Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 22:31:01 Player: jumpy Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2313) 2313 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6658 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 32/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Advanced Beam Cannon Tiamat Missile Launcher Mining Laser Longsword +1 Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Pulse Rifle Firepult > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Experimental Sensor Array Advanced Terrain Scan Processor Seismic Detector Improved Targeting Computer Hacking Suite Hacking Suite PSU Rigger Lightning Gun Advanced Beam Cannon Cooled Particle Cannon Heavy Rocket Launcher Datajack Mining Laser Longsword +1 [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 Utility 3 | . . . 1 . . . 1 1 Weapon 1 | . . . 1 . . . . . Parts Attached 53 | 6 6 4 7 2 . 5 7 16 Power 7 | 1 1 . 1 . . 2 . 2 Engine 3 | 1 . . 1 . . . . 1 Core 4 | . 1 . . . . 2 . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 . 2 2 1 . 2 1 2 Treads 12 | 2 . 2 2 1 . 2 1 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 2 . 2 . . 1 3 6 Device 5 | 1 . . 1 . . . . 3 Storage 3 | 1 2 . . . . . . . Processor 4 | . . . . . . 1 2 1 Hackware 1 | . . . . . . . . 1 Protection 3 | . . . 1 . . . 1 1 Artifact . | . . . . . . . . . Weapon 18 | 1 3 2 2 1 . . 3 6 Energy Gun 7 | 1 3 . . . . . . 3 Energy Cannon 4 | . . . 2 . . . . 2 Ballistic Gun 1 | . . . . . . . . 1 Ballistic Cannon 4 | . . 2 . . . . 2 . Launcher 1 | . . . . 1 . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 2 Parts Lost 21 | . 1 . 1 . . 4 . 15 Power 4 | . . . . . . 1 . 3 Propulsion 5 | . . . . . . 1 . 4 Utility 8 | . . . 1 . . 1 . 6 Weapon 4 | . 1 . . . . 1 . 2 Highest Loss Streak 10 | . 1 . 1 . . 2 . 10 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 5 10 15 14 15 15 16 16 18 Power 1 | . 1 1 1 1 1 2 3 2 Propulsion 2 | 1 3 5 5 4 4 2 1 . Utility 5 | . 3 6 5 6 6 5 6 7 Weapon 4 | 2 1 1 1 2 3 5 5 7 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 2 2 3 . . . . 14 Power 2 | . . . 2 . . . . . Propulsion 2 | . 1 1 . . . . . . Utility 9 | . 1 1 . . . . . 7 Weapon 7 | . . . 1 . . . . 6 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 100 97 100 100 86 84 79 Engine 5 | . 4 . 9 11 11 . . 5 Core 4 | . 9 14 1 . . 9 9 . Treads 23 | . 28 28 22 22 22 21 27 18 Device 10 | . 14 14 15 22 22 4 . 5 Storage 10 | . 14 14 11 11 11 11 9 6 Processor 7 | . . . . . . 10 16 14 Protection 2 | . . . 6 . . . 4 6 Energy Gun 6 | . 27 15 . . . . . 3 Energy Cannon 5 | . . . 9 11 11 11 6 2 Ballistic Cannon 12 | . . 12 22 21 22 17 11 11 Peak Build Rating 46 | 7 10 11 16 17 19 19 33 46 Average Rating 20 | 5 9 10 14 16 17 17 24 37 On Entrance 14 | . 7 10 11 16 16 19 18 30 Avg Prop Armor Cover (%) 5 | . . . . . . . . 5 Naked Turns 5 | . . . . . . . . 5 Heaviest Build 75 | 11 49 32 42 41 60 60 67 75 Greatest Support 88 | 40 40 40 40 40 40 40 60 88 Greatest Overweight (x) 16 | . 1 . 1 1 1 1 1 16 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 20 | 8 20 15 15 15 20 20 20 20 Average Capacity 16 | 7 13 15 15 15 17 20 20 19 Most Carried 20 | 8 15 15 15 15 18 18 20 20 Average Carried 15 | 6 10 14 14 14 16 16 17 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 5 Final Carried 20 | 8 15 15 15 15 18 17 20 5 Class Distribution -------------------- 56% | Mutant 26% | Gunner 6% | Scavenger-Gunner 5% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1549 | 260 80 50 240 98 . 150 204 467 Remotely . | . . . . . . . . . Salvage Created 2446 | 219 418 56 397 45 . 183 394 734 Parts 126 | 25 22 3 23 2 . 8 16 27 Haulers Intercepted 3 | . 1 . 1 . . . . 1 Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 54 | . 9 1 9 5 . 5 7 18 Melee 1 | . . . . . . . . 1 Guns 14 | . 9 1 . . . . . 4 Cannons 33 | . . . 8 4 . 5 7 9 AOE 1 | . . . . 1 . . . . Classes Destroyed 14 | 3 4 1 . 1 . 1 2 2 Worker 6 | 2 1 . . . . . . 3 Builder 1 | . . . . . . . 1 . Tunneler 8 | 8 . . . . . . . . Hauler 3 | . 1 . 1 . . . . 1 Recycler 3 | 1 . . . . . . 1 1 Operator 2 | . 1 . 1 . . . . . Swarmer 7 | . 3 . . 1 . . . 3 Grunt 23 | . 6 . 4 . . 4 2 7 Duelist 1 | . . . . . . 1 . . Protector 1 | . . . . . . . . 1 Sentry 10 | . . 1 5 . . . 4 . Hunter 3 | . . . . . . . 1 2 Programmer 5 | . . . . . . . . 5 Assembled 4 | . . . . 4 . . . . Best Kill Streak 8 | 2 3 1 2 2 . 3 2 8 Combat Bots Only 7 | . 3 1 2 2 . 3 1 7 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 422 | . 41 . 34 18 . 45 57 227 Missed 127 | . 12 . 8 7 . 11 18 71 Hits 295 | . 29 . 26 11 . 34 39 156 Melee 6 | . . . . . . 6 . . Projectile 289 | . 29 . 26 11 . 28 39 156 AOE 1 | . . . . . . . . 1 Critical Strikes 20 | . 2 . . . . 4 2 12 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 4775 | . 345 20 359 200 . 654 590 2607 Core 1037 | . 29 . 56 22 . 97 128 705 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 . 88 . . . 56 76 . Volleys Fired 202 | 43 35 1 23 11 . 16 24 49 Largest 3 | 1 2 2 3 3 . 3 2 3 Hottest 313 | 50 90 90 128 128 . 128 100 313 Shots Fired 371 | 43 62 2 66 31 . 36 45 86 Gun 125 | 43 62 2 . . . . . 18 Cannon 244 | . . . 66 30 . 36 44 68 Launcher 1 | . . . . 1 . . . . Special 1 | . . . . . . . 1 . Kinetic 179 | . . . 46 20 . 20 34 59 Thermal 157 | 43 29 2 20 10 . 16 11 26 Explosive 1 | . . . . 1 . . . . Electromagnetic 34 | . 33 . . . . . . 1 Robot Hit Streak 16 | 5 15 6 10 3 . 6 8 16 Robot Miss Streak 5 | 4 3 . 5 3 . 2 3 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 232 | 28 42 2 34 12 . 25 22 67 Core Hits 138 | 12 19 2 13 8 . 12 15 57 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 21 | 7 3 . 3 . . . 3 5 Burn 10 | 7 2 . . . . . . 1 Meltdown 1 | . . . 1 . . . . . Blast 9 | . . . 2 . . . 3 4 Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5545 | 363 597 23 690 291 . 561 672 2348 Guns 1199 | 363 563 23 . . . . . 250 Cannons 3531 | . . . 686 239 . 530 672 1404 Explosions 738 | . 26 . . 47 . . . 665 Melee . | . . . . . . . . . Ramming 77 | . 8 . 4 5 . 31 . 29 Kinetic 2635 | . . . 435 137 . 266 528 1269 Thermal 2445 | 363 252 23 251 102 . 264 144 1046 Explosive 47 | . . . . 47 . . . . Electromagnetic 341 | . 337 . . . . . . 4 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . . . . 13 Message Errors 3 | . . . . . . . . 3 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . 1 . . . . 31 Projectiles 21 | . . . 1 . . . . 20 Explosions 11 | . . . . . . . . 11 Melee . | . . . . . . . . . Knockbacks 23 | . . . 1 3 . 3 5 11 Impact . | . . . . . . . . . Kinetic 21 | . . . 1 3 . 3 4 10 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 182 | . . . . 44 . . . 138 Shots 14 | . . . . 1 . . . 13 Rammed 16 | . 1 . 2 1 . 5 . 7 Targets Rammed 19 | . 2 . 2 1 . 5 . 9 Kicked . | . . . . . . . . . Crushed 3 | . 1 . . . . . . 2 Highest Temperature 474 | 50 243 36 437 120 . 227 173 474 Average Temperature 89 | 19 99 18 141 46 . 108 52 114 Received Heat Transfer 1486 | . 141 9 147 40 . 270 324 555 Effects 4 | . . . 3 . . 1 . . Energy Bleed 2 | . . . 1 . . 1 . . Interference 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . 1 . . . . 4 Combat Hostiles 5 | . . . 1 . . . . 4 Parts Melted 28 | 6 3 . 2 . . . . 17 Heat Transferred 7251 | 1591 769 62 444 185 . 481 259 3460 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 . 100 97 100 Level 1 . | . . . . . . . 2 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 202 | 10 107 20 187 69 . 70 202 164 Initial 95 | . . . . 69 . . 3 95 Average 33 | 1 24 1 71 9 . 17 35 56 Influence Increases 1831 | 55 296 20 354 38 . 135 356 577 Destroy 0b10 Robot/C 980 | . 180 20 180 20 . 100 140 340 Destroy 0b10 Robot/NC 120 | 55 15 . 10 . . . 10 30 Destroy Leader 296 | . 52 . 62 . . 20 60 102 Successful Hack 40 | . 17 . 11 . . . 12 . Disable Machine 75 | . 15 . . 15 . . . 45 Destroy Structure 35 | . 2 . 1 3 . . 14 15 Lose Combat Pursuer 285 | . 15 . 90 . . 15 120 45 Influence Decreases 1747 | 55 296 20 177 215 . 124 156 704 Entered New Map 232 | . . . . 108 . . 8 116 Time Decay 1349 | 55 286 20 167 107 . 114 148 452 Lost Part 166 | . 10 . 10 . . 10 . 136 Squads Dispatched 12 | . 3 . . . . . 3 6 Investigation 2 | . 1 . . . . . 1 . Extermination 3 | . . . . . . . . 3 Reinforcement 7 | . 2 . . . . . 2 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 2 . . . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 15 1 11 6 . 6 20 29 Peak Tracking Total 13 | . 4 1 4 2 . 3 8 13 Tactical Retreats 10 | . 1 . 2 1 . 1 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 6 | . 2 . . . . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 6 | . 1 . 1 1 . . . 3 Max in Single Turn 2 | . 1 . 1 1 . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 12 | . 4 . 3 . 2 . 2 1 Terminals 9 | . 4 . 3 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 31 | . 13 . 9 . 2 . 5 2 Successful 17 | . 8 . 5 . 2 . 2 . Failed 14 | . 5 . 4 . . . 3 2 Catastrophic 4 | . . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . Manual 19 | . 9 . 7 . 1 . . 2 Terminals 26 | . 13 . 9 . . . 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 10 | . 4 . 2 . 2 . 2 . Record 1 | . . . . . 1 . . . Part Schematic 1 | . 1 . . . . . . . Robot Schematic 1 | . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . Locate Traps 2 | . 1 . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . . . . Terminals 7 | . 4 . 3 . . . . . Disrupt 1 | . . . 1 . . . . . Skim 6 | . 4 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 2 . . . 2 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 3702 | 302 1133 286 367 638 505 164 . 307 Sensors 307 | . . . . . . . . 307 Seismic 3395 | 302 1133 286 367 638 505 164 . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 6301 | 438 1133 286 379 638 505 450 847 1625 Spaces Moved 2924 | 214 524 172 138 360 264 158 438 656 Core 29 | 6 . . . . . . . 23 Treads 2895 | 208 524 172 138 360 264 158 438 633 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 160 50 Average Speed 185 | 156 189 160 179 160 190 240 172 205 Slowest Speed 850 | 160 240 160 240 240 240 240 240 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 12 77 44 17 65 62 31 37 17 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 31 | . 2 . . 4 . . 14 11 Melee . | . . . . . . . . . Projectile 25 | . . . . . . . 14 11 AOE 6 | . 2 . . 4 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 3441 | 271 600 182 218 394 268 189 482 837 Wait 153 | . 15 . 39 18 . 3 6 72 Move 2916 | 213 523 171 137 359 263 157 437 656 Hop . | . . . . . . . . . Pick Up 43 | 9 11 2 5 1 3 1 4 7 Fast Attach 22 | 5 1 . 1 . . 2 4 9 Attach 17 | 1 1 . 2 . . 3 2 8 Detach 4 | . . . . . . . 1 3 Swap 25 | . 7 4 4 3 1 1 1 4 Drop 36 | . 5 4 5 1 1 1 3 16 Fire 202 | 43 35 1 23 11 . 16 24 49 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 19 | . 2 . 2 1 . 5 . 9 Escape Stasis 4 | . . . . . . . . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 439 | -11/Scrapyard | Entered Materials 440 | -10/Materials | Met a group of wandering Federalists 462 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 14) 1003 | -10/Materials | Discovered new exit (range 11) 1069 | -10/Materials | Discovered new exit (range 10) 1443 | -10/Materials | Discovered new exit (range 15) 1531 | -10/Materials | Discovered new exit (range 12) 1572 | -10/Materials | Entered Mines 1574 | -10/Mines | Met a Derelict bent on vengeance 1700 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1795 | -10/Mines | Learned Materials emergency access door positions 1805 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1809 | -10/Mines | Found Prototype Device 1835 | -10/Mines | Discovered new exit (range 14) 1858 | -10/Mines | Entered Materials 1858 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2197 | -9/Materials | Discovered new exit (range 15) 2237 | -9/Materials | Entered Mines 2238 | -9/Mines | Assembled infested the area 2243 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2255 | -9/Mines | Found DCF Scrap (10 items) 2374 | -9/Mines | Build established: Scavenger-Gunner 2449 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2452 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2579 | -9/Mines | Discovered new exit (range 11) 2599 | -9/Mines | Learned location of Storage (-7) 2752 | -9/Mines | Build established: Gunner 2835 | -9/Mines | Learned location of Zion (-7) 2867 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2869 | -9/Mines | Discovered new exit (range 5) 2875 | -9/Mines | Entered Exiles 2915 | -9/Exiles | Met 8R-AWN 2941 | -9/Exiles | Met EX-HEX 3002 | -9/Exiles | Met EX-DEC 3053 | -9/Exiles | Met EX-BIN 3088 | -9/Exiles | Aligned with FarCom system 3090 | -9/Exiles | Given EX-Vault access code 3127 | -9/Exiles | Opened EX-Vault 3140 | -9/Exiles | Found Firepult 3143 | -9/Exiles | Found PSU Rigger 3149 | -9/Exiles | Found Longsword +1 3196 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3359 | -9/Exiles | Discovered new exit (range 10) 3380 | -9/Exiles | Stole three prototypes: PSU Rigger, Firepult, Longsword +1 3380 | -9/Exiles | Entered Mines 3679 | -8/Mines | Build established: Skirmisher 3794 | -8/Mines | Discovered new exit (range 16) 3830 | -8/Mines | Entered Materials 3830 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4008 | -8/Materials | Build established: Mutant 4655 | -8/Materials | Discovered new exit (range 10) 4677 | -8/Materials | Entered Factory 4677 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4678 | -7/Factory | Identified exit to Storage 4679 | -7/Factory | FarCom data flow suspended 5182 | -7/Factory | Destroyed 7 combat bots 5300 | -7/Factory | Build established: Gunner 5947 | -7/Factory | Discovered new exit (range 14) 5972 | -7/Factory | Build established: Mutant 6125 | -7/Factory | Identified exit to Factory 6211 | -7/Factory | Cargo convoy interrupted 6287 | -7/Factory | Core integrity fell below 50% 6296 | -7/Factory | Core integrity fell below 20% 6302 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 06286_ Lgt. Nuclear Core destroyed. 06286_ Penetrated by Slug. 06287_ & ,D8XV 5D :4LTMU VSK= 06287_ Dropped Hcp. Storage Unit. 06288_ Dropped Cld. Particle Cannon. 06289_ Acquired 38 matter. 06289_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06290_ Dropped Imp. Targeting Computer. 06290_ Acquired Prototype Launcher. 06292_ Penetrated by Slug. 06293_ Acquired Hacking Suite. 06295_ Penetrated by Slug. 06296_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06298_ Slug penetrates Wall. 06299_ Chain reaction triggered in Imp. Deuterium Engine. 06299_ X-62 Marksman destroyed. 06299_ P-60 Hacker destroyed. 06300_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06300_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | ???????????# #?????????# ???????????????? | | ???????????# #?????????# ????????????????? | | ???????????# #?????????# ?????????????????? | | #####?????##+########### ??????????????????? | | ####### # #???????????????????? | | / # #???????????????????? | | ####### # #???????????????????? | | #+#####???# # #???????????????????? | | #???# # #???????????????????? | | #???# """" """" + +???????????????????? | | ! #???# """" """" # #???????????????????? | | #???# """" """" # #???????????????????? | | #???# """" """" # t #???????????????????? | | #???# """" """" # #???????????????????? | | #???# """" """" # #???????????????????? | | #???# ? # h#???????????????????? | | #???####?######### #???????????????????? | | ##########?????????????# #???????????????????? | | #????????####?# #???????????????????? | | ##########T ### #???????????????????? | | # #???????????????????? | | # #???????????????????? | | """ """ # % #???????????????????? | | """ """ + [[ #???????????????????? | | """ """ # H *%%% #???????????????????? | | # ##########@#####??????????????????? | | """ # #?????# * #??????????????????? | | """ #######?????# #??????????????????? | | / """ #???????????# ""#??????????????????? | | / #???????????#] ""#??????????????????? | | ##########???????????#]] ""#??????????????????? | | ?????????????????????#] "#??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# === #??????????????????? | | ?????????????????????# ! %%*#??????????????????? | | ?????????????????????#x##p;/|!#??????????????????? | | ?????????????????????# [! !] ;#??????????????????? | | ?????????????????????# ] !!!##??????????????????? | | ?????????????????????# [!![] #???????????????????? | | ?????????????????????# ]]! #???????????????????? | | ?????????????????????# #???????????????????? | | ???????????????????? " ??????????????????? | | ?????????????????? ! # ###?????????????????? | | ???????????????? # #???????????????????? | | ???????????????#####?# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ????????????????????? +???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Morally Flexible Challenges ------------ None Game ------ Seed ImprovedAssembledMembrane Manual? 0 Play Time 00:33:11 Cumulative 273.0 hours Start 2025.11.11 @ 21:56:15 End 2025.11.11 @ 22:31:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 595 Rogue 595 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: be7a1aa9-8911-4459-b66e-2920e434f9e2