Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 01:07:08 Player: harambe Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2477) 2477 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 5877 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 83 Friendly Fire -6 Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 25/100 System Corruption 0% Temperature Critical (807) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Terrain Scan Processor Weapon Cycler Reaction Control System Improved Power Shielding > --- WEAPON ----------- Heavy EM Shotgun Ion Cannon Improved Grenade Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Medium Matter Pod Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Improved EM Shotgun Particle Gun Heavy Assault Rifle Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Missile Launcher Heavy Hammer [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Hardened Medium Armor Plating Device Cryofiber Web Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Rocket Launcher Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 92 | 6 4 19 39 3 12 9 Power 10 | 1 . 4 4 . 1 . Engine 10 | 1 . 4 4 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 7 . 1 . Treads 8 | 2 . . 6 . . . Leg 1 | . . . . . 1 . Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 20 | 1 2 4 6 3 2 2 Device 6 | . 1 1 3 1 . . Storage 7 | 1 1 3 1 1 . . Processor 3 | . . . 2 . . 1 Hackware . | . . . . . . . Protection 4 | . . . . 1 2 1 Artifact . | . . . . . . . Weapon 50 | 2 2 9 22 . 8 7 Energy Gun 20 | 2 1 3 9 . 4 1 Energy Cannon 6 | . . 2 4 . . . Ballistic Gun 5 | . . 2 2 . . 1 Ballistic Cannon 8 | . . . 3 . 3 2 Launcher 9 | . . 2 4 . 1 2 Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . Parts Lost 31 | . . 1 3 . 8 19 Power 3 | . . . 1 . . 2 Propulsion 4 | . . . 1 . 2 1 Utility 8 | . . . . . 2 6 Weapon 16 | . . 1 1 . 4 10 Highest Loss Streak 19 | . . 1 1 . 7 19 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 92 | . 91 99 97 92 87 66 Engine 14 | . 14 22 16 7 10 9 Treads 10 | . 28 6 17 15 3 . Leg 2 | . . . . . 5 4 Wheel 2 | . . 15 . . . . Device 10 | . 4 10 15 23 8 4 Storage 10 | . 15 22 9 7 7 7 Processor 6 | . . . 10 7 7 8 Protection 8 | . . . . 7 19 15 Energy Gun 11 | . 24 6 7 7 13 6 Energy Cannon 2 | . . 2 5 7 1 . Ballistic Gun 2 | . . 4 4 . . . Launcher 6 | . . 6 8 7 6 3 Naked Turns . | . . . . . . . Heaviest Build 69 | 13 15 34 53 48 69 69 Greatest Support 46 | 40 40 40 46 45 45 18 Greatest Overweight (x) 14 | . . 1 11 1 14 6 Average Overweight (x) . | . . . . 1 2 3 Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 Average Capacity 12 | 7 8 8 13 15 15 14 Most Carried 15 | 2 6 10 15 15 15 9 Average Carried 9 | 1 3 7 12 14 9 6 Final Capacity 15 | 8 8 10 15 15 15 5 Final Carried 15 | 2 4 10 15 15 9 . Class Distribution -------------------- 52% | Bomber 21% | Mutant 10% | Skirmisher 10% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Bomber | -7/Factory Bomber | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1755 | 243 73 437 652 . 318 32 Remotely . | . . . . . . . Salvage Created 2406 | . 135 574 964 . 539 194 Parts 145 | . 5 58 67 . 11 4 Haulers Intercepted 5 | . . 2 3 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . 13 4 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 59 | . 5 13 20 . 14 7 Guns 25 | . 5 5 10 . 3 2 Cannons 5 | . . . . . 5 . AOE 29 | . . 8 10 . 6 5 Classes Destroyed 12 | . 3 5 3 . 1 . Worker 6 | . . 2 4 . . . Builder 3 | . . 3 . . . . Tunneler 2 | . . . 2 . . . Hauler 5 | . . 2 3 . . . Recycler 2 | . . 1 1 . . . Watcher 8 | . 1 3 4 . . . Swarmer 14 | . 3 4 5 . . 2 Grunt 27 | . 2 7 6 . 8 4 Brawler 6 | . . . 2 . 3 1 Duelist 1 | . . . . . 1 . Sentry 10 | . . 2 6 . 2 . Hunter 1 | . . . 1 . . . Best Kill Streak 8 | . 3 8 5 . 7 6 Combat Bots Only 7 | . 3 5 4 . 7 6 Max Kills in Single Turn 4 | . 1 4 4 . 3 4 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 . 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 386 | . 65 27 62 . 72 160 Missed 84 | . 24 8 18 . 16 18 Damage Taken 5187 | . 438 229 802 . 1065 2653 Core 1028 | . 89 7 126 . 111 695 Absorbed by Shields . | . . . . . . . Redirected to Shielding 108 | . . . . . 65 43 Core Remaining (%) 84 | 100 64 98 77 . . . Volleys Fired 138 | . 33 32 44 . 18 11 Largest 3 | . 2 2 3 . 3 3 Hottest 158 | . 90 100 158 . 149 143 Shots Fired 282 | . 58 46 120 . 41 17 Gun 178 | . 58 32 71 . 9 8 Cannon 50 | . . 3 17 . 26 4 Launcher 54 | . . 11 32 . 6 5 Special . | . . . . . . . Kinetic 41 | . . 9 17 . 10 5 Thermal 150 | . 55 3 71 . 16 5 Explosive 54 | . . 11 32 . 6 5 Electromagnetic 37 | . 3 23 . . 9 2 Robot Hit Streak 18 | . 10 6 18 . 13 3 Robot Miss Streak 5 | . 5 3 3 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 181 | . 36 28 79 . 28 10 Core Hits 165 | . 10 32 61 . 34 28 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 2 1 5 . . . Burn 7 | . 2 . 5 . . . Corrupt 1 | . . 1 . . . . Melee Attacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7447 | . 458 1291 2902 . 1638 1158 Guns 1971 | . 458 335 929 . 128 121 Cannons 837 | . . 18 209 . 507 103 Explosions 4574 | . . 930 1764 . 1003 877 Melee 57 | . . . . . . 57 Ramming 8 | . . 8 . . . . Kinetic 627 | . . 104 169 . 233 121 Thermal 1740 | . 410 18 969 . 274 69 Explosive 4574 | . . 930 1764 . 1003 877 Electromagnetic 441 | . 48 231 . . 128 34 Impact 57 | . . . . . . 57 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . 2 9 . . . . Message Errors 3 | . 2 1 . . . . Matter Fused 3 | . . 3 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (major) 3 | . . 3 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 138 | . . 37 30 . 52 19 Projectiles . | . . . . . . . Explosions 138 | . . 37 30 . 52 19 Melee . | . . . . . . . Knockbacks 4 | . . . . . 2 2 Impact . | . . . . . . . Kinetic 4 | . . . . . 2 2 Secondary . | . . . . . . . Self-Inflicted Damage 139 | . . 9 111 . . 19 Shots 7 | . . 1 5 . . 1 Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 846 | . 372 165 441 . 228 846 Average Temperature 142 | . 129 37 113 . 104 549 Received Heat Transfer 2007 | . 174 51 225 . 279 1278 Effects 29 | . 4 . 3 . 2 20 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 2 | . 1 . . . . 1 Interference 12 | . 3 . 1 . 2 6 Matter Decay 2 | . . . 1 . . 1 Damage (minor) 3 | . . . . . . 3 Damage (major) 7 | . . . . . . 7 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 5 . 3 . . . Heat Transferred 4045 | . 1215 37 2220 . 444 129 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 712 | . 147 306 712 323 . . Initial 323 | . . 6 128 323 . . Average 216 | . 76 107 318 323 . . Maximum Alert Level 3 | . . 1 3 1 . . Low Security (%) 52 | 100 100 80 23 . . . Level 1 37 | . . 19 56 100 . . Level 2 9 | . . . 17 . . . Level 3 1 | . . . 2 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 4 2 . . 1 Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . . 3 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 4 | . 1 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 10 16 32 . 14 15 Peak Tracking Total 9 | . 3 4 5 . 9 9 Tactical Retreats 5 | . . . 5 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 8 | . 2 2 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 9 | . . 1 7 . 1 . Max in Single Turn 2 | . . 1 2 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 7 | . 2 2 3 . . . Terminals 4 | . 1 1 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 13 | . 4 3 6 . . . Successful 9 | . 2 2 5 . . . Failed 4 | . 2 1 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 1 2 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 3 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 5 | . . 1 4 . . . Record 5 | . . 1 4 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . Recycle Component 2 | . 2 . . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 127 | . . . . . . 127 Highest-Rated Ally 127 | . . . . . . 127 Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . . 2 Total Damage 377 | . . . . . . 377 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 5030 | 71 532 658 1494 83 2117 75 Spaces Moved 2280 | 39 260 486 779 33 672 11 Core 8 | 4 . . 1 . 2 1 Treads 1358 | 35 260 88 764 33 178 . Legs 502 | . . . . . 492 10 Wheels 412 | . . 398 14 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 95 95 232 232 330 Average Speed 193 | 148 160 106 159 232 305 331 Slowest Speed 750 | 160 160 160 600 232 750 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 33 38 70 1 83 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 373 | . . 74 231 . 42 26 Melee . | . . . . . . . Projectile 2 | . . . 1 . 1 . AOE 371 | . . 74 230 . 41 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2673 | 52 317 583 938 42 708 33 Wait 21 | . 16 . . . 5 . Move 2274 | 38 259 485 778 32 671 11 Hop . | . . . . . . . Pick Up 92 | 8 5 27 46 4 2 . Fast Attach . | . . . . . . . Attach 46 | 6 1 4 15 3 8 9 Detach 1 | . . . . 1 . . Swap 46 | . 3 15 24 . 4 . Drop 51 | . . 18 31 2 . . Fire 138 | . 33 32 44 . 18 11 Melee 2 | . . . . . . 2 Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 16) 604 | -10/Materials | Entered another Materials area 604 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1220 | -9/Materials | Discovered new exit (range 13) 1262 | -9/Materials | Entered another Materials area 1262 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1521 | -8/Materials | Build established: Scavenger-Skirmisher 1727 | -8/Materials | Identified exit to Garrison 2049 | -8/Materials | Build established: Skirmisher 2635 | -8/Materials | Build established: Bomber 2680 | -8/Materials | Discovered new exit (range 16) 2756 | -8/Materials | Entered Factory 2756 | -7/Factory | Evolved 2 slots: Utility x2 2821 | -7/Factory | Discovered new exit (range 8) 2839 | -7/Factory | Entered Lower Caves 3215 | -7/Lower Caves | Encountered a Warlord checkpoint 3262 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3304 | -7/Lower Caves | Destroyed 7 combat bots 3341 | -7/Lower Caves | Lost 7 parts (2n1u4w) 3785 | -7/Lower Caves | Discovered new exit (range 3) 4119 | -7/Lower Caves | Learned Factory trap positions 4956 | -7/Lower Caves | Entered another Lower Caves area 4970 | -7/Lower Caves | Discovered new exit (range 16) 4975 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5015 | -7/Lower Caves | Core integrity fell below 50% 5026 | -7/Lower Caves | CL-ANK showed up to help 5027 | -7/Lower Caves | Core integrity fell below 20% 5028 | -7/Lower Caves | CL-ANK revealed a hidden path 5028 | -7/Lower Caves | Identified exit to Factory 5032 | -7/Lower Caves | Core destroyed Last Messages --------------- 05026_ G-47 Trooper suffers critical hit (Smash). 05026_ G-47 Trooper destroyed. 05028_ Overheating: Lrg. Storage Unit damaged (-20). CL-ANK: "There's a hidden path right here." 05028_ Critical hit (Burn: +37). 05028_ Penetrated by Slug. 05028_ Y-64 Sentinel suffers critical hit (Smash). 05028_ Y-64 Sentinel destroyed. 05028_ EXIT=IDENTIFIED: FACTORY 05028_ G-47 Trooper destroyed. 05028_ Missile Launcher destroyed. 05028_ Destroyed Missile Launcher. 05030_ CL-ANK: "Just can't trust Warlord to keep the caves safe anymore..." 05031_ Acquired 32 matter. 05031_ Lrg. Storage Unit destroyed. 05032_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ????????????????? #???????????????????????????? | | ????????????????? ####??????? ???????????????? | | ????????????????? #?????? ??????????????? | | ?????????????????? #????? ???????????????? | | ??????????????????? ????## ???????????????? | | ??????????????????? ??? # #????????????????? | | ???????????????????? ???? ###??????????????? | | ????????????????????# #### #??????????????? | | ???????????????????## # #####???????????? | | ??????????????????## ??????????? | | ?????????????????## g% %"< ???????????? | | ????????????????## %iggg % #?????????????? | | ????????????????# b % #???????????????? | | ?????????????????# = # ##???????????????? | | ????????????????# [>@#" "#???????????????? | | ?????????? ## %=#" "#???????????????? | | ?????????? #? "#???????????????? | | ??????????### #?? ""#???????????????? | | ????????????# #????##????????????????? | | ????????????# ?????????????????????? | | ????????????# ????????????????????? | | ????????????# ???????????????????? | | ??????????? ## ??????????????????? | | ?????????? ##? ##?????????????????? | | ??????????### # #??? #??????????????????? | | ????????????# ## ???? #??????????????????? | | ???????????????### ???? ??????????????????? | | ?????????????????####???? ?????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 465 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 450 Power Shielding 66 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Loot Pinata Challenges ------------ None Game ------ Seed SwordRainbowShockpuncher Manual? 0 Play Time 01:34:46 Cumulative 3.9 hours Start 2024.06.27 @ 23:10:53 End 2024.06.28 @ 01:07:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb51a221-bd85-43f4-b192-99bb107f55b1