Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.03 @ 02:55:05 Player: Blitzeker Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2963) 2963 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6612 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/850 Matter 65/550 Energy 44/100 System Corruption 19% Temperature Warm (198) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Medium Storage Unit Matter Compressor Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Phase Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Improved Cooling System Improved Signal Interpreter Target Analyzer Assault Cannon Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Matter Compressor Improved Signal Interpreter Targeting Computer Improved Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Ion Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Improved Signal Interpreter Core Analyzer Assault Cannon Mini Assault Cannon Axe [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Targeting Computer Device Recoil Stabilizer Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 6 | . . 2 1 2 1 Weapon 1 | . . . . . 1 Parts Attached 97 | 6 6 15 12 29 29 Power 18 | 1 2 3 3 6 3 Engine 9 | 1 2 3 2 1 . Core 9 | . . . 1 5 3 Reactor . | . . . . . . Propulsion 27 | 2 . 2 5 9 9 Treads 3 | . . . . . 3 Leg 20 | 2 . . 3 9 6 Wheel . | . . . . . . Hover 4 | . . 2 2 . . Flight . | . . . . . . Utility 26 | 2 2 2 2 7 11 Device 6 | 1 . . . 2 3 Storage 4 | 1 1 . . 1 1 Processor 8 | . 1 2 2 2 1 Hackware . | . . . . . . Protection 8 | . . . . 2 6 Artifact . | . . . . . . Weapon 26 | 1 2 8 2 7 6 Energy Gun 3 | . . 3 . . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 12 | 1 2 4 2 3 . Ballistic Cannon 8 | . . 1 . 4 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 4 1 1 . Parts Lost 34 | . 1 1 1 11 20 Power 5 | . . . . 2 3 Propulsion 11 | . . 1 1 3 6 Utility 13 | . 1 . . 3 9 Weapon 5 | . . . . 3 2 Highest Loss Streak 6 | . 1 1 1 5 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 91 97 98 96 80 Engine 3 | . 11 11 8 . . Core 3 | . . . . 5 4 Leg 18 | . 28 5 14 22 15 Hover 3 | . . 16 10 . . Device 2 | . 1 . . 3 5 Storage 8 | . 9 11 9 7 9 Processor 29 | . 12 31 35 36 14 Protection 2 | . . . . 3 7 Ballistic Gun 10 | . 26 12 18 9 . Ballistic Cannon 5 | . . 3 . 5 12 Naked Turns . | . . . . . . Heaviest Build 54 | 3 12 14 18 26 54 Greatest Support 55 | 3 20 20 40 45 55 Greatest Overweight (x) 8 | . 1 1 1 . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 5 7 8 8 8 10 Most Carried 10 | 5 8 8 8 10 10 Average Carried 7 | 4 6 7 7 7 7 Final Capacity 10 | 5 8 8 8 10 10 Final Carried 10 | 5 8 8 8 10 6 Class Distribution -------------------- 54% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 3403 | 287 158 298 580 1395 685 Remotely . | . . . . . . Salvage Created 3989 | 98 172 345 952 1631 791 Parts 214 | 5 8 23 60 72 46 Haulers Intercepted 9 | . . 2 5 1 1 Recyclers Shooed 8 | . . 1 4 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 5 2 9 24 16 Melee 3 | . . . . . 3 Guns 37 | . 5 1 9 22 . Cannons 16 | . . 1 . 2 13 Classes Destroyed 14 | 2 3 4 1 3 1 Worker 8 | . 1 1 1 3 2 Builder 1 | . . . . . 1 Tunneler 2 | 1 . . . . 1 Hauler 9 | . . 2 5 1 1 Recycler 9 | 1 . 1 3 4 . Operator 1 | . . 1 . . . Watcher 7 | . . 1 3 2 1 Swarmer 7 | . 3 . 3 . 1 Grunt 26 | . 2 1 3 15 5 Brawler 3 | . . . . 2 1 Duelist 3 | . . . . 2 1 Sentry 9 | . . 1 2 3 3 Hunter 1 | . . . 1 . . Programmer 7 | . . . . 2 5 Best Kill Streak 6 | 2 4 2 4 6 4 Combat Bots Only 6 | . 4 1 2 6 4 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 6619 | . 252 185 465 1732 3985 Core 1234 | . 32 36 79 213 874 Absorbed by Shields 119 | . . . . 119 . Core Remaining (%) 86 | 100 87 91 85 69 . Volleys Fired 333 | 9 20 36 81 137 50 Largest 3 | 1 2 2 2 2 3 Hottest 181 | 20 40 75 50 96 181 Shots Fired 665 | 9 37 72 162 269 116 Gun 497 | 9 37 60 162 229 . Cannon 168 | . . 12 . 40 116 Launcher . | . . . . . . Special . | . . . . . . Kinetic 604 | 9 37 46 162 269 81 Thermal 35 | . . . . . 35 Explosive . | . . . . . . Electromagnetic 26 | . . 26 . . . Robot Hit Streak 26 | 3 4 14 10 26 12 Robot Miss Streak 7 | 1 3 3 7 5 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 . . 4 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 404 | 7 19 37 89 160 92 Core Hits 159 | 2 10 11 35 64 37 Critical Kills 6 | . 1 . . 5 . Critical Parts Destroyed 3 | . . . 1 2 . Critical Strikes 17 | . 1 . 1 10 5 Destroy 9 | . 1 . 1 7 . Blast 5 | . . . . 3 2 Sever 3 | . . . . . 3 Melee Attacks 21 | . . . . . 21 Impact . | . . . . . . Slashing 21 | . . . . . 21 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8109 | 89 243 649 1460 2843 2825 Guns 4529 | 89 243 488 1460 2249 . Cannons 2937 | . . 74 . 593 2270 Explosions 87 | . . 87 . . . Melee 555 | . . . . . 555 Ramming 1 | . . . . 1 . Kinetic 6744 | 89 243 428 1460 2842 1682 Thermal 675 | . . 87 . . 588 Explosive . | . . . . . . Electromagnetic 134 | . . 134 . . . Impact . | . . . . . . Slashing 555 | . . . . . 555 Piercing . | . . . . . . Highest Corruption 19 | . . 3 . 7 19 Average Corruption 7 | . . 3 . 6 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 85 | . . 3 . 50 32 Message Errors 13 | . . . . 8 5 Matter Fused 28 | . . 1 . 18 9 Heat Flow Errors 10 | . . . . 6 4 Energy Discharges 9 | . . . . 6 3 Parts Rejected 2 | . . . . 1 1 Data Loss (minor) 11 | . . 1 . 8 2 Data Loss (major) 3 | . . . . 1 2 Misfires 2 | . . . . 1 1 Alerts 2 | . . 1 . . 1 Misdirections 2 | . . . . . 2 Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 94 | . . 6 . 35 53 Projectiles 80 | . . . . 35 45 Explosions 6 | . . 6 . . . Melee 8 | . . . . . 8 Knockbacks 10 | . . . . 3 7 Impact . | . . . . . . Kinetic 9 | . . . . 3 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 77 | . . 77 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 336 | . 20 48 47 336 251 Average Temperature 48 | . 8 10 24 46 73 Received Heat Transfer 1680 | . 114 45 153 573 795 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 914 | . . 100 . . 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 430 | 10 151 262 366 430 301 Initial 174 | . 6 63 32 160 174 Average 223 | 3 124 157 217 275 198 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 37 | 100 100 56 49 12 46 Level 1 60 | . . 43 50 84 53 Level 2 1 | . . . . 3 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . . 1 9 5 Investigation . | . . . . . . Extermination 4 | . . . . 3 1 Reinforcement 5 | . . . 1 3 1 Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 6 4 19 33 21 Peak Tracking Total 6 | . 5 2 3 6 6 Tactical Retreats 5 | . . . 2 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 4 | . . . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 14 | . 1 3 7 1 2 Max in Single Turn 1 | . 1 1 1 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 14 | . 1 4 3 4 2 Terminals 10 | . 1 3 2 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access 2 | . . . . 1 1 Total Hacks 30 | . 3 9 7 9 2 Successful 13 | . 1 4 5 2 1 Failed 17 | . 2 5 2 7 1 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 3 8 4 7 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 3 | . . . 3 . . Garrison Access 3 | . . . . 2 1 Terminal Hacks 8 | . 1 3 2 1 1 Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Dispatch Records 3 | . 1 1 . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 2 . 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 4440 | 57 357 448 709 1966 903 Spaces Moved 2649 | 40 196 326 449 1165 473 Core 99 | 40 56 . . . 3 Treads 89 | . . . . . 89 Legs 2026 | . 140 77 263 1165 381 Wheels . | . . . . . . Hover 435 | . . 249 186 . . Flight . | . . . . . . Fastest Speed 50 | 50 50 56 52 120 120 Average Speed 111 | 50 131 71 94 120 132 Slowest Speed 450 | 50 190 190 140 120 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 29 26 40 25 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . 30 . 6 15 Melee . | . . . . . . Projectile 21 | . . . . 6 15 AOE 30 | . . 30 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 3564 | 67 260 469 593 1553 622 Wait 328 | 4 25 72 29 177 21 Move 2644 | 39 195 325 448 1164 473 Hop . | . . . . . . Pick Up 76 | 7 10 6 9 26 18 Fast Attach 34 | 2 1 11 8 10 2 Attach 55 | 4 5 2 1 18 25 Detach 7 | 2 . 1 . 1 3 Swap 8 | . . 2 3 1 2 Drop 57 | . 4 14 14 18 7 Fire 333 | 9 20 36 81 137 50 Melee 21 | . . . . . 21 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 341 | -10/Materials | Identified exit to Materials 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x2 829 | -9/Materials | Discovered new exit (range 15) 838 | -9/Materials | Identified exit to Materials 863 | -9/Materials | Entered another Materials area 863 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1464 | -8/Materials | Build established: Scavenger-Mutant 1535 | -8/Materials | Discovered new exit (range 20) 1557 | -8/Materials | Identified exit to Factory 1572 | -8/Materials | Entered Factory 1572 | -7/Factory | Evolved 2 slots: Utility x2 1712 | -7/Factory | Garrison activated, responded to threat 2771 | -7/Factory | Lost 5 parts (1p2n2w) 3431 | -7/Factory | Discovered new exit (range 5) 3435 | -7/Factory | Identified exit to Factory 3538 | -7/Factory | Entered another Factory area 3538 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3554 | -6/Factory | Identified exit to DSF 3663 | -6/Factory | Build established: Mutant 4098 | -6/Factory | Garrison activated, responded to threat 4112 | -6/Factory | System corruption reached 10% 4163 | -6/Factory | Lost 5 parts (1p2n1u1w) 4180 | -6/Factory | Core integrity fell below 50% 4230 | -6/Factory | Lost 6 parts (1p2n2u1w) 4402 | -6/Factory | Core integrity fell below 20% 4441 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04399_ L-41 Fighter emerges from a hatch in the floor. 04399_ S-27 Virus emerges from a hatch in the floor. 04404_ Lgt. Treads severed. 04407_ Imp. Trap Scanner destroyed. 04410_ System corrupted: Heat flow error (+186). 04416_ U-05 Engineer lays Concrete. 04424_ Carbon-fiber Leg destroyed. 04424_ L-41 Fighter knocked back. 04427_ ALERT: Cargo convoy en route, clear transfer corridor. 04427_ Imp. Light Armor Plating destroyed. 04428_ L-41 Fighter destroyed. 04430_ System corrupted: Energy discharge (-33). 04430_ Lgt. Treads destroyed. 04430_ Lgt. Fission Core destroyed. 04431_ G-50 Soldier destroyed. 04431_ S-27 Virus destroyed. 04432_ Acquired 58 matter. 04433_ U-05 Engineer builds a Wall. 04434_ G-50 Soldier destroyed. 04434_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ???????????????? | | ??????????????????????????????? ????????????????? | | ????????????????????????????###+##########???????? | | ????????????????????????????# #???????? | | ????????????????????????????# = #???????? | | ??????????????????????####### """ """ +???????? | | ??????????????????????# %=### """ """ ?????????? | | ??????????????????????# [@%u*! """ """ #???????? | | ??????????????????????# *!l#% g""" """ #???????? | | ??????????????????????###### #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #### #???????? | | ???????????????????????????# #??# #???????? | | ???????????????????????????# #??# #???????? | | ??????????????????????######/##/#### #???????? | | ??????????????????????# # #???????? | | ??????????????????????# # ######### | | ??????????????????????# """ * # | | ??????????????????????# """ # | | ??????????????????????# """ # | | ??????????????????????# + | | ??????????????????????# # | | ??????????????????????# """"""" # #######?? | | ??????????????????????# """"""" # #???????? | | ??????????????????????# """"""" # #???????? | | ???????????????????????????"""""" # #???????? | | ????????????????????????????? # #???????? | | ?????????????????????????????####### #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 550 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 900 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateIntegritySplitter Manual? 0 Play Time 01:34:27 Cumulative 50.9 hours Start 2023.09.29 @ 10:29:42 End 2023.10.03 @ 02:55:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 25 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99909691-08f5-46ad-8138-955fc0b98a99