Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 22:20:36 Player: Ari Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (1563) 1563 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 6737 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 66 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -25 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 70/100 System Corruption 7% Temperature Cool (12) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Disposable Heat Sink Hacking Suite > --- WEAPON (2) ------- Lightning Gun Minigun > --- INVENTORY (4) ---- Light Nuclear Core Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Spread Laser Longsword +1 > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Combat Airjet Disposable Heat Sink Small Storage Unit Medium Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Light Armor Plating Light Armor Plating Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Improved Shield Generator Improved Shield Generator Hacking Suite Hacking Suite EM Shotgun Minigun EMP Blaster [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Longsword +1 Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 65 | 8 4 . 4 6 21 5 5 10 . 2 Power 7 | 1 . . . 1 2 1 . 2 . . Engine 4 | 1 . . . 1 1 . . 1 . . Core 3 | . . . . . 1 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 18 | 4 . . 1 4 7 . 1 1 . . Treads 7 | 2 . . . 1 4 . . . . . Leg 4 | 2 . . . 2 . . . . . . Wheel 5 | . . . 1 1 2 . 1 . . . Hover 1 | . . . . . 1 . . . . . Flight 1 | . . . . . . . . 1 . . Utility 24 | 1 2 . 2 . 11 3 2 3 . . Device 8 | . 2 . . . 3 . 1 2 . . Storage 7 | 1 . . 2 . 4 . . . . . Processor 3 | . . . . . 3 . . . . . Hackware 1 | . . . . . . . . 1 . . Protection 5 | . . . . . 1 3 1 . . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 2 . 1 1 1 1 2 4 . 2 Energy Gun 5 | 1 2 . . . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . 1 1 . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . . . 2 3 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . Parts Lost 30 | . . . . 4 8 2 4 7 . 5 Power 6 | . . . . 1 2 1 1 1 . . Propulsion 10 | . . . . 2 5 1 . 1 . 1 Utility 8 | . . . . . 1 . 2 3 . 2 Weapon 6 | . . . . 1 . . 1 2 . 2 Highest Loss Streak 7 | . . . . 2 2 1 3 7 . 5 Average Slot Usage (%) 74 | . 98 100 93 82 80 70 66 43 53 51 Engine 5 | . 14 14 14 13 8 . . . . . Core 3 | . . . . . . 7 5 . . . Treads 7 | . 28 28 22 . 15 . . . . . Leg 1 | . . . . 15 1 . . . . . Wheel 2 | . . . 2 9 3 6 . . . . Device 2 | . 12 14 12 . . . 1 8 15 15 Storage 22 | . 14 14 15 28 26 23 23 3 . . Processor 10 | . . . . . 13 15 15 8 7 7 Protection 3 | . . . . . 2 9 5 . . . Energy Gun 3 | . 26 28 20 . . . . . . . Slashing Weapon 10 | . . . 3 14 9 7 12 9 15 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 10 14 14 22 26 53 72 70 58 7 7 Greatest Support 84 | 40 40 40 40 30 84 10 10 8 8 8 Greatest Overweight (x) 23 | . . . 2 8 5 22 23 19 . 1 Average Overweight (x) 3 | . . . . 1 1 6 13 . . . Largest Inventory Capacity 20 | 6 6 6 12 12 20 20 20 20 4 4 Average Capacity 15 | 5 6 6 6 12 15 20 20 6 4 4 Most Carried 20 | 6 6 6 9 12 20 20 20 18 4 4 Average Carried 14 | 4 5 6 6 10 14 19 19 5 4 3 Final Capacity 20 | 6 6 6 12 12 20 20 20 4 4 4 Final Carried 20 | 6 6 6 9 12 19 20 17 4 4 2 Class Distribution -------------------- 49% | Hauler-Mutant 42% | Mutant 7% | Hauler-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 887 | 285 35 . 40 133 190 50 61 93 . . Remotely . | . . . . . . . . . . . Salvage Created 2159 | 84 158 . . 124 1317 194 105 177 . . Parts 99 | 2 3 . . 1 77 3 5 8 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 4 5 . . Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 53 | . 3 . . 16 29 . 1 4 . . Melee 39 | . . . . 6 29 . 1 3 . . Guns 2 | . 2 . . . . . . . . . AOE 12 | . 1 . . 10 . . . 1 . . Classes Destroyed 14 | 1 2 . . 3 5 . 2 1 . . Worker 4 | . . . . 1 1 2 . . . . Builder 2 | . . . . . 2 . . . . . Tunneler 2 | . . . . . 2 . . . . . Recycler 3 | 1 . . . . . 2 . . . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 9 | . . . . . 9 . . . . . Grunt 20 | . 3 . . . 14 . . 3 . . Duelist 3 | . . . . . 3 . . . . . Sentry 3 | . . . . . 3 . . . . . Demolisher 1 | . . . . 1 . . . . . . Hunter 1 | . . . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . 1 . . . Assembled 15 | . . . . 15 . . . . . . Best Kill Streak 11 | 1 3 . . 11 6 2 1 2 . . Combat Bots Only 11 | . 2 . . 11 6 . 1 2 . . Max Kills in Single Turn 3 | 1 1 . . 3 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . . 3 . . . 1 . . Melee 1 | . . . . 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 5080 | . 104 . . 557 1956 724 662 795 . 282 Core 1245 | . 28 . . 104 393 74 167 362 . 117 Absorbed by Shields 208 | . . . . . . . 169 39 . . Core Remaining (%) 58 | 100 . . . 47 28 . . . . . Volleys Fired 24 | 5 8 . . 9 . . . 2 . . Largest 2 | 2 2 . . 1 . . . 1 . . Hottest 90 | 60 90 . . 33 . . . 33 . . Shots Fired 36 | 10 16 . . 8 . . . 2 . . Gun 26 | 10 16 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 10 | . . . . 8 . . . 2 . . Special . | . . . . . . . . . . . Kinetic 5 | 5 . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 8 | . . . . 8 . . . . . . Electromagnetic 23 | 5 16 . . . . . . 2 . . Robot Hit Streak 14 | 6 14 . . 5 . . . 2 . . Robot Miss Streak 2 | 2 2 . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 150 | 8 15 . . 18 85 8 7 8 . 1 Core Hits 89 | 3 9 . . 29 39 1 2 6 . . Critical Hits 6 | . . . . . 4 1 1 . . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 5 | . . . . . 3 1 1 . . . Melee Attacks 135 | . . . . 19 91 8 7 9 . 1 Impact . | . . . . . . . . . . . Slashing 135 | . . . . 19 91 8 7 9 . 1 Piercing . | . . . . . . . . . . . Sneak Attacks 22 | . . . . 1 11 7 3 . . . Combat Hostiles 1 | . . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . Damage Inflicted 9064 | 106 351 3 . 1615 4784 1117 683 371 . 34 Guns 299 | 106 193 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 1119 | . 142 . . 844 . . . 133 . . Melee 7627 | . . . . 771 4784 1117 683 238 . 34 Ramming 19 | . 16 3 . . . . . . . . Kinetic 38 | 38 . . . . . . . . . . Thermal 142 | . 142 . . . . . . . . . Explosive 844 | . . . . 844 . . . . . . Electromagnetic 394 | 68 193 . . . . . . 133 . . Impact . | . . . . . . . . . . . Slashing 7627 | . . . . 771 4784 1117 683 238 . 34 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 1 . . 7 7 7 7 Average Corruption 4 | . . . . 1 . . 6 7 7 7 Corruption Purged . | . . . . . . . . . . . Effects 33 | . . . . 3 . . 21 7 . 2 Message Errors 9 | . . . . 1 . . 6 1 . 1 Matter Fused 6 | . . . . . . . 5 . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . . Energy Discharges 6 | . . . . 1 . . 4 1 . . Data Loss (minor) 4 | . . . . . . . 2 2 . . Data Loss (major) 4 | . . . . . . . 3 1 . . Targeting Errors 2 | . . . . . . . 1 1 . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1515 | . 18 . . 87 797 489 121 3 . . Projectiles . | . . . . . . . . . . . Explosions 73 | . 18 . . 55 . . . . . . Melee 1442 | . . . . 32 797 489 121 3 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 171 | . 75 . . 69 . . . 27 . . Shots 6 | . 2 . . 2 . . . 2 . . Rammed 5 | . 3 2 . . . . . . . . Targets Rammed 5 | . 3 2 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 207 | 40 123 . . 12 7 1 . 207 . . Average Temperature 33 | 22 43 . . 8 5 1 . 74 . . Received Heat Transfer 1295 | . 15 . . . 711 228 32 273 . 36 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 250 | . 250 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 445 | 5 125 2 . 30 445 237 . . . . Average Influence 102 | . 54 2 . 9 143 214 . . . . Maximum Alert Level 2 | . . . . . 2 1 . . . . Low Security (%) 72 | 100 100 100 . 100 64 . . . . . Level 1 25 | . . . . . 31 100 . . . . Level 2 2 | . . . . . 4 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 . . . 3 . . . . . Investigation 1 | . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 115 | . 8 . . 23 69 2 4 8 . 1 Peak Tracking Total 11 | . 2 . . 11 8 2 3 3 . 1 Tactical Retreats 22 | . . . . 2 18 . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 12 | . 1 . 1 . 2 1 3 . 4 . Terminals 2 | . 1 . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 46 | . 3 . 1 . 3 2 10 . 27 . Successful 43 | . 1 . 1 . 3 1 10 . 27 . Failed 3 | . 2 . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 4 | . 3 . . . . . 1 . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 39 | . 1 . 1 . . . 10 . 27 . Record 20 | . . . . . . . 9 . 11 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . . 8 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 5 | . . . . 3 . . . 1 . 1 Largest Group 3 | . . . . 3 3 . . 1 . 1 Highest-Rated Group 146 | . . . . 40 40 . . 146 . 94 Highest-Rated Ally 146 | . . . . 16 16 . . 146 . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . . 36 . . . . 4 Total Damage 658 | . . . . . 457 . . . . 201 Kills 2 | . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 9045 | 154 481 119 807 685 1829 352 4309 188 41 80 Spaces Moved 3986 | 85 269 73 558 567 1022 207 621 301 103 180 Core 400 | 7 . . . 4 . 4 341 39 . 5 Treads 1356 | 57 269 73 406 11 540 . . . . . Legs 138 | 21 . . . 117 . . . . . . Wheels 1522 | . . . 152 435 452 203 280 . . . Hover 30 | . . . . . 30 . . . . . Flight 540 | . . . . . . . . 262 103 175 Fastest Speed 40 | 50 160 160 90 100 100 140 120 40 40 40 Average Speed 210 | 141 160 160 142 108 142 159 689 46 40 41 Slowest Speed 1200 | 160 160 160 160 450 220 1150 1200 1000 40 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 31 15 90 87 40 6 65 50 69 28 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 5 | . . . . 1 . . 1 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 56 | . 4 . . 52 . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 56 | . 4 . . 52 . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4468 | 109 306 74 570 610 1304 235 639 336 102 183 Wait 150 | . 8 . . . 137 . . 5 . . Move 3976 | 84 268 72 557 566 1021 206 620 300 102 180 Hop . | . . . . . . . . . . . Pick Up 79 | 12 8 . 5 9 25 9 4 7 . . Fast Attach 3 | . . . . . 2 1 . . . . Attach 46 | 6 3 . . 5 11 4 5 10 . 2 Detach 2 | . . . . . . . . 2 . . Swap 16 | 2 1 . 4 1 8 . . . . . Drop 34 | . 7 . 4 1 9 7 3 3 . . Fire 24 | 5 8 . . 9 . . . 2 . . Melee 133 | . . . . 19 91 8 7 7 . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . 3 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 558 | -10/Materials | Identified exit to Mines 636 | -10/Materials | Entered Mines 744 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 745 | -10/Mines | Discovered new exit (range 5) 755 | -10/Mines | Entered Exiles 794 | -10/Exiles | Discovered new exit (range 15) 815 | -10/Exiles | Met 8R-AWN 845 | -10/Exiles | Met EX-HEX 967 | -10/Exiles | Met EX-DEC 1004 | -10/Exiles | Visited The Gauntlet 1248 | -10/Exiles | Met EX-BIN 1283 | -10/Exiles | Aligned with FarCom system 1285 | -10/Exiles | Given EX-Vault access code 1333 | -10/Exiles | Opened EX-Vault 1351 | -10/Exiles | Found Longsword +1 1393 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1549 | -10/Exiles | Discovered new exit (range 10) 1562 | -10/Exiles | Left Exiles lab with Longsword +1 1562 | -10/Exiles | Entered Mines 1569 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1603 | -9/Mines | Assembled infested the area 1608 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1648 | -9/Mines | Destroyed 11 combat bots 1838 | -9/Mines | Core integrity fell below 50% 2098 | -9/Mines | Learned Materials machine intel 2102 | -9/Mines | Learned location of 1 exit from Materials 2204 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2226 | -9/Mines | Discovered new exit (range 11) 2247 | -9/Mines | Entered Materials 2247 | -8/Materials | Accompanied by 3 allies 2247 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2248 | -8/Materials | Identified exit to Factory 2249 | -8/Materials | Loaded intel: 63 machine locations 3900 | -8/Materials | Build established: Hauler-Mutant 3986 | -8/Materials | Core integrity fell below 50% 4054 | -8/Materials | Discovered exit to Factory (range 8) 4076 | -8/Materials | Entered Factory 4076 | -7/Factory | Evolved 2 slots: Utility x2 4374 | -7/Factory | Discovered new exit (range 15) 4414 | -7/Factory | Identified exit to Lower Caves 4428 | -7/Factory | Entered Lower Caves 4975 | -7/Lower Caves | Learned 8 Research zone layouts 4975 | -7/Lower Caves | Learned Research trap positions 4975 | -7/Lower Caves | Learned Factory emergency access door positions 4975 | -7/Lower Caves | Learned Extension stockpile data 4975 | -7/Lower Caves | Learned Extension terminal intel 4975 | -7/Lower Caves | Learned Research garrison access intel 8123 | -7/Lower Caves | Lost 3 parts (1p1u1w) 8386 | -7/Lower Caves | Build established: Hauler-Gladiator 8628 | -7/Lower Caves | Learned Factory emergency access door positions 8720 | -7/Lower Caves | Discovered new exit (range 13) 8733 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8736 | -7/Lower Caves | Identified exit to Lower Caves 8737 | -7/Lower Caves | Entered another Lower Caves area 8759 | -7/Lower Caves | Core integrity fell below 50% 8778 | -7/Lower Caves | Learned Factory stockpile data 8805 | -7/Lower Caves | Lost 7 parts (1p1n3u2w) 8806 | -7/Lower Caves | Learned Factory stockpile data 8884 | -7/Lower Caves | Core integrity fell below 20% 8920 | -7/Lower Caves | Discovered new exit (range 7) 8924 | -7/Lower Caves | Identified exit to Data Miner 8925 | -7/Lower Caves | Entered Data Miner 8925 | -7/Data Miner | Discovered new exit (range 6) 8933 | -7/Data Miner | Met Data Miner 8943 | -7/Data Miner | Learned location of Section 7 (-2) 8945 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8953 | -7/Data Miner | Received God Mode back door access code from Data Miner 8966 | -7/Data Miner | Identified exit to Proximity Caves 8966 | -7/Data Miner | Entered Proximity Caves 9032 | -6/Proximity Caves | Spotted B-75 Beast 9034 | -6/Proximity Caves | Escorted by Enhanced Grunt 9041 | -6/Proximity Caves | Build established: Mutant 9046 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Downloading prototype IDs... Antimatter Cannon Cld. VTOL Module Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\MW6X to gain control via the back door I've installed. Now off with you. 08966_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 09002_ /BXA>FAIHKY7%RP6PO1#/ 09026_ System corrupted: Matter fused (-10). 09034_ Enhanced Grunt: "Protecting LRC-V3." 09036_ Katana destroyed. 09036_ Mak. Flight Unit destroyed. 09040_ Knocked back. 09043_ Ripper destroyed. 09043_ Adv. Signal Interpreter destroyed. 09043_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ?????????????????? | | ????????????????????????# #????? ??????????? | | ?########?????????????### ##?? ??????????? | | ## ##???????????## ## ??????????? | | # ##??????????# ????????????? | | # ###????????# ??????????????? | | #????????# BB ?????????????????? | | ###### ##????????# BB #???????????????????? | | # ##????###?????????# @ #???????????????????? | | # ##????????????????## #???????????????????? | | # ##????????????????# ;###???????????????????? | | ##?????????????### ;#?????????????????????? | | ##???? #### #?????????????????????? | | #??????# ##????????????????????? | | ## #??????## #; #????????????????????? | | ## #???????# ### #????????????????????? | | #???????### #??# #????????????????????? | | ##?????????####???# ####?????????????????? | | #???????????##????# #?????????????????? | | #??????????? ????# ##?????????????????? | | ##?????????? ????# g #??????????????????? | | ###????????# ????## #??????????????????? | | ##??????## ?????## #??????????????????? | | #??????# ?????## ##?????????????????? | | #?????## ##??## ##????????????????? | | ####??## #?## #????????????????? | | ## ##?# ### #????????????????? | | ## ##??# #####????????????????? | | ## #??# ##????????????????????? | | ##?### ##?????????????????????? | | ##### ##??????????????????????? | | #???????????????????????? | | ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Evasion (%) 62 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Omniscient Cartographer Universal Adapter Challenges ------------ None Game ------ Seed MobileAngularSheargun Manual? 0 Play Time 00:36:45 Cumulative 21.7 hours Start 2020.06.04 @ 21:09:51 End 2020.06.04 @ 22:20:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 46 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b05e759-4cad-46ec-a27f-0d78aaa3f812