Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 20:30:25 Player: Lolterzard Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (4255) 4255 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1195) 1195 TOTAL SCORE: 10290 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 675 Met Imprinter 300 Was Imprinted 300 Friendly Fire -142 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 500/500 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (8) --- Gyrokinetic Inverter > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Phase Shifter Compact Ion Cannon Compact Ion Cannon Peak State ------------ > --- POWER ------------ Ion Engine Zionite Heavy DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Gyrokinetic Inverter Xenon Bombardment Thruster > --- UTILITY ---------- Experimental Heat Sink Zionite Biocell Zionite Weapon Casing Zionite Weapon Casing > --- WEAPON ----------- Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Zionite Biocell Light Armor Plating Mini Grenade Launcher [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 6 | . . 2 . . . 2 2 Utility 2 | . . . . . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 93 | 7 10 13 1 1 6 17 38 Power 13 | 1 2 2 . . . 2 6 Engine 9 | 1 2 2 . . . 2 2 Core 2 | . . . . . . . 2 Reactor 2 | . . . . . . . 2 Propulsion 31 | 2 2 7 . . 2 7 11 Treads 15 | 2 2 7 . . 2 1 1 Leg . | . . . . . . . . Wheel 1 | . . . . . . . 1 Hover 9 | . . . . . . 1 8 Flight 6 | . . . . . . 5 1 Utility 26 | 2 1 1 1 1 1 5 14 Device 11 | 1 . . 1 1 1 1 6 Storage 6 | 1 1 1 . . . . 3 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 8 | . . . . . . 3 5 Artifact . | . . . . . . . . Weapon 23 | 2 5 3 . . 3 3 7 Energy Gun 2 | . 2 . . . . . . Energy Cannon 4 | . . . . . . . 4 Ballistic Gun 9 | 2 2 2 . . 1 2 . Ballistic Cannon 4 | . . . . . 1 1 2 Launcher 3 | . 1 1 . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 14 | . . 2 . 1 . 1 10 Parts Lost 53 | . 6 . . . 2 16 29 Power 8 | . 1 . . . . 3 4 Propulsion 16 | . 2 . . . 1 5 8 Utility 16 | . . . . . . 6 10 Weapon 13 | . 3 . . . 1 2 7 Highest Loss Streak 7 | . 4 . . . 1 5 7 To Critical Strikes . | . . . . . . . . Average Backups 12 | 1 7 12 15 15 14 12 8 Power . | . 1 1 1 1 1 1 . Propulsion . | . . . 1 1 1 . . Utility 4 | . 2 5 6 6 6 4 4 Weapon 5 | . 4 6 7 7 6 6 3 Tool/Special . | . . . . . . . . Unused Backups 21 | . . 4 . 1 1 7 8 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 7 | . . 1 . . 1 1 4 Weapon 14 | . . 3 . 1 . 6 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 79 93 100 99 98 74 42 Engine 8 | . 7 10 11 11 11 10 1 Treads 26 | . 14 37 44 44 42 18 1 Hover 1 | . . . . . . . 9 Device 9 | . 14 11 11 10 11 6 5 Storage 9 | . 14 11 11 11 11 5 5 Processor 1 | . . . . . . 5 . Protection 1 | . . . . . . 4 2 Energy Gun 1 | . 12 . . . . . . Energy Cannon 1 | . . . . . . . 6 Ballistic Gun 13 | . 13 21 22 22 13 12 . Ballistic Cannon 2 | . . . . . 7 5 3 Peak Build Rating 71 | 7 9 25 25 37 27 45 71 Average Rating 27 | 5 6 18 25 25 25 35 42 On Entrance 14 | . 7 8 25 25 25 27 1 Avg Prop Armor Cover (%) 13 | 27 . 8 . . 7 3 15 Naked Turns 68 | . . . . . . 50 18 Heaviest Build 78 | 13 20 35 35 35 40 56 78 Greatest Support 120 | 40 40 80 80 80 80 120 53 Greatest Overweight (x) 17 | 3 4 1 . . . 17 7 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 13 15 15 15 14 11 Most Carried 15 | 2 10 15 15 15 15 15 15 Average Carried 12 | 1 7 12 15 15 14 12 8 Final Capacity 15 | 8 10 15 15 15 15 5 5 Final Carried 15 | 2 10 15 15 15 15 5 3 Class Distribution -------------------- 58% | Mutant 11% | Scavenger-Mutant 9% | Scavenger-Tank 8% | Tank 3% | Gunner 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 4198 | 308 182 680 40 20 422 1131 1415 Remotely 989 | . . . . . 93 896 . Salvage Created 5014 | 103 569 1079 145 . 479 1188 1451 Parts 249 | 9 39 60 9 . 33 38 61 Haulers Intercepted 10 | . 2 5 . . . . 3 Recyclers Shooed 11 | . . 2 . . . 3 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 52 | . . . . 4 48 . . Prevented 9 | . . . . . 9 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 90 | . 12 16 3 . 12 23 24 Guns 49 | . 12 13 3 . 6 15 . Cannons 31 | . . . . . 6 8 17 AOE 9 | . . 3 . . . . 6 Classes Destroyed 18 | 3 5 3 . . 3 3 1 Worker 10 | 1 1 1 1 . . 1 5 Builder 4 | . 1 1 . . . 1 1 Tunneler 5 | 2 1 . 2 . . . . Hauler 10 | . 2 5 . . . . 3 Recycler 7 | 1 . 2 1 . . 2 1 Operator 1 | . . 1 . . . . . Drone 1 | . . . . . 1 . . Watcher 5 | . 1 4 . . . . . Swarmer 23 | . 3 3 3 . 3 6 5 Grunt 35 | . 9 7 . . 2 10 7 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . . 1 . Protector 2 | . . . . . 2 . . Sentry 11 | . . 5 . . 2 2 2 Demolisher 3 | . . . . . 3 . . Specialist 1 | . . . . . . 1 . Hunter 5 | . . . . . . . 5 Programmer 8 | . . . . . . 3 5 Z-Courier 1 | . . . . . . 1 . Best Kill Streak 6 | 2 4 6 4 . 3 4 6 Combat Bots Only 5 | . 3 5 3 . 3 4 5 Max Kills in Single Turn 4 | 2 1 2 1 . 2 1 4 Gunslinging 1 | . . 1 . . 1 . . Exploded 3 | . . 2 . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 847 | . 110 60 8 . 93 319 257 Missed 257 | . 27 16 4 . 38 97 75 Hits 590 | . 83 44 4 . 55 222 182 Melee 4 | . . . . . . 4 . Projectile 586 | . 83 44 4 . 55 218 182 AOE 20 | . . . . . 17 1 2 Critical Strikes 12 | . 3 3 . . . 2 4 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 1 | . . . . . 1 . . Damage Taken 9961 | . 1010 548 32 . 1268 3098 4005 Core 2288 | . 201 125 . . 141 818 1003 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 247 | . . . . . . . 247 Regen/Repaired (Parts) 50 | . . 50 . . . . . Core Remaining (%) 38 | 100 19 . . . 33 3 . Volleys Fired 430 | 19 87 86 5 . 53 89 91 Largest 3 | 2 2 2 2 . 2 3 3 Hottest 265 | 40 100 60 46 . 73 95 265 Shots Fired 956 | 38 167 171 10 . 105 263 202 Gun 623 | 38 165 167 10 . 68 175 . Cannon 319 | . . . . . 32 88 199 Launcher 14 | . 2 4 . . 5 . 3 Special . | . . . . . . . . Kinetic 768 | 38 103 167 10 . 100 263 87 Thermal 174 | . 62 . . . . . 112 Explosive 14 | . 2 4 . . 5 . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 4 18 11 3 . 8 11 9 Robot Miss Streak 8 | 4 5 8 1 . 4 8 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 2 | . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 601 | 21 106 100 5 . 66 183 120 Core Hits 266 | 9 34 48 5 . 35 80 55 Critical Kills 12 | 1 . . 1 . 5 4 1 Critical Parts Destroyed 7 | 1 . . . . 1 5 . Critical Strikes 27 | 2 3 . 1 . 6 9 6 Burn 3 | . 3 . . . . . . Meltdown 1 | . . . . . . . 1 Destroy 18 | 2 . . 1 . 6 9 . Blast 5 | . . . . . . . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12405 | 170 1112 1551 122 . 1301 3502 4647 Guns 5311 | 170 1038 1271 75 . 645 2112 . Cannons 5709 | . . . . . 500 1373 3836 Explosions 1278 | . 60 276 . . 156 . 786 Melee . | . . . . . . . . Ramming 107 | . 14 4 47 . . 17 25 Kinetic 8366 | 170 578 1271 75 . 1145 3485 1642 Thermal 2893 | . 460 . . . . . 2433 Explosive 1039 | . 60 276 . . 156 . 547 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 1 . . . . 5 6 Average Corruption 3 | . 1 . . . . 4 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 69 | . 2 . . . . 46 21 Message Errors 14 | . . . . . . 9 5 Matter Fused 15 | . . . . . . 8 7 Heat Flow Errors 6 | . . . . . . 3 3 Energy Discharges 11 | . 1 . . . . 7 3 Parts Rejected 2 | . . . . . . 1 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 6 . Data Loss (major) 8 | . . . . . . 7 1 Misfires 2 | . . . . . . 1 1 Alerts 4 | . 1 . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 160 | . . . . . . 23 137 Projectiles 76 | . . . . . . 23 53 Explosions 84 | . . . . . . . 84 Melee . | . . . . . . . . Knockbacks 37 | . . . 2 . 1 20 14 Impact 2 | . . . 2 . . . . Kinetic 33 | . . . . . 1 19 13 Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 62 | . 23 . . . . 6 33 Shots 2 | . 1 . . . . . 1 Rammed 23 | . 7 2 3 . . 5 6 Targets Rammed 26 | . 7 2 6 . . 5 6 Kicked . | . . . . . . . . Crushed 3 | . . . 3 . . . . Highest Temperature 384 | . 144 17 . . 20 259 384 Average Temperature 53 | . 39 4 . . 10 37 92 Received Heat Transfer 1980 | . 528 225 . . 117 483 627 Effects 3 | . . . . . . . 3 Shutdowns 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 11 | . 4 . . . . . 7 Heat Transferred 4640 | . 1591 . . . . . 3049 Parts Sabotaged 3 | . . . . . . 3 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Maximum Alert Level 2 | . . . . . . 1 2 Low Security (%) 82 | 100 100 100 100 . . 99 27 Level 1 11 | . . . . . . . 45 Level 2 6 | . . . . . . . 26 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 512 | 10 83 182 80 . . 227 512 Initial 110 | . . 22 56 . . 9 110 Average 109 | 1 20 88 14 . . 58 298 Influence Increases 3928 | 20 355 542 105 . 575 882 1449 Destroy 0b10 Robot/C 2120 | . 240 320 60 . 420 460 620 Destroy 0b10 Robot/NC 230 | 20 30 70 20 . 15 20 55 Destroy Leader 482 | . 56 128 10 . 50 110 128 Allied During Kill 126 | . . . . . 90 . 36 Successful Hack 16 | . . 12 . . . 4 . Disable Machine 270 | . . . . . . 60 210 Destroy Structure 174 | . 14 12 . . . 18 130 Partial Spotted 30 | . . . . . . . 30 Lose Combat Pursuer 480 | . 15 . 15 . . 210 240 Influence Decreases 3465 | 20 302 450 250 . 560 670 1213 Entered New Map 243 | . . 31 89 . . 6 117 Time Decay 2404 | 20 252 419 161 . 463 503 586 Lost Part 501 | . 50 . . . 20 141 290 Lost Ally 317 | . . . . . 77 20 220 Squads Dispatched 38 | . 2 4 . . . 14 18 Investigation 7 | . 1 . . . . 2 4 Extermination 8 | . . . . . . 4 4 Reinforcement 12 | . 1 4 . . . 2 5 Assault 1 | . . . . . . . 1 Garrison 10 | . . . . . . 6 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced 3 | . . . . . . . 3 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 27 | . 5 4 . . 12 2 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 214 | . 21 31 4 . 25 58 75 Peak Tracking Total 17 | . 5 5 4 . 4 17 12 Tactical Retreats 18 | . 1 . 1 . . 9 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 10 | . 1 1 . . . 3 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 19 | . . . . . 1 4 14 Max in Single Turn 12 | . . . . . 1 1 12 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 12 | . 1 4 . . . 3 4 Terminals 2 | . 1 1 . . . . . Fabricators 4 | . . . . . . 1 3 Repair Stations 1 | . . 1 . . . . . Recycling Units 3 | . . 1 . . . 1 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 31 | . 3 11 . . . 7 10 Successful 16 | . 3 5 . . . 4 4 Failed 15 | . . 6 . . . 3 6 Catastrophic 4 | . . . . . . 1 3 Database Lockouts . | . . . . . . . . Manual 10 | . . . . . . 3 7 Terminals 6 | . 3 3 . . . . . Fabricators 10 | . . . . . . 2 8 Repair Stations 3 | . . 3 . . . . . Recycling Units 8 | . . 3 . . . 3 2 Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 4 | . 3 1 . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks 5 | . . . . . . 2 3 Load Schematic 3 | . . . . . . 1 2 Build 2 | . . . . . . 1 1 Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . . 1 . . . 2 1 Retrieve Matter 2 | . . . . . . 2 . Retrieve Components 2 | . . 1 . . . . 1 Scanalyzer 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 2 . . . 2 4 Full Trace Events 6 | . 1 . . . . 1 4 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 134 | . . . . . . . 134 Total Robot Build Rating 12 | . . . . . . . 12 Part Schematics Acquired 13 | . . . . 13 . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 95 | . . . . . . 95 . Total Part Build Rating 10 | . . . . . . 10 . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . 5 . . . . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 21 | . . . 3 4 2 1 11 Largest Group 7 | . . . 3 7 5 1 5 Highest-Rated Group 350 | . . . 40 198 141 34 350 Highest-Rated Ally 85 | . . . 16 41 40 34 85 Zionite Dispatches 4 | . . . . . . 1 3 Heavy 1 | . . . . . . . 1 Light 2 | . . . . . . . 2 Kinetic Resupply 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 110 | . . . . . 56 3 51 Total Damage 3438 | . . . . . 1942 214 1282 Kills 24 | . . . . . 16 . 8 Allies Corrupted 1 | . . . . . . . 1 Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Active Infowar (turns) 8294 | 13 1139 1454 819 1328 1298 2243 . Optics 2243 | . . . . . . 2243 . Seismic 6522 | 13 1139 1454 819 1328 1298 471 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 10677 | 168 1139 1454 829 1363 1575 2315 1834 Spaces Moved 5415 | 76 438 670 437 789 813 975 1217 Core 779 | 22 187 . . . . 109 461 Treads 3866 | 54 251 670 437 789 813 852 . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 574 | . . . . . . 14 560 Flight 196 | . . . . . . . 196 Fastest Speed 40 | 50 150 160 170 170 170 50 40 Average Speed 159 | 140 187 165 170 170 170 191 102 Slowest Speed 900 | 200 250 200 170 170 170 900 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 5 78 56 82 86 79 21 42 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . 1 2 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 118 | . 13 18 . . 10 9 68 Melee . | . . . . . . . . Projectile 38 | . . . . . 1 9 28 AOE 80 | . 13 18 . . 9 . 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 6636 | 103 603 856 511 811 902 1222 1628 Wait 541 | . 48 62 60 17 21 110 223 Move 5408 | 75 437 669 436 788 812 974 1217 Hop . | . . . . . . . . Pick Up 50 | 2 10 8 1 1 2 11 15 Fast Attach 64 | 7 5 9 . 2 1 10 30 Attach 31 | . 4 . . . 1 10 16 Detach 8 | . 2 . . . . 1 5 Swap 16 | . 1 9 1 . 4 . 1 Drop 41 | . 2 11 2 3 2 12 9 Fire 430 | 19 87 86 5 . 53 89 91 Melee . | . . . . . . . . Ram 10 | . . . . . . 4 6 Kick . | . . . . . . . . Crush 16 | . 7 2 6 . . 1 . Escape Stasis 15 | . . . . . . . 15 Rewire 6 | . . . . . 6 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 7) 475 | -10/Materials | Lost 4 parts (1p2n1w) 551 | -10/Materials | Discovered new exit (range 12) 554 | -10/Materials | Discovered new exit (range 8) 857 | -10/Materials | Core integrity fell below 50% 1123 | -10/Materials | Discovered new exit (range 12) 1264 | -10/Materials | Core integrity fell below 20% 1280 | -10/Materials | Build established: Scavenger-Mutant 1308 | -10/Materials | Entered another Materials area 1308 | -9/Materials | Evolved 2 slots: Propulsion x2 1454 | -9/Materials | Repaired Ion Engine 1701 | -9/Materials | Discovered new exit (range 14) 2283 | -9/Materials | Build established: Mutant 2482 | -9/Materials | Discovered new exit (range 16) 2762 | -9/Materials | Entered Mines 2763 | -9/Mines | Learned location of Storage (-7) 2998 | -9/Mines | Learned location of 1 exit from Proximity Caves 3254 | -9/Mines | Discovered new exit (range 7) 3278 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3289 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3582 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3591 | -9/Mines | Entered Zion 3591 | -7/Zion | Accompanied by 3 allies 3772 | -7/Zion | Learned Factory security intel 3918 | -7/Zion | Learned location of Warlord (-4) 4020 | -7/Zion | Met Imprinter 4050 | -7/Zion | Imprinted 4052 | -7/Zion | Declared Zion's savior 4202 | -7/Zion | Learned location of 1 exit from Proximity Caves 4411 | -7/Zion | Found Prototype Device 4411 | -7/Zion | Identified Phasing AFG 4464 | -7/Zion | Learned location of Quarantine (-3) 4894 | -7/Zion | Given A8's code to call for help 4930 | -7/Zion | Discovered new exit (range 9) 4954 | -7/Zion | Entered Proximity Caves 4954 | -6/Proximity Caves | Accompanied by 5 allies 4955 | -6/Proximity Caves | Identified exit to Factory 4995 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5440 | -6/Proximity Caves | Lost 4 allies 5497 | -6/Proximity Caves | Lost 3 allies 5992 | -6/Proximity Caves | Learned 4 Factory zone layouts 6135 | -6/Proximity Caves | Spotted B-75 Beast 6140 | -6/Proximity Caves | Core integrity fell below 50% 6159 | -6/Proximity Caves | Allies destroyed B-75 Beast 6174 | -6/Proximity Caves | Lost 4 allies 6311 | -6/Proximity Caves | Lost 3 allies 6529 | -6/Proximity Caves | Entered Factory 6529 | -6/Factory | Accompanied by 1 ally 6529 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 6691 | -6/Factory | Garrison activated, responded to threat 6863 | -6/Factory | Build established: Scavenger-Tank 7530 | -6/Factory | Discovered new exit (range 13) 7570 | -6/Factory | Zion Kinetic Resupply teleported in 7684 | -6/Factory | Build established: Tank 7939 | -6/Factory | Terminal network hard line cut 8071 | -6/Factory | Fabricated Magnetic Acceleration Cannon (x2) 8247 | -6/Factory | Garrison activated, responded to threat 8294 | -6/Factory | Lost 3 parts (1n2u) 8572 | -6/Factory | Build established: Gunner 8781 | -6/Factory | Cargo convoy interrupted 8792 | -6/Factory | Core integrity fell below 50% 8798 | -6/Factory | Core integrity fell below 20% 8820 | -6/Factory | Lost 5 parts (1p1n2u1w) 8844 | -6/Factory | Entered another Factory area 8844 | -5/Factory | Evolved 2 slots: Propulsion x2 8928 | -5/Factory | Zion Heavy squad teleported in 8999 | -5/Factory | Found Prototype Protection 8999 | -5/Factory | Identified Zio. Heavy Carapace 9024 | -5/Factory | Zion Light squad teleported in 9078 | -5/Factory | Build established: Mutant 9116 | -5/Factory | Zion Light squad teleported in 9171 | -5/Factory | Found Prototype Protection 9171 | -5/Factory | Identified Zio. Weapon Casing 9177 | -5/Factory | Lost 6 allies 9186 | -5/Factory | Found Zio. Weapon Casing 9449 | -5/Factory | Fabricated B-48 Gladiator? 9456 | -5/Factory | Build established: Messiah-Mutant 9457 | -5/Factory | Lost 3 parts (1n1u1w) 9863 | -5/Factory | Garrison activated, responded to threat 9906 | -5/Factory | Garrison activated, responded to threat 9946 | -5/Factory | Lost 3 parts (1p1u1w) 10212 | -5/Factory | Terminal network hard line cut 10239 | -5/Factory | Lost 3 parts (1n1u1w) 10344 | -5/Factory | First assault squad dispatched 10350 | -5/Factory | Core integrity fell below 50% 10400 | -5/Factory | Lost 7 parts (1p1n2u3w) 10453 | -5/Factory | Core integrity fell below 20% 10521 | -5/Factory | Discovered new exit (range 16) 10647 | -5/Factory | Build established: Mutant 10678 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10533_ System corrupted: Substantial component data lost. 10554_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 2 components... Lrn. Sensor Array Quantum Capacitor 10554_ ALERT: Suspicious activity at Recycling Unit F008. Dispatching Investigation squad. 10555_ Acquired Lrn. Sensor Array. 10569_ PDDZSWKGE MRA/T4J2CNICCFEVZQ|L6 10621_ Acquired Unknown Wheel. 10621_ Identified Arm. Wheel. 10622_ Dropped Arm. Wheel. 10626_ Acquired Prototype Engine. 10626_ Identified F-cell Engine. 10666_ Antigrav System destroyed. 10669_ Zio. Biocell destroyed. 10671_ Y X/BSZS9NH=Q BW6 9M%S2T3,,,2M3&:5SIUP6 10672_ Zio. Biocell destroyed. 10673_ Lrn. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ??????# #? """"??????????????????????????????? | | ??????# #? """"??????????????????????????????? | | ??????# #?? ??????????????????????????????? | | ??????# #??#####?????????????????????????????? | | ??????# #????????????????????????????????????? | | ####### #????????????????????????????????????? | | # ###??????????????????????????????????? | | """ # T#??????????????????????????????????? | | "Y" # ""#??????????????????????????????????? | | "!" # ###??????????????????????????????????? | | # #????????????????????????????????????? | | + #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | ##+#### #????????????????????????????????????? | | ?# #??# #????????????????????????????????????? | | ?# #??# ^#????????????????????????????????????? | | ## #### ^^ #################????????????????????? | | #????????????????????? | | #????????????????????? | | p < #????????????????????? | | @ #????????????????????? | | t p #????????????????????? | | #########+########## ###????????????????????? | | #??# ! #??# ############???????????? | | #??# #??# # ????????????? | | #??# #??# # """???????????? | | #??# #??# # """"" #?????????? | | #??# """ """ #??# # """"" #?????????? | | #??# """ """ #??# # #?????????? | | #??# """ """ #??# # """???????????? | | #??# #??# # """""???????????? | | #??# """ """ #??# # """""???????????? | | #??# """ """ #??# + "" #?????????? | | #??????" """?? #??# # S"" #?????????? | | #?????? ???? #??# # "" #?????????? | | #??????###??????#??# # #?????????? | | #??????????????#######+################?????????? | | #??????????????# #?????????????????? | | #??????????????# #?????????????????? | | #??????????????# #?????????????????? | | ##??????????????# =!! #?????????????????? | | ????????????????# =! #?????????????????? | | ????????????????# =! #?????????????????? | | ????????????????################?????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 49 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 62 Recoil Reduction 6 Item Schematics ----------------- Jamming Amplifier | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Magnetic Acceleration Cannon | x2 | -6/Factory B-48 Gladiator | x3 | -5/Factory Repaired ---------- Ion Engine | 16% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseZhirovJammer Manual? 0 Play Time 00:57:01 Cumulative 72.1 hours Start 2026.07.01 @ 19:35:21 End 2026.07.01 @ 20:30:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 504c9a69-9ede-43ab-ab66-bb16ba88553f