Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 18:22:31

Player: LustLizard

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (1116)     1116
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (865)                865
              TOTAL SCORE: 3681

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      264
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             156/400
Matter                     251/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (81)
Movement                   Core (400) Ox7
Location                   -6/Proximity Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (3) -------
  Heavy Assault Rifle
>       --- INVENTORY (15) ---
  Heavy Ion Engine
        Cooling System
  Large Storage Unit
        Signal Interpreter
        Weapon Shielding
        Weapon Shielding
  Heavy Assault Rifle
  Heavy Battle Rifle
  Heavy Battle Rifle
        Bore Cannon
        Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
           Aluminum Leg
           Cooling System
     Large Storage Unit
           Signal Interpreter
           Weapon Shielding
           Weapon Shielding
     Light Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Battle Rifle
     Heavy Battle Rifle
           Bore Cannon
           Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             59   | 7   19  28  .   .   5   
  Power                    7    | 1   3   3   .   .   .   
    Engine                 7    | 1   3   3   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   8   9   .   .   1   
    Treads                 2    | .   2   .   .   .   .   
    Leg                    15   | .   5   9   .   .   1   
    Wheel                  3    | 2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   3   5   .   .   2   
    Device                 4    | .   3   1   .   .   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 3   5   11  .   .   2   
    Energy Gun             4    | 2   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          17   | 1   5   9   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 12   | .   3   .   .   .   9   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               5    | .   1   .   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   1   .   .   .   3   
  Highest Loss Streak      9    | .   2   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  98  100 100 99  
  Engine                   11   | .   14  11  11  11  11  
  Treads                   1    | .   9   .   .   .   .   
  Leg                      27   | .   5   32  33  33  32  
  Wheel                    2    | .   13  .   .   .   .   
  Device                   3    | .   14  5   .   .   .   
  Storage                  11   | .   14  11  11  11  11  
  Protection               7    | .   .   5   11  11  10  
  Energy Gun               4    | .   17  4   .   .   .   
  Ballistic Gun            27   | .   10  28  33  33  32  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 13  14  39  39  39  39  
  Greatest Support         40   | 26  40  30  30  30  30  
  Greatest Overweight (x)  3    | .   3   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  
  Average Capacity         12   | 7   8   9   15  15  15  
  Most Carried             15   | 6   8   15  15  15  15  
  Average Carried          12   | 4   7   8   15  14  14  
  Final Capacity           15   | 8   8   15  15  15  15  
  Final Carried            15   | 6   8   15  15  15  11  

 Class Distribution 
--------------------
 70% | Scavenger-Tank
 19% | Mutant
  5% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
 Scavenger-Tank | -7/Zion
 Scavenger-Tank | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Mat Min Zio Pro 
Matter Collected           1192 | 185 241 733 .   .   33  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1432 | .   438 899 .   .   95  
  Parts                    86   | .   19  65  .   .   2   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   4   14  
  Prevented                8    | .   .   .   .   .   8   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  33   | .   11  20  .   .   2   
  Guns                     33   | .   11  20  .   .   2   
Classes Destroyed          7    | .   3   3   .   .   1   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  8    | .   3   4   .   .   1   
  Grunt                    17   | .   8   9   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   7   .   .   .   
Best Kill Streak           6    | .   3   6   .   .   1   
  Combat Bots Only         6    | .   3   6   .   .   1   
Max Kills in Single Turn   2    | .   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Zio  Pro  
Damage Taken               2533 | 3    702  785  .    .    1043 
  Core                     369  | 2    123  62   .    .    182  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         74   | 99   50   .    .    .    .    
Volleys Fired              126  | .    58   57   .    .    11   
  Largest                  3    | .    2    3    .    .    3    
  Hottest                  111  | .    90   111  .    .    69   
Shots Fired                303  | .    116  163  .    .    24   
  Gun                      303  | .    116  163  .    .    24   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  179  | .    19   136  .    .    24   
  Thermal                  124  | .    97   27   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    13   16   .    .    12   
  Robot Miss Streak        4    | .    4    4    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           193  | .    81   93   .    .    19   
  Core Hits                70   | .    26   38   .    .    6    
  Critical Kills           2    | .    .    2    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    4    .    .    .    
    Burn                   2    | .    .    2    .    .    .    
    Destroy                2    | .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2455 | 8    859  1255 .    .    333  
  Guns                     2443 | .    855  1255 .    .    333  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  12   | 8    4    .    .    .    .    
  Kinetic                  1403 | .    113  957  .    .    333  
  Thermal                  1040 | .    742  298  .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      3    | 3    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | 2    .    .    .    .    .    
Targets Rammed             4    | 2    2    .    .    .    .    
  Kicked                   2    | .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        567  | .    300  567  .    .    84   
  Average Temperature      85   | .    77   99   .    .    36   
  Received Heat Transfer   1089 | .    426  372  .    .    291  
  Effects                  7    | .    .    7    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    
    Damage (major)         4    | .    .    4    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    4    2    .    .    .    
  Heat Transferred         2845 | .    2018 827  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Peak Influence             484  | .   225 484 151 .   .   
  Initial                  151  | .   .   78  151 .   .   
  Average                  199  | .   96  311 151 .   .   
Maximum Alert Level        2    | .   1   2   .   .   .   
  Low Security (%)         54   | 100 89  15  100 .   .   
  Level 1                  37   | .   10  66  .   .   .   
  Level 2                  8    | .   .   17  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro 
Distress Signals           6    | .   2   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              71   | .   25  29  .   .   17  
  Peak Tracking Total      12   | .   7   7   .   .   12  
  Tactical Retreats        3    | .   .   3   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Traps Triggered            5    | .   3   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro 
Machines Accessed          7    | .   5   2   .   .   .   
  Terminals                7    | .   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   7   4   .   .   .   
  Successful               2    | .   1   1   .   .   .   
  Failed                   9    | .   6   3   .   .   .   
    Catastrophic           3    | .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   5   .   .   .   .   
  Terminals                11   | .   7   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   5   2   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Zio  Pro  
Total Allies               7    | .    .    .    .    7    .    
  Largest Group            7    | .    .    .    .    7    7    
  Highest-Rated Group      238  | .    .    .    .    238  238  
  Highest-Rated Ally       42   | .    .    .    .    42   42   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               38   | .    .    .    .    .    38   
  Total Damage             1144 | .    .    .    .    .    1144 
  Kills                    11   | .    .    .    .    .    11   
Allies Corrupted           2    | .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Mat  Min  Zio  Pro  
Turns Passed               5835 | 62   1099 1146 71   2009 1448 
Spaces Moved               3009 | 49   493  631  38   1055 743  
  Core                     4    | 2    2    .    .    .    .    
  Treads                   126  | .    126  .    .    .    .    
  Legs                     2567 | .    100  631  38   1055 743  
  Wheels                   312  | 47   265  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  190  190  190  
  Average Speed            165  | 88   115  137  190  190  190  
  Slowest Speed            200  | 100  200  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       50   | 3    64   48   9    90   91   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             4    | .    .    .    .    1    3    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Mat  Min  Zio  Pro  
Total                      3626 | 63   906  799  37   1061 760  
  Wait                     360  | .    316  43   .    1    .    
  Move                     3004 | 48   492  630  37   1054 743  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  35   | 6    10   16   .    3    .    
  Fast Attach              29   | 6    8    15   .    .    .    
  Attach                   10   | .    4    2    .    .    4    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     20   | 1    7    11   .    .    1    
  Drop                     38   | .    9    25   .    3    1    
  Fire                     126  | .    58   57   .    .    11   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | 2    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2)
-9/Mines
-7/Zion
-6/Proximity Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
    7 | -11/Junkyard       | Discovered new exit (range 16)
   63 | -11/Junkyard       | Entered Materials
  117 | -10/Materials      | Identified exit to Mines
  317 | -10/Materials      | Build established: Mutant
  906 | -10/Materials      | Discovered new exit (range 4)
 1162 | -10/Materials      | Entered another Materials area
 1162 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1164 | -9/Materials       | Discovered new exit (range 10)
 1576 | -9/Materials       | Discovered new exit (range 6)
 1592 | -9/Materials       | Identified exit to Mines
 1592 | -9/Materials       | Identified exit to Storage
 1848 | -9/Materials       | Discovered new exit (range 16)
 2039 | -9/Materials       | Build established: Scavenger-Tank
 2308 | -9/Materials       | Entered Mines
 2365 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2379 | -9/Mines           | Entered Zion
 2480 | -7/Zion            | Discovered new exit (range 11)
 2687 | -7/Zion            | Gained Derelict followers
 2718 | -7/Zion            | Given A8's code to call for help
 2824 | -7/Zion            | Loaded intel: 4 derelict terminal locations
 3146 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 3367 | -7/Zion            | Imprinted
 3370 | -7/Zion            | Declared Zion's savior
 3507 | -7/Zion            | Learned location of Warlord (-4)
 4047 | -7/Zion            | Learned Factory interactive machine intel
 4388 | -7/Zion            | Entered Proximity Caves
 4388 | -6/Proximity Caves | Accompanied by 7 allies
 4548 | -6/Proximity Caves | Learned Factory terminal intel
 5440 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5774 | -6/Proximity Caves | Discovered new exit (range 5)
 5802 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5835 | -6/Proximity Caves | Core integrity fell below 50%
 5836 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
Y-64 Sentinel system terminally corrupted.
Hvy. Assault Rifle destroyed.
5J-0YF(M) system corrupted by crushing effect.
Aluminum Leg destroyed.
Chain reaction triggered in Rnf. Deuterium Engine.
B-48 Gladiator destroyed.
5J-0YF(M) system corrupted by crushing effect.
5J-0YF(M) system terminally corrupted.
Autogun fries itself beyond repair.
Hvy. Assault Rifle destroyed.
Corrupted KE Penetrator self-destruct mechanism malfunctions.
Lgt. Armor Plating destroyed.
Hvy. Assault Rifle severed.
Lgt. Treads fries itself beyond repair.
Aluminum Leg destroyed.
Corrupted Adv. Heat Sink self-destruct mechanism malfunctions.
Imp. Ion Engine destroyed.
Imp. Medium Armor Plating self-destruct mechanism malfunctions.
Aluminum Leg destroyed.
L-41 Fighter destroyed.

 Map 
-----
+----------------------------------------------------+
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| ##   ##?##?????# # #??  !;# *%               #???? |
|       ## ##????# # #?    g# ####            ##???? |
|           #??### # #     g# ###          ####????? |
|           #?##     ###//### ##   ####    ##??????? |
|      ##   #?#      #?   ??# #    ##?##    ##?????? |
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|     ##??????????????# %   ####???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
              Hvy. Plasma Cannon | -7/Zion | Archive
           Imp. Carbon-fiber Leg | -7/Zion | Archive
                     Force Field | -7/Zion | Archive
                  Microactuators | -7/Zion | Archive
                   Weapon Cycler | -7/Zion | Archive
                   Thermic Laser | -7/Zion | Archive
                   Matter Filter | -7/Zion | Archive
                 Mak. Hover Unit | -7/Zion | Archive
 Mak. Salvage Targeting Computer | -7/Zion | Archive
              Arm. Medium Treads | -7/Zion | Archive
             Imp. Kinecellerator | -7/Zion | Archive
              Imp. Medium Treads | -7/Zion | Archive
       System Restoration Module | -7/Zion | Archive
                     Med. Treads | -7/Zion | Archive
                        Coil Gun | -7/Zion | Archive

 Robot Schematics 
------------------
     L-41 Fighter | -7/Zion | Archive
    Y-54 Guardian | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The One

 Challenges 
------------
None

 Game 
------
Seed              WeightCorruptionMount
  Manual?         0
Play Time         00:38:51
  Cumulative      35.2 hours
  Start           2023.05.31 @ 17:46:56
  End             2023.05.31 @ 18:22:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9ba0225-9a0b-4cf6-a7a6-2b962b4a7513