Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 00:45:16 Player: Cyan Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (216) 1080 Value Destroyed (7455) 7455 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (5546) 5546 TOTAL SCORE: 20561 Bonus ------- High Alert Combat Kills 1346 Entered Garrisons 200 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 28/300 Energy 18/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Leg > --- UTILITY (9) ------ Point Defense System > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle > --- INVENTORY (5) ---- Impulse Thruster Array Advanced Phase Shifter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Experimental Matter Compressor Advanced Reaction Control System Phase Shifter Improved Core Shielding Layered Light Armor Plating Advanced Thermal Shield Hacking Suite > --- WEAPON ----------- Phase Gun Advanced Plasma Rifle Axe > --- INVENTORY -------- Light Nuclear Core [Rating: 125] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Phase Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Slashing Weapon Axe Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Slots Evolved 14 | . . 2 . 2 2 2 2 . 2 2 . . Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . 1 . . . . . 2 . . Utility 7 | . . 1 . 1 1 2 1 . 1 . . . Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 300 | 5 6 17 43 37 50 40 2 23 59 9 2 7 Power 23 | 1 . . 8 1 2 2 . . 7 1 1 . Engine 10 | 1 . . 7 1 1 . . . . . . . Core 10 | . . . . . 1 2 . . 5 1 1 . Reactor 3 | . . . 1 . . . . . 2 . . . Propulsion 56 | 2 . 5 4 7 12 7 . 6 9 3 . 1 Treads 7 | . . . . . 6 1 . . . . . . Leg 36 | 2 . 5 4 7 5 3 . 6 3 . . 1 Wheel 4 | . . . . . 1 3 . . . . . . Hover . | . . . . . . . . . . . . . Flight 9 | . . . . . . . . . 6 3 . . Utility 105 | . 5 4 6 10 19 17 1 13 25 3 1 1 Device 53 | . 2 1 2 1 8 10 1 10 15 1 1 1 Storage 10 | . 3 . . 2 1 1 . . 2 1 . . Processor 6 | . . 1 2 2 . 1 . . . . . . Hackware 3 | . . . . . . 1 . 1 1 . . . Protection 33 | . . 2 2 5 10 4 . 2 7 1 . . Artifact . | . . . . . . . . . . . . . Weapon 116 | 2 1 8 25 19 17 14 1 4 18 2 . 5 Energy Gun 38 | . . 4 13 5 1 . . 4 4 2 . 5 Energy Cannon 10 | . 1 1 2 1 2 . . . 3 . . . Ballistic Gun 25 | 2 . 3 1 4 5 6 1 . 3 . . . Ballistic Cannon 14 | . . . . 1 4 6 . . 3 . . . Launcher 25 | . . . 9 8 5 2 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . 2 . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . Unidentified Prototypes 12 | . . . 5 1 2 . . 1 1 1 . 1 Parts Lost 101 | . . 4 6 16 9 6 . 7 35 1 17 . Power 11 | . . . 1 1 1 . . . 5 . 3 . Propulsion 25 | . . 2 1 7 5 . . 1 6 . 3 . Utility 35 | . . . 2 3 2 3 . 1 16 . 8 . Weapon 30 | . . 2 2 5 1 3 . 5 8 1 3 . Highest Loss Streak 25 | . . 4 4 7 2 2 . 3 25 1 10 . To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 82 | . 81 99 98 92 90 85 88 84 67 58 47 2 Engine 4 | . 14 11 10 9 5 . . . . . . . Core 2 | . . . . . 1 6 5 5 7 4 3 . Treads 2 | . . . . . 8 4 . . . . . . Leg 16 | . 28 32 32 33 14 5 . 8 11 . . . Wheel 2 | . . . . . . 7 11 5 . . . . Device 9 | . 3 5 5 7 10 12 17 16 14 15 7 . Storage 7 | . 7 11 11 9 7 7 5 5 3 1 3 . Processor 9 | . . 10 9 10 12 12 11 8 2 . . . Protection 5 | . . 6 6 6 4 6 5 3 4 5 5 . Energy Gun 5 | . . 11 10 7 5 1 . 6 7 2 3 . Energy Cannon 1 | . 8 3 2 1 1 . . . . . . . Ballistic Gun 6 | . 19 6 3 3 9 7 11 9 3 1 . . Ballistic Cannon 3 | . . . . . 4 10 11 4 . . . . Launcher 1 | . . . 4 5 . . . . . . . . Naked Turns 262 | . . . . . . . . . 43 . 15 204 Heaviest Build 84 | 7 30 37 44 54 61 83 69 69 84 48 48 12 Greatest Support 80 | 20 20 30 39 52 80 56 56 72 68 48 48 28 Greatest Overweight (x) 4 | . 1 1 1 1 4 2 1 2 1 . 4 3 Average Overweight (x) . | . . . . . . 1 1 . . . . . Largest Inventory Capacity 25 | 5 25 15 15 20 15 15 15 15 15 5 5 5 Average Capacity 13 | 5 6 15 15 15 15 15 15 15 10 5 5 5 Most Carried 15 | 2 9 15 15 15 15 15 13 15 15 5 3 5 Average Carried 11 | . 3 11 13 11 13 13 10 13 9 3 1 4 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 8 14 15 11 15 12 13 14 2 1 2 3 Class Distribution -------------------- 41% | Mutant 18% | Scavenger-Gunner 12% | Tank 7% | Scavenger-Mutant 6% | Skirmisher 5% | Gunner 3% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Gunner | -5/DSF Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Matter Collected 4917 | 268 55 227 655 803 1028 644 . 507 662 . 8 60 Remotely . | . . . . . . . . . . . . . Salvage Created 7305 | 47 86 912 1050 1417 1328 756 . 671 978 . . 60 Parts 407 | 2 4 58 67 82 96 55 . 16 26 . . 1 Haulers Intercepted 9 | . . 1 4 2 2 . . . . . . . Recyclers Shooed 9 | . . 4 . . 3 2 . . . . . . Parts Field Recycled 78 | . . . . . 32 18 1 27 . . . . Retrieved Matter 1337 | . . . . . 489 296 56 496 . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Combat Hostiles Destroyed 146 | 1 2 16 18 32 25 23 . 10 19 . . . Guns 61 | 1 1 12 6 12 12 2 . 6 9 . . . Cannons 37 | . 1 4 3 . 7 18 . 3 1 . . . AOE 44 | . . . 8 18 6 3 . . 9 . . . Classes Destroyed 15 | 1 . 7 1 2 2 . . 1 . . . 1 Worker 26 | . . . 5 6 14 1 . . . . . . Builder 11 | . . 1 . 3 4 3 . . . . . . Tunneler 2 | . . 1 1 . . . . . . . . . Hauler 9 | . . 1 4 2 2 . . . . . . . Recycler 10 | . . 3 2 . 2 1 . . 2 . . . Watcher 11 | . . 3 2 1 3 1 . . 1 . . . Swarmer 34 | . . 7 3 4 3 10 . . 7 . . . Grunt 67 | 1 2 4 5 17 13 7 . 8 10 . . . Brawler 2 | . . . . 2 . . . . . . . . Protector 2 | . . . . 1 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 Sentry 29 | . . 5 10 8 4 2 . . . . . . Specialist 2 | . . . . . . . . 2 . . . . Hunter 5 | . . . . . 2 1 . . 2 . . . Programmer 5 | . . . . . 2 3 . . . . . . Best Kill Streak 11 | 1 2 11 8 10 9 5 . 5 8 . . 1 Combat Bots Only 8 | 1 2 6 5 7 5 4 . 5 8 . . . Max Kills in Single Turn 6 | 1 1 3 3 6 3 2 . 1 3 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 6 | . . . 2 6 1 2 . . 3 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Hostile Shots Fired 1532 | 5 3 104 87 146 197 299 . 81 286 10 271 43 Missed 518 | 1 1 23 19 39 68 92 . 23 92 6 138 16 Damage Taken 16513 | 43 21 957 945 2009 1621 2334 . 1351 4355 107 2354 416 Core 3256 | 11 10 214 98 256 116 314 . 122 812 . 956 347 Absorbed by Shields 581 | . . . 67 . 143 232 . . 24 . 115 . Redirected to Shielding 101 | . . . . . . . . . 44 . 57 . Ignored by Resistances 111 | . . . . . . . . . 28 . 83 . Regen/Repaired (Parts) 39 | . . . . . . 39 . . . . . . Core Remaining (%) 65 | 95 91 . 22 53 83 63 . 87 29 . . . Volleys Fired 436 | 4 3 49 59 75 84 78 . 27 49 . 4 4 Largest 4 | 2 2 2 2 2 3 3 . 4 4 . 2 1 Hottest 306 | 40 80 113 101 113 152 161 . 269 306 . 176 65 Shots Fired 950 | 8 6 97 101 128 191 168 1 94 145 . 7 4 Gun 614 | 8 3 82 64 90 120 62 1 69 104 . 7 4 Cannon 256 | . 3 15 14 10 58 96 . 25 35 . . . Launcher 80 | . . . 23 28 13 10 . . 6 . . . Special . | . . . . . . . . . . . . . Kinetic 497 | 8 3 19 19 49 123 155 1 71 49 . . . Thermal 194 | . 3 15 20 6 55 3 . 10 75 . 7 . Explosive 66 | . . . 23 14 13 10 . . 6 . . . Electromagnetic 193 | . . 63 39 59 . . . 13 15 . . 4 Robot Hit Streak 31 | 3 1 23 31 14 13 11 . 9 11 . 2 5 Robot Miss Streak 11 | 1 2 5 4 3 5 11 . 8 3 . 2 . Penetration Max 1 | . . . . . 1 . . 1 . . . . Secondary Targets 5 | . . 2 1 1 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . . . . Shots Hit Robots 662 | 5 2 70 71 103 133 118 . 64 90 . 3 3 Core Hits 497 | 1 2 43 54 93 101 107 . 41 51 . 1 3 Critical Kills 2 | . . . . 2 . . . . . . . . Critical Parts Destroyed 3 | . . . 1 2 . . . . . . . . Critical Strikes 15 | . . . 2 4 1 1 . . 7 . . . Burn 8 | . . . 1 . . . . . 7 . . . Destroy 5 | . . . 1 4 . . . . . . . . Blast 2 | . . . . . 1 1 . . . . . . Melee Attacks 27 | . . . . . . . . . 5 . 22 . Impact . | . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . 22 . Piercing 5 | . . . . . . . . . 5 . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21369 | 69 33 1099 2190 4236 4549 2915 . 1554 4505 . 143 76 Guns 8780 | 69 15 739 795 1642 2106 530 . 1218 1512 . 78 76 Cannons 4205 | . 18 162 164 97 776 1692 . 336 960 . . . Explosions 8304 | . . 198 1231 2497 1660 693 . . 1960 . 65 . Melee 73 | . . . . . . . . . 73 . . . Ramming 7 | . . . . . 7 . . . . . . . Kinetic 7244 | 69 15 88 189 926 1773 2145 . 1118 921 . . . Thermal 5058 | . 18 360 341 539 1521 77 . 230 1894 . 78 . Explosive 5855 | . . . 1087 1472 1248 693 . . 1290 . 65 . Electromagnetic 3132 | . . 651 573 1299 . . . 206 327 . . 76 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 73 | . . . . . . . . . 73 . . . Highest Corruption 3 | . . . . 3 1 1 3 3 . . . 1 Average Corruption 1 | . . . . 2 1 1 3 3 . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . 15 Effects 34 | . . . . 12 . 13 3 6 . . . . Message Errors 6 | . . . . . . 2 1 3 . . . . Matter Fused 12 | . . . . 7 . 3 . 2 . . . . Heat Flow Errors 2 | . . . . 2 . . . . . . . . Energy Discharges 2 | . . . . . . 2 . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 6 | . . . . 1 . 4 . 1 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . Misfires 2 | . . . . 1 . . 1 . . . . . Weapon Failures 2 | . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 297 | . . 2 . 14 177 9 . . 77 . 18 . Projectiles . | . . . . . . . . . . . . . Explosions 297 | . . 2 . 14 177 9 . . 77 . 18 . Melee . | . . . . . . . . . . . . . Knockbacks 62 | . . . . . 5 44 . 5 8 . . . Impact . | . . . . . . . . . . . . . Kinetic 61 | . . . . . 5 44 . 5 7 . . . Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 1228 | . . 39 67 393 310 173 . . 92 . 154 . Shots 27 | . . 1 2 13 3 5 . . 2 . 1 . Rammed 1 | . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 446 | . 66 250 177 200 347 446 . 350 377 . 349 . Average Temperature 111 | . 34 87 50 40 89 182 . 121 124 . 149 . Received Heat Transfer 3956 | 24 12 300 348 720 425 404 . 345 931 18 378 51 Effects 23 | . . 2 . . 2 17 . 1 . . 1 . Shutdowns 6 | . . . . . . 5 . . . . 1 . Energy Bleed 7 | . . . . . 1 5 . 1 . . . . Interference 7 | . . 2 . . 1 4 . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 2 . . . . . . . . Combat Hostiles 3 | . . . 1 2 . . . . . . . . Parts Fried 11 | . . 2 4 5 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 19 | . . . 2 1 6 1 . 2 7 . . . Heat Transferred 7968 | . 37 646 694 774 2506 150 . 333 2704 . 124 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 15 | . . 4 3 7 . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Peak Influence 977 | 20 79 408 796 939 977 639 308 455 739 452 750 573 Initial 427 | . 13 33 130 291 427 360 291 215 238 387 339 418 Average 468 | 2 46 232 497 645 684 399 299 339 466 405 530 454 Maximum Alert Level 3 | . . 2 3 3 3 2 1 2 3 2 3 2 Low Security (%) 7 | 100 100 30 8 . . . . . . . . . Level 1 32 | . . 67 21 16 . 57 100 64 41 54 23 . Level 2 43 | . . 2 56 42 53 42 . 35 50 45 63 100 Level 3 15 | . . . 13 41 46 . . . 7 . 12 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Squads Dispatched 41 | . 2 1 3 5 7 12 2 2 3 . . 4 Investigation 13 | . 2 1 . 1 . 5 2 . . . . 2 Extermination 5 | . . . . . 2 2 . . 1 . . . Reinforcement 15 | . . . . 3 2 5 . 2 1 . . 2 Assault 3 | . . . . 1 1 . . . 1 . . . Garrison 5 | . . . 3 . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded 5 | . . . . 1 2 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Distress Signals 9 | . . 1 . 2 2 3 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 274 | 1 2 23 20 44 38 37 . 18 36 5 33 17 Peak Tracking Total 18 | 1 2 6 4 8 6 7 . 6 10 6 18 12 Tactical Retreats 29 | . . . 1 2 . 3 . 4 7 1 7 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Traps Triggered 13 | . . . . 1 . 3 1 1 . . 5 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Machines Disabled 33 | . . . 8 4 6 1 . 1 10 . 3 . Max in Single Turn 4 | . . . 2 3 4 1 . 1 4 . 2 . Garrison Relay 1 | . . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Machines Accessed 34 | . 1 1 4 2 2 9 3 . 3 2 2 5 Terminals 20 | . 1 . 4 2 1 3 2 . 2 . 2 3 Fabricators 5 | . . . . . 1 2 1 . 1 . . . Repair Stations 5 | . . 1 . . . 2 . . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 2 . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 87 | . 7 3 13 3 7 25 11 . 4 2 2 10 Successful 48 | . 5 . 8 1 4 16 8 . 2 1 2 1 Failed 39 | . 2 3 5 2 3 9 3 . 2 1 . 9 Catastrophic 5 | . . . . 1 . 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 2 . . 1 2 3 2 . 1 . . 3 Terminals 55 | . 7 . 13 3 5 8 8 . 3 . 2 6 Fabricators 12 | . . . . . 2 6 3 . 1 . . . Repair Stations 10 | . . 3 . . . 5 . . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . 6 . . . . . 3 Garrison Access 1 | . . . . . . . . . . 1 . . Terminal Hacks 32 | . 5 . 8 1 3 4 6 . 2 . 2 1 Record 8 | . 2 . 1 . . . 4 . . . . 1 Part Schematic 3 | . 1 . 1 . . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 3 | . . . 2 . . . . . . . 1 . Open DSF 3 | . . . . . . . 1 . 2 . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . Alert Level 2 | . . . . . 1 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . Reinforcement Status 2 | . . . 1 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . Fabricator Hacks 7 | . . . . . 1 4 2 . . . . . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . 2 1 . . . . . Build 3 | . . . . . 1 1 1 . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 5 . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . Analyze 3 | . . . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . . 1 2 2 2 9 2 . 1 1 . 4 Full Trace Events 10 | . . 1 . . . 5 2 . . . . 2 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . 1 . . 2 . . . . . 6 Parts Built 5 | . . . . . 2 2 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 131 | . . . . . 47 42 42 . . . . . Total Part Build Rating 22 | . . . . . 10 8 4 . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 30 | . . . . . . 30 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Turns Passed 7927 | 86 241 637 920 952 1304 1777 137 371 766 68 341 327 Spaces Moved 4697 | 65 168 256 407 471 472 980 114 155 518 119 498 474 Core 623 | 20 . . . . . . . . 48 . 86 469 Treads 145 | . . . . . 144 1 . . . . . . Legs 1951 | 45 168 256 407 471 287 22 . 89 201 . . 5 Wheels 1178 | . . . . . 41 957 114 66 . . . . Hover . | . . . . . . . . . . . . . Flight 800 | . . . . . . . . . 269 119 412 . Fastest Speed 35 | 50 120 120 120 120 115 100 115 105 37 35 39 50 Average Speed 112 | 98 126 155 153 124 185 127 115 134 80 38 44 57 Slowest Speed 400 | 120 190 190 190 190 400 260 115 260 190 39 250 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . 1 . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 8 40 18 73 40 15 21 3 96 14 4 68 32 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . 2 . 3 . Terrain Destroyed 711 | . . 14 190 183 66 42 . 2 154 . 60 . Melee 5 | . . . . . . . . . 2 . 3 . Projectile 23 | . . . . 2 3 9 . 2 7 . . . AOE 683 | . . 14 190 181 63 33 . . 145 . 57 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Gar Qua Total 6425 | 78 191 399 590 706 728 1367 120 254 758 143 565 526 Wait 615 | . . 48 43 93 73 217 2 23 81 5 6 24 Move 4668 | 64 167 255 406 470 471 979 113 154 515 119 481 474 Hop 7 | . . . . . . . . . 1 . 6 . Pick Up 155 | 5 10 20 19 19 27 18 3 9 19 1 2 3 Fast Attach 54 | 2 2 . 3 2 6 4 . 4 24 4 . 3 Attach 122 | 3 2 6 6 22 13 14 2 10 33 4 2 5 Detach 34 | . 1 . 2 3 2 3 . 3 12 4 1 3 Swap 125 | . 2 11 34 13 31 22 . 9 2 1 . . Drop 110 | . 4 10 18 9 20 18 . 8 17 5 . 1 Fire 436 | 4 3 49 59 75 84 78 . 27 49 . 4 4 Melee 27 | . . . . . . . . . 5 . 22 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . Escape Stasis 69 | . . . . . . 14 . 5 . . 41 9 Rewire 2 | . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 3 exits: Upp x2 / DSF) -5/DSF -4/Factory -3/Research -3/Garrison (discovered 3 exits: *Qua x3) -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 649 | -9/Materials | Lost 4 parts (2n2w) 769 | -9/Materials | Discovered new exit (range 6) 938 | -9/Materials | Discovered new exit (range 7) 963 | -9/Materials | Core integrity fell below 50% 965 | -9/Materials | Entered Storage 1038 | -9/Storage | Garrison activated, responded to threat 1110 | -9/Storage | Lost 4 parts (1p1n2w) 1139 | -9/Storage | Build established: Scavenger-Mutant 1691 | -9/Storage | Build established: Mutant 1785 | -9/Storage | Discovered new exit (range 13) 1885 | -9/Storage | Entered Materials 1885 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2082 | -8/Materials | Destroyed 7 combat bots 2183 | -8/Materials | Lost 5 parts (1p2n2w) 2685 | -8/Materials | First assault squad dispatched 2687 | -8/Materials | Lost 7 parts (3n2u2w) 2756 | -8/Materials | Discovered new exit (range 19) 2837 | -8/Materials | Entered Factory 2837 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3029 | -7/Factory | Garrison activated, responded to threat 3550 | -7/Factory | Garrison activated, responded to threat 3637 | -7/Factory | First assault squad dispatched 3904 | -7/Factory | Build established: Scavenger-Gunner 3921 | -7/Factory | Identified exit to Lower Caves 4008 | -7/Factory | Discovered new exit (range 9) 4131 | -7/Factory | Fabricated Angular Momentum Engine (x2) 4141 | -7/Factory | Entered another Factory area 4141 | -6/Factory | Evolved 2 slots: Utility x2 5303 | -6/Factory | Fabricated Arm. Huge Wheel? 5836 | -6/Factory | Discovered new exit (range 8) 5892 | -6/Factory | Repaired Broken Kinecellerator 5917 | -6/Factory | Identified exit to Factory 5918 | -6/Factory | Entered another Factory area 5918 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5961 | -5/Factory | Identified exit to Upper Caves 6005 | -5/Factory | Identified exit to DSF 6037 | -5/Factory | Fabricated Kinecellerator (x1) 6055 | -5/Factory | Entered DSF 6056 | -5/DSF | Joined Warlord attack on 0b10 via DSF 6084 | -5/DSF | Additional patrols routed to DSF 6145 | -5/DSF | Lost 9 allies 6280 | -5/DSF | Sterilization system engaged 6294 | -5/DSF | Found Prototype Device 6294 | -5/DSF | Identified Active Sensor Suite 6300 | -5/DSF | Ambient heat levels rising (+10) 6315 | -5/DSF | Ambient heat levels rising (+10) 6330 | -5/DSF | Ambient heat levels rising (+10) 6345 | -5/DSF | Ambient heat levels rising (+10) 6360 | -5/DSF | Ambient heat levels rising (+10) 6375 | -5/DSF | Ambient heat levels rising (+10) 6376 | -5/DSF | Discovered new exit (range 15) 6390 | -5/DSF | Ambient heat levels rising (+10) 6394 | -5/DSF | Identified exit to Factory 6405 | -5/DSF | Ambient heat levels rising (+10) 6407 | -5/DSF | Lost 3 parts (1u2w) 6420 | -5/DSF | Ambient heat levels rising (+10) 6426 | -5/DSF | Entered Factory 6426 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6676 | -4/Factory | First assault squad dispatched 6778 | -4/Factory | Spotted B-86 Titan 6890 | -4/Factory | Core integrity fell below 50% 6909 | -4/Factory | Spotted B-86 Titan 6920 | -4/Factory | Lost 25 parts (3p6n10u6w) 7011 | -4/Factory | Destroyed 8 combat bots 7021 | -4/Factory | Lost 6 parts (2p3u1w) 7182 | -4/Factory | Discovered new exit (range 8) 7192 | -4/Factory | Entered Research 7192 | -3/Research | Evolved 2 slots: Propulsion x2 7260 | -3/Research | Identified exit to Garrison 7260 | -3/Research | Entered Garrison 7276 | -3/Garrison | Triggered checkpoint 7280 | -3/Garrison | Garrison Relay disabled 7344 | -3/Garrison | Spotted B-86 Titan 7348 | -3/Garrison | Triggered checkpoint 7348 | -3/Garrison | Triggered checkpoint 7352 | -3/Garrison | Triggered checkpoint 7358 | -3/Garrison | Discovered new exit (range 8) 7361 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7379 | -3/Garrison | Lost 5 parts (2p2u1w) 7382 | -3/Garrison | Triggered checkpoint 7490 | -3/Garrison | Triggered checkpoint 7499 | -3/Garrison | Build established: Mutant 7518 | -3/Garrison | Discovered new exit (range 5) 7521 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7537 | -3/Garrison | Phase Generator disabled 7546 | -3/Garrison | Spotted B-86 Titan 7586 | -3/Garrison | Triggered checkpoint 7586 | -3/Garrison | Core integrity fell below 50% 7597 | -3/Garrison | Discovered new exit (range 10) 7601 | -3/Garrison | Entered Quarantine 7617 | -3/Quarantine | Lost 10 parts (1p3n5u1w) 7685 | -3/Quarantine | Scanned by Researcher 7808 | -3/Quarantine | Spotted Alpha 7 7816 | -3/Quarantine | Core integrity fell below 20% 7851 | -3/Quarantine | Search patrols dispatched 7865 | -3/Quarantine | Found Alien Artifact 7865 | -3/Quarantine | Identified Core Reset Matrix 7865 | -3/Quarantine | Used Core Reset Matrix 7869 | -3/Quarantine | Detected hypermatrix surge 7869 | -3/Quarantine | Sensed 11 artifacts in vicinity 7928 | -3/Quarantine | Destroyed by Alpha 7 with Multirail Last Messages --------------- [Achievement: Alien Tech] 07865_ Wiping memory... 07866_ CORE RESET [Achievement: Alien Roots] 07869_ Detected hypermatrix surge. 07869_ Sensed 11 artifacts in vicinity. 07869_ Slug penetrates Wall. 07875_ Acquired Unknown Device. 07875_ Identified Point Defense System. 07880_ Acquired Unknown Leg. 07880_ Identified Biometal Leg. 07888_ Connecting with Terminal... 07892_ Penetrated by Slug. 07892_ Slug penetrates Terminal. 07892_ Slug penetrates Wall. 07908_ Connecting with Scanalyzer... 07908_ ALERT: Suspicious activity at Scanalyzer Q001. Dispatching Investigation squad. 07928_ Penetrated by Slug. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????]???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##########?????? | | ??????????????????????????????????# ###???? | | ??????????????????????????????????# """ ""#???? | | ??????????????????????????????????# """ ""#???? | | ??????????????????????????????????# """ T"#???? | | ???????????????????????#########??# ""#???? | | ???????????????????????# @7 #### """ ""#???? | | ???????????????????????# "g " ""## """ ###???? | | ???????????????????????# ""x"" ""## """ #?????? | | ????]??????????????????# "" "" ""## #?????? | | ???????????????????????# "" "" S#######+######### | | ???????????????????????#g " " ""# | | ???????????????????????#g"" "" ""# | | ???????????????????????# "" "" ""# | | ???????????????????????#g"" "" ### ######### # | | ???????????????????????# " " #?# #????????? # | | ???????????????????????# #?# #?????????? # | | ?????????????????##+######+####### #???????????? | | ???????????? #???????????? | | ????????????! #???????????? | | ???????????? #???????????? | | ????????????? [##### ###########+####???????????? | | ????????????????????#??????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????#"" ""#???????????? | | ????????????????????!??????????#"""""#???????????? | | ???????????????????????????????#"""""#???????????? | | ???????????????????????????????#######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 51 Energy Capacity 500 Matter Stores 410 Matter Capacity 800 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Core Shielding 30 Point Defense Rating 80 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 79 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Angular Momentum Engine | x2 | -7/Factory | Preloaded Arm. Huge Wheel | x2 | -6/Factory Kinecellerator | x1 | -5/Factory Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 10k Club 20k Club Alien Roots Alien Tech Dangerous Findings Dodgeball, But With Guns Just What I Needed Let's See Who's Tougher Please Form A Line Power Corrupts Quick And Dirty Respectable Loadout Significant Disruption Challenges ------------ None Game ------ Seed LobotomyInsulationAutohacker Manual? 0 Play Time 06:19:03 Cumulative 15.0 hours Start 2024.04.13 @ 01:22:36 End 2024.04.25 @ 00:45:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2c61429-fcb9-4198-a1c1-72240c5a8dea