Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 14:35:43 Player: amhuman Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (119) 595 Value Destroyed (4477) 4477 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 10298 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 132 Registered with UFD 300 Friendly Fire -75 Cogmind --------- Core Integrity 0/1000 Matter 278/300 Energy 18/100 System Corruption 3% Temperature Cool (6) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Shield Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hybrid Fission Core Wheel Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Heavy Armor Plating Improved System Restoration Module > --- WEAPON ----------- Heavy Laser Improved Spread Laser Improved Heavy Laser > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core High-capacity Matter Pod Advanced Targeting Computer Authchip [R/Combat] Scrapoid Pod Gatling Laser Improved Spread Laser Phase Cannon Heavy Plasma Cannon Cooled Plasma Cannon Flak Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Long-range Missile Launcher Long-range Missile Launcher Companion Sword DRS Beacon [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Light Armor Plating Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Improved Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Slots Evolved 10 | . . . 2 2 . . . 4 . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . . 2 . . . . 2 . . . Utility 4 | . . . . 1 . . . 2 . . 1 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 134 | 6 4 6 19 1 6 1 3 35 2 24 27 Power 15 | 1 1 1 2 . . . . 4 . 2 4 Engine 10 | 1 1 1 2 . . . . 2 . . 3 Core 5 | . . . . . . . . 2 . 2 1 Reactor . | . . . . . . . . . . . . Propulsion 39 | 2 . 1 8 . . . . 8 1 7 12 Treads 2 | . . . . . . . . . . 2 . Leg 36 | 2 . 1 8 . . . . 8 1 4 12 Wheel 1 | . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 2 1 . 1 2 1 1 9 . 7 4 Device 10 | . 1 . . . 1 . . 4 . 2 2 Storage 5 | 1 1 . . . . . 1 1 . 1 . Processor 5 | . . . . 1 . . . 1 . 3 . Hackware 2 | . . . . . . . . 1 . 1 . Protection 7 | . . 1 . . 1 1 . 2 . . 2 Artifact . | . . . . . . . . . . . . Weapon 51 | 2 1 3 9 . 4 . 2 14 1 8 7 Energy Gun 21 | 2 . 1 8 . . . . 6 . 2 2 Energy Cannon 6 | . 1 1 . . . . . 1 . 1 2 Ballistic Gun 9 | . . . . . . . . 4 . 2 3 Ballistic Cannon 3 | . . . . . 2 . 1 . . . . Launcher 10 | . . 1 1 . 2 . . 3 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . 1 4 . . . Corrupted Parts 5 | . . . 2 . . . . . . 3 . System Corruption 23 | . . . 10 . . . . . . 13 . Parts Lost 84 | . . 5 12 . 1 1 . 11 3 18 33 Power 11 | . . 1 1 . . . . 2 . 2 5 Propulsion 34 | . . 1 5 . . . . 5 3 6 14 Utility 14 | . . 1 1 . . 1 . 3 . 4 4 Weapon 25 | . . 2 5 . 1 . . 1 . 6 10 Highest Loss Streak 22 | . . 4 4 . 1 1 . 3 3 11 22 To Critical Strikes 2 | . . . 1 . . . . . . 1 . Average Slot Usage (%) 83 | . 97 98 78 78 89 99 100 90 84 52 66 Engine 6 | . 14 13 10 9 9 9 9 4 . . 3 Core 1 | . . . . . . . . 1 6 5 2 Leg 26 | . 28 27 32 36 36 36 36 37 31 3 20 Device 4 | . 11 12 . . . 1 . 7 6 3 . Storage 7 | . 14 14 11 9 9 9 9 6 6 4 4 Processor 3 | . . . . 6 8 . . . 6 10 12 Hackware 1 | . . . . . . . . 3 . 2 4 Protection 7 | . . . 3 . 5 16 18 8 6 . 2 Energy Gun 8 | . 16 12 17 18 5 . . 10 13 9 3 Energy Cannon 1 | . 11 13 . . . . . . . . . Ballistic Cannon 7 | . . . . . 2 18 24 2 . . . Launcher 1 | . . 1 2 . 13 9 . 1 6 2 . Slashing Weapon 1 | . . . . . . . 1 1 . 3 1 Peak Build Rating 75 | 6 7 9 17 20 29 26 31 75 74 61 69 Average Rating 33 | 4 6 7 12 19 24 25 26 57 67 37 46 On Entrance 27 | . 6 7 8 17 20 26 26 31 73 61 49 Naked Turns 11 | . . . . . . . . . . . 11 Heaviest Build 81 | 11 21 25 25 25 39 41 50 78 81 81 77 Greatest Support 110 | 20 20 20 40 30 40 40 40 103 103 53 110 Greatest Overweight (x) 19 | . 1 1 2 . . 1 1 1 1 19 5 Average Overweight (x) . | . . . . . . . . . . 4 . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 15 20 20 20 20 Average Capacity 14 | 6 9 10 10 10 10 10 12 18 20 16 17 Most Carried 20 | 2 8 10 10 10 10 10 15 20 20 20 12 Average Carried 12 | 1 5 9 9 7 9 10 12 17 20 13 4 Final Capacity 20 | 8 10 10 10 10 10 10 15 20 20 20 5 Final Carried 20 | 2 8 6 7 10 10 10 15 20 20 7 2 Class Distribution -------------------- 33% | Scavenger-Tank 27% | Scavenger-Mutant 24% | Mutant 7% | Gunner 3% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -8/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Matter Collected 2808 | 201 110 212 309 30 51 69 . 756 130 652 288 Remotely . | . . . . . . . . . . . . Salvage Created 4905 | . 275 356 828 60 110 85 . 1608 241 546 796 Parts 226 | . 17 14 45 5 9 6 . 56 22 19 33 Haulers Intercepted 8 | . 2 . 2 . . . . 4 . . . Recyclers Shooed 2 | . . 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 18 18 . Prevented 5 | . . . . . . . . . . 5 . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Combat Hostiles Destroyed 100 | . 5 10 15 1 2 2 . 25 15 14 11 Melee 5 | . . . . . . . . 2 . 1 2 Guns 46 | . 1 3 13 1 . . . 15 4 4 5 Cannons 14 | . 4 3 . . 1 2 . . . 2 2 AOE 34 | . . 4 2 . 1 . . 8 11 7 1 Classes Destroyed 12 | . 3 2 3 . . . . 3 . 1 . Worker 5 | . . . 1 . . . . 3 . . 1 Builder 1 | . . 1 . . . . . . . . . Hauler 8 | . 2 . 2 . . . . 4 . . . Recycler 3 | . . 1 . . . . . 1 . . 1 Watcher 2 | . . . . . . . . 2 . . . Swarmer 27 | . 2 3 . . . . . 3 15 4 . Grunt 42 | . 3 7 11 . . . . 16 . 3 2 Brawler 3 | . . . 1 . . . . . . 2 . Duelist 2 | . . . . . . . . . . 2 . Sentry 15 | . . . 3 1 2 2 . 1 . 1 5 Hunter 6 | . . . . . . . . 2 . 1 3 Programmer 5 | . . . . . . . . 3 . 1 1 Best Kill Streak 9 | . 4 4 4 1 1 1 . 9 7 4 4 Combat Bots Only 9 | . 2 3 3 1 1 1 . 9 7 4 3 Max Kills in Single Turn 4 | . 1 1 2 1 1 1 . 3 4 2 1 Gunslinging 1 | . . . 1 . . . . 1 . . . Exploded 4 | . . 1 2 . 1 . . 3 4 2 1 Melee 1 | . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Hostile Shots Fired 918 | . 14 70 102 8 8 4 . 176 54 157 325 Missed 284 | . 5 23 28 4 3 1 . 68 12 31 109 Damage Taken 12202 | . 97 682 1136 60 86 46 . 1994 670 2681 4750 Core 2136 | . 48 152 218 . 16 . . 116 59 522 1005 Absorbed by Shields 6 | . . . . . . . . . . . 6 Core Remaining (%) 56 | 100 . 20 45 . . . 97 . . 18 . Volleys Fired 252 | . 16 29 46 3 2 4 . 68 12 33 39 Largest 3 | . 2 2 2 2 2 2 . 3 3 2 3 Hottest 209 | . 110 110 106 95 88 88 . 209 183 140 165 Shots Fired 512 | . 32 53 88 6 4 8 . 168 27 46 80 Gun 409 | . 16 24 84 6 . . . 156 19 35 69 Cannon 64 | . 16 21 . . 2 8 . 1 . 5 11 Launcher 39 | . . 8 4 . 2 . . 11 8 6 . Special . | . . . . . . . . . . . . Kinetic 114 | . . . . . 2 8 . 53 . 16 35 Thermal 283 | . 32 40 19 . . . . 104 19 24 45 Explosive 37 | . . 8 4 . . . . 11 8 6 . Electromagnetic 78 | . . 5 65 6 2 . . . . . . Robot Hit Streak 19 | . 11 10 19 6 8 9 . 9 4 6 10 Robot Miss Streak 6 | . 2 6 4 2 . 1 . 6 6 6 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 7 | . . . 2 . . . . 3 . 1 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 . 1 1 Shots Hit Robots 362 | . 24 30 69 4 2 5 . 109 10 42 67 Core Hits 276 | . 12 17 28 2 2 2 . 99 24 47 43 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Critical Strikes 8 | . 1 1 1 . . . . 1 1 1 2 Burn 5 | . 1 1 . . . . . 1 1 1 . Destroy 2 | . . . . . . . . . . . 2 Corrupt 1 | . . . 1 . . . . . . . . Melee Attacks 54 | . . . . . . . 39 7 . 3 5 Impact . | . . . . . . . . . . . . Slashing 54 | . . . . . . . 39 7 . 3 5 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11909 | . 364 827 1455 73 50 130 . 4120 1122 1853 1915 Guns 5949 | . 137 204 1093 73 . . . 2371 187 627 1257 Cannons 1244 | . 227 227 . . 24 130 . . . 158 478 Explosions 4224 | . . 396 362 . 26 . . 1567 935 938 . Melee 488 | . . . . . . . . 182 . 130 176 Ramming 4 | . . . . . . . . . . . 4 Kinetic 1678 | . . . . . 24 130 . 600 . 357 567 Thermal 4722 | . 364 414 390 . . . . 1771 187 428 1168 Explosive 3822 | . . 360 205 . . . . 1384 935 938 . Electromagnetic 1195 | . . 53 860 73 26 . . 183 . . . Impact . | . . . . . . . . . . . . Slashing 488 | . . . . . . . . 182 . 130 176 Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . 11 . . . . 2 . 17 3 Average Corruption 6 | . . . 8 . . . . 1 . 10 2 Corruption Purged 2 | . . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 98 | . . . 7 . . . . 25 . 66 . Message Errors 10 | . . . . . . . . 3 . 7 . Matter Fused 32 | . . . 1 . . . . 7 . 24 . Heat Flow Errors 13 | . . . . . . . . 4 . 9 . Energy Discharges 16 | . . . 2 . . . . 3 . 11 . Parts Rejected 1 | . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . 1 . . . . 3 . 4 . Data Loss (major) 8 | . . . . . . . . 2 . 6 . Misfires 2 | . . . . . . . . 2 . . . Alerts 4 | . . . . . . . . . . 4 . Weapon Failures 3 | . . . 2 . . . . . . 1 . Overload Shots 4 | . . . . . . . . . . . 4 Overflow Damage 83 | . . . 48 . . . . 1 22 6 6 Projectiles . | . . . . . . . . . . . . Explosions 77 | . . . 48 . . . . 1 22 6 . Melee 6 | . . . . . . . . . . . 6 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 461 | . . 95 163 . 13 . . 72 49 69 . Shots 13 | . . 3 4 . 1 . . 2 2 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 534 | . 117 198 404 90 21 69 . 534 300 330 469 Average Temperature 119 | . 38 67 98 42 11 34 . 135 131 123 179 Received Heat Transfer 2493 | . 45 336 405 45 18 18 . 621 . 432 573 Effects 9 | . . . . . . . . 5 . 1 3 Shutdowns 2 | . . . . . . . . 1 . . 1 Energy Bleed 1 | . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . . 1 2 Short Circuit 2 | . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 17 | . 1 1 2 . . . . 7 . 2 4 Heat Transferred 8118 | . 962 1049 892 . . . . 2428 292 605 1890 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 3 . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Peak Influence 455 | . 168 129 391 212 217 130 . 455 . . 88 Initial 131 | . . 5 34 131 89 84 . . . . 21 Average 154 | . 63 71 238 149 157 104 . 227 . . 38 Maximum Alert Level 2 | . . . 1 1 1 . . 2 . . . Low Security (%) 68 | 100 100 100 32 87 89 100 . 41 . . 100 Level 1 26 | . . . 67 12 10 . . 47 . . . Level 2 4 | . . . . . . . . 10 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . . . 3 . 1 . . 7 . 1 7 Investigation 2 | . . . 1 . . . . . . . 1 Extermination 3 | . . . . . . . . 2 . . 1 Reinforcement 9 | . . . 2 . 1 . . 4 . . 2 Assault 2 | . . . . . . . . 1 . 1 . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Distress Signals 3 | . 1 . 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 144 | . 12 11 22 3 3 2 . 39 14 17 21 Peak Tracking Total 8 | . 3 3 5 3 3 1 . 8 7 8 7 Tactical Retreats 8 | . 1 1 1 . . . . 2 . 1 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Traps Triggered 3 | . . . 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Machines Disabled 8 | . . . 2 . 3 . . 3 . . . Max in Single Turn 3 | . . . 1 . 3 . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Machines Accessed 29 | . 4 . 3 2 5 2 4 7 . 1 1 Terminals 20 | . 4 . 3 2 4 2 . 5 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . 1 Total Hacks 66 | . 8 . 7 8 8 3 15 14 . 1 2 Successful 36 | . 3 . 2 5 5 1 15 4 . 1 . Failed 30 | . 5 . 5 3 3 2 . 10 . . 2 Catastrophic 11 | . 2 . 2 1 1 . . 4 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 8 . 7 8 7 3 . 10 . . . Terminals 43 | . 8 . 7 8 7 3 . 10 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . 3 . . 2 Terminal Hacks 22 | . 1 . . 3 2 . 15 . . 1 . Record 14 | . . . . . . . 14 . . . . Robot Analysis 3 | . . . . 3 . . . . . . . Open Door 3 | . . . . . 1 . 1 . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 12 | . 2 . 2 2 2 1 . 3 . . . Terminals 12 | . 2 . 2 2 2 1 . 3 . . . Botnet 12 | . 2 . 2 2 2 1 . 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 3 . 3 2 2 2 . 6 . . 1 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 1 . . 3 . . . Machine Destruction 4 | . . . . . 1 . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Total Allies 8 | . . 1 . . . . . . . 7 . Largest Group 4 | . . 1 1 . . . . . . 4 3 Highest-Rated Group 229 | . . 31 31 . . . . . . 229 73 Highest-Rated Ally 165 | . . 31 31 . . . . . . 165 27 Total Orders . | . . . . . . . . . . . . Ally Attacks 27 | . . . 15 . . . . . . 9 3 Total Damage 921 | . . . 252 . . . . . . 574 95 Kills 6 | . . . 3 . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Robot Analysis Total 3 | . . . . 3 . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Turns Passed 11422 | 61 543 997 577 158 202 283 2962 2212 376 2599 452 Spaces Moved 6307 | 46 282 463 288 121 149 155 1896 1523 233 896 255 Core 309 | 7 . . . . . . . . . 200 102 Treads 78 | . . . . . . . . . . 78 . Legs 5641 | 39 282 463 288 121 149 155 1896 1523 233 362 130 Wheels 279 | . . . . . . . . . . 256 23 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 95 50 Average Speed 160 | 109 165 189 131 120 120 174 150 121 144 272 104 Slowest Speed 1000 | 120 190 190 260 120 120 190 190 190 190 1000 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 3 53 98 23 14 28 43 90 31 50 93 11 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . Known Exits Taken 5 | . 1 . . 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 . 1 1 1 . . . . Scrap Searched 7 | . . 1 . . . . 1 . 3 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 369 | . . 66 50 . 12 2 . 83 87 68 1 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . 2 . . 1 1 1 AOE 364 | . . 66 50 . 12 . . 83 86 67 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Fac Total 7025 | 53 326 530 392 127 167 159 1947 1730 247 1000 347 Wait 175 | . 14 26 27 . 2 . . 60 . 30 16 Move 6296 | 45 281 462 287 120 148 154 1895 1522 232 895 255 Hop . | . . . . . . . . . . . . Pick Up 70 | 2 8 5 9 3 4 . 5 23 . 7 4 Fast Attach 54 | 6 1 . 10 1 4 1 . 11 1 4 15 Attach 46 | . . 5 6 . . . . 7 . 18 10 Detach 3 | . . . . . 1 . . . . 2 . Swap 34 | . 3 1 3 . 2 . 3 17 1 2 2 Drop 34 | . 3 2 4 . 4 . 3 15 1 2 . Fire 252 | . 16 29 46 3 2 4 . 68 12 33 39 Melee 54 | . . . . . . . 39 7 . 3 5 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . . . 2 . . 3 . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / *Dat) -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 409 | -10/Materials | Identified exit to Mines 423 | -10/Materials | Discovered new exit (range 16) 605 | -10/Materials | Entered Mines 842 | -10/Mines | Learned location of Zion (-7) 1047 | -10/Mines | Discovered new exit (range 10) 1050 | -10/Mines | Core integrity fell below 50% 1361 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1547 | -10/Mines | Lost 4 parts (1p1n1u1w) 1560 | -10/Mines | Discovered new exit (range 7) 1590 | -10/Mines | Escorted by a lone wolf Derelict 1602 | -10/Mines | Entered Materials 1602 | -9/Materials | Accompanied by 1 ally 1602 | -9/Materials | Evolved 2 slots: Propulsion x2 1814 | -9/Materials | Lost 3 parts (1n1u1w) 1864 | -9/Materials | Discovered new exit (range 4) 2046 | -9/Materials | Core integrity fell below 50% 2062 | -9/Materials | System corruption reached 10% 2085 | -9/Materials | Lost 3 parts (2n1w) 2152 | -9/Materials | Lost 4 parts (1p1n2w) 2179 | -9/Materials | Entered another Materials area 2179 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2180 | -8/Materials | Identified exit to Storage 2337 | -8/Materials | Entered Storage 2361 | -8/Storage | Build established: Scavenger-Mutant 2501 | -8/Storage | Used back door to open Recycling access 2501 | -8/Storage | Discovered new exit (range 5) 2539 | -8/Storage | Entered Recycling 2673 | -8/Recycling | Discovered new exit (range 5) 2776 | -8/Recycling | Scanned before Scraplab entrance 2797 | -8/Recycling | Build established: Scavenger-Tank 2803 | -8/Recycling | Entered Scraplab 2818 | -8/Recycling | Discovered new exit (range 2) 2822 | -8/Recycling | Entered Scraptown 3027 | -8/Scraptown | Visited UFD Registry 3060 | -8/Scraptown | Visited Cave Peace 3098 | -8/Scraptown | Visited Comm Corps 3177 | -8/Scraptown | Visited SPCMW 3207 | -8/Scraptown | Visited Assassins FH 3356 | -8/Scraptown | Discovered new exit (range 11) 3475 | -8/Scraptown | Visited Red Mages 3564 | -8/Scraptown | Visited Awakened 3828 | -8/Scraptown | Visited Cyclists 3856 | -8/Scraptown | Registered with UFD as "Wirebox" 3879 | -8/Scraptown | Entered Cyclist Reading Room 3940 | -8/Scraptown | Visited Sword Containment 3966 | -8/Scraptown | Visited Scrapoid Pod Storage 3999 | -8/Scraptown | Visited Supply Room 4130 | -8/Scraptown | Visited Scrapoid Research Area 4216 | -8/Scraptown | Visited Derelict Rescue Squad 4236 | -8/Scraptown | Found DRS Beacon 4259 | -8/Scraptown | Visited Scrap Suit Storage 4268 | -8/Scraptown | Found Scrap Suit 4273 | -8/Scraptown | Found Scrap Suit 4340 | -8/Scraptown | Visited LU-1G1's Boring Crew 4422 | -8/Scraptown | Visited Junk Repository 4464 | -8/Scraptown | Visited Chapter 10 4500 | -8/Scraptown | Visited Cartography Club 5368 | -8/Scraptown | Found Scrapoid Pod 5446 | -8/Scraptown | Build established: Scavenger-Mutant 5772 | -8/Scraptown | Discovered new exit (range 3) 5784 | -8/Scraptown | Entered Factory 5784 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5987 | -6/Factory | Discovered new exit (range 14) 6444 | -6/Factory | Discovered new exit (range 15) 6603 | -6/Factory | Build established: Scavenger-Tank 6697 | -6/Factory | Lost 3 parts (2n1u) 6878 | -6/Factory | Destroyed 9 combat bots 6878 | -6/Factory | Lost 3 parts (1p1n1u) 7213 | -6/Factory | Build established: Scavenger-Gunner 7714 | -6/Factory | Build established: Scavenger-Tank 7795 | -6/Factory | Identified exit to Lower Caves 7996 | -6/Factory | Entered Lower Caves 8239 | -6/Lower Caves | Destroyed 7 combat bots 8242 | -6/Lower Caves | Lost 3 parts (3n) 8334 | -6/Lower Caves | Discovered new exit (range 8) 8341 | -6/Lower Caves | Encountered a Warlord checkpoint 8345 | -6/Lower Caves | Identified exit to Lower Caves 8372 | -6/Lower Caves | Entered another Lower Caves area 8488 | -6/Lower Caves | Lost 3 parts (2n1u) 8627 | -6/Lower Caves | Discovered new exit (range 8) 8647 | -6/Lower Caves | Identified exit to Factory 8747 | -6/Lower Caves | Build established: Gunner 8948 | -6/Lower Caves | A Commander dispatched an escort 8990 | -6/Lower Caves | Learned Factory emergency access door positions 9191 | -6/Lower Caves | Ambushed by research squad 9223 | -6/Lower Caves | Lost 3 parts (1p1n1w) 9358 | -6/Lower Caves | Learned 8 Factory zone layouts 9445 | -6/Lower Caves | Encountered a Warlord checkpoint 9555 | -6/Lower Caves | Discovered new exit (range 11) 9556 | -6/Lower Caves | Build established: Scavenger-Mutant 9575 | -6/Lower Caves | Lost 3 allies 9609 | -6/Lower Caves | Identified exit to Data Miner 9745 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9751 | -6/Lower Caves | Activated DRS Beacon 9777 | -6/Lower Caves | System corruption reached 10% 9778 | -6/Lower Caves | Core integrity fell below 50% 9798 | -6/Lower Caves | Core integrity fell below 20% 9818 | -6/Lower Caves | ME-RLN showed up to help 9828 | -6/Lower Caves | Lost 11 parts (1p3n3u4w) 10020 | -6/Lower Caves | ME-RLN revealed a hidden path 10046 | -6/Lower Caves | Build established: Mutant 10856 | -6/Lower Caves | Build established: Scavenger-Mutant 10971 | -6/Lower Caves | Entered Factory 10971 | -5/Factory | Accompanied by 3 allies 10971 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11069 | -5/Factory | Garrison activated, responded to threat 11085 | -5/Factory | Lost 3 allies 11138 | -5/Factory | Core integrity fell below 50% 11233 | -5/Factory | Lost 22 parts (3p9n2u8w) 11351 | -5/Factory | Core integrity fell below 20% 11383 | -5/Factory | Lost 9 parts (2p5n2u) 11423 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 11352_ Knocked back. 11354_ U-05 Engineer lays Concrete. 11356_ Slug penetrates U-05 Engineer. 11356_ U-05 Engineer destroyed. 11358_ Penetrated by Slug. 11371_ Acquired Imp. Kinecellerator. 11376_ Penetrated by Slug. 11378_ R-10 Processor collects Hvy. Assault Rifle. 11378_ Slug penetrates Wall. 11381_ R-10 Processor collects Hover Unit. 11404_ Triggered Segregator Trap. 11404_ Arcs of energy rise from the floor. 11404_ Imp. Kinecellerator blown off. 11404_ Imp. Target Analyzer blown off. 11404_ Authchip [R/Combat] blown off. 11404_ Imp. Signal Interpreter blown off. 11407_ Penetrated by Slug. 11415_ Acquired Shield Generator. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | #??????# """ """ """ # %%% # #?# | | #??????# #! % % * ####???# | | ???????################# %% % | #???# | | ??????????############## !%! #???# ! | | ??????????# # = =%** #???? | | ########### #| %| ! ####??? | | # #% #T ######+# | | + #! | | # """ """ # | | # """ """ + | | # """ """ # | | # # | | ! # """ # ############+######## | | # """ # # # ## ] #? | | # """ "T" # # # # #? | | # # #######]] #? | | ############## #?????#]] #? | | #????????????# #?????# ! #? | | ###########????????????# #?????# % #? | | ???????????????????????# #?????# #? | | ???????????????????????# ####### #? | | ???????########????????# + #? | | ???????# #????????# !####### #? | | ???????# #????????# Y #?????# #? | | ???????#""" ########## u #?????# #? | | ???????#""" + @ #?????##############? | | ???????#""" ############;###???????????????????? | | ???????# #????????? ????????????????????? | | ???????########??????? ??????????????????? | | ???????????????????? """ ????????????????? | | ???????????????????# """"" " "" #??????????????? | | ???????????????????#| """"" "R"" #??????????????? | | ???????????????????# """ #??????????????? | | ???????????????????##??#########?#???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 40 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed LinkedSchematicClaws Manual? 0 Play Time 01:43:11 Cumulative 130.6 hours Start 2025.02.15 @ 12:34:11 End 2025.02.15 @ 14:35:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db7d4e72-da91-414b-b9d8-02d11632d612