Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 12:26:49 Player: Bzilon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1701) 1701 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4681 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 100/100 System Corruption 19% Temperature Cool (18) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Target Analyzer > --- WEAPON (3) ------- Small Laser > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Melee Analysis Suite Shield Generator Shield Generator Shield Generator Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Plasma Cannon Autogun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Huge Storage Unit Improved Melee Analysis Suite Shock Rifle Lightning Gun Small Laser Beam Rifle Heavy Laser Plasma Cannon Autogun Remote Datajack [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . 2 . . 1 Utility 1 | . . . . . 1 . Weapon 1 | . . . . . . 1 Parts Attached 62 | 7 . 6 9 6 10 24 Power 10 | 1 . 2 2 . 1 4 Engine 6 | 1 . 1 2 . 1 1 Core 4 | . . 1 . . . 3 Reactor . | . . . . . . . Propulsion 21 | 2 . 2 3 4 4 6 Treads 4 | . . . . . . 4 Leg 6 | . . 2 3 . . 1 Wheel 2 | 2 . . . . . . Hover 4 | . . . . . 4 . Flight 5 | . . . . 4 . 1 Utility 9 | 1 . 1 1 . 3 3 Device . | . . . . . . . Storage 3 | 1 . . 1 . . 1 Processor 3 | . . 1 . . 1 1 Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 22 | 3 . 1 3 2 2 11 Energy Gun 14 | 2 . 1 2 2 . 7 Energy Cannon 4 | . . . 1 . 2 1 Ballistic Gun 3 | 1 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 3 | . . . . . . 3 System Corruption 15 | . . . . . . 15 Parts Lost 36 | . . 3 6 2 6 19 Power 8 | . . 1 2 . 2 3 Propulsion 12 | . . 1 1 2 3 5 Utility 3 | . . . . . 1 2 Weapon 13 | . . 1 3 . . 9 Highest Loss Streak 10 | . . 3 3 4 6 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 64 | . 85 96 81 85 78 51 Engine 4 | . 14 7 6 11 11 1 Core 3 | . . 5 2 . . 3 Treads 6 | . . . . . . 10 Leg 5 | . . 10 31 13 . . Wheel 2 | . 28 15 . . . . Hover 2 | . . . . . 22 . Storage 9 | . 14 14 11 11 9 8 Processor 7 | . . 14 11 11 9 4 Protection 2 | . . . . . 5 3 Energy Gun 8 | . 14 12 11 22 4 6 Energy Cannon 5 | . . . 3 . 13 5 Ballistic Gun 3 | . 14 14 3 . . 2 Peak Build Rating 32 | 6 7 10 11 12 30 32 Average Rating 16 | 4 6 8 9 11 22 19 On Entrance 9 | . 6 7 10 10 12 20 Naked Turns . | . . . . . . . Heaviest Build 116 | 11 11 12 28 31 49 116 Greatest Support 83 | 26 26 26 40 20 32 83 Greatest Overweight (x) 38 | . . . . 1 16 38 Average Overweight (x) 1 | . . . . 1 3 3 Largest Inventory Capacity 25 | 8 8 8 15 15 15 25 Average Capacity 15 | 6 8 8 8 15 15 19 Most Carried 15 | 5 7 8 8 10 15 14 Average Carried 8 | 3 4 5 6 6 12 9 Final Capacity 25 | 8 8 8 15 15 15 25 Final Carried 12 | 4 7 4 7 6 12 9 Class Distribution -------------------- 47% | Mutant 22% | Scavenger-Mutant 10% | Gunner 9% | Scavenger-Gunner 6% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 946 | 252 29 68 90 36 126 345 Remotely . | . . . . . . . Salvage Created 2000 | . 172 109 531 106 302 780 Parts 117 | . 15 8 29 18 13 34 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 4 4 12 7 5 17 Guns 29 | . 4 4 9 7 . 5 Cannons 15 | . . . 2 . 4 9 AOE 1 | . . . . . . 1 Classes Destroyed 12 | . 2 1 4 . 2 3 Worker 1 | . . . 1 . . . Builder 1 | . . . . . 1 . Tunneler 1 | . . . 1 . . . Recycler 1 | . . . . . . 1 Operator 1 | . . . 1 . . . Watcher 2 | . 1 . . . 1 . Swarmer 20 | . . 2 3 7 . 8 Grunt 22 | . 4 2 7 . 4 5 Brawler 1 | . . . . . 1 . Sentry 3 | . . . 2 . . 1 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 7 | . 5 7 5 7 2 4 Combat Bots Only 7 | . 4 2 5 7 2 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 563 | . 17 30 108 57 38 313 Missed 173 | . 3 13 35 14 3 105 Damage Taken 5140 | . 182 200 799 337 901 2721 Core 1533 | . 69 29 231 56 447 701 Absorbed by Shields . | . . . . . . . Core Remaining (%) 51 | 100 . 60 . 28 18 . Volleys Fired 181 | . 13 17 36 9 25 81 Largest 3 | . 2 2 2 2 2 3 Hottest 215 | . 70 70 121 96 160 215 Shots Fired 301 | . 26 28 53 16 39 139 Gun 215 | . 26 28 43 16 6 96 Cannon 83 | . . . 10 . 33 40 Launcher . | . . . . . . . Special 3 | . . . . . . 3 Kinetic 50 | . 13 17 6 . . 14 Thermal 208 | . 13 11 37 16 39 92 Explosive . | . . . . . . . Electromagnetic 40 | . . . 10 . . 30 Robot Hit Streak 9 | . 4 3 5 5 9 7 Robot Miss Streak 6 | . 2 2 2 4 6 6 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 165 | . 14 16 37 8 22 68 Core Hits 85 | . 10 9 21 7 9 29 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . 1 . 2 1 2 7 Burn 7 | . 1 . 1 1 . 4 Meltdown 2 | . . . . . 2 . Corrupt 4 | . . . 1 . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3287 | . 141 173 589 130 547 1707 Guns 1753 | . 141 161 402 123 38 888 Cannons 1292 | . . . 182 . 509 601 Explosions 215 | . . . . . . 215 Melee . | . . . . . . . Ramming 27 | . . 12 5 7 . 3 Kinetic 294 | . 65 73 32 . . 124 Thermal 2413 | . 76 88 370 123 547 1209 Explosive . | . . . . . . . Electromagnetic 553 | . . . 182 . . 371 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . 2 . . . 19 Average Corruption 15 | . . 2 . . . 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 81 | . . 2 . . . 79 Message Errors 23 | . . 1 . . . 22 Matter Fused 17 | . . 1 . . . 16 Heat Flow Errors 9 | . . . . . . 9 Energy Discharges 9 | . . . . . . 9 Parts Rejected 3 | . . . . . . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 10 | . . . . . . 10 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Alerts 3 | . . . . . . 3 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 37 | . . . . . 3 34 Projectiles 24 | . . . . . 3 21 Explosions 13 | . . . . . . 13 Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . 6 . 3 . 84 Shots 3 | . . . . . . 3 Rammed 6 | . . 3 . 1 . 2 Targets Rammed 7 | . . 3 1 1 . 2 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 780 | . 254 123 228 150 780 557 Average Temperature 175 | . 98 52 65 83 295 187 Received Heat Transfer 1563 | . 126 66 309 . 351 711 Effects 56 | . . . 1 . 36 19 Shutdowns 18 | . . . . . 12 6 Energy Bleed 7 | . . . 1 . 1 5 Interference 10 | . . . . . 4 6 Matter Decay 1 | . . . . . 1 . Short Circuit 5 | . . . . . 5 . Damage (minor) 2 | . . . . . 2 . Damage (major) 9 | . . . . . 7 2 Damage (core) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . 1 . 2 1 Combat Hostiles 3 | . . . 1 . 1 1 Parts Melted 10 | . 1 . 3 . 3 3 Heat Transferred 5475 | . 296 259 976 372 1099 2473 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 361 | . 97 107 361 217 244 245 Initial 105 | . . 37 41 62 84 105 Average 91 | . 33 94 170 187 173 58 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 85 | 100 100 100 57 36 50 97 Level 1 14 | . . . 42 63 49 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . 2 . . 5 Investigation 4 | . . . 2 . . 2 Extermination 2 | . . . . . . 2 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 5 5 16 7 10 31 Peak Tracking Total 7 | . 3 3 7 7 6 4 Tactical Retreats 2 | . . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed 3 | . . 1 2 . . . Triggered 1 | . . . 1 . . . Most Traps Carried 3 | . . 3 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . 1 . . 2 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 3 | . . . 1 . . 2 Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 8 | . . . 4 . . 4 Successful 1 | . . . 1 . . . Failed 7 | . . . 3 . . 4 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 . . 2 Full Trace Events 3 | . . . 1 . . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3317 | 61 83 314 411 84 398 1966 Spaces Moved 1230 | 52 45 231 244 36 136 486 Core 79 | 4 . . . . 23 52 Treads 403 | . . . . . . 403 Legs 379 | . . 95 244 9 . 31 Wheels 229 | 48 45 136 . . . . Hover 97 | . . . . . 97 . Flight 43 | . . . . 27 16 . Fastest Speed 50 | 50 90 90 120 111 108 160 Average Speed 215 | 86 90 102 120 130 224 345 Slowest Speed 1950 | 90 90 120 120 190 850 1950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 13 49 25 8 17 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . . 12 8 Melee . | . . . . . . . Projectile 12 | . . . . . 12 . AOE 8 | . . . . . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1619 | 66 63 284 311 57 196 642 Wait 49 | . 3 18 . . 10 18 Move 1224 | 51 44 230 243 35 135 486 Hop . | . . . . . . . Pick Up 71 | 8 3 5 15 4 12 24 Fast Attach 2 | 2 . . . . . . Attach 49 | 4 . 5 7 5 4 24 Detach 1 | . . . . . 1 . Swap 11 | 1 . 1 2 1 6 . Drop 21 | . . 4 5 2 3 7 Fire 181 | . 13 17 36 9 25 81 Melee . | . . . . . . . Ram 5 | . . 3 . 1 . 1 Kick 1 | . . . 1 . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 3 | . . 1 2 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Sto) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 16) 145 | -10/Materials | Entered Mines 205 | -10/Mines | Found a hidden stash of uninstalled traps 313 | -10/Mines | Build established: Mutant 342 | -10/Mines | Lost 3 parts (1p1n1w) 452 | -10/Mines | Discovered new exit (range 6) 459 | -10/Mines | Entered Materials 459 | -9/Materials | Evolved 2 slots: Propulsion x2 648 | -9/Materials | Lost 3 parts (1p1n1w) 740 | -9/Materials | Core integrity fell below 50% 845 | -9/Materials | Discovered new exit (range 14) 862 | -9/Materials | Discovered new exit (range 10) 865 | -9/Materials | Build established: Scavenger-Mutant 870 | -9/Materials | Entered Mines 919 | -9/Mines | Lost 4 parts (1p2n1w) 922 | -9/Mines | Destroyed 7 combat bots 942 | -9/Mines | Discovered new exit (range 11) 954 | -9/Mines | Entered Materials 954 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1190 | -8/Materials | Core integrity fell below 50% 1220 | -8/Materials | Core integrity fell below 20% 1248 | -8/Materials | Lost 6 parts (2p3n1u) 1267 | -8/Materials | Discovered new exit (range 14) 1352 | -8/Materials | Entered Factory 1352 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1353 | -7/Factory | Identified exit to Storage 1474 | -7/Factory | Build established: Mutant 1507 | -7/Factory | Discovered new exit (range 16) 1617 | -7/Factory | System corruption reached 10% 2187 | -7/Factory | Lost 6 parts (1p3n2w) 2498 | -7/Factory | Lost 10 parts (2p2n1u5w) 2739 | -7/Factory | Core integrity fell below 50% 3291 | -7/Factory | Core integrity fell below 20% 3318 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Heat flow error (+118). K-01 Serf cleans the DSF Access. U#MIFPMN&U4IT9OJB JXY0PBBF &BF/#>NE#QKZ K-01 Serf cleans the DSF Access. System corrupted: Energy discharge (-35). EXUZYIFB2A5WJPBZTY594/#TJ1 System corrupted: Energy discharge (-39). System corrupted: Substantial component data lost. G-47 Trooper suffers critical hit (Burn). System corrupted: Heat flow error (+127). M-13 Machinist repairs G-47 Trooper. Slammed into G-47 Trooper. System corrupted: Heat flow error (+155). 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"""" | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponPhasingBlade Manual? 0 Play Time 00:43:53 Cumulative 10.0 hours Start 2024.10.23 @ 11:15:31 End 2024.10.23 @ 12:26:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94ccc2c3-d1c1-48f4-b460-c1e6e32dd682