Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.28 @ 23:23:13 Player: Leebears Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (279) 1395 Value Destroyed (9083) 9083 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (2344) 2344 TOTAL SCORE: 19422 Bonus ------- High Alert Combat Kills 1485 Follower Combat Kills 555 Met Data Miner 300 Met Imprinter 300 Friendly Fire -296 Cogmind --------- Core Integrity 0/1000 Matter 220/300 Energy 133/700 System Corruption 20% Temperature Cool (26) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Large Storage Unit Improved Energy Well Advanced Signal Interpreter > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (10) --- EM Shield Hacking Drone Bay (1/1) High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Treads Armored Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Medium Armor Plating Medium Reactive Plating Focal Shield Advanced Shield Generator > --- WEAPON ----------- Heavy Plasma Cannon Matter Neutralizer > --- INVENTORY -------- Fission Core Advanced Heat Sink Advanced Sensor Array Medium Reactive Plating Improved Thermal Shield EM Shield Hacking Drone Bay Core Expander Cooled Plasma Rifle EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon KE Penetrator KE Penetrator Rocket Array [Rating: 73] Favorites ----------- Power Antimatter Reactor Engine Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . Utility 8 | . . . 1 2 . 2 . . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 330 | 6 11 5 19 42 35 52 3 16 1 11 17 18 9 2 14 69 Power 25 | 1 2 1 1 4 1 3 . . . 2 3 1 . . . 6 Engine 15 | 1 2 . 1 1 1 3 . . . 2 2 1 . . . 1 Core 8 | . . 1 . 3 . . . . . . . . . . . 4 Reactor 2 | . . . . . . . . . . . 1 . . . . 1 Propulsion 58 | 1 3 . 9 12 16 7 . 1 . 1 2 1 . . 1 4 Treads 8 | . 2 . 2 . 3 . . . . . . . . . . 1 Leg 6 | 1 1 . 3 . . . . . . . . . . . . 1 Wheel 44 | . . . 4 12 13 7 . 1 . 1 2 1 . . 1 2 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 127 | 2 2 . 4 11 1 23 3 9 . 5 9 8 7 2 10 31 Device 62 | . . . . 2 . 11 2 4 . 2 4 3 5 2 5 22 Storage 11 | 2 2 . 1 1 . . . . . 1 2 . 1 . . 1 Processor 3 | . . . . 1 . 1 . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 51 | . . . 3 7 1 11 1 5 . 2 3 5 1 . 5 7 Artifact . | . . . . . . . . . . . . . . . . . Weapon 120 | 2 4 4 5 15 17 19 . 6 1 3 3 8 2 . 3 28 Energy Gun 39 | . . 1 2 10 12 8 . . . . . 1 . . . 5 Energy Cannon 39 | . . . . 2 1 8 . 2 1 1 3 3 1 . 2 15 Ballistic Gun 10 | 2 2 1 1 1 1 . . . . . . . . . . 2 Ballistic Cannon 3 | . 1 . . 1 . 1 . . . . . . . . . . Launcher 29 | . 1 2 2 1 3 2 . 4 . 2 . 4 1 . 1 6 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 3 5 3 . . . . . 1 . 1 . 3 Parts Lost 70 | . 1 . 6 17 3 1 . 1 . . . 2 . . 2 37 Power 7 | . . . 1 2 . . . . . . . . . . . 4 Propulsion 19 | . . . 3 6 1 . . 1 . . . 1 . . 1 6 Utility 21 | . . . 1 4 1 1 . . . . . 1 . . . 13 Weapon 23 | . 1 . 1 5 1 . . . . . . . . . 1 14 Highest Loss Streak 18 | . 1 . 3 6 1 1 . 1 . . . 2 . . 1 18 Average Slot Usage (%) 97 | . 100 100 97 97 99 99 100 99 100 100 99 99 99 100 97 89 Engine 6 | . 14 11 2 6 9 7 7 7 7 7 6 6 6 6 6 2 Core 1 | . . 2 7 2 . . . . . . . . . . . 6 Reactor 1 | . . . . . . . . . . . 5 6 6 6 6 1 Treads 5 | . 26 28 12 . . . . . . . . . . . . 2 Wheel 15 | . . . 16 24 25 22 23 22 23 23 20 19 20 20 17 6 Device 12 | . . . . 7 9 13 14 14 15 12 19 13 18 20 19 19 Storage 19 | . 28 28 22 19 18 15 15 15 15 17 19 14 19 20 20 16 Processor 9 | . . . . 8 9 15 15 15 15 15 13 13 13 13 13 10 Protection 4 | . . . 11 9 8 7 7 7 7 7 . 10 1 . . 5 Energy Gun 3 | . . 2 10 14 17 7 . . . . . . . . . 1 Energy Cannon 5 | . . . . 1 . 6 15 8 14 7 11 6 6 6 . 8 Ballistic Gun 3 | . 24 12 11 1 . . . . . . . . . . . . Launcher 3 | . . 12 . . . . . 5 . 6 1 5 5 6 12 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 136 | 15 59 59 63 69 70 85 99 100 81 100 122 120 111 102 121 136 Greatest Support 60 | 10 40 40 60 48 60 42 32 38 38 44 44 38 38 38 44 44 Greatest Overweight (x) 13 | 1 1 1 2 2 6 3 3 3 2 2 3 3 2 2 3 13 Average Overweight (x) 2 | . . 1 1 1 1 1 2 2 2 1 2 2 2 2 2 8 Largest Inventory Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 17 | 5 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 17 Most Carried 18 | 5 17 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 Average Carried 16 | 3 13 16 16 16 17 17 18 17 18 18 17 16 17 17 17 13 Final Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 10 Final Carried 18 | 5 16 18 18 18 18 18 18 18 18 18 18 17 18 18 18 3 Class Distribution -------------------- 66% | Mutant 24% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 5067 | 272 265 202 507 588 469 499 98 347 . 224 170 188 183 20 217 818 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 11759 | 91 276 108 959 2380 1723 986 75 909 . 747 478 441 116 . 408 2062 Parts 553 | 5 24 9 65 116 70 58 2 33 . 26 29 20 4 . 21 71 Haulers Intercepted 15 | . 1 . 3 4 4 2 . . . . . . . . . 1 Recyclers Shooed 13 | . . . 3 4 3 . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 13 . 9 . 7 . . 6 . Prevented 63 | . . . . . . . 2 14 . 18 . 12 4 . 13 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 190 | . 8 5 15 35 17 11 1 18 . 13 2 10 2 . 13 40 Guns 63 | . 7 1 8 23 14 5 . . . . . 2 . . . 3 Cannons 30 | . 1 . . 11 . 2 . 2 . . 2 . . . . 12 AOE 79 | . . 4 7 . 3 3 . 13 . 10 . 6 1 . 12 20 Classes Destroyed 17 | 1 4 3 4 1 . 1 . 2 . . . . . . . 1 Worker 18 | . . 1 1 6 4 1 . . . . 1 . . . . 4 Builder 7 | . . . 1 2 . . . . . . . . . . . 4 Tunneler 2 | . . 1 . . . 1 . . . . . . . . . . Hauler 15 | . 1 . 3 4 4 2 . . . . . . . . . 1 Recycler 21 | 1 . . 2 6 6 3 . . . . 1 . . . . 2 Minesweeper 1 | . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 8 | . . . 2 3 1 . . . . . . . . . . 2 Watcher 15 | . 3 . . 1 2 3 . . . . 6 . . . . . Swarmer 53 | . 5 1 . 7 . 3 . 8 . 4 . 7 . . 9 9 Grunt 84 | . 3 4 10 18 12 2 . 5 . 8 1 3 . . 1 17 Brawler 6 | . . . 1 2 . . . 1 . . . . . . . 2 Duelist 3 | . . . . . . . . 1 . . . . . . . 2 Sentry 29 | . . . 4 7 4 4 1 2 . 1 1 . . . 1 4 Hunter 10 | . . . . 1 1 1 . 1 . . . . 2 . 2 2 Programmer 5 | . . . . . . 1 . . . . . . . . . 4 Zionite 1 | . . 1 . . . . . . . . . . . . . . Best Kill Streak 15 | 1 5 3 7 12 6 5 1 5 . 8 3 4 2 . 5 15 Combat Bots Only 11 | . 4 2 7 11 5 3 1 5 . 8 1 4 2 . 5 10 Max Kills in Single Turn 5 | 1 1 2 2 2 2 2 1 4 . 3 1 2 1 . 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 1 . 2 2 . 4 . 3 . 2 1 . 3 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 10497 | . 540 53 869 1679 722 525 136 246 . 152 79 382 120 . 244 4750 Core 1890 | . 75 10 155 234 137 75 34 33 . 19 9 75 . . 26 1008 Absorbed by Shields 738 | . . . . . . . . . . . 30 32 36 . 93 547 Core Remaining (%) 70 | 100 . 66 61 . 32 . . . . 77 . . . . 87 . Volleys Fired 612 | 6 58 15 58 124 60 44 3 30 . 18 21 27 3 . 14 131 Largest 2 | 2 2 1 2 2 2 2 2 2 . 2 2 2 1 . 1 2 Hottest 195 | 40 55 30 63 160 141 136 132 105 . 75 132 132 36 . 39 195 Shots Fired 1035 | 12 115 15 106 240 112 83 6 35 . 19 38 33 3 . 14 204 Gun 603 | 12 88 2 98 193 106 50 . . . . . 7 . . . 47 Cannon 316 | . 26 . . 47 . 29 6 13 . . 38 14 . . . 143 Launcher 116 | . 1 13 8 . 6 4 . 22 . 19 . 12 3 . 14 14 Special . | . . . . . . . . . . . . . . . . . Kinetic 223 | 12 114 2 50 37 . 1 . . . . . . . . . 7 Thermal 351 | . . . . 176 43 12 . . . . 4 8 . . . 108 Explosive 56 | . 1 13 8 . 2 4 . 8 . 1 . 4 . . 3 12 Electromagnetic 405 | . . . 48 27 67 66 6 27 . 18 34 21 3 . 11 77 Robot Hit Streak 29 | 8 10 4 8 29 24 26 4 9 . 6 10 15 . . 11 15 Robot Miss Streak 5 | 3 5 1 2 4 4 3 2 3 . 1 1 2 . . 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . Shots Hit Robots 697 | 9 64 4 72 190 87 66 4 15 . 5 24 15 . . 8 134 Core Hits 543 | 2 26 17 48 100 66 41 1 23 . 29 14 17 1 . 17 141 Critical Hits 7 | . . . . . 3 3 . . . . . . . . . 1 Critical Kills 3 | . . . . . 1 2 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 24724 | 73 581 789 1579 3466 2138 1777 91 1702 . 1530 852 1076 145 . 1102 7823 Guns 7893 | 73 384 15 916 2715 1634 817 . . . . . 119 . . . 1220 Cannons 5743 | . 197 . . 751 . 552 91 250 . . 811 140 . . . 2951 Explosions 11081 | . . 767 663 . 504 408 . 1452 . 1530 41 817 145 . 1102 3652 Melee . | . . . . . . . . . . . . . . . . . Ramming 7 | . . 7 . . . . . . . . . . . . . . Kinetic 1740 | 73 581 15 498 365 . 33 . . . . . . . . . 175 Thermal 7388 | . . . 106 2634 925 295 . 72 . 103 41 . . . 162 3050 Explosive 6164 | . . 767 557 . 6 293 . 601 . 68 . 403 . . 507 2962 Electromagnetic 9425 | . . . 418 467 1207 1156 91 1029 . 1359 811 673 145 . 433 1636 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 20 | . 4 4 . 7 7 1 1 1 1 1 . . . . . 20 Average Corruption 3 | . 3 4 . 6 7 1 1 1 1 1 . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 183 | . 21 20 . 58 26 5 2 . 1 1 . . . . . 49 Message Errors 33 | . 2 7 . 8 5 2 . . 1 . . . . . . 8 Matter Fused 45 | . 5 8 . 17 4 . . . . . . . . . . 11 Heat Flow Errors 20 | . 3 . . 7 4 . . . . . . . . . . 6 Energy Discharges 16 | . 3 3 . 2 3 1 . . . . . . . . . 4 Parts Rejected 3 | . . . . 1 . . . . . . . . . . . 2 Data Loss (minor) 10 | . 1 . . 1 2 2 2 . . . . . . . . 2 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . Misfires 4 | . . . . 3 1 . . . . . . . . . . . Targeting Errors 44 | . 7 2 . 17 5 . . . . 1 . . . . . 12 Weapon Failures 7 | . . . . 1 2 . . . . . . . . . . 4 Overload Shots 9 | . . . . . . . . . . . . . . . . 9 Overflow Damage 707 | . . 42 20 . 16 65 . 109 . 35 11 39 . . 2 368 Projectiles 116 | . . . . . . 13 . 12 . . 11 20 . . . 60 Explosions 591 | . . 42 20 . 16 52 . 97 . 35 . 19 . . 2 308 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 5 | . 5 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 4 | . 4 . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 752 | . . . 39 . 90 . . 96 . 50 . 50 . . 15 412 Shots 27 | . . . 1 . 3 . . 3 . 3 . 2 . . 1 14 Rammed 1 | . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 552 | . 261 2 114 323 375 270 138 . . 15 24 50 . . . 552 Average Temperature 81 | . 45 1 27 81 112 54 75 . . 10 10 19 . . . 127 Received Heat Transfer 2864 | . 171 6 318 711 270 144 48 18 . 36 20 12 . . . 1110 Effects 8 | . . . . 1 1 . . . . . . . . . . 6 Shutdowns 2 | . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . 1 1 4 . 3 . 2 1 . 1 4 Combat Hostiles 16 | . . . . . . 1 1 3 . 3 . 2 1 . 1 4 Parts Fried 76 | . . . 2 2 6 11 2 10 . 9 8 4 3 . 7 12 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . 1 Parts Melted 13 | . . . . 9 2 . . . . . 1 . . . . 1 Heat Transferred 11482 | . . . 200 5740 1902 409 . 50 . 100 50 . . . 150 2881 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 21 | . . . 2 . 5 2 . 2 . 3 1 . . . 2 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1291 | 5 216 129 499 657 819 393 . . . . 417 . . . . 1291 Initial 336 | . 3 34 21 209 252 336 . . . . 264 . . . . 75 Average 395 | . 85 67 269 366 587 229 . . . . 306 . . . . 944 Maximum Alert Level 4 | . 1 . 2 2 3 1 . . . . 2 . . . . 4 Low Security (%) 36 | 100 85 100 37 13 . 47 . . . . . . . . . 1 Level 1 28 | . 14 . 28 44 21 52 . . . . 94 . . . . 1 Level 2 13 | . . . 34 41 45 . . . . . 5 . . . . 4 Level 3 12 | . . . . . 33 . . . . . . . . . . 47 Level 4 9 | . . . . . . . . . . . . . . . . 44 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 . 3 7 7 6 . . . 1 . . . . . 16 Investigation 4 | . . . 1 1 . 1 . . . . . . . . . 1 Extermination 4 | . . . . . . 2 . . . . . . . . . 2 Reinforcement 14 | . 1 . 2 3 3 . . . . . . . . . . 5 Assault 7 | . . . . 1 . . . . . 1 . . . . . 5 Garrison 12 | . . . . 2 4 3 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 1 . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 11 | . . . 2 3 3 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 273 | . 20 10 25 51 23 15 1 13 . 18 10 11 2 . 13 61 Peak Tracking Total 9 | . 5 3 9 9 5 3 1 4 . 7 4 4 2 . 5 8 Tactical Retreats 22 | . 5 1 1 2 1 . . 1 . 1 1 1 . . . 8 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 10 | . 3 . 1 3 . 3 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 . 1 . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 30 | . . . 3 . 2 . . 1 . 2 1 . . . . 21 Max in Single Turn 4 | . . . 1 . 1 . . 1 . 1 1 . . . . 4 Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 41 | . 7 1 4 3 3 5 . . 4 . 6 . 2 1 . 5 Terminals 23 | . 6 . 2 2 3 3 . . . . 4 . . . . 3 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 1 . . . . . . . . . . . 1 Scanalyzers 2 | . . . 1 . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . 1 Total Hacks 145 | . 26 1 15 9 7 13 . . 30 . 17 . 6 5 . 16 Successful 107 | . 17 1 10 5 4 8 . . 30 . 9 . 6 5 . 12 Failed 38 | . 9 . 5 4 3 5 . . . . 8 . . . . 4 Catastrophic 5 | . . . . 2 . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 54 | . 13 . 8 6 1 11 . . . . 7 . . 1 . 7 Terminals 79 | . 23 . 8 8 7 9 . . . . 12 . . . . 12 Fabricators 2 | . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 9 | . 3 . 2 1 . . . . . . . . . . . 3 Scanalyzers 6 | . . . 5 . . 1 . . . . . . . . . . Garrison Access 7 | . . . . . . 3 . . . . 3 . . . . 1 Terminal Hacks 75 | . 11 1 2 2 4 3 . . 30 . 5 . 6 5 . 6 Record 16 | . . . . . . . . . 11 . . . 5 . . . Part Schematic 14 | . . . . . . . . . 9 . . . . 5 . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . Prototype ID Bank 7 | . 1 . . . 2 . . . 3 . 1 . . . . . Open Door 3 | . . 1 . . 1 . . . . . . . 1 . . . Branch Access Points 4 | . 1 . . . . 1 . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 Alert Level 5 | . 1 . 1 1 . 1 . . . . . . . . . 1 Unreport Threat 2 | . . . . 1 . . . . . . . . . . . 1 Locate Traps 6 | . 2 . 1 . . 1 . . . . 2 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . 1 . . . . . 1 . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 1 1 . . . . . . . . . . . 3 Report Inventory 4 | . 1 . 1 1 . . . . . . . . . . . 1 Retrieve Components 3 | . 1 . . . . . . . . . . . . . . 2 Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 19 | . 4 . 3 2 . 5 . . . . 2 . . . . 3 Terminals 13 | . 3 . 1 2 . 3 . . . . 2 . . . . 2 Botnet 11 | . 3 . 1 1 . 2 . . . . 2 . . . . 2 Disrupt 2 | . . . . 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . Reject 2 | . 1 . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . . . . . . . Researchers 2 | . . . 1 . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . 1 Jam 2 | . . . . . . 1 . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 27 | . 6 . 2 2 3 5 . . . . 5 . . . . 4 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 2 . . . . . 9 . . . . 5 . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 3 . . . . . . . . . . . . . . 1 Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 6 | . . 2 . . . . . 1 . 3 . . . . . . Largest Group 4 | . . 2 1 . . . . 1 1 4 4 1 . . . . Highest-Rated Group 175 | . . 39 28 . . . . 32 32 175 175 32 . . . . Highest-Rated Ally 94 | . . 31 28 . . . . 32 32 94 94 32 . . . . Total Orders 6 | . . . . . . 3 . . . . 2 . . . . 1 ROAM 5 | . . . . . . 3 . . . . 2 . . . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks 94 | . . 10 30 . . 15 . . . 23 15 1 . . . . Total Damage 1667 | . . 149 446 . . . . . . 656 394 22 . . . . Kills 20 | . . 4 7 . . . . . . 7 2 . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . 1 1 . . . 1 1 2 1 . Drone Launches 20 | . . . . . . 16 . . . . 2 . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 14119 | 132 1187 1012 667 1280 636 1321 302 867 116 477 828 776 836 1170 611 1901 Spaces Moved 8897 | 78 565 528 296 550 358 922 281 698 93 356 606 598 654 1056 475 783 Core 6 | 6 . . . . . . . . . . . . . . . . Treads 1148 | . 515 528 101 . 4 . . . . . . . . . . . Legs 149 | 72 50 . 27 . . . . . . . . . . . . . Wheels 7594 | . . . 168 550 354 922 281 698 93 356 606 598 654 1056 475 783 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 90 96 96 100 103 103 110 106 110 110 110 110 110 116 Average Speed 122 | 133 174 180 124 103 99 102 103 105 110 108 114 110 110 110 117 165 Slowest Speed 230 | 150 180 180 180 120 230 120 113 113 110 110 116 113 110 110 125 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 94 87 37 60 52 33 40 68 75 53 20 63 71 88 61 15 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 5 | . . 2 . . . . . . 1 . . . . 2 . . Known Exits Taken 11 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . Scrap Searched 15 | . . 1 . . . . 2 2 . 2 . 3 2 2 1 . Spaces Dug 142 | . 5 41 7 2 28 8 . 6 . . 4 6 . . 17 18 Terrain Destroyed 761 | . 5 99 59 4 53 24 . 116 . 16 4 61 . . 46 274 Melee . | . . . . . . . . . . . . . . . . . Projectile 43 | . . . . 4 . . . . . . 4 6 . . . 29 AOE 718 | . 5 99 59 . 53 24 . 116 . 16 . 55 . . 46 245 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 11024 | 94 667 577 490 1010 526 1214 287 783 106 423 701 670 766 1064 506 1140 Wait 846 | . 13 21 90 229 21 121 . 33 13 12 36 26 90 5 1 135 Move 8881 | 77 564 527 295 549 357 921 280 697 92 355 605 597 653 1055 474 783 Hop . | . . . . . . . . . . . . . . . . . Pick Up 151 | 5 15 4 17 37 20 22 . 2 . . 9 1 4 1 2 12 Fast Attach 60 | 6 . 1 1 5 10 16 . . . 1 6 . 3 . 1 10 Attach 75 | . 2 1 8 18 6 7 . 2 . . 2 2 . . 1 26 Detach 5 | . . . . 1 . 2 . . . . . . 1 . . 1 Swap 196 | . 9 3 10 19 19 29 3 14 1 10 9 16 6 2 12 34 Drop 153 | . 6 4 11 28 33 36 1 1 . 3 13 1 6 1 1 8 Fire 612 | 6 58 15 58 124 60 44 3 30 . 18 21 27 3 . 14 131 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . . . . Rewire 28 | . . . . . . . . 4 . 24 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 8) 1154 | -10/Materials | Discovered new exit (range 3) 1266 | -10/Materials | Discovered new exit (range 5) 1320 | -10/Materials | Entered Mines 1580 | -10/Mines | Discovered new exit (range 7) 1588 | -10/Mines | Learned location of Storage (-8) 1858 | -10/Mines | Found the Drone Emporium 1866 | -10/Mines | Found Prototype Device 1992 | -10/Mines | Learned 4 Materials zone layouts 2332 | -10/Mines | Entered Materials 2332 | -9/Materials | Accompanied by 1 ally 2332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2337 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2483 | -9/Materials | Discovered new exit (range 12) 2619 | -9/Materials | Destroyed 7 combat bots 2624 | -9/Materials | Lost 3 parts (2n1w) 2860 | -9/Materials | Discovered new exit (range 15) 2999 | -9/Materials | Entered another Materials area 2999 | -8/Materials | Evolved 2 slots: Utility x2 3286 | -8/Materials | Destroyed 11 combat bots 3290 | -8/Materials | Lost 6 parts (3n1u2w) 3407 | -8/Materials | Discovered new exit (range 3) 3566 | -8/Materials | Build established: Scavenger-Mutant 3665 | -8/Materials | Discovered new exit (range 15) 3732 | -8/Materials | Lost 3 parts (1n2u) 4150 | -8/Materials | Garrison activated, responded to threat 4199 | -8/Materials | First assault squad dispatched 4279 | -8/Materials | Entered Storage 4356 | -8/Storage | Core integrity fell below 50% 4422 | -8/Storage | Garrison activated, responded to threat 4543 | -8/Storage | Garrison activated, responded to threat 4772 | -8/Storage | Discovered new exit (range 15) 4915 | -8/Storage | Entered Factory 4915 | -7/Factory | Evolved 2 slots: Utility x2 5070 | -7/Factory | Identified Bomb Drone Bay 5173 | -7/Factory | Garrison activated, responded to threat 5882 | -7/Factory | Discovered new exit (range 14) 5919 | -7/Factory | Identified exit to Factory 5950 | -7/Factory | Identified exit to Lower Caves 6236 | -7/Factory | Entered Lower Caves 6245 | -7/Lower Caves | Learned location of 1 exit from Factory 6261 | -7/Lower Caves | Build established: Mutant 6297 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6481 | -7/Lower Caves | Discovered new exit (range 8) 6492 | -7/Lower Caves | Identified exit to Lower Caves 6538 | -7/Lower Caves | Entered another Lower Caves area 6565 | -7/Lower Caves | Discovered exit to Factory (range 4) 6765 | -7/Lower Caves | Learned 4 Factory zone layouts 7214 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7353 | -7/Lower Caves | Discovered new exit (range 9) 7361 | -7/Lower Caves | Identified exit to Data Miner 7405 | -7/Lower Caves | Entered Data Miner 7405 | -7/Data Miner | Accompanied by 1 ally 7405 | -7/Data Miner | Discovered new exit (range 6) 7428 | -7/Data Miner | Met Data Miner 7462 | -7/Data Miner | Learned location of Section 7 (-2) 7462 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7483 | -7/Data Miner | Received God Mode back door access code from Data Miner 7507 | -7/Data Miner | Identified exit to Proximity Caves 7521 | -7/Data Miner | Entered Proximity Caves 7521 | -6/Proximity Caves | Accompanied by 1 ally 7560 | -6/Proximity Caves | Escorted by Enhanced Grunt 7739 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7807 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7860 | -6/Proximity Caves | Destroyed 8 combat bots 7980 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7998 | -6/Proximity Caves | Entered Factory 7998 | -6/Factory | Accompanied by 4 allies 7998 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7999 | -6/Factory | Identified exit to Factory 8559 | -6/Factory | Identified exit to Lower Caves 8820 | -6/Factory | Found Prototype Launcher 8826 | -6/Factory | Entered Lower Caves 8826 | -6/Lower Caves | Accompanied by 1 ally 8828 | -6/Lower Caves | Identified Rocket Array 8949 | -6/Lower Caves | Encountered a Warlord checkpoint 9250 | -6/Lower Caves | Found Alien Artifact 9445 | -6/Lower Caves | Discovered new exit (range 14) 9462 | -6/Lower Caves | Identified exit to Lower Caves 9471 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9602 | -6/Lower Caves | Entered another Lower Caves area 9626 | -6/Lower Caves | Discovered exit to Factory (range 5) 9659 | -6/Lower Caves | Learned Factory stockpile data 9722 | -6/Lower Caves | Learned 8 Factory zone layouts 9722 | -6/Lower Caves | Learned Research terminal intel 9722 | -6/Lower Caves | Learned Armory terminal intel 9722 | -6/Lower Caves | Learned Factory garrison access intel 10428 | -6/Lower Caves | Discovered new exit (range 10) 10437 | -6/Lower Caves | Identified exit to Zion 10438 | -6/Lower Caves | Entered Zion 10507 | -6/Zion | Received a visual enhancement algorithm 10611 | -6/Zion | Discovered new exit (range 8) 10781 | -6/Zion | Given the Hacking Drone Bay 10784 | -6/Zion | Found Prototype Device 10785 | -6/Zion | Identified Hacking Drone Bay 11607 | -6/Zion | Identified exit to Proximity Caves 11608 | -6/Zion | Entered Proximity Caves 11821 | -5/Proximity Caves | Learned 12 Factory zone layouts 12079 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12219 | -5/Proximity Caves | Entered Factory 12219 | -5/Factory | Evolved 2 slots: Utility x2 12220 | -5/Factory | Identified exit to Upper Caves 12220 | -5/Factory | Identified exit to Factory 12222 | -5/Factory | Loaded intel: 4 garrison access locations 12327 | -5/Factory | Lost 7 parts (2n3u2w) 12827 | -5/Factory | Build established: Skirmisher 13119 | -5/Factory | First assault squad dispatched 13246 | -5/Factory | Spotted B-75 Beast 13299 | -5/Factory | Destroyed 10 combat bots 13304 | -5/Factory | Lost 8 parts (1p1n4u2w) 13742 | -5/Factory | Incoming assault squad redirected 14040 | -5/Factory | System corruption reached 10% 14043 | -5/Factory | Incoming assault squad redirected 14049 | -5/Factory | Incoming assault squad redirected 14077 | -5/Factory | Core integrity fell below 50% 14077 | -5/Factory | Identified Core Expander 14077 | -5/Factory | Installed Core Expander, added new Weapon slot 14101 | -5/Factory | Core integrity fell below 20% 14120 | -5/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 14102_ System corrupted: Cld. Plasma Rifle targeting data glitched. 14104_ P-70 Sage destroyed. 14104_ U-05 Engineer builds a Wall. 14105_ Hcp. Storage Unit destroyed. 14106_ G-50 Soldier destroyed. 14108_ Destroyed Antigrav System. 14109_ U-05 Engineer builds a Door. 14110_ System corrupted: Cld. Plasma Rifle targeting data glitched. 14112_ System corrupted: Energy discharge (-166). 14112_ G-67 Veteran misfires. 14113_ U-05 Engineer lays Concrete. 14114_ System corrupted: Cld. Plasma Rifle targeting data glitched. 14115_ U-05 Engineer lays Concrete. 14116_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 14116_ Cld. Plasma Rifle destroyed. 14117_ K-01 Serf collects debris. 14119_ U-05 Engineer lays Concrete. 14119_ System corrupted: Hvy. Laser failed to cycle. 14120_ U-05 Engineer lays Concrete. 14120_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##+?????????????????????????????????????????????? | | ## ?????????????????????????????????????????????? | | ## ?????????????????????????????????????????????? | | ### ?????????????????????????????????????????????? | | ????+ #??????# #?# " ????????????????????? | | ????# #??????# #?# ????????????????????? | | ????# #??????# ######????????????????????? | | ????#############?## ## ????????????????????? | | ???? ##### #?# # ????????????????????? | | ???? ### # ????????????????????? | | ???? + ????????????????????? | | ???? ### # ????????????????????? | | ???? ##### #?# # ????????????????????? | | ????####???#####??### #######????????????????????? | | ???? #???????????# ## ????????????????????? | | ???? #???????????# ## ????????????????????? | | ???? #???????????# ## ????????????????????? | | ???? = #???????????# ## ????????????????????? | | ???? #?????????### #######?###????????????????? | | ???? ### ####### #?# ? ##???????????????? | | ???? # ^ ### ????????????????? | | ???? + !??????????????????? | | ???? # ^ ### ???????????????????? | | ???? ### ####### # # ????????????????????? | | ???? #?# #???#####+### ##????????????????????? | | ???? ### ##??# u k=g@;##????????????????????? | | ???? ## ####k""""p!=%# #????????????????????? | | ???? + + """ u%%=# #????????????????????? | | ???? ## #### """" T # #????????????????????? | | ????????????????# """ "" # #????????????????????? | | ????????????????# """" "" ###????????????????????? | | ????????????????# """" %#??????????????????????? | | ????????????????# /##?????????????????????? | | ????????????????#############????????????????????? | | ?????????????????????????## ##???????????????????? | | ??????????????????????????## ###?????????????????? | | ???????????????????????????##""############??????? | | ????????????????????????????## #??????? | | ????????????????????????????#" #??????? | | ????????????????????????????## #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????#######"######??????? | | ??????????????????????????????????#*[ #??????????? | | ??????????????????????????????????# %[#??######### | | ??????????????????????????????????# ! #??# """ | | ??????????????????????????????????## ##??# "Y | | ???????????????????????????????????# #???# " " | | ?????????????????????############### ##### | | ?????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 34 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Weapon Shielding 33 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingMissileEngine Manual? 0 Play Time 03:34:09 Cumulative 635.9 hours Start 2021.08.27 @ 22:14:19 End 2021.08.28 @ 23:23:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 234 Adventurer 0 Explorer 0 Win Type - Total 22 Types 17/0/2/3/0/0/0/0/0 Lore% 67 Gallery% 81 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 835d4c7d-502b-4b5f-b306-f9d6ed6d8125