Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 12:55:00 Player: hanna Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1694) 1694 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (224) 224 TOTAL SCORE: 5368 Bonus ------- High Alert Combat Kills 45 Entered Garrisons 200 Friendly Fire -21 Cogmind --------- Core Integrity 479/850 Matter 186/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- System Restoration Module Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit Target Analyzer Reflective Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Lightning Gun Minigun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Particle Gun Datajack Improved Datajack [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Reflective Plating Weapon Minigun Energy Gun Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . 1 . . 1 . Propulsion 1 | . . . . . 1 . Utility 5 | . . 1 2 2 . . Weapon . | . . . . . . . Parts Attached 68 | 6 1 16 29 6 . 10 Power 14 | 1 . 5 3 2 . 3 Engine 8 | 1 . 5 1 1 . . Core 6 | . . . 2 1 . 3 Reactor . | . . . . . . . Propulsion 17 | 2 . 3 10 . . 2 Treads 2 | . . . 2 . . . Leg 15 | 2 . 3 8 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 . 3 4 4 . . Device 3 | . . 1 1 1 . . Storage 1 | 1 . . . . . . Processor 3 | . . 1 . 2 . . Hackware 1 | . . . . 1 . . Protection 4 | . . 1 3 . . . Artifact . | . . . . . . . Weapon 25 | 2 1 5 12 . . 5 Energy Gun 14 | 1 1 3 8 . . 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 7 | 1 . . 3 . . 3 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 35 | . . 1 14 . . 20 Power 9 | . . 1 3 . . 5 Propulsion 6 | . . . 2 . . 4 Utility 9 | . . . 3 . . 6 Weapon 11 | . . . 6 . . 5 Highest Loss Streak 16 | . . 1 7 . . 16 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 82 | . 85 90 72 86 80 74 Engine 10 | . 14 19 6 6 6 5 Core 5 | . . . 7 7 6 9 Leg 17 | . 28 21 12 15 13 14 Device 4 | . . 2 4 7 6 5 Storage 8 | . 14 11 9 7 6 5 Processor 8 | . . 5 9 12 13 12 Hackware 1 | . . . . 4 6 5 Protection 4 | . . 7 3 7 6 1 Energy Gun 9 | . 18 15 8 7 6 1 Ballistic Gun 5 | . 9 . 4 7 6 9 Launcher 1 | . . 3 1 . . . Naked Turns . | . . . . . . . Heaviest Build 30 | 13 14 30 28 30 29 29 Greatest Support 40 | 20 20 20 40 30 30 40 Greatest Overweight (x) 5 | . . 1 1 . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 3 8 8 8 8 7 7 Average Carried 6 | 1 4 5 6 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 2 7 7 8 7 7 2 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1306 | 207 73 377 445 102 . 102 Remotely . | . . . . . . . Salvage Created 1828 | . 121 398 801 220 . 288 Parts 106 | . 8 27 41 10 . 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 42 | . 5 11 16 1 . 9 Guns 29 | . 5 3 12 1 . 8 Cannons 3 | . . 3 . . . . AOE 8 | . . 5 3 . . . Classes Destroyed 9 | . 2 3 2 2 . . Builder 1 | . . . 1 . . . Recycler 2 | . . . . 2 . . Watcher 1 | . . 1 . . . . Swarmer 10 | . 3 . . . . 7 Grunt 22 | . 2 9 11 . . . Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 6 | . . 1 4 . . 1 Programmer 2 | . . . . 1 . 1 Best Kill Streak 5 | . 5 5 3 1 . 5 Combat Bots Only 5 | . 5 5 3 1 . 5 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 351 | . 25 40 121 6 . 159 Missed 89 | . 4 8 26 . . 51 Damage Taken 4118 | . 198 503 1731 118 . 1568 Core 776 | . 49 57 299 . . 371 Absorbed by Shields . | . . . . . . . Ignored by Resistances 35 | . . . 8 . . 27 Core Remaining (%) 82 | 100 80 85 45 100 . . Volleys Fired 162 | . 20 31 63 7 . 41 Largest 2 | . 2 2 2 2 . 2 Hottest 118 | . 70 118 106 80 . 88 Shots Fired 259 | . 40 48 95 15 . 61 Gun 226 | . 40 21 89 15 . 61 Cannon 19 | . . 19 . . . . Launcher 14 | . . 8 6 . . . Special . | . . . . . . . Kinetic 124 | . 20 . 44 8 . 52 Thermal 91 | . 20 39 29 . . 3 Explosive 14 | . . 8 6 . . . Electromagnetic 30 | . . 1 16 7 . 6 Robot Hit Streak 14 | . 6 5 14 4 . 12 Robot Miss Streak 4 | . 3 4 2 2 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 176 | . 22 29 76 7 . 42 Core Hits 96 | . 9 22 44 5 . 16 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 11 | . . 2 5 . . 4 Burn 6 | . . 2 4 . . . Destroy 4 | . . . 1 . . 3 Corrupt 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3411 | . 227 828 1440 187 . 729 Guns 2392 | . 227 167 1125 144 . 729 Cannons 227 | . . 227 . . . . Explosions 736 | . . 434 302 . . . Melee . | . . . . . . . Ramming 56 | . . . 13 43 . . Kinetic 1248 | . 78 . 512 67 . 591 Thermal 915 | . 149 377 338 . . 51 Explosive 736 | . . 434 302 . . . Electromagnetic 456 | . . 17 275 77 . 87 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . 2 1 . 19 Average Corruption 2 | . . . 1 1 . 8 Corruption Purged 1 | . . . . 1 . . Corruption Blocked . | . . . . . . . Effects 12 | . . . 10 1 . 1 Message Errors 1 | . . . 1 . . . Matter Fused 3 | . . . 2 . . 1 Energy Discharges 2 | . . . 2 . . . Parts Rejected 3 | . . . 3 . . . Misfires 3 | . . . 2 1 . . Overload Shots . | . . . . . . . Overflow Damage 23 | . . 15 8 . . . Projectiles 10 | . . 10 . . . . Explosions 13 | . . 5 8 . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 180 | . . 58 122 . . . Shots 6 | . . 4 2 . . . Rammed . | . . . . . . . Targets Rammed 6 | . . . 2 4 . . Kicked 6 | . . . 2 4 . . Crushed . | . . . . . . . Highest Temperature 502 | . 110 502 296 32 . 128 Average Temperature 127 | . 47 218 100 14 . 46 Received Heat Transfer 1188 | . 48 192 783 . . 165 Effects 16 | . . 15 1 . . . Shutdowns 6 | . . 6 . . . . Energy Bleed 2 | . . 1 1 . . . Matter Decay 3 | . . 3 . . . . Short Circuit 2 | . . 2 . . . . Damage (major) 3 | . . 3 . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 1 2 . . . Heat Transferred 2738 | . 444 999 1184 . . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 447 | . 180 447 410 175 15 178 Initial 170 | . . 76 122 170 . 10 Average 180 | . 97 289 285 91 7 67 Maximum Alert Level 2 | . . 2 2 . . . Low Security (%) 60 | 100 100 23 12 100 100 100 Level 1 29 | . . 43 77 . . . Level 2 9 | . . 33 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 2 7 3 . . Investigation 2 | . . . 1 1 . . Extermination 1 | . . . . 1 . . Reinforcement 7 | . 1 2 3 1 . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 5 | . . 3 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 9 17 29 7 1 17 Peak Tracking Total 9 | . 4 7 7 3 1 9 Tactical Retreats 4 | . 1 1 2 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 5 | . . 2 3 . . . Max in Single Turn 2 | . . 1 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 7 | . 2 1 2 . 1 1 Terminals 6 | . 2 1 2 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 8 | . 2 1 3 . 1 1 Successful 5 | . 1 . 2 . 1 1 Failed 3 | . 1 1 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 2 1 3 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 4 | . 1 . 2 . . 1 Open Door 1 | . . . . . . 1 Emergency Access Points 2 | . 1 . 1 . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 29 | . . . . . . 29 Highest-Rated Ally 29 | . . . . . . 29 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 2809 | 63 259 623 711 865 18 270 Spaces Moved 1397 | 46 162 285 266 491 15 132 Core 11 | 8 . . . . . 3 Treads 38 | . . . 38 . . . Legs 1348 | 38 162 285 228 491 15 129 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 137 | 107 120 179 149 120 120 122 Slowest Speed 300 | 120 120 190 190 120 120 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 4 39 29 27 14 1 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 115 | . . 37 78 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 115 | . . 37 78 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2038 | 59 191 346 486 753 15 188 Wait 339 | . . 3 96 240 . . Move 1392 | 45 161 284 265 490 15 132 Hop . | . . . . . . . Pick Up 56 | 8 7 9 24 4 . 4 Fast Attach . | . . . . . . . Attach 44 | 6 . 6 19 4 . 9 Detach 2 | . . . 1 1 . . Swap 24 | . 1 10 10 2 . 1 Drop 12 | . 2 3 6 1 . . Fire 162 | . 20 31 63 7 . 41 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 6 | . . . 2 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 340 | -9/Materials | Discovered new exit (range 14) 471 | -9/Materials | Discovered new exit (range 14) 946 | -9/Materials | Entered another Materials area 946 | -8/Materials | Evolved 2 slots: Utility x2 1097 | -8/Materials | Garrison activated, responded to threat 1173 | -8/Materials | Lost 3 parts (1n2w) 1330 | -8/Materials | Lost 7 parts (1p1n3u2w) 1455 | -8/Materials | Core integrity fell below 50% 1553 | -8/Materials | Met 7R-MNS 1640 | -8/Materials | Discovered new exit (range 10) 1657 | -8/Materials | Entered Factory 1657 | -7/Factory | Evolved 2 slots: Utility x2 1658 | -7/Factory | Caught up to 7R-MNS 1901 | -7/Factory | Build established: Scavenger-Mutant 2022 | -7/Factory | Discovered new exit (range 18) 2361 | -7/Factory | Discovered new exit (range 7) 2522 | -7/Factory | Entered another Factory area 2522 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2540 | -6/Factory | Identified exit to Garrison 2540 | -6/Factory | Entered Garrison 2594 | -6/Garrison | Triggered checkpoint 2637 | -6/Garrison | Lost 4 parts (2p1u1w) 2639 | -6/Garrison | Rescued a captive Derelict 2750 | -6/Garrison | Triggered checkpoint 2781 | -6/Garrison | P-60 Hacker assimilated allied NY-P8E(b) 2791 | -6/Garrison | Triggered checkpoint 2800 | -6/Garrison | System corruption reached 10% 2810 | -6/Garrison | Self-destructed Last Messages --------------- Jacked NY-P8E(b)... >>parse_system Reading system data... Critical hit (Smash). Aluminum Leg destroyed. Particle Gun destroyed. Imp. Datajack destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+5). Aluminum Leg destroyed. System corrupted: Matter fused (-8). Minigun destroyed. Acquired Autogun. Imp. Ion Engine destroyed. Lgt. Nuclear Core destroyed. S-27 Virus destroyed. Sml. Storage Unit destroyed. Target Analyzer destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ?????????????????????????????################ #?? | | ?????????????????????????????# ^ #?? | | ?????????????????????????????# #?? | | ?????????????????????????????# ########### ####?? | | ?????????????????????????????# #?????????# #????? | | ?????????????????????????????# #?????????# #????? | | ?????????????????????????????# #?????????# #????? | | ?????????????????????????????# #?????????+ #?#### | | ???????????????????????####### #?????????# #?# | | ???????????????????????#%@= ## #?????????# ### | | ??????????????????## !##=%gb## ##????????#= [ | | ??????????????????# !%s%*[* #????????# ###### | | ?????????# !== gg #????????# ##???? | | ?????????# %" #??????### =##??? | | ?????????########## ## ## #??????# ![%#??? | | ??????????????????# ?# ## #??????###T###??? | | ??????????????????" ? ???????###????? | | ??????????????????" #?????????????? | | ??????????????????" #?????????????? | | ??????????????????" #?????????????? | | ??????????????????# ## ## ###?????????????? | | ??????????????????# ?# #? #???????????????? | | ????????????????? ?? ? #???????????????? | | ???????????????? ?? ? #???????????????? | | ???????????????#### ?? ?? #???????????????? | | ??????????????????##??##""""?? ##???????????????? | | ?????????????????????????????? T????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 30 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualAlloyScreen Manual? 0 Play Time 00:37:20 Cumulative 19.9 hours Start 2024.05.05 @ 12:15:06 End 2024.05.05 @ 12:55:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2674f10b-c927-4e22-bc85-74ef1a0af23c