Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.28 @ 00:38:34 Player: mgobin-777 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1852) 1852 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (451) 451 TOTAL SCORE: 4203 Bonus ------- Follower Combat Kills 225 Met Imprinter 300 Was Imprinted 300 Friendly Fire -374 Cogmind --------- Core Integrity 0/400 Matter 140/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1400) Ox27 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Improved Sensor Array Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Treads Improved Heat Sink Small Storage Unit Improved Sensor Array Advanced Signal Interpreter Core Shielding EM Shield Hardlight Generator Hardlight Generator EMP Blaster Molecular Deconstructor CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Core Shielding > --- WEAPON ----------- EMP Blaster Molecular Deconstructor > --- INVENTORY -------- Improved Ion Engine Makeshift Power Source Light Treads Improved Heat Sink Small Storage Unit Improved Sensor Array Advanced Signal Interpreter Core Shielding Core Shielding EM Shield Hardlight Generator Hardlight Generator Heavy Assault Cannon Heavy Assault Cannon Flak Cannon EMP Blaster CR-A16's Pointy Stick [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Core Shielding Device Improved Sensor Array Storage Huge Storage Unit Protection Core Shielding Weapon Heavy Assault Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 32 | 6 5 12 2 . 7 Power 5 | 1 1 1 . . 2 Engine 4 | 1 1 . . . 2 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 6 | 2 . 3 . . 1 Treads 6 | 2 . 3 . . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 1 1 . 1 Device 2 | . 1 . 1 . . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 15 | 2 2 7 1 . 3 Energy Gun 5 | 1 1 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 5 | . 1 2 . . 2 Launcher 2 | . . 1 1 . . Special Weapon 2 | . . 1 . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 Parts Lost 12 | . . . 1 . 11 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility 2 | . . . 1 . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 8 | . . . 1 . 8 To Critical Strikes . | . . . . . . Average Backups 12 | . 3 10 13 15 16 Power 1 | . . . 1 1 1 Propulsion . | . . . . 1 1 Utility 5 | . 1 5 7 7 8 Weapon 4 | . . 3 5 6 4 Tool/Special . | . . . . . . Unused Backups 17 | 1 . 4 . . 12 Power . | . . . . . . Propulsion 3 | 1 . 1 . . 1 Utility 9 | . . 1 . . 8 Weapon 5 | . . 2 . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 92 93 87 88 86 Engine 2 | . 14 2 . . . Core 8 | . . 8 11 11 9 Treads 22 | . 28 22 22 22 21 Device 9 | . . 11 10 11 11 Storage 11 | . 14 11 11 11 11 Protection 10 | . 5 11 11 11 11 Energy Gun 4 | . 8 10 2 . . Ballistic Gun 2 | . 14 1 . . . Ballistic Cannon 10 | . 5 11 11 11 10 Launcher 7 | . . 3 8 11 10 Peak Build Rating 35 | 6 8 19 21 22 35 Average Rating 17 | 3 6 15 20 21 22 On Entrance 12 | . 6 8 19 21 22 Naked Turns . | . . . . . . Heaviest Build 104 | 13 16 102 103 103 104 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 27 | 3 . 2 2 2 27 Average Overweight (x) 1 | . . . 2 2 2 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 20 | 7 8 16 25 25 25 Most Carried 21 | 2 8 15 15 18 21 Average Carried 12 | . 3 10 14 16 17 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 18 | . 8 15 15 18 13 Class Distribution -------------------- 56% | Skirmisher 18% | Mutant 17% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1453 | 119 299 722 51 40 222 Remotely . | . . . . . . Salvage Created 2329 | . 623 1070 179 . 457 Parts 118 | . 31 64 9 . 14 Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 5 | . 1 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 24 | . . . . 3 21 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 47 | . 12 21 5 . 9 Guns 13 | . 7 6 . . . Cannons 29 | . 5 12 4 . 8 AOE 5 | . . 3 1 . 1 Classes Destroyed 12 | . 5 4 1 . 2 Worker 3 | . . 3 . . . Builder 2 | . . 2 . . . Tunneler 1 | . . 1 . . . Hauler 5 | . 2 3 . . . Recycler 5 | . 1 4 . . . Watcher 4 | . 2 2 . . . Swarmer 8 | . 3 4 1 . . Grunt 32 | . 9 14 3 . 6 Brawler 1 | . . . 1 . . Duelist 2 | . . . . . 2 Sentry 4 | . . 3 . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 8 | . 5 8 4 . 4 Combat Bots Only 6 | . 4 6 4 . 4 Max Kills in Single Turn 2 | . 2 2 2 . 2 Gunslinging 1 | . 1 . . . . Exploded 1 | . . 1 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 258 | . 49 68 4 . 137 Missed 86 | . 18 20 2 . 46 Hits 172 | . 31 48 2 . 91 Melee 1 | . . . . . 1 Projectile 171 | . 31 48 2 . 90 Critical Strikes 5 | . 1 . . . 4 Damage Taken 2822 | . 414 584 20 . 1804 Core 484 | . 77 65 . . 342 Absorbed by Shields . | . . . . . . Redirected to Shielding 86 | . 6 12 . . 68 Core Remaining (%) 84 | 100 69 . . . . Volleys Fired 152 | . 44 66 8 . 34 Largest 3 | . 2 3 2 . 2 Hottest 154 | . 60 154 83 . 87 Shots Fired 297 | . 87 147 11 . 52 Gun 140 | . 70 70 . . . Cannon 122 | . 17 56 8 . 41 Launcher 24 | . . 11 3 . 10 Special 11 | . . 10 . . 1 Kinetic 187 | . 61 77 8 . 41 Thermal 85 | . 26 59 . . . Explosive 11 | . . 11 . . . Electromagnetic 13 | . . . 3 . 10 Robot Hit Streak 13 | . 13 13 3 . 10 Robot Miss Streak 5 | . 2 4 3 . 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 171 | . 56 80 4 . 31 Core Hits 108 | . 27 48 6 . 27 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 3 1 . 1 Burn 1 | . . 1 . . . Blast 5 | . 1 2 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5010 | 2 763 2027 427 . 1791 Guns 1121 | . 485 636 . . . Cannons 2602 | . 264 801 288 . 1249 Explosions 1206 | . . 525 139 . 542 Melee . | . . . . . . Ramming 34 | 2 14 18 . . . Kinetic 3093 | . 583 973 288 . 1249 Thermal 840 | . 166 511 . . 163 Explosive 525 | . . 525 . . . Electromagnetic 518 | . . . 139 . 379 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 153 | . . 35 10 . 108 Projectiles 123 | . . 27 10 . 86 Explosions 30 | . . 8 . . 22 Melee . | . . . . . . Knockbacks 21 | . 3 7 1 . 10 Impact 1 | . 1 . . . . Kinetic 20 | . 2 7 1 . 10 Secondary . | . . . . . . Self-Inflicted Damage 115 | . . 77 . . 38 Shots 5 | . . 3 . . 2 Rammed 7 | 1 4 2 . . . Targets Rammed 7 | 1 4 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 408 | . 63 408 45 . 198 Average Temperature 100 | . 25 138 16 . 69 Received Heat Transfer 1106 | . 216 198 12 . 680 Effects 5 | . . 5 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . . 2 . . . Matter Decay 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 2 . . . Heat Transferred 1783 | . 375 1258 . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 68 | 100 100 39 100 . . Level 1 31 | . . 60 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 327 | . 112 327 155 . . Initial 70 | . . 14 70 . . Average 123 | . 36 194 79 . . Influence Increases 1634 | . 338 677 155 . 464 Destroy 0b10 Robot/C 1080 | . 240 420 120 . 300 Destroy 0b10 Robot/NC 100 | . 25 75 . . . Destroy Leader 188 | . 58 90 10 . 30 Allied During Kill 96 | . . . 7 . 89 Disable Machine 45 | . 15 15 15 . . Destroy Structure 80 | . . 77 3 . . Lose Combat Pursuer 45 | . . . . . 45 Influence Decreases 1504 | . 303 532 326 9 334 Entered New Map 140 | . . 21 110 9 . Time Decay 1164 | . 303 511 206 . 144 Lost Part 120 | . . . 10 . 110 Lost Ally 80 | . . . . . 80 Squads Dispatched 7 | . 3 2 1 . 1 Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 2 | . . . 1 . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 18 23 8 . 21 Peak Tracking Total 10 | . 4 4 4 . 10 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 1 1 1 . 1 Max in Single Turn 1 | . 1 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 5 | . . . 1 5 5 Highest-Rated Group 185 | . . . 31 185 185 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 46 | . . . 12 . 34 Total Damage 810 | . . . 152 . 658 Kills 7 | . . . 1 . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 6094 | . 62 1765 429 2648 1190 Sensors 4192 | . . . 354 2648 1190 Seismic 1902 | . 62 1765 75 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7243 | 81 1120 1765 439 2648 1190 Spaces Moved 2508 | 39 574 613 129 824 329 Core 15 | 14 . . . . 1 Treads 2493 | 25 574 613 129 824 328 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 320 320 320 Average Speed 257 | 156 160 222 320 320 324 Slowest Speed 1400 | 200 160 320 320 320 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 88 47 44 80 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 98 | . . 75 3 . 20 Melee . | . . . . . . Projectile 24 | . . 4 3 . 17 AOE 74 | . . 71 . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2983 | 59 685 877 141 837 384 Wait 201 | 6 45 135 2 11 2 Move 2503 | 38 573 612 128 823 329 Hop . | . . . . . . Pick Up 51 | 7 11 24 1 3 5 Fast Attach . | . . . . . . Attach 21 | 6 1 5 1 . 8 Detach 4 | . . 2 . . 2 Swap 20 | . 5 14 1 . . Drop 24 | 1 2 17 . . 4 Fire 152 | . 44 66 8 . 34 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 7 | 1 4 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 16) 633 | -10/Materials | Discovered new exit (range 10) 1104 | -10/Materials | Discovered new exit (range 16) 1202 | -10/Materials | Entered another Materials area 1202 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1509 | -9/Materials | Build established: Tank 1980 | -9/Materials | Discovered new exit (range 4) 2095 | -9/Materials | Build established: Scavenger-Tank 2919 | -9/Materials | Discovered new exit (range 15) 2967 | -9/Materials | Entered Mines 2968 | -9/Mines | Met a Derelict testing a Signal Generator 3339 | -9/Mines | Build established: Skirmisher 3384 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3406 | -9/Mines | Entered Zion 3406 | -7/Zion | Accompanied by 1 ally 3454 | -7/Zion | Found CR-A16's Pointy Stick 5146 | -7/Zion | Met Imprinter 5207 | -7/Zion | Imprinted 5210 | -7/Zion | Declared Zion's savior 6005 | -7/Zion | Discovered new exit (range 15) 6016 | -7/Zion | Given A8's code to call for help 6054 | -7/Zion | Entered Proximity Caves 6054 | -6/Proximity Caves | Accompanied by 5 allies 7014 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7035 | -6/Proximity Caves | Found Prototype Special Weapon 7036 | -6/Proximity Caves | Identified Molecular Deconstructor 7106 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7163 | -6/Proximity Caves | Lost 3 allies 7176 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 7207 | -6/Proximity Caves | Core integrity fell below 50% 7236 | -6/Proximity Caves | Core integrity fell below 20% 7244 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07200_ Slug penetrates Wall. 07202_ Lgt. Treads destroyed. 07203_ Critical hit (Burn: +50). 07205_ G-50 Soldier knocked back. 07208_ Slug penetrates G-67 Veteran. 07208_ G-67 Veteran knocked back. 07208_ G-50 Soldier knocked back. 07208_ G-67 Veteran knocked back. 07208_ G-50 Soldier knocked back. 07210_ Flak Cannon destroyed. 07212_ Acquired 105 matter. 07213_ Core Shielding destroyed. 07221_ Arm. Treads destroyed. 07226_ Imp. Ion Engine destroyed. 07226_ G-67 Veteran destroyed. 07228_ Slug penetrates Earth. 07230_ Hvy. Assault Cannon destroyed. 07240_ G-50 Soldier suffers critical hit (Burn). 07243_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????#???????????????????????? | | #?????????????????#??" ???????????????????????? | | ##????????????????# ?" ???????????????????????? | | #????????????????# ?" ???????????????????????? | | ##????????????????# ##;#??????????????????????? | | ##?????????????????# # /??????????????????????? | | #????##????????????# % #??????????????????????? | | ##?## #????????????# #####??????????????????? | | # ### #??####??????? % ???????????????????? | | # ####X"##??????# %= ????????????????????? | | # ## ""#??????? %% #????????????????????? | | #### "#????####/%% #????????????????????? | | ### "###??# ##%= #????????????????????? | | #####" " #### # !#?????????????????????? | | # #; ;; g@ ##????????????????????? | | # ## %% !!#????????????????????? | | # ### ;;g%%[;#???????????????????? | | ##%!#;;; [= ????????????????? | | ## ; #%%[#####???????????????? | | # ### ##### #???????????????????? | | ## #####?# ????% ;#??????????????????? | | ?## ###?????# ??? %#??????????????????? | | ??## ##???????######?? ??????????????????? | | ???# ##???????????????? ?????????????????? | | ???# ##?????????????????! $ ????????????????? | | ??# ##?????????????????? ???????????????? | | ?? ##???????????????????? #??????????????? | | ?# ?????????????????????? ##??????????????? | | ?? ?????????????????????? ####????????????????? | | ?### ?????????????????????? ????????????????????? | | ???? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeTripodChip Manual? 0 Play Time 00:32:58 Cumulative 22.4 hours Start 2025.09.27 @ 17:04:45 End 2025.09.28 @ 00:38:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 64 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 386ff033-0f65-494d-8ba8-bfd0e17591af