Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 22:38:13 Player: SunShine214 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (3835) 3835 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1191) 1191 TOTAL SCORE: 8951 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 1018 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Thruster Improved Light Armor Plating Relay Coupler [Demolisher] (18) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Improved Light Armor Plating Improved Shield Generator Force Field Drone Bay > --- WEAPON ----------- Gauss Rifle Mini Assault Cannon Magnetic Acceleration Cannon Missile Launcher > --- INVENTORY -------- Armored Treads Coolant Injector Shock Absorption System Relay Coupler [Demolisher] Remote Datajack [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 1 . 2 . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 125 | 6 11 20 13 30 33 12 Power 20 | 1 2 2 2 7 4 2 Engine 13 | 1 1 2 2 4 1 2 Core 7 | . 1 . . 3 3 . Reactor . | . . . . . . . Propulsion 26 | 2 3 4 6 5 5 1 Treads 11 | . . 2 6 2 . 1 Leg 12 | . 2 2 . 3 5 . Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | 1 4 6 2 10 13 5 Device 27 | . 1 5 2 7 8 4 Storage 5 | 1 2 1 . . . 1 Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 8 | . 1 . . 2 5 . Artifact . | . . . . . . . Weapon 38 | 2 2 8 3 8 11 4 Energy Gun 18 | 1 1 5 2 3 6 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 7 | 1 . 1 . 2 1 2 Ballistic Cannon 6 | . 1 2 1 . 1 1 Launcher 4 | . . . . 2 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Corrupted Parts 3 | . . . . 3 . . System Corruption 10 | . . . . 10 . . Parts Lost 44 | . 3 4 3 25 3 6 Power 7 | . 1 . 1 4 1 . Propulsion 11 | . 2 1 . 5 . 3 Utility 13 | . . 2 1 6 2 2 Weapon 13 | . . 1 1 10 . 1 Highest Loss Streak 7 | . 3 2 1 7 3 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 99 99 90 89 88 85 Engine 8 | . 9 11 14 8 6 5 Core 2 | . 4 . . 4 4 5 Treads 4 | . . 2 24 17 . . Leg 15 | . 14 19 . 2 20 16 Wheel 1 | . 13 . . . . . Device 20 | . 11 21 17 19 19 27 Storage 7 | . 14 11 9 6 . 2 Processor 1 | . . . . 7 4 . Protection 2 | . 2 . . 1 10 2 Energy Gun 12 | . 14 20 11 5 9 1 Ballistic Gun 3 | . 8 1 . 2 4 4 Ballistic Cannon 8 | . 5 10 13 9 . 10 Peak Build Rating 59 | 6 11 21 33 44 48 59 Average Rating 27 | 4 8 19 26 35 34 49 On Entrance 16 | . 6 9 20 32 3 48 Naked Turns 150 | . . . . . . 150 Heaviest Build 76 | 13 30 40 49 54 48 76 Greatest Support 63 | 20 26 40 63 60 30 30 Greatest Overweight (x) 3 | 1 1 3 . 2 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 15 Average Capacity 11 | 6 10 15 15 14 5 8 Most Carried 15 | 6 11 15 15 15 5 11 Average Carried 10 | 3 8 14 14 13 4 6 Final Capacity 15 | 8 15 15 15 5 5 5 Final Carried 14 | 6 11 14 13 5 5 4 Class Distribution -------------------- 29% | Skirmisher 26% | Scavenger-Tank 20% | Mutant 10% | Gunner 6% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 2710 | 234 211 600 378 632 435 220 Remotely . | . . . . . . . Salvage Created 4298 | . 623 1594 540 952 443 146 Parts 230 | . 30 98 22 53 15 12 Haulers Intercepted 4 | . . 3 1 . . . Recyclers Shooed 6 | . 1 2 1 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 87 | . 12 33 10 21 8 3 Guns 54 | . 12 20 3 12 6 1 Cannons 31 | . . 12 7 8 2 2 AOE 1 | . . . . 1 . . Classes Destroyed 13 | . 3 6 1 3 . . Worker 8 | . . 2 . 4 2 . Builder 4 | . . 1 1 1 1 . Hauler 4 | . . 3 1 . . . Recycler 6 | . 1 3 1 1 . . Operator 1 | . . . 1 . . . Watcher 11 | . 2 4 1 . 1 3 Swarmer 16 | . . 8 . 8 . . Grunt 43 | . 12 17 7 4 3 . Brawler 2 | . . 1 . 1 . . Duelist 1 | . . . . 1 . . Sentry 17 | . . 7 3 4 3 . Hunter 3 | . . . . 2 . 1 Programmer 5 | . . . . 1 2 2 Best Kill Streak 11 | . 4 5 11 5 3 1 Combat Bots Only 5 | . 4 5 4 5 3 1 Max Kills in Single Turn 3 | . 2 2 1 3 2 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 906 | . 46 117 58 435 93 157 Missed 305 | . 14 39 15 164 23 50 Damage Taken 7812 | 1 379 884 681 3463 920 1484 Core 1777 | 1 78 140 58 532 110 858 Absorbed by Shields 438 | . . . . . 33 405 Regen/Repaired (Parts) 263 | . . 138 . . 125 . Core Remaining (%) 65 | 99 68 65 89 . 8 . Volleys Fired 283 | . 46 92 32 62 29 22 Largest 4 | . 2 3 3 3 3 4 Hottest 229 | . 100 156 156 144 225 229 Shots Fired 705 | . 92 240 94 127 86 66 Gun 429 | . 86 150 41 73 58 21 Cannon 267 | . 6 90 53 49 27 42 Launcher 9 | . . . . 5 1 3 Special . | . . . . . . . Kinetic 379 | . 47 121 53 75 23 60 Thermal 276 | . 45 119 40 7 62 3 Explosive 4 | . . . . . 1 3 Electromagnetic 46 | . . . 1 45 . . Robot Hit Streak 14 | . 13 8 12 10 14 4 Robot Miss Streak 11 | . 6 5 4 6 5 11 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 415 | . 55 128 59 92 59 22 Core Hits 241 | . 30 59 23 76 35 18 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 20 | . 3 13 2 1 . 1 Burn 13 | . 2 10 1 . . . Destroy 2 | . 1 . . . . 1 Blast 4 | . . 3 1 . . . Sever 1 | . . . . 1 . . Melee Attacks 6 | . . . . 6 . . Impact . | . . . . . . . Slashing 6 | . . . . 6 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8842 | 4 635 2336 1318 2261 1560 728 Guns 4838 | . 578 1324 514 1167 1059 196 Cannons 3310 | . 57 994 798 657 470 334 Explosions 479 | . . . . 320 . 159 Melee 100 | . . . . 100 . . Ramming 115 | 4 . 18 6 17 31 39 Kinetic 4060 | . 254 1147 798 1121 269 471 Thermal 3668 | . 381 1171 514 283 1260 59 Explosive 159 | . . . . . . 159 Electromagnetic 740 | . . . . 740 . . Impact . | . . . . . . . Slashing 100 | . . . . 100 . . Piercing . | . . . . . . . Highest Corruption 19 | . 2 . . 17 19 9 Average Corruption 10 | . 2 . . 6 17 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 95 | . 7 . . 20 59 9 Message Errors 22 | . . . . 7 12 3 Matter Fused 20 | . 2 . . 3 11 4 Heat Flow Errors 16 | . . . . 3 13 . Energy Discharges 15 | . . . . 3 10 2 Parts Fused 2 | . 1 . . . 1 . Data Loss (minor) 8 | . 2 . . 2 4 . Data Loss (major) 4 | . 1 . . . 3 . Misfires 3 | . 1 . . . 2 . Alerts 2 | . . . . 1 1 . Weapon Failures 3 | . . . . 1 2 . Overload Shots . | . . . . . . . Overflow Damage 149 | . . 7 13 116 . 13 Projectiles 38 | . . 7 13 6 . 12 Explosions 111 | . . . . 110 . 1 Melee . | . . . . . . . Knockbacks 18 | . . 4 9 1 . 4 Impact . | . . . . . . . Kinetic 18 | . . 4 9 1 . 4 Secondary . | . . . . . . . Self-Inflicted Damage 195 | 1 . . . 182 . 12 Shots 7 | . . . . 7 . . Rammed 16 | 2 . . 2 4 . 8 Targets Rammed 36 | 2 . 3 2 6 14 9 Kicked 19 | . . 3 . 1 14 1 Crushed 1 | . . . . 1 . . Highest Temperature 457 | . 210 457 215 246 318 111 Average Temperature 99 | . 65 133 91 64 97 13 Received Heat Transfer 1931 | . 228 327 360 705 284 27 Effects 9 | . . 9 . . . . Shutdowns 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Interference 7 | . . 7 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 14 | . . 8 . 1 5 . Heat Transferred 8412 | . 1147 3404 1073 409 2267 112 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 4 . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 804 | . 192 363 435 241 804 356 Initial 327 | . . . 113 . 75 327 Average 230 | . 84 202 231 112 656 159 Maximum Alert Level 3 | . . 1 2 1 3 1 Low Security (%) 58 | 100 100 46 43 87 2 73 Level 1 27 | . . 53 36 12 4 26 Level 2 5 | . . . 20 . 33 . Level 3 8 | . . . . . 58 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 33 | . 3 2 5 12 8 3 Investigation 6 | . 2 2 1 . 1 . Extermination 9 | . . . . 2 4 3 Reinforcement 12 | . 1 . 4 4 3 . Assault . | . . . . . . . Garrison 6 | . . . . 6 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 2 1 . Haulers Reinforced 4 | . . . . 2 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 17 | . 1 2 6 3 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 22 37 17 33 33 9 Peak Tracking Total 6 | . 4 4 4 5 6 3 Tactical Retreats 5 | . 1 2 . 1 1 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 8 | . 2 1 . 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 7 | . . 4 2 . 1 . Max in Single Turn 1 | . . 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 38 | . 8 12 2 5 9 2 Terminals 28 | . 6 9 2 3 6 2 Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . 2 . . 1 . Recycling Units 6 | . 2 1 . 1 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 94 | . 20 41 6 8 17 2 Successful 43 | . 13 18 2 2 6 2 Failed 51 | . 7 23 4 6 11 . Catastrophic 11 | . 2 2 1 2 4 . Database Lockouts . | . . . . . . . Manual 14 | . 2 8 3 . 1 . Terminals 72 | . 16 31 6 5 12 2 Fabricators 2 | . . . . 2 . . Repair Stations 8 | . . 6 . . 2 . Recycling Units 12 | . 4 4 . 1 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 29 | . 9 11 2 1 4 2 Record 4 | . 1 . . . 2 1 Robot Analysis 2 | . 1 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . Open Door 2 | . . . . . 2 . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . 1 . . . . Branch Access Points 2 | . 1 1 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 3 | . . 1 2 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . . 1 . . . . Hauler Manifests 3 | . 1 2 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . 1 2 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 5 . . 2 . Scan Component 4 | . . 3 . . 1 . Repair 3 | . . 2 . . 1 . Recycling Unit Hacks 7 | . 4 2 . 1 . . Process 1 | . 1 . . . . . Report Inventory 4 | . 2 1 . 1 . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 32 | . 6 12 2 5 7 . Full Trace Events 5 | . 3 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 . . 1 . Time 98 | . . 76 . . 22 . Parts Recycled . | . . . . . . . Recycled Matter 1 | . 1 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . 3 8 . Programmers 11 | . . . . 3 8 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 3 | . . . . . 2 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies 16 | . . . . 3 10 3 Largest Group 10 | . . . . 3 10 2 Highest-Rated Group 173 | . . . . 93 173 62 Highest-Rated Ally 31 | . . . . 31 29 31 Total Orders . | . . . . . . . Ally Attacks 213 | . . . . 22 184 7 Total Damage 2856 | . . . . 292 2437 127 Kills 31 | . . . . . 30 1 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . 2 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 9133 | 80 1290 3268 486 1186 1293 1530 Spaces Moved 4661 | 80 931 1471 206 539 591 843 Core 385 | 4 . . . 36 63 282 Treads 823 | . . 155 206 458 . 4 Legs 2819 | . 373 1316 . 45 528 557 Wheels 634 | 76 558 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 160 50 50 50 Average Speed 163 | 79 118 188 164 170 171 164 Slowest Speed 410 | 100 190 330 170 330 260 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 91 81 20 10 63 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 97 | . . 6 7 30 19 35 Melee . | . . . . . . . Projectile 37 | . . 6 7 3 7 14 AOE 60 | . . . . 27 12 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 5595 | 93 1035 1784 280 678 786 939 Wait 326 | . 26 161 21 20 73 25 Move 4655 | 79 930 1470 205 538 590 843 Hop . | . . . . . . . Pick Up 56 | 6 10 18 1 3 11 7 Fast Attach 62 | 6 5 3 3 15 23 7 Attach 24 | . 2 6 2 9 3 2 Detach 13 | . 2 2 . 6 1 2 Swap 39 | . 4 11 8 6 7 3 Drop 76 | . 10 18 6 7 16 19 Fire 283 | . 46 92 32 62 29 22 Melee 6 | . . . . 6 . . Ram 10 | 2 . . . . . 8 Kick 19 | . . 3 . 1 14 1 Crush 7 | . . . 2 5 . . Escape Stasis 15 | . . . . . 15 . Rewire 4 | . . . . . 4 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 15) 266 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 18) 744 | -10/Materials | Discovered new exit (range 10) 749 | -10/Materials | Lost 3 parts (1p2n) 1371 | -10/Materials | Entered another Materials area 1371 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1674 | -9/Materials | Build established: Skirmisher 2021 | -9/Materials | Discovered new exit (range 15) 2326 | -9/Materials | Identified exit to Mines 2874 | -9/Materials | Discovered new exit (range 3) 3264 | -9/Materials | Identified exit to Materials 4331 | -9/Materials | Repaired Recoil Stabilizer 4624 | -9/Materials | Repaired Assault Cannon 4639 | -9/Materials | Entered another Materials area 4639 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5028 | -8/Materials | Met 7R-MNS 5060 | -8/Materials | Discovered new exit (range 16) 5125 | -8/Materials | Entered Factory 5125 | -7/Factory | Evolved 2 slots: Utility x2 5126 | -7/Factory | Caught up to 7R-MNS 5571 | -7/Factory | Garrison activated, responded to threat 5638 | -7/Factory | Discovered new exit (range 15) 5710 | -7/Factory | Build established: Gunner 5894 | -7/Factory | Garrison activated, responded to threat 5901 | -7/Factory | Lost 4 parts (1p3w) 5994 | -7/Factory | Lost 4 parts (1p1n1u1w) 6050 | -7/Factory | System corruption reached 10% 6091 | -7/Factory | Lost 4 parts (1u3w) 6140 | -7/Factory | Core integrity fell below 50% 6170 | -7/Factory | Lost 7 parts (1p3n1u2w) 6311 | -7/Factory | Entered Storage 6321 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6323 | -7/Storage | Lost 5 parts (1p1n2u1w) 6399 | -7/Storage | Core integrity fell below 20% 6445 | -7/Storage | Lost 3 allies 6798 | -7/Storage | Build established: Scavenger-Tank 7169 | -7/Storage | Lost 3 parts (1p2u) 7498 | -7/Storage | Repaired Hvy. Ion Cannon 7551 | -7/Storage | Discovered new exit (range 7) 7604 | -7/Storage | Entered Factory 7604 | -6/Factory | Accompanied by 1 ally 7604 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8783 | -6/Factory | Lost 3 parts (1n1u1w) 9015 | -6/Factory | Lost 3 parts (2n1u) 9069 | -6/Factory | Core integrity fell below 50% 9073 | -6/Factory | Allied Derelicts emerged from ambush trap array 9112 | -6/Factory | Lost 3 allies 9117 | -6/Factory | Core integrity fell below 20% 9134 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- corruption cleaned. Triggered Ambush Trap. EQ-3L1(g) emerges from a hatch in the floor. 62-MUC(g) emerges from a hatch in the floor. WM-ND6(g) emerges from a hatch in the floor. Slug penetrates Pressure Siphon. Pressure Siphon disabled. Slug penetrates EQ-3L1(g). EQ-3L1(g) destroyed. Slug penetrates WM-ND6(g). NKJRICUVMYFPRLFBCI%S,3 P-60 Hacker hacks 62-MUC(g), rebooting. WM-ND6(g) destroyed. Dropped Imp. Signal Interpreter. Dropped Shock Absorption System. Acquired Nuclear Pulse Thruster. Slammed into P-60 Hacker. Destabilizing: Core damaged (-25). Slammed into P-60 Hacker. Slug penetrates Wall. 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