Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 21:46:40

Player: GregoriusTechneticies

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (41)      205
Value Destroyed (946)      946
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 5831

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     1/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (12) -----
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Wheel
  Experimental Sensor Array
               Hacking Drone Bay (1/1)
               Remote Datajack

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
      Improved Medium Treads
>              --- UTILITY ----------
  Experimental Sensor Array
     Makeshift Terrain Scan Processor
               Core Analyzer
>              --- WEAPON -----------
               Remote Datajack
               RU-N14's Throwing Claymores
>              --- INVENTORY --------
         Small Storage Unit
               Hacking Drone Bay
               RU-N14's Throwing Claymores
     Makeshift Axe
[Rating: 35]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Makeshift Terrain Scan Processor
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Datajack

 Build                          | -11  -10  -9   -9   -7   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  
Slots Evolved              10   | .    .    2    .    .    .    6    .    2    
  Power                    .    | .    .    .    .    .    .    .    .    .    
  Propulsion               .    | .    .    .    .    .    .    .    .    .    
  Utility                  10   | .    .    2    .    .    .    6    .    2    
  Weapon                   .    | .    .    .    .    .    .    .    .    .    
Parts Attached             72   | 12   10   4    5    12   10   2    13   4    
  Power                    5    | 1    1    2    .    1    .    .    .    .    
    Engine                 5    | 1    1    2    .    1    .    .    .    .    
    Core                   .    | .    .    .    .    .    .    .    .    .    
    Reactor                .    | .    .    .    .    .    .    .    .    .    
  Propulsion               18   | 5    6    .    2    .    .    1    3    1    
    Treads                 2    | 1    .    .    .    .    .    1    .    .    
    Leg                    1    | 1    .    .    .    .    .    .    .    .    
    Wheel                  13   | 3    4    .    2    .    .    .    3    1    
    Hover                  1    | .    1    .    .    .    .    .    .    .    
    Flight                 1    | .    1    .    .    .    .    .    .    .    
  Utility                  19   | 3    .    2    1    7    1    1    2    2    
    Device                 12   | 2    .    1    .    6    1    .    .    2    
    Storage                2    | 1    .    .    .    .    .    .    1    .    
    Processor              5    | .    .    1    1    1    .    1    1    .    
    Hackware               .    | .    .    .    .    .    .    .    .    .    
    Protection             .    | .    .    .    .    .    .    .    .    .    
    Artifact               .    | .    .    .    .    .    .    .    .    .    
  Weapon                   30   | 3    3    .    2    4    9    .    8    1    
    Energy Gun             1    | 1    .    .    .    .    .    .    .    .    
    Energy Cannon          .    | .    .    .    .    .    .    .    .    .    
    Ballistic Gun          5    | 2    .    .    .    .    .    .    3    .    
    Ballistic Cannon       9    | .    3    .    2    2    2    .    .    .    
    Launcher               .    | .    .    .    .    .    .    .    .    .    
    Special Weapon         11   | .    .    .    .    1    6    .    4    .    
    Impact Weapon          .    | .    .    .    .    .    .    .    .    .    
    Slashing Weapon        3    | .    .    .    .    .    1    .    1    1    
    Piercing Weapon        .    | .    .    .    .    .    .    .    .    .    
    Special Melee Weapon   1    | .    .    .    .    1    .    .    .    .    
  Unidentified Prototypes  4    | .    .    .    .    4    .    .    .    .    
Parts Lost                 13   | .    .    1    .    .    7    .    4    1    
  Power                    1    | .    .    .    .    .    1    .    .    .    
  Propulsion               4    | .    .    1    .    .    2    .    1    .    
  Utility                  4    | .    .    .    .    .    2    .    2    .    
  Weapon                   4    | .    .    .    .    .    2    .    1    1    
  Highest Loss Streak      7    | .    .    1    .    .    7    .    4    1    
  To Critical Strikes      .    | .    .    .    .    .    .    .    .    .    
Average Slot Usage (%)     47   | .    100  78   93   100  67   29   42   .    
  Engine                   5    | .    14   11   11   11   5    .    .    .    
  Wheel                    10   | .    27   18   16   22   11   .    9    .    
  Device                   7    | .    14   13   11   12   16   6    4    .    
  Storage                  5    | .    14   11   11   11   6    .    4    .    
  Processor                7    | .    .    2    22   20   11   11   16   .    
  Ballistic Cannon         10   | .    26   22   22   21   11   .    .    .    
Naked Turns                2023 | .    .    .    .    .    .    .    4    2019 
Heaviest Build             20   | 12   15   20   19   19   18   9    14   5    
  Greatest Support         30   | 20   20   20   20   20   20   30   30   10   
  Greatest Overweight (x)  4    | .    4    1    1    .    4    2    4    .    
  Average Overweight (x)   .    | .    .    .    .    .    .    .    .    .    
Largest Inventory Capacity 8    | 8    8    8    8    8    8    5    8    5    
  Average Capacity         6    | 6    8    8    8    8    6    5    7    5    
  Most Carried             8    | 8    8    8    8    8    8    5    7    4    
  Average Carried          5    | 3    7    7    7    7    6    5    5    3    
  Final Capacity           8    | 8    8    8    8    8    5    5    5    5    
  Final Carried            8    | 8    8    8    8    8    5    5    5    4    

 Class Distribution 
--------------------
 70% | Mutant
 19% | Scavenger-Skirmisher
  9% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -7/Zion
               Mutant | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -6/DSF
               Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Matter Collected           1573 | 407 282 613 82  80  109 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1066 | 210 267 276 119 .   91  .   103 .   
  Parts                    79   | 18  13  26  3   .   9   .   10  .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   10  .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Combat Hostiles Destroyed  19   | .   3   8   .   .   6   .   2   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
  Cannons                  13   | .   3   8   .   .   1   .   1   .   
  AOE                      5    | .   .   .   .   .   4   .   1   .   
Classes Destroyed          12   | 3   4   3   .   .   1   .   1   .   
  Worker                   3    | 2   1   .   .   .   .   .   .   .   
  Builder                  2    | .   .   2   .   .   .   .   .   .   
  Tunneler                 8    | 4   1   1   2   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 4    | 1   2   .   1   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   
  Swarmer                  5    | .   3   .   .   .   2   .   .   .   
  Grunt                    9    | .   .   6   .   .   3   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | 3   5   3   3   .   4   .   1   .   
  Combat Bots Only         4    | .   3   3   .   .   4   .   1   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  
Hostile Shots Fired        190  | .    9    38   .    .    91   .    52   .    
  Missed                   61   | .    2    16   .    .    31   .    12   .    
Damage Taken               3293 | .    60   287  .    .    1041 .    827  1078 
  Core                     1919 | .    30   52   .    .    339  .    489  1009 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         58   | 100  88   .    .    .    2    .    42   .    
Volleys Fired              111  | 34   24   34   4    .    10   .    5    .    
  Largest                  2    | 2    2    2    2    .    2    .    1    .    
  Hottest                  70   | 60   70   70   70   .    70   .    28   .    
Shots Fired                200  | 55   48   68   8    .    16   .    5    .    
  Gun                      59   | 55   2    .    .    .    .    .    2    .    
  Cannon                   128  | .    46   68   8    .    6    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  13   | .    .    .    .    .    10   .    3    .    
  Kinetic                  178  | 47   47   68   8    .    6    .    2    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                12   | .    .    .    .    .    10   .    2    .    
  Electromagnetic          9    | 8    1    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | 6    3    5    2    .    7    .    4    .    
  Robot Miss Streak        8    | 4    3    5    2    .    8    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           105  | 29   21   37   3    3    9    .    3    .    
  Core Hits                55   | 13   10   15   3    .    12   .    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    .    1    .    1    .    
    Blast                  1    | .    1    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    1    .    1    .    
Melee Attacks              31   | .    .    .    .    3    3    .    11   14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 28   | .    .    .    .    .    3    .    11   14   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3348 | 256  361  687  58   .    1774 .    212  .    
  Guns                     277  | 256  .    .    .    .    .    .    21   .    
  Cannons                  1158 | .    361  687  58   .    52   .    .    .    
  Explosions               1545 | .    .    .    .    .    1435 .    110  .    
  Melee                    29   | .    .    .    .    .    29   .    .    .    
  Ramming                  5    | .    .    .    .    .    .    .    5    .    
  Kinetic                  1373 | 194  361  687  58   .    52   .    21   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                1545 | .    .    .    .    .    1435 .    110  .    
  Electromagnetic          62   | 62   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 363  | .    .    .    .    .    287  .    76   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    3    
  Average Corruption       3    | .    .    .    .    .    .    .    4    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    .    .    .    .    40   
    Message Errors         12   | .    .    .    .    .    .    .    .    12   
    Matter Fused           4    | .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       8    | .    .    .    .    .    .    .    .    8    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    6    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    5    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    
    Alerts                 3    | .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            111  | .    .    .    .    .    86   .    25   .    
  Projectiles              25   | .    .    .    .    .    .    .    25   .    
  Explosions               86   | .    .    .    .    .    86   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    3    8    .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    3    8    .    .    1    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    2    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    3    .    
Targets Rammed             3    | .    .    .    .    .    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        188  | 40   63   54   6    .    39   .    .    188  
  Average Temperature      24   | 22   17   18   2    .    22   .    .    76   
  Received Heat Transfer   378  | .    .    129  .    .    204  .    45   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Peak Influence             399  | 35  188 399 170 .   .   46  134 65  
  Initial                  155  | .   22  79  155 .   .   46  35  59  
  Average                  60   | 12  123 253 161 .   .   46  87  10  
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   
  Low Security (%)         92   | 100 100 35  100 .   .   100 100 100 
  Level 1                  7    | .   .   64  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   2   .   .   .   .   2   5   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   5   
  Reinforcement            5    | .   1   2   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              43   | .   6   13  .   .   16  .   8   .   
  Peak Tracking Total      7    | .   3   3   .   .   7   .   5   5   
  Tactical Retreats        10   | .   .   .   .   .   9   .   1   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Machines Disabled          3    | .   .   2   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Machines Accessed          6    | .   3   1   .   .   .   1   .   1   
  Terminals                6    | .   3   1   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   12  5   .   .   .   1   .   1   
  Successful               7    | .   4   2   .   .   .   1   .   .   
  Failed                   12   | .   8   3   .   .   .   .   .   1   
    Catastrophic           6    | .   5   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   12  5   .   .   .   .   .   1   
  Terminals                19   | .   12  5   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   1   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   1   .   .   .   .   .   .   
  Terminals                3    | .   2   1   .   .   .   .   .   .   
    Botnet                 3    | .   2   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   1   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  
Turns Passed               5050 | 274  361  392  147  943  634  61   155  2083 
Spaces Moved               2747 | 153  313  289  143  1136 552  37   83   41   
  Core                     227  | 1    1    .    .    .    172  14   28   11   
  Treads                   74   | 46   .    .    .    .    .    23   5    .    
  Legs                     8    | 8    .    .    .    .    .    .    .    .    
  Wheels                   2434 | 98   308  289  143  1136 380  .    50   30   
  Hover                    2    | .    2    .    .    .    .    .    .    .    
  Flight                   2    | .    2    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   80   80   150  50   50   
  Average Speed            88   | 105  82   85   87   80   102  156  85   71   
  Slowest Speed            285  | 160  285  95   95   80   250  160  250  80   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       16   | .    .    .    .    .    .    .    .    16   
Exploration Rate (%)       36   | 6    41   16   28   84   74   2    71   2    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    .    
Scrap Searched             6    | .    .    .    .    2    4    .    .    .    
Spaces Dug                 22   | .    .    .    .    .    .    .    8    14   
Terrain Destroyed          173  | .    .    .    .    .    110  .    49   14   
  Melee                    22   | .    .    .    .    .    .    .    8    14   
  Projectile               3    | .    .    .    .    .    3    .    .    .    
  AOE                      148  | .    .    .    .    .    107  .    41   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  
Total                      5148 | 220  373  367  155  1169 599  39   144  2082 
  Wait                     2098 | .    3    36   1    1    23   .    14   2020 
  Move                     2738 | 152  312  288  142  1135 551  37   82   39   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  36   | 14   8    2    1    7    .    .    4    .    
  Fast Attach              36   | 8    6    1    1    3    .    2    15   .    
  Attach                   21   | 3    .    1    .    2    5    .    6    4    
  Detach                   10   | .    .    .    .    2    2    .    3    3    
  Swap                     23   | 1    4    2    4    7    5    .    .    .    
  Drop                     39   | 8    16   3    2    9    .    .    1    .    
  Fire                     111  | 34   24   34   4    .    10   .    5    .    
  Melee                    31   | .    .    .    .    3    3    .    11   14   
  Ram                      3    | .    .    .    .    .    .    .    3    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / DSF)
-6/DSF
-5/Factory

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 14)
  275 | -11/Scrapyard      | Entered Materials
  323 | -10/Materials      | Build established: Mutant
  329 | -10/Materials      | Identified exit to Materials
  384 | -10/Materials      | Discovered new exit (range 8)
  636 | -10/Materials      | Entered another Materials area
  636 | -9/Materials       | Evolved 2 slots: Utility x2
  862 | -9/Materials       | Discovered new exit (range 11)
 1028 | -9/Materials       | Entered Mines
 1029 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1034 | -9/Mines           | Met a Derelict bent on vengeance
 1061 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1067 | -9/Mines           | Found Prototype Device
 1109 | -9/Mines           | Discovered new exit (range 6)
 1175 | -9/Mines           | Entered Zion
 1327 | -7/Zion            | Given A8's code to call for help
 1329 | -7/Zion            | Build established: Scavenger-Skirmisher
 1330 | -7/Zion            | Discovered new exit (range 14)
 1480 | -7/Zion            | Given the Hacking Drone Bay
 1480 | -7/Zion            | Found Prototype Device
 1520 | -7/Zion            | Found Prototype Device
 1520 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1522 | -7/Zion            | Identified Hacking Drone Bay
 1524 | -7/Zion            | Identified Exp. Sensor Array
 1720 | -7/Zion            | Learned location of 1 exit from Factory
 1786 | -7/Zion            | Learned location of Warlord (-5)
 1800 | -7/Zion            | Learned Factory stockpile data
 2006 | -7/Zion            | Found Prototype Special Weapon
 2010 | -7/Zion            | Found Prototype Special Weapon
 2012 | -7/Zion            | Found Prototype Special Weapon
 2014 | -7/Zion            | Identified RU-N14's Throwing Claymores (x3)
 2017 | -7/Zion            | Found RU-N14's Throwing Claymores
 2118 | -7/Zion            | Entered Proximity Caves
 2266 | -6/Proximity Caves | Learned Factory trap positions
 2304 | -6/Proximity Caves | Build established: Scavenger-Mutant
 2376 | -6/Proximity Caves | Spotted B-75 Beast
 2384 | -6/Proximity Caves | Destroyed B-75 Beast
 2455 | -6/Proximity Caves | Core integrity fell below 50%
 2462 | -6/Proximity Caves | Core integrity fell below 20%
 2502 | -6/Proximity Caves | Lost 7 parts (1p2n2u2w)
 2715 | -6/Proximity Caves | Build established: Mutant
 2743 | -6/Proximity Caves | Discovered new exit (range 5)
 2752 | -6/Proximity Caves | Entered Factory
 2752 | -6/Factory         | Evolved 6 slots: Utility x6
 2753 | -6/Factory         | Identified exit to Lower Caves
 2754 | -6/Factory         | Loaded intel: 111 trap records
 2813 | -6/Factory         | Identified exit to DSF
 2813 | -6/Factory         | Entered DSF
 2840 | -6/DSF             | Additional patrols routed to DSF
 2957 | -6/DSF             | Discovered new exit (range 12)
 2958 | -6/DSF             | Core integrity fell below 50%
 2968 | -6/DSF             | Entered Factory
 2968 | -5/Factory         | Evolved 2 slots: Utility x2
 2987 | -5/Factory         | Lost 4 parts (1n2u1w)
 3015 | -5/Factory         | Crushed by falling debris
 3033 | -5/Factory         | Crushed by falling debris
 3379 | -5/Factory         | Crushed by falling debris
 3446 | -5/Factory         | Crushed by falling debris
 3591 | -5/Factory         | Crushed by falling debris
 3656 | -5/Factory         | Crushed by falling debris
 3747 | -5/Factory         | Crushed by falling debris
 3968 | -5/Factory         | Crushed by falling debris
 4071 | -5/Factory         | Crushed by falling debris
 4071 | -5/Factory         | Core integrity fell below 50%
 4462 | -5/Factory         | Crushed by falling debris
 4665 | -5/Factory         | Crushed by falling debris
 4719 | -5/Factory         | Crushed by falling debris
 4937 | -5/Factory         | Crushed by falling debris
 4937 | -5/Factory         | Core integrity fell below 20%
 4987 | -5/Factory         | Crushed by falling debris
 4993 | -5/Factory         | Crushed by falling debris
 5052 | -5/Factory         | Crushed by falling debris
 5052 | -5/Factory         | Smashed by cave-in

 Last Messages 
---------------
  report to Factory Zone 5Z.
04719_ The unstable cave ceiling collapses.
04719_ Crushed by falling debris.
04793_ System corrupted: Energy discharge (-31).
04885_ System corrupted: Matter fused (-8).
04924_ System corrupted: IFF burst signal
  emitted.
04937_ The unstable cave ceiling collapses.
04937_ Crushed by falling debris.
04940_ System corrupted: Component data lost.
04968_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 7E.
04969_ System corrupted: Heat flow error (+156).
04987_ The unstable cave ceiling collapses.
04987_ Crushed by falling debris.
04993_ The unstable cave ceiling collapses.
04993_ Crushed by falling debris.
05044_ SQ1U79QI3O3##5I><DEIXYIDVXS9M,
05052_ The unstable cave ceiling collapses.
05052_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       135
Evasion (%)                50
Core Analysis              9
Recoil Reduction           1

 Item Schematics 
-----------------
          Mak. Flight Unit | -7/Zion | Archive
             Proton Cannon | -7/Zion | Archive
  Mak. Light Armor Plating | -7/Zion | Archive
        Imp. System Shield | -7/Zion | Archive
         Hvy. Battle Rifle | -7/Zion | Archive
         Adv. Sensor Array | -7/Zion | Archive
                  Mak. Leg | -7/Zion | Archive
        Lrn. Proton Cannon | -7/Zion | Archive
      Point Defense System | -7/Zion | Archive
             Core Analyzer | -7/Zion | Archive
          Flexi-carbon Leg | -7/Zion | Archive
               Force Field | -7/Zion | Archive
                  Flak Gun | -7/Zion | Archive
 0b10 Decoder Chip [Scout] | -7/Zion | Archive
     Imp. Carbon-fiber Leg | -7/Zion | Archive

 Robot Schematics 
------------------
   G-47 Trooper | -7/Zion | Archive
  H-55 Commando | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              BeamMicroDissipator
  Manual?         0
Play Time         00:52:43
  Cumulative      54.1 hours
  Start           2024.04.25 @ 20:41:00
  End             2024.04.25 @ 21:46:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           61
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          39
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d595697-f552-46ab-acd8-09e44ad79ad0