Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 05:35:48 Player: Jiyva Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (117) 585 Value Destroyed (4647) 4647 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 13119 Bonus ------- High Alert Combat Kills 443 Follower Combat Kills 25 Friendly Fire -141 Cogmind --------- Core Integrity 0/1600 Matter 240/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Advanced Terrain Scanner Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Advanced Kinecellerator Reaction Control System Graphene Brace > --- WEAPON ----------- Heavy Laser Heavy Gauss Cannon > --- INVENTORY -------- Micro Antimatter Reactor Improved Antigrav System Tesla Rifle Heavy Ion Cannon Cooled Particle Cannon [Rating: 132] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Utility Shielding Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 . . 2 2 2 2 . 2 2 Power 2 | . . . . . . . . 1 . . . . 1 . Propulsion 6 | . . 1 . 1 1 . . . . . 1 . 1 1 Utility 10 | . . 1 . 1 1 . . 1 2 2 1 . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 295 | 7 5 41 4 35 49 3 22 8 36 29 36 12 3 5 Power 36 | 1 1 6 1 3 5 . 3 1 6 3 3 1 1 1 Engine 19 | 1 1 4 1 1 3 . 1 1 3 2 1 . . . Core 12 | . . 2 . 2 2 . 2 . 3 1 . . . . Reactor 5 | . . . . . . . . . . . 2 1 1 1 Propulsion 109 | 3 1 17 . 15 21 . 6 2 15 9 15 3 . 2 Treads 19 | . . 1 . . 13 . 1 . . 1 3 . . . Leg 36 | 2 1 7 . 10 6 . . 1 5 1 3 . . . Wheel 16 | 1 . 9 . 5 . . . . . . . 1 . . Hover 32 | . . . . . 1 . 2 1 10 7 9 2 . . Flight 6 | . . . . . 1 . 3 . . . . . . 2 Utility 87 | 1 2 6 . 11 16 1 6 3 10 10 12 7 2 . Device 45 | . 1 3 . 4 5 1 3 1 5 10 8 3 1 . Storage 14 | 1 . 3 . . 7 . 1 . . . . 1 1 . Processor 13 | . 1 . . . 1 . 1 2 2 . 4 2 . . Hackware 5 | . . . . . . . 1 . 3 . . 1 . . Protection 10 | . . . . 7 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 63 | 2 1 12 3 6 7 2 7 2 5 7 6 1 . 2 Energy Gun 10 | 1 . 5 . . 1 . 2 . . . 1 . . . Energy Cannon 40 | . . 1 1 6 6 1 5 1 5 7 4 1 . 2 Ballistic Gun 8 | 1 1 6 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 . . 1 . . . Launcher 3 | . . . 2 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . . 1 1 . . 2 . . 3 1 1 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . . . . Parts Lost 80 | . 1 7 1 8 2 5 1 2 3 8 20 2 8 12 Power 11 | . 1 1 1 1 1 . . . 1 . 2 . 2 1 Propulsion 33 | . . 2 . 3 1 3 1 2 . 5 7 1 4 4 Utility 26 | . . . . 3 . 2 . . 2 3 8 1 1 6 Weapon 10 | . . 4 . 1 . . . . . . 3 . 1 1 Highest Loss Streak 13 | . 1 2 1 7 1 3 1 1 2 3 13 1 8 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 89 100 98 91 43 54 72 88 91 82 95 84 45 Engine 4 | . 14 4 11 3 4 . . 5 6 . 3 4 2 . Core 3 | . . 2 . 5 1 2 5 . 3 9 1 . . . Treads 3 | . . 2 . . 12 . 1 . . 1 3 . . . Leg 10 | . 28 10 . 18 21 15 . 2 8 . 3 . . . Wheel 5 | . . 19 33 17 . . . . . . . 3 . . Hover 6 | . . . . . . . 4 6 15 19 16 22 23 6 Flight 2 | . . . . . . . 12 11 1 . . . . 3 Device 14 | . 10 9 11 11 8 3 11 13 16 29 24 25 20 9 Storage 6 | . 14 11 11 9 6 4 . 6 5 5 2 . . . Processor 9 | . 1 11 11 9 11 10 5 10 4 10 9 19 21 19 Hackware 2 | . . . . . . . 5 6 11 5 2 2 4 2 Protection 2 | . . . . 6 7 2 . . . . . . . . Energy Gun 2 | . 14 10 . . 1 . 5 3 . . . 4 2 . Energy Cannon 6 | . . . 2 14 11 2 1 . 9 7 6 3 3 1 Ballistic Gun 1 | . 14 7 11 1 . . . . . . . . . . Naked Turns 73 | . . . . . . 50 23 . . . . . . . Heaviest Build 98 | 11 13 29 26 29 98 32 16 17 45 48 55 41 39 22 Greatest Support 132 | 20 20 36 30 52 132 63 28 21 66 55 72 60 48 24 Greatest Overweight (x) 3 | . . 2 . 2 1 . . . 3 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 8 15 10 10 30 10 8 8 8 8 8 5 5 5 Average Capacity 9 | 6 8 11 10 10 13 8 5 8 8 8 6 5 5 5 Most Carried 15 | 2 8 10 10 10 15 10 5 8 8 8 8 5 5 3 Average Carried 7 | . 5 8 9 9 9 8 4 7 7 7 5 4 4 2 Final Capacity 10 | 8 8 10 10 10 10 5 8 8 8 8 5 5 5 5 Final Carried 10 | 2 8 10 10 10 10 5 5 8 8 6 5 5 4 2 Class Distribution -------------------- 46% | Scavenger-Mutant 32% | Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Scavenger-Sprinter | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Matter Collected 3747 | 160 170 731 86 320 576 . 146 169 480 185 627 60 37 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4960 | . 110 1041 142 865 271 . 146 . 913 713 664 58 37 . Parts 276 | . 12 66 15 47 14 . 10 . 32 41 32 5 2 . Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 94 | . 5 20 5 12 7 . 4 . 11 17 12 . 1 . Guns 25 | . 5 16 . . 2 . . . . . 2 . . . Cannons 54 | . . 1 1 12 5 . 4 . 9 11 10 . 1 . AOE 9 | . . . 4 . . . . . . 5 . . . . Classes Destroyed 15 | . 2 8 . 2 1 . . . . 1 1 . . . Worker 2 | . . 2 . . . . . . . . . . . . Builder 5 | . . 2 . 1 . . . . . 1 1 . . . Tunneler 1 | . . . . . . . . . . 1 . . . . Hauler 2 | . . 2 . . . . . . . . . . . . Recycler 3 | . . . . 2 . . . . 1 . . . . . Operator 4 | . . 1 . . . . . . . 1 . 2 . . Watcher 5 | . . 2 . 1 . . . . 2 . . . . . Swarmer 27 | . 3 3 4 . 3 . 3 . . 10 . . 1 . Grunt 32 | . 2 12 1 6 . . . . 6 3 2 . . . Brawler 5 | . . 1 1 1 . . . . 1 . 1 . . . Duelist 2 | . . 1 . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . 1 . . . Sentry 10 | . . 3 . 3 1 . 1 . . 2 . . . . Hunter 4 | . . . . 2 . . . . 2 . . . . . Programmer 14 | . . . . . 3 . . . 2 2 7 . . . Best Kill Streak 8 | . 3 6 4 3 3 . 3 . 3 8 3 1 1 . Combat Bots Only 7 | . 3 4 4 3 3 . 3 . 2 7 3 . 1 . Max Kills in Single Turn 4 | . 1 1 4 2 1 . 1 . 1 4 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . 2 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Hostile Shots Fired 999 | . 36 113 5 117 107 5 57 20 75 94 125 43 59 143 Missed 308 | . 14 24 2 23 27 1 29 8 21 26 34 29 21 49 Damage Taken 13017 | . 203 1127 120 1314 1343 187 366 220 1017 1246 2321 373 812 2368 Core 3566 | . 35 231 58 291 244 138 119 82 155 125 219 41 211 1617 Absorbed by Shields 229 | . . . . . . . . . . . 95 . 62 72 Redirected to Shielding 218 | . . . . 218 . . . . . . . . . . Ignored by Resistances 198 | . . . . . . . . . . 198 . . . . Regen/Repaired (Parts) 63 | . . . . 63 . . . . . . . . . . Core Remaining (%) 71 | 100 86 . 27 47 . . 28 90 84 89 . 80 85 . Volleys Fired 371 | . 19 90 5 44 21 . 11 6 53 51 64 6 1 . Largest 2 | . 2 2 2 2 2 . 2 2 2 2 2 2 2 . Hottest 182 | . 70 100 91 136 148 . 158 149 175 180 151 182 182 . Shots Fired 694 | . 38 179 7 86 42 . 15 8 97 98 113 9 2 . Gun 239 | . 38 175 2 . 5 . 2 4 . . 9 3 1 . Cannon 451 | . . 4 1 86 37 . 13 4 97 98 104 6 1 . Launcher 4 | . . . 4 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 157 | . 19 91 2 . . . . 2 7 . 36 . . . Thermal 485 | . 19 68 1 86 42 . 12 4 71 94 77 9 2 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 52 | . . 20 4 . . . 3 2 19 4 . . . . Robot Hit Streak 27 | . 5 16 2 24 27 . 3 2 9 10 15 3 3 . Robot Miss Streak 10 | . 5 3 2 4 2 . 3 7 10 3 4 1 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 441 | . 21 116 2 65 30 . 9 5 63 56 69 3 2 . Core Hits 192 | . 8 44 8 25 10 . 6 1 27 30 30 2 1 . Critical Kills 3 | . . 1 . . . . . . . 1 . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . Critical Strikes 16 | . . 5 . . . . . . . 1 8 1 1 . Burn 6 | . . 3 . . . . . . . . 2 . 1 . Meltdown 2 | . . . . . . . . . . 1 . 1 . . Destroy 2 | . . 2 . . . . . . . . . . . . Blast 6 | . . . . . . . . . . . 6 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11502 | . 225 1518 149 1428 783 . 305 99 1624 2681 2502 100 61 27 Guns 2056 | . 225 1498 17 . 85 . 31 43 . . 117 20 20 . Cannons 8290 | . . 20 20 1428 698 . 274 56 1624 1664 2385 80 41 . Explosions 1129 | . . . 112 . . . . . . 1017 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 27 | . . . . . . . . . . . . . . 27 Kinetic 1805 | . 112 546 17 . . . . 6 106 . 1018 . . . Thermal 7879 | . 113 580 44 1428 783 . 282 43 1283 1678 1484 100 61 . Explosive 945 | . . . . . . . . . . 945 . . . . Electromagnetic 846 | . . 392 88 . . . 23 50 235 58 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 23 | . . 6 7 . 2 2 2 5 9 3 23 23 . 3 Average Corruption 6 | . . 5 6 . 2 2 2 5 6 2 15 23 . 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 132 | . . 29 9 . 2 . 14 7 23 7 24 15 . 2 Message Errors 21 | . . 6 . . . . 2 2 5 1 1 4 . . Matter Fused 29 | . . 7 1 . 1 . 7 . 2 1 7 2 . 1 Heat Flow Errors 19 | . . 5 2 . . . 2 2 4 1 1 2 . . Energy Discharges 13 | . . 2 1 . 1 . 1 . 4 . 4 . . . Parts Rejected 4 | . . 1 . . . . . 1 . . 1 1 . . Parts Fused 6 | . . 1 . . . . 1 . 1 1 1 . . 1 Data Loss (minor) 17 | . . 1 4 . . . . 2 5 . 2 3 . . Data Loss (major) 7 | . . 3 . . . . 1 . 2 . 1 . . . Misfires 5 | . . 1 1 . . . . . . 1 1 1 . . Alerts 2 | . . . . . . . . . . 1 1 . . . Misdirections 3 | . . . . . . . . . . . 1 2 . . Weapon Failures 6 | . . 2 . . . . . . . 1 3 . . . Overload Shots 6 | . . . . . 2 . 2 . . 2 . . . . Overflow Damage 234 | . . . . 16 37 . . . 7 102 66 6 . . Projectiles 156 | . . . . 16 37 . . . 7 24 66 6 . . Explosions 78 | . . . . . . . . . . 78 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . 3 . 11 . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 13 | . . . . . . . . . 3 . 10 . . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 166 | . . . 95 . . . . . . 58 . . . 13 Shots 5 | . . . 4 . . . . . . 1 . . . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 318 | . 164 235 215 318 216 . 267 190 244 195 199 247 30 . Average Temperature 72 | . 64 43 85 87 85 . 70 57 85 73 69 65 23 . Received Heat Transfer 2091 | . 54 372 . 441 450 . 36 99 234 159 165 9 27 45 Effects 2 | . . . . . . . . . 2 . . . . . Interference 2 | . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 6 | . . 2 . . . . . . 2 1 . 1 . . Combat Hostiles 5 | . . 2 . . . . . . 2 1 . . . . Parts Melted 40 | . . 7 . 5 7 . . . 5 10 4 2 . . Heat Transferred 12537 | . 333 1887 87 2442 1264 . 397 100 1786 2089 1893 111 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Peak Influence 954 | . 147 354 259 286 147 15 174 378 345 954 580 310 209 326 Initial 483 | . . 61 103 100 77 7 . 73 148 135 483 211 174 86 Average 206 | . 77 157 139 183 64 6 38 199 249 694 455 245 179 156 Maximum Alert Level 3 | . . 1 1 1 . . . 1 1 3 2 1 1 1 Low Security (%) 62 | 100 100 78 74 55 100 100 100 59 27 11 . . 99 72 Level 1 25 | . . 21 25 44 . . . 40 72 . 32 100 . 27 Level 2 7 | . . . . . . . . . . 25 67 . . . Level 3 4 | . . . . . . . . . . 62 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 4 . . 3 . 2 2 3 3 4 . . 1 Investigation 5 | . 1 3 . . . . . . 1 . . . . . Extermination 10 | . . . . . 3 . 1 . 1 2 3 . . . Reinforcement 7 | . . 1 . . . . 1 2 1 1 . . . 1 Assault 1 | . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Distress Signals 10 | . . 1 . 3 . . 1 . 1 1 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 269 | . 8 28 6 27 14 6 18 27 20 26 22 22 8 37 Peak Tracking Total 15 | . 3 6 4 7 3 6 8 7 5 5 6 6 6 15 Tactical Retreats 41 | . . 1 . 5 2 . 2 9 4 3 1 7 1 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 19 | . 1 . . . 5 . 1 2 3 4 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 23 | . . 1 . 1 1 . . . 1 18 1 . . . Max in Single Turn 7 | . . 1 . 1 1 . . . 1 7 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 44 | . 5 3 . 5 3 . 2 7 . 3 4 8 2 2 Terminals 32 | . 4 3 . 4 2 . 1 4 . 1 3 8 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . 1 . . . . Recycling Units 6 | . 1 . . . 1 . . 2 . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . 1 1 Total Hacks 103 | . 14 10 . 21 5 . 4 13 . 8 7 11 6 4 Successful 42 | . 7 3 . 12 1 . 2 4 . 4 3 3 2 1 Failed 61 | . 7 7 . 9 4 . 2 9 . 4 4 8 4 3 Catastrophic 16 | . 2 1 . 3 . . . 4 . 1 2 3 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 55 | . 7 6 . 13 1 . 2 7 . 3 6 4 3 3 Terminals 76 | . 11 10 . 17 3 . 2 9 . 2 6 11 3 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . . 4 . . . . . 2 . . . . Recycling Units 13 | . 3 . . . 2 . . 3 . 4 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 2 1 . . . . 3 2 Terminal Hacks 19 | . 3 3 . 5 1 . 1 1 . 1 . 3 1 . Record 3 | . 1 . . . 1 . . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . Alert Level 3 | . . . . . . . . 1 . 1 . 1 . . Locate Traps 2 | . . 1 . 1 . . . . . . . . . . Surveillance Status 2 | . . . . 2 . . . . . . . . . . Registered Components 3 | . 1 1 . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 8 | . 3 . . . . . . 3 . 2 . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 4 | . 1 . . . . . . 2 . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 . . 4 . . 1 . . 1 3 . 1 1 Terminals 8 | . 1 . . 4 . . . . . . 3 . . . Track 4 | . 1 . . 2 . . . . . . 1 . . . Disrupt 2 | . . . . 1 . . . . . . 1 . . . Operators 2 | . . . . 1 . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Reject 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 1 Watchers 3 | . . . . . . . 1 . . . . . 1 1 Data Cores Recovered 3 | . . 1 . . . . . . . . . 2 . . Used 2 | . . 1 . . . . . . . . . 1 . . Hacking Detections 39 | . 4 3 . 5 3 . 1 5 . 3 4 7 2 2 Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 2 | . 2 . . . . . . . . . . . . . Retrieved Matter 2 | . 2 . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . 3 . 8 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Total Allies 3 | . . . 3 . . . . . . . . . . . Largest Group 3 | . . . 3 2 . . . . . . . . . . Highest-Rated Group 40 | . . . 40 32 . . . . . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . . . . . Total Orders 3 | . . . . 3 . . . . . . . . . . STAY 2 | . . . . 2 . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . Ally Attacks 6 | . . . 6 . . . . . . . . . . . Total Damage 60 | . . . 60 . . . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Turns Passed 10083 | 98 377 1236 320 1244 1849 151 882 575 1090 759 837 325 146 194 Spaces Moved 9141 | 78 253 705 359 919 1329 180 861 1144 762 1001 544 530 126 350 Core 367 | 6 . . . . 22 105 170 . 3 . . . . 61 Treads 373 | . . . . . 303 . 7 . . . 63 . . . Legs 1712 | 53 253 121 . 317 652 75 . . 218 . 23 . . . Wheels 1564 | 19 . 584 359 602 . . . . . . . . . . Hover 3056 | . . . . . . . 66 154 541 1001 458 530 126 180 Flight 2069 | . . . . . 352 . 618 990 . . . . . 109 Fastest Speed 20 | 50 120 80 80 80 35 50 32 32 42 36 36 48 48 20 Average Speed 70 | 109 120 87 80 100 106 79 39 43 78 45 58 49 52 48 Slowest Speed 260 | 120 120 190 80 260 240 120 160 90 200 125 250 53 116 66 Overloaded Moves 337 | . . . . . . . . . . 337 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . 13 18 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 44 42 70 54 20 79 18 32 12 26 16 65 6 15 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . . . . . . . . . Spaces Dug 6 | . . . . . . . . . 2 2 1 1 . . Terrain Destroyed 126 | . . 3 10 . . . . . 18 69 22 4 . . Melee . | . . . . . . . . . . . . . . . Projectile 60 | . . . . . . . . . 18 16 22 4 . . AOE 66 | . . 3 10 . . . . . . 53 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Tes Res Acc Total 12004 | 87 292 1159 385 1154 1714 189 1371 1194 1155 1207 941 579 205 372 Wait 1916 | . 7 277 11 122 260 . 476 40 268 81 276 20 68 10 Move 9070 | 77 252 704 358 918 1329 179 835 1110 761 1000 543 529 125 350 Hop 27 | . . . . . . . 12 15 . . . . . . Pick Up 97 | 2 6 15 4 10 19 1 4 6 12 5 9 2 2 . Fast Attach 167 | 7 2 21 . 22 29 1 14 7 16 13 24 9 . 2 Attach 65 | . 1 9 1 7 8 . 8 1 7 9 9 . 2 3 Detach 30 | . . 3 . 1 7 . 6 2 1 6 3 . . 1 Swap 64 | . 2 12 3 6 12 2 . . 13 7 3 3 1 . Drop 162 | 1 3 28 3 24 29 6 5 7 24 11 10 7 3 1 Fire 371 | . 19 90 5 44 21 . 11 6 53 51 64 6 1 . Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . 24 . 3 3 4 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 14) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1163 | -9/Materials | Build established: Scavenger-Mutant 1269 | -9/Materials | Discovered new exit (range 4) 1542 | -9/Materials | Core integrity fell below 50% 1610 | -9/Materials | Build established: Mutant 1652 | -9/Materials | Discovered new exit (range 14) 1712 | -9/Materials | Entered Mines 1746 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1788 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2017 | -9/Mines | Discovered new exit (range 7) 2023 | -9/Mines | Assembled infested the area 2032 | -9/Mines | Entered Materials 2032 | -8/Materials | Accompanied by 2 allies 2032 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2339 | -8/Materials | Build established: Scavenger-Mutant 2467 | -8/Materials | Lost 7 parts (1p3n2u1w) 2952 | -8/Materials | Core integrity fell below 50% 3164 | -8/Materials | Repaired Ion Cannon 3177 | -8/Materials | Discovered new exit (range 17) 3276 | -8/Materials | Entered Factory 3276 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3638 | -7/Factory | Build established: Mutant 4504 | -7/Factory | Build established: Scavenger-Skirmisher 5125 | -7/Factory | Sucked down chute 5125 | -7/Factory | Entered Waste 5152 | -7/Waste | Spotted C-40 Crusher 5164 | -7/Waste | Spotted C-40 Crusher 5165 | -7/Waste | Spotted C-40 Crusher 5170 | -7/Waste | Spotted C-40 Crusher 5176 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5179 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5179 | -7/Waste | Spotted C-40 Crusher 5210 | -7/Waste | Lost 3 parts (2n1u) 5224 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5225 | -7/Waste | Spotted C-40 Crusher 5225 | -7/Waste | Crushed by Compactor (1 part destroyed) 5226 | -7/Waste | Core integrity fell below 50% 5257 | -7/Waste | Discovered new exit (range 15) 5276 | -7/Waste | Entered Factory 5490 | -7/Factory | Build established: Mutant 5561 | -7/Factory | Discovered new exit (range 19) 5955 | -7/Factory | Build established: Scavenger-Sprinter 6158 | -7/Factory | Entered another Factory area 6158 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6163 | -6/Factory | Discovered new exit (range 11) 6721 | -6/Factory | Discovered new exit (range 9) 6733 | -6/Factory | Entered another Factory area 6733 | -5/Factory | Evolved 2 slots: Utility x2 6793 | -5/Factory | Build established: Mutant 7115 | -5/Factory | Spotted B-75 Beast 7123 | -5/Factory | Build established: Hacker-Mutant 7501 | -5/Factory | Build established: Scavenger-Mutant 7814 | -5/Factory | Discovered new exit (range 5) 7823 | -5/Factory | Entered another Factory area 7823 | -4/Factory | Evolved 2 slots: Utility x2 7935 | -4/Factory | Spotted B-86 Titan 8178 | -4/Factory | Destroyed 7 combat bots 8179 | -4/Factory | Lost 3 parts (3n) 8485 | -4/Factory | Discovered new exit (range 14) 8539 | -4/Factory | Discovered new exit (range 13) 8582 | -4/Factory | Entered Research 8582 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8726 | -3/Research | Spotted B-86 Titan 8861 | -3/Research | First assault squad dispatched 9109 | -3/Research | System corruption reached 10% 9147 | -3/Research | Lost 13 parts (1p3n7u2w) 9324 | -3/Research | Lost 4 parts (2n1u1w) 9414 | -3/Research | Discovered new exit (range 7) 9419 | -3/Research | Entered Testing 9427 | -3/Testing | Found Prototype Device 9427 | -3/Testing | Identified Adv. Kinecellerator 9574 | -3/Testing | Spotted Striker 9574 | -3/Testing | Spotted Striker 9724 | -3/Testing | Discovered new exit (range 5) 9744 | -3/Testing | Entered Research 9744 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9758 | -2/Research | Identified exit to Access 9890 | -2/Research | Entered Access 9890 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9917 | -1/Access | Lost 8 parts (2p4n1u1w) 10047 | -1/Access | Lost 7 parts (1p2n3u1w) 10058 | -1/Access | Core integrity fell below 50% 10067 | -1/Access | Core integrity fell below 20% 10084 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09998_ Destabilizing: Core damaged (-32). 10016_ Imp. Gyrokinetic Inverter destroyed. 10017_ Dropped Quantum Reactor. 10033_ System corrupted: Matter fused (-8). 10033_ Slug penetrates Wall. 10047_ Adv. Terrain Scanner destroyed. 10047_ Exp. Q-thruster destroyed. 10053_ System corrupted: Imp. Gyrokinetic Inverter fused. 10060_ Triggered Stasis Trap. 10060_ A bubble of rippling energy engulfs the area. 10060_ Field strength at 94. 10061_ Field strength at 76. 10062_ Field strength at 70. 10062_ Graphene Brace destroyed. 10063_ Field strength at 34. 10064_ Field strength at 28. 10064_ Stasis field depleted. 10065_ Wave Collapse Detector explodes. 10070_ Core Analyzer destroyed. 10070_ Imp. Gyrokinetic Inverter destroyed. Map ----- +----------------------------------------------------+ | ???????????? ????????????????????? | | ????????? ? ????????????????????? | | ?? ????? ? #????????????????????? | | ??? ?? ? ????????????????????? | | ??? "?????? g ??????????? | | ??? ""????? g ????????? | | ??""" ""????? #??????? | | ??""" ""?????g #??????? | | ?"""" T"#???#g #??????? | | ??""" ""#???# #??????? | | ???"" " " ""#???# #??????? | | ???? " " ""#???# #??????? | | ????? ""G"" ""????# +??????? | | ?????? ?????# o #??????? | | ??????? #?????# #??????? | | ???????? #?????# #??????? | | ?????#???# #?????# #??????? | | ?????????# #?????# #??????? | | ?????????# #?????# #??????? | | ??????? ?+ #?????# #??????? | | ?????????# #?????# #??????? | | ???? ????# #?????# #??????? | | ?????????# #?????# #??????? | | ?????????# #####?????# #??????? | | ?????????# #?????????# #??????? | | ?????????# #?????????# @ #??????? | | ?????????# #?????????# +??????? | | ????? ???# #?????????# #??????? | | ?????????# #?????????# #??????? | | #????????# #????#????# #??????? | | ########## ########### #??????? | | ^ #??????? | | #??????? | | #??????? | | !! #??????? | | !! #??????? | | !! ################s #??????? | | #??????????????# ss #??????? | | #? ????????????# ss #??????? | | #??????????????# #??????? | | #??????????????# #??????? | | #??????????????# #??????? | | # ?????????????#s #??????? | | #####+######+###p #??????? | | #??????? | | #??????? | | #??????? | | +??????? | | #??????? | | #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 32 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 150 Resistance: TH 30 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Cycling 25 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 5 Energy Filtering 50 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterHardenedSlayer Manual? 0 Play Time 06:56:14 Cumulative 233.0 hours Start 2024.03.20 @ 02:33:58 End 2024.03.30 @ 05:35:48 Sessions 43 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 60 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3a7d531-3ead-44da-be56-b02c18c73c54