Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.26 @ 20:52:18 Player: Luigi Panache Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (247) 1235 Value Destroyed (12668) 12668 Prototype IDs (30) 600 Alien Tech Used (3) 600 Bonus (7551) 7551 TOTAL SCORE: 31254 Bonus ------- High Alert Combat Kills 1890 Follower Combat Kills 3149 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 1000 Pursued by Intercept 500 Friendly Fire -588 Cogmind --------- Core Integrity 0/1450 Matter 106/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-density Centrium Wheel High-density Centrium Wheel Enhanced Coil Gun Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Advanced Transmission Jammer Zionite Weapon Casing Advanced Force Field > --- WEAPON ----------- Core Cannon Helical Railgun Helical Railgun > --- INVENTORY -------- Light Antimatter Reactor Advanced Heavy Siege Treads High-density Centrium Wheel High-density Centrium Wheel Advanced Heat Sink Improved Coolant Injector Compact Matter Pod Long-range Sensor Array Long-range Terrain Scanner Advanced Shield Generator Advanced Force Field High-powered Tractor Beam Gamma Rifle Gamma Rifle Improved Matter Neutralizer Improved Matter Neutralizer Enhanced Coil Gun Railgun Hypervelocity Railgun Helical Railgun Gamma Bomb Array Micro-nuke Launcher [Rating: 179] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion High-density Centrium Wheel Treads Light Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Makeshift Armor Plating Artifact Stasis Generator Weapon Helical Railgun Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Helical Railgun Ballistic Cannon Heavy Hardcell Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Slots Evolved 16 | . . 2 . 2 2 . . . . . . 2 2 . . . . 2 2 . 2 . . Power 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . Utility 10 | . . 1 . . 2 . . . . . . 1 2 . . . . 2 2 . . . . Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . Parts Attached 359 | 7 6 5 1 21 28 . 11 10 4 13 7 5 5 3 1 7 9 10 41 60 67 17 21 Power 44 | 1 1 1 . 6 5 . 1 2 . 1 . 1 . . . 1 1 1 3 4 6 3 6 Engine 16 | 1 1 1 . 4 5 . 1 2 . 1 . . . . . . . . . . . . . Core 9 | . . . . 2 . . . . . . . 1 . . . 1 . 1 3 1 . . . Reactor 19 | . . . . . . . . . . . . . . . . . 1 . . 3 6 3 6 Propulsion 50 | 2 2 1 . 7 8 . 1 2 . 1 2 2 . . 1 1 . 4 8 3 3 1 1 Treads 21 | . . . . . . . 1 1 . . 2 2 . . 1 1 . 4 4 3 1 . 1 Leg 22 | 2 2 1 . 7 8 . . 1 . 1 . . . . . . . . . . . . . Wheel 7 | . . . . . . . . . . . . . . . . . . . 4 . 2 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 135 | 2 2 1 . . 11 . 2 2 . 6 1 2 5 1 . 3 3 3 15 25 36 10 5 Device 92 | 1 1 1 . . 7 . 1 1 . 3 1 2 1 . . 1 1 2 10 21 25 8 5 Storage 12 | . 1 . . . 1 . 1 . . . . . 1 1 . . 1 1 1 1 2 1 . Processor 7 | 1 . . . . 1 . . . . . . . 2 . . . . . 2 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 23 | . . . . . 2 . . 1 . 3 . . 1 . . 2 1 . 2 2 9 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 130 | 2 1 2 1 8 4 . 7 4 4 5 4 . . 2 . 2 5 2 15 28 22 3 9 Energy Gun 40 | 2 . . . 2 2 . 4 1 2 2 1 . . . . . 2 1 6 11 3 . 1 Energy Cannon 19 | . . . . . . . . . 1 . 3 . . 1 . 1 2 . 1 5 2 1 2 Ballistic Gun 53 | . 1 1 . 5 2 . 1 2 . . . . . . . . . 1 6 11 16 2 5 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 16 | . . 1 . 1 . . 2 1 1 3 . . . 1 . 1 1 . 1 1 1 . 1 Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . 2 2 . . . . 4 . . . . . . . . 5 3 6 2 2 Parts Lost 42 | . 2 . 1 6 3 1 . . 1 . 1 . . 1 . 2 5 . 1 . 2 3 13 Power 12 | . . . . 3 . 1 . . . . . . . . . 1 1 . . . 1 1 4 Propulsion 5 | . . . . 2 . . . . 1 . . . . . . . 1 . . . . . 1 Utility 8 | . . . . . 1 . . . . . . . . . . . 1 . . . 1 2 3 Weapon 17 | . 2 . 1 1 2 . . . . . 1 . . 1 . 1 2 . 1 . . . 5 Highest Loss Streak 4 | . 1 . 1 2 2 1 . . 1 . 1 . . 1 . 2 3 . 1 . 1 1 4 Average Slot Usage (%) 95 | . 99 87 94 93 98 95 98 100 100 99 99 98 100 99 95 91 92 94 98 92 92 92 68 Engine 7 | . 14 11 11 11 14 10 14 15 15 15 15 8 5 5 5 3 . . . . . . . Core 1 | . . . . 4 . . . . . . . 4 5 5 5 5 5 5 4 3 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 4 5 3 4 12 12 9 Treads 7 | . . . . . . . 1 7 15 7 13 24 23 23 18 17 15 17 11 4 3 4 4 Leg 9 | . 28 23 33 25 23 23 21 14 7 14 8 . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . . . . 6 9 7 7 3 Device 19 | . 14 20 22 18 24 15 17 23 23 23 23 26 23 21 17 15 11 14 18 18 16 17 19 Storage 10 | . 8 11 11 9 7 7 7 7 7 7 7 6 5 6 11 11 12 20 15 14 14 17 14 Processor 6 | . 5 . . . 1 7 4 . . . . . 8 11 11 11 11 10 12 11 13 13 4 Protection 5 | . . . . . 2 7 7 7 7 6 7 6 7 5 5 6 8 5 8 8 4 3 . Energy Gun 7 | . 24 . . 1 8 7 17 10 12 12 8 6 5 5 5 5 6 9 3 2 . . . Energy Cannon 2 | . . . . . . . . . . . 7 13 11 6 5 5 8 5 3 1 . 1 3 Ballistic Gun 6 | . 3 11 11 16 12 15 1 2 . . . . . . . . . . 5 9 16 12 5 Launcher 2 | . . 9 . 3 . . 2 8 8 9 6 . . 3 5 3 . . . . . . . Naked Turns 50 | . . . . . . . . . . . . . . . . . . . . . . . 50 Heaviest Build 205 | 9 14 16 13 29 41 38 42 59 59 55 56 63 92 118 118 126 138 142 157 177 205 182 173 Greatest Support 155 | 20 20 30 30 35 55 55 55 40 40 40 78 98 98 98 120 120 120 94 94 80 80 40 155 Greatest Overweight (x) 9 | . . . . 2 . . 1 2 2 2 1 . . 1 1 1 1 1 7 5 8 9 4 Average Overweight (x) 1 | . . . . . . . . 1 1 1 . . . . . . . 1 2 2 3 4 1 Largest Inventory Capacity 24 | 4 6 6 6 6 6 6 8 8 8 8 8 8 12 20 20 20 24 24 24 24 24 24 24 Average Capacity 14 | 4 5 6 6 6 6 6 7 8 8 8 8 8 10 14 20 20 21 24 24 24 24 24 21 Most Carried 24 | 4 6 6 6 6 6 6 8 8 8 8 8 8 12 17 20 20 20 24 24 24 24 24 24 Average Carried 13 | 3 4 5 6 5 5 6 6 7 7 7 7 7 9 12 19 19 18 19 23 23 23 23 18 Final Capacity 24 | 4 6 6 6 6 6 6 8 8 8 8 8 8 12 20 20 20 24 24 24 24 24 24 4 Final Carried 24 | 4 6 6 6 6 6 6 8 8 8 8 8 8 12 17 20 20 16 24 24 24 24 23 3 Class Distribution -------------------- 29% | Scavenger-Mutant 20% | Scavenger-Tank 12% | Mutant 11% | Scavenger-Skirmisher 6% | Hauler-Skirmisher 4% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Waste Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Armory Generator-Gunner | -2/Research Generator-Gunner | -2/Quarantine Scavenger-Mutant | -2/Section 7 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Matter Collected 8228 | 267 113 158 14 422 474 92 110 226 186 99 230 30 60 178 75 83 240 103 399 1569 2100 402 598 Remotely 907 | . . . . . . . . . . . . . . . . . . . . . 512 205 190 Salvage Created 12121 | 141 443 315 13 713 904 . 514 533 203 . 86 . 78 244 117 32 312 534 279 2183 2638 490 1349 Parts 571 | 9 30 27 8 39 58 . 18 25 11 . 1 . 2 5 9 . 5 24 6 105 127 14 48 Haulers Intercepted 7 | . . . . 1 2 . 1 . . . . . . . . . . . 1 . 2 . . Recyclers Shooed 6 | 1 1 . . . 1 . . . . . . . . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 120 | . . . . . . . . 9 7 . 20 . . 5 7 69 3 . . . . . . Prevented 27 | . . . . . . . . 7 1 1 8 . . . . 8 2 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Combat Hostiles Destroyed 199 | . 9 7 4 14 13 . 7 11 14 . 3 . 1 7 11 . 9 6 2 26 27 5 23 Guns 117 | . 9 7 . 14 12 . 1 4 3 . . . . . 1 . 3 4 . 22 27 4 6 Cannons 15 | . . . . . . . . . . . 1 . 1 1 1 . 2 2 . 1 . 1 5 AOE 61 | . . . 4 . 1 . 6 6 11 . 2 . . 6 9 . 4 . . . . . 12 Classes Destroyed 20 | 2 4 2 . 3 1 . 4 1 . . . . . . . . . . . 2 . . 1 Worker 5 | . . . . 1 1 . . . . . . . . . . . . . . . 2 . 1 Builder 5 | . 3 . 1 1 . . . . . . . . . . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . . 1 2 . 1 . . . . . . . . . . . 1 . 2 . . Recycler 10 | 1 . 1 . . 2 . . . . . . . . . . . . 1 . . 3 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 Watcher 10 | . 2 . . . 2 . . . . . . . . . . . . . . 3 1 . 2 Swarmer 40 | . 3 3 4 . 3 . . 2 10 . . . . . 10 . 1 . . . 4 . . Grunt 64 | . 6 1 . 10 2 . 4 3 3 . 1 . . 7 . . 4 2 1 7 4 3 6 Brawler 4 | . . . . . . . 1 1 . . . . . . . . 1 1 . . . . . Duelist 3 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 21 | . . 3 . 3 4 . . . . . 1 . 1 . . . 1 . 1 3 2 . 2 Specialist 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Hunter 27 | . . . . 1 1 . . 1 . . . . . . . . 2 2 . 3 6 . 11 Programmer 30 | . . . . . 3 . . . . . . . . . 1 . . 1 . 10 11 2 2 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Surgeon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Fireman 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Best Kill Streak 16 | 2 6 5 5 5 7 . 5 5 4 . 2 . 1 4 10 1 6 4 1 4 7 3 16 Combat Bots Only 12 | . 6 5 5 4 4 . 5 5 4 . 2 . 1 4 10 . 6 3 1 4 6 3 12 Max Kills in Single Turn 4 | 1 1 1 2 2 2 . 3 2 3 . 1 . 1 2 4 1 2 1 1 2 2 1 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploded 4 | . . . 2 . 1 . 2 2 3 . 1 . . 2 4 . 2 . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Damage Taken 13895 | . 306 328 74 1074 859 121 97 423 333 . 200 31 40 329 234 275 960 505 84 1508 1685 975 3454 Core 1623 | . 56 90 . 134 96 . . 46 . . 16 . . . 26 10 135 60 . 77 96 124 657 Absorbed by Shields 3018 | . . . . . . . . . . . . . . . . . . 189 63 925 765 462 614 Reduced by Siege Mode 66 | . . . . . . . . . . . . . . . . . . . . 14 31 . 21 Core Remaining (%) 86 | 100 77 . 77 75 . . . . . . 77 100 . . . . 82 94 . 94 . . . Volleys Fired 562 | 15 38 36 3 47 42 . 9 27 11 . 8 . 2 15 9 1 32 21 8 71 71 24 72 Largest 4 | 2 2 1 1 3 3 . 3 2 3 . 3 . 3 2 3 1 3 3 3 3 4 4 3 Hottest 376 | 90 90 23 100 125 133 . 225 145 220 . 246 . 246 171 207 36 261 225 245 257 195 376 376 Shots Fired 1282 | 29 56 36 3 103 122 . 18 44 17 . 21 . 6 19 15 1 51 61 24 197 273 79 107 Gun 1064 | 29 56 36 . 96 122 . 16 32 8 . 7 . 2 4 5 . 19 41 16 172 270 77 56 Cannon 137 | . . . . . . . . . 1 . 8 . 4 4 5 . 16 20 8 25 3 2 41 Launcher 73 | . . . 2 . . . 2 12 8 . 6 . . 11 5 1 16 . . . . . 10 Special 8 | . . . 1 7 . . . . . . . . . . . . . . . . . . . Kinetic 776 | . 20 36 . 81 77 . . 9 . . . . . . . . . 3 7 144 266 77 56 Thermal 333 | 29 36 . 1 20 19 . 15 23 9 . 15 . 6 8 10 . 32 40 7 17 3 2 41 Explosive 60 | . . . 2 . . . . 2 7 . 6 . . 11 5 1 16 . . . . . 10 Electromagnetic 109 | . . . . 2 26 . 3 10 1 . . . . . . . 3 18 10 32 4 . . Phasic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Robot Hit Streak 41 | 7 30 11 7 24 21 . 16 31 17 . 11 . 16 26 7 . 29 41 30 37 27 7 26 Robot Miss Streak 4 | 1 3 2 . 1 2 . 4 2 2 . 1 . . 1 1 . 1 1 2 1 4 3 2 Penetration Max 2 | . . . . . 1 . . . . . . . . . . . . . . 1 2 . 1 Secondary Targets 14 | . . . . 1 2 . . 1 . . . . . . . . . . . 2 7 . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . 1 . . . . . . . . . . . 1 1 . 1 Capacitor 26 | . . . . . . . . . . . . . . . . . . . . . . . 26 Shots Hit Robots 968 | 19 40 30 1 83 98 . 16 38 12 . 14 . 5 12 11 . 42 53 19 153 189 42 91 Core Hits 633 | 6 21 14 4 36 43 . 67 37 26 . 15 . 3 21 14 3 33 18 8 71 95 15 83 Critical Hits 158 | . 1 . . . 3 . . . . . . . . . . . . . . 51 52 6 45 Critical Kills 51 | . 1 . . . 1 . . . . . . . . . . . . . . 20 15 3 11 Critical Parts Destroyed 81 | . . . . . 2 . . . . . . . . . . . . . . 26 33 3 17 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36364 | 255 483 407 307 1363 1825 . 1301 1106 1240 . 753 . 128 1397 1139 123 1949 1469 564 2359 4815 1678 11703 Guns 15988 | 255 479 407 . 1243 1711 . 277 549 111 . 111 . 47 93 105 . 390 874 310 1751 4815 1178 1282 Cannons 9972 | . . . . . . . . . . . 203 . 81 154 130 . 447 595 254 608 . 500 7000 Explosions 10219 | . . . 265 . 114 . 1024 557 1129 . 439 . . 1150 904 123 1112 . . . . . 3402 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 41 | . 4 . 18 . . . . . . . . . . . . . . . . . . . 19 Kinetic 11329 | . 122 407 . 997 1093 . . 160 . . . . . . . . . 93 155 1136 4706 1178 1282 Thermal 13257 | 255 357 . 24 348 469 . 437 389 111 . 314 . 128 247 235 . 789 995 207 452 . 500 7000 Explosive 8549 | . . . 265 . . . . 101 1053 . 439 . . 1150 904 123 1112 . . . . . 3402 Electromagnetic 3084 | . . . . 18 263 . 864 456 76 . . . . . . . 48 381 202 667 109 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Phasic 104 | . . . . . . . . . . . . . . . . . . . . 104 . . . Highest Corruption 24 | . . . . . 1 1 3 3 3 3 . . . . . . . 1 . 7 11 18 24 Average Corruption 7 | . . . . . 1 1 1 3 3 3 . . . . . . . 1 . 5 8 13 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 252 | . . . . . 1 . 5 14 17 5 . . . . . . . . . 38 67 44 61 Message Errors 42 | . . . . . . . 1 3 7 . . . . . . . . . . 9 9 8 5 Matter Fused 44 | . . . . . . . 1 4 7 1 . . . . . . . . . 9 13 7 2 Heat Flow Errors 15 | . . . . . . . 2 3 . 1 . . . . . . . . . 4 3 . 2 Energy Discharges 26 | . . . . . 1 . 1 4 . . . . . . . . . . . 1 10 3 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 18 | . . . . . . . . . 3 3 . . . . . . . . . 2 2 2 6 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . . 1 5 1 2 Misfires 5 | . . . . . . . . . . . . . . . . . . . . . 1 2 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 13 | . . . . . . . . . . . . . . . . . . . . . 1 5 7 Targeting Errors 65 | . . . . . . . . . . . . . . . . . . . . 10 20 15 20 Weapon Failures 12 | . . . . . . . . . . . . . . . . . . . . 2 3 1 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 277 | . . . 24 . 3 . 11 . 42 . 28 . . 23 70 . 1 12 . 15 . . 48 Projectiles 42 | . . . . . . . . . . . 2 . . . 13 . . 12 . 15 . . . Explosions 235 | . . . 24 . 3 . 11 . 42 . 26 . . 23 57 . 1 . . . . . 48 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 318 | . 2 . 61 . 40 . 41 32 98 . . . . . 35 . . . . . . . 9 Shots 11 | . . . 2 . 1 . 3 1 3 . . . . . 1 . . . . . . . . Rammed 6 | . 2 . . 1 . . . . . . . . . . . . . . . . . . 3 Targets Rammed 10 | . 2 . 4 1 . . . . . . . . . . . . . . . . . . 3 Kicked 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 615 | 250 374 . 8 384 80 . 205 241 142 256 292 . 87 . 66 . 199 198 86 410 299 447 615 Average Temperature 101 | 92 160 . 5 141 20 . 66 67 48 139 130 . 50 . 29 . 85 118 33 97 75 173 186 Received Heat Transfer 2622 | . 141 126 . 612 183 . . 318 72 . 48 18 9 144 . 18 228 85 12 58 196 60 294 Effects 24 | . 2 . . 3 . . . . . . 2 . . . . . . . . 1 5 1 10 Shutdowns 9 | . . . . 1 . . . . . . . . . . . . . . . . . 1 7 Energy Bleed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 Interference 9 | . . . . 1 . . . . . . 2 . . . . . . . . . 5 . 1 Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 10 | . . . . . . . . . . . . . . . . . . . . 3 6 . 1 Total Turns 80 | . . . . . . . . . . . . . . . . . . . . 34 40 . 6 Longest Duration 28 | . . . . . . . . . . . . . . . . . . . . 28 20 . 6 Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . Parts Fried 19 | . . . . . 1 . 6 2 . . . . . . . . . . 4 6 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . Parts Melted 18 | . 3 . . 1 1 . . 1 . . 1 . 3 . . . 1 2 . 5 . . . Heat Transferred 9730 | 669 954 . 50 694 859 . 614 1050 185 . 483 . 198 248 223 . 1119 1186 236 444 . . 518 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 2 . 4 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Peak Influence 1133 | 25 211 305 195 192 252 122 1115 . . . . 97 79 . . . . 230 380 449 1026 731 1133 Initial 502 | . 13 75 100 1 68 73 62 . . . . 97 32 . . . . 60 104 135 74 502 260 Average 261 | 10 32 196 116 80 84 88 687 . . . . 95 66 . . . . 140 187 203 561 568 624 Maximum Alert Level 4 | . 1 1 . . 1 . 4 . . . . . . . . . . 1 1 2 3 3 4 Low Security (%) 59 | 100 97 36 100 100 91 100 26 . . . . 100 100 . . . . 65 75 49 7 . . Level 1 17 | . 2 63 . . 8 . . . . . . . . . . . . 34 24 50 20 . 37 Level 2 12 | . . . . . . . 17 . . . . . . . . . . . . . 42 86 30 Level 3 7 | . . . . . . . 33 . . . . . . . . . . . . . 29 13 11 Level 4 2 | . . . . . . . 23 . . . . . . . . . . . . . . . 20 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . . 1 . 1 9 . 3 . . . . 1 . . . . . 2 5 6 12 3 11 Investigation 8 | . . . . . 2 . 1 . . . . . . . . . . 1 1 1 . . 2 Extermination 19 | . . . . . 2 . 1 . . . . . . . . . . 1 2 5 5 1 2 Reinforcement 19 | . . 1 . 1 5 . . . . . . 1 . . . . . . 2 . 4 2 3 Assault 4 | . . . . . . . 1 . . . . . . . . . . . . . 3 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 Haulers Reinforced 4 | . . . . . 2 . . . . . . . . . . . . . 1 . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Distress Signals 9 | . 3 . . 2 1 . . . . . . . . . . . . . . 2 . . 1 Communications Jammed 171 | . . . . . . . . . . . . . . . . . . . . . 16 . 155 Distress Signals 171 | . . . . . . . . . . . . . . . . . . . . . 16 . 155 Times Spotted 369 | . 16 9 2 19 22 5 13 12 18 . 15 2 1 8 11 25 9 7 18 45 52 10 50 Peak Tracking Total 13 | . 7 7 2 5 5 3 6 4 5 . 4 2 1 5 5 9 5 3 5 6 5 2 13 Tactical Retreats 18 | . . 1 . . 1 . . . 2 . 1 1 . 1 . 2 . . . 2 3 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Traps Triggered 22 | . 2 . . 1 2 . 1 . . . . . . . . . . 1 2 . 9 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . 2 . . . . . . . . . . . . 4 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Machines Disabled 43 | . . . . 1 . . 15 . . . . . . . . . . . . 5 5 4 13 Max in Single Turn 3 | . . . . 1 . . 3 . . . . . . . . . . . . 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Machines Accessed 35 | . 4 . . 4 7 . 5 1 1 1 . 1 . 2 . 3 . . . 3 3 . . Terminals 8 | . 3 . . 2 1 . 1 . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . Repair Stations 8 | . . . . 1 3 . 1 . . . . 1 . . . . . . . 1 1 . . Recycling Units 9 | . 1 . . 1 2 . 2 . . . . . . . . . . . . 1 2 . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 77 | . 12 . . 8 23 . 8 1 1 2 . 2 . 2 . 9 . . . 4 5 . . Successful 52 | . 4 . . 5 14 . 5 1 1 2 . 2 . 2 . 9 . . . 4 3 . . Failed 25 | . 8 . . 3 9 . 3 . . . . . . . . . . . . . 2 . . Catastrophic 5 | . 2 . . . 1 . 1 . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 10 . . 5 4 . 2 . . . . 2 7 . . 1 . . 7 9 7 9 . Terminals 20 | . 8 . . 5 4 . 2 . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . Repair Stations 20 | . . . . 2 9 . 3 . . . . 2 . . . . . . . 2 2 . . Recycling Units 16 | . 4 . . 1 5 . 2 . . . . . . . . . . . . 1 3 . . Scanalyzers 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 19 | . 2 . . 1 1 . . 1 1 2 . . . 2 . 9 . . . . . . . Record 6 | . . . . . . . . . . . . . . 1 . 5 . . . . . . . Part Schematic 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . Repair Station Hacks 16 | . . . . 2 8 . 1 . . . . 2 . . . . . . . 2 1 . . Scan Component 9 | . . . . 1 4 . 1 . . . . 1 . . . . . . . 1 1 . . Repair 7 | . . . . 1 4 . . . . . . 1 . . . . . . . 1 . . . Recycling Unit Hacks 10 | . 2 . . 1 2 . 2 . . . . . . . . . . . . 1 2 . . Report Inventory 6 | . 1 . . 1 1 . 2 . . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 3 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . Terminals 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . Botnet 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 4 . . 2 5 . 3 . . . . . . . . . . . . 1 3 . . Full Trace Events 5 | . 2 . . . 2 . 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 6 | . . . . . . . 4 . . . . . . . . . . . . 2 . . . Matter 603 | . . . . . . . 252 . . . . . . . . . . . . 351 . . . Time 227 | . . . . . . . 134 . . . . . . . . . . . . 93 . . . Total Robot Build Rating 30 | . . . . . . . 16 . . . . . . . . . . . . 14 . . . Part Schematics Acquired 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . . 1 4 . . . . . . 1 . . . . . . . 1 . . . Time 216 | . . . . 32 114 . . . . . . 26 . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 3 . . . . . . . . . . . . . . . . . . . 8 . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Total Allies 49 | . . . 1 . . 19 4 . . 4 . . . . . . . . 6 10 5 . . Largest Group 19 | . . . 1 . . 19 17 1 . 4 4 1 . . . . . . 6 6 3 1 . Highest-Rated Group 487 | . . . 31 . . 487 427 26 . 157 157 34 . . . . . . 419 372 342 95 . Highest-Rated Ally 268 | . . . 31 . . 35 35 26 . 40 40 34 . . . . . . 103 70 268 95 . Zionite Dispatches 9 | . . . . . . . . . . . . 1 . . . . . . 3 2 3 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 13 | . . . . . . . . . . . . 2 2 . . . . . 3 4 2 . . DROP 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . EXPLORE 6 | . . . . . . . . . . . . 1 1 . . . . . 1 2 1 . . RETURN 4 | . . . . . . . . . . . . 1 1 . . . . . 1 1 . . . Ally Attacks 381 | . . . . . . 97 98 . . . 29 2 . . . . . . 55 39 57 4 . Total Damage 16306 | . . . . . . 4042 2530 . . . 1075 51 . . . . . . 3429 1419 3666 94 . Kills 95 | . . . . . . 7 29 . . . 9 . . . . . . . 15 11 23 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . 2 1 2 . . . . . 1 . . . . . . Drone Launches 10 | . . . . . . . . . . . . 2 2 . . . . . 2 2 2 . . Drone Recoveries 8 | . . . . . . . . . . . . 2 2 . . . . . 2 2 . . . Zionite Intel Received 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Turns Passed 19187 | 176 1571 182 670 689 1589 169 750 725 896 1282 753 310 304 659 346 1062 708 370 768 2130 1814 610 654 Spaces Moved 9849 | 100 444 83 546 375 878 116 524 405 480 729 429 174 151 363 187 543 329 153 377 887 874 370 332 Core 137 | 8 . . . . . . . . . . . . . . . . . . . . . . 129 Treads 3575 | . . . . . . . . 48 480 61 179 174 151 363 187 543 329 153 178 435 193 . 101 Legs 4333 | 92 444 83 546 375 878 116 524 357 . 668 250 . . . . . . . . . . . . Wheels 1804 | . . . . . . . . . . . . . . . . . . . 199 452 681 370 102 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 126 126 155 180 165 160 160 162 162 163 163 163 180 100 120 130 130 50 Average Speed 148 | 114 120 120 120 120 121 126 131 158 180 170 163 161 162 167 166 164 183 180 158 162 146 130 118 Slowest Speed 260 | 120 120 120 120 180 126 126 155 200 200 200 180 163 162 182 182 183 185 180 260 260 220 180 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 64 9 90 37 21 80 18 52 67 79 57 6 6 53 38 66 46 4 13 56 28 39 24 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 11 | . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . 5 1 2 1 . . 3 2 . . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Terrain Destroyed 766 | . . . 18 . 6 . 4 32 97 . 34 . 1 57 49 5 83 5 2 2 132 78 161 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 302 | . . . . . 2 . . . . . . . 1 . 2 . 3 5 2 2 92 78 115 AOE 464 | . . . 18 . 4 . 4 32 97 . 34 . . 57 47 5 80 . . . 40 . 46 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Arm Res Qua Sec Total 13416 | 132 1428 131 554 514 1327 139 575 456 496 771 467 203 205 394 208 709 383 195 524 1429 1225 439 512 Wait 2259 | . 926 1 1 53 340 24 9 3 . 12 18 19 43 1 5 157 14 . 62 322 160 19 70 Move 9827 | 99 443 82 545 374 878 115 523 404 479 728 428 173 150 362 186 542 328 152 376 886 873 369 332 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 132 | 10 7 3 . 5 9 . 8 2 1 3 2 3 4 9 3 1 . 10 12 23 12 2 3 Fast Attach 132 | 2 . 2 1 9 14 . 6 2 . 11 2 3 1 1 1 1 . 3 17 15 28 9 4 Attach 52 | 5 1 1 . 3 2 . . . . . 1 2 2 1 . 1 4 2 5 1 6 1 14 Detach 16 | . . . . . 1 . . . . . . . 1 . 2 . . . 1 3 4 1 3 Swap 176 | . 5 2 . 9 12 . 5 8 4 2 4 . 2 1 . 5 5 5 19 44 33 7 4 Drop 217 | 1 6 4 . 13 24 . 15 10 1 15 4 3 . 4 2 1 . 2 22 47 30 7 6 Fire 562 | 15 38 36 3 47 42 . 9 27 11 . 8 . 2 15 9 1 32 21 8 71 71 24 72 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Kick 7 | . 2 . 4 1 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . 5 . . . . . . . . . . . . . 2 . 8 . 1 Rewire 17 | . . . . . . . . . . . . . . . . . . . . 17 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Armory -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 177 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 1482 | -10/Materials | Discovered new exit (range 15) 1555 | -10/Materials | Discovered new exit (range 9) 1738 | -10/Materials | Discovered new exit (range 9) 1748 | -10/Materials | Entered another Materials area 1748 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1883 | -9/Materials | Discovered new exit (range 10) 1930 | -9/Materials | Entered Mines 2012 | -9/Mines | Found a hidden stash of uninstalled traps 2081 | -9/Mines | Met a Derelict bent on vengeance 2133 | -9/Mines | Build established: Scavenger-Mutant 2241 | -9/Mines | Received a Mining Laser from a helpful Derelict 2591 | -9/Mines | Discovered new exit (range 6) 2600 | -9/Mines | Entered Materials 2600 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2941 | -8/Materials | Repaired Hvy. Assault Rifle 3189 | -8/Materials | Discovered new exit (range 15) 3289 | -8/Materials | Entered Factory 3289 | -7/Factory | Evolved 2 slots: Utility x2 3599 | -7/Factory | Build established: Scavenger-Skirmisher 3994 | -7/Factory | Repaired Sensor Array 4129 | -7/Factory | Repaired Carbon-fiber Leg 4174 | -7/Factory | Repaired Gauss Rifle 4391 | -7/Factory | Discovered new exit (range 16) 4498 | -7/Factory | Build established: Scavenger-Tank 4864 | -7/Factory | Repaired Lgt. Deuterium Engine 4878 | -7/Factory | Sucked down chute 4878 | -7/Factory | Entered Waste 4909 | -7/Waste | Spotted C-40 Crusher 4914 | -7/Waste | Spotted C-40 Crusher 4918 | -7/Waste | Spotted C-40 Crusher 4946 | -7/Waste | Warlord forces began an assault 4951 | -7/Waste | Allies destroyed C-40 Crusher 4954 | -7/Waste | Allies destroyed C-40 Crusher 4957 | -7/Waste | Spotted C-40 Crusher 4965 | -7/Waste | Allies destroyed C-40 Crusher 4968 | -7/Waste | Allies destroyed C-40 Crusher 5008 | -7/Waste | Spotted C-40 Crusher 5011 | -7/Waste | Discovered new exit (range 11) 5047 | -7/Waste | Entered Factory 5047 | -7/Factory | Accompanied by 17 allies 5247 | -7/Factory | Local fabrication network quarantined 5258 | -7/Factory | Build established: Tank 5299 | -7/Factory | Fabricated S-27 Virus? 5447 | -7/Factory | First assault squad dispatched 5774 | -7/Factory | Discovered new exit (range 8) 5797 | -7/Factory | Entered Lower Caves 5797 | -7/Lower Caves | Accompanied by 1 ally 6113 | -7/Lower Caves | Ambushed by wild Derelicts 6156 | -7/Lower Caves | Build established: Mutant 6398 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6459 | -7/Lower Caves | Build established: Scavenger-Mutant 6501 | -7/Lower Caves | Discovered new exit (range 15) 6522 | -7/Lower Caves | Entered another Lower Caves area 6523 | -7/Lower Caves | Encountered a Warlord checkpoint 6591 | -7/Lower Caves | Discovered new exit (range 10) 6897 | -7/Lower Caves | Learned 12 Factory zone layouts 7401 | -7/Lower Caves | Discovered new exit (range 8) 7410 | -7/Lower Caves | Learned Factory emergency access door positions 7413 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7418 | -7/Lower Caves | Entered Zion 7470 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7613 | -7/Zion | System corruption cleaned by Quarantine Array 7881 | -7/Zion | Given the Hacking Drone Bay 7882 | -7/Zion | Found Prototype Device 7882 | -7/Zion | Identified Hacking Drone Bay 7975 | -7/Zion | Imprinted 7978 | -7/Zion | Declared Zion's savior 8088 | -7/Zion | Learned Factory garrison access intel 8109 | -7/Zion | Found Prototype Device 8109 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8252 | -7/Zion | Found Prototype Launcher 8252 | -7/Zion | Identified Gui. Missile Launcher 8661 | -7/Zion | Discovered new exit (range 15) 8700 | -7/Zion | Entered Proximity Caves 8700 | -6/Proximity Caves | Accompanied by 4 allies 8774 | -6/Proximity Caves | Build established: Scavenger-Tank 9112 | -6/Proximity Caves | Spotted B-75 Beast 9138 | -6/Proximity Caves | Allies destroyed B-75 Beast 9356 | -6/Proximity Caves | Discovered new exit (range 16) 9402 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9453 | -6/Proximity Caves | Entered Factory 9453 | -6/Factory | Accompanied by 1 ally 9453 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9454 | -6/Factory | Identified exit to Extension 9455 | -6/Factory | Identified exit to Factory 9457 | -6/Factory | Loaded intel: 4 garrison access locations 9692 | -6/Factory | Zion Recon squad teleported in 9703 | -6/Factory | Repaired Lgt. Treads 9714 | -6/Factory | Discovered exit to Factory (range 14) 9763 | -6/Factory | Entered another Factory area 9763 | -5/Factory | Evolved 2 slots: Utility x2 9986 | -5/Factory | Retrieved Zion intel report: Branch Access 9986 | -5/Factory | Identified exit to Upper Caves 10067 | -5/Factory | Entered Upper Caves 10186 | -5/Upper Caves | Build established: Scavenger-Skirmisher 10511 | -5/Upper Caves | Build established: Scavenger-Mutant 10717 | -5/Upper Caves | Discovered new exit (range 6) 10724 | -5/Upper Caves | Identified exit to Upper Caves 10726 | -5/Upper Caves | Entered another Upper Caves area 10750 | -5/Upper Caves | Discovered new exit (range 9) 10763 | -5/Upper Caves | Identified exit to Factory 10924 | -5/Upper Caves | Destroyed 10 combat bots 11051 | -5/Upper Caves | Discovered new exit (range 13) 11071 | -5/Upper Caves | Identified exit to Warlord 11072 | -5/Upper Caves | Entered Warlord 11199 | -5/Warlord | Build established: Hauler-Skirmisher 11614 | -5/Warlord | Rebuked by Warlord 11639 | -5/Warlord | Warlord's base attacked by MAIN.C 11989 | -5/Warlord | Warlord forces counterattacked 12025 | -5/Warlord | Spotted Executioner 12072 | -5/Warlord | Spotted Striker 12112 | -5/Warlord | Discovered new exit (range 14) 12132 | -5/Warlord | Identified exit to Proximity Caves 12134 | -5/Warlord | Entered Proximity Caves 12185 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12333 | -4/Proximity Caves | Learned Research emergency access door positions 12503 | -4/Proximity Caves | Build established: Scavenger-Tank 12713 | -4/Proximity Caves | Lost 3 parts (1n2w) 12830 | -4/Proximity Caves | Discovered exit to Factory (range 5) 12842 | -4/Proximity Caves | Entered Factory 12842 | -4/Factory | Evolved 2 slots: Utility x2 12927 | -4/Factory | Build established: Scavenger-Mutant 13185 | -4/Factory | Discovered new exit (range 16) 13210 | -4/Factory | Identified exit to Research 13212 | -4/Factory | Entered Research 13212 | -3/Research | Evolved 2 slots: Utility x2 13264 | -3/Research | Build established: Scavenger-Tank 13267 | -3/Research | Zion Heavy squad teleported in 13770 | -3/Research | Zion Hacker squad teleported in 13840 | -3/Research | Zion Infowar Resupply teleported in 13939 | -3/Research | Discovered new exit (range 11) 13977 | -3/Research | Identified exit to Armory 13980 | -3/Research | Entered Armory 13980 | -3/Armory | Accompanied by 2 allies 14112 | -3/Armory | Fabricated H-77 Assassin (x2) 14289 | -3/Armory | P-80 Master assimilated allied Assassin 8b 14746 | -3/Armory | Build established: Hauler-Skirmisher 14859 | -3/Armory | Spotted B-86 Titan 14902 | -3/Armory | Destroyed B-86 Titan 15101 | -3/Armory | Retrieved Zion intel report: Active Terminals 15102 | -3/Armory | Zion Fire squad teleported in 15257 | -3/Armory | Repaired Lrn. Sensor Array 15367 | -3/Armory | Found Gamma Bomb Array 15394 | -3/Armory | Found Gamma Bomb Array 15610 | -3/Armory | Zion Zionite Resupply teleported in 15611 | -3/Armory | Build established: Scavenger-Skirmisher 15863 | -3/Armory | Terminal network hard line cut 16105 | -3/Armory | Discovered new exit (range 4) 16107 | -3/Armory | Identified exit to Research 16110 | -3/Armory | Entered Research 16110 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 16193 | -2/Research | Zion Experimental squad teleported in 16992 | -2/Research | Spotted B-90 Cyclops 17384 | -2/Research | Zion Kinetic Resupply teleported in 17389 | -2/Research | First assault squad dispatched 17533 | -2/Research | System corruption reached 10% 17636 | -2/Research | Zion Light squad teleported in 17835 | -2/Research | Spotted B-90 Cyclops 17843 | -2/Research | Allies destroyed B-90 Cyclops 17850 | -2/Research | Discovered new exit (range 16) 17875 | -2/Research | Terminal network hard line cut 17882 | -2/Research | Found Prototype Protection 17882 | -2/Research | Identified Zio. Weapon Casing 17920 | -2/Research | Identified exit to Quarantine 17924 | -2/Research | Entered Quarantine 17924 | -2/Quarantine | Accompanied by 1 ally 17950 | -2/Quarantine | Build established: Generator-Gunner 18000 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 18007 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 18048 | -2/Quarantine | Scanned by Researcher 18055 | -2/Quarantine | Found Alien Artifact 18055 | -2/Quarantine | Identified Stasis Generator 18199 | -2/Quarantine | Cryocooling Duct disabled 18214 | -2/Quarantine | Ambient heat levels rising (+20) 18214 | -2/Quarantine | Non-combat units ordered to evacuate 18233 | -2/Quarantine | Found Alien Energy Cannon 18233 | -2/Quarantine | Identified Core Cannon 18340 | -2/Quarantine | Spotted Fortress 18529 | -2/Quarantine | Discovered new exit (range 5) 18533 | -2/Quarantine | Identified exit to Section 7 18534 | -2/Quarantine | Entered Section 7 18588 | -2/Section 7 | Found Quantum Capacitor 18645 | -2/Section 7 | Spotted B-90 Cyclops 18836 | -2/Section 7 | Build established: Scavenger-Mutant 18848 | -2/Section 7 | Destroyed B-90 Cyclops 18878 | -2/Section 7 | Lost 4 parts (1p1u2w) 18907 | -2/Section 7 | Spotted S7 Guard 18921 | -2/Section 7 | Core integrity fell below 50% 18967 | -2/Section 7 | Destroyed S7 Guard 18981 | -2/Section 7 | Found Alien Artifact 18981 | -2/Section 7 | Identified Integrated Singularity Reactor 18981 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 18999 | -2/Section 7 | Scanned by Researcher 19033 | -2/Section 7 | Garrison activated, responded to threat 19054 | -2/Section 7 | Spotted B-90 Cyclops 19060 | -2/Section 7 | Destroyed 12 combat bots 19061 | -2/Section 7 | Lost 4 parts (1p1n1u1w) 19096 | -2/Section 7 | Released all parts (14) 19117 | -2/Section 7 | Lost 3 parts (1p1u1w) 19136 | -2/Section 7 | Core integrity fell below 20% 19172 | -2/Section 7 | Intercept squad dispatched 19186 | -2/Section 7 | Spotted Tracker 19186 | -2/Section 7 | Spotted Tracker 19188 | -2/Section 7 | Destroyed by Tracker with Linked Autogun Last Messages --------------- 19096_ Released Lgt. Antimatter Reactor. 19096_ Released Imp. Matter Neutralizer. 19096_ Penetrated by Slug. 19100_ W-44 Eye distress signal alerts nearby ally. 19104_ Slammed into P-80 Master. 19105_ P-80 Master knocked back. 19106_ Slammed into P-80 Master. 19114_ System corrupted: Energy discharge (-29). 19126_ System corrupted: Railgun targeting data glitched. 19126_ Slug penetrates Suspension Chamber. 19128_ System corrupted: Railgun targeting data glitched. 19130_ System corrupted: Railgun jammed. 19155_ Detecting system override signal. 19161_ System corrupted: Heat flow error (+112). 19167_ Railgun destroyed. 19168_ Penetrated by Slug. 19172_ ALERT: LRC-V3 signature pinpointed, intercept squad dispatched. 19174_ Detecting system override signal. 19181_ System corrupted: Energy discharge (-39). Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ??????? | | ?????????????????????????????????????? #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????###?# #?????? | | ?????????????????????????????????? ?# #?????" | | ??????????????????????????????????? # #?????? | | ???????????????????????????????????? # #?????? | | ????????????????????????????????????? / +?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# ####### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????# ################ | | ??????????????????# | | ??????????????????# ##### #############/####### | | ???????????????????????????# #?????????? ????? | | ???????????????????????????# #???????? ??? | | ?????????????????###+#######+#??????"" #?? | | ???????????# s @ #?????#"T #?? | | ???????????# #?????#"" #?? | | ???????????# #?????#"" #?? | | ???????????# #?????### * #?? | | ???????????# #???????# #?? | | ???????????? #???????###########?? | | ???????????? #???????????????????? | | ????????????##################???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 80 Energy Generation 79 Energy Capacity 1230 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 50 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Ripper | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded H-77 Assassin | x2 | -3/Armory | Preloaded Alien Tech Used ----------------- Stasis Generator Core Cannon Integrated Singularity Reactor Achievements -------------- A New Friend Hard Hitter Nope Signature Confirmed Challenges ------------ None Game ------ Seed AlertCooledDoublenader Manual? 0 Play Time 04:20:06 Cumulative 83.8 hours Start 2020.10.02 @ 23:11:35 End 2020.10.26 @ 20:52:18 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 4 Adventurer 13 Explorer 29 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 115b1a1e-9149-4890-94d6-2aa07adc3e18