Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.31 @ 19:04:29 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1325) 1325 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4365 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 437/550 Matter 289/300 Energy 265/265 System Corruption 0% Temperature Cool (114) Movement Treading (200) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Reactive Plating > --- WEAPON (4) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Relay Coupler [Sentry] (22) Relay Coupler [Sentry] (18) Relay Coupler [Sentry] (17) Relay Coupler [Hunter] (16) Component Analysis Suite Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Medium Reactive Plating Component Analysis Suite Improved Datajack [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . 1 . . . 1 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 43 | 6 1 . 7 5 4 3 13 4 Power 3 | 1 . . 1 . . . 1 . Engine 3 | 1 . . 1 . . . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . . 1 1 . 1 2 2 Treads 9 | 2 . . 1 1 . 1 2 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 1 . 1 . 4 1 5 1 Device 5 | . . . . . . . 5 . Storage 6 | 1 1 . . . 4 . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . Weapon 17 | 2 . . 4 4 . 1 5 1 Energy Gun 4 | . . . 1 . . . 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 . . 3 4 . 1 3 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 13 | . . . 1 . . 3 7 2 Power 2 | . . . 1 . . . 1 . Propulsion . | . . . . . . . . . Utility 3 | . . . . . . 1 1 1 Weapon 8 | . . . . . . 2 5 1 Highest Loss Streak 5 | . . . 1 . . 2 5 2 Average Slot Usage (%) 96 | . 94 100 92 100 100 98 87 85 Engine 11 | . 14 14 8 11 11 11 8 9 Treads 23 | . 28 28 22 22 22 22 18 18 Device 2 | . . . . . . . 15 17 Storage 22 | . 22 28 22 22 22 22 18 18 Protection 5 | . . . 7 11 11 10 1 . Energy Gun 1 | . . . . . . . 6 13 Ballistic Gun 28 | . 28 28 33 33 33 32 19 9 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 10 14 14 27 28 83 83 83 82 Greatest Support 48 | 40 40 40 40 48 48 48 48 48 Greatest Overweight (x) 2 | . . . . . 1 1 1 2 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 20 | 6 8 8 8 8 20 20 20 20 Average Capacity 13 | 5 7 8 8 8 15 20 20 20 Most Carried 20 | 4 7 8 8 8 12 13 17 20 Average Carried 9 | 2 5 7 7 7 9 10 13 17 Final Capacity 20 | 6 8 8 8 8 20 20 20 20 Final Carried 17 | 4 7 8 8 8 10 13 17 17 Class Distribution -------------------- 46% | Scavenger-Tank 32% | Mutant 11% | Scavenger-Gunner 5% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 1210 | 268 28 97 . 195 80 197 290 55 Remotely . | . . . . . . . . . Salvage Created 1826 | 97 214 70 57 158 . 506 652 72 Parts 99 | . 19 8 5 9 . 17 37 4 Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 35 | . 7 4 1 6 . 8 7 2 Guns 35 | . 7 4 1 6 . 8 7 2 Classes Destroyed 7 | 1 2 1 1 . . 1 1 . Worker 2 | . . 1 . . . 1 . . Hauler 2 | . . . . . . . 2 . Recycler 5 | 1 . . . . . 1 3 . Swarmer 13 | . 3 4 . 4 . . 1 1 Grunt 15 | . 4 . . 2 . 7 2 . Brawler 1 | . . . . . . 1 . . Sentry 6 | . . . 1 . . . 4 1 Best Kill Streak 6 | 1 6 3 1 4 . 3 4 1 Combat Bots Only 6 | . 6 3 1 4 . 3 4 1 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 2271 | . 205 111 160 138 . 543 828 286 Core 206 | . 7 26 17 13 . 30 86 27 Absorbed by Shields 25 | . . . . . . . . 25 Core Remaining (%) 90 | 100 . 86 . . . 85 . . Volleys Fired 118 | 2 21 8 2 10 . 36 32 7 Largest 4 | 2 2 2 3 3 . 3 4 3 Hottest 135 | 40 40 40 60 63 . 63 122 135 Shots Fired 319 | 4 42 16 6 30 . 105 99 17 Gun 319 | 4 42 16 6 30 . 105 99 17 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 288 | 4 42 16 6 30 . 105 78 7 Thermal 31 | . . . . . . . 21 10 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 31 | 1 9 6 3 4 . 22 31 5 Robot Miss Streak 6 | 1 3 2 1 2 . 5 4 6 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . . . 1 3 1 Max Gunslinging Chain 1 | . . . . . . 1 1 1 Shots Hit Robots 217 | 2 31 10 4 15 . 76 74 5 Core Hits 90 | 2 11 7 3 8 . 32 24 3 Critical Hits 4 | . . . . . . 1 3 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . 1 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2643 | 19 291 95 35 156 . 823 1071 153 Guns 2606 | 19 291 89 35 156 . 801 1062 153 Cannons . | . . . . . . . . . Explosions 9 | . . . . . . 9 . . Melee . | . . . . . . . . . Ramming 28 | . . 6 . . . 13 9 . Kinetic 2300 | 19 291 89 35 156 . 801 844 65 Thermal 315 | . . . . . . 9 218 88 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . 1 . . . 1 1 . Targets Rammed 5 | . . 2 . . . 2 1 . Kicked . | . . . . . . . . . Crushed 2 | . . 1 . . . 1 . . Highest Temperature 163 | . 12 . 10 63 . 163 . 114 Average Temperature 47 | . 6 . 7 25 . 58 . 58 Received Heat Transfer 915 | . 66 . 69 42 . 297 360 81 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 753 | . . . . . . 50 481 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 236 | 5 217 159 42 156 . 117 218 236 Average Influence 85 | 1 81 106 15 62 . 61 105 192 Maximum Alert Level 1 | . 1 . . . . . 1 1 Low Security (%) 94 | 100 93 100 100 100 . 100 96 47 Level 1 5 | . 6 . . . . . 3 52 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 4 . 1 1 . . 3 . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 4 . 1 . . . 1 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 11 6 5 6 . 10 16 8 Peak Tracking Total 7 | . 6 3 3 3 . 3 7 7 Tactical Retreats 4 | . . 1 . 1 . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 2 | . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . 1 . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 4 | . 1 . . 1 1 . 1 . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 5 | . 2 . . 1 1 . 1 . Successful 5 | . 2 . . 1 1 . 1 . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 3 | . 1 . . 1 1 . . . Record 1 | . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 2800 | 76 329 509 153 346 455 431 309 192 Spaces Moved 1355 | 43 130 298 85 191 256 172 98 82 Core 9 | 9 . . . . . . . . Treads 1346 | 34 130 298 85 191 256 172 98 82 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 180 180 Average Speed 167 | 136 160 160 160 160 173 180 180 188 Slowest Speed 200 | 160 160 160 160 160 180 180 180 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 28 79 11 29 59 45 10 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 2 | . . . . . . 2 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 1649 | 54 213 316 98 215 267 225 154 107 Wait 78 | . 59 2 . 1 . 8 7 1 Move 1348 | 42 129 297 84 190 255 171 98 82 Hop . | . . . . . . . . . Pick Up 30 | 4 3 4 2 2 3 4 3 5 Fast Attach 17 | 6 1 . 2 . . 1 6 1 Attach 6 | . . . 1 . . 1 2 2 Detach . | . . . . . . . . . Swap 20 | . . . 4 5 4 1 5 1 Drop 24 | . . 3 3 7 5 1 . 5 Fire 118 | 2 21 8 2 10 . 36 32 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . 2 . . . 2 1 . Escape Stasis 3 | . . . . . . . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 9) 406 | -10/Materials | Entered Mines 637 | -10/Mines | Learned 2 Materials zone layouts 685 | -10/Mines | Learned location of Zion (-6) 794 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 807 | -10/Mines | Found Prototype Device 902 | -10/Mines | Discovered new exit (range 5) 915 | -10/Mines | Entered Materials 915 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 916 | -9/Materials | Identified exit to Mines 1027 | -9/Materials | Discovered exit to Mines (range 16) 1068 | -9/Materials | Entered Mines 1089 | -9/Mines | Met a Derelict shopkeep closing up shop 1298 | -9/Mines | Discovered new exit (range 12) 1303 | -9/Mines | Learned location of 1 exit from Materials 1354 | -9/Mines | Build established: Scavenger-Tank 1400 | -9/Mines | Found a hidden stash of uninstalled traps 1408 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1408 | -9/Mines | Discovered new exit (range 5) 1414 | -9/Mines | Entered Exiles 1458 | -9/Exiles | Met 8R-AWN 1480 | -9/Exiles | Met EX-HEX 1574 | -9/Exiles | Met EX-DEC 1607 | -9/Exiles | Met EX-BIN 1854 | -9/Exiles | Discovered new exit (range 10) 1869 | -9/Exiles | Entered Mines 2255 | -8/Mines | Discovered new exit (range 4) 2300 | -8/Mines | Entered Materials 2300 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2301 | -8/Materials | Identified exit to Factory 2467 | -8/Materials | Garrison activated, responded to threat 2558 | -8/Materials | Lost 5 parts (1p4w) 2609 | -8/Materials | Identified exit to Garrison 2609 | -8/Materials | Entered Garrison 2659 | -8/Garrison | Triggered checkpoint 2700 | -8/Garrison | Garrison Relay disabled 2790 | -8/Garrison | Triggered checkpoint 2792 | -8/Garrison | Triggered checkpoint 2801 | -8/Garrison | Self-destructed Last Messages --------------- 02693_ Field strength at 40. 02694_ Field strength at 10. 02695_ Stasis field depleted. 02700_ Garrison Relay disabled. 02700_ Relay Coupler [Sentry] tumbles out of relay unit. 02700_ Relay Coupler [Hunter] tumbles out of relay unit. 02713_ Acquired Relay Coupler [Sentry]. 02720_ Dropped Relay Coupler [Sentry]. 02720_ Acquired Relay Coupler [Sentry]. 02722_ Dropped Lgt. Treads. 02723_ Dropped Med. Treads. 02725_ Dropped Heat Sink. 02729_ Acquired Relay Coupler [Sentry]. 02732_ Acquired Relay Coupler [Hunter]. 02749_ Acquired 13 matter. 02790_ Beams of light sweep through the air. An alarm sounds. 02793_ Adv. Heat Sink destroyed. 02794_ S-10 Pest destroyed. 02794_ Switching to secondary target: G-47 Trooper. 02799_ Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ?????????????? ##"???## #???????????????????????? | | ????????????? ??? #??????????????????????? | | ?????????????? ??? ??????????????????????? | | ??????????????? ?? ??????????????????????? | | ???????????? ???# ^?# #??????????????????????? | | ???????????? ## ## ###????????????????????? | | ???????????" #????????????????????? | | ???????????" #????????????????????? | | ???????????? s #????????????????????? | | ????????????????? s ?????????????????????? | | ????????????????#?????# s%#??????????????????????? | | ???????????????## ## @############???????????? | | ??????????? #???????????? | | ??????????? gg #???????????? | | ??????????? #???????????? | | ???????????###### g ############# #???????????? | | ????????????????# ?????????????# #???????????? | | ????????????????###??????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# ######??????? | | ?????????????????????????????????# ## #??????? | | ?????????????????????????????????# ## ######## | | ?????????????????????????????????# | | ?????????????????????????????????# ^ ^ = | | ?????????????????????????????????# ##########! = | | ?????????????????????????????????# #???????#""= | | ?????????????????????????????????# #???????##### | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonShieldBlade Manual? 0 Play Time 00:10:58 Cumulative 425.3 hours Start 2019.12.31 @ 18:53:09 End 2019.12.31 @ 19:04:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 746 Rogue 746 Adventurer 0 Explorer 0 Win Type - Total 31 Types 24/0/3/3/1/0/0 Lore% 93 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a40827fb-cf50-4f4d-be35-e2e5479efb4d