Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.18 @ 19:32:22 Player: TheGreatBorealis Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (6) 30 Value Destroyed (127) 127 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2157 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Nuclear Core Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Pulse Rifle Mining Laser [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 22 | 7 . 4 6 5 . Power 3 | 1 . 1 1 . . Engine 1 | 1 . . . . . Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 6 | 2 . 1 1 2 . Treads . | . . . . . . Leg 4 | 2 . 1 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 3 | 1 . 1 . 1 . Device 1 | . . 1 . . . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 3 . 1 4 2 . Energy Gun 10 | 3 . 1 4 2 . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . . . 10 1 Power 1 | . . . . 1 . Propulsion 4 | . . . . 4 . Utility 2 | . . . . 1 1 Weapon 4 | . . . . 4 . Highest Loss Streak 10 | . . . . 10 1 Average Slot Usage (%) 73 | . 85 90 76 47 18 Engine 4 | . 14 8 . . . Core 5 | . . 5 10 3 . Leg 21 | . 28 28 22 8 . Device 5 | . . 4 11 5 . Storage 11 | . 14 14 11 9 9 Processor 1 | . . . . 8 9 Energy Gun 21 | . 28 28 21 11 . Naked Turns . | . . . . . . Heaviest Build 19 | 13 13 15 16 19 4 Greatest Support 20 | 20 20 20 20 20 3 Greatest Overweight (x) 2 | 1 . . 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 2 4 6 6 5 3 Average Carried 4 | 1 2 5 5 3 3 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 2 4 6 6 3 3 Class Distribution -------------------- 70% | Mutant 21% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 370 | 122 15 145 . 88 . Remotely . | . . . . . . Salvage Created 154 | . 15 107 . 32 . Parts 17 | . 3 7 . 7 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 5 | . . 2 . 3 . Guns 5 | . . 2 . 3 . Classes Destroyed 3 | . 1 1 . 1 . Operator 1 | . 1 . . . . Swarmer 3 | . . . . 3 . Grunt 2 | . . 2 . . . Best Kill Streak 2 | . 1 2 . 2 . Combat Bots Only 2 | . . 2 . 2 . Max Kills in Single Turn 1 | . 1 1 . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 1364 | . . 130 144 907 183 Core 654 | . . 49 42 421 142 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 . 80 89 . . Volleys Fired 18 | . 1 10 . 7 . Largest 3 | . 2 2 . 3 . Hottest 189 | . 80 80 . 189 . Shots Fired 35 | . 2 20 . 13 . Gun 35 | . 2 20 . 13 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 13 | . . . . 13 . Explosive . | . . . . . . Electromagnetic 22 | . 2 20 . . . Robot Hit Streak 5 | . 1 4 . 5 . Robot Miss Streak 4 | . . 4 . 2 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 21 | . 1 12 . 8 . Core Hits 12 | . 1 6 . 3 2 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 274 | . 18 136 . 116 4 Guns 270 | . 18 136 . 116 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | . . . . . 4 Kinetic . | . . . . . . Thermal 116 | . . . . 116 . Explosive . | . . . . . . Electromagnetic 154 | . 18 136 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 261 | . 18 150 . 261 . Average Temperature 75 | . 12 55 . 133 . Received Heat Transfer 246 | . . 72 84 81 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 259 | . . . . 259 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 78 | . 18 56 45 78 30 Average Influence 24 | . 15 29 27 30 22 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 3 | . . . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 1 6 3 17 5 Peak Tracking Total 9 | . 2 3 3 9 3 Tactical Retreats 4 | . . 2 . 2 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 7 | . 3 1 2 . 1 Terminals 6 | . 3 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 6 1 6 . 1 Successful 6 | . 2 1 2 . 1 Failed 8 | . 4 . 4 . . Catastrophic 3 | . 1 . 2 . . Database Lockouts . | . . . . . . Manual 7 | . 5 . 2 . . Terminals 13 | . 6 . 6 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 1 2 . 1 Robot Analysis 1 | . . . 1 . . Open Door 2 | . . 1 . . 1 Branch Access Points 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 4 | . 3 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 894 | 56 146 212 294 152 34 Spaces Moved 694 | 39 112 135 231 142 35 Core 91 | 4 . . . 52 35 Treads . | . . . . . . Legs 561 | 35 112 135 231 48 . Wheels . | . . . . . . Hover . | . . . . . . Flight 42 | . . . . 42 . Fastest Speed 40 | 50 120 120 120 40 50 Average Speed 112 | 116 120 120 120 90 88 Slowest Speed 150 | 150 120 120 150 150 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 32 31 28 25 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 770 | 46 121 166 248 152 37 Wait 19 | . 7 11 . 1 . Move 685 | 38 111 134 230 137 35 Hop 2 | . . . . 2 . Pick Up 11 | 1 2 3 5 . . Fast Attach 15 | 6 . 1 6 2 . Attach 4 | . . 1 . 3 . Detach 1 | . . 1 . . . Swap 3 | 1 . 2 . . . Drop 10 | . . 3 7 . . Fire 18 | . 1 10 . 7 . Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 203 | -10/Materials | Entered Mines 213 | -10/Mines | Met a Derelict shopkeep closing up shop 237 | -10/Mines | Learned Materials emergency access door positions 305 | -10/Mines | Build established: Mutant 406 | -10/Mines | Discovered new exit (range 9) 409 | -10/Mines | Discovered new exit (range 10) 415 | -10/Mines | Entered Materials 415 | -9/Materials | Evolved 2 slots: Propulsion x2 684 | -9/Materials | Discovered new exit (range 13) 709 | -9/Materials | Entered another Materials area 709 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 843 | -8/Materials | Core integrity fell below 50% 846 | -8/Materials | Discovered new exit (range 15) 860 | -8/Materials | Identified exit to Storage 861 | -8/Materials | Lost 10 parts (1p4n1u4w) 861 | -8/Materials | Entered Storage 881 | -8/Storage | Core integrity fell below 20% 895 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00846_ EXIT=FOUND 00848_ K-01 Serf collects debris. 00849_ W-25 Informer sends out distress signal. 00856_ Penetrated by Slug. 00860_ EXIT=IDENTIFIED: STORAGE LOCATION=STORAGE GOAL=ESCAPE 00870_ O-16 Technician sends out distress signal. 00870_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00870_ O-16 Technician uses terminal to summon reinforcements. 00870_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S010. 00870_ O-16 Technician locks terminal. 00878_ Connecting with Terminal... >>Open Sealed Heavy Doors opened. 00882_ Slammed into S-10 Pest. 00883_ Destabilizing: Core damaged (-22). 00890_ Sml. Storage Unit destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????#???"#T???#??????????????????? | | ???????????????# #??????????????????? | | ???????????????# #??????????????????? | | ???????????????# #??????????????????? | | ???????????????# """"" #??????????????????? | | ???????????????# """"" ##?????????????????? | | ???????????????# """"" Y#?????????????????? | | ???????????????? ???????????????????? | | ?????????????????? ?????????????????????? | | ?????????????###??##@##?????????????????????? | | ??????#######"T???# #?????????????????????? | | ??????# ???# #?????????????????????? | | ??????? ????# #?????????????????????? | | ??????? 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""" ?????# #?????????????????????? | | ????????? ??????# #?????????????????????? | | ????????? ??????# #?????????????????????? | | ##########+#??????# s #?????????????????????? | | # ## ########s #?????????????????????? | | # # s #?????????????????????? | | # # #?????????????????????? | | # + #?????????????????????? | | # # #####/#####?????????????????????? | | # + #?# ##???????????????????????? | | # # #?# T#???????????????????????? | | # # #?## ##???????????????????????? | | # # #?# #??????????????????????? | | # # #?# !!#??????????????????????? | | # # #?#!!! !!#??????????????????????? | | #############?#!!! !!#??????????????????????? | | ??????????????########??????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 296 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MachineHugeFemtoactuators Manual? 0 Play Time 00:10:08 Cumulative 21.8 hours Start 2020.05.18 @ 19:22:33 End 2020.05.18 @ 19:32:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbf2339d-6dcf-483c-a22b-f409182a4827