Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.05 @ 23:45:39 Player: ZAC Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (1979) 1979 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4999 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (2700) Ox53 Location -7/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Compact Wheel Compact Wheel Compact Wheel Medium Storage Unit Light Armor Plating Light Assault Rifle Gauss Cannon Shock Bomb Launcher Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Reinforced Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Huge Storage Unit Huge Storage Unit > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle Advanced Assault Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Compact Wheel Compact Wheel Compact Wheel Compact Wheel Medium Storage Unit Light Armor Plating Light Assault Rifle Light Assault Rifle Gauss Cannon Gauss Cannon Shock Bomb Launcher Grenade Launcher Grenade Launcher Mining Laser [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Storage Huge Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 7 | . 1 . 2 2 2 Power 3 | . 1 . . 1 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . . 1 . Weapon 2 | . . . 1 . 1 Parts Attached 42 | 7 5 . 13 5 12 Power 13 | 1 2 . 5 1 4 Engine 13 | 1 2 . 5 1 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . . 4 1 3 Treads . | . . . . . . Leg 9 | 2 . . 4 1 2 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 2 3 . . . . Device . | . . . . . . Storage 4 | 1 3 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 14 | 2 . . 4 3 5 Energy Gun 2 | 1 . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . . 4 . 2 Ballistic Cannon 2 | . . . . . 2 Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . . . 1 13 Power 5 | . . . . . 5 Propulsion 5 | . . . . 1 4 Utility . | . . . . . . Weapon 4 | . . . . . 4 Highest Loss Streak 7 | . . . . 1 7 To Critical Strikes 1 | . . . . . 1 Average Backups 19 | 2 7 16 23 23 23 Power 6 | 1 2 6 9 7 6 Propulsion 5 | . . 4 6 8 7 Utility 2 | . 2 3 3 2 2 Weapon 4 | . 2 3 5 5 6 Tool/Special . | . . . . . . Unused Backups 23 | . 1 1 7 . 14 Power 10 | . . . 7 . 3 Propulsion 8 | . . 1 . . 7 Utility 1 | . 1 . . . . Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 100 99 95 93 Engine 24 | . 25 25 20 25 25 Leg 24 | . 25 25 30 23 19 Storage 22 | . 24 25 20 21 20 Energy Gun 8 | . 12 12 10 4 4 Ballistic Gun 14 | . 12 12 19 15 10 Ballistic Cannon 1 | . . . . . 6 Launcher 1 | . . . . 3 4 Peak Build Rating 27 | 7 8 10 15 20 27 Average Rating 14 | 5 7 9 13 17 24 On Entrance 10 | . 7 8 10 15 20 Naked Turns . | . . . . . . Heaviest Build 220 | 19 169 169 184 209 220 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 61 | 5 8 8 6 10 61 Average Overweight (x) 6 | . 6 8 5 6 7 Largest Inventory Capacity 25 | 10 25 25 25 25 25 Average Capacity 24 | 9 24 25 25 25 25 Most Carried 25 | 7 9 23 25 25 25 Average Carried 19 | 3 7 16 24 23 23 Final Capacity 25 | 10 25 25 25 25 25 Final Carried 25 | 7 8 23 23 25 19 Class Distribution -------------------- 53% | Scavenger-Gunner 38% | Hacker-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1299 | 275 77 35 278 371 263 Remotely . | . . . . . . Salvage Created 3245 | 92 250 511 1186 797 409 Parts 221 | 7 19 46 66 57 26 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 3 | . . 1 . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 48 | . 4 6 15 15 8 Guns 36 | . 4 6 15 9 2 Cannons 5 | . . . . . 5 AOE 7 | . . . . 6 1 Classes Destroyed 12 | 2 6 . 2 1 1 Worker 17 | . 2 5 4 5 1 Builder 8 | . 1 2 3 . 2 Tunneler 6 | 2 . 3 . . 1 Hauler 3 | . 1 . 2 . . Recycler 10 | 1 . 3 4 1 1 Watcher 12 | . 2 . 4 3 3 Swarmer 18 | . 2 6 3 5 2 Grunt 16 | . 2 . 7 4 3 Brawler 1 | . . . 1 . . Sentry 10 | . . . 4 5 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 6 | 3 3 3 5 6 6 Combat Bots Only 4 | . 2 2 4 4 3 Max Kills in Single Turn 3 | 1 1 2 1 3 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 677 | . 37 29 58 83 470 Missed 225 | . 8 14 13 28 162 Hits 452 | . 29 15 45 55 308 Melee 3 | . . . 3 . . Projectile 449 | . 29 15 42 55 308 Critical Strikes 13 | . . . 6 . 7 Damage Taken 3102 | . 181 76 356 432 2057 Core 907 | . 54 25 77 44 707 Absorbed by Shields . | . . . . . . Ignored by Resistances 1986 | . 119 53 225 266 1323 Regen/Repaired (Parts) 34 | . 34 . . . . Core Remaining (%) 85 | 100 . 68 80 92 . Volleys Fired 193 | 5 30 33 63 34 28 Largest 4 | 2 2 2 3 3 4 Hottest 143 | 70 70 70 90 103 143 Shots Fired 511 | 10 55 66 188 90 102 Gun 457 | 10 55 66 188 82 56 Cannon 38 | . . . . . 38 Launcher 16 | . . . . 8 8 Special . | . . . . . . Kinetic 341 | 5 30 33 127 64 82 Thermal 124 | 5 25 33 61 . . Explosive 16 | . . . . 8 8 Electromagnetic 30 | . . . . 18 12 Robot Hit Streak 27 | 4 7 12 27 23 27 Robot Miss Streak 3 | 1 2 2 2 1 3 Penetration Max . | . . . . . . Secondary Targets 13 | . 2 3 7 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 347 | 6 32 48 140 64 57 Core Hits 180 | 4 17 23 64 40 32 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . . 1 3 . 1 Burn 2 | . . 1 1 . . Destroy 2 | . . . 2 . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5435 | 69 371 524 1355 1606 1510 Guns 3726 | 69 361 524 1355 998 419 Cannons 612 | . . . . . 612 Explosions 1046 | . . . . 602 444 Melee . | . . . . . . Ramming 51 | . 10 . . 6 35 Kinetic 2660 | 6 114 163 670 774 933 Thermal 1356 | 63 247 361 685 . . Explosive 1046 | . . . . 602 444 Electromagnetic 322 | . . . . 224 98 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 1 . 10 Average Corruption 5 | . . . 1 . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . . 5 . 31 Message Errors 6 | . . . . . 6 Matter Fused 11 | . . . 1 . 10 Heat Flow Errors 4 | . . . 1 . 3 Energy Discharges 5 | . . . . . 5 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . 1 . 1 Misfires 1 | . . . 1 . . Alerts 1 | . . . 1 . . Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 37 | . . . . 31 6 Projectiles 5 | . . . . . 5 Explosions 32 | . . . . 31 1 Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 29 | . . . . . 29 Shots 1 | . . . . . 1 Rammed 3 | . . . . . 3 Targets Rammed 8 | . 4 . . 1 3 Kicked 5 | . 4 . . 1 . Crushed . | . . . . . . Highest Temperature 566 | 74 217 105 440 252 566 Average Temperature 109 | 31 62 38 114 79 177 Received Heat Transfer 1251 | . 144 . 225 162 720 Effects 29 | . 1 . 3 . 25 Shutdowns 12 | . . . 1 . 11 Energy Bleed 3 | . . . . . 3 Interference 8 | . 1 . . . 7 Matter Decay 1 | . . . 1 . . Short Circuit 3 | . . . 1 . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 2 3 4 . . Heat Transferred 4181 | 185 740 1147 2109 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 111 | 5 50 50 75 111 66 Initial . | . . . . . . Average 7 | 1 2 3 10 15 4 Influence Increases 1631 | 15 127 215 467 504 303 Destroy 0b10 Robot/C 960 | . 80 120 300 300 160 Destroy 0b10 Robot/NC 280 | 15 30 65 85 45 40 Destroy Leader 280 | . 16 30 82 106 46 Successful Hack 5 | . 1 . . 2 2 Disable Machine 12 | . . . . 4 8 Destroy Structure 94 | . . . . 47 47 Influence Decreases 1631 | 15 127 215 467 504 303 Time Decay 1621 | 15 127 215 467 504 293 Lost Part 10 | . . . . . 10 Squads Dispatched 4 | . . . . 1 3 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 8 6 21 22 21 Peak Tracking Total 8 | . 2 2 3 4 8 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 1 2 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . 5 1 2 3 1 Terminals 9 | . 4 1 2 1 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 9 1 5 5 1 Successful 17 | . 7 1 4 4 1 Failed 4 | . 2 . 1 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 7 1 5 1 1 Fabricators . | . . . . . . Repair Stations 3 | . 2 . . 1 . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 1 4 1 1 Record 4 | . 1 1 2 . . Emergency Access Points 3 | . 2 . . . 1 Alert Level 2 | . 1 . 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . . 1 . Scan Component 2 | . 1 . . 1 . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . Recycle Component 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 2 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . . . . 1 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 8317 | 130 1311 1694 1498 1858 1826 Spaces Moved 1359 | 83 200 234 268 308 266 Core 22 | 19 . . . . 3 Treads . | . . . . . . Legs 1335 | 64 200 234 268 308 261 Wheels 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 190 680 470 540 235 Average Speed 559 | 116 600 680 482 562 635 Slowest Speed 3100 | 300 680 680 540 820 3100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 32 47 25 31 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 96 | . . . . 49 47 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 85 | . . . . 49 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1686 | 107 246 283 372 357 321 Wait . | . . . . . . Move 1354 | 82 199 233 267 307 266 Hop . | . . . . . . Pick Up 57 | 13 4 16 12 7 5 Fast Attach 1 | 1 . . . . . Attach 29 | 6 5 . 6 3 9 Detach 3 | . 3 . . . . Swap 15 | . . . 7 4 4 Drop 26 | . 1 1 17 1 6 Fire 193 | 5 30 33 63 34 28 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick 5 | . 4 . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 15) 131 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Evolved 1 slot: Power x1 327 | -10/Materials | Build established: Hacker-Mutant 564 | -10/Materials | Repaired Lgt. Ion Engine 1001 | -10/Materials | Identified exit to Mines 1001 | -10/Materials | Discovered exit to Mines (range 14) 1442 | -10/Materials | Entered Mines 2732 | -10/Mines | Identified exit to Materials 2732 | -10/Mines | Discovered exit to Materials (range 14) 3136 | -10/Mines | Entered Materials 3136 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3439 | -9/Materials | Build established: Hacker-Gunner 3975 | -9/Materials | Build established: Scavenger-Gunner 4542 | -9/Materials | Identified exit to Materials 4542 | -9/Materials | Discovered exit to Materials (range 15) 4634 | -9/Materials | Entered another Materials area 4634 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 6421 | -8/Materials | Identified exit to Factory 6421 | -8/Materials | Discovered exit to Factory (range 13) 6492 | -8/Materials | Entered Factory 6492 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7891 | -7/Factory | System corruption reached 10% 8231 | -7/Factory | Lost 7 parts (1p3n3w) 8254 | -7/Factory | Core integrity fell below 50% 8303 | -7/Factory | Core integrity fell below 20% 8318 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08272_ Slug penetrates Wall. 08283_ Slug penetrates G-47 Trooper. 08287_ C-30 ARC bursts open, deploying its payload. 08287_ S-27 Virus unfolds itself. 08288_ Penetrated by Slug. 08290_ K-01 Serf collects debris. 08292_ Critical hit (Burn: +37). 08293_ K-01 Serf collects debris. 08299_ PIE00ZE#NSGPE4093M:PCJTK7T0MC 08299_ Dropped Lrg. Storage Unit. 08300_ Slug penetrates Wall. 08300_ K-01 Serf collects debris. 08302_ Critical hit (Burn: +37). 08304_ Slammed into S-27 Virus. 08309_ Slammed into G-47 Trooper. 08309_ Com. Wheel broken. 08309_ Destabilizing: Short circuit. 08311_ Critical hit (Burn: +37). 08311_ Broken Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ???# ??????# #?????????????????????????? | | ???# ??????# #?????????????????????????? | | ???? ??????# #?????????????????????????? | | ???? ??????# +?????????????????????????? | | ???? ??????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????###+#### #?????????????????????????? | | ??????????????????# ###+#?????????????????????? | | ??????????????????# ######????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# ##????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????#+?## ##############+#??? | | ??????????????# ### # ??? | | ?????????????## #% #?? | | ?????????????# % + #?? | | ?????????#???# # #?? | | ?????? ##### # #?? | | ?????? % / [ #?? | | ????? % % k k##### ??? | | ?????" %% Yg #???# ??? | | ?????T %g@s#???# ???? | | ?????" %%###s#???# ???? | | ????? % = # # #???###############???? | | ????? # # #?????????????????????? | | ??????"" """" """ * #?# #?????????????????????? | | ??????????"""" """ #?#!#?????????????????????? | | ??????????"""" """ ###/######????????????????? | | ??????????"""" # #????????????????? | | ??????????"""" #* """" #????????????????? | | ????????? """" # """" #????????????????? | | ?????? % # """" #????????????????? | | ?????? % %+ """" #????????????????? | | ?????? # = """" ?????????????????? | | ??????? ##+####### # """"??????????????????? | | ????????? ???????#######! """"??????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????### #####?????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 15% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed soccermomflashbang Manual? 1 Play Time 00:37:27 Cumulative 21.9 hours Start 2025.05.05 @ 23:09:36 End 2025.05.05 @ 23:45:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 0 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0235654-9d98-4322-a4f1-4f584ebe6e98