Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 10:04:28 Player: Cod_fish Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (74) 370 Value Destroyed (1643) 1643 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 3137 Bonus ------- High Alert Combat Kills 184 Cogmind --------- Core Integrity 0/400 Matter 131/300 Energy 155/265 System Corruption 0% Temperature Critical (829) Movement Core (1000) Ox19 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Cryofiber Web High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Cryofiber Web Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Shock Rifle Improved Medium Laser Improved Medium Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Cryofiber Web Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Shock Rifle Improved Medium Laser Improved Medium Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Cryofiber Web Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 33 | 6 4 23 Power 6 | 1 . 5 Engine 6 | 1 . 5 Core . | . . . Reactor . | . . . Propulsion 8 | 2 . 6 Treads 8 | 2 . 6 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 11 | 1 3 7 Device 3 | . . 3 Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection 5 | . 2 3 Artifact . | . . . Weapon 8 | 2 1 5 Energy Gun 4 | . . 4 Energy Cannon 1 | . . 1 Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 10 | . 1 9 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 4 | . 1 3 Weapon 2 | . . 2 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Slot Usage (%) 93 | . 95 91 Engine 12 | . 14 10 Treads 29 | . 28 30 Device 4 | . . 8 Storage 12 | . 14 11 Protection 9 | . 10 8 Energy Gun 7 | . . 13 Energy Cannon 3 | . . 6 Ballistic Gun 13 | . 27 2 Naked Turns . | . . . Heaviest Build 58 | 14 32 58 Greatest Support 60 | 40 40 60 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 15 20 Average Capacity 16 | 7 14 19 Most Carried 20 | 2 15 20 Average Carried 13 | 1 8 18 Final Capacity 20 | 8 15 20 Final Carried 20 | 2 15 20 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 876 | 266 370 240 Remotely . | . . . Salvage Created 2371 | 78 767 1526 Parts 154 | 3 47 104 Haulers Intercepted 6 | . 2 4 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 53 | . 15 38 Melee 1 | . . 1 Guns 33 | . 15 18 Cannons 11 | . . 11 AOE 6 | . . 6 Classes Destroyed 9 | 1 6 2 Worker 1 | . 1 . Tunneler 1 | . . 1 Hauler 6 | . 2 4 Recycler 2 | 1 1 . Operator 3 | . 2 1 Watcher 8 | . 3 5 Swarmer 22 | . 6 16 Grunt 23 | . 9 14 Sentry 8 | . . 8 Best Kill Streak 9 | 1 9 6 Combat Bots Only 6 | . 6 6 Max Kills in Single Turn 3 | 1 1 3 Gunslinging . | . . . Exploded 3 | . . 3 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2439 | . 401 2038 Core 536 | . 74 462 Absorbed by Shields . | . . . Regen/Repaired (Parts) 97 | . 97 . Core Remaining (%) 85 | 100 70 . Volleys Fired 181 | 1 57 123 Largest 2 | 2 2 2 Hottest 124 | 40 40 124 Shots Fired 343 | 2 114 227 Gun 269 | 2 114 153 Cannon 74 | . . 74 Launcher . | . . . Special . | . . . Kinetic 126 | 2 114 10 Thermal 141 | . . 141 Explosive . | . . . Electromagnetic 76 | . . 76 Robot Hit Streak 15 | 2 14 15 Robot Miss Streak 5 | . 5 5 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 201 | 2 76 123 Core Hits 91 | 2 35 54 Critical Kills 3 | . 2 1 Critical Parts Destroyed 1 | . 1 . Critical Strikes 7 | . 3 4 Burn 2 | . . 2 Meltdown 1 | . . 1 Destroy 3 | . 3 . Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4042 | 26 1039 2977 Guns 2795 | 26 1028 1741 Cannons 666 | . . 666 Explosions 554 | . . 554 Melee . | . . . Ramming 27 | . 11 16 Kinetic 1126 | 26 1028 72 Thermal 1808 | . . 1808 Explosive . | . . . Electromagnetic 1081 | . . 1081 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 13 | . . 13 Projectiles . | . . . Explosions 13 | . . 13 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 57 | . . 57 Shots 3 | . . 3 Rammed 4 | . 3 1 Targets Rammed 6 | . 4 2 Kicked . | . . . Crushed 2 | . 1 1 Highest Temperature 829 | . 8 829 Average Temperature 218 | . 2 231 Received Heat Transfer 555 | . 153 402 Effects 43 | . . 43 Shutdowns 7 | . . 7 Energy Bleed 4 | . . 4 Interference 6 | . . 6 Matter Decay 4 | . . 4 Short Circuit 1 | . . 1 Damage (minor) 8 | . . 8 Damage (major) 9 | . . 9 Damage (core) 4 | . . 4 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 6 | . . 6 Impact Corruptions . | . . . Robots Melted 2 | . . 2 Combat Hostiles 2 | . . 2 Parts Melted 13 | . . 13 Heat Transferred 3440 | . . 3440 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 8 | . . 8 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 773 | 5 242 773 Initial 51 | . 3 51 Average 291 | 1 104 463 Maximum Alert Level 3 | . 1 3 Low Security (%) 50 | 100 74 27 Level 1 16 | . 25 9 Level 2 26 | . . 51 Level 3 6 | . . 11 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 8 | . 4 4 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement 5 | . 2 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 80 | . 26 54 Peak Tracking Total 5 | . 5 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 6 | . 1 5 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 11 | . 6 5 Terminals 9 | . 5 4 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 34 | . 15 19 Successful 23 | . 11 12 Failed 10 | . 3 7 Catastrophic 2 | . . 2 Database Lockouts 1 | . 1 . Manual 20 | . 10 10 Terminals 28 | . 13 15 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 10 | . 5 5 Record 1 | . . 1 Robot Analysis 3 | . 2 1 Terminal Index 2 | . 1 1 Patrol Status 1 | . 1 . Hauler Manifests 1 | . 1 . Registered Components 1 | . . 1 Registered Prototypes 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 4 3 Terminals 7 | . 4 3 Botnet 5 | . 2 3 Disrupt 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used 1 | . . 1 Hacking Detections 8 | . 4 4 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 3 | . 2 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 3934 | 97 1765 2072 Spaces Moved 1926 | 52 900 974 Core 1 | 1 . . Treads 1925 | 51 900 974 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 160 | 157 160 161 Slowest Speed 320 | 160 160 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 55 | 4 97 66 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 29 | . . 29 Melee . | . . . Projectile . | . . . AOE 29 | . . 29 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2424 | 62 1110 1252 Wait 235 | 2 127 106 Move 1924 | 51 899 974 Hop . | . . . Pick Up 27 | 2 15 10 Fast Attach 18 | 6 4 8 Attach 5 | . . 5 Detach 2 | . 1 1 Swap 10 | . . 10 Drop 16 | . 3 13 Fire 181 | 1 57 123 Melee . | . . . Ram . | . . . Kick . | . . . Crush 6 | . 4 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat] / [*Min x2] / [*Sto x2]) History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 471 | -10/Materials | Central database locked down 757 | -10/Materials | Discovered new exit (range 7) 994 | -10/Materials | Discovered new exit (range 15) 1516 | -10/Materials | Repaired Assault Rifle 1637 | -10/Materials | Discovered new exit (range 8) 1733 | -10/Materials | Discovered new exit (range 15) 1863 | -10/Materials | Entered another Materials area 1863 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2152 | -9/Materials | Discovered new exit (range 8) 2357 | -9/Materials | Discovered new exit (range 14) 2504 | -9/Materials | Discovered new exit (range 12) 2631 | -9/Materials | Discovered new exit (range 15) 2698 | -9/Materials | Lost 4 parts (1p1u2w) 3092 | -9/Materials | Build established: Scavenger-Mutant 3400 | -9/Materials | Build established: Mutant 3746 | -9/Materials | Discovered new exit (range 7) 3769 | -9/Materials | Build established: Scavenger-Mutant 3875 | -9/Materials | Core integrity fell below 50% 3921 | -9/Materials | Core integrity fell below 20% 3936 | -9/Materials | Core destroyed Last Messages --------------- 03917_ Overheating: Matter decay (-55). 03918_ Overheating: Imp. Medium Laser damaged (-11). 03919_ Overheating: Imp. Medium Laser damaged (-9). 03920_ Power failure, Imp. Ion Engine shutdown. 03920_ Overheating: Matter decay (-19). 03921_ Overheating: Core damaged (-80). 03925_ Lgt. Treads broken. 03925_ Overheating: Short circuit. 03927_ Overheating: Core damaged (-48). 03928_ Overheating: Energy bleed (-56). 03929_ Power failure, Imp. Ion Engine shutdown. 03929_ Overheating: Hcp. Storage Unit damaged (-313). 03931_ Overheating: System interference. 03931_ Adv. Beam Cannon temporarily disabled. 03932_ Overheating: Hcp. Storage Unit damaged (-100). 03932_ Overheating: Cryofiber Web damaged (-2). 03932_ Overheating: Imp. Ion Engine damaged (-5). 03934_ Overheating: Energy bleed (-31). 03935_ Overheating: Matter decay (-28). 03936_ Overheating: Core damaged (-80). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????"????????????? | | ?????????????????????? ????????????? | | ????????????????????? ????????????? | | ????????????????????? ????????????? | | ????????????????????? ????????????? | | ????????????????????? ????????????? | | ???????????????????? ????????????? | | ????????????????????# #???????????? | | ???????????????????# #???????????? | | ??????????????????# #???????????? | | ## ??????? ?????????# ############? | | ?????????" ???????# ##@ = #? | | ?????????" ?????# ## #? | | ????????"" = ##### ## |]] #? | | ????????" !%[ # |]] #? | | ##????? = % =+% |]] #? | | #????? % #% #? | | #????? ####/####### # #? | | #????????????????????# # #? | | #######??????????????# ###########? | | # #??????????????# # #??? | | # #??????????????# # """ !#??? | | # # ???????????# + "Y #??? | | # # ???????????# # """ #??? | | ## # ???????????# # #??? | | # # #??????????# #?#######??? | | + # #????????###+####???????? | | # # #????????# #???????? | | +# # #######??# """ #???????? | | # # # #??# """ #???????? | | # # # """ #??# """ #???????? | | # # # """ #??# #???????? | | #+##### # """ #??# #???????? | | # #???# # ######+####???????? | | # #???# # # #????????? | | # #???# # "" # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaBombSegregator Manual? 0 Play Time 00:28:24 Cumulative 39.5 hours Start 2022.05.27 @ 09:36:30 End 2022.05.27 @ 10:04:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 35 Adventurer 33 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd2bb8e5-56e2-4ffb-85b3-7f4a70c6d414