Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.27 @ 14:05:27 Player: aquafunkalisticbootywhap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (125) 625 Value Destroyed (5090) 5090 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (959) 959 TOTAL SCORE: 11354 Bonus ------- Pacifist 200 High Alert Combat Kills 199 Follower Combat Kills 283 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -423 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 80/150 System Corruption 8% Temperature Cool (102) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Gravmag Array > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- Heavy Laser Assault Cannon > --- INVENTORY (4) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Medium Battery Experimental Sensor Array Hardened Light Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Relay Coupler [Behemoth] > --- WEAPON ----------- Lightning Gun Remote Datajack > --- INVENTORY -------- Armored Treads Improved Heat Sink Improved Proton Missile Launcher [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Remote Datajack Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Slots Evolved 9 | . 1 2 . 2 . . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . 1 2 . 2 . . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 142 | 7 5 6 2 11 16 15 29 5 3 17 18 8 Power 22 | 1 1 2 . . . 6 7 . . 1 2 2 Engine 14 | 1 . 2 . . . 4 3 . . 1 1 2 Core 8 | . 1 . . . . 2 4 . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 . . . 3 7 4 2 . . 2 4 1 Treads 10 | . . . . . . 3 1 . . 2 4 . Leg 11 | 2 . . . 3 5 1 . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 3 | . . . . . 2 . 1 . . . . . Utility 36 | 2 2 2 . 2 2 3 12 2 1 3 3 2 Device 11 | . 1 . . . . . 7 . . . 1 2 Storage 5 | 1 1 1 . . . . 2 . . . . . Processor 2 | . . . . 1 . . . 1 . . . . Hackware 4 | . . . . . . 3 . . . . 1 . Protection 14 | 1 . 1 . 1 2 . 3 1 1 3 1 . Artifact . | . . . . . . . . . . . . . Weapon 59 | 2 2 2 2 6 7 2 8 3 2 11 9 3 Energy Gun 16 | 1 2 1 1 3 2 1 1 1 1 . 1 1 Energy Cannon 4 | . . . . 1 1 . . . . 1 1 . Ballistic Gun 3 | 1 . . 1 . . . 1 . . . . . Ballistic Cannon 5 | . . . . . . . 1 . . 2 1 1 Launcher 19 | . . 1 . 1 3 . 3 1 . 6 4 . Special Weapon 11 | . . . . 1 1 1 2 1 1 2 2 . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 2 . . 3 . . . . . Parts Lost 23 | . . . . . 1 . 4 . . . 14 4 Power 5 | . . . . . . . 1 . . . 3 1 Propulsion . | . . . . . . . . . . . . . Utility 13 | . . . . . 1 . 3 . . . 7 2 Weapon 5 | . . . . . . . . . . . 4 1 Highest Loss Streak 9 | . . . . . 1 . 3 . . . 9 2 Average Slot Usage (%) 92 | . 97 100 100 99 97 97 96 99 99 87 62 11 Engine 6 | . 1 1 10 8 8 6 6 7 7 6 4 1 Core 4 | . 10 8 . . . 1 7 7 7 6 3 . Treads 6 | . . . . . . 3 13 14 14 11 9 2 Leg 7 | . 25 20 20 15 14 12 . . . . . . Device 10 | . 9 10 10 8 8 2 14 20 14 12 10 4 Storage 17 | . 12 20 20 16 16 16 20 21 21 18 12 . Processor 2 | . . . . 8 8 8 . . . . . . Hackware 1 | . . . . . . 6 1 . . . . . Protection 17 | . 12 20 20 25 23 22 16 14 20 19 11 . Energy Gun 6 | . 20 13 10 13 5 6 5 1 7 4 . . Energy Cannon 1 | . . . . . 4 1 . . . 1 . . Ballistic Cannon 1 | . . . . . . . 4 7 2 . 1 1 Launcher 3 | . . 6 10 1 3 1 3 2 . 3 4 . Special Weapon 2 | . . . . . 1 6 1 2 4 3 . . Naked Turns 58 | . . . . . . . . . . . 14 44 Heaviest Build 105 | 17 27 41 41 51 58 55 74 65 66 105 102 13 Greatest Support 60 | 20 20 20 20 20 25 40 40 40 40 50 60 30 Greatest Overweight (x) 20 | 1 1 2 2 5 16 2 10 1 1 20 7 4 Average Overweight (x) 1 | . . 1 2 2 2 . 1 1 1 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 8 4 Most Carried 10 | 4 8 10 10 10 10 10 10 10 10 10 10 3 Average Carried 8 | 1 7 9 9 9 9 9 8 9 9 9 5 . Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 1 8 10 10 10 10 10 10 10 10 8 1 1 Class Distribution -------------------- 90% | Hacker-Mutant 6% | Bothacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Matter Collected 3151 | 213 157 111 90 277 440 233 562 372 30 436 73 157 Remotely . | . . . . . . . . . . . . . Salvage Created 4359 | . . 338 . 623 639 142 1012 78 . 1015 429 83 Parts 235 | . . 22 . 35 37 13 69 5 . 47 1 6 Haulers Intercepted 4 | . . 2 . 1 . . 1 . . . . . Recyclers Shooed 4 | . . 1 . . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 94 | . . 8 . 11 24 5 19 4 . 19 2 2 Guns 26 | . . 3 . 6 10 3 2 . . 2 . . Cannons 24 | . . . . 1 1 . 12 4 . 3 1 2 AOE 42 | . . 5 . 4 13 2 5 . . 12 1 . Classes Destroyed 13 | . . 6 . 1 2 . 3 . . . 1 . Worker 9 | . . 1 . . . . 7 . . 1 . . Builder 8 | . . . . 1 . 1 5 . . 1 . . Hauler 4 | . . 2 . 1 . . 1 . . . . . Recycler 4 | . . . . . . . 2 . . 2 . . Watcher 4 | . . 1 . 1 . . 2 . . . . . Swarmer 23 | . . 2 . . 10 3 3 2 . 3 . . Grunt 49 | . . 5 . 8 9 . 12 2 . 12 . 1 Brawler 1 | . . . . . 1 . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 11 | . . 1 . 3 3 2 2 . . . . . Hunter 4 | . . . . . . . 1 . . 2 . 1 Programmer 4 | . . . . . . . 2 . . 2 . . Compactor 2 | . . . . . . . . . . . 2 . Thug 1 | . . . . . . . . . . . 1 . Best Kill Streak 12 | . . 6 . 6 12 2 7 1 . 7 1 1 Combat Bots Only 12 | . . 4 . 4 12 2 5 1 . 4 1 1 Max Kills in Single Turn 4 | . . 2 . 3 3 2 4 1 . 3 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . . 1 . 2 3 2 2 . . 2 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Damage Taken 6031 | . 25 269 . 136 709 127 846 61 . 1582 1554 722 Core 1058 | . . 46 . . 72 11 74 . . 186 273 396 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 92 | 100 100 . 88 . . 84 . . 89 . . . Volleys Fired 296 | . . 16 . 21 65 34 58 17 1 39 31 14 Largest 2 | . . 2 . 2 2 2 2 2 1 2 2 2 Hottest 117 | . . 80 . 96 106 102 117 93 30 113 98 113 Shots Fired 473 | . . 32 . 41 119 35 96 20 1 68 46 15 Gun 203 | . . 22 . 36 62 14 31 1 . 21 14 2 Cannon 111 | . . . . 1 26 . 31 15 . 19 6 13 Launcher 115 | . . 10 . 3 26 1 25 . . 26 24 . Special 44 | . . . . 1 5 20 9 4 1 2 2 . Kinetic 72 | . . . . . . . 31 15 . 7 6 13 Thermal 93 | . . . . . 34 14 31 . . 12 . 2 Explosive 93 | . . 10 . 3 26 1 25 . . 19 9 . Electromagnetic 171 | . . 22 . 37 54 . . 1 . 28 29 . Robot Hit Streak 95 | . . 9 . 21 28 44 49 49 50 95 26 15 Robot Miss Streak 3 | . . 1 . 1 1 . 1 . . 3 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . . 1 4 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . Shots Hit Robots 366 | . . 22 . 36 77 34 66 18 1 59 38 15 Core Hits 238 | . . 20 . 30 42 6 64 6 . 48 16 6 Critical Hits 11 | . . . . . 1 . 6 3 . . . 1 Critical Kills 5 | . . . . . . . 2 2 . . . 1 Critical Parts Destroyed 5 | . . . . . . . 4 1 . . . . Melee Attacks 1 | . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12076 | . . 903 . 1223 2298 358 2496 388 . 3035 1064 311 Guns 2540 | . . 187 . 506 654 250 472 19 . 420 14 18 Cannons 2170 | . . . . 23 301 . 663 369 . 432 132 250 Explosions 7307 | . . 716 . 694 1343 108 1345 . . 2183 918 . Melee 43 | . . . . . . . . . . . . 43 Ramming 16 | . . . . . . . 16 . . . . . Kinetic 1586 | . . . . . . . 663 369 . 172 132 250 Thermal 2152 | . . . . 368 545 250 472 . . 499 . 18 Explosive 6115 | . . 716 . 326 1174 108 1345 . . 1581 865 . Electromagnetic 2164 | . . 187 . 529 579 . . 19 . 783 67 . Impact 43 | . . . . . . . . . . . . 43 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 8 8 1 8 8 Average Corruption 5 | . . . . . . . 5 8 8 1 3 8 Corruption Purged . | . . . . . . . . . . . . . Effects 89 | . . . . . . . 32 32 2 5 11 7 Message Errors 25 | . . . . . . . 11 8 . 4 2 . Matter Fused 20 | . . . . . . . 6 11 1 . . 2 Heat Flow Errors 10 | . . . . . . . 2 4 1 . 2 1 Energy Discharges 5 | . . . . . . . 2 1 . 1 1 . Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . . 4 . . 2 . Data Loss (major) 5 | . . . . . . . 4 . . . . 1 Misfires 3 | . . . . . . . 1 2 . . . . Targeting Errors 11 | . . . . . . . 6 2 . . 3 . Weapon Failures 2 | . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 98 | . . 27 . 9 8 . 27 14 . 13 . . Projectiles 17 | . . . . . . . . 14 . 3 . . Explosions 80 | . . 27 . 9 8 . 26 . . 10 . . Melee 1 | . . . . . . . 1 . . . . . Knockbacks 11 | . . . . . . . 3 2 . 3 . 3 Impact 1 | . . . . . . . . . . . . 1 Kinetic 10 | . . . . . . . 3 2 . 3 . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 587 | . . 74 . . 75 . 71 . . 170 197 . Shots 33 | . . 3 . . 3 . 4 . . 4 19 . Rammed 2 | . . . . . . . 2 . . . . . Targets Rammed 2 | . . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 504 | . . 5 . 25 144 108 158 247 227 504 234 258 Average Temperature 109 | . . 3 . 10 32 33 28 85 128 235 28 93 Received Heat Transfer 1779 | . . 81 . 108 477 63 186 9 . 444 . 411 Effects 35 | . . . . . . . . . . 35 . . Shutdowns 15 | . . . . . . . . . . 15 . . Energy Bleed 5 | . . . . . . . . . . 5 . . Interference 2 | . . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . . 3 . . Damage (major) 8 | . . . . . . . . . . 8 . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . 2 . . Parts Fried 4 | . . 1 . 2 1 . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 1 . . . . . Heat Transferred 3353 | . . . . 400 1014 481 888 . . 533 . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 4 2 . . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Peak Influence 1044 | . 5 313 86 355 1044 460 308 . . 524 153 132 Initial 372 | . . . 86 . 175 372 38 . . . 125 18 Average 228 | . 1 140 77 181 658 254 135 . . 158 107 49 Maximum Alert Level 3 | . . 1 . 1 3 2 1 . . 2 . . Low Security (%) 66 | 100 100 77 100 50 10 45 92 . . 65 100 100 Level 1 15 | . . 22 . 49 12 35 7 . . 18 . . Level 2 9 | . . . . . 28 18 . . . 16 . . Level 3 8 | . . . . . 48 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . 5 . 2 10 . . 4 . 1 Investigation 11 | . 1 . . . . 2 4 . . 3 . 1 Extermination 4 | . . . . . . . 3 . . 1 . . Reinforcement 6 | . . . . 3 . . 3 . . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Distress Signals 6 | . 1 1 . 1 . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 140 | . 3 10 . 18 26 18 27 4 . 19 6 9 Peak Tracking Total 6 | . 2 4 . 5 6 3 4 2 . 4 4 5 Tactical Retreats 6 | . . 2 . 1 1 . . . . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Traps Triggered 10 | . 1 . . . 2 1 4 . . 2 . . Indirectly 1 | . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Machines Disabled 36 | . . 3 . . 8 1 11 . . 12 . 1 Max in Single Turn 5 | . . 2 . . 2 . 2 . . 5 . 1 Garrison Relay 3 | . . . . . 3 . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Machines Accessed 24 | . 2 2 . 1 . 9 6 . . 3 . 1 Terminals 14 | . 2 2 . . . 7 1 . . 1 . 1 Fabricators 2 | . . . . . . . 1 . . 1 . . Repair Stations 4 | . . . . . . . 3 . . 1 . . Recycling Units 2 | . . . . . . 1 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 72 | . 7 4 . 2 . 29 18 . . 10 . 2 Successful 47 | . 5 4 . 2 . 21 8 . . 7 . . Failed 25 | . 2 . . . . 8 10 . . 3 . 2 Catastrophic 3 | . . . . . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 39 | . 7 4 . . . 20 3 . . 3 . 2 Fabricators 7 | . . . . . . . 3 . . 4 . . Repair Stations 12 | . . . . . . . 9 . . 3 . . Recycling Units 7 | . . . . . . 4 3 . . . . . Scanalyzers 5 | . . . . . . 5 . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 26 | . 5 4 . . . 15 . . . 2 . . Record 7 | . 2 3 . . . 2 . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . Prototype ID Bank 3 | . 1 . . . . 2 . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . Security Status 1 | . . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . Investigation Status 1 | . . . . . . 1 . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . . 3 . . 2 . . Network Status 1 | . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 3 | . . . . . . . 1 . . 2 . . Repair Station Hacks 7 | . . . . . . . 4 . . 3 . . Scan Component 4 | . . . . . . . 2 . . 2 . . Repair 3 | . . . . . . . 2 . . 1 . . Recycling Unit Hacks 5 | . . . . . . 4 1 . . . . . Process 1 | . . . . . . 1 . . . . . . Report Inventory 2 | . . . . . . 1 1 . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 2 1 . . . 7 5 . . 3 . 1 Full Trace Events 13 | . 1 . . . . 4 4 . . 3 . 1 Feedback Events 3 | . . . . . . . 2 . . 1 . . Corruption 3 | . . . . . . . 2 . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built 3 | . . . . . . . 1 . . 2 . . Matter 709 | . . . . . . . 285 . . 424 . . Time 258 | . . . . . . . 152 . . 106 . . Total Part Build Rating 17 | . . . . . . . 5 . . 12 . . Parts Repaired 3 | . . . . . . . 2 . . 1 . . Time 42 | . . . . . . . 26 . . 16 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 124 | . . . . . . 124 . . . . . . Retrieved Matter 124 | . . . . . . 124 . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked 27 | . . . . 1 1 12 5 3 1 2 2 . Non-combat 12 | . . . . . . 7 2 3 . . . . Combat 15 | . . . . 1 1 5 3 . 1 2 2 . Robot Hacks Applied 33 | . . . . 1 1 17 6 3 1 2 2 . parse_system 13 | . . . . 1 1 4 1 1 1 2 2 . no_distress 3 | . . . . . . 1 . 2 . . . . ignore_repairs 1 | . . . . . . . 1 . . . . . check_alert 1 | . . . . . . . 1 . . . . . disarm_traps 1 | . . . . . . . 1 . . . . . mark_security 1 | . . . . . . 1 . . . . . . link_fov 1 | . . . . . . 1 . . . . . . reboot_propulsion 1 | . . . . . . . 1 . . . . . overload_power 2 | . . . . . . 2 . . . . . . streamctrl_low 1 | . . . . . . 1 . . . . . . formatsys_low 3 | . . . . . . 3 . . . . . . formatsys_high 5 | . . . . . . 4 1 . . . . . Relay Couplers Released 13 | . . . . . 13 . . . . . . . Machine Destruction 13 | . . . . . 13 . . . . . . . Attached 4 | . . . . . . 3 . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Total Allies 12 | . . . 3 . . 7 1 . . . 1 . Largest Group 5 | . . . 3 3 . 4 5 . . . 1 . Highest-Rated Group 60 | . . . 40 40 . 44 60 . . . 31 . Highest-Rated Ally 31 | . . . 16 16 . 16 16 . . . 31 . Total Orders 6 | . . . . . . 6 . . . . . . STAY 1 | . . . . . . 1 . . . . . . ROAM 1 | . . . . . . 1 . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . GUARD 1 | . . . . . . 1 . . . . . . AID 1 | . . . . . . 1 . . . . . . Ally Attacks 103 | . . . . 22 . 33 36 . . . 12 . Total Damage 1444 | . . . . 266 . 574 393 . . . 211 . Kills 13 | . . . . 3 . 7 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Turns Passed 7900 | 59 414 366 443 295 1125 1179 1514 917 155 771 376 286 Spaces Moved 4017 | 43 304 196 244 112 473 687 676 484 83 328 164 223 Core 172 | 13 . . . . 1 . . . . 1 29 128 Treads 1934 | . . . . . . 158 663 484 83 327 135 84 Legs 1870 | 30 304 196 244 112 455 529 . . . . . . Wheels . | . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . 11 Flight 30 | . . . . . 17 . 13 . . . . . Fastest Speed 50 | 50 120 150 180 180 180 155 180 180 180 180 50 50 Average Speed 170 | 104 130 153 180 184 190 159 193 180 180 193 164 106 Slowest Speed 1050 | 120 150 180 180 270 850 180 860 180 180 1050 400 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . 1 . . . 3 . Exploration Rate (%) 35 | 3 41 25 46 10 80 43 22 75 17 6 83 5 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 . . . . 2 . . . . Known Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 5 | . . . 1 . . . . 3 1 . . . Spaces Dug 42 | . . . . . 5 . 17 . . . 20 . Terrain Destroyed 598 | . . 51 . 47 139 11 117 4 . 154 75 . Melee . | . . . . . . . . . . . . . Projectile 13 | . . . . . . 1 6 4 . 1 1 . AOE 585 | . . 51 . 47 139 10 111 . . 153 74 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Fac Was Fac Total 4602 | 57 321 230 249 161 578 747 789 515 87 394 220 254 Wait . | . . . . . . . . . . . . . Move 4007 | 42 303 195 243 112 472 686 675 483 82 328 163 223 Hop . | . . . . . . . . . . . . . Pick Up 79 | 8 9 8 2 9 5 4 13 4 1 2 6 8 Fast Attach 27 | . 1 1 . . 4 7 8 1 . 5 . . Attach 57 | 7 3 3 1 4 2 3 9 1 1 2 13 8 Detach 2 | . 1 . . . . . 1 . . . . . Swap 58 | . 1 2 1 7 10 5 12 3 2 10 5 . Drop 63 | . 3 5 2 8 10 8 11 6 . 8 2 . Fire 296 | . . 16 . 21 65 34 58 17 1 39 31 14 Melee 1 | . . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . 2 . . . . . Escape Stasis 10 | . . . . . 10 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Evolved 1 slot: Utility x1 104 | -10/Materials | Met 8R-AWN 116 | -10/Materials | Identified exit to Materials 116 | -10/Materials | Discovered exit to Materials (range 11) 306 | -10/Materials | Build established: Hacker-Mutant 316 | -10/Materials | Identified exit to Mines 457 | -10/Materials | Discovered exit to Materials (range 10) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Utility x2 824 | -9/Materials | Identified exit to Mines 824 | -9/Materials | Discovered exit to Mines (range 9) 840 | -9/Materials | Entered Mines 841 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 954 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 960 | -9/Mines | Found Prototype Device 1131 | -9/Mines | Identified exit to Materials 1131 | -9/Mines | Discovered exit to Materials (range 7) 1165 | -9/Mines | Learned location of Zion (-7) 1165 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1192 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1283 | -9/Mines | Entered Materials 1283 | -8/Materials | Accompanied by 3 allies 1283 | -8/Materials | Evolved 2 slots: Utility x2 1398 | -8/Materials | Garrison activated, responded to threat 1578 | -8/Materials | Identified exit to Garrison 1578 | -8/Materials | Entered Garrison 1599 | -8/Garrison | Installed Relay Interface Framework 1662 | -8/Garrison | Triggered checkpoint 1742 | -8/Garrison | Garrison Relay disabled 1824 | -8/Garrison | Triggered checkpoint 1850 | -8/Garrison | Triggered checkpoint 1915 | -8/Garrison | Destroyed 12 combat bots 2036 | -8/Garrison | Triggered checkpoint 2045 | -8/Garrison | Triggered checkpoint 2239 | -8/Garrison | Identified exit to Materials 2239 | -8/Garrison | Discovered exit to Materials (range 12) 2288 | -8/Garrison | Triggered checkpoint 2352 | -8/Garrison | Garrison Relay disabled 2527 | -8/Garrison | Phase Generator disabled 2540 | -8/Garrison | Discovered exit to Materials (range 9) 2590 | -8/Garrison | Triggered checkpoint 2634 | -8/Garrison | Garrison Relay disabled 2703 | -8/Garrison | Entered Materials 2804 | -8/Materials | Identified exit to Factory 2951 | -8/Materials | Build established: Bothacker-Mutant 3191 | -8/Materials | Identified Exp. Sensor Array 3421 | -8/Materials | Build established: Hacker-Mutant 3882 | -8/Materials | Entered Factory 3882 | -7/Factory | Accompanied by 4 allies 3882 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4081 | -7/Factory | Crushed by falling debris 4112 | -7/Factory | Lost 3 parts (1p2u) 4957 | -7/Factory | Repaired Mni. Grenade Launcher 5147 | -7/Factory | Identified exit to Lower Caves 5147 | -7/Factory | Discovered exit to Lower Caves (range 12) 5292 | -7/Factory | Repaired Hrd. Light Armor Plating 5340 | -7/Factory | Fabricated Exp. Sensor Array? 5396 | -7/Factory | Entered Lower Caves 6289 | -7/Lower Caves | Identified exit to Lower Caves 6289 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 6313 | -7/Lower Caves | Entered another Lower Caves area 6342 | -7/Lower Caves | Encountered a Warlord checkpoint 6449 | -7/Lower Caves | Identified exit to Factory 6449 | -7/Lower Caves | Discovered exit to Factory (range 6) 6468 | -7/Lower Caves | Entered Factory 6468 | -6/Factory | Evolved 2 slots: Utility x2 6532 | -6/Factory | Repaired Hrd. Light Armor Plating 6744 | -6/Factory | Fabricated Lyr. Heavy Armor Plating? 6826 | -6/Factory | Fabricated Lyr. Heavy Armor Plating? 7239 | -6/Factory | Sucked down chute 7239 | -6/Factory | Entered Waste 7240 | -6/Waste | Met a frightened Derelict 7265 | -6/Waste | Spotted C-40 Crusher 7289 | -6/Waste | Spotted C-40 Crusher 7333 | -6/Waste | Destroyed C-40 Crusher 7340 | -6/Waste | Crushed by Compactor (1 part destroyed) 7343 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7346 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7356 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7377 | -6/Waste | Lost 3 parts (1p2w) 7412 | -6/Waste | Spotted C-40 Crusher 7412 | -6/Waste | Spotted C-40 Crusher 7447 | -6/Waste | Destroyed C-40 Crusher 7449 | -6/Waste | Crushed by falling debris 7467 | -6/Waste | Crushed by falling debris 7467 | -6/Waste | Spotted C-40 Crusher 7510 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7513 | -6/Waste | Crushed by falling debris 7527 | -6/Waste | Crushed by Compactor (1 part destroyed) 7530 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7533 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7538 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7540 | -6/Waste | Crushed by Compactor (1 part destroyed) 7541 | -6/Waste | Core integrity fell below 50% 7545 | -6/Waste | Spotted C-40 Crusher 7571 | -6/Waste | Lost 9 parts (2p6u1w) 7597 | -6/Waste | Identified exit to Factory 7597 | -6/Waste | Discovered exit to Factory (range 11) 7615 | -6/Waste | Entered Factory 7824 | -6/Factory | Core integrity fell below 20% 7901 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Wall. Acquired Thermal Shield. Acquired Gravmag Array. Acquired Unknown Ballistic Cannon. Identified Assault Cannon. Penetrated by Slug. H-66 Slayer suffers critical hit. H-66 Slayer destroyed. Construction Platform disabled. System corrupted: Assault Cannon jammed. System corrupted: Matter fused (-8). G-50 Soldier knocked back. G-50 Soldier destroyed. Acquired Carbon-fiber Leg. Thermal Shield destroyed. Acquired 27 matter. Acquired Lgt. Angular Momentum Engine. Acquired Hvy. Laser. R-10 Processor collects Targeting Computer. G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????####?????????? | | ???????????????????????????????????? ##????????? | | ???????????????????????????????????+ ?????????? | | ??????????????????????############## #?????????? | | ??????????????????????# # #?????????? | | ??????????????????????# # #?????????? | | ??????????????????????# g""""""" # #?????????? | | ??????????????????????# """"""" # ########### | | ??????????????????????# """"""" # | | ??????????????????????# """"""" / | | ??????????????????????# RR*! # | | ??????????????????????# Y """"" # #######+#?? | | ??????????????????????# g""""""" # #?????????? | | ??????????????????????# """"""" # #?????????? | | ??????????????????????# @ """"""" # #?????????? | | ??????????????????????# # #?????????? | | ??????????????????????############## #?????????? | | ???????????????????????????????????#! #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ?????????????? ???????????????????# #?????????? | | #####??????? ?????????????????# #?????????? | | #??????? ????????????????# #?????????? | | " ""#??????"" ???????????????# #?????????? | | " ""#????#"T ???????????????# #?????????? | | " ""#????#""" ???????????????# #?????????? | | " T#????# ????????????????# #?????????? | | " ""#????# ????????????????# #?????????? | | " ""#????# #?????????????????# #?????????? | | " ""#???## ##??????????????### ###???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 30 Energy Capacity 710 Matter Stores 563 Matter Capacity 600 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 55 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Relay Coupler Types 46 Relay Coupler Value 2 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Lyr. Heavy Armor Plating | x1 | -6/Factory | Preloaded Lyr. Heavy Armor Plating | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Just What I Needed Serviceable Loadout The More The Merrier Tourist Challenges ------------ None Game ------ Seed TrapMakeshiftEngine Manual? 0 Play Time 02:04:13 Cumulative 10.4 hours Start 2021.05.27 @ 10:42:50 End 2021.05.27 @ 14:05:27 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cee42e15-ba35-40ec-b473-16414cfdab8d