Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 10:17:28 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (235) 1175 Value Destroyed (7236) 7236 Prototype IDs (147) 2940 Alien Tech Used (3) 600 Bonus (6502) 6502 TOTAL SCORE: 28553 Bonus ------- High Alert Combat Kills 83 Aligned with FarCom 300 Met Data Miner 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -181 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 124/130 System Corruption 1% Temperature Cool (6) Movement Flying (25) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (3) --- Improved Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (19) ----- Large Storage Unit Large Storage Unit Large Storage Unit Quantum Shading Machine Advanced Visual Processing Unit Advanced Sensor Array Experimental Signal Interpreter Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Utility Shielding Hacking Suite Experimental Hacking Suite System Mapper Quantum Router > --- WEAPON (2) ------- Plasma Lance Plasma Lance > --- INVENTORY (22) --- Light Quantum Reactor Light Quantum Reactor Improved Q-thruster Improved Fusion Compressor Improved Fusion Compressor Experimental Energy Well (1000) Quantum Shading Machine Quantum Shading Machine Advanced Sensor Array Advanced Reaction Control System Experimental Phase Shifter Experimental Utility Shielding Experimental Force Field Subatomic Replicator Mini Smartbomb Launcher Plasma Sword Plasma Sword Ionic Axe Ionic Axe Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Improved Q-thruster Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit Quantum Shading Machine Quantum Shading Machine Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Femtoactuators Experimental Utility Shielding Experimental Hacking Suite System Mapper Deep Network Scanner Quantum Router > --- WEAPON ----------- Graviton Cannon Plasma Lance > --- INVENTORY -------- Light Quantum Reactor Improved Q-thruster Cooled Q-thruster Improved Fusion Compressor Improved Fusion Compressor Experimental Energy Well Quantum Shading Machine Experimental Melee Analysis Suite Advanced Reaction Control System Experimental Utility Shielding Experimental Force Field Subatomic Replicator Mini Smartbomb Launcher Ionic Axe Ionic Axe Plasma Lance [Rating: 189] Favorites ----------- Power Mini Fusion Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Mini Fusion Reactor Propulsion Improved Cesium-ion Thruster Treads Armored Treads Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Phasing Sabre Energy Gun Heavy Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Smartbomb Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 17 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 268 | 6 19 5 . . 31 26 1 1 5 . 24 1 2 5 6 21 . . 5 3 15 15 24 3 17 16 13 4 Power 22 | 1 3 2 . . 4 2 . . . . 2 . 1 1 . 2 . . . . 1 . 2 . 1 . . . Engine 9 | 1 3 1 . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . Core 8 | . . 1 . . 2 1 . . . . 1 . 1 1 . 1 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . 1 . . . Propulsion 41 | 2 3 2 . . 4 6 1 . 2 . 2 . . 2 . 1 . . 1 . 1 1 5 1 6 . . 1 Treads 5 | 1 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 1 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . . . 6 1 . 2 . 2 . . 2 . 1 . . 1 . 1 1 5 1 6 . . 1 Utility 146 | 1 6 . . . 13 13 . . . . 17 . . . 3 14 . . 4 2 9 14 14 1 8 14 11 2 Device 70 | . . . . . 6 6 . . . . 8 . . . . 8 . . 2 2 4 14 5 . 2 8 5 . Storage 27 | 1 5 . . . 1 1 . . . . 3 . . . . 3 . . . . 1 . 3 1 3 3 2 . Processor 15 | . . . . . 1 1 . . . . . . . . . 1 . . 2 . 1 . 2 . 2 1 2 2 Hackware 23 | . . . . . 2 5 . . . . 6 . . . 3 1 . . . . 3 . 1 . . 1 1 . Protection 11 | . 1 . . . 3 . . . . . . . . . . 1 . . . . . . 3 . 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 7 1 . . 10 5 . 1 3 . 3 1 1 2 3 4 . . . 1 4 . 3 1 2 2 2 1 Energy Gun 9 | . 2 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 2 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 15 | . . . . . 1 4 . . 1 . 1 . . . 2 . . . . 1 1 . . 1 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . 1 . . 2 . 1 1 1 1 1 2 . . . . 1 . 1 . . . 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . 1 1 Special Melee Weapon 5 | . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . Unidentified Prototypes 29 | . 1 . . . 2 2 . . . . 1 . . 1 3 2 . . 3 . 2 . 3 . 2 5 2 . Parts Lost 29 | . 2 . . . 7 2 2 . . . 1 . . 2 2 . . . 3 . . 1 3 1 . . 3 . Power 5 | . 1 . . . 1 . . . . . . . . 1 1 . . . . . . . 1 . . . . . Propulsion 7 | . . . . . 4 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . Utility 13 | . . . . . 1 2 . . . . 1 . . . 1 . . . 3 . . 1 1 . . . 3 . Weapon 4 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 4 | . 1 . . . 1 1 2 . . . 1 . . 2 4 . . . 3 . . 1 2 1 . . 2 . Average Slot Usage (%) 98 | . 99 100 100 100 99 94 99 92 96 100 99 100 100 100 86 96 100 100 97 100 98 100 99 100 98 99 99 99 Engine 2 | . 13 7 . . 5 6 7 7 7 7 3 . . . . . . . . . . . . . . . . . Core 1 | . . 6 14 14 3 . . . . . 2 6 6 6 . 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 3 5 5 5 5 4 5 3 4 3 4 4 4 Treads 2 | . 14 14 14 14 8 . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 14 14 14 8 . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . 14 15 15 15 15 13 13 13 13 13 10 11 11 11 11 9 10 9 9 8 8 8 12 Device 12 | . . . . . 8 14 15 15 15 15 13 13 13 13 13 16 17 17 14 13 19 15 13 14 17 19 20 12 Storage 10 | . 23 28 28 28 18 7 7 7 7 7 6 6 6 6 . 4 5 5 5 5 9 10 9 9 8 8 10 12 Processor 9 | . . . . . 1 7 7 7 7 7 6 6 6 6 6 5 5 5 7 14 10 15 14 14 18 25 27 31 Hackware 26 | . . . . . 18 28 30 30 30 30 39 40 40 40 39 39 41 41 39 35 31 31 32 33 27 18 15 16 Protection 2 | . 3 . . . 7 . . . . . . . . . . . . . . . . . 3 4 3 3 2 4 Energy Gun 1 | . 5 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 19 21 14 14 5 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 3 6 14 14 3 . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 4 6 . 2 7 . . . . 5 . . . . 3 3 . . 2 4 3 4 . Slashing Weapon 2 | . . . . . . 5 7 7 8 7 5 6 6 4 . 4 5 5 5 5 5 5 2 1 . . . . Special Melee Weapon 2 | . . . . . . . . . . . 5 6 6 6 6 4 5 5 5 2 1 5 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 10 59 64 64 64 89 76 19 21 23 20 23 21 27 27 20 29 29 29 29 33 42 39 41 41 49 51 66 64 Greatest Support 70 | 10 10 20 10 10 23 21 21 21 23 21 28 28 28 28 28 37 37 37 37 33 42 42 41 41 61 70 70 64 Greatest Overweight (x) 8 | . 5 6 6 6 8 7 . . . . . . . . . 1 . . . . . . . . . . . . Average Overweight (x) . | . 2 5 6 6 7 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 18 18 18 18 20 22 6 6 6 6 8 8 8 8 8 10 10 10 10 10 14 14 14 14 16 16 22 22 Average Capacity 12 | 5 11 18 18 18 19 6 6 6 6 6 6 8 8 8 4 8 10 10 10 10 13 14 14 14 14 16 18 22 Most Carried 20 | 5 17 18 18 18 20 20 6 6 6 6 8 8 8 8 6 10 10 10 10 10 14 14 14 14 14 16 19 19 Average Carried 12 | 2 10 17 17 18 19 6 5 5 5 6 6 7 8 7 4 7 10 10 9 9 10 13 13 13 13 15 16 18 Final Capacity 22 | 6 18 18 18 18 20 6 6 6 6 6 8 8 8 8 4 10 10 10 10 10 14 14 14 14 16 16 22 22 Final Carried 20 | 4 17 18 18 18 20 6 5 6 6 6 8 8 8 6 4 10 10 10 10 10 14 13 14 14 14 16 19 19 Class Distribution -------------------- 28% | Wizard-Scout 28% | Wizard-Sprinter 13% | Hacker-Mutant 12% | Hacker-Sprinter 10% | Mutant 5% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Data Miner Wizard-Mutant | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Armory Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Wizard-Scout | -2/Section 7 Wizard-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Matter Collected 4602 | 197 512 172 . 49 760 290 10 60 50 . 250 . 30 . 31 289 10 . . 109 201 . 506 163 457 166 250 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10453 | . 863 239 . . 1886 431 46 . . . 977 . . 21 62 1503 56 . . 111 256 100 1129 195 1288 206 918 166 Parts 516 | . 49 16 . . 97 22 5 . . . 45 . . 4 2 45 . . . 13 10 9 54 12 53 14 47 19 Haulers Intercepted 40 | . 2 . . . 5 3 . . . . 6 . . . . 9 . . . . 2 . 4 . 6 1 2 . Recyclers Shooed 4 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 2 2 . . . . 7 . 1 . 6 7 . 8 . . . . . . . . Prevented 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 114 | . 17 6 . . 31 1 4 . . . 8 . . . 4 . . . . 9 4 2 4 5 4 . 13 2 Melee 16 | . . . . . . 1 . . . . 1 . . . 1 . . . . . . 2 4 . . . 5 2 Guns 40 | . 13 6 . . 21 . . . . . . . . . . . . . . . . . . . . . . . Cannons 9 | . 3 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . AOE 49 | . 1 . . . 4 . 4 . . . 7 . . . 3 . . . . 9 4 . . 5 4 . 8 . Classes Destroyed 16 | . 8 . . . 1 1 . . . . 3 . . . 1 . 1 . . . . . 1 . . . . . Worker 11 | . 1 . . . 3 . . . . . 1 . . . . 1 . . . . . . 2 . 1 1 1 . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunneler 4 | . 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Hauler 40 | . 2 . . . 5 3 . . . . 6 . . . . 9 . . . . 2 . 4 . 6 1 2 . Recycler 14 | . 1 . . . 2 2 . . . . . . . . . 4 . . . . . . 3 . 2 . . . Carrier 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 15 | . 3 . . . 4 2 . . . . 1 . . . . 2 . . . . . . . 1 1 . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 32 | . 3 . . . 2 1 . . . . 5 . . . . 2 . . . . . . 3 1 7 2 5 1 Swarmer 53 | . 4 . . . 5 . 4 . . . 6 . . . 4 . . . . 9 4 . . 4 4 . 9 . Grunt 44 | . 13 6 . . 23 . . . . . . . . . . . . . . . . . . 1 . . 1 . Sentry 5 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . 1 . Hunter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 10 | . . . . . . 1 . . . . 1 . . . . . . . . . . 2 2 . . . 2 2 Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | . 5 3 . . 5 1 4 . . . 4 . . 1 3 3 . . . 5 3 2 3 6 5 1 8 2 Combat Bots Only 5 | . 4 3 . . 5 1 4 . . . 3 . . . 3 . . . . 5 3 2 1 5 4 . 5 2 Max Kills in Single Turn 4 | . 1 1 . . 2 1 3 . . . 4 . . 1 2 1 1 . . 4 2 1 1 2 2 1 4 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . 2 . 3 . . . 3 . . . 2 . . . . 4 2 . . 2 2 . 4 . Melee 1 | . . . . . . 1 . . . . 1 . . . 1 . . . . . . 1 1 . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Damage Taken 6265 | . 763 177 . . 1193 69 236 34 . . 39 . 19 326 135 39 . 40 81 51 272 344 824 312 90 333 745 143 Core 1640 | . 187 36 . . 212 35 90 . . . . . . 188 24 . . 22 . . 110 96 267 45 22 133 173 . Absorbed by Shields 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Core Remaining (%) 76 | 100 . . . 10 61 . . . . 82 . . . . 75 . . . . 97 . 82 . 76 . . 77 100 Volleys Fired 235 | . 81 12 . . 105 4 5 . . . 1 . . . 3 . . . . 4 6 . . 4 5 2 3 . Largest 2 | . 2 2 . . 2 1 1 . . . 1 . . . 1 . . . . 1 1 . . 1 1 1 1 . Hottest 119 | . 85 67 . . 119 30 30 . . . 30 . . . 30 . . . . 30 30 . . 80 80 70 80 . Shots Fired 430 | . 159 26 . . 208 4 5 . . . 1 . . . 3 . . . . 4 6 . . 4 5 2 3 . Gun 326 | . 137 20 . . 169 . . . . . . . . . . . . . . . . . . . . . . . Cannon 66 | . 22 6 . . 36 . . . . . . . . . . . . . . . . . . . . 2 . . Launcher 38 | . . . . . 3 4 5 . . . 1 . . . 3 . . . . 4 6 . . 4 5 . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 246 | . 115 26 . . 103 . . . . . . . . . . . . . . . . . . . . 2 . . Thermal 123 | . 21 . . . 102 . . . . . . . . . . . . . . . . . . . . . . . Explosive 38 | . . . . . 3 4 5 . . . 1 . . . 3 . . . . 4 6 . . 4 5 . 3 . Electromagnetic 23 | . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 11 5 . . 17 1 1 . . . 1 . . . 2 . . . . 3 4 . . . . . . . Robot Miss Streak 10 | . 7 3 . . 10 1 2 . . . . . . . . . . . . 1 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 530 | . 94 19 . . 148 13 1 . . . 34 . . 1 6 72 2 . 2 3 8 8 44 5 29 5 31 5 Core Hits 331 | . 46 10 . . 98 11 5 . . . 29 . . 1 5 20 . . . 11 9 2 18 10 23 4 26 3 Critical Hits 32 | . . 1 . . . . . . . . 1 . . . . 2 . . . . 1 . 9 1 6 1 7 3 Critical Kills 18 | . . 1 . . . . . . . . . . . . . 2 . . . . . . 5 1 3 1 2 3 Critical Parts Destroyed 13 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 4 . 3 . 4 . Melee Attacks 681 | . . . . . . 41 4 6 . 2 113 . 1 1 5 111 5 6 21 . 43 31 105 19 70 29 60 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 425 | . . . . . . 41 4 6 . 2 102 . 1 . 5 101 5 6 19 . 43 31 59 . . . . . Piercing 230 | . . . . . . . . . . . . . . 1 . . . . . . . . 43 19 70 29 60 8 Sneak Attacks 96 | . . . . . . 6 . . . . 18 . . 1 2 26 2 . 2 . 2 2 18 . 12 2 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28830 | . 1339 263 . . 3167 1024 427 . . . 3668 . . 105 801 4407 261 . . 510 653 584 3271 960 3200 547 3280 363 Guns 3399 | . 970 235 . . 2194 . . . . . . . . . . . . . . . . . . . . . . . Cannons 752 | . 206 28 . . 518 . . . . . . . . . . . . . . . . . . . . . . . Explosions 6270 | . 163 . . . 455 85 427 . . . 1930 . . . 423 . . . . 510 282 . . 683 368 . 944 . Melee 18409 | . . . . . . 939 . . . . 1738 . . 105 378 4407 261 . . . 371 584 3271 277 2832 547 2336 363 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2151 | . 727 263 . . 1161 . . . . . . . . . . . . . . . . . . . . . . . Thermal 2436 | . 385 . . . 1551 . . . . . 500 . . . . . . . . . . . . . . . . . Explosive 5581 | . . . . . 455 85 427 . . . 1404 . . . 423 . . . . 510 282 . . 683 368 . 944 . Electromagnetic 253 | . 227 . . . . . . . . . 26 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10840 | . . . . . . 939 . . . . 1738 . . . 378 4407 261 . . . 371 584 2162 . . . . . Piercing 7569 | . . . . . . . . . . . . . . 105 . . . . . . . . 1109 277 2832 547 2336 363 Highest Corruption 5 | . 5 5 5 5 . 1 2 2 2 . . . . . . 1 1 1 4 1 . 2 3 3 . 2 2 1 Average Corruption 2 | . 3 5 5 5 . 1 1 2 2 . . . . . . 1 1 1 3 1 . 1 2 3 . 2 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 102 | . 4 20 12 6 . 1 1 6 . . . . . . . 3 . 3 4 1 . . 20 14 . 4 3 . Message Errors 32 | . 1 8 2 2 . 1 1 4 . . . . . . . . . 2 2 . . . 2 2 . 3 2 . Matter Fused 19 | . . 4 4 3 . . . . . . . . . . . . . . 1 . . . 4 3 . . . . Heat Flow Errors 13 | . . 4 1 . . . . 1 . . . . . . . . . . . . . . 5 1 . 1 . . Energy Discharges 8 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . . 3 1 . . . . Data Loss (minor) 17 | . 1 1 1 . . . . . . . . . . . . 2 . 1 . 1 . . 5 5 . . . . Data Loss (major) 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 7 | . . 1 . . . . . . . . . . . . . 1 . . 1 . . . 1 2 . . 1 . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3450 | . 35 . . . 1 . 46 . . . 653 . . . 245 802 240 . . 6 . 164 606 21 337 . 265 29 Projectiles 14 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 596 | . 21 . . . 1 . 46 . . . 423 . . . 23 . . . . 6 . . . 2 . . 74 . Melee 2840 | . . . . . . . . . . . 230 . . . 222 802 240 . . . . 164 606 19 337 . 191 29 Knockbacks 21 | . 2 2 . . 17 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . 2 1 . . 17 . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 154 | . 75 . . . . . . . . . . . . . 30 . . . . . 49 . . . . . . . Shots 7 | . 2 . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 258 | . 226 246 213 . 252 . . 98 . . . . . . . . . . . . . . 216 258 36 117 . . Average Temperature 60 | . 48 72 114 . 58 . . 55 . . . . . . . . . . . . . . 90 100 19 40 . . Received Heat Transfer 1332 | . 285 99 . . 612 9 36 18 . . 6 . 9 42 . . . 9 . . 36 9 63 . . 9 90 . Effects 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 3841 | . 668 . . . 2923 . . . . . 250 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 3 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Peak Influence 742 | . 214 116 . . 304 217 . . . . 404 . . . . 472 . . . . 742 420 436 310 550 669 403 282 Average Influence 101 | . 77 80 . . 123 66 . . . . 90 . . . . 90 . . . . 330 43 77 64 80 140 131 224 Maximum Alert Level 3 | . 1 . . . 1 1 . . . . 2 . . . . 2 . . . . 3 2 2 1 2 2 2 1 Low Security (%) 87 | 100 99 100 . 100 85 97 . . . . 89 . . . . 85 . . . . 58 96 87 94 91 81 71 40 Level 1 7 | . . . . . 14 2 . . . . 8 . . . . 3 . . . . . . 7 5 8 9 27 59 Level 2 3 | . . . . . . . . . . . 2 . . . . 10 . . . . 16 3 4 . . 8 . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . 7 1 . . 5 11 . . . . 6 . . . . 6 . . . . 3 5 9 6 8 2 7 . Investigation 16 | . 4 1 . . . 4 . . . . 1 . . . . 1 . . . . . . 2 . 1 . 2 . Extermination 31 | . . . . . . 4 . . . . 4 . . . . 2 . . . . 1 4 5 3 4 2 2 . Reinforcement 26 | . 3 . . . 3 3 . . . . 1 . . . . 3 . . . . 1 1 2 3 3 . 3 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . 1 . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Distress Signals 18 | . 2 . . . 2 1 . . . . 1 . . . . . . . . . . 2 2 1 1 . 5 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Times Spotted 396 | . 38 7 . . 47 18 23 4 . . 27 . 2 4 4 16 . 13 . 9 17 27 33 35 19 5 40 8 Peak Tracking Total 18 | . 6 4 . . 5 6 11 4 . . 4 . 2 4 4 2 . 5 . 6 7 18 10 12 4 3 14 6 Tactical Retreats 68 | . 4 . . . 2 7 4 2 . . 7 . 1 . 1 3 . 4 . 1 4 3 8 6 2 2 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Traps Triggered 10 | . 5 . . . . 1 . . . . . . . . . . . . . . 2 . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 69 | . . . . . . . . . . . 46 . . . . 14 . . . . . 1 8 . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Disarmed 32 | . . . . . . . . . . . 1 . . . . 1 . . . . . 18 12 . . . . . Reprogrammed 33 | . . . . . 6 . . . . . 20 . . . . 3 . . . . . . 4 . . . . . Reused 9 | . . . . . 1 . . . . . 5 . . . . 2 . . . . . . 1 . . . . . Traps Extracted 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . 1 . 1 . . . 5 . 8 . . 2 2 1 . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Machines Disabled 54 | . 2 . . . 1 . . . . . 25 . . . . . . . . . 3 4 . 5 3 5 6 . Max in Single Turn 7 | . 1 . . . 1 . . . . . 7 . . . . . . . . . 1 1 . 2 1 1 2 . Garrison Access 14 | . . . . . 1 2 . . . . 3 . . . . 1 . . . . 2 . 1 . 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 7 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 . 1 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Machines Accessed 184 | . 5 1 2 . 7 20 . 2 . . 30 1 . 3 . 18 3 . 1 . 12 13 17 9 15 14 8 3 Terminals 118 | . 5 . . . 6 14 . . . . 20 . . . . 13 . . . . 7 9 9 8 9 10 6 2 Fabricators 23 | . . . . . . 3 . . . . 4 . . . . 2 . . . . 2 4 4 . 2 2 . . Repair Stations 9 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 2 . 2 1 1 . Recycling Units 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . . . Scanalyzers 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Garrison Access 14 | . . . . . 1 2 . . . . 3 . . . . 1 . . . . 2 . 1 . 1 1 1 1 Total Hacks 781 | . 21 1 5 . 30 69 . 2 . . 109 1 . 17 . 74 11 . 2 . 60 72 100 40 68 55 38 6 Successful 624 | . 10 1 5 . 18 50 . 2 . . 86 1 . 17 . 60 11 . 2 . 52 59 85 38 61 45 17 4 Failed 157 | . 11 . . . 12 19 . . . . 23 . . . . 14 . . . . 8 13 15 2 7 10 21 2 Catastrophic 20 | . . . . . 3 2 . . . . 3 . . . . 1 . . . . 2 2 . . 1 1 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 413 | . 17 . 1 . 16 35 . . . . 62 . . . . 44 . . 1 . 26 43 53 24 31 30 27 3 Terminals 563 | . 21 . . . 27 55 . . . . 82 . . . . 61 . . . . 41 53 61 38 48 40 32 4 Fabricators 105 | . . . . . . 8 . . . . 16 . . . . 7 . . . . 9 19 22 . 12 12 . . Repair Stations 41 | . . . . . . 3 . . . . . . . . . 4 . . . . 8 . 14 . 6 2 4 . Recycling Units 5 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . 1 . . . Scanalyzers 6 | . . . . . . . . . . . 2 . . . . . . . . . . . 2 2 . . . . Garrison Access 22 | . . . . . 3 3 . . . . 6 . . . . 1 . . . . 2 . 1 . 1 1 2 2 Terminal Hacks 378 | . 5 1 5 . 14 34 . 2 . . 45 1 . 17 . 41 11 . 2 . 27 32 39 29 36 22 13 2 Record 27 | . . . 4 . . . . 1 . . . . . 11 . . 9 . 2 . . . . . . . . . Part Schematic 45 | . . . . . 1 7 . . . . 8 . . 3 . 7 . . . . 4 2 6 4 1 . 2 . Robot Analysis 10 | . . . . . . . . . . . 1 . . . . . . . . . 2 . 3 2 . 1 1 . Prototype ID Bank 32 | . . . . . 2 2 . . . . 5 . . 3 . 3 . . . . 3 1 2 1 5 3 2 . Open Door 7 | . . 1 . . . . . 1 . . . 1 . . . . 2 . . . . . 1 . . . . 1 Level Access Points 5 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . 1 Branch Access Points 9 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 2 . 1 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machine Index 7 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 1 1 . Terminal Index 9 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . 1 . 1 1 1 1 . Fabricator Index 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 28 | . 1 . . . 3 3 . . . . 3 . . . . 3 . . . . 3 1 4 3 3 . 1 . Unreport Threat 47 | . 1 . . . 2 1 . . . . 7 . . . . 5 . . . . 3 5 5 2 9 5 2 . Locate Traps 45 | . . . . . 2 7 . . . . 4 . . . . 7 . . . . 4 5 3 4 5 4 . . Disarm Traps 5 | . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Extermination 27 | . . . . . . 2 . . . . 5 . . . . 2 . . . . 1 3 5 2 4 2 1 . Recall Reinforcements 7 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . 4 . . 1 . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 16 | . 1 . . . 1 2 . . . . 3 . . . . 3 . . . . 1 . 1 1 2 1 . . Registered Components 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . . . . Registered Prototypes 9 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 1 1 . . Zone Layout 27 | . . . . . 1 6 . . . . 1 . . . . 5 . . . . 2 5 2 1 3 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 60 | . . . . . . 4 . . . . 10 . . . . 3 . . . . 5 11 13 . 7 7 . . Network Status 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . . Load Schematic 22 | . . . . . . 2 . . . . 3 . . . . 1 . . . . 1 4 4 . 3 4 . . Build 34 | . . . . . . 2 . . . . 6 . . . . 1 . . . . 3 6 9 . 4 3 . . Repair Station Hacks 38 | . . . . . . 2 . . . . . . . . . 4 . . . . 8 . 14 . 6 2 2 . Scan Component 19 | . . . . . . 1 . . . . . . . . . 2 . . . . 4 . 7 . 3 1 1 . Repair 19 | . . . . . . 1 . . . . . . . . . 2 . . . . 4 . 7 . 3 1 1 . Recycling Unit Hacks 5 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . 1 . . . Retrieve Components 5 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . 1 . . . Scanalyzer 6 | . . . . . . . . . . . 2 . . . . . . . . . . . 2 2 . . . . Insert Component 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . . . . Analyze 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 14 | . . . . . 1 2 . . . . 3 . . . . 1 . . . . 2 . 1 . 1 1 1 1 Seal Access 14 | . . . . . 1 2 . . . . 3 . . . . 1 . . . . 2 . 1 . 1 1 1 1 Unauthorized Hacks 123 | . 5 . . . 3 8 . . . . 23 . . . . 10 . . . . 10 16 16 7 10 13 1 1 Terminals 79 | . 5 . . . 3 5 . . . . 17 . . . . 6 . . . . 6 8 7 7 5 8 1 1 Track 7 | . 2 . . . 1 . . . . . . . . . . . . . . . . 2 1 . 1 . . . Assimilate 8 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . 4 . . Botnet 55 | . 3 . . . 2 5 . . . . 12 . . . . 5 . . . . 4 5 5 6 4 2 1 1 Detonate 5 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 2 . . Disrupt 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . Fabricators 44 | . . . . . . 3 . . . . 6 . . . . 4 . . . . 4 8 9 . 5 5 . . Report 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . Prioritize 16 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 4 4 . 2 2 . . Siphon 19 | . . . . . . 2 . . . . 3 . . . . 1 . . . . 1 4 4 . 2 2 . . Haulers 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Overload 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . . . 2 1 . . . . . . . . . 2 . . . . . . . . 1 . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 105 | . 5 . . . 6 15 . . . . 20 . . . . 6 . . . . 5 6 9 6 9 9 8 1 Full Trace Events 8 | . . . . . . 3 . . . . 1 . . . . . . . . . . . 2 . . . 2 . Feedback Events 5 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 2 . Corruption 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 46 | . . . . . 1 6 . . . . 9 . . 3 . 7 . . . . 4 2 7 4 1 . 2 . Parts Built 28 | . . . . . . 2 . . . . 4 . . . . 1 . . . . 2 6 6 . 4 3 . . Matter 7123 | . . . . . . 284 . . . . 1008 . . . . 263 . . . . 426 1578 1478 . 1150 936 . . Time 1671 | . . . . . . 78 . . . . 434 . . . . 93 . . . . 76 474 251 . 136 129 . . Total Part Build Rating 189 | . . . . . . 10 . . . . 23 . . . . 7 . . . . 10 42 38 . 32 27 . . Parts Repaired 19 | . . . . . . 1 . . . . . . . . . 2 . . . . 4 . 7 . 3 1 1 . Time 843 | . . . . . . 22 . . . . . . . . . 51 . . . . 92 . 484 . 142 26 26 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . . . 3 . . . . 2 . . . . . . . . 8 . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 17 | . . . . . . . . . . . 6 . . . . 8 . . 1 . . . 2 . . . . . Non-combat 17 | . . . . . . . . . . . 6 . . . . 8 . . 1 . . . 2 . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 20 | . . . . . . . . . . . 8 . . . . 9 . . 1 . . . 2 . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . no_distress 15 | . . . . . . . . . . . 6 . . . . 7 . . . . . . 2 . . . . . find_chute 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_fabricator 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Total Allies 5 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . 1 . . Largest Group 2 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . Highest-Rated Group 52 | . . . . . . . . . . . 52 . . . . 10 . . . . . . . . . 26 . . Highest-Rated Ally 26 | . . . . . . . . . . . 26 . . . . 10 . . . . . . . . . 26 . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Robot Analysis Total 10 | . . . . . . . . . . . 1 . . . . . . . . . 2 . 3 2 . 1 1 . Derelict Logs Recovered 19 | . . 2 . 2 . . . 2 1 3 . 2 1 . 2 . 2 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Turns Passed 27241 | 43 1460 822 341 326 3653 2044 512 407 272 128 3065 234 394 50 389 1908 249 372 291 152 1185 1769 2248 765 1865 901 1252 144 Spaces Moved 33434 | 38 927 492 242 229 1285 3035 1401 961 725 356 4482 608 560 112 456 2549 605 864 705 376 1275 1306 3159 1004 2383 1293 1721 285 Core 603 | 1 . . . . . . . . . . . . . . 437 165 . . . . . . . . . . . . Treads 96 | . . 75 . . 21 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3121 | 37 927 417 242 229 1264 5 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29614 | . . . . . . 3030 1401 961 725 356 4482 608 560 112 19 2384 605 864 705 376 1275 1306 3159 1004 2383 1293 1721 285 Fastest Speed 25 | 50 80 130 140 140 120 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 29 29 29 29 29 25 Average Speed 41 | 79 101 146 140 140 158 32 32 32 32 32 32 32 32 32 49 34 32 32 32 32 32 32 31 29 29 29 29 25 Slowest Speed 250 | 80 130 200 140 140 250 172 32 32 34 32 35 32 32 32 50 100 32 32 32 32 32 32 32 29 29 29 29 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . 9 . . . . 18 . . 2 . 1 . . . . . 2 10 . 2 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time Travels 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 66 | 3 96 87 64 37 64 60 79 98 83 59 88 92 62 77 60 60 82 83 85 41 46 70 61 90 62 86 39 9 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 6 | . . 1 1 . . . . . 1 . . . 1 1 . . 1 . . . . . . . . . . . Known Exits Taken 23 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 2 . 1 . . 1 2 5 2 . 3 3 . 1 . 2 3 . 2 . . . . . . . . Spaces Dug 325 | . . . . . . 29 4 6 . 2 70 . 1 . . 18 3 6 13 . 44 16 32 4 32 21 22 2 Terrain Destroyed 845 | . 20 . . . 11 43 34 6 . 2 284 . 1 . 33 18 3 6 13 32 79 16 32 58 95 21 36 2 Melee 307 | . . . . . . 22 4 6 . 2 70 . 1 . . 18 3 6 13 . 34 16 32 4 32 20 22 2 Projectile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . AOE 537 | . 20 . . . 11 21 30 . . . 214 . . . 33 . . . . 32 45 . . 54 63 . 14 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Qua Res Tes Sec Acc Total 45332 | 48 1307 576 246 234 2698 4031 1452 1050 764 366 5920 648 773 122 611 3415 652 949 742 402 1977 2607 4264 1445 3450 1791 2447 345 Wait 10297 | . 236 48 . 6 1222 890 42 82 27 9 1243 35 208 1 139 689 43 80 3 17 608 1245 954 408 950 432 632 48 Move 33319 | 37 926 491 241 228 1284 3016 1400 960 724 355 4447 607 559 108 455 2546 604 863 703 375 1274 1301 3140 1003 2378 1290 1720 284 Hop 40 | . . . . . . 9 . . . . 16 . . 1 . 1 . . . . . 2 8 . 2 1 . . Pick Up 175 | 5 25 8 2 . 27 14 . 1 2 . 14 2 1 3 . 15 . . 4 1 8 4 13 4 10 6 5 1 Fast Attach 114 | 5 7 2 . . 10 8 . 1 3 . 4 . 1 . . 11 . . 4 1 7 2 12 . 8 12 15 1 Attach 50 | 1 2 . . . 10 10 1 . 1 . 3 . . 2 3 2 . . 1 1 2 1 3 1 3 . 1 2 Detach 11 | . . 1 . . . 3 . . 1 . 1 . . . 1 1 . . . . . . 1 . 1 . . 1 Swap 110 | . 10 3 . . 12 8 . . 1 . 17 1 1 3 3 8 . . . 1 6 12 10 2 6 4 1 1 Drop 218 | . 20 11 3 . 28 28 . . 5 . 15 3 2 3 2 17 . . 5 2 5 8 15 4 17 15 10 . Fire 235 | . 81 12 . . 105 4 5 . . . 1 . . . 3 . . . . 4 6 . . 4 5 2 3 . Melee 675 | . . . . . . 41 4 6 . 2 113 . 1 1 5 111 5 6 21 . 43 31 100 19 70 29 60 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . . . . . 1 . 18 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 69 | . . . . . . . . . . . 46 . . . . 14 . . . . . 1 8 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / *Arm) -4/Armory (discovered 3 exits: *Res x2 / [Lab]) -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 5) 815 | -10/Materials | Core integrity fell below 50% 914 | -10/Materials | Discovered new exit (range 15) 1267 | -10/Materials | Discovered new exit (range 15) 1504 | -10/Materials | Entered Mines 1513 | -10/Mines | Assembled infested the area 1532 | -10/Mines | Learned Materials emergency access door positions 1660 | -10/Mines | Discovered new exit (range 15) 1692 | -10/Mines | Core integrity fell below 20% 1847 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1921 | -10/Mines | Met a Derelict shopkeep closing up shop 2012 | -10/Mines | Learned location of Zion (-7) 2319 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2320 | -10/Mines | Discovered new exit (range 5) 2326 | -10/Mines | Entered Exiles 2361 | -10/Exiles | Met 8R-AWN 2384 | -10/Exiles | Met EX-HEX 2465 | -10/Exiles | Met EX-BIN 2482 | -10/Exiles | Aligned with FarCom system 2483 | -10/Exiles | Given EX-Vault access code 2515 | -10/Exiles | Opened EX-Vault 2527 | -10/Exiles | Found AWS/Thermal 2531 | -10/Exiles | Found Chronowheel 2564 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2604 | -10/Exiles | Met EX-DEC 2651 | -10/Exiles | Discovered new exit (range 14) 2667 | -10/Exiles | Stole two prototypes: Chronowheel, AWS/Thermal 2667 | -10/Exiles | Entered Mines 2963 | -9/Mines | Discovered new exit (range 14) 2983 | -9/Mines | Learned Materials trap positions 2993 | -9/Mines | Entered Materials 2993 | -8/Materials | Evolved 4 slots: Utility x4 2994 | -8/Materials | Loaded intel: 20 trap records 3023 | -8/Materials | Activated Chronowheel 3023 | -8/Materials | Spacetime reconverged on an earlier point 3293 | -8/Materials | Build established: Hacker-Mutant 4033 | -8/Materials | Garrison activated, responded to threat 4410 | -8/Materials | Garrison activated, responded to threat 5921 | -8/Materials | Discovered new exit (range 11) 5946 | -8/Materials | Identified exit to Factory 6646 | -8/Materials | Entered Factory 6646 | -7/Factory | Evolved 2 slots: Utility x2 6648 | -7/Factory | FarCom data flow suspended 6719 | -7/Factory | System Shield fried by hacking feedback 6736 | -7/Factory | Identified exit to Storage 6736 | -7/Factory | Identified exit to Lower Caves 6944 | -7/Factory | Build established: Hacker-Sprinter 7068 | -7/Factory | Repaired Lrn. Sensor Array 7804 | -7/Factory | Discovered new exit (range 9) 7809 | -7/Factory | Identified exit to Factory 8299 | -7/Factory | Discovered exit to Factory (range 10) 8466 | -7/Factory | Fabricated Imp. Hacking Suite? 8573 | -7/Factory | Discovered exit to Factory (range 5) 8607 | -7/Factory | Fabricated Imp. Hacking Suite? 8690 | -7/Factory | Entered Lower Caves 8700 | -7/Lower Caves | Encountered a Warlord checkpoint 8716 | -7/Lower Caves | Spotted BQ-HH9(f) 8717 | -7/Lower Caves | Spotted DE-F7J(f) 8718 | -7/Lower Caves | Encountered a Master Thief 8718 | -7/Lower Caves | Encountered a Master Thief 8813 | -7/Lower Caves | Spotted FZ-ZGJ(f) 8814 | -7/Lower Caves | Encountered a Master Thief 8886 | -7/Lower Caves | Spotted 73-HFG(f) 8886 | -7/Lower Caves | Spotted XE-YXK(f) 8887 | -7/Lower Caves | Encountered a Master Thief 8887 | -7/Lower Caves | Encountered a Master Thief 9010 | -7/Lower Caves | Spotted B-75 Beast 9139 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9197 | -7/Lower Caves | Discovered new exit (range 14) 9201 | -7/Lower Caves | Identified exit to Lower Caves 9202 | -7/Lower Caves | Entered another Lower Caves area 9203 | -7/Lower Caves | Discovered exit to Factory (range 15) 9212 | -7/Lower Caves | Learned Factory non-interactive machine intel 9219 | -7/Lower Caves | Encountered a Warlord checkpoint 9268 | -7/Lower Caves | Learned Factory trap positions 9592 | -7/Lower Caves | Discovered new exit (range 5) 9593 | -7/Lower Caves | Identified exit to Zion 9609 | -7/Lower Caves | Entered Zion 9620 | -7/Zion | System corruption cleaned by Quarantine Array 9708 | -7/Zion | Learned 4 Factory zone layouts 9804 | -7/Zion | Learned location of Recycling (-7) 9859 | -7/Zion | Discovered new exit (range 13) 9862 | -7/Zion | Identified exit to Proximity Caves 9881 | -7/Zion | Entered Proximity Caves 9900 | -6/Proximity Caves | Learned Factory stockpile data 9989 | -6/Proximity Caves | Learned location of 1 exit from Factory 9999 | -6/Proximity Caves | Discovered exit to Factory (range 11) 10004 | -6/Proximity Caves | Learned 8 Factory zone layouts 10009 | -6/Proximity Caves | Entered Factory 10009 | -6/Factory | Evolved 2 slots: Utility x2 10010 | -6/Factory | Identified exit to Lower Caves 10012 | -6/Factory | Loaded intel: 83 trap records 10014 | -6/Factory | Loaded intel: 224 non-interactive machine locations 10299 | -6/Factory | Build established: Wizard-Sprinter 10590 | -6/Factory | Fabricated Exp. Sensor Array? 11691 | -6/Factory | Build established: Wizard-Mutant 11734 | -6/Factory | Fabricated Adv. Hacking Suite? 11801 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11857 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11971 | -6/Factory | Fabricated Adv. Hacking Suite? 12089 | -6/Factory | Build established: Wizard-Sprinter 12387 | -6/Factory | Discovered new exit (range 7) 12416 | -6/Factory | Local fabrication network quarantined 12416 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 12453 | -6/Factory | Identified exit to Factory 13074 | -6/Factory | Entered Lower Caves 13112 | -6/Lower Caves | Learned Factory stockpile data 13168 | -6/Lower Caves | Learned 12 Factory zone layouts 13272 | -6/Lower Caves | Discovered new exit (range 12) 13273 | -6/Lower Caves | Encountered a Warlord checkpoint 13300 | -6/Lower Caves | Identified exit to Lower Caves 13308 | -6/Lower Caves | Entered another Lower Caves area 13317 | -6/Lower Caves | Encountered a Warlord checkpoint 13647 | -6/Lower Caves | Spotted E8-E2N(f) 13648 | -6/Lower Caves | Encountered a Master Thief 13701 | -6/Lower Caves | Discovered new exit (range 5) 13702 | -6/Lower Caves | Identified exit to Data Miner 13702 | -6/Lower Caves | Entered Data Miner 13702 | -6/Data Miner | Discovered new exit (range 6) 13709 | -6/Data Miner | Met Data Miner 13714 | -6/Data Miner | Learned location of Section 7 (-2) 13714 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13719 | -6/Data Miner | Received God Mode back door access code from Data Miner 13730 | -6/Data Miner | Destroyed Data Miner 13734 | -6/Data Miner | Found Prototype Hackware 13736 | -6/Data Miner | Found Prototype Hackware 13740 | -6/Data Miner | Found Prototype Hackware 13746 | -6/Data Miner | Data Conduit disabled 13751 | -6/Data Miner | Identified exit to Proximity Caves 13752 | -6/Data Miner | Entered Proximity Caves 13763 | -5/Proximity Caves | Identified Quantum Router 13778 | -5/Proximity Caves | Identified Ghost Barrier 13780 | -5/Proximity Caves | Identified Deep Network Scanner 13787 | -5/Proximity Caves | Lost 4 parts (2p1n1u) 13936 | -5/Proximity Caves | Learned location of 1 exit from Factory 13944 | -5/Proximity Caves | Learned location of 1 exit from Factory 14031 | -5/Proximity Caves | Build established: Wizard-Mutant 14125 | -5/Proximity Caves | Discovered exit to Factory (range 14) 14141 | -5/Proximity Caves | Entered Factory 14141 | -5/Factory | Evolved 2 slots: Utility x2 14142 | -5/Factory | Identified exit to Upper Caves 14142 | -5/Factory | Identified exit to Extension 14419 | -5/Factory | Found Prototype Device 14419 | -5/Factory | Identified Exp. Terrain Scanner 14737 | -5/Factory | Local fabrication network quarantined 14749 | -5/Factory | Fabricated Mni. Fusion Reactor? 15157 | -5/Factory | Build established: Wizard-Sprinter 15404 | -5/Factory | Repaired Imp. Cesium-ion Thruster 15422 | -5/Factory | Repaired Mni. Grenade Launcher 15824 | -5/Factory | Discovered new exit (range 3) 15838 | -5/Factory | Found Exp. Signal Interpreter 15842 | -5/Factory | Identified exit to Factory 15992 | -5/Factory | Spotted B-75 Beast 16049 | -5/Factory | Entered Upper Caves 16129 | -5/Upper Caves | Learned Factory machine intel 16219 | -5/Upper Caves | Learned Research trap positions 16219 | -5/Upper Caves | Learned Factory emergency access door positions 16219 | -5/Upper Caves | Learned Research emergency access door positions 16219 | -5/Upper Caves | Learned Extension security intel 16245 | -5/Upper Caves | Discovered new exit (range 15) 16250 | -5/Upper Caves | Identified exit to Upper Caves 16254 | -5/Upper Caves | Encountered a Warlord checkpoint 16298 | -5/Upper Caves | Entered another Upper Caves area 16299 | -5/Upper Caves | Identified exit to Warlord 16310 | -5/Upper Caves | Discovered exit to Factory (range 15) 16327 | -5/Upper Caves | Spotted V7-NGQ(f) 16328 | -5/Upper Caves | Encountered a Master Thief 16366 | -5/Upper Caves | Encountered a Warlord checkpoint 16665 | -5/Upper Caves | Learned Factory stockpile data 16670 | -5/Upper Caves | Entered Warlord 16681 | -5/Warlord | System corruption cleaned by Quarantine Array 16871 | -5/Warlord | Crushed by falling debris 16900 | -5/Warlord | Opened Warlord's prototype stash 16902 | -5/Warlord | Lost 3 parts (3u) 16903 | -5/Warlord | Found Prototype Processor 16903 | -5/Warlord | Identified Exp. Target Analyzer 16917 | -5/Warlord | Found Exp. Targeting Computer 16951 | -5/Warlord | System corruption cleaned by Quarantine Array 16957 | -5/Warlord | Discovered new exit (range 15) 16960 | -5/Warlord | Identified exit to Proximity Caves 16961 | -5/Warlord | Entered Proximity Caves 17091 | -4/Proximity Caves | Learned Research stockpile data 17098 | -4/Proximity Caves | Discovered exit to Factory (range 8) 17113 | -4/Proximity Caves | Entered Factory 17113 | -4/Factory | Evolved 2 slots: Utility x2 17116 | -4/Factory | Loaded intel: 230 machine locations 17168 | -4/Factory | Fabricated Exp. Sensor Array (x1) 17209 | -4/Factory | Fabricated Exp. Sensor Array? 17212 | -4/Factory | Local fabrication network quarantined 17613 | -4/Factory | First assault squad dispatched 17677 | -4/Factory | Discovered new exit (range 11) 17780 | -4/Factory | Identified exit to Upper Caves 17780 | -4/Factory | Identified exit to Armory 17949 | -4/Factory | Repaired Mni. Grenade Launcher 17973 | -4/Factory | Repaired Imp. Cesium-ion Thruster 18007 | -4/Factory | Repaired Mni. Fusion Reactor 18035 | -4/Factory | Repaired Gravity Neutralizing Apparatus 18183 | -4/Factory | Found Prototype Processor 18183 | -4/Factory | Identified Exp. Terrain Scan Processor 18220 | -4/Factory | Discovered new exit (range 7) 18222 | -4/Factory | Identified exit to Research 18245 | -4/Factory | Spotted B-86 Titan 18298 | -4/Factory | Entered Armory 18961 | -4/Armory | Fabricated Quantum Shading Machine? 19208 | -4/Armory | Fabricated Quantum Shading Machine? 19414 | -4/Armory | Build established: Wizard-Scout 19449 | -4/Armory | Fabricated Quantum Shading Machine (x1) 19543 | -4/Armory | Fabricated Mni. Smartbomb Launcher? 19973 | -4/Armory | Fabricated Exp. Utility Shielding? 19984 | -4/Armory | Fabricated Imp. Fusion Compressor? 19987 | -4/Armory | Local fabrication network quarantined 19999 | -4/Armory | Spotted B-86 Titan 20049 | -4/Armory | Discovered new exit (range 28) 20067 | -4/Armory | Entered Research 20067 | -3/Research | Evolved 2 slots: Utility x2 20068 | -3/Research | Loaded intel: 90 trap records 20151 | -3/Research | Identified exit to Quarantine 20225 | -3/Research | Found Prototype Device 20225 | -3/Research | Identified Exp. Shield Generator 20229 | -3/Research | Found Prototype Device 20229 | -3/Research | Identified Adv. Kinecellerator 20280 | -3/Research | Fabricated Exp. Hacking Suite (x1) 20307 | -3/Research | Fabricated Exp. Utility Shielding (x1) 20334 | -3/Research | Fabricated Exp. Utility Shielding (x1) 20640 | -3/Research | Fabricated Plasma Lance? 20691 | -3/Research | Fabricated Plasma Lance? 20716 | -3/Research | Identified exit to Research 20902 | -3/Research | Repaired Broken Electron Diverter? 21103 | -3/Research | Repaired Exp. Utility Shielding? 21128 | -3/Research | Fabricated Mni. Fusion Reactor? 21212 | -3/Research | Repaired Adv. Reaction Control System? 21580 | -3/Research | Local fabrication network quarantined 21600 | -3/Research | Repaired Mni. Fusion Reactor? 21856 | -3/Research | Spotted B-86 Titan 22137 | -3/Research | Repaired Exp. Utility Shielding 22175 | -3/Research | Repaired Electron Diverter 22253 | -3/Research | Repaired Plasma Lance 22315 | -3/Research | Entered Quarantine 22338 | -3/Quarantine | Cryocooling Duct disabled 22353 | -3/Quarantine | Ambient heat levels rising (+20) 22353 | -3/Quarantine | Non-combat units ordered to evacuate 22430 | -3/Quarantine | Found Alien Artifact 22683 | -3/Quarantine | Found Alien Artifact 22791 | -3/Quarantine | Identified Core Reset Matrix 22791 | -3/Quarantine | Identified Subatomic Replicator 23080 | -3/Quarantine | Entered Research 23080 | -2/Research | Evolved 2 slots: Utility x2 23109 | -2/Research | Identified exit to Testing 23329 | -2/Research | Discovered new exit (range 30) 23576 | -2/Research | Spotted B-90 Cyclops 23692 | -2/Research | Discovered new exit (range 30) 23696 | -2/Research | Found Exp. Melee Analysis Suite 23703 | -2/Research | Found Exp. Melee Analysis Suite 23737 | -2/Research | Fabricated Cld. Q-thruster? 23782 | -2/Research | Fabricated Cld. Q-thruster (x1) 23836 | -2/Research | Found Exp. Melee Analysis Suite 23850 | -2/Research | Discovered new exit (range 21) 23883 | -2/Research | Found Prototype Launcher 23883 | -2/Research | Identified Point Singularity Launcher 23892 | -2/Research | Fabricated Imp. Fusion Compressor? 24057 | -2/Research | Repaired Mni. Fusion Reactor 24083 | -2/Research | Repaired Exp. Utility Shielding? 24095 | -2/Research | Repaired Ionic Axe 24274 | -2/Research | Fabricated Imp. Fusion Compressor (x1) 24478 | -2/Research | Local fabrication network quarantined 24945 | -2/Research | Entered Testing 24979 | -2/Testing | Identified exit to Access 25048 | -2/Testing | Found Exp. Melee Analysis Suite 25146 | -2/Testing | Fabricated Femtoactuators? 25185 | -2/Testing | Found Prototype Hackware 25185 | -2/Testing | Identified System Mapper 25222 | -2/Testing | Fabricated Exp. Phase Shifter? 25245 | -2/Testing | Local fabrication network quarantined 25258 | -2/Testing | Fabricated Exp. Force Field (x1) 25531 | -2/Testing | Repaired Exp. Utility Shielding 25776 | -2/Testing | Spotted Fortress 25803 | -2/Testing | Discovered new exit (range 18) 25812 | -2/Testing | Identified exit to Section 7 25846 | -2/Testing | Entered Section 7 25960 | -2/Section 7 | Discovered exit to Access (range 14) 26030 | -2/Section 7 | Found Core Reset Matrix 26030 | -2/Section 7 | Used Core Reset Matrix 26034 | -2/Section 7 | Sensed 22 artifacts in vicinity 26049 | -2/Section 7 | Found Integrated Reactor 26049 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 26112 | -2/Section 7 | Deep Network Scanner fried by hacking feedback 26382 | -2/Section 7 | Found Integrated Dissipator 26382 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 26389 | -2/Section 7 | Discovered exit to Access (range 18) 26531 | -2/Section 7 | Found Integrated Reactor 26531 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 26743 | -2/Section 7 | Repaired Exp. Utility Shielding 26762 | -2/Section 7 | Spotted S7 Guard 27024 | -2/Section 7 | Spotted S7 Guard 27051 | -2/Section 7 | Spotted B-90 Cyclops 27098 | -2/Section 7 | Entered Access 27098 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 27134 | -1/Access | Identified exit to Surface 27242 | *** | Heading to fleet! Last Messages --------------- (176,99) Map updated. 27165_ U-05 Engineer builds a Wall. 27170_ Recycling Unit disabled. 27170_ Unknown Reactor tumbles out of recycling unit. 27171_ Destroyed Prototype Energy Gun. 27173_ P-80 Master suffers critical hit. 27173_ P-80 Master destroyed. 27176_ Destroyed Unknown Hover Unit. 27179_ P-80 Master suffers critical hit. 27179_ P-80 Master destroyed. 27182_ K-01 Serf collects debris. 27200_ Connecting with Garrison Access... >>Seal Access door sealed. 27240_ Connecting with Terminal... >>Open Sealed Barrier opened. 27241_ The Access Shell folds into the floor. 27241_ K-01 Serf cleans the Terminal. 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Armor Integrity Analyzer | -2/Section 7 | Hacked Exp. Actuator Array | -2/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Mni. Fusion Reactor | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Exp. Sensor Array | x1 | -4/Factory Quantum Shading Machine | x1 | -4/Armory Quantum Shading Machine | x1 | -4/Armory Quantum Shading Machine | x1 | -4/Armory Mni. Smartbomb Launcher | x1 | -4/Armory Exp. Utility Shielding | x1 | -4/Armory Imp. Fusion Compressor | x1 | -4/Armory Exp. Hacking Suite | x1 | -3/Research Exp. Utility Shielding | x1 | -3/Research Exp. Utility Shielding | x1 | -3/Research Plasma Lance | x1 | -3/Research Plasma Lance | x1 | -3/Research Mni. Fusion Reactor | x1 | -3/Research Cld. Q-thruster | x1 | -2/Research Cld. Q-thruster | x1 | -2/Research Imp. Fusion Compressor | x1 | -2/Research Imp. Fusion Compressor | x1 | -2/Research Femtoactuators | x1 | -2/Testing Exp. Phase Shifter | x1 | -2/Testing Exp. Force Field | x1 | -2/Testing Alien Tech Used ----------------- Core Reset Matrix Integrated Reactor Integrated Dissipator Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed NeutronMagneticCompressor Manual? 0 Play Time 05:11:11 Cumulative 772.4 hours Start 2020.04.17 @ 22:41:34 End 2020.04.19 @ 10:17:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 669 Rogue 629 Adventurer 40 Explorer 0 Win Type 2 Total 70 Types 49/2/15/2/0/0/2 Lore% 93 Gallery% 94 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c587242-f96a-4ba9-bee0-fe0532d544ae