Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 23:15:37 Player: SuperSwiss Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (203) 1015 Value Destroyed (6784) 6784 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1571) 1571 TOTAL SCORE: 14430 Bonus ------- High Alert Combat Kills 414 Follower Combat Kills 357 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 85/300 Energy 21/100 System Corruption 0% Temperature Critical (568) Movement Core (1450) Ox28 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Overtuned Huge Scrapsphere > --- UTILITY (8) ------ Huge Storage Unit Machine Analyzer Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- Autogun Autogun > --- INVENTORY (25) --- Scrap Suit Improved Terrain Scanner Armor Integrity Analyzer Transmission Jammer Improved System Shield Overtuned Coil Gun Plasma Cutter Chainsword Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Huge Storage Unit Machine Analyzer Seismic Detector Weapon Cycler Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Overtuned Beamcaster Overtuned Coil Gun Overtuned Coil Gun Overtuned Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Overtuned Huge Scrapsphere Scrap Suit Large Matter Pod Improved Terrain Scanner Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Transmission Jammer Improved Medium Armor Plating Improved System Shield Autogun Autogun Gauss Rifle Hypervelocity Gauss Rifle Improved Proton Missile Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Plasma Cutter Chainsword [Rating: 95] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . 2 2 2 . . . 4 2 Power . | . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . 1 1 Utility 6 | . . . 1 1 . . . 3 1 Weapon 2 | . . 1 . 1 . . . . . Parts Attached 104 | 8 9 11 20 12 5 3 6 19 11 Power 6 | 1 1 1 . 2 . . . 1 . Engine 5 | 1 1 1 . 2 . . . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 26 | 2 4 3 5 1 2 . 1 6 2 Treads 18 | 2 3 2 4 1 1 . . 4 1 Leg . | . . . . . . . . . . Wheel 8 | . 1 1 1 . 1 . 1 2 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 1 . 7 4 . 1 3 3 4 Device 6 | 1 . . 1 1 . . 2 1 . Storage 2 | 1 1 . . . . . . . . Processor 4 | . . . . 1 . . . 1 2 Hackware . | . . . . . . . . . . Protection 13 | . . . 6 2 . 1 1 1 2 Artifact . | . . . . . . . . . . Weapon 47 | 3 3 7 8 5 3 2 2 9 5 Energy Gun 3 | 2 . . . . . . . . 1 Energy Cannon 2 | . . . . . . 1 . . 1 Ballistic Gun 29 | 1 2 6 5 5 . . 2 7 1 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . 1 . 1 . 2 . . 1 1 Special Weapon 2 | . . 1 . . 1 . . . . Impact Weapon 3 | . . . 2 . . 1 . . . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 56 | . 1 2 13 5 5 . . 9 21 Power 3 | . . . 1 . . . . . 2 Propulsion 14 | . . . 4 1 3 . . 2 4 Utility 16 | . . . 5 2 1 . . 2 6 Weapon 23 | . 1 2 3 2 1 . . 5 9 Highest Loss Streak 21 | . 1 1 6 3 3 . . 2 21 To Critical Strikes . | . . . . . . . . . . Average Backups 20 | 3 12 22 23 21 22 21 22 21 21 Power . | . 1 1 1 . 1 1 1 1 . Propulsion 2 | 1 2 3 3 4 4 3 2 1 . Utility 4 | . 1 3 3 4 5 5 6 6 8 Weapon 11 | . 7 13 14 11 11 11 11 11 9 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 2 1 5 . . . 3 . 6 Power 2 | . . 1 1 . . . . . . Propulsion 5 | . 1 . 3 . . . 1 . . Utility 7 | . . . . . . . 1 . 6 Weapon 3 | . 1 . 1 . . . 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 97 90 85 89 91 80 80 Engine 7 | . 14 11 8 7 7 7 7 1 . Treads 17 | . 19 22 28 14 12 15 13 6 14 Wheel 7 | . 8 10 5 7 7 7 7 9 5 Device 12 | . 14 11 8 8 7 7 14 19 14 Storage 8 | . 14 11 9 7 7 7 7 5 5 Processor 3 | . . . . 4 7 7 6 4 5 Protection 3 | . . . 8 6 5 6 . 2 9 Ballistic Gun 25 | . 26 32 25 29 23 10 29 17 15 Peak Build Rating 95 | 7 12 17 28 45 45 45 53 86 95 Average Rating 37 | 6 9 15 20 39 41 43 45 70 90 On Entrance 32 | . 7 11 17 26 45 39 37 52 86 Naked Turns . | . . . . . . . . . . Heaviest Build 139 | 13 90 97 100 109 107 112 111 125 139 Greatest Support 98 | 40 40 46 83 28 28 28 56 98 20 Greatest Overweight (x) 9 | . 8 9 9 3 3 3 3 6 6 Average Overweight (x) 3 | . 5 8 3 3 3 3 2 2 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 25 25 Most Carried 25 | 6 19 25 25 25 25 25 25 25 25 Average Carried 21 | 3 12 22 23 23 24 22 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 19 25 24 25 22 25 25 25 9 Class Distribution -------------------- 44% | Gunner 14% | Mutant 12% | Scavenger-Tank 10% | Tank 8% | Scavenger-Scrapper 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Gunner | -5/Factory Scavenger-Scrapper | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Matter Collected 6540 | 317 461 888 1065 768 328 520 70 1742 381 Remotely . | . . . . . . . . . . Salvage Created 7778 | 204 557 1074 1632 641 517 260 . 1857 1036 Parts 413 | 23 33 60 87 34 28 8 . 94 46 Haulers Intercepted 7 | . 1 . 5 . 1 . . . . Recyclers Shooed 10 | . 1 2 . 3 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 144 | . 13 22 30 11 20 1 . 35 12 Guns 106 | . 8 22 29 11 6 . . 25 5 Cannons 1 | . . . . . . 1 . . . AOE 37 | . 5 . 1 . 14 . . 10 7 Classes Destroyed 18 | 2 6 2 1 2 2 . . . 3 Worker 9 | . 2 . 2 1 1 . . 3 . Builder 8 | . . . . 1 2 . . 2 3 Tunneler 8 | 7 . . 1 . . . . . . Hauler 7 | . 1 . 5 . 1 . . . . Recycler 11 | 1 1 2 . . . 3 . 2 2 Mechanic 1 | . . . . . . . . . 1 Operator 4 | . 2 . . 1 1 . . . . Watcher 11 | . 2 4 2 . . . . 3 . Swarmer 35 | . 5 6 7 . . . . 16 1 Cutter 3 | . . . . . . . . . 3 Grunt 58 | . 8 10 13 6 13 . . 6 2 Brawler 4 | . . 1 . . 2 . . . 1 Duelist 5 | . . . . . 2 . . . 3 Protector 2 | . . . . . 1 . . . 1 Sentry 24 | . . 5 8 3 2 1 . 5 . Hunter 3 | . . . 2 . . . . 1 . Programmer 9 | . . . . 2 . . . 7 . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 15 | 3 10 4 6 3 15 3 . 7 12 Combat Bots Only 14 | . 5 3 4 3 14 1 . 5 6 Max Kills in Single Turn 4 | 1 2 1 2 1 4 1 . 4 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 4 | . 1 . 1 . 4 . . 3 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 948 | . 55 73 235 141 81 27 . 197 139 Missed 269 | . 18 18 64 57 29 15 . 56 12 Hits 679 | . 37 55 171 84 52 12 . 141 127 Melee 25 | . . . . . . . . . 25 Projectile 654 | . 37 55 171 84 52 12 . 141 102 Critical Strikes 32 | . . 3 6 1 3 . . 6 13 Damage Taken 12229 | . 609 701 2235 911 746 93 . 2812 4122 Core 2015 | . 100 56 232 60 41 27 . 312 1187 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 133 | . . . . . . . . . 133 Regen/Repaired (Parts) 208 | . . 132 . . . . . 76 . Core Remaining (%) 75 | 100 60 86 57 . . . 81 68 . Volleys Fired 420 | 19 54 55 96 34 25 4 . 98 35 Largest 4 | 2 2 3 3 4 4 3 . 4 4 Hottest 196 | 60 60 100 69 102 108 133 . 118 196 Shots Fired 1159 | 38 103 162 282 122 71 10 . 283 88 Gun 1107 | 38 96 161 280 122 53 6 . 276 75 Cannon 8 | . . . . . . 4 . . 4 Launcher 43 | . 7 . 2 . 18 . . 7 9 Special 1 | . . 1 . . . . . . . Kinetic 1074 | 19 91 161 280 122 53 6 . 276 66 Thermal 27 | 9 . 1 . . . 4 . . 13 Explosive 39 | . 7 . 2 . 18 . . 7 5 Electromagnetic 19 | 10 5 . . . . . . . 4 Robot Hit Streak 32 | 4 13 24 16 32 11 8 . 11 13 Robot Miss Streak 7 | 7 4 4 5 3 2 1 . 5 4 Penetration Max 2 | . . . . 1 . . . 1 2 Secondary Targets 11 | . . 1 4 1 . . . 4 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 1 Shots Hit Robots 729 | 14 63 111 173 91 44 8 . 168 57 Core Hits 404 | 8 33 50 72 29 71 3 . 90 48 Critical Kills 6 | 1 . . 1 . . . . 4 . Critical Parts Destroyed 15 | . 1 . 2 2 . 1 . 4 5 Critical Strikes 22 | 1 1 . 3 2 . 1 . 8 6 Burn 1 | . . . . . . . . . 1 Destroy 20 | 1 1 . 3 2 . . . 8 5 Smash 1 | . . . . . . 1 . . . Melee Attacks 40 | . . . 9 . . 2 . 25 4 Impact 11 | . . . 9 . . 2 . . . Slashing 29 | . . . . . . . . 25 4 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . 6 . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19578 | 169 1067 1579 3403 1520 3592 223 . 4838 3187 Guns 12876 | 169 771 1579 2605 1520 618 47 . 3683 1884 Cannons 78 | . . . . . . 78 . . . Explosions 5613 | . 296 . 187 . 2974 . . 853 1303 Melee 1011 | . . . 611 . . 98 . 302 . Ramming . | . . . . . . . . . . Kinetic 12529 | 73 735 1579 2605 1520 618 47 . 3683 1669 Thermal 852 | 42 24 . . . . 78 . . 708 Explosive 4956 | . 272 . 187 . 2974 . . 848 675 Electromagnetic 230 | 54 36 . . . . . . 5 135 Impact 709 | . . . 611 . . 98 . . . Slashing 302 | . . . . . . . . 302 . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 2 . 5 2 2 2 . 7 . Average Corruption 3 | . 2 . 4 1 2 2 . 5 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 80 | . 1 . 24 10 6 4 . 35 . Message Errors 21 | . 1 . 5 3 1 1 . 10 . Matter Fused 17 | . . . 6 2 1 . . 8 . Heat Flow Errors 10 | . . . 3 2 2 . . 3 . Energy Discharges 13 | . . . 5 1 . 2 . 5 . Data Loss (minor) 10 | . . . 3 1 1 1 . 4 . Data Loss (major) 2 | . . . 2 . . . . . . Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . Weapon Failures 5 | . . . . 1 . . . 4 . Overload Shots . | . . . . . . . . . . Overflow Damage 541 | . . . 277 . 74 73 . 73 44 Projectiles . | . . . . . . . . . . Explosions 144 | . . . 5 . 74 . . 21 44 Melee 397 | . . . 272 . . 73 . 52 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 535 | . 84 . . . 98 . . 47 306 Shots 16 | . 3 . . . 3 . . 2 8 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1279 | . 18 49 292 264 488 114 . 180 1279 Average Temperature 131 | . 5 12 54 103 189 54 . 34 571 Received Heat Transfer 3022 | . 171 291 936 312 348 30 . 396 538 Effects 52 | . . . . 2 6 . . . 44 Shutdowns 6 | . . . . . 2 . . . 4 Energy Bleed 7 | . . . . . 3 . . . 4 Interference 10 | . . . . 2 . . . . 8 Matter Decay 6 | . . . . . 1 . . . 5 Short Circuit 5 | . . . . . . . . . 5 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 10 | . . . . . . . . . 10 Damage (core) 4 | . . . . . . . . . 4 Siege Activations 2 | . . . . . . . . . 2 Total Turns 41 | . . . . . . . . . 41 Longest Duration 29 | . . . . . . . . . 29 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . . 2 . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | 1 . . 2 . . 2 . . . Impact Corruptions 9 | . . . 7 . . 2 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1100 | 100 50 . . . . 150 . . 800 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Maximum Alert Level 3 | . . . 1 . 2 1 . 3 2 Low Security (%) 78 | 100 100 100 85 100 38 95 . 51 . Level 1 8 | . . . 14 . 32 4 . 17 8 Level 2 6 | . . . . . 28 . . . 91 Level 3 6 | . . . . . . . . 30 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1003 | 10 127 194 265 142 504 200 . 1003 699 Initial 486 | . . 5 65 116 31 190 . . 486 Average 168 | 1 28 77 119 72 275 131 . 370 465 Influence Increases 5496 | 40 437 694 937 367 688 37 . 1723 573 Destroy 0b10 Robot/C 3080 | . 260 440 600 220 400 20 . 920 220 Destroy 0b10 Robot/NC 325 | 40 40 30 50 15 30 15 . 70 35 Destroy Leader 698 | . 66 118 184 70 72 . . 168 20 Allied During Kill 153 | . . . . . 8 . . 145 . Successful Hack 147 | . 31 43 25 16 4 . . 28 . Disable Machine 360 | . 15 . 30 . 90 . . 90 135 Destroy Structure 463 | . 25 3 18 1 84 2 . 182 148 Partial Spotted 30 | . . . . 15 . . . 15 . Lose Combat Pursuer 240 | . . 60 30 30 . . . 105 15 Influence Decreases 4901 | 40 423 553 836 553 269 459 67 730 971 Entered New Map 1151 | . . 9 90 140 39 299 67 . 507 Time Decay 3120 | 40 413 534 616 393 150 160 . 560 254 Lost Part 520 | . 10 10 130 20 50 . . 90 210 Lost Ally 110 | . . . . . 30 . . 80 . Squads Dispatched 38 | . 3 1 6 4 5 . . 14 5 Investigation 9 | . 1 1 2 1 . . . 3 1 Extermination 7 | . . . . 2 . . . 4 1 Reinforcement 14 | . 2 . 4 . 3 . . 3 2 Assault 4 | . . . . . 2 . . 1 1 Garrison 4 | . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . 1 . 1 . . 3 1 Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Distress Signals 16 | . 1 3 7 . . . . 4 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 226 | . 25 33 52 14 23 1 . 61 17 Peak Tracking Total 12 | . 4 4 6 3 12 1 . 5 8 Tactical Retreats 11 | . . 3 2 1 . . . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Traps Triggered 10 | . 1 1 2 4 . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Machines Disabled 24 | . 1 . 2 . 6 . . 6 9 Max in Single Turn 3 | . 1 . 1 . 1 . . 2 3 Garrison Access 2 | . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Machines Accessed 52 | . 4 9 9 7 3 3 5 10 2 Terminals 34 | . 4 7 8 5 3 . . 6 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 9 | . . 1 . 1 . 3 . 3 1 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . 1 . Total Hacks 149 | . 18 27 28 17 3 4 31 19 2 Successful 95 | . 10 16 15 8 1 2 31 11 1 Failed 54 | . 8 11 13 9 2 2 . 8 1 Catastrophic 5 | . 1 1 . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 68 | . 13 14 13 10 2 . . 14 2 Terminals 98 | . 18 23 26 13 3 . . 14 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . Recycling Units 11 | . . 1 . 2 . 4 . 3 1 Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . 2 2 . . . 2 . Terminal Hacks 57 | . 7 7 6 3 1 . 31 2 . Record 32 | . 1 . . . . . 31 . . Robot Analysis 4 | . 3 1 . . . . . . . Prototype ID Bank 5 | . 1 2 2 . . . . . . Open Door 1 | . . . . . 1 . . . . Branch Access Points 3 | . . 1 1 1 . . . . . Locate Traps 3 | . . 2 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . Hauler Manifests 5 | . 1 1 . 2 . . . 1 . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 5 | . . 1 . 2 . 2 . . . Report Inventory 2 | . . 1 . . . 1 . . . Retrieve Matter 3 | . . . . 2 . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . Seal Access 2 | . . . 1 . . . . 1 . Unauthorized Hacks 29 | . 3 6 8 3 . . . 8 1 Terminals 25 | . 3 6 8 3 . . . 5 . Botnet 25 | . 3 6 8 3 . . . 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . . . 3 1 Fedlink 3 | . . . . . . . . 2 1 Scrapoids 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 41 | . 4 9 8 6 3 3 . 7 1 Full Trace Events 5 | . 1 1 2 1 . . . . . Feedback Events 2 | . . . 1 1 . . . . . Corruption 2 | . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 16 | . . 16 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Total Allies 7 | . . . . . 2 . . 5 . Largest Group 5 | . . . . . 2 . . 5 . Highest-Rated Group 241 | . . . . . 62 . . 241 . Highest-Rated Ally 50 | . . . . . 31 . . 50 . Total Orders . | . . . . . . . . . . Ally Attacks 94 | . . . . . 18 . . 76 . Total Damage 1665 | . . . . . 253 . . 1412 . Kills 16 | . . . . . 1 . . 15 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Active Infowar (turns) 8584 | 202 1406 1779 2057 339 . . 130 2149 522 Seismic 7788 | 202 1406 1779 2057 339 . . 130 1354 521 Machine Analysis 2658 | . . . . . . . . 2147 511 Robot Analysis Total 4 | . 3 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Turns Passed 12059 | 285 1406 1779 2194 1092 319 339 1937 2149 559 Spaces Moved 6053 | 133 582 652 756 628 138 200 1341 1291 332 Core 3 | 3 . . . . . . . . . Treads 880 | 130 182 79 423 . . . . 66 . Legs . | . . . . . . . . . . Wheels 5170 | . 400 573 333 628 138 200 1341 1225 332 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 215 145 145 145 145 115 115 100 Average Speed 162 | 157 188 218 216 145 145 145 142 132 129 Slowest Speed 480 | 160 320 400 480 145 145 145 145 240 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 7 69 80 87 14 31 37 91 29 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . 2 1 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . . Spaces Dug 26 | . . 1 . . . . . 18 7 Terrain Destroyed 337 | . 32 1 12 . 122 2 . 78 90 Melee 22 | . . . . . . . . 18 4 Projectile 54 | . . 1 . . 1 2 . 20 30 AOE 260 | . 32 . 12 . 121 . . 39 56 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Total 7453 | 166 785 880 1088 754 205 232 1375 1543 425 Wait 586 | . 106 134 165 66 20 11 . 58 26 Move 6044 | 132 581 651 755 627 137 199 1340 1290 332 Hop . | . . . . . . . . . . Pick Up 84 | 6 18 14 15 6 2 1 8 13 1 Fast Attach 33 | 7 3 1 6 6 1 3 1 4 1 Attach 58 | . 1 6 12 5 3 . 6 10 15 Detach 7 | . . 1 . . . 2 3 . 1 Swap 98 | 2 14 11 19 4 6 5 2 27 8 Drop 60 | . 8 7 11 6 2 2 12 10 2 Fire 420 | 19 54 55 96 34 25 4 . 98 35 Melee 40 | . . . 9 . . 2 . 25 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire 3 | . . . . . . . 3 . . Trap . | . . . . . . . . . . Miscellaneous 12 | . . . . . 9 3 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 286 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 16) 1497 | -10/Materials | Discovered new exit (range 3) 1551 | -10/Materials | Discovered new exit (range 11) 1692 | -10/Materials | Entered another Materials area 1692 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1991 | -9/Materials | Build established: Gunner 2307 | -9/Materials | Discovered new exit (range 7) 2354 | -9/Materials | Identified exit to Mines 2602 | -9/Materials | Discovered new exit (range 16) 2651 | -9/Materials | Repaired Imp. Treads 3186 | -9/Materials | Discovered new exit (range 12) 3202 | -9/Materials | Build established: Scavenger-Gunner 3471 | -9/Materials | Entered another Materials area 3471 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3780 | -8/Materials | Build established: Scavenger-Tank 4496 | -8/Materials | Lost 6 parts (2n2u2w) 4955 | -8/Materials | Discovered new exit (range 16) 5635 | -8/Materials | Build established: Tank 5636 | -8/Materials | Discovered new exit (range 8) 5665 | -8/Materials | Entered Factory 5665 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6010 | -7/Factory | Garrison activated, responded to threat 6035 | -7/Factory | Lost 3 parts (2u1w) 6273 | -7/Factory | Discovered new exit (range 8) 6408 | -7/Factory | Build established: Gunner 6592 | -7/Factory | Identified exit to Storage 6592 | -7/Factory | Identified exit to Lower Caves 6757 | -7/Factory | Entered Storage 6779 | -7/Storage | Met a pair of Derelict thieves 6910 | -7/Storage | Destroyed 14 combat bots 7019 | -7/Storage | Lost 3 parts (1n1u1w) 7070 | -7/Storage | Discovered new exit (range 3) 7076 | -7/Storage | Entered Recycling 7077 | -7/Recycling | Met a Zionite searching for Scraptown 7375 | -7/Recycling | Scanned before Scraplab entrance 7398 | -7/Recycling | Entered Scraplab 7412 | -7/Recycling | Discovered new exit (range 2) 7415 | -7/Recycling | Entered Scraptown 7415 | -7/Scraptown | System corruption cleaned by C-Scrubber 7628 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7632 | -7/Scraptown | Visited Comm Corps 7703 | -7/Scraptown | Visited Red Mages 7765 | -7/Scraptown | Visited TADAMA 7790 | -7/Scraptown | Visited Cyclists 8206 | -7/Scraptown | Discovered new exit (range 5) 8313 | -7/Scraptown | Visited Fellowship of the Rings 8322 | -7/Scraptown | Visited Assassins FH 8342 | -7/Scraptown | Visited Awakened 8366 | -7/Scraptown | Visited UFD Registry 8371 | -7/Scraptown | Registered with UFD as "Metaglider" 8440 | -7/Scraptown | Entered Cyclist Reading Room 8445 | -7/Scraptown | Learned location of Zion (-6) 8570 | -7/Scraptown | Visited LU-1G1's Boring Crew 8641 | -7/Scraptown | Visited A0-MCA Data Center 8650 | -7/Scraptown | Given a B+ rating by A0-MCA 8863 | -7/Scraptown | Visited Chapter 10 8920 | -7/Scraptown | Visited Infowarlord's Domain 8949 | -7/Scraptown | Visited Junk Repository 9000 | -7/Scraptown | Visited Scrap Suit Storage 9026 | -7/Scraptown | Visited Junk Repository 9075 | -7/Scraptown | Visited Curators Association 9221 | -7/Scraptown | Found Scrap Suit 9225 | -7/Scraptown | Found Scrap Suit 9272 | -7/Scraptown | Met Optimus 9272 | -7/Scraptown | Accepted into 0bPrime 9310 | -7/Scraptown | Visited Research Penetration Think Tank 9347 | -7/Scraptown | Discovered new exit (range 5) 9352 | -7/Scraptown | Entered Factory 9352 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9515 | -5/Factory | Loaded intel: 8 recycling unit locations 10775 | -5/Factory | Garrison activated, responded to threat 10822 | -5/Factory | Scrapoids reinforcements arrived? 10945 | -5/Factory | Lost 3 allies 10959 | -5/Factory | P-70 Sage assimilated allied 05F05-D 11023 | -5/Factory | Learned location of Protoforge (-2) 11328 | -5/Factory | Discovered new exit (range 11) 11411 | -5/Factory | Build established: Scavenger-Scrapper 11452 | -5/Factory | First assault squad dispatched 11501 | -5/Factory | Entered another Factory area 11501 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11751 | -4/Factory | First assault squad dispatched 11763 | -4/Factory | Spotted B-86 Titan 11810 | -4/Factory | Loaded intel: 8 recycling unit locations 11997 | -4/Factory | Spotted B-86 Titan 12012 | -4/Factory | Destroyed B-86 Titan 12040 | -4/Factory | Core integrity fell below 50% 12058 | -4/Factory | Core integrity fell below 20% 12061 | -4/Factory | Core destroyed Last Messages --------------- 12053_ Hyp. Gauss Rifle destroyed. 12054_ Overheating: Broken Target Analyzer damaged (-4). 12054_ Overheating: Imp. Target Analyzer damaged (-20). 12054_ Ovr. Huge Scrapsphere repairs itself (+8). 12054_ Acquired 18 matter. 12055_ Overheating: Machine Analyzer damaged (-9). 12055_ K-01 Serf collects debris. 12055_ Ovr. Huge Scrapsphere repairs itself (+12). 12055_ Acquired 27 matter. 12056_ Ovr. Huge Scrapsphere broken. 12056_ Overheating: Short circuit. 12056_ R-10 Processor collects Lgt. Antimatter Reactor. 12057_ Overheating: Imp. Target Analyzer damaged (-5). 12057_ Overheating: Machine Analyzer damaged (-3). 12057_ Overheating: Autogun damaged (-65). 12058_ Overheating: System interference. 12058_ Autogun temporarily disabled. 12058_ Imp. Target Analyzer temporarily disabled. 12058_ K-01 Serf collects debris. 12061_ Overheating: Core damaged (-230). 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""" !! ?? # | | ?????????????????? ? ###% ###### | | ?????????????????? ???? #?######+ | | ???????????????????????? #?# | | ????????????????????????? ### #?# | | ?????????????????????????#??# #?# | | ????????????????????????????# """ " #?# | | ?????????????????????"""????# """ "" #?# """" | | ?????????????????????"""????# """ T" #?# """" | | ?????????????????????"""??????? "" "?# """" | | ??????????????????????????????? """ "" "?# """" | | ?????????????????????????????? """ "####?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 14% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed SigixSalvagingBox Manual? 0 Play Time 02:12:18 Cumulative 87.8 hours Start 2025.06.12 @ 16:11:38 End 2025.06.12 @ 23:15:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 81 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1193760b-518d-43e9-a6fc-488bfea58254