Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 22:12:08

Player: UnderDoug

Result: Destroyed by KE-PSK(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (541)      541
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1089

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
             Aluminum Leg
>            --- UTILITY (2) ------
       Large Storage Unit
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (15) ---
       Light Ion Engine
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Heat Sink
             Heat Sink
  Subdweller Optics
             Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
     Small Laser
           Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 7   15  4   
  Power                    5    | 1   3   1   
    Engine                 5    | 1   3   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 2    | .   2   .   
    Leg                    5    | 2   1   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   4   .   
    Device                 3    | 1   2   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   5   1   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   4   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   2   9   
  Power                    3    | .   1   2   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   1   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   98  84  
  Engine                   13   | .   14  13  
  Treads                   15   | .   20  6   
  Leg                      10   | .   7   17  
  Device                   6    | .   9   .   
  Storage                  15   | .   15  14  
  Processor                5    | .   1   14  
  Energy Gun               1    | .   1   .   
  Ballistic Gun            23   | .   26  16  
Peak Build Rating          9    | 9   9   8   
  Average Rating           7    | 5   7   6   
  On Entrance              5    | .   9   8   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 11  30  25  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  7    | 1   1   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | 6   15  15  
  Average Carried          10   | 3   10  12  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 5   15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           634  | 292 302 40  
  Remotely                 .    | .   .   .   
Salvage Created            742  | 98  612 32  
  Parts                    58   | 5   51  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      2    | .   .   2   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  23   | .   22  1   
  Guns                     23   | .   22  1   
Classes Destroyed          7    | 2   4   1   
  Builder                  1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  12   | .   12  .   
  Grunt                    10   | .   10  .   
  Subdweller               1    | .   .   1   
Best Kill Streak           5    | 3   5   1   
  Combat Bots Only         5    | .   5   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        129  | .   104 25  
  Missed                   38   | .   32  6   
Damage Taken               1307 | .   668 639 
  Core                     251  | .   111 140 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              116  | 11  93  12  
  Largest                  2    | 2   2   1   
  Hottest                  60   | 40  60  20  
Shots Fired                220  | 22  186 12  
  Gun                      220  | 22  186 12  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  207  | 22  173 12  
  Thermal                  13   | .   13  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | 3   11  4   
  Robot Miss Streak        5    | 2   5   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           136  | 14  115 7   
  Core Hits                51   | 5   43  3   
  Critical Kills           1    | 1   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         2    | 1   1   .   
    Destroy                2    | 1   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1149 | 106 964 79  
  Guns                     1114 | 106 949 59  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  35   | .   15  20  
  Kinetic                  1027 | 106 862 59  
  Thermal                  87   | .   87  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  16   | .   10  6   
    Message Errors         6    | .   3   3   
    Matter Fused           2    | .   2   .   
    Heat Flow Errors       3    | .   2   1   
    Energy Discharges      1    | .   1   .   
    Data Loss (minor)      3    | .   1   2   
    Data Loss (major)      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             11   | .   1   10  
  Kicked                   10   | .   .   10  
  Crushed                  1    | .   1   .   
Highest Temperature        263  | .   263 137 
  Average Temperature      42   | .   40  78  
  Received Heat Transfer   198  | .   198 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         200  | .   200 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             405  | 15  405 .   
  Initial                  9    | .   9   .   
  Average                  146  | 4   161 .   
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         76   | 100 74  .   
  Level 1                  12   | .   14  .   
  Level 2                  10   | .   11  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   37  3   
  Peak Tracking Total      8    | .   8   2   
  Tactical Retreats        7    | .   7   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          8    | .   7   1   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   14  4   
  Successful               11   | .   7   4   
  Failed                   7    | .   7   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                11   | .   11  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   5   4   
  Record                   4    | .   .   4   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2004 | 132  1271 601  
Spaces Moved               1006 | 79   633  294  
  Core                     23   | 12   .    11   
  Treads                   524  | .    438  86   
  Legs                     459  | 67   195  197  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            158  | 110  149  190  
  Slowest Speed            400  | 120  190  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 4    98   24   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .    .    3    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1233 | 103 809 321 
  Wait                     44   | .   44  .   
  Move                     1004 | 78  632 294 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 6   16  1   
  Fast Attach              11   | 7   4   .   
  Attach                   10   | .   6   4   
  Detach                   .    | .   .   .   
  Swap                     5    | .   5   .   
  Drop                     9    | 1   8   .   
  Fire                     116  | 11  93  12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     10   | .   .   10  
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  133 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Discovered new exit (range 14)
  307 | -10/Materials | Discovered new exit (range 13)
  311 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 15)
 1287 | -10/Materials | Discovered new exit (range 4)
 1372 | -10/Materials | Discovered new exit (range 12)
 1383 | -10/Materials | Discovered new exit (range 9)
 1404 | -10/Materials | Entered Subcaves
 1404 | -10/Subcaves  | Learned location of Mines (-9)
 1536 | -10/Subcaves  | Core integrity fell below 50%
 1595 | -10/Subcaves  | Lost 5 parts (1p2n2w)
 1822 | -10/Subcaves  | Visited Clippyterm
 1828 | -10/Subcaves  | Learned location of Section 7 (-2)
 1990 | -10/Subcaves  | Core integrity fell below 20%
 2005 | -10/Subcaves  | Destroyed by KE-PSK(R) with Subdweller Machine Gun

 Last Messages 
---------------
>>Record! "01-MTF"
It looks like you're after the notorious thief
  from 0b1. I don't know where they are, but my
  data indicates that someone they're looking
  for is frequently seen in Scraptown.
EMC|UUZ,J  PG=V#X45RW0
Acquired 8 matter.
NL-EIP(u) tweaks Twisted Machinery.
System corrupted: Heat flow error (+175).
System corrupted: Component data lost. <x2>
Lgt. Assault Rifle destroyed.
Kicked ZE-VUZ(R) out of the way. <x2>
ZE-VUZ(R) knocked back.
Lgt. Ion Engine destroyed.
Kicked ZE-VUZ(R). <x3>
Kicked KE-PSK(R). <x2>
Aluminum Leg destroyed.
Kicked KE-PSK(R) out of the way.
Targeting Computer destroyed.
Kicked KE-PSK(R). <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????   ? ???????????# |
| ?????????????????????????????????   ?????????????? |
| ?????????????????????????????????  ??????????????? |
| ????????????????????????????????##???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingTachyonExtrapolator
  Manual?         0
Play Time         00:14:22
  Cumulative      14.1 hours
  Start           2024.12.02 @ 21:56:42
  End             2024.12.02 @ 22:12:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 70fce4fa-de30-4b68-9a92-1793428acebc