Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 15:58:47 Player: Tom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1169) 1169 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3239 Bonus ------- None Cogmind --------- Core Integrity 368/550 Matter 223/300 Energy 430/430 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Weight Redist. System > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Heat Sink Huge Storage Unit Small Battery (100) Advanced Weight Redist. System Sensor Array Advanced Targeting Computer Hardened Light Armor Plating Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Hardened Light Armor Plating Drone Bay > --- WEAPON ----------- Beam Rifle Pulse Rifle Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Treads Improved Treads Heat Sink Small Battery Weight Redist. System Sensor Array Advanced Targeting Computer Hardened Light Armor Plating Drone Bay Improved Light Cannon Grenade Launcher [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 71 | 8 17 5 20 21 Power 10 | 1 1 1 3 4 Engine 9 | 1 1 1 3 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 3 8 . 4 3 Treads 8 | . 3 . 2 3 Leg . | . . . . . Wheel 5 | 3 2 . . . Hover 1 | . 1 . . . Flight 4 | . 2 . 2 . Utility 24 | 2 5 3 6 8 Device 10 | 1 . 1 3 5 Storage 5 | 1 2 . . 2 Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 7 | . 2 1 3 1 Artifact . | . . . . . Weapon 19 | 2 3 1 7 6 Energy Gun 5 | 1 . . 2 2 Energy Cannon 2 | . 1 1 . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 7 | . 1 . 3 3 Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 11 | . 2 . . 9 Power 2 | . 1 . . 1 Propulsion 3 | . . . . 3 Utility 2 | . 1 . . 1 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . 1 . . 7 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 98 | . 97 100 99 95 Engine 12 | . 13 11 11 15 Treads 19 | . 17 22 21 15 Wheel 2 | . 10 . . . Device 11 | . 1 11 14 13 Storage 11 | . 16 11 11 9 Processor 6 | . . 11 11 4 Protection 7 | . 8 11 7 7 Energy Gun 5 | . 5 . 2 9 Energy Cannon 5 | . 7 11 8 . Ballistic Gun 1 | . 7 . . . Ballistic Cannon 10 | . 8 11 10 14 Naked Turns . | . . . . . Heaviest Build 56 | 13 37 43 43 56 Greatest Support 52 | 32 46 46 46 52 Greatest Overweight (x) 3 | . 3 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 13 | 6 10 15 15 15 Most Carried 15 | 5 13 13 15 15 Average Carried 12 | 2 7 11 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 3 13 13 14 11 Class Distribution -------------------- 78% | Mutant 11% | Scavenger-Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 1413 | 294 204 51 555 309 Remotely . | . . . . . Salvage Created 1471 | 92 370 46 592 371 Parts 110 | 4 28 4 59 15 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 2 | 1 . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 32 | . 10 1 13 8 Melee 1 | . . . . 1 Guns 13 | . 8 . . 5 Cannons 18 | . 2 1 13 2 Classes Destroyed 11 | 2 4 1 3 1 Builder 2 | . . . 2 . Tunneler 1 | 1 . . . . Hauler 4 | . 1 . 3 . Recycler 3 | 1 1 . . 1 Operator 1 | . . . 1 . Watcher 3 | . 2 . 1 . Swarmer 9 | . 6 . 3 . Grunt 16 | . 4 . 6 6 Duelist 1 | . . . 1 . Sentry 5 | . . 1 3 1 Hunter 1 | . . . . 1 Best Kill Streak 7 | 1 7 1 4 3 Combat Bots Only 6 | . 6 1 4 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 2171 | . 396 46 277 1452 Core 397 | . 130 . 85 182 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 48 . 78 . Volleys Fired 152 | 10 46 2 59 35 Largest 3 | 2 2 2 2 3 Hottest 158 | 70 99 107 107 158 Shots Fired 299 | 19 92 4 102 82 Gun 149 | 19 65 . 17 48 Cannon 135 | . 27 4 71 33 Launcher 15 | . . . 14 1 Special . | . . . . . Kinetic 140 | 9 53 2 43 33 Thermal 144 | 10 39 2 45 48 Explosive 15 | . . . 14 1 Electromagnetic . | . . . . . Robot Hit Streak 7 | 6 5 1 7 6 Robot Miss Streak 8 | 2 8 1 7 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 153 | 11 44 2 45 51 Core Hits 63 | 3 17 1 21 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 2 . 1 . Burn 1 | . 1 . . . Blast 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2786 | 145 710 42 890 999 Guns 1092 | 145 439 . 15 493 Cannons 1469 | . 271 42 789 367 Explosions 145 | . . . 53 92 Melee . | . . . . . Ramming 80 | . . . 33 47 Kinetic 1330 | 83 357 42 481 367 Thermal 1231 | 62 353 . 323 493 Explosive 145 | . . . 53 92 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . 7 . Matter Fused 3 | . . . 3 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 34 | . 16 . 16 2 Projectiles 32 | . 16 . 16 . Explosions 2 | . . . . 2 Melee . | . . . . . Knockbacks 11 | . . . 3 8 Impact 1 | . . . . 1 Kinetic 9 | . . . 2 7 Secondary 1 | . . . 1 . Self-Inflicted Damage 24 | . . . 14 10 Shots 2 | . . . 1 1 Rammed 16 | . . . 6 10 Targets Rammed 18 | . . . 6 12 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 515 | 45 150 99 283 515 Average Temperature 86 | 16 48 53 77 161 Received Heat Transfer 891 | . 72 18 99 702 Effects 7 | . . . . 7 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 2923 | 185 999 . 592 1147 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 367 | 10 255 97 367 254 Initial 120 | . 6 52 40 120 Average 124 | 4 120 66 133 137 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 79 | 100 72 100 71 93 Level 1 20 | . 27 . 28 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 2 2 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 17 1 16 17 Peak Tracking Total 5 | . 5 1 4 4 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 12 | . 3 . 8 1 Terminals 8 | . 2 . 6 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 29 | . 8 . 19 2 Successful 17 | . 4 . 12 1 Failed 12 | . 4 . 7 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 5 . 12 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 6 | . 3 . 3 . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 11 | . 3 . 8 . Record 6 | . 2 . 4 . Open Door 2 | . . . 2 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Security Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 2 | . . . 2 . Recycling Unit Hacks 3 | . 1 . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 8 | . 3 . 4 1 Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 20 | . 10 . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 7 | . . . 4 3 EXPLORE 7 | . . . 4 3 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 7 | . . . 4 3 Drone Recoveries 4 | . . . 2 2 Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 2858 | 85 679 114 1264 716 Spaces Moved 1323 | 42 360 63 606 252 Core 13 | 11 2 . . . Treads 1132 | . 211 63 606 252 Legs . | . . . . . Wheels 178 | 31 147 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 160 160 160 Average Speed 162 | 86 135 160 160 218 Slowest Speed 240 | 100 200 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 44 6 77 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 59 | . 3 . 50 6 Melee . | . . . . . Projectile 5 | . 3 . 2 . AOE 54 | . . . 48 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 1738 | 69 460 71 799 339 Wait 76 | 3 . . 65 8 Move 1319 | 41 359 62 605 252 Hop . | . . . . . Pick Up 64 | 7 25 2 22 8 Fast Attach 3 | 3 . . . . Attach 23 | 4 4 2 5 8 Detach . | . . . . . Swap 45 | 1 13 3 15 13 Drop 38 | . 13 . 22 3 Fire 152 | 10 46 2 59 35 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 18 | . . . 6 12 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 313 | -10/Materials | Core integrity fell below 50% 316 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 9) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Utility x2 837 | -9/Materials | Discovered new exit (range 16) 869 | -9/Materials | Identified exit to Storage 879 | -9/Materials | Entered Storage 1579 | -9/Storage | Discovered new exit (range 62) 2137 | -9/Storage | Identified exit to Materials 2143 | -9/Storage | Entered Materials 2143 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2229 | -8/Materials | Identified exit to Garrison 2456 | -8/Materials | Build established: Scavenger-Skirmisher 2837 | -8/Materials | Lost 7 parts (1p2n1u3w) 2859 | -8/Materials | Self-destructed Last Messages --------------- 02818_ U-05 Engineer builds a Wall. 02818_ K-01 Serf collects debris. 02820_ U-05 Engineer lays Concrete. 02821_ K-01 Serf collects debris. 02822_ U-05 Engineer builds a Wall. 02822_ Slammed into U-05 Engineer. 02823_ Acquired 21 matter. 02824_ U-05 Engineer lays Concrete. 02825_ K-01 Serf collects debris. 02826_ U-05 Engineer lays Concrete. 02829_ K-01 Serf collects debris. 02829_ M-28 Smith repairs Imp. Hover Unit. 02829_ Acquired 3 matter. 02830_ U-05 Engineer lays Concrete. 02833_ K-01 Serf collects debris. 02833_ U-05 Engineer lays Concrete. 02838_ K-01 Serf collects debris. 02839_ U-05 Engineer lays Concrete. 02841_ K-01 Serf collects debris. 02842_ U-05 Engineer lays Concrete. 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