Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 12:55:00

Player: hanna

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (46)      230
Value Destroyed (1694)     1694
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (224)                224
              TOTAL SCORE: 5368

 Bonus
-------
High Alert Combat Kills    45
Entered Garrisons          200
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             479/850
Matter                     186/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (2) -------
    Autogun
>   --- INVENTORY (5) ----
    System Restoration Module
    Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Advanced Visual Processing Unit
           Target Analyzer
           Reflective Plating
           Hacking Suite
           System Restoration Module
>          --- WEAPON -----------
           Lightning Gun
           Minigun
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Particle Gun
           Datajack
  Improved Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Minigun
  Energy Gun               Lightning Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    2    | .   .   1   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  5    | .   .   1   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             68   | 6   1   16  29  6   .   10  
  Power                    14   | 1   .   5   3   2   .   3   
    Engine                 8    | 1   .   5   1   1   .   .   
    Core                   6    | .   .   .   2   1   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   3   10  .   .   2   
    Treads                 2    | .   .   .   2   .   .   .   
    Leg                    15   | 2   .   3   8   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   .   3   4   4   .   .   
    Device                 3    | .   .   1   1   1   .   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   2   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             4    | .   .   1   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   5   12  .   .   5   
    Energy Gun             14   | 1   1   3   8   .   .   1   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   3   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 35   | .   .   1   14  .   .   20  
  Power                    9    | .   .   1   3   .   .   5   
  Propulsion               6    | .   .   .   2   .   .   4   
  Utility                  9    | .   .   .   3   .   .   6   
  Weapon                   11   | .   .   .   6   .   .   5   
  Highest Loss Streak      16   | .   .   1   7   .   .   16  
  To Critical Strikes      2    | .   .   .   .   .   .   2   
Average Slot Usage (%)     82   | .   85  90  72  86  80  74  
  Engine                   10   | .   14  19  6   6   6   5   
  Core                     5    | .   .   .   7   7   6   9   
  Leg                      17   | .   28  21  12  15  13  14  
  Device                   4    | .   .   2   4   7   6   5   
  Storage                  8    | .   14  11  9   7   6   5   
  Processor                8    | .   .   5   9   12  13  12  
  Hackware                 1    | .   .   .   .   4   6   5   
  Protection               4    | .   .   7   3   7   6   1   
  Energy Gun               9    | .   18  15  8   7   6   1   
  Ballistic Gun            5    | .   9   .   4   7   6   9   
  Launcher                 1    | .   .   3   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             30   | 13  14  30  28  30  29  29  
  Greatest Support         40   | 20  20  20  40  30  30  40  
  Greatest Overweight (x)  5    | .   .   1   1   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   7   
  Most Carried             8    | 3   8   8   8   8   7   7   
  Average Carried          6    | 1   4   5   6   7   7   5   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 2   7   7   8   7   7   2   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Gar 
Matter Collected           1306 | 207 73  377 445 102 .   102 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1828 | .   121 398 801 220 .   288 
  Parts                    106  | .   8   27  41  10  .   20  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar 
Combat Hostiles Destroyed  42   | .   5   11  16  1   .   9   
  Guns                     29   | .   5   3   12  1   .   8   
  Cannons                  3    | .   .   3   .   .   .   .   
  AOE                      8    | .   .   5   3   .   .   .   
Classes Destroyed          9    | .   2   3   2   2   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  10   | .   3   .   .   .   .   7   
  Grunt                    22   | .   2   9   11  .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   6    | .   .   1   4   .   .   1   
  Programmer               2    | .   .   .   .   1   .   1   
Best Kill Streak           5    | .   5   5   3   1   .   5   
  Combat Bots Only         5    | .   5   5   3   1   .   5   
Max Kills in Single Turn   2    | .   1   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  
Hostile Shots Fired        351  | .    25   40   121  6    .    159  
  Missed                   89   | .    4    8    26   .    .    51   
Damage Taken               4118 | .    198  503  1731 118  .    1568 
  Core                     776  | .    49   57   299  .    .    371  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   35   | .    .    .    8    .    .    27   
Core Remaining (%)         82   | 100  80   85   45   100  .    .    
Volleys Fired              162  | .    20   31   63   7    .    41   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  118  | .    70   118  106  80   .    88   
Shots Fired                259  | .    40   48   95   15   .    61   
  Gun                      226  | .    40   21   89   15   .    61   
  Cannon                   19   | .    .    19   .    .    .    .    
  Launcher                 14   | .    .    8    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  124  | .    20   .    44   8    .    52   
  Thermal                  91   | .    20   39   29   .    .    3    
  Explosive                14   | .    .    8    6    .    .    .    
  Electromagnetic          30   | .    .    1    16   7    .    6    
  Robot Hit Streak         14   | .    6    5    14   4    .    12   
  Robot Miss Streak        4    | .    3    4    2    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    
Shots Hit Robots           176  | .    22   29   76   7    .    42   
  Core Hits                96   | .    9    22   44   5    .    16   
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    3    
  Critical Strikes         11   | .    .    2    5    .    .    4    
    Burn                   6    | .    .    2    4    .    .    .    
    Destroy                4    | .    .    .    1    .    .    3    
    Corrupt                1    | .    .    .    .    .    .    1    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3411 | .    227  828  1440 187  .    729  
  Guns                     2392 | .    227  167  1125 144  .    729  
  Cannons                  227  | .    .    227  .    .    .    .    
  Explosions               736  | .    .    434  302  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  56   | .    .    .    13   43   .    .    
  Kinetic                  1248 | .    78   .    512  67   .    591  
  Thermal                  915  | .    149  377  338  .    .    51   
  Explosive                736  | .    .    434  302  .    .    .    
  Electromagnetic          456  | .    .    17   275  77   .    87   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    2    1    .    19   
  Average Corruption       2    | .    .    .    1    1    .    8    
  Corruption Purged        1    | .    .    .    .    1    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    10   1    .    1    
    Message Errors         1    | .    .    .    1    .    .    .    
    Matter Fused           3    | .    .    .    2    .    .    1    
    Energy Discharges      2    | .    .    .    2    .    .    .    
    Parts Rejected         3    | .    .    .    3    .    .    .    
    Misfires               3    | .    .    .    2    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            23   | .    .    15   8    .    .    .    
  Projectiles              10   | .    .    10   .    .    .    .    
  Explosions               13   | .    .    5    8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      180  | .    .    58   122  .    .    .    
  Shots                    6    | .    .    4    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    .    2    4    .    .    
  Kicked                   6    | .    .    .    2    4    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        502  | .    110  502  296  32   .    128  
  Average Temperature      127  | .    47   218  100  14   .    46   
  Received Heat Transfer   1188 | .    48   192  783  .    .    165  
  Effects                  16   | .    .    15   1    .    .    .    
    Shutdowns              6    | .    .    6    .    .    .    .    
    Energy Bleed           2    | .    .    1    1    .    .    .    
    Matter Decay           3    | .    .    3    .    .    .    .    
    Short Circuit          2    | .    .    2    .    .    .    .    
    Damage (major)         3    | .    .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    .    .    1    
  Combat Hostiles          2    | .    .    .    1    .    .    1    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    1    2    .    .    .    
  Heat Transferred         2738 | .    444  999  1184 .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar 
Peak Influence             447  | .   180 447 410 175 15  178 
  Initial                  170  | .   .   76  122 170 .   10  
  Average                  180  | .   97  289 285 91  7   67  
Maximum Alert Level        2    | .   .   2   2   .   .   .   
  Low Security (%)         60   | 100 100 23  12  100 100 100 
  Level 1                  29   | .   .   43  77  .   .   .   
  Level 2                  9    | .   .   33  9   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   2   7   3   .   .   
  Investigation            2    | .   .   .   1   1   .   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            7    | .   1   2   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar 
Distress Signals           5    | .   .   3   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              80   | .   9   17  29  7   1   17  
  Peak Tracking Total      9    | .   4   7   7   3   1   9   
  Tactical Retreats        4    | .   1   1   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar 
Traps Triggered            1    | .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Gar 
Machines Disabled          5    | .   .   2   3   .   .   .   
  Max in Single Turn       2    | .   .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar 
Machines Accessed          7    | .   2   1   2   .   1   1   
  Terminals                6    | .   2   1   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                8    | .   2   1   3   .   1   1   
  Successful               5    | .   1   .   2   .   1   1   
  Failed                   3    | .   1   1   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                7    | .   2   1   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             4    | .   1   .   2   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   
  Emergency Access Points  2    | .   1   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Gar 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      29   | .   .   .   .   .   .   29  
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Gar 
Turns Passed               2809 | 63  259 623 711 865 18  270 
Spaces Moved               1397 | 46  162 285 266 491 15  132 
  Core                     11   | 8   .   .   .   .   .   3   
  Treads                   38   | .   .   .   38  .   .   .   
  Legs                     1348 | 38  162 285 228 491 15  129 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 50  
  Average Speed            137  | 107 120 179 149 120 120 122 
  Slowest Speed            300  | 120 120 190 190 120 120 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 4   39  29  27  14  1   18  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          115  | .   .   37  78  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      115  | .   .   37  78  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar 
Total                      2038 | 59  191 346 486 753 15  188 
  Wait                     339  | .   .   3   96  240 .   .   
  Move                     1392 | 45  161 284 265 490 15  132 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  56   | 8   7   9   24  4   .   4   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   44   | 6   .   6   19  4   .   9   
  Detach                   2    | .   .   .   1   1   .   .   
  Swap                     24   | .   1   10  10  2   .   1   
  Drop                     12   | .   2   3   6   1   .   .   
  Fire                     162  | .   20  31  63  7   .   41  
  Melee                    1    | .   .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     6    | .   .   .   2   4   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   16 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 9)
  318 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Entered another Materials area
  323 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  340 | -9/Materials  | Discovered new exit (range 14)
  471 | -9/Materials  | Discovered new exit (range 14)
  946 | -9/Materials  | Entered another Materials area
  946 | -8/Materials  | Evolved 2 slots: Utility x2
 1097 | -8/Materials  | Garrison activated, responded to threat
 1173 | -8/Materials  | Lost 3 parts (1n2w)
 1330 | -8/Materials  | Lost 7 parts (1p1n3u2w)
 1455 | -8/Materials  | Core integrity fell below 50%
 1553 | -8/Materials  | Met 7R-MNS
 1640 | -8/Materials  | Discovered new exit (range 10)
 1657 | -8/Materials  | Entered Factory
 1657 | -7/Factory    | Evolved 2 slots: Utility x2
 1658 | -7/Factory    | Caught up to 7R-MNS
 1901 | -7/Factory    | Build established: Scavenger-Mutant
 2022 | -7/Factory    | Discovered new exit (range 18)
 2361 | -7/Factory    | Discovered new exit (range 7)
 2522 | -7/Factory    | Entered another Factory area
 2522 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2540 | -6/Factory    | Identified exit to Garrison
 2540 | -6/Factory    | Entered Garrison
 2594 | -6/Garrison   | Triggered checkpoint
 2637 | -6/Garrison   | Lost 4 parts (2p1u1w)
 2639 | -6/Garrison   | Rescued a captive Derelict
 2750 | -6/Garrison   | Triggered checkpoint
 2781 | -6/Garrison   | P-60 Hacker assimilated allied NY-P8E(b)
 2791 | -6/Garrison   | Triggered checkpoint
 2800 | -6/Garrison   | System corruption reached 10%
 2810 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
Jacked NY-P8E(b)...
>>parse_system
Reading system data...
Critical hit (Smash).
Aluminum Leg destroyed.
Particle Gun destroyed.
Imp. Datajack destroyed.
System corrupted by crushing effect (+1). <x2>
System corrupted by crushing effect (+5).
Aluminum Leg destroyed.
System corrupted: Matter fused (-8).
Minigun destroyed.
Acquired Autogun.
Imp. Ion Engine destroyed.
Lgt. Nuclear Core destroyed.
S-27 Virus destroyed.
Sml. Storage Unit destroyed.
Target Analyzer destroyed.
System corrupted by crushing effect (+2).
System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????################  #?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          30
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Resistance: TH             10
Evasion (%)                55
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VisualAlloyScreen
  Manual?         0
Play Time         00:37:20
  Cumulative      19.9 hours
  Start           2024.05.05 @ 12:15:06
  End             2024.05.05 @ 12:55:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          23
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2674f10b-c927-4e22-bc85-74ef1a0af23c