Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 04:09:54 Player: Savant Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (419) 2095 Value Destroyed (20984) 20984 Prototype IDs (56) 1120 Alien Tech Used (1) 200 Bonus (7536) 7536 TOTAL SCORE: 40935 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3656 Follower Combat Kills 1408 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1036 Met R17 at Cetus 500 Friendly Fire -864 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 95/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Improved Core Analyzer > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Reinforced Antimatter Reactor Advanced Energy Well (800) Advanced Actuator Array Minesniffer Drone Bay (7/10) Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Improved Heavy Armor Plating Minesniffer Drone Bay > --- WEAPON ----------- Gamma Rifle Tachyon Dispersion Ray Enhanced Quantum Rifle Helical Railgun > --- INVENTORY -------- Quantum Reactor Advanced Heavy Treads Biometal Heavy Treads Advanced Heat Sink Advanced Energy Well Matter Compressor Advanced Terrain Scan Processor Improved Core Analyzer Improved Particle Charger Hacking Drone Bay Gamma Rifle Gamma Rifle Heavy Dispersion Rifle Heavy Neutron Cannon Enhanced Nova Cannon Omega Cannon Micro-nuke Launcher Vibroblade CR-A16's Behemoth Slayer [Rating: 172] Favorites ----------- Power Quantum Reactor Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Centrium Heavy Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Improved KE Penetrator Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Plasma Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Slots Evolved 16 | . . . 2 . 2 . 2 . . . . 2 . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Utility 11 | . . . 1 . 2 . 2 . . . . 1 . . 1 . . . . 1 . 2 . 1 . Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Parts Attached 757 | 6 8 10 19 2 36 26 23 18 2 8 13 31 21 26 64 25 26 13 11 41 102 46 76 8 96 Power 55 | 1 2 1 3 . 7 . 1 1 . . 1 . 1 2 1 1 1 . . 3 7 5 2 2 13 Engine 20 | 1 2 1 3 . 6 . 1 1 . . 1 . 1 2 . . . . . . . 1 . . . Core 5 | . . . . . 1 . . . . . . . . . . . . . . 1 1 1 . . 1 Reactor 30 | . . . . . . . . . . . . . . . 1 1 1 . . 2 6 3 2 2 12 Propulsion 114 | 2 1 5 5 1 8 5 3 1 . . 2 1 7 4 1 6 4 . 3 18 19 6 5 . 7 Treads 60 | . 1 2 4 . 6 4 2 1 . . 1 . 4 3 1 2 2 . 1 4 8 6 4 . 4 Leg 45 | . . 2 1 . 1 . . . . . 1 1 3 1 . 4 2 . 2 14 9 . 1 . 3 Wheel 7 | 2 . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 323 | 1 4 . 3 1 3 6 9 7 2 8 4 24 8 9 41 10 15 4 3 14 48 21 30 1 47 Device 200 | . 1 . . . . 4 7 5 2 4 4 14 5 2 24 4 9 2 2 10 30 9 24 1 37 Storage 23 | 1 2 . 1 1 2 2 . . . 1 . . . . 1 1 . . . . 1 6 1 . 3 Processor 21 | . . . 2 . . . 1 . . . . 1 . 1 1 1 . 1 . . 4 3 2 . 4 Hackware 6 | . . . . . 1 . . . . . . . 1 . 1 . . . . 2 1 . . . . Protection 73 | . 1 . . . . . 1 2 . 3 . 9 2 6 14 4 6 1 1 2 12 3 3 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 265 | 2 1 4 8 . 18 15 10 9 . . 6 6 5 11 21 8 6 9 5 6 28 14 39 5 29 Energy Gun 74 | . . . 3 . 7 8 2 3 . . . 1 2 1 3 2 . 2 1 1 5 1 17 2 13 Energy Cannon 49 | . . . 2 . 3 1 4 3 . . 3 4 . 1 1 . 1 . . 3 7 7 4 . 5 Ballistic Gun 60 | 2 1 2 . . 3 . 2 1 . . 1 1 1 7 10 4 4 3 3 1 3 . 7 1 3 Ballistic Cannon 15 | . . 1 2 . . . . . . . . . . . . . . . . 1 3 2 4 . 2 Launcher 28 | . . 1 1 . 4 4 . 1 . . 1 . 1 2 2 . 1 3 . . 5 . . . 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 30 | . . . . . 1 1 2 . . . . . . . 5 2 . . 1 . 3 4 7 1 3 Piercing Weapon 5 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . 1 1 Special Melee Weapon 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 4 . 1 1 2 . . 2 . . . 5 1 1 . 3 1 1 . 4 11 1 2 Parts Lost 181 | . . 8 1 . 11 3 2 7 . . 2 2 5 11 11 5 3 1 1 22 29 4 4 . 49 Power 21 | . . 1 . . 3 . . 1 . . . . . . 1 . . . . 3 3 1 1 . 7 Propulsion 39 | . . 3 1 . 3 1 . 1 . . . . 2 5 1 2 . . . 7 6 . . . 7 Utility 61 | . . . . . . . . 2 . . . 1 1 3 8 2 1 1 1 5 13 3 2 . 18 Weapon 60 | . . 4 . . 5 2 2 3 . . 2 1 2 3 1 1 2 . . 7 7 . 1 . 17 Highest Loss Streak 15 | . . 6 1 . 7 2 1 3 . . 1 1 1 7 7 5 2 1 1 12 15 2 3 . 14 Average Slot Usage (%) 92 | . 99 96 94 100 99 99 99 91 92 92 91 92 96 92 87 91 99 99 94 97 89 84 86 87 85 Engine 3 | . 13 14 11 11 7 9 7 7 7 7 7 6 6 6 4 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 4 5 5 5 5 7 1 7 8 7 Treads 9 | . 12 11 19 23 17 23 21 7 7 7 4 6 11 18 10 7 . . . . 2 10 9 8 7 Leg 6 | . . 7 11 . . . . . . . 2 6 7 1 . 10 22 23 21 18 14 . . . . Wheel 2 | . 15 9 . 9 8 3 . 7 7 7 7 6 2 . . . . . . . . . . . . Device 12 | . 2 . . . . 5 8 7 14 12 7 15 14 6 12 13 16 16 16 18 14 18 20 20 20 Storage 18 | . 14 28 22 22 27 27 23 23 23 23 23 20 20 20 16 16 17 17 16 15 12 11 11 12 11 Processor 12 | . . . 9 11 9 9 13 15 15 15 15 13 13 13 10 11 11 10 11 10 9 18 20 16 18 Hackware 1 | . . . . . 8 3 . . . . . . 4 . 1 . . . . 7 10 5 . . . Protection 4 | . 10 . . . . . 7 6 . 1 7 3 . 12 8 6 5 5 5 2 3 2 3 4 1 Energy Gun 5 | . . . 6 11 11 16 9 7 7 7 . 2 9 . 2 3 1 2 2 1 2 . 5 12 9 Energy Cannon 2 | . . . 4 11 1 . 4 6 7 7 11 9 . . . . . . . 6 2 7 2 . . Ballistic Gun 5 | . 27 18 . . 4 . . . . . 2 . 2 10 13 11 15 12 13 5 2 . 1 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 12 24 26 55 55 71 83 92 95 92 92 102 110 101 108 119 119 113 120 106 140 162 96 129 142 147 Greatest Support 160 | 20 20 20 69 69 46 60 62 28 28 28 30 30 120 160 160 160 65 65 70 85 120 145 160 160 160 Greatest Overweight (x) 7 | . 2 2 3 4 7 6 3 3 3 3 3 3 3 1 . 7 1 1 1 3 4 1 1 . 3 Average Overweight (x) 1 | . . 1 . 3 5 2 1 2 3 2 2 3 1 . . . 1 1 1 1 . . . . . Largest Inventory Capacity 24 | 6 12 12 16 16 22 24 24 24 24 24 24 24 24 24 24 22 22 22 22 22 22 16 22 22 22 Average Capacity 21 | 5 7 12 12 16 21 22 24 24 24 24 24 24 24 24 23 21 22 22 22 22 19 13 19 22 21 Most Carried 24 | 6 9 12 14 16 22 23 24 24 24 24 24 24 24 24 24 22 22 22 21 22 22 16 22 22 22 Average Carried 20 | 3 6 8 10 15 20 21 23 22 23 23 23 23 23 22 23 20 21 21 19 21 16 12 19 21 19 Final Capacity 24 | 6 12 12 16 16 22 24 24 24 24 24 24 24 24 24 22 22 22 22 22 22 8 16 22 22 4 Final Carried 24 | 6 9 7 14 16 22 23 24 23 24 24 23 24 24 24 20 22 22 19 21 18 8 16 22 22 4 Class Distribution -------------------- 34% | Hauler-Mutant 24% | Scavenger-Skirmisher 9% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Mutant 6% | Scavenger-Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Gunner | -4/Factory Hauler-Mutant | -4/Armory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Matter Collected 13383 | 177 177 208 425 179 414 327 321 202 20 80 152 581 337 682 1396 456 446 211 211 510 1681 756 1613 100 1721 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21027 | . 132 173 449 105 1449 820 1068 481 . . 406 515 1190 1138 3047 380 608 190 53 972 2299 1027 1599 92 2834 Parts 961 | . 11 2 33 6 81 44 42 16 . . 18 18 50 45 142 16 27 7 4 36 107 37 98 3 118 Haulers Intercepted 10 | . . . 1 . 3 . 2 . . . . 1 . . . . . . . . . 2 . 1 . Recyclers Shooed 11 | . 1 . . . 1 . . . . . . . 3 . 3 . . . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 118 | . . . . . . . . 7 . . 9 . . . . . 21 77 4 . . . . . . Prevented 34 | . . . . . . . . . . . 3 . . . . . 1 30 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Combat Hostiles Destroyed 368 | . 5 14 17 2 28 26 11 11 . . 7 5 12 19 47 6 13 12 1 14 41 9 26 . 42 Melee 10 | . . . . . . . . . . . . . . . . . . . . . 7 . 2 . 1 Guns 171 | . 5 7 1 1 15 8 5 2 . . 2 2 11 11 37 6 9 2 1 4 9 . 12 . 21 Cannons 72 | . . 2 6 1 3 1 3 1 . . 2 3 1 3 . . . . . 7 16 7 6 . 10 AOE 99 | . . 5 10 . 10 17 2 6 . . 2 . . 5 10 . 4 10 . 3 9 . . . 6 Classes Destroyed 24 | . 2 2 4 . 4 3 1 . . . 1 . . 1 2 1 . 2 . . . 1 . . . Worker 11 | . . . . . 5 2 1 . . . . . . . 2 . . . . 1 . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 10 | . . . 1 . 3 . 2 . . . . 1 . . . . . . . . . 2 . 1 . Recycler 13 | . . . 1 . 2 . 4 . . . . . 2 . 2 . . . . 1 . 1 . . . Carrier 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Drone 4 | . . . . . . 2 . . . . . . . . . . . . . 1 1 . . . . Watcher 17 | . . . . . 1 . 1 . . . . 2 1 1 5 . . . . . 1 2 2 . 1 Swarmer 83 | . 3 3 8 . 10 9 1 2 . . 1 . . 4 10 . 6 6 . 4 8 3 . . 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Grunt 99 | . 2 2 3 2 10 8 3 1 . . 4 . 9 4 16 . 2 2 . 8 7 . 3 . 13 Brawler 19 | . . . 1 . . 3 1 2 . . . . . . 5 . 3 . . . 1 . . . 3 Duelist 9 | . . . . . . 1 . 1 . . . . . . 1 . . . . . 3 . . . 3 Protector 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Sentry 40 | . . . 5 . 6 4 3 1 . . 1 4 3 . 6 . 1 . . 2 3 1 . . . Demolisher 4 | . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . Specialist 6 | . . . . . . . . . . . . . . . . . . 1 . . 5 . . . . Hunter 34 | . . . . . 2 1 2 . . . . . . 3 4 . 1 2 . . 4 4 6 . 5 Programmer 43 | . . . . . . . 1 . . . . 1 . . 4 . . . 1 . 7 1 16 . 12 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Cetus Guard 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . Thug 8 | . . . . . . . . 4 . . . . . . . 4 . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . 3 5 7 2 9 8 5 7 . . 3 2 2 6 13 6 8 11 1 5 6 3 6 1 7 Combat Bots Only 11 | . 3 5 7 2 6 6 2 7 . . 3 1 2 4 10 6 8 11 1 4 6 3 6 . 7 Max Kills in Single Turn 4 | . 2 3 2 1 4 3 3 3 . . 1 1 1 2 4 2 2 3 1 4 2 2 1 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . Exploded 4 | . . 3 2 . 2 3 1 3 . . 1 . . 2 4 . 2 3 . 3 2 . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Damage Taken 45083 | . 67 938 576 48 1669 853 842 963 . . 984 479 1052 3344 5253 653 781 313 57 3037 8020 1504 3312 . 10338 Core 4431 | . . 195 63 . 127 86 39 99 . . 71 38 147 302 193 45 32 . . 239 865 155 282 . 1453 Absorbed by Shields 1430 | . . . . . . 13 . . . . . . 83 266 . . . . . . . . 877 . 191 Reduced by Siege Mode 636 | . . . . . . . . . . . . . . 26 177 . . . . . . . 185 . 248 Core Remaining (%) 58 | 100 . 22 . 84 . 61 . . . . 70 . . 42 . . . . 73 . 4 . 66 . . Volleys Fired 980 | . 9 41 30 3 73 43 45 15 . . 14 25 66 76 98 11 21 14 3 40 108 53 87 2 103 Largest 4 | . 2 2 2 2 2 2 2 2 . . 2 2 2 2 3 3 3 3 3 3 3 2 3 4 4 Hottest 348 | . 40 65 124 113 122 124 124 134 . . 115 159 161 171 130 128 128 133 101 279 301 220 265 287 348 Shots Fired 2141 | . 18 75 51 6 135 71 78 26 . . 25 47 125 145 258 34 57 21 9 103 242 71 216 8 320 Gun 1560 | . 18 63 8 3 110 54 51 13 . . 12 14 113 124 250 34 53 10 9 63 119 . 161 8 270 Cannon 491 | . . 6 34 3 19 4 27 10 . . 11 33 7 17 3 . 2 . . 40 107 71 55 . 42 Launcher 90 | . . 6 9 . 6 13 . 3 . . 2 . 5 4 5 . 2 11 . . 16 . . . 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 875 | . 18 69 28 . 11 . 10 . . . 1 6 21 110 191 31 51 7 9 50 81 8 86 2 85 Thermal 702 | . . . 7 3 78 54 30 3 . . 10 24 92 31 3 . 2 . . 37 135 19 76 2 96 Explosive 78 | . . 6 9 . 6 13 . 3 . . 2 . 5 4 5 . 2 3 . . 12 . . . 8 Electromagnetic 478 | . . . 7 3 40 4 38 20 . . 12 17 7 . 59 3 2 3 . 16 14 44 54 4 131 Entropic 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . Robot Hit Streak 58 | . 6 11 24 32 41 15 26 34 . . 11 7 14 32 23 15 12 8 3 27 16 12 43 46 58 Robot Miss Streak 5 | . 1 5 2 . 2 1 2 2 . . 3 2 2 3 2 2 2 1 2 2 5 2 2 . 2 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 1 1 1 . . 1 1 . 1 . 1 Secondary Targets 39 | . 1 1 . . . . . 1 . . . . 2 3 13 5 3 . . 2 2 . 2 . 4 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . 1 1 1 1 1 . . 1 1 . 1 . 1 Shots Hit Robots 1687 | . 14 43 40 5 113 51 63 25 . . 27 33 94 124 208 28 40 9 5 74 195 51 186 6 253 Core Hits 804 | . 7 27 29 5 73 56 35 20 . . 17 15 34 52 104 14 21 16 1 34 85 16 48 3 92 Critical Hits 113 | . . 1 . . 1 . . . . . . . 6 10 32 2 6 . 1 6 16 1 8 . 23 Critical Kills 53 | . . 1 . . . . . . . . . . 2 5 16 . 3 . 1 4 9 1 2 . 9 Critical Parts Destroyed 47 | . . . . . 1 . . . . . . . 3 4 12 2 2 . . 1 5 . 6 . 11 Melee Attacks 108 | . . . . . 4 1 2 2 . . 8 . 4 . 10 10 . . 1 . 43 5 13 1 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 80 | . . . . . 4 1 2 . . . . . . . 10 10 . . 1 . 29 5 13 1 4 Piercing 22 | . . . . . . . . . . . 8 . . . . . . . . . 14 . . . . Sneak Attacks 13 | . . . . . . . . 2 . . . . 4 . . . . . . . . . 7 . . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . Damage Inflicted 59105 | . 189 722 1331 110 2930 2761 1588 999 . . 827 1021 2218 3383 7079 928 1406 2213 146 2609 7591 2383 7161 210 9300 Guns 30395 | . 189 395 120 69 1605 757 919 273 . . 197 323 2046 2330 5797 928 928 98 146 1154 2108 . 4143 210 5660 Cannons 13750 | . . 71 549 41 427 107 500 210 . . 185 682 172 517 . . . . . 996 2833 2319 1974 . 2167 Explosions 12492 | . . 256 662 . 898 1897 168 516 . . 280 . . 536 1274 . 478 2115 . 459 1448 63 . . 1442 Melee 2411 | . . . . . . . . . . . 165 . . . . . . . . . 1202 . 1044 . . Ramming 57 | . . . . . . . 1 . . . . 16 . . 8 . . . . . . 1 . . 31 Kinetic 18893 | . 189 466 486 . 171 . 236 . . . 21 151 267 2003 4463 875 903 71 146 955 1366 394 2721 70 2939 Thermal 17638 | . . . 121 41 1082 757 600 80 . . 369 511 1779 844 307 . . . . 1384 3451 733 2429 55 3095 Explosive 9163 | . . 256 621 . 734 1897 . 516 . . 96 . . 536 967 . 478 474 . . 1146 . . . 1442 Electromagnetic 9302 | . . . 103 69 943 107 751 403 . . 176 343 172 . 1334 53 25 27 . 270 426 1255 967 85 1793 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1841 | . . . . . . . . . . . . . . . . . . . . . 797 . 1044 . . Piercing 570 | . . . . . . . . . . . 165 . . . . . . . . . 405 . . . . Entropic 1641 | . . . . . . . . . . . . . . . . . . 1641 . . . . . . . Highest Corruption 30 | . 1 1 . . . 1 . . . . . 3 1 1 12 5 10 4 1 2 20 5 20 . 30 Average Corruption 6 | . 1 1 . . . 1 . . . . . 2 1 1 6 5 5 4 1 1 7 3 10 . 14 Corruption Purged 48 | . . . . . . . . . . . . 2 2 . 10 . 9 . 1 2 3 5 8 . 6 Effects 433 | . 2 3 . . . . . . . . . 13 1 3 39 31 42 2 2 2 68 9 95 . 121 Message Errors 68 | . . . . . . . . . . . . 5 . 3 3 11 10 . . 1 10 3 12 . 10 Matter Fused 60 | . . . . . . . . . . . . 3 . . 6 4 10 2 . . 6 1 16 . 12 Heat Flow Errors 27 | . . . . . . . . . . . . . . . 2 7 3 . . . 6 1 3 . 5 Energy Discharges 39 | . . . . . . . . . . . . . 1 . 3 3 7 . 1 . 8 . 7 . 9 Parts Rejected 11 | . . . . . . . . . . . . . . . 1 . 1 . . . 3 . 1 . 5 Data Loss (minor) 39 | . 2 2 . . . . . . . . . 3 . . 3 1 5 . . . 6 2 5 . 10 Data Loss (major) 15 | . . . . . . . . . . . . . . . 4 . 2 . . . . . 5 . 4 Misfires 17 | . . . . . . . . . . . . . . . 2 2 2 . . . . . 4 . 7 Alerts 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 2 Misdirections 20 | . . . . . . . . . . . . . . . 4 . . . . . 1 . 6 . 9 Targeting Errors 111 | . . 1 . . . . . . . . . 1 . . 8 2 2 . 1 1 24 2 28 . 41 Weapon Failures 21 | . . . . . . . . . . . . 1 . . 2 1 . . . . 4 . 6 . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2391 | . . 29 8 . 12 78 . . . . . 17 34 12 40 . . 190 . 124 223 152 765 . 707 Projectiles 1073 | . . . 3 . 6 18 . . . . . 17 34 . . . . . . 26 82 152 199 . 536 Explosions 738 | . . 29 5 . 6 60 . . . . . . . 12 40 . . 190 . 98 127 . . . 171 Melee 580 | . . . . . . . . . . . . . . . . . . . . . 14 . 566 . . Knockbacks 42 | . . 1 . . . . . . . . . . . . . . . . . . 11 6 13 . 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . 1 . . . . . . . . . . . . . . . . . . 11 6 11 . 7 Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 Self-Inflicted Damage 894 | . . 49 37 . 55 53 58 . . . 115 . . 36 49 . . . . 221 68 28 . . 125 Shots 28 | . . 2 5 . 3 2 1 . . . 2 . . 3 1 . . . . 3 2 1 . . 3 Rammed 9 | . 1 . . . . . 1 . . . . 3 . . 1 . . . . . . 1 . . 2 Targets Rammed 9 | . 1 . . . . . 1 . . . . 3 . . 1 . . . . . . 1 . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 439 | . 6 20 162 153 360 333 248 6 . . 108 279 51 143 150 258 271 6 20 199 439 274 337 . 418 Average Temperature 97 | . 6 12 46 80 103 117 79 4 . . 45 77 8 42 27 118 113 4 12 62 126 125 136 . 125 Received Heat Transfer 6408 | . 30 178 129 27 639 390 147 303 . . 240 102 368 342 879 162 90 54 . 546 702 18 68 . 994 Effects 8 | . . . . . 2 . 2 . . . . . . . . . . . . . 2 . 2 . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Interference 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 11 | . . . . . . . . . . . . . . 2 3 . . . . . . 1 4 . 1 Total Turns 344 | . . . . . . . . . . . . . . 50 153 . . . . . . 4 88 . 49 Longest Duration 102 | . . . . . . . . . . . . . . 42 102 . . . . . . 4 42 . 49 Robots Corrupted 16 | . . . . . 1 . . 2 . . . . . . . . . . . . . 3 6 . 4 Combat Hostiles 14 | . . . . . . . . 2 . . . . . . . . . . . . . 2 6 . 4 Parts Fried 61 | . . . . . 2 . 7 3 . . . 4 1 . 4 . . . . 4 . 11 12 . 13 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Melted 31 | . . . . . 2 3 3 . . . 1 . 6 . . . . . . 2 7 . 1 . 6 Heat Transferred 19908 | . . . 198 74 2109 1480 1001 111 . . 309 759 2721 1073 250 . . . . 1231 3440 400 2014 74 2664 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 . 1 . 3 . . . 1 . . . 1 . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Peak Influence 2034 | . 183 130 387 183 420 734 546 . . . . 100 805 789 2034 . . . . 265 551 513 523 294 1228 Initial 444 | . . 70 50 133 . 105 198 . . . . . 17 444 429 . . . . . 87 288 192 294 41 Average 331 | . 107 63 261 93 157 427 406 . . . . 33 188 618 884 . . . . 141 228 320 229 259 348 Maximum Alert Level 5 | . . . 1 . 2 3 2 . . . . . 3 3 5 . . . . 1 2 2 2 1 4 Low Security (%) 44 | 100 100 100 18 100 61 5 3 . . . . 100 71 . . . . . . 57 63 2 52 13 58 Level 1 25 | . . . 81 . 33 44 45 . . . . . 17 . 7 . . . . 42 9 88 18 86 14 Level 2 18 | . . . . . 5 47 51 . . . . . 5 68 28 . . . . . 27 8 29 . 7 Level 3 7 | . . . . . . 2 . . . . . . 6 31 37 . . . . . . . . . 9 Level 4 3 | . . . . . . . . . . . . . . . 19 . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . . 5 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 1 . 1 . 4 5 8 . . . . 3 7 . 13 . 1 . . 2 3 3 12 1 13 Investigation 15 | . . . . . 3 1 1 . . . . . 3 . 2 . . . . . . 2 2 . 1 Extermination 22 | . . . . . . . 1 . . . . 2 . . 3 . . . . 1 3 1 6 . 5 Reinforcement 20 | . 1 . 1 . 1 1 4 . . . . 1 2 . 1 . . . . 1 . . 4 1 2 Assault 14 | . . . . . . 2 1 . . . . . 2 . 6 . 1 . . . . . . . 2 Garrison 6 | . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 1 . . . . 1 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Distress Signals 38 | . . . . . 7 . 3 . . . . 2 5 2 3 . . . . 2 3 2 2 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 584 | . 8 16 19 2 51 36 18 9 . . 8 12 50 33 78 6 17 13 1 24 53 20 39 . 71 Peak Tracking Total 12 | . 4 7 7 2 5 5 4 7 . . 3 3 10 7 7 5 12 5 1 7 9 6 5 . 11 Tactical Retreats 54 | . . 1 1 . 7 3 . . . . 1 . 9 7 4 . 3 1 . 2 3 1 4 . 7 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Traps Triggered 14 | . 2 . . . . 2 1 . . . . 2 4 . 1 . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . 3 2 . . . . Triggered 36 | . . . . . 2 . . . . . . . . . . . . 31 1 1 . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Machines Disabled 54 | . . . . . 3 2 1 . . . . . 4 2 15 . . . . 6 4 . 6 . 11 Max in Single Turn 5 | . . . . . 2 1 1 . . . . . 1 1 4 . . . . 5 1 . 1 . 2 Garrison Access 7 | . . . . . 1 1 1 . . . . . . . 2 . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Machines Accessed 65 | . 5 . 1 . 15 7 3 . . . . 1 13 1 8 . . 2 . 4 . 3 1 . 1 Terminals 45 | . 5 . . . 9 6 2 . . . . . 13 1 4 . . . . 4 . 1 . . . Fabricators 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 4 | . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . . . . . . . . 2 . . . . . . 1 . . 1 Total Hacks 199 | . 21 . 3 . 59 18 8 . . . . 3 27 2 26 . . 2 . 14 . 12 2 . 2 Successful 115 | . 11 . 2 . 41 8 3 . . . . 3 14 1 11 . . 2 . 9 . 7 2 . 1 Failed 83 | . 10 . 1 . 17 10 5 . . . . . 13 1 15 . . . . 5 . 5 . . 1 Catastrophic 11 | . . . . . 2 1 1 . . . . . 2 1 2 . . . . 1 . . . . 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 78 | . 15 . . . 28 8 1 . . . . 1 4 2 13 . . . . 2 . 2 . . 2 Terminals 152 | . 21 . . . 44 16 7 . . . . . 27 2 15 . . . . 14 . 6 . . . Fabricators 10 | . . . . . . . . . . . . 3 . . 5 . . . . . . . 2 . . Repair Stations 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . Scanalyzers 14 | . . . 3 . 10 . . . . . . . . . 1 . . . . . . . . . . Garrison Access 13 | . . . . . 1 2 . . . . . . . . 5 . . . . . . 3 . . 2 Terminal Hacks 61 | . 6 . . . 19 5 3 . . . . . 13 1 2 . . 2 . 7 . 3 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 2 . . . 2 . . . . . . . . . . . . . . 1 . . . . . Prototype ID Bank 7 | . . . . . 3 . . . . . . . 2 . . . . . . 2 . . . . . Open Door 12 | . . . . . . 1 . . . . . . 8 1 . . . 2 . . . . . . . Branch Access Points 4 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . . . 1 1 1 . . . . . 1 . . . . . . 1 . 1 . . . Unreport Threat 5 | . . . . . 3 1 . . . . . . . . . . . . . . . 1 . . . Locate Traps 7 | . 1 . . . 3 1 1 . . . . . . . . . . . . 1 . . . . . Reprogram Traps 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . 3 1 . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 2 . . 1 . . . . . . . 2 . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Build 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 11 | . . . 2 . 9 . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . Analyze 6 | . . . 1 . 5 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 31 | . 5 . . . 10 2 . . . . . 1 1 . 7 . . . . 2 . 2 . . 1 Terminals 24 | . 5 . . . 8 2 . . . . . . 1 . 5 . . . . 2 . 1 . . . Track 8 | . 2 . . . 2 1 . . . . . . . . 2 . . . . 1 . . . . . Assimilate 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Botnet 14 | . 3 . . . 6 1 . . . . . . 1 . 2 . . . . 1 . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Siphon 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 Jam 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 5 . 1 . 10 5 3 . . . . . 10 1 7 . . . . 4 . 3 . . 1 Full Trace Events 7 | . . . . . 1 1 1 . . . . . 2 . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . 1 . 4 . . . . . . . . . . . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . Matter 665 | . . . . . . . . . . . . 285 . . 278 . . . . . . . 102 . . Time 342 | . . . . . . . . . . . . 152 . . 139 . . . . . . . 51 . . Total Part Build Rating 15 | . . . . . . . . . . . . 5 . . 9 . . . . . . . 1 . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . 100 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Parts Scanalyzed 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . 3 7 Machine Destruction 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Programmers 10 | . . . . . . . . . . . . . . . . . . . . . . . . 3 7 Robots Rewired 11 | . . . . . . . . 2 . . . . 7 . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Total Allies 36 | . . . . . . 12 . 2 . . . . 18 . 1 . 2 . . . . 1 . . . Largest Group 10 | . . . . . . 10 10 2 . . . . 7 1 1 . 2 2 . . . 1 . . . Highest-Rated Group 316 | . . . . . . 173 173 32 . . . . 316 122 10 . 60 60 . . . 26 . . . Highest-Rated Ally 156 | . . . . . . 31 29 16 . . . . 156 122 10 . 30 30 . . . 26 . . . Total Orders 107 | . . . . . . 6 3 . 2 . . 8 3 . 16 . . . . 10 19 1 5 20 14 STAY 4 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . 2 . FOLLOW 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . EXPLORE 71 | . . . . . . 6 3 . 2 . . 4 3 . 10 . . . . 4 17 1 5 13 3 RETURN 30 | . . . . . . . . . . . . 3 . . 4 . . . . 6 1 . . 5 11 Ally Attacks 305 | . . . . . . 17 56 7 . . . . 222 . . . . 3 . . . . . . . Total Damage 5291 | . . . . . . 212 671 88 . . . . 4250 . . . . 70 . . . . . . . Kills 47 | . . . . . . 2 9 . . . . . 35 . . . . 1 . . . . . . . Allies Corrupted 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Robot Analysis Total 5 | . 2 . . . 2 . . . . . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . . 1 1 . 1 . . . . 1 2 . 2 . . . . . . Drone Launches 147 | . . . . . . 15 3 . 2 . . 5 4 . 15 . . . . 19 46 2 8 13 15 Drone Recoveries 104 | . . . . . . 7 1 . 1 . . 4 2 . 9 . . . . 15 36 2 2 10 15 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Turns Passed 28759 | 59 311 592 616 742 1365 817 1268 865 883 1266 1049 1086 1549 747 2485 1340 1469 1519 934 728 1585 1184 1842 464 1994 Spaces Moved 15234 | 57 283 417 303 541 618 339 605 608 657 958 741 508 798 285 1184 733 840 783 569 277 610 565 796 267 892 Core 14 | 3 . . . . . . . . . . . . . . . 7 . . . . 4 . . . . Treads 5922 | . 3 5 166 65 51 216 508 . . . 4 97 286 285 1184 449 . . . 1 90 565 796 267 884 Legs 3570 | . . 88 137 . . . . . . . . . 105 . . 277 840 783 569 276 487 . . . 8 Wheels 5699 | 54 280 324 . 476 567 123 97 608 657 958 737 411 407 . . . . . . . . . . . . Hover 29 | . . . . . . . . . . . . . . . . . . . . . 29 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 150 130 140 140 130 120 130 120 120 130 130 160 160 120 152 152 152 150 76 145 152 160 120 Average Speed 147 | 78 89 111 160 133 146 171 170 129 130 129 130 147 144 161 160 165 152 152 152 151 149 156 159 160 156 Slowest Speed 400 | 80 160 180 210 160 220 220 192 130 130 130 200 220 220 180 160 400 152 152 152 220 250 180 190 160 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 5 52 81 31 96 66 73 22 93 77 85 85 15 76 91 45 77 85 92 77 19 55 17 68 22 71 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 7 | . . 1 . . 2 . . 1 1 2 . . . . . . . . . . . . . . . Known Exits Taken 20 | . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 2 . 1 . . . 3 8 4 1 . . . . 3 2 . 2 . . . . . . Spaces Dug 184 | . . . 8 . 8 11 2 . . . . . 69 1 13 7 9 . 1 2 4 4 7 1 37 Terrain Destroyed 1126 | . . 39 43 . 46 87 2 17 . . 31 5 87 22 126 11 20 120 3 62 129 12 43 1 220 Melee 40 | . . . . . 2 1 2 . . . . . . . 10 7 . . 1 . 3 4 5 1 4 Projectile 234 | . . . 1 . . . . . . . . 5 . 11 49 4 10 2 2 18 39 3 38 . 52 AOE 852 | . . 39 42 . 44 86 . 17 . . 31 . 87 11 67 . 10 118 . 44 87 5 . . 164 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Fac Upp Upp War Pro Fac Arm Res Tes Res Qua Total 19472 | 68 325 474 386 556 936 499 769 650 688 982 788 793 1072 427 1540 818 979 1094 625 494 997 787 1179 300 1246 Wait 1635 | . 15 2 3 4 159 55 55 . 21 1 . 203 110 17 137 11 63 269 38 119 79 53 110 6 105 Move 15207 | 56 282 416 302 540 617 338 604 607 656 957 740 507 797 284 1183 732 839 782 568 276 607 564 795 266 892 Hop 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Pick Up 328 | 6 5 4 15 4 28 8 19 7 5 7 5 14 13 12 28 17 3 5 3 9 21 26 36 7 21 Fast Attach 174 | 6 4 1 9 . 3 . 2 . . 2 2 3 5 5 9 7 1 4 1 2 38 20 24 2 24 Attach 184 | . 1 7 2 . 10 3 4 7 . . 3 4 6 9 12 10 3 5 2 14 25 10 13 2 32 Detach 45 | . . 1 1 . . . . . . . 1 . 2 4 2 3 . 1 . . 7 9 8 . 6 Swap 401 | . 3 2 8 2 23 23 17 11 2 6 8 24 10 12 43 8 22 4 9 25 39 16 39 4 41 Drop 308 | . 5 . 16 3 19 9 20 1 4 9 7 10 15 8 17 9 1 10 . 6 32 30 51 10 16 Fire 980 | . 9 41 30 3 73 43 45 15 . . 14 25 66 76 98 11 21 14 3 40 108 53 87 2 103 Melee 103 | . . . . . 4 1 2 2 . . 8 . 4 . 10 10 . . 1 . 38 5 13 1 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 1 . . . . . 1 . . . . 3 . . 1 . . . . . . 1 . . 2 Escape Stasis 24 | . . . . . . 7 . . . . . . 17 . . . . . . . . . . . . Rewire 53 | . . . . . . . . . . . . . 27 . . . 26 . . . . . . . . Trap 13 | . . . . . . 8 . . . . . . . . . . . . . 3 2 . . . . Miscellaneous 7 | . . . . . . 4 . . . . . . . . . . . . . . . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 3 exits: *Fac x2 / [*Arc]) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 1 exit: *Acc) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Identified exit to Mines 219 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 371 | -10/Materials | Entered Mines 372 | -10/Mines | Learned location of Storage (-8) 372 | -10/Mines | Assembled infested the area 377 | -10/Mines | Assisted by a Guerilla fighting off Assembled 519 | -10/Mines | Learned Materials stockpile data 803 | -10/Mines | Core integrity fell below 50% 858 | -10/Mines | Lost 6 parts (1p2n3w) 943 | -10/Mines | Discovered new exit (range 12) 963 | -10/Mines | Entered Materials 963 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1396 | -9/Materials | Discovered new exit (range 13) 1398 | -9/Materials | Destroyed 7 combat bots 1579 | -9/Materials | Entered Mines 1586 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1633 | -9/Mines | Learned Materials emergency access door positions 1726 | -9/Mines | Learned Materials terminal intel 1779 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1780 | -9/Mines | Discovered new exit (range 7) 1812 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1815 | -9/Mines | Found Prototype Device 1984 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1984 | -9/Mines | Discovered new exit (range 5) 2090 | -9/Mines | Discovered new exit (range 16) 2321 | -9/Mines | Entered Materials 2321 | -8/Materials | Evolved 2 slots: Utility x2 2323 | -8/Materials | Loaded intel: 12 terminal locations 2626 | -8/Materials | Build established: Hauler-Mutant 2698 | -8/Materials | Lost 7 parts (1p3n3w) 2885 | -8/Materials | Discovered new exit (range 15) 2994 | -8/Materials | Identified Exp. Sensor Array 3164 | -8/Materials | Discovered new exit (range 15) 3165 | -8/Materials | Identified exit to Storage 3165 | -8/Materials | Central database locked down 3483 | -8/Materials | Discovered new exit (range 16) 3671 | -8/Materials | Repaired Broken Exp. Sensor Array? 3686 | -8/Materials | Entered Storage 3709 | -8/Storage | Met a pair of Derelict thieves 3730 | -8/Storage | Garrison activated, responded to threat 4196 | -8/Storage | Discovered new exit (range 31) 4446 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4447 | -8/Storage | Discovered new exit (range 18) 4503 | -8/Storage | Entered Factory 4503 | -7/Factory | Accompanied by 10 allies 4503 | -7/Factory | Evolved 2 slots: Utility x2 4703 | -7/Factory | Discovered new exit (range 2) 4707 | -7/Factory | Identified exit to Lower Caves 4746 | -7/Factory | Build established: Commander-Mutant 5208 | -7/Factory | Garrison activated, responded to threat 5214 | -7/Factory | Build established: Hauler-Mutant 5771 | -7/Factory | Entered Lower Caves 5981 | -7/Lower Caves | Ambushed by wild Derelicts 6033 | -7/Lower Caves | Lost 3 parts (1u2w) 6075 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6118 | -7/Lower Caves | Destroyed 7 combat bots 6122 | -7/Lower Caves | Lost 3 parts (1p1n1w) 6609 | -7/Lower Caves | Discovered new exit (range 14) 6617 | -7/Lower Caves | Spotted B-75 Beast 6635 | -7/Lower Caves | Identified exit to Lower Caves 6636 | -7/Lower Caves | Entered another Lower Caves area 6637 | -7/Lower Caves | Encountered a Warlord checkpoint 6642 | -7/Lower Caves | Discovered new exit (range 16) 6673 | -7/Lower Caves | Identified exit to Factory 7034 | -7/Lower Caves | Learned location of Extension (-6) 7498 | -7/Lower Caves | Discovered new exit (range 7) 7518 | -7/Lower Caves | Identified exit to Zion 7519 | -7/Lower Caves | Entered Zion 7613 | -7/Zion | Discovered new exit (range 9) 7626 | -7/Zion | Identified exit to Proximity Caves 7773 | -7/Zion | Learned location of Armory (-4) 8113 | -7/Zion | Found CR-A16's Pointy Stick 8323 | -7/Zion | Received a visual enhancement algorithm 8368 | -7/Zion | Given the Hacking Drone Bay 8368 | -7/Zion | Found Prototype Device 8463 | -7/Zion | Visited the Megawrench Repair Shop 8463 | -7/Zion | Megawrench repaired 8 parts 8577 | -7/Zion | Identified Hacking Drone Bay 8632 | -7/Zion | Found Prototype Device 8632 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8785 | -7/Zion | Entered Proximity Caves 8869 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9191 | -6/Proximity Caves | Spotted B-75 Beast 9220 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 9223 | -6/Proximity Caves | Destroyed B-75 Beast 9743 | -6/Proximity Caves | Discovered exit to Factory (range 11) 9834 | -6/Proximity Caves | Entered Factory 9834 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10595 | -6/Factory | Discovered new exit (range 16) 10737 | -6/Factory | Fabricated Exp. Sensor Array (x1) 10767 | -6/Factory | Identified exit to Extension 10920 | -6/Factory | Entered Extension 11107 | -6/Extension | Rescued a captive Derelict 11108 | -6/Extension | Rescued a captive Derelict 11377 | -6/Extension | Rescued a captive Derelict 11479 | -6/Extension | Spotted B-75 Beast 11580 | -6/Extension | Rescued a captive Derelict 11740 | -6/Extension | Rescued A7 11796 | -6/Extension | Spotted B-75 Beast 11813 | -6/Extension | Allies destroyed B-75 Beast 12126 | -6/Extension | Rescued a captive Derelict 12134 | -6/Extension | Rescued a captive Derelict 12135 | -6/Extension | Rescued a captive Derelict 12153 | -6/Extension | Build established: Scavenger-Mutant 12163 | -6/Extension | Rescued a captive Derelict 12164 | -6/Extension | Rescued a captive Derelict 12279 | -6/Extension | Rescued a captive Derelict 12320 | -6/Extension | First assault squad dispatched 12456 | -6/Extension | Discovered new exit (range 10) 12457 | -6/Extension | Discovered new exit (range 6) 12465 | -6/Extension | Identified exit to Cetus 12468 | -6/Extension | Disrupted transfer network 12469 | -6/Extension | Entered Cetus 12469 | -6/Cetus | Accompanied by 1 ally (A7) 12474 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 12492 | -6/Cetus | Spotted Cetus Guard 12492 | -6/Cetus | Spotted Cetus Guard 12496 | -6/Cetus | Spotted Cetus Guard 12509 | -6/Cetus | Spotted Cetus Guard 12515 | -6/Cetus | Destroyed Cetus Guard 12521 | -6/Cetus | Destroyed Cetus Guard 12534 | -6/Cetus | Destroyed Cetus Guard 12581 | -6/Cetus | Destroyed Cetus Guard 12588 | -6/Cetus | Core integrity fell below 50% 12643 | -6/Cetus | Lost 7 parts (3n1u3w) 12667 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 12709 | -6/Cetus | Discovered new exit (range 15) 12731 | -6/Cetus | Identified exit to Factory 12821 | -6/Cetus | Cetus Manufacturing Module disabled 12958 | -6/Cetus | Failed to start Cetus Manufacturing Module 13051 | -6/Cetus | Discovered new exit (range 16) 13083 | -6/Cetus | Spotted Cetus Guard 13083 | -6/Cetus | Spotted Cetus Guard 13086 | -6/Cetus | Destroyed Cetus Guard 13087 | -6/Cetus | Spotted Cetus Guard 13089 | -6/Cetus | Spotted Cetus Guard 13098 | -6/Cetus | Destroyed Cetus Guard 13114 | -6/Cetus | Destroyed Cetus Guard 13129 | -6/Cetus | Destroyed Cetus Guard 13167 | -6/Cetus | Discovered exit to Factory (range 16) 13179 | -6/Cetus | Met Revision 17 13216 | -6/Cetus | Entered Factory 13216 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13805 | -5/Factory | Garrison activated, responded to threat 13816 | -5/Factory | First assault squad dispatched 13908 | -5/Factory | Fabricated Enh. Nova Cannon (x1) 14110 | -5/Factory | Local fabrication network quarantined 14257 | -5/Factory | Found Powered Armor 14267 | -5/Factory | Found Powered Armor 14282 | -5/Factory | Discovered new exit (range 15) 14305 | -5/Factory | Identified exit to Factory 14379 | -5/Factory | Found Powered Armor 14581 | -5/Factory | Build established: Scavenger-Tank 14626 | -5/Factory | System corruption reached 10% 15129 | -5/Factory | Discovered exit to Factory (range 19) 15460 | -5/Factory | Lost 7 parts (1p1n4u1w) 15461 | -5/Factory | Destroyed 10 combat bots 15632 | -5/Factory | Spotted B-75 Beast 15654 | -5/Factory | Discovered new exit (range 15) 15669 | -5/Factory | High security lockdown imminent 15699 | -5/Factory | Identified exit to Upper Caves 15701 | -5/Factory | Entered Upper Caves 16070 | -5/Upper Caves | Attacked by a faux Warlord 16121 | -5/Upper Caves | Lost 5 parts (2n2u1w) 16494 | -5/Upper Caves | Build established: Scavenger-Skirmisher 16554 | -5/Upper Caves | Learned Factory terminal intel 16737 | -5/Upper Caves | Discovered new exit (range 9) 16749 | -5/Upper Caves | Identified exit to Upper Caves 17041 | -5/Upper Caves | Entered another Upper Caves area 17104 | -5/Upper Caves | Discovered exit to Factory (range 11) 17781 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17872 | -5/Upper Caves | Destroyed 8 combat bots 18424 | -5/Upper Caves | Discovered new exit (range 6) 18433 | -5/Upper Caves | Identified exit to Warlord 18510 | -5/Upper Caves | Entered Warlord 18510 | -5/Warlord | Accompanied by 2 allies 18561 | -5/Warlord | System corruption cleaned by Quarantine Array 18645 | -5/Warlord | Found Prototype Device 18645 | -5/Warlord | Identified Minesniffer Drone Bay 18649 | -5/Warlord | Found Minesniffer Drone Bay 18652 | -5/Warlord | Found Minesniffer Drone Bay 18916 | -5/Warlord | Met Warlord 18941 | -5/Warlord | Warlord's base attacked by MAIN.C 19027 | -5/Warlord | Found Prototype Piercing Weapon 19027 | -5/Warlord | Identified Vortex Lance 19033 | -5/Warlord | Found Prototype Launcher 19033 | -5/Warlord | Identified Vortex Catalyst Activator 19291 | -5/Warlord | Warlord forces counterattacked 19417 | -5/Warlord | Spotted Striker 19565 | -5/Warlord | Opened side exit 20005 | -5/Warlord | Discovered new exit (range 16) 20023 | -5/Warlord | Destroyed 11 combat bots 20027 | -5/Warlord | Identified exit to Proximity Caves 20029 | -5/Warlord | Entered Proximity Caves 20059 | -4/Proximity Caves | Found Alien Artifact 20060 | -4/Proximity Caves | Identified Core Expander 20060 | -4/Proximity Caves | Installed Core Expander, added new Utility slot 20335 | -4/Proximity Caves | Learned Research emergency access door positions 20780 | -4/Proximity Caves | Learned 8 Research zone layouts 20881 | -4/Proximity Caves | Discovered exit to Factory (range 13) 20963 | -4/Proximity Caves | Entered Factory 20963 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20964 | -4/Factory | Identified exit to Armory 20965 | -4/Factory | Loaded intel: 19 terminal locations 21160 | -4/Factory | Spotted B-86 Titan 21290 | -4/Factory | Lost 5 parts (1n2u2w) 21397 | -4/Factory | Build established: Scavenger-Gunner 21397 | -4/Factory | Identified exit to Upper Caves 21496 | -4/Factory | Lost 3 parts (1p1n1w) 21691 | -4/Factory | Entered Armory 21721 | -4/Armory | Lost 12 parts (2p5n2u3w) 21968 | -4/Armory | Build established: Hauler-Mutant 22368 | -4/Armory | Found Imp. Powered Armor 22372 | -4/Armory | Found Imp. Powered Armor 22378 | -4/Armory | Found Imp. Powered Armor 22380 | -4/Armory | Found Imp. Powered Armor 22383 | -4/Armory | Found Imp. Powered Armor 22839 | -4/Armory | Core integrity fell below 50% 22888 | -4/Armory | Lost 8 parts (1p4u3w) 22992 | -4/Armory | System corruption reached 10% 23006 | -4/Armory | Core integrity fell below 20% 23097 | -4/Armory | Lost 15 parts (1p5n7u2w) 23258 | -4/Armory | Discovered new exit (range 9) 23271 | -4/Armory | Identified exit to Research 23276 | -4/Armory | Entered Research 23276 | -3/Research | Evolved 2 slots: Utility x2 23359 | -3/Research | Identified exit to Testing 23547 | -3/Research | Found Unknown Device 23547 | -3/Research | Identified Antimissile System 24227 | -3/Research | Found Prototype Processor 24227 | -3/Research | Identified Exp. Targeting Computer 24230 | -3/Research | Found Exp. Targeting Computer 24460 | -3/Research | Entered Testing 24561 | -3/Testing | Discovered new exit (range 61) 24936 | -3/Testing | Build established: Scavenger-Gunner 24981 | -3/Testing | Spotted PL-4XFYSXPVQO 25007 | -3/Testing | Destroyed PL-4XFYSXPVQO 25020 | -3/Testing | Found Prototype Slashing Weapon 25020 | -3/Testing | Identified Vibroblade 25163 | -3/Testing | Fabricated Lrg. Storage Unit (x1) 25264 | -3/Testing | Found Prototype Energy Gun 25264 | -3/Testing | Identified Tachyon Dispersion Ray 25421 | -3/Testing | Identified exit to Research 25463 | -3/Testing | System corruption reached 10% 25690 | -3/Testing | Lost 3 parts (1p1u1w) 25709 | -3/Testing | Found Prototype Processor 25709 | -3/Testing | Identified Exp. Melee Analysis Suite 25807 | -3/Testing | Found Prototype Ballistic Cannon 25807 | -3/Testing | Identified Omega Cannon 26302 | -3/Testing | Entered Research 26302 | -2/Research | Warlord forces began assault on 0b10 26302 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 26412 | -2/Research | Research machine network offline 26421 | -2/Research | Build established: Scavenger-Skirmisher 26607 | -2/Research | Discovered new exit (range 41) 26622 | -2/Research | Discovered new exit (range 25) 26659 | -2/Research | Identified exit to Access 26715 | -2/Research | Spotted Striker 26760 | -2/Research | Borebot progress halted 26764 | -2/Research | Identified exit to Quarantine 26766 | -2/Research | Entered Quarantine 27259 | -2/Quarantine | Cryocooling Duct disabled 27274 | -2/Quarantine | Ambient heat levels rising (+20) 27274 | -2/Quarantine | Non-combat units ordered to evacuate 27428 | -2/Quarantine | Discovered exit to Access (range 18) 27531 | -2/Quarantine | System corruption reached 10% 27609 | -2/Quarantine | Lost 3 parts (1u2w) 27616 | -2/Quarantine | Build established: Scavenger-Gunner 27706 | -2/Quarantine | Spotted Fortress 28013 | -2/Quarantine | Garrison activated, responded to threat 28079 | -2/Quarantine | Lost 9 parts (1p2u6w) 28091 | -2/Quarantine | Destroyed 7 combat bots 28500 | -2/Quarantine | Lost 5 parts (1p1n1u2w) 28516 | -2/Quarantine | First assault squad dispatched 28581 | -2/Quarantine | Destroyed 7 combat bots 28588 | -2/Quarantine | Lost 3 parts (1p2w) 28618 | -2/Quarantine | Core integrity fell below 50% 28701 | -2/Quarantine | Lost 14 parts (2p2n6u4w) 28755 | -2/Quarantine | Core integrity fell below 20% 28760 | -2/Quarantine | System corruption reached 30% 28760 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 28734_ Acquired 61 matter. 28735_ Flexi-carbon Leg destroyed. 28736_ Acquired 34 matter. 28737_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 28739_ Acquired Myomer Leg. 28743_ Acquired Hvy. Armor Plating. 28749_ Acquired Rnf. Antimatter Reactor. 28749_ Hvy. Armor Plating destroyed. 28750_ Biometal Heavy Treads destroyed. 28752_ Adv. Heat Sink destroyed. 28754_ Critical hit. 28754_ Myomer Leg destroyed. 28755_ Dropped Adv. Heat Sink. 28756_ System corrupted: Energy discharge (-90). 28756_ Lgt. Quantum Reactor destroyed. 28757_ Lrg. Storage Unit destroyed. 28758_ Dropped Matter Compressor. 28759_ Adv. Visual Processing Unit destroyed. 28759_ Dropped Vibroblade. [Achievement: Collector] Map ----- +----------------------------------------------------+ | # #! #????????# """ """ +???+% | | ### # #????????# ##?########/## | | ??# ###+####################/############ | | ??# | | ??# ######### | | ??# #???????# | | ??# % =%! #???????####### | | ??########% """=!##########+####?????????????? | | ?????????# % """[%#??????? ???????????????? | | ?????????# """! #????? ?????????????? | | ?????????# """ %#????# """"""" #????????????? | | ?????????# """ ###### """"""" #????????????? | | ##########== # ## """"""" #????????????? | | #== # ## #????????????? | | """ #= *% # ## ] ! #????????????? | | """ # ! *#]]]## #????????????? | | """ # !![%= #]]]############????????????? | | # !%%!!% #]] #???????????????????????? | | + ""[ # #???????????????????????? | | # ""T" = ##+#######??????????????????? | | # """ *[% #??????????????????? | | # #########pgp #??????????????????? | | # #???????#gpg #??????????????????? | | # #???????#% %pp #??????????????????? | | # #???????#==[! #??????????????????? | | ########## #######?#!!@### #??????????????????? | | ?????????# ## ## !|#?# #??????????????????? | | ?????????# ## ?# /#?# #??????????????????? | | ?????????#### ## ## #?# #??????????????????? | | ????????????# ## ## #?# #??????????????????? | | ????????????# ## ## #?# #??????????????????? | | ????????????# ## ## #?# #??????????????????? | | ????????????# ## """ ## ### #??????????????????? | | ????????????# ## """ ## ### #??????????????????? | | ????????????# ## """ ## #?# #?????????########## | | ????????????# ## """ ## ###+#######???# # | | ????????????# ## """ ##^ ## #???# """ # | | ????????????# ## ## ^^##""" #???# """ # | | ???????????## ####+### #""" #???# """ # | | ???????????# #""" #???# = + | | ???????????# + #???# " " # | | ???????????# #""" ##### "R" # | | ???????????# ####### #"" + + """ # | | ???????????# #?????#######""" ##### # | | ???????????# #???????????# #???########## | | ???????????# #?######????######"################ | | ???????????# #? #?????????## #?# + | | ???????????# # #???????????# ## """"""""" # | | ???????????# # #????????????# # """ """ # | | ???????????# + #?????????????#" ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 80 Energy Generation 53 Energy Capacity 1400 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 2500 Resistance: EM 15 Core Shielding 30 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 49 Targeting Accuracy 24 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Particle Charging 20 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Enh. Nova Cannon | x1 | -5/Factory | Preloaded Lrg. Storage Unit | x1 | -3/Testing Alien Tech Used ----------------- Core Expander Achievements -------------- Collector Nope Challenges ------------ None Game ------ Seed MediumTractorBlade Manual? 0 Play Time 06:40:43 Cumulative 119.3 hours Start 2021.08.16 @ 19:43:19 End 2021.08.18 @ 04:09:54 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 75 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ea72120-783e-4ade-9137-f18d6b848f3b