Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 02:33:27 Player: Serule Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (164) 820 Value Destroyed (5459) 5459 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 11552 Bonus ------- High Alert Combat Kills 693 Cogmind --------- Core Integrity 0/1000 Matter 254/300 Energy 95/100 System Corruption 9% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (4) ------- Makeshift Axe > --- INVENTORY (10) --- Compact Battery (200) Energy Well (350) Energy Well (350) High-capacity Matter Pod (0) Compact Matter Pod (0) Improved Transmission Jammer Disruptor Cannon Peak State ------------ > --- POWER ------------ Fusion Compressor Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Plasma Rifle Disruptor Cannon Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Energy Well High-capacity Matter Pod Improved Transmission Jammer Plasma Rifle Disruptor Cannon Cooled Particle Cannon Mass Driver Mass Driver [Rating: 80] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 . 2 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . . Utility 5 | . . 1 1 . 2 1 . . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 196 | 9 31 20 5 36 33 25 13 17 7 Power 27 | 1 6 4 . 6 3 2 3 2 . Engine 18 | 1 6 3 . 5 1 1 1 . . Core 8 | . . 1 . 1 2 1 1 2 . Reactor 1 | . . . . . . . 1 . . Propulsion 49 | 2 8 5 . 12 10 4 2 3 3 Treads 11 | . . . . 7 . 4 . . . Leg 28 | 2 8 5 . 3 5 . 2 3 . Wheel 1 | . . . . . 1 . . . . Hover 4 | . . . . . 4 . . . . Flight 5 | . . . . 2 . . . . 3 Utility 57 | 4 1 3 2 10 13 13 5 5 1 Device 31 | 3 1 1 1 6 7 8 2 2 . Storage 11 | 1 . 1 . 1 . 3 2 2 1 Processor 5 | . . . . 2 . 1 1 1 . Hackware 2 | . . . . 1 1 . . . . Protection 8 | . . 1 1 . 5 1 . . . Artifact . | . . . . . . . . . . Weapon 63 | 2 16 8 3 8 7 6 3 7 3 Energy Gun 15 | . 3 1 . 3 3 2 2 1 . Energy Cannon 14 | . 5 4 . . . 2 1 2 . Ballistic Gun 16 | 2 3 . . 5 3 . . 2 1 Ballistic Cannon 4 | . . . . . . 2 . 2 . Launcher 1 | . . 1 . . . . . . . Special Weapon 6 | . 3 1 1 . 1 . . . . Impact Weapon 4 | . 2 1 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 12 | . . . . 6 1 3 2 . . Corrupted Parts 3 | . . . . . 1 . . 1 1 System Corruption 16 | . . . . . 8 . . 3 5 Parts Lost 62 | . 1 5 1 5 17 3 3 16 11 Power 9 | . . 1 . 2 2 . . 3 1 Propulsion 24 | . . 2 1 2 7 1 3 3 5 Utility 14 | . 1 . . . 6 2 . 3 2 Weapon 15 | . . 2 . 1 2 . . 7 3 Highest Loss Streak 11 | . 1 3 1 1 8 3 2 11 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 98 97 98 95 92 78 84 81 64 Engine 5 | . 13 9 9 7 4 4 . . . Core 2 | . . 1 . 1 2 1 5 2 3 Treads 6 | . . . . 14 . 23 9 . . Leg 13 | . 27 32 26 7 19 . 4 14 6 Device 13 | . 13 10 9 9 15 20 17 12 4 Storage 10 | . 14 11 9 9 6 7 5 14 17 Processor 4 | . . . . 7 . 2 5 10 9 Hackware 2 | . . . . 8 9 . . . . Protection 3 | . . 9 18 . 9 . 5 . . Energy Gun 6 | . 10 3 . 9 4 3 11 5 2 Energy Cannon 3 | . 4 10 18 . . 4 5 2 2 Ballistic Gun 5 | . 5 . . 15 14 . . . . Ballistic Cannon 3 | . . . . . . 8 5 11 7 Impact Weapon 1 | . 5 3 3 . . . . . . Peak Build Rating 80 | 10 11 16 21 33 47 57 73 80 67 Average Rating 37 | 7 9 13 18 27 37 42 68 65 46 On Entrance 28 | . 10 9 14 18 32 1 57 73 66 Naked Turns 60 | . . . . . 12 48 . . . Heaviest Build 72 | 15 16 31 36 29 43 56 72 72 62 Greatest Support 88 | 20 20 33 33 60 45 88 66 88 48 Greatest Overweight (x) 13 | . 1 1 1 2 1 . 3 1 13 Average Overweight (x) . | . . . 1 . . . 1 . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 9 6 10 10 10 Most Carried 10 | 8 8 10 9 10 10 10 10 10 7 Average Carried 7 | 5 7 8 7 9 8 5 9 4 4 Final Capacity 10 | 8 8 10 10 10 5 10 10 10 10 Final Carried 10 | 8 8 7 9 8 5 10 10 2 7 Class Distribution -------------------- 21% | Gunner 19% | Scavenger-Skirmisher 18% | Mutant 17% | Scavenger-Mutant 12% | Scavenger-Tank 4% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Matter Collected 5294 | 428 560 292 20 1041 718 427 944 568 296 Remotely . | . . . . . . . . . . Salvage Created 6823 | 270 560 906 156 2209 777 335 1076 376 158 Parts 390 | 23 29 59 8 126 38 33 40 19 15 Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 7 | . . . . 6 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 14 11 Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Combat Hostiles Destroyed 120 | . 15 18 1 37 13 8 9 13 6 Melee 9 | . 5 . . . . . . . 4 Guns 61 | . 4 2 . 36 12 . 5 1 1 Cannons 36 | . 3 8 1 . . 8 4 11 1 AOE 8 | . . 7 . 1 . . . . . Classes Destroyed 16 | 3 4 2 1 2 1 2 . 1 . Worker 7 | 1 . 1 . 2 1 1 1 . . Builder 5 | . . 2 . 1 . . 2 . . Tunneler 8 | 7 . . . . . 1 . . . Hauler 2 | . 1 . . 1 . . . . . Recycler 12 | 1 1 . 1 6 . . 3 . . Operator 1 | . . . 1 . . . . . . Watcher 9 | . 1 2 . 2 . 1 3 . . Swarmer 35 | . 8 3 . 6 . 3 3 7 5 Grunt 36 | . 7 9 . 16 4 . . . . Brawler 2 | . . . . . . . . 2 . Duelist 3 | . . . . 1 1 . . 1 . Protector 1 | . . . . 1 . . . . . Sentry 28 | . . 6 1 13 6 . 1 1 . Hunter 10 | . . . . . 2 2 3 2 1 Programmer 4 | . . . . . . 2 2 . . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 12 | 3 3 7 3 12 3 3 6 5 2 Combat Bots Only 7 | . 3 4 1 7 3 3 3 5 2 Max Kills in Single Turn 2 | 2 1 2 1 2 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . 2 . 1 . . . . . Melee 1 | . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Hostile Shots Fired 1031 | . 68 66 34 140 283 72 69 144 155 Missed 280 | . 20 13 13 34 87 19 20 35 39 Damage Taken 11617 | . 449 847 322 1770 2539 1081 799 2035 1775 Core 2222 | . 119 134 26 409 420 104 34 178 798 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 24 | . . . . . 24 . . . . Regen/Repaired (Parts) 279 | . . . . 279 . . . . . Core Remaining (%) 60 | 100 52 66 . 20 40 87 . . . Volleys Fired 405 | 23 45 60 10 103 60 27 36 36 5 Largest 4 | 2 2 2 2 3 3 3 4 4 4 Hottest 264 | 40 120 136 136 124 160 156 264 264 261 Shots Fired 1037 | 46 73 104 17 283 156 66 143 130 19 Gun 693 | 46 49 24 . 280 156 12 71 50 5 Cannon 306 | . 17 52 14 3 . 54 72 80 14 Launcher 25 | . . 25 . . . . . . . Special 13 | . 7 3 3 . . . . . . Kinetic 524 | 46 22 . . 184 108 35 36 79 14 Thermal 372 | . 51 59 17 94 26 25 67 32 1 Explosive . | . . . . . . . . . . Electromagnetic 141 | . . 45 . 5 22 6 40 19 4 Robot Hit Streak 20 | 4 6 8 9 14 20 8 10 10 2 Robot Miss Streak 8 | 4 6 4 2 4 7 4 8 3 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 9 | . . . . 8 1 . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . Shots Hit Robots 597 | 21 43 61 14 169 105 36 73 59 16 Core Hits 277 | 9 16 32 3 82 58 15 31 23 8 Critical Kills 3 | 1 1 . . 1 . . . . . Critical Parts Destroyed 3 | . 3 . . . . . . . . Critical Strikes 25 | 1 5 1 . 8 . 2 2 6 . Burn 13 | . 1 . . 7 . 1 1 3 . Destroy 2 | 1 . . . 1 . . . . . Blast 5 | . . . . . . 1 1 3 . Corrupt 1 | . . 1 . . . . . . . Smash 4 | . 4 . . . . . . . . Melee Attacks 41 | . 17 1 6 . . . . . 17 Impact 24 | . 17 1 6 . . . . . . Slashing 17 | . . . . . . . . . 17 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13138 | 325 868 1601 331 3258 1671 1018 1881 1694 491 Guns 7136 | 325 303 238 . 2957 1653 223 979 428 30 Cannons 3907 | . 156 574 206 . . 795 852 1266 58 Explosions 1107 | . . 789 . 268 . . 50 . . Melee 937 | . 409 . 125 . . . . . 403 Ramming 51 | . . . . 33 18 . . . . Kinetic 5514 | 325 101 . . 1705 1098 531 379 1287 88 Thermal 4582 | . 358 786 206 1230 423 374 896 309 . Explosive 268 | . . . . 268 . . . . . Electromagnetic 1786 | . . 815 . 22 132 113 606 98 . Impact 534 | . 409 . 125 . . . . . . Slashing 403 | . . . . . . . . . 403 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 8 . 1 4 9 Average Corruption 3 | . . . . . 8 . 1 3 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 47 | . . . . . 5 . 11 24 7 Message Errors 11 | . . . . . 1 . 3 5 2 Matter Fused 10 | . . . . . 1 . 3 3 3 Heat Flow Errors 3 | . . . . . 1 . . 2 . Energy Discharges 3 | . . . . . . . 1 2 . Parts Rejected 3 | . . . . . 1 . . 1 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . 1 . 3 7 . Data Loss (major) 3 | . . . . . . . 1 2 . Misfires 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 254 | . 148 30 . 30 . . 23 3 20 Projectiles 44 | . . 12 . . . . 23 3 6 Explosions 48 | . . 18 . 30 . . . . . Melee 162 | . 148 . . . . . . . 14 Knockbacks 24 | . 2 . 1 . . 7 4 10 . Impact 3 | . 2 . 1 . . . . . . Kinetic 18 | . . . . . . 6 4 8 . Secondary 3 | . . . . . . 1 . 2 . Self-Inflicted Damage 230 | . . 141 . 80 9 . . . . Shots 8 | . . 7 . 1 . . . . . Rammed 4 | . . . . 3 1 . . . . Targets Rammed 10 | . . . . 9 1 . . . . Kicked 5 | . . . . 5 . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 591 | . 258 261 273 591 112 132 289 372 434 Average Temperature 93 | . 62 73 103 113 22 24 50 168 236 Received Heat Transfer 2292 | . 108 333 171 792 762 . 36 90 . Effects 20 | . 1 2 . 13 . . . . 4 Shutdowns 3 | . . . . 2 . . . . 1 Interference 8 | . 1 2 . 2 . . . . 3 Matter Decay 2 | . . . . 2 . . . . . Short Circuit 4 | . . . . 4 . . . . . Damage (major) 2 | . . . . 2 . . . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . 3 1 . . . . . . . Combat Hostiles 4 | . 3 1 . . . . . . . Parts Fried 14 | . 6 2 . . 1 . 4 1 . Impact Corruptions 6 | . 5 . . . . . . 1 . Robots Melted 2 | . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Melted 19 | . 1 2 1 6 1 1 4 3 . Heat Transferred 9712 | . 962 1484 370 2766 896 592 1655 987 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . 6 . . . . 1 . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Peak Influence 1130 | 45 290 688 383 1130 651 399 200 . . Initial 475 | . 29 118 290 157 475 233 91 . . Average 326 | 15 134 366 355 549 534 278 90 . . Maximum Alert Level 4 | . 1 2 1 4 2 1 1 . . Low Security (%) 41 | 100 76 33 . 17 . 12 96 . . Level 1 26 | . 23 19 100 23 . 87 3 . . Level 2 24 | . . 46 . 27 100 . . . . Level 3 6 | . . . . 26 . . . . . Level 4 1 | . . . . 4 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . 3 2 . 7 10 5 3 . . Investigation 4 | . 2 . . 1 1 . . . . Extermination 5 | . . . . . 1 2 2 . . Reinforcement 13 | . 1 2 . 3 3 3 1 . . Assault 4 | . . . . 2 2 . . . . Garrison 4 | . . . . 1 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . 2 . 1 . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Distress Signals 4 | . 1 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 197 | . 23 29 10 49 39 13 15 12 7 Peak Tracking Total 8 | . 3 8 8 5 8 3 3 5 5 Tactical Retreats 14 | . 3 3 . 4 3 . 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Traps Triggered 7 | . 5 . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Machines Disabled 18 | . . 3 . 7 . 3 4 1 . Max in Single Turn 2 | . . 1 . 2 . 1 2 1 . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Machines Accessed 28 | . 6 5 3 8 2 2 2 . . Terminals 22 | . 6 5 3 6 . 1 1 . . Fabricators 2 | . . . . . 1 1 . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 68 | . 15 13 10 21 4 3 2 . . Successful 26 | . 3 5 4 11 1 . 2 . . Failed 42 | . 12 8 6 10 3 3 . . . Catastrophic 11 | . 3 2 . 4 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 2 2 1 4 . . 1 . . Terminals 52 | . 15 13 10 11 . 2 1 . . Fabricators 3 | . . . . . 2 1 . . . Repair Stations 6 | . . . . 6 . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . 4 2 . . . . Terminal Hacks 19 | . 3 5 4 6 . . 1 . . Record 1 | . 1 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . . 2 . . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Zone Layout 5 | . . 1 2 2 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 5 | . . . . 5 . . . . . Scan Component 3 | . . . . 3 . . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 5 5 3 7 2 2 1 . . Full Trace Events 4 | . 2 . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . Time 124 | . . . . 124 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . Machine Destruction 2 | . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 . . . . Highest-Rated Group 60 | . . . . . 60 . . . . Highest-Rated Ally 20 | . . . . . 20 . . . . Total Orders 4 | . . . . 2 2 . . . . EXPLORE 4 | . . . . 2 2 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 4 | . . . . 2 2 . . . . Drone Recoveries 2 | . . . . 2 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Turns Passed 7982 | 214 971 682 249 1606 846 828 1167 990 429 Spaces Moved 3672 | 105 570 379 101 546 436 472 384 481 198 Core 131 | 3 . . . . 25 94 . . 9 Treads 828 | . . . . 230 . 378 220 . . Legs 2517 | 102 570 379 101 316 290 . 164 481 114 Wheels 3 | . . . . . 3 . . . . Hover 118 | . . . . . 118 . . . . Flight 75 | . . . . . . . . . 75 Fastest Speed 50 | 50 120 120 190 120 50 50 190 120 109 Average Speed 141 | 118 120 120 190 158 103 126 212 143 171 Slowest Speed 700 | 120 190 190 190 260 190 145 330 190 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 5 83 43 12 82 15 12 12 61 35 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . . Scrap Searched 2 | . . . . . . . . 1 1 Spaces Dug 12 | . 7 3 2 . . . . . . Terrain Destroyed 109 | . 7 31 3 18 . 2 16 22 10 Melee . | . . . . . . . . . . Projectile 61 | . 7 4 3 . . 2 13 22 10 AOE 48 | . . 27 . 18 . . 3 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Total 5586 | 146 735 490 123 1103 736 647 650 692 264 Wait 1087 | . 51 21 . 364 179 96 196 157 23 Move 3663 | 104 569 378 100 545 435 471 383 480 198 Hop . | . . . . . . . . . . Pick Up 71 | 8 6 4 2 10 8 15 9 2 7 Fast Attach 91 | 7 16 4 1 21 14 17 3 7 1 Attach 46 | . . 6 1 4 10 6 4 10 5 Detach 9 | . . . . 2 . 1 1 . 5 Swap 60 | 2 15 10 3 11 10 2 6 . 1 Drop 98 | 2 16 6 . 29 19 12 12 . 2 Fire 405 | 23 45 60 10 103 60 27 36 36 5 Melee 41 | . 17 1 6 . . . . . 17 Ram 1 | . . . . . 1 . . . . Kick 5 | . . . . 5 . . . . . Crush 4 | . . . . 4 . . . . . Escape Stasis 5 | . . . . 5 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 215 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 11) 283 | -10/Materials | Discovered new exit (range 11) 328 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 6) 580 | -10/Materials | Discovered new exit (range 16) 708 | -10/Materials | Discovered new exit (range 15) 1164 | -10/Materials | Discovered new exit (range 15) 1186 | -10/Materials | Entered another Materials area 1186 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1226 | -9/Materials | Build established: Scavenger-Mutant 1351 | -9/Materials | Discovered new exit (range 16) 1575 | -9/Materials | Discovered new exit (range 4) 1724 | -9/Materials | Identified exit to Materials 1738 | -9/Materials | Lost 3 parts (1p1n1w) 1868 | -9/Materials | Entered another Materials area 1868 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1905 | -8/Materials | Identified exit to Storage 2117 | -8/Materials | Entered Storage 2502 | -8/Storage | Build established: Gunner 2828 | -8/Storage | Destroyed 7 combat bots 3089 | -8/Storage | Garrison activated, responded to threat 3210 | -8/Storage | Build established: Scavenger-Skirmisher 3410 | -8/Storage | Core integrity fell below 50% 3469 | -8/Storage | Destroyed 7 combat bots 3532 | -8/Storage | Discovered new exit (range 12) 3617 | -8/Storage | Repaired Enh. Autogun 3685 | -8/Storage | Repaired Broken Imp. Assault Rifle 3717 | -8/Storage | First assault squad dispatched 3723 | -8/Storage | Entered Factory 3723 | -7/Factory | Evolved 2 slots: Utility x2 4067 | -7/Factory | Build established: Scavenger-Tank 4088 | -7/Factory | Fabricated B-48 Gladiator (x3) 4123 | -7/Factory | First assault squad dispatched 4281 | -7/Factory | Lost 3 allies 4483 | -7/Factory | Lost 8 parts (1p2n3u2w) 4557 | -7/Factory | Released all parts (3) 4561 | -7/Factory | Core integrity fell below 50% 4566 | -7/Factory | Discovered new exit (range 7) 4569 | -7/Factory | Entered another Factory area 4569 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4587 | -6/Factory | Lost 8 parts (1p4n3u) 5121 | -6/Factory | Spotted B-75 Beast 5290 | -6/Factory | Lost 3 parts (1n2u) 5375 | -6/Factory | Discovered new exit (range 15) 5397 | -6/Factory | Entered another Factory area 5397 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5441 | -5/Factory | Identified exit to Upper Caves 6311 | -5/Factory | Build established: Scavenger-Skirmisher 6564 | -5/Factory | Entered Upper Caves 6805 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6875 | -5/Upper Caves | Lost 11 parts (3p2n2u4w) 7126 | -5/Upper Caves | Build established: Gunner 7227 | -5/Upper Caves | Lost 3 parts (1n2w) 7530 | -5/Upper Caves | Discovered new exit (range 14) 7552 | -5/Upper Caves | Identified exit to Upper Caves 7554 | -5/Upper Caves | Entered another Upper Caves area 7883 | -5/Upper Caves | Lost 7 parts (1p2n1u3w) 7942 | -5/Upper Caves | Core integrity fell below 50% 7966 | -5/Upper Caves | Core integrity fell below 20% 7983 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07951_ Penetrated by Slug. 07954_ Slug penetrates Wall. 07954_ Penetrated by Slug. 07954_ Targeting Computer destroyed. 07957_ Penetrated by Slug. 07958_ Slug penetrates Wall. 07958_ VTOL Module destroyed. 07960_ Wall collapses. 07961_ Penetrated by Slug. 07961_ VTOL Module destroyed. 07965_ Penetrated by Slug. 07965_ Slug penetrates Wall. 07968_ Penetrated by Slug. 07970_ H-66 Slayer destroyed. 07971_ Penetrated by Slug. 07972_ Acquired 51 matter. 07974_ Hvy. Assault Rifle fries itself beyond repair. 07974_ Penetrated by Slug. 07980_ Slug penetrates Wall. 07983_ Gauss Rifle fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###????????????????????###???????????????????????? | | #???????????????????# #???????????????????????? | | #???????????????????# ##??????????????????????? | | #????????????????#### ###????????????????????? | | ##???????????????# #????????????????????? | | ##?????????????"## #????????????????????? | | #?####????????" ##????????????????????? | | ### ##???????"## ##?????????????????????? | | ### #????????# ####????????????????????? | | #### ##???????# ## #????????????????????? | | #### #???????## ## ##???????????????????? | | #?# #?####???## ;# #???????????????????? | | ### ### ###??# ! #???????????????????? | | ##??# #### #???????????????????? | | #?## ####@ ##???????????????????? | | ### #??# h #????????????????????? | | ## #### #????????????????????? | | ## ### #????????????????????? | | ## #?# ## ##????????????????????? | | ### ## ## ### ### #?????????????????????? | | ###?## ## ### #?# #?????????????????????? | | ?????# ## #?# #?# #?????????????????????? | | ????# ### #?##### #?# #?????????????????????? | | ????# #?# #?????# ### #?????????????????????? | | ???? ##?# #????## ## #?????????????????????? | | ???# ###??# #????# #?????????????????????? | | ???##?????# ???# #?????????????????????? | | #????????? # ##?????????????????????? | | ##???????? ### ## ##??????????????????????? | | ##??????# ???# ?####???????????????????????? | | ##????# # ?#???# ????????????????????????????? | | ##??????????? #????????????????????????????? | | #?????????? #?????????????????????????????? | | ##????????? ??????????????????????????????? | | ##????????? ## ??????????????????????????????? | | ##?????????## ?##??????????????????????????????? | | ##??????????# ??????????????????????????????????? | | ###????????# ??????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 1015 Matter Stores 344 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 8 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed ContainmentFortressCharge Manual? 0 Play Time 01:24:09 Cumulative 13.5 hours Start 2024.11.15 @ 01:10:05 End 2024.11.15 @ 02:33:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a598a11-7d9e-40e6-bdcb-259e4ccc2872