Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 18:22:31 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1116) 1116 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 3681 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 264 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 156/400 Matter 251/300 Energy 100/100 System Corruption 1% Temperature Cool (81) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Cooling System Large Storage Unit Signal Interpreter Weapon Shielding Weapon Shielding Heavy Assault Rifle Heavy Battle Rifle Heavy Battle Rifle Bore Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Cooling System Large Storage Unit Signal Interpreter Weapon Shielding Weapon Shielding Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Battle Rifle Heavy Battle Rifle Bore Cannon Grenade Launcher [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 59 | 7 19 28 . . 5 Power 7 | 1 3 3 . . . Engine 7 | 1 3 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 8 9 . . 1 Treads 2 | . 2 . . . . Leg 15 | . 5 9 . . 1 Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 5 . . 2 Device 4 | . 3 1 . . . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . 3 . . 2 Artifact . | . . . . . . Weapon 21 | 3 5 11 . . 2 Energy Gun 4 | 2 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | 1 5 9 . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 12 | . 3 . . . 9 Power 2 | . 1 . . . 1 Propulsion 5 | . 1 . . . 4 Utility 1 | . . . . . 1 Weapon 4 | . 1 . . . 3 Highest Loss Streak 9 | . 2 . . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 98 100 100 99 Engine 11 | . 14 11 11 11 11 Treads 1 | . 9 . . . . Leg 27 | . 5 32 33 33 32 Wheel 2 | . 13 . . . . Device 3 | . 14 5 . . . Storage 11 | . 14 11 11 11 11 Protection 7 | . . 5 11 11 10 Energy Gun 4 | . 17 4 . . . Ballistic Gun 27 | . 10 28 33 33 32 Naked Turns . | . . . . . . Heaviest Build 39 | 13 14 39 39 39 39 Greatest Support 40 | 26 40 30 30 30 30 Greatest Overweight (x) 3 | . 3 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 9 15 15 15 Most Carried 15 | 6 8 15 15 15 15 Average Carried 12 | 4 7 8 15 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 8 15 15 15 11 Class Distribution -------------------- 70% | Scavenger-Tank 19% | Mutant 5% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1192 | 185 241 733 . . 33 Remotely . | . . . . . . Salvage Created 1432 | . 438 899 . . 95 Parts 86 | . 19 65 . . 2 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . 4 14 Prevented 8 | . . . . . 8 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 11 20 . . 2 Guns 33 | . 11 20 . . 2 Classes Destroyed 7 | . 3 3 . . 1 Hauler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 8 | . 3 4 . . 1 Grunt 17 | . 8 9 . . . Duelist 1 | . . . . . 1 Sentry 7 | . . 7 . . . Best Kill Streak 6 | . 3 6 . . 1 Combat Bots Only 6 | . 3 6 . . 1 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2533 | 3 702 785 . . 1043 Core 369 | 2 123 62 . . 182 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 99 50 . . . . Volleys Fired 126 | . 58 57 . . 11 Largest 3 | . 2 3 . . 3 Hottest 111 | . 90 111 . . 69 Shots Fired 303 | . 116 163 . . 24 Gun 303 | . 116 163 . . 24 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 179 | . 19 136 . . 24 Thermal 124 | . 97 27 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 13 16 . . 12 Robot Miss Streak 4 | . 4 4 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 193 | . 81 93 . . 19 Core Hits 70 | . 26 38 . . 6 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 4 . . . Burn 2 | . . 2 . . . Destroy 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2455 | 8 859 1255 . . 333 Guns 2443 | . 855 1255 . . 333 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 12 | 8 4 . . . . Kinetic 1403 | . 113 957 . . 333 Thermal 1040 | . 742 298 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | 3 . . . . . Shots . | . . . . . . Rammed 2 | 2 . . . . . Targets Rammed 4 | 2 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 567 | . 300 567 . . 84 Average Temperature 85 | . 77 99 . . 36 Received Heat Transfer 1089 | . 426 372 . . 291 Effects 7 | . . 7 . . . Energy Bleed 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (major) 4 | . . 4 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 4 2 . . . Heat Transferred 2845 | . 2018 827 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 484 | . 225 484 151 . . Initial 151 | . . 78 151 . . Average 199 | . 96 311 151 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 54 | 100 89 15 100 . . Level 1 37 | . 10 66 . . . Level 2 8 | . . 17 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 6 | . 2 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 25 29 . . 17 Peak Tracking Total 12 | . 7 7 . . 12 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 7 | . 5 2 . . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 7 4 . . . Successful 2 | . 1 1 . . . Failed 9 | . 6 3 . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 11 | . 7 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Branch Access Points 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 238 | . . . . 238 238 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 38 | . . . . . 38 Total Damage 1144 | . . . . . 1144 Kills 11 | . . . . . 11 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 5835 | 62 1099 1146 71 2009 1448 Spaces Moved 3009 | 49 493 631 38 1055 743 Core 4 | 2 2 . . . . Treads 126 | . 126 . . . . Legs 2567 | . 100 631 38 1055 743 Wheels 312 | 47 265 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 190 190 190 Average Speed 165 | 88 115 137 190 190 190 Slowest Speed 200 | 100 200 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 64 48 9 90 91 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . . 1 3 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3626 | 63 906 799 37 1061 760 Wait 360 | . 316 43 . 1 . Move 3004 | 48 492 630 37 1054 743 Hop . | . . . . . . Pick Up 35 | 6 10 16 . 3 . Fast Attach 29 | 6 8 15 . . . Attach 10 | . 4 2 . . 4 Detach . | . . . . . . Swap 20 | 1 7 11 . . 1 Drop 38 | . 9 25 . 3 1 Fire 126 | . 58 57 . . 11 Melee . | . . . . . . Ram 2 | 2 . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 63 | -11/Junkyard | Entered Materials 117 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 906 | -10/Materials | Discovered new exit (range 4) 1162 | -10/Materials | Entered another Materials area 1162 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1164 | -9/Materials | Discovered new exit (range 10) 1576 | -9/Materials | Discovered new exit (range 6) 1592 | -9/Materials | Identified exit to Mines 1592 | -9/Materials | Identified exit to Storage 1848 | -9/Materials | Discovered new exit (range 16) 2039 | -9/Materials | Build established: Scavenger-Tank 2308 | -9/Materials | Entered Mines 2365 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2379 | -9/Mines | Entered Zion 2480 | -7/Zion | Discovered new exit (range 11) 2687 | -7/Zion | Gained Derelict followers 2718 | -7/Zion | Given A8's code to call for help 2824 | -7/Zion | Loaded intel: 4 derelict terminal locations 3146 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3367 | -7/Zion | Imprinted 3370 | -7/Zion | Declared Zion's savior 3507 | -7/Zion | Learned location of Warlord (-4) 4047 | -7/Zion | Learned Factory interactive machine intel 4388 | -7/Zion | Entered Proximity Caves 4388 | -6/Proximity Caves | Accompanied by 7 allies 4548 | -6/Proximity Caves | Learned Factory terminal intel 5440 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5774 | -6/Proximity Caves | Discovered new exit (range 5) 5802 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5835 | -6/Proximity Caves | Core integrity fell below 50% 5836 | -6/Proximity Caves | Self-destructed Last Messages --------------- Y-64 Sentinel system terminally corrupted. Hvy. Assault Rifle destroyed. 5J-0YF(M) system corrupted by crushing effect. Aluminum Leg destroyed. Chain reaction triggered in Rnf. Deuterium Engine. B-48 Gladiator destroyed. 5J-0YF(M) system corrupted by crushing effect. 5J-0YF(M) system terminally corrupted. Autogun fries itself beyond repair. Hvy. Assault Rifle destroyed. Corrupted KE Penetrator self-destruct mechanism malfunctions. Lgt. Armor Plating destroyed. Hvy. Assault Rifle severed. Lgt. Treads fries itself beyond repair. Aluminum Leg destroyed. Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. Imp. Ion Engine destroyed. Imp. Medium Armor Plating self-destruct mechanism malfunctions. Aluminum Leg destroyed. L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????????## #?????????????###??? | | ??????????????????????????## #???????????### #??? | | ??????????????????????????? ####????????# #??? | | ???????????????????????????# ##???????# #??? | | ???????????????????????????# ####?????# #??? | | ??????????????????????????## <% #????## #??? | | ?????????????????????????## % #????## #??? | | ????????????????????????##gg #????????# #??? | | ????????????????????#####*!g! ########## #??? | | ????????????????????# %!%%%## % % % #??? | | ????????????????????# ###@#### % %% ##?? | | ????????????????????????#!#??# ######## % #?? | | ????????????????????????#g#### #####?# ##?# #?? | | ????????????????????????#*% ###?## ## ### ##?? | | ???????????????#####????%% ##### ## ##??? | | ?#####?????????# ???%%[! % #???? | | ## ##?##?????# # #?? !;# *% #???? | | ## ##????# # #? g# #### ##???? | | #??### # # g# ### ####????? | | #?## ###//### ## #### ##??????? | | ## #?# #? ??# # ##?## ##?????? | | ###### ##?# ## # ??# # ##?#% % ###???? | | ##?????##??## ## #""?"??# ### !% ##??? | | #?###???????# ## ######## ## =%=% #??? | | ### ####????# ## ## [ ##??? | | ##???# ###### ## ### ##???? | | ##### ##?## ### ##?? #????? | | ## ### ### ###??? #???? | | ## /## #?# ######????? #???? | | ### %## ### #?# ##??????????? #???? | | ###! [ #?### # ##?# #????????????###???? | | ## #???##### #?## #??????????????????? | | ########???????# ### #??????????????????? | | #??????????????# ! ##??????????????????? | | ##??????????????# % ####???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Microactuators | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Matter Filter | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Med. Treads | -7/Zion | Archive Coil Gun | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed WeightCorruptionMount Manual? 0 Play Time 00:38:51 Cumulative 35.2 hours Start 2023.05.31 @ 17:46:56 End 2023.05.31 @ 18:22:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c9ba0225-9a0b-4cf6-a7a6-2b962b4a7513