Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.04 @ 23:55:38 Player: A0 Was Fun Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (160) 800 Value Destroyed (7057) 7057 Prototype IDs (113) 2260 Alien Tech Used (11) 2200 Bonus (55049) 55049 TOTAL SCORE: 78466 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4123 Follower Combat Kills 6090 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -1164 Cogmind --------- Core Integrity 872/1850 Matter 104/300 Energy 97/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (7) ---- Experimental Biometal Leg Zionite Weapon Casing Matter Drive Tesla Rifle Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Experimental Cooling System Medium Storage Unit Superbattery Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Zionite Shade Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Zero-point Reactor Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Transdimensional Reconstructor Tesla Rifle Zionite Alpha Cannon [Rating: 255] Favorites ----------- Power Improved Quantum Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Improved Quantum Reactor Propulsion Aerolev Unit Treads Experimental Biometal Heavy Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Experimental Cooling System Device Experimental Cooling System Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Artifact Matter Drive Weapon Zionite Alpha Cannon Energy Gun Vortex Rail Energy Cannon Zionite Alpha Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Graviton Cannon Launcher Vortex Catalyst Activator Special Weapon Mining Laser Impact Weapon Makeshift Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 6 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . Utility 10 | . . . . . 3 . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 382 | 11 6 4 1 6 23 13 4 . 3 2 7 3 . . 1 9 . 1 6 2 4 . . 18 2 6 11 5 5 10 11 161 47 Power 32 | 2 . . . 1 1 . . . . . 2 2 . . . 1 . . 2 . . . . . . . 1 1 . . 3 13 3 Engine 8 | 2 . . . 1 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . Core 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Reactor 20 | . . . . . . . . . . . . 1 . . . 1 . . 2 . . . . . . . 1 1 . . 1 10 3 Propulsion 61 | 4 2 2 . 2 10 6 . . . . 1 . . . . . . . . . . . . 4 . 1 2 . . . . 26 1 Treads 31 | 2 1 1 . 2 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . 14 1 Leg 4 | 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . 1 5 . . . . 1 . . . . . . . . . . . . 4 . 1 2 . . . . 12 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 203 | 2 1 . . 1 8 6 2 . 3 2 4 1 . . 1 6 . 1 4 2 4 . . 8 1 4 7 4 5 7 3 88 28 Device 97 | 1 . . . . 3 2 1 . 3 1 1 . . . . 4 . . 1 2 3 . . 5 . 3 4 3 1 2 1 48 8 Storage 22 | . 1 . . 1 1 2 . . . . 1 . . . . 1 . . 1 . . . . 1 1 . 2 . 1 1 . 7 1 Processor 21 | 1 . . . . . . . . . 1 . . . . 1 1 . 1 . . 1 . . 2 . 1 . . . . . 12 . Hackware 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 45 | . . . . . 4 1 1 . . . 2 1 . . . . . . 2 . . . . . . . 1 1 3 . 2 19 8 Artifact 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 11 Weapon 86 | 3 3 2 1 2 4 1 2 . . . . . . . . 2 . . . . . . . 6 1 1 1 . . 3 5 34 15 Energy Gun 20 | 2 1 1 . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 . . . . 8 3 Energy Cannon 45 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 5 24 12 Ballistic Gun 14 | 1 2 . 1 2 4 1 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Unidentified Prototypes 55 | . . . . . 1 . . . 2 . . 2 . . . . . . 4 . 1 . . 8 . . 1 . 1 6 2 26 1 Corrupted Parts 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 System Corruption 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 5 Parts Lost 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 9 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 8 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Highest Loss Streak 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 4 Average Slot Usage (%) 82 | . 100 100 100 100 99 99 92 92 91 92 92 93 93 93 93 92 94 94 93 94 93 94 94 98 100 90 86 81 81 75 73 75 70 Engine 2 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 . . . . . . . . . . . . . . . 1 . . Reactor 4 | . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 5 4 5 8 8 7 3 6 7 Treads 8 | . 1 . . 21 27 . . . . . . . . . . . . . . . . . . . . . . . . . . 10 15 Leg 1 | . 26 27 28 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . 38 38 38 38 38 40 40 40 40 40 35 35 35 35 35 31 31 31 30 31 28 19 17 17 16 15 7 . Device 19 | . 14 14 14 14 18 11 19 23 22 24 20 20 20 20 20 26 23 20 17 21 35 36 36 37 34 27 25 25 25 15 16 19 16 Storage 9 | . 9 14 14 14 17 14 10 7 7 7 8 6 6 6 6 5 11 11 11 9 5 5 5 5 7 9 11 4 6 7 7 9 5 Processor 5 | . 4 . . . . . . . . 4 6 6 6 6 6 5 5 8 11 11 10 10 10 9 10 10 9 8 8 7 3 5 15 Protection 6 | . . . . . 9 7 7 7 7 . 3 6 6 6 6 5 5 5 4 2 . . . . . . 3 7 6 7 6 7 4 Energy Gun 1 | . 26 12 9 . . . . . . . . . . . . . . . . . . . . 4 5 3 3 4 4 . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 Ballistic Gun 3 | . 1 14 18 28 17 14 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 5 5 . . . . . . . . . . Naked Turns 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Heaviest Build 126 | 10 20 19 19 30 52 44 38 38 38 39 45 43 43 43 43 45 45 45 39 40 46 46 46 61 53 49 75 78 78 85 80 126 126 Greatest Support 350 | 40 20 20 20 40 66 40 40 40 40 40 48 48 48 48 48 54 48 48 48 48 48 48 48 58 58 70 78 78 78 100 88 335 350 Greatest Overweight (x) 9 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 9 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 Average Capacity 11 | 5 8 10 10 13 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 10 Most Carried 15 | 5 8 9 10 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 Average Carried 11 | 2 6 8 9 12 14 9 9 10 9 10 9 9 9 10 10 9 10 9 9 9 9 10 10 9 10 9 9 10 9 9 11 11 9 Final Capacity 15 | 5 10 10 10 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 7 Final Carried 15 | 5 8 9 10 15 15 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 11 12 5 Class Distribution -------------------- 40% | Scavenger-Mutant 18% | Mutant 9% | Alien-Mutant 5% | Infiltrator-Ninja 5% | Sprinter 3% | Commander-Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Infiltrator-Scout | -4/Factory Infiltrator-Scout | -4/Upper Caves Infiltrator-Scout | -4/Upper Caves Infiltrator-Sprinter | -4/Warlord Infiltrator-Sprinter | -3/Proximity Caves Infiltrator-Sprinter | -3/Research Infiltrator-Mutant | -3/Testing Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 5263 | 278 55 65 . 83 568 124 . 56 49 87 70 30 . . 10 . . 20 . 69 121 . 20 670 . 23 10 40 45 4 239 2239 288 Remotely 148 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 . Salvage Created 5785 | 64 55 56 . 43 1005 259 . 48 . . . . 18 . 33 . . . . 157 59 . 108 . . . . . 71 6 47 2540 1216 Parts 322 | 5 9 3 . 5 72 12 . 10 . . . . 3 . 1 . . . . 9 7 . 5 . . . . . 9 5 1 117 49 Haulers Intercepted 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 4 | 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 184 | . . . . . . . . 12 . 6 . 22 8 . 16 . . 9 . 9 . . 7 95 . . . . . . . . . Prevented 19 | . . . . . . . . . . 3 . 1 . . . . . . . . . . . 15 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 118 | . 3 1 . 3 15 3 . 3 . . . . 1 . 1 . . . . 4 4 . 4 . . . . . 3 1 1 49 22 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 44 | . 3 . . 3 15 3 . 3 . . . . 1 . 1 . . . . 4 4 . 4 . . . . . 3 . . . . Cannons 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 12 11 AOE 38 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 5 Classes Destroyed 24 | 2 1 2 . . 5 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . 11 . Worker 12 | . . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 6 . Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycler 8 | 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Swarmer 21 | . 3 . . 3 3 . . 3 . . . . 1 . . . . . . . 4 . 3 . . . . . 1 . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Grunt 30 | . . 1 . . 5 3 . . . . . . . . 1 . . . . 4 . . . . . . . . . . . 16 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protector 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Sentry 5 | . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 8 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 22 | 2 3 2 . 3 6 4 . 3 . . . . 1 . 1 . . . . 4 4 . 4 . . . . . 5 2 3 22 3 Combat Bots Only 21 | . 3 1 . 3 3 3 . 3 . . . . 1 . 1 . . . . 4 4 . 4 . . . . . 3 1 1 21 3 Max Kills in Single Turn 5 | 1 2 2 . 1 1 2 . 1 . . . . 1 . 1 . . . . 1 1 . 1 . . . . . 2 1 2 5 2 Gunslinging 1 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 10498 | . 18 217 . 52 637 37 . 26 . 6 . . 66 . . 33 16 64 . 75 . . 41 . . 24 . 86 273 1707 230 1702 5188 Core 2017 | . . 69 . 9 77 10 . . . 6 . . 19 . . . 16 . . . . . 7 . . . . . . 1268 12 157 367 Absorbed by Shields 5806 | . . . . . 215 14 . 12 . . . . . . . . . . . . . . . . . . . 28 . . . 1612 3925 Reduced by Siege Mode 234 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 211 Core Remaining (%) 79 | 100 . . . 68 86 . . . . 97 . . . . 97 . . . . 98 . . . . 99 . 100 . . 6 . . 47 Volleys Fired 496 | 4 2 12 . 4 82 12 . . . . . . . . . . . . . . . . . . . . 4 1 15 13 20 149 178 Largest 2 | 1 2 1 . 2 2 2 . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 Hottest 200 | 20 60 100 . 40 46 46 . . . . . . . . . . . . . . . . . . . . 45 45 45 100 100 200 200 Shots Fired 656 | 4 4 12 . 8 164 24 . 7 . 3 . . 14 . 3 . . 2 . 9 6 . 9 . . . 4 1 15 13 20 155 179 Gun 355 | 4 4 5 . 8 164 24 . 7 . 3 . . 14 . 3 . . 2 . 9 6 . 9 . . . 4 1 15 4 . 33 36 Cannon 294 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 20 122 143 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 255 | 4 2 . . 8 164 24 . 7 . 3 . . 14 . 3 . . 2 . 9 6 . 9 . . . . . . . . . . Thermal 175 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 106 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 64 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 36 Entropic 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 15 13 18 13 . Phasic 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 59 37 Robot Hit Streak 22 | 4 7 8 . 5 17 3 . 3 . 2 . . 7 . 3 . . 5 . 11 8 . 9 . . . . . 4 6 4 16 22 Robot Miss Streak 3 | . . 1 . 1 3 3 . 1 . 2 . . 3 . . . . . . 1 . . 2 . . . . . 2 2 2 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . . Secondary Targets 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 364 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 13 20 155 166 Autonomous 53 | . . . . . . . . 7 . 3 . . 14 . 3 . . 2 . 9 6 . 9 . . . . . . . . . . Shots Hit Robots 435 | 4 3 4 . 5 120 11 . 5 . 1 . . 8 . 3 . . 2 . 8 6 . 6 . . . . . 5 7 9 105 123 Core Hits 250 | 4 3 2 . 4 51 8 . 3 . . . . 3 . 1 . . . . 4 4 . 4 . . . . . 5 5 5 71 73 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 7 3 7 Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Sunder 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . . Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45085 | 54 34 153 . 48 1328 208 . 128 . 35 . . 261 . 121 . . 60 . 192 144 . 135 . . 22 . . 300 654 967 18805 21436 Guns 3985 | 49 34 53 . 38 1288 208 . 128 . 35 . . 261 . 121 . . 60 . 192 144 . 135 . . . . . 300 125 . 468 346 Cannons 21822 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525 967 8125 12205 Explosions 19163 | . . 86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10212 8865 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Ramming 111 | 5 . 14 . 10 40 . . . . . . . . . . . . . . . . . . . . 22 . . . . . . 20 Kinetic 2682 | 49 23 . . 38 1288 208 . 128 . 35 . . 261 . 121 . . 60 . 192 144 . 135 . . . . . . . . . . Thermal 36262 | . . 86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15795 20381 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 581 | . 11 53 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 346 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Entropic 2848 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300 650 967 931 . Phasic 2597 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1908 689 Highest Corruption 46 | . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 46 7 Average Corruption 22 | . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 23 5 Corruption Purged 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 . Effects 498 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 488 8 Message Errors 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 . Matter Fused 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 2 Heat Flow Errors 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 1 Energy Discharges 47 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 44 2 Data Loss (minor) 46 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 44 1 Data Loss (major) 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 1 Misfires 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 1 Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Misdirections 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 . Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3892 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 132 2694 895 Projectiles 1951 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 132 1135 523 Explosions 1941 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1559 372 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . 36 257 Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Rammed 12 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 Targets Rammed 22 | 3 . 4 . 1 10 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 Kicked 8 | 3 . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . . 140 . . 22 25 . . . . 1 1 13 1 1 104 202 134 66 . . . . . . . . . . 267 334 352 247 Average Temperature 56 | . . 62 . . 5 10 . . . . 1 1 1 1 1 23 72 53 37 . . . . . . . . . . 73 122 100 80 Received Heat Transfer 656 | . . 72 . . 173 6 . . . . . . 21 . . . . . . 9 . . 9 . . . . 48 51 39 72 69 87 Siege Activations 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 Total Turns 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 109 Longest Duration 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 22 Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Parts Fried 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Parts Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Heat Transferred 16503 | . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10351 6002 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 9547 | 10 91 120 . 85 232 344 . . . . 227 . . . . 286 . . . . 287 . . . . 87 55 319 553 690 1055 9547 . Initial 675 | . 6 35 . . . 34 . . . . 132 . . . . 207 . . . . 56 . . . . . 48 30 54 310 401 675 . Average 2429 | 8 65 103 . 41 79 172 . . . . 194 . . . . 243 . . . . 190 . . . . 26 39 140 269 478 722 7087 . Maximum Alert Level 5 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 2 2 3 5 . Low Security (%) 25 | 100 100 100 . 100 98 52 . . . . 30 . . . . . . . . . 54 . . . . 100 100 75 43 . . . . Level 1 6 | . . . . . 1 47 . . . . 69 . . . . 100 . . . . 45 . . . . . . 24 34 16 . . . Level 2 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 83 36 . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 1 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . High Security 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . . . . . 1 3 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 4 1 13 3 38 . Investigation 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Extermination 9 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 1 2 1 1 . Reinforcement 15 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 . 7 1 1 . Assault 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 36 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 34 | . 1 . . . 3 . . . . . . . . . . . . . . 2 . . . . . . . . . 4 3 21 . Communications Jammed 62 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 14 . 2 15 25 5 . Distress Signals 61 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 14 . 2 15 24 5 . Times Spotted 504 | . 5 22 . 4 29 12 1 6 . 6 3 3 9 . 8 9 1 10 . 8 3 . 6 20 2 2 2 6 11 42 44 172 58 Peak Tracking Total 20 | . 4 20 . 1 4 5 1 5 . 3 2 4 4 . 7 6 . 6 . 4 2 . 4 10 2 1 1 2 3 12 12 20 9 Tactical Retreats 39 | . . 3 . . 1 1 . 1 . 1 . . 3 . 1 1 . 1 . . . . . . . . . 3 1 10 6 6 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 2 1 1 . 2 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 6 5 . 8 8 Max in Single Turn 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 32 | . . 1 2 . 4 6 . 2 . . 1 . . 3 . . 2 . 4 . . . 1 2 1 . 1 1 . 1 . . . Terminals 9 | . . 1 . . 3 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 100 | . . 1 2 . 9 15 . 7 . . 2 . . 25 . . 6 . 17 . . . 1 6 1 . 2 2 . 4 . . . Successful 83 | . . 1 2 . 6 6 . 7 . . 1 . . 25 . . 6 . 17 . . . 1 6 1 . . 1 . 3 . . . Failed 17 | . . . . . 3 9 . . . . 1 . . . . . . . . . . . . . . . 2 1 . 1 . . . Catastrophic 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 140 | . . . 1 . 5 8 . . . . 12 . . . . 11 . . . . 4 . . 1 . 8 10 21 8 5 29 17 . Terminals 19 | . . 1 . . 7 10 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 7 | . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 71 | . . 1 2 . 2 3 . 7 . . . . . 25 . . 6 . 17 . . . 1 6 1 . . . . . . . . Record 23 | . . . 1 . . . . 6 . . . . . 6 . . 5 . 5 . . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . 5 . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 1 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . Insert Component 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . 1 . . 4 6 . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 . . . Full Trace Events 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . 1 . . . . . . . . 9 . . . . 4 . . . . . . . . 21 . . . . . Parts Built 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Matter 402 | . . . . . . 190 . . . . 212 . . . . . . . . . . . . . . . . . . . . . . Time 82 | . . . . . . 47 . . . . 35 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . 10 . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 64 | . . . . . . . . . 4 . 5 . . . 1 . . . . . 4 . . . . 2 . 1 . 8 11 28 . Largest Group 22 | . . . . . . . . . 4 4 8 8 7 6 7 2 . . . . 3 2 2 . . 2 . 1 1 8 7 22 . Highest-Rated Group 2566 | . . . . . . . . . 153 153 493 493 423 383 478 170 . . . . 210 140 140 . . 70 . 269 269 74 550 2566 . Highest-Rated Ally 269 | . . . . . . . . . 40 40 85 85 85 85 95 85 . . . . 70 70 70 . . 35 . 269 269 10 85 269 . Zionite Dispatches 12 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . 1 . . 5 . . Heavy 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Light 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 15 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 2 . . . 1 8 . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 745 | . . . . . . . . . . 9 8 25 49 . 42 1 . . . . 16 . 8 . . 4 . 15 21 55 41 451 . Total Damage 48027 | . . . . . . . . . . 182 164 521 1249 . 1116 60 . . . . 256 . 122 . . 56 . 1848 2520 1059 743 38131 . Kills 277 | . . . . . . . . . . 6 2 8 7 . 9 1 . . . . 4 . 1 . . 1 . 7 9 7 13 202 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 8 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 2 . 2 1 . . . . . . 1 . . 2 . . . . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 10 . . . . . . Drone Recoveries 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 2 4 2 1 5 5 . Main Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 22116 | 154 133 309 355 491 1867 271 104 97 402 358 322 259 294 40 225 223 138 146 54 108 120 91 89 613 105 157 211 892 336 542 500 10911 1199 Spaces Moved 19527 | 88 93 215 292 309 703 326 275 272 607 325 432 452 485 80 237 522 303 315 131 267 218 197 236 709 221 318 357 463 358 912 811 7490 508 Core 824 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 807 11 Treads 3900 | 47 . . . 212 703 . . . . . . . . . . . . . . . . . . . . . . . . . . 2441 497 Legs 732 | 35 93 215 292 97 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13999 | . . . . . . 326 275 272 607 325 432 452 485 80 237 522 303 315 131 267 218 197 236 709 221 318 357 463 358 840 811 4242 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 22 | 50 120 120 120 120 145 34 34 34 34 34 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 22 30 43 43 33 43 27 50 Average Speed 77 | 136 120 120 120 147 147 34 34 34 34 34 30 30 30 30 30 32 30 30 30 30 30 30 30 30 30 29 42 43 43 41 43 115 141 Slowest Speed 500 | 160 120 120 120 160 160 94 34 34 34 34 30 30 30 30 30 34 30 30 30 30 30 30 30 86 30 30 43 43 43 93 43 500 147 Overloaded Moves 215 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . 184 . 17 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 Spacefolds 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . Exploration Rate (%) 45 | 6 24 44 68 63 51 11 48 55 80 57 11 64 65 74 37 12 63 58 61 52 9 45 46 89 45 15 37 15 37 62 31 89 39 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 19 | . . . 1 . . . . 1 1 . . . . 1 . 6 1 . 3 1 . . . . . . . 2 . . . 2 . Known Exits Taken 19 | . . 1 . . . 1 . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 14 | 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 35 | . . . . 2 . . 4 2 1 2 . 10 3 . 1 . 3 1 . 3 . 2 1 . . . . . . . . . . Spaces Dug 203 | . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . 4 1 7 . 9 45 134 Terrain Destroyed 1271 | . . 11 . . . . . 1 . 5 . . 9 . 2 1 . 2 . 1 1 . 8 . . . 7 1 17 16 22 301 866 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Projectile 176 | . . 7 . . . . . 1 . 5 . . 9 . 2 . . 2 . 1 1 . 8 . . . 7 1 17 16 22 29 48 AOE 1094 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272 818 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 26235 | 113 111 237 298 340 1404 463 285 275 803 571 623 575 633 95 389 570 349 365 145 294 271 228 253 1111 257 377 417 1153 535 1029 960 9751 955 Wait 5359 | . 1 . . 4 538 100 1 4 185 243 181 116 147 16 152 32 47 48 . 13 45 32 18 360 35 52 21 681 148 115 112 1740 172 Move 19449 | 87 92 214 291 308 702 325 274 271 606 324 431 451 484 79 236 521 302 314 130 266 217 196 235 708 220 317 356 462 357 869 810 7488 506 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 131 | 6 6 2 3 11 20 6 3 . 3 . 1 1 1 . . 2 . 1 1 1 2 . . 6 . . 7 . 4 5 1 30 8 Fast Attach 205 | 7 1 . . . 5 . 1 . 3 2 2 3 . . . 4 . . 4 . 3 . . 11 . 5 4 4 3 8 6 118 11 Attach 120 | 1 . . 1 4 10 5 2 . . . 1 . . . . 1 . . 2 1 1 . . 5 . 1 4 . 2 8 3 34 34 Detach 94 | 1 1 . . . 1 1 . . . . . . . . . 2 . . 3 . 1 . . 4 . . 2 . . 5 4 45 24 Swap 71 | 3 5 4 . 2 8 8 1 . . . 4 . . . 1 4 . 1 1 1 . . . 2 2 . 3 1 . 3 2 11 4 Drop 272 | 1 3 1 3 6 28 6 3 . 6 2 3 4 1 . . 3 . 1 4 1 2 . . 15 . . 16 4 6 2 2 134 15 Fire 496 | 4 2 12 . 4 82 12 . . . . . . . . . . . . . . . . . . . . 4 1 15 13 20 149 178 Melee 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Kick 8 | 3 . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . 1 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 14) 288 | -10/Materials | Entered Mines 321 | -10/Mines | Build established: Mutant 422 | -10/Mines | Identified exit to Exiles 565 | -10/Mines | Assembled infested the area 570 | -10/Mines | Assisted by a Guerilla fighting off Assembled 592 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 597 | -10/Mines | Entered Exiles 627 | -10/Exiles | Met 8R-AWN 647 | -10/Exiles | Met EX-HEX 697 | -10/Exiles | Met EX-DEC 744 | -10/Exiles | Learned location of Zion (-7) 770 | -10/Exiles | Met EX-BIN 785 | -10/Exiles | Aligned with FarCom system 786 | -10/Exiles | Given EX-Vault access code 816 | -10/Exiles | Opened EX-Vault 826 | -10/Exiles | Found Superbattery 828 | -10/Exiles | Found 0b10 Alert Chip 836 | -10/Exiles | Found AWS/Gauss 862 | -10/Exiles | Warned to stay clear of 0b10 Research branches 939 | -10/Exiles | Discovered new exit (range 14) 952 | -10/Exiles | Stole three prototypes: Superbattery, 0b10 Alert Chip, AWS/Gauss 952 | -10/Exiles | Entered Mines 955 | -9/Mines | Met a Derelict bent on vengeance 997 | -9/Mines | Discovered new exit (range 8) 1166 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1177 | -9/Mines | Discovered new exit (range 15) 1404 | -9/Mines | Build established: Skirmisher 1443 | -9/Mines | Entered Materials 1443 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1892 | -8/Materials | Build established: Mutant 2941 | -8/Materials | Discovered new exit (range 16) 3222 | -8/Materials | Discovered new exit (range 4) 3310 | -8/Materials | Entered Factory 3310 | -7/Factory | Evolved 2 slots: Propulsion x2 3312 | -7/Factory | FarCom data flow suspended 3453 | -7/Factory | Identified exit to Storage 3453 | -7/Factory | Identified exit to Lower Caves 3455 | -7/Factory | Discovered new exit (range 12) 3546 | -7/Factory | Fabricated Hvy. Flak Cannon (x2) 3581 | -7/Factory | Entered Lower Caves 3586 | -7/Lower Caves | Learned 4 Factory zone layouts 3678 | -7/Lower Caves | Discovered new exit (range 15) 3680 | -7/Lower Caves | Learned Factory trap positions 3685 | -7/Lower Caves | Entered another Lower Caves area 3703 | -7/Lower Caves | Discovered new exit (range 11) 3735 | -7/Lower Caves | Learned Extension emergency access door positions 3735 | -7/Lower Caves | Learned Extension trap positions 3735 | -7/Lower Caves | Learned location of Extension (-6) 3780 | -7/Lower Caves | Discovered new exit (range 4) 3782 | -7/Lower Caves | Encountered a Warlord checkpoint 3782 | -7/Lower Caves | Entered Zion 3792 | -7/Zion | Discovered new exit (range 16) 3818 | -7/Zion | System corruption cleaned by Quarantine Array 3825 | -7/Zion | Learned Factory terminal intel 3858 | -7/Zion | Given the Hacking Drone Bay 3859 | -7/Zion | Found Prototype Device 3859 | -7/Zion | Identified Hacking Drone Bay 3869 | -7/Zion | Found CR-A16's Pointy Stick 3896 | -7/Zion | Received a visual enhancement algorithm 3928 | -7/Zion | Imprinted 3930 | -7/Zion | Declared Zion's savior 3968 | -7/Zion | Found Prototype Device 3968 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4184 | -7/Zion | Entered Proximity Caves 4184 | -6/Proximity Caves | Accompanied by 4 allies 4473 | -6/Proximity Caves | Learned Factory emergency access door positions 4475 | -6/Proximity Caves | Discovered new exit (range 5) 4542 | -6/Proximity Caves | Entered Factory 4542 | -6/Factory | Accompanied by 4 allies 4542 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4544 | -6/Factory | Loaded intel: 102 trap records 4546 | -6/Factory | Loaded intel: 22 terminal locations 4603 | -6/Factory | Retrieved Zion intel report: Main Access 4603 | -6/Factory | Identified exit to Factory 4604 | -6/Factory | Zion Light squad teleported in 4705 | -6/Factory | Zion Heavy squad teleported in 4786 | -6/Factory | Fabricated Gyrokinetic Inverter (x2) 4841 | -6/Factory | Build established: Sprinter 4841 | -6/Factory | Discovered new exit (range 11) 4864 | -6/Factory | Entered Lower Caves 4864 | -6/Lower Caves | Accompanied by 8 allies 4956 | -6/Lower Caves | Encountered a Warlord checkpoint 5091 | -6/Lower Caves | Discovered new exit (range 8) 5123 | -6/Lower Caves | Entered another Lower Caves area 5123 | -6/Lower Caves | Accompanied by 7 allies 5291 | -6/Lower Caves | Spotted W9-CCH(f) 5291 | -6/Lower Caves | Spotted K4-DV2(f) 5292 | -6/Lower Caves | Encountered a Master Thief 5292 | -6/Lower Caves | Encountered a Master Thief 5313 | -6/Lower Caves | Allies destroyed K4-DV2(f) 5322 | -6/Lower Caves | Allies destroyed W9-CCH(f) 5336 | -6/Lower Caves | Discovered new exit (range 10) 5338 | -6/Lower Caves | Spotted 8W-VES(f) 5339 | -6/Lower Caves | Encountered a Master Thief 5417 | -6/Lower Caves | Entered Data Miner 5417 | -6/Data Miner | Accompanied by 6 allies 5417 | -6/Data Miner | Discovered new exit (range 6) 5421 | -6/Data Miner | Met Data Miner 5429 | -6/Data Miner | Learned location of Section 7 (-2) 5429 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5433 | -6/Data Miner | Received God Mode back door access code from Data Miner 5457 | -6/Data Miner | Entered Proximity Caves 5457 | -5/Proximity Caves | Accompanied by 6 allies 5470 | -5/Proximity Caves | Escorted by Enhanced Grunt 5630 | -5/Proximity Caves | Discovered exit to Factory (range 3) 5682 | -5/Proximity Caves | Entered Factory 5682 | -5/Factory | Accompanied by 2 allies 5682 | -5/Factory | Evolved 2 slots: Utility x2 5759 | -5/Factory | Discovered new exit (range 8) 5798 | -5/Factory | Retrieved Zion intel report: Branch Access 5798 | -5/Factory | Identified exit to Upper Caves 5863 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5864 | -5/Factory | Zion Recon squad teleported in 5905 | -5/Factory | Entered Upper Caves 5933 | -5/Upper Caves | Encountered a Warlord checkpoint 5970 | -5/Upper Caves | Identified exit to Upper Caves 6006 | -5/Upper Caves | Learned location of 1 exit from Factory 6006 | -5/Upper Caves | Learned Armory security intel 6006 | -5/Upper Caves | Learned Extension terminal intel 6043 | -5/Upper Caves | Entered another Upper Caves area 6046 | -5/Upper Caves | Discovered new exit (range 14) 6072 | -5/Upper Caves | Encountered a Warlord checkpoint 6138 | -5/Upper Caves | Spotted B-75 Beast 6186 | -5/Upper Caves | Discovered new exit (range 6) 6188 | -5/Upper Caves | Identified exit to Zhirov 6189 | -5/Upper Caves | Entered Zhirov 6189 | -5/Zhirov | Discovered new exit (range 3) 6195 | -5/Zhirov | Met Zhirov 6203 | -5/Zhirov | Found Alien Artifact 6203 | -5/Zhirov | Identified Integrated Dissipator 6203 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6224 | -5/Zhirov | Found Alien Artifact 6232 | -5/Zhirov | Learned location of Quarantine (-2) 6232 | -5/Zhirov | Learned location of Testing (-3) 6232 | -5/Zhirov | Learned location of Command (-1) 6234 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6242 | -5/Zhirov | Identified exit to Proximity Caves 6243 | -5/Zhirov | Entered Proximity Caves 6244 | -4/Proximity Caves | Learned Research garrison access intel 6292 | -4/Proximity Caves | Spotted B-75 Beast 6346 | -4/Proximity Caves | Discovered new exit (range 20) 6351 | -4/Proximity Caves | Identified exit to Factory 6351 | -4/Proximity Caves | Entered Factory 6351 | -4/Factory | Evolved 2 slots: Utility x2 6352 | -4/Factory | Identified exit to Upper Caves 6358 | -4/Factory | Spotted B-75 Beast 6406 | -4/Factory | Zion Light squad teleported in 6449 | -4/Factory | Zion Infowar Resupply teleported in 6452 | -4/Factory | Found Prototype Processor 6452 | -4/Factory | Identified Exp. Signal Interpreter 6471 | -4/Factory | Entered Upper Caves 6471 | -4/Upper Caves | Accompanied by 2 allies 6541 | -4/Upper Caves | Discovered new exit (range 5) 6548 | -4/Upper Caves | Identified exit to Upper Caves 6562 | -4/Upper Caves | Entered another Upper Caves area 6562 | -4/Upper Caves | Accompanied by 2 allies 6564 | -4/Upper Caves | Discovered new exit (range 7) 6579 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6609 | -4/Upper Caves | Spotted B-75 Beast 6610 | -4/Upper Caves | Build established: Infiltrator-Scout 6646 | -4/Upper Caves | Discovered new exit (range 7) 6648 | -4/Upper Caves | Identified exit to Warlord 6651 | -4/Upper Caves | Entered Warlord 6737 | -4/Warlord | Visited the Vortex Lab 6742 | -4/Warlord | Found Prototype Energy Gun 6742 | -4/Warlord | Identified Vortex Rail 6744 | -4/Warlord | Found Vortex Rail 6745 | -4/Warlord | Found Prototype Energy Cannon 6745 | -4/Warlord | Identified Vortex Driver 6749 | -4/Warlord | Found Prototype Launcher 6749 | -4/Warlord | Identified Vortex Catalyst Activator 6755 | -4/Warlord | Found Vortex Driver 6759 | -4/Warlord | Warlord's base attacked by MAIN.C 6828 | -4/Warlord | Rebuked by Warlord 6831 | -4/Warlord | Opened Warlord's prototype stash 6838 | -4/Warlord | Found Prototype Processor 6838 | -4/Warlord | Identified Exp. Target Analyzer 6851 | -4/Warlord | Found Exp. Targeting Computer 6862 | -4/Warlord | Found Prototype Device 6862 | -4/Warlord | Identified Minesniffer Drone Bay 7109 | -4/Warlord | Warlord forces counterattacked 7122 | -4/Warlord | Spotted Striker 7149 | -4/Warlord | Build established: Infiltrator-Sprinter 7237 | -4/Warlord | Discovered new exit (range 13) 7240 | -4/Warlord | Identified exit to Proximity Caves 7264 | -4/Warlord | Entered Proximity Caves 7343 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7368 | -3/Proximity Caves | Discovered new exit (range 3) 7368 | -3/Proximity Caves | Identified exit to Research 7369 | -3/Proximity Caves | Entered Research 7369 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7370 | -3/Research | Loaded intel: 4 garrison access locations 7399 | -3/Research | Spotted B-75 Beast 7470 | -3/Research | Retrieved Zion intel report: Emergency Access 7472 | -3/Research | Zion Demo squad teleported in 7472 | -3/Research | Discovered new exit (range 11) 7480 | -3/Research | Identified exit to Research 7490 | -3/Research | Discovered new exit (range 14) 7526 | -3/Research | Identified exit to Testing 7526 | -3/Research | Entered Testing 7608 | -3/Testing | Found Exp. Transmission Jammer 7621 | -3/Testing | Retrieved Zion intel report: Active Garrisons 7649 | -3/Testing | Discovered exit to Research (range 15) 7671 | -3/Testing | Found Prototype Energy Cannon 7697 | -3/Testing | Found Quantum Capacitor 7729 | -3/Testing | Retrieved Zion intel report: Emergency Access 7737 | -3/Testing | Entered Research 7737 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7828 | -2/Research | Retrieved Zion intel report: Branch Access 7828 | -2/Research | Identified exit to Quarantine 7829 | -2/Research | Zion Experimental squad teleported in 7880 | -2/Research | Retrieved Zion intel report: Prototype Schematics 7924 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 7995 | -2/Research | Retrieved Zion intel report: Prototype Schematics 8077 | -2/Research | Build established: Infiltrator-Ninja 8629 | -2/Research | Entered Quarantine 8629 | -2/Quarantine | Accompanied by 1 ally 8631 | -2/Quarantine | Spotted Alpha 7 8755 | -2/Quarantine | Found Alien Energy Cannon 8771 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 8775 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 8784 | -2/Quarantine | Found Alien Artifact 8785 | -2/Quarantine | Found Alien Artifact 8788 | -2/Quarantine | Found Alien Artifact 8901 | -2/Quarantine | Found Prototype Protection 8901 | -2/Quarantine | Identified Zio. Shade Armor 8907 | -2/Quarantine | Found Zio. Shade Armor 8934 | -2/Quarantine | Spotted Fortress 8963 | -2/Quarantine | Discovered new exit (range 5) 8964 | -2/Quarantine | Identified exit to Section 7 8965 | -2/Quarantine | Entered Section 7 8985 | -2/Section 7 | Incoming investigation squad redirected 9007 | -2/Section 7 | Found Alien Artifact 9007 | -2/Section 7 | Identified Spacefold Activator 9047 | -2/Section 7 | Identified Transdimensional Reconstructor (x3) 9047 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 9047 | -2/Section 7 | Identified Core Cannon 9124 | -2/Section 7 | Spotted B-75 Beast 9191 | -2/Section 7 | Build established: Messiah-Ninja 9228 | -2/Section 7 | Warped through subspace 9229 | -2/Section 7 | Warped through subspace 9229 | -2/Section 7 | Spotted B-99 Colossus 9255 | -2/Section 7 | Found Alien Artifact 9255 | -2/Section 7 | Identified Core Expander 9255 | -2/Section 7 | Installed Core Expander, added new Utility slot 9268 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 9270 | -2/Section 7 | Found Alien Artifact 9270 | -2/Section 7 | Identified LRC Boosters 9270 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 9274 | -2/Section 7 | Found Alien Artifact 9274 | -2/Section 7 | Identified LRC Armor 9274 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 9276 | -2/Section 7 | Found Alien Artifact 9276 | -2/Section 7 | Identified LRC Storage 9276 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 9293 | -2/Section 7 | Found Alien Artifact 9293 | -2/Section 7 | Identified Core Reset Matrix 9293 | -2/Section 7 | Used Core Reset Matrix 9297 | -2/Section 7 | Sensed 12 artifacts in vicinity 9383 | -2/Section 7 | Warped through subspace 9402 | -2/Section 7 | Found Terrabomb 9407 | -2/Section 7 | Found Transdimensional Reconstructor 9409 | -2/Section 7 | Found Transdimensional Reconstructor 9414 | -2/Section 7 | Core integrity fell below 50% 9414 | -2/Section 7 | Found Matter Drive 9440 | -2/Section 7 | Spotted Executioner 9446 | -2/Section 7 | Spotted S7 Guard 9447 | -2/Section 7 | Emitted hypermatrix ping 9448 | -2/Section 7 | Found Core Physics Calibrator 9452 | -2/Section 7 | Assembled emerged from beneath the floor 9460 | -2/Section 7 | Discovered new exit (range 9) 9469 | -2/Section 7 | Core integrity fell below 20% 9475 | -2/Section 7 | Garrison activated, responded to threat 9480 | -2/Section 7 | Found Integrity Redistributor 9504 | -2/Section 7 | First assault squad dispatched 9507 | -2/Section 7 | Identified exit to Access 9507 | -2/Section 7 | Entered Access 9507 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 9508 | -1/Access | Sensed 1 artifact in vicinity 9559 | -1/Access | Zion Zionite Resupply teleported in 9568 | -1/Access | Found Prototype Protection 9568 | -1/Access | Identified Zio. Shade Carapace 9571 | -1/Access | Found Zio. Shade Carapace 9575 | -1/Access | Found Prototype Energy Cannon 9630 | -1/Access | Zion Light squad teleported in 9753 | -1/Access | Identified Zio. Alpha Cannon 9757 | -1/Access | First assault squad dispatched 9795 | -1/Access | Build established: Alien-Mutant 9800 | -1/Access | Spotted B-75 Beast 9889 | -1/Access | Retrieved Zion intel report: Emergency Access 9895 | -1/Access | Retrieved Zion intel report: Guard Positions 9908 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 9916 | -1/Access | Retrieved Zion intel report: Branch Access 9916 | -1/Access | Identified exit to Command 9945 | -1/Access | Incoming assault squad redirected 9964 | -1/Access | Zion Light squad teleported in 9990 | -1/Access | Retrieved Zion intel report: Active Garrisons 9991 | -1/Access | Zion Heavy squad teleported in 9996 | -1/Access | Zion Heavy squad teleported in 10007 | -1/Access | Entered Command 10007 | -1/Command | Accompanied by 6 allies 10045 | -1/Command | Found Prototype Protection 10045 | -1/Command | Identified Zio. Weapon Casing 10067 | -1/Command | Retrieved Zion intel report: Unaware Schematics 10137 | -1/Command | Retrieved Zion intel report: Component Stockpiles 10143 | -1/Command | Spotted B-75 Beast 10171 | -1/Command | Found Zio. Weapon Casing 10172 | -1/Command | Allies destroyed B-75 Beast 10187 | -1/Command | Disengaged cave seal 10187 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 10241 | -1/Command | Retrieved Zion intel report: Trap Installations 10306 | -1/Command | First assault squad dispatched 10317 | -1/Command | Retrieved Zion intel report: Active Garrisons 10324 | -1/Command | High security lockdown imminent 10348 | -1/Command | Found Prototype Device 10348 | -1/Command | Identified Exp. Force Field 10364 | -1/Command | Identified Imp. Potential Cannon 10404 | -1/Command | High security lockdown engaged 10710 | -1/Command | Spotted Striker 10711 | -1/Command | Allies destroyed Striker 10711 | -1/Command | Spotted Investigator 10714 | -1/Command | Destroyed Investigator 10741 | -1/Command | Spotted Executioner 10743 | -1/Command | Allies destroyed Executioner 10851 | -1/Command | Build established: Commander-Mutant 10976 | -1/Command | Destroyed 10 combat bots 11010 | -1/Command | Spotted Executioner 11010 | -1/Command | Spotted Striker 11012 | -1/Command | Allies destroyed Executioner 11012 | -1/Command | Allies destroyed Striker 11033 | -1/Command | Spotted Striker 11033 | -1/Command | Spotted Executioner 11033 | -1/Command | Spotted Striker 11039 | -1/Command | Allies destroyed Striker 11040 | -1/Command | Allies destroyed Striker 11041 | -1/Command | Allies destroyed Executioner 11055 | -1/Command | Found Zio. Weapon Casing 11129 | -1/Command | Found Prototype Processor 11129 | -1/Command | Identified Exp. Targeting Computer 11192 | -1/Command | Spotted Executioner 11192 | -1/Command | Spotted Executioner 11239 | -1/Command | Destroyed Executioner 11240 | -1/Command | Spotted Striker 11257 | -1/Command | System corruption reached 10% 11267 | -1/Command | Allies destroyed Striker 11270 | -1/Command | Spotted Executioner 11270 | -1/Command | Spotted Striker 11270 | -1/Command | Spotted Executioner 11270 | -1/Command | Destroyed Striker 11270 | -1/Command | Destroyed Executioner 11274 | -1/Command | Destroyed Executioner 11274 | -1/Command | Destroyed Executioner 11277 | -1/Command | Spotted Striker 11279 | -1/Command | Found Zio. Shade Carapace 11281 | -1/Command | Found Zio. Shade Carapace 11287 | -1/Command | Spotted Striker 11290 | -1/Command | Allies destroyed Striker 11295 | -1/Command | Allies destroyed Striker 11310 | -1/Command | Destroyed 21 combat bots 11583 | -1/Command | Build established: Alien-Mutant 12525 | -1/Command | Crushed by falling debris 12602 | -1/Command | Spotted Alpha 7 12617 | -1/Command | Found Prototype Processor 12617 | -1/Command | Identified Exp. Core Analyzer 12625 | -1/Command | Found Zio. Weapon Casing 12663 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-147) 12854 | -1/Command | Build established: Scavenger-Mutant 12972 | -1/Command | Spotted M Guard 12972 | -1/Command | Spotted M Guard 12974 | -1/Command | Spotted Combat Programmer 12974 | -1/Command | Spotted Combat Programmer 12994 | -1/Command | Allies destroyed Combat Programmer 12995 | -1/Command | Destroyed Combat Programmer 13024 | -1/Command | Allies destroyed M Guard 13038 | -1/Command | Destroyed M Guard 13038 | -1/Command | All MAIN.C guards destroyed 13041 | -1/Command | Found Corrupted Prototype Device 13043 | -1/Command | Found Corrupted Prototype Reactor 13043 | -1/Command | Identified Zero-point Reactor 13050 | -1/Command | Found Zero-point Reactor 13052 | -1/Command | Found Zero-point Reactor 13058 | -1/Command | Found Prototype Device 13058 | -1/Command | Identified AEGIS Remote Shield (x2) 13120 | -1/Command | Met MAIN.C 13120 | -1/Command | 0b10 Conduit disabled 13142 | -1/Command | Destroyed MAIN.C Shell 13144 | -1/Command | MAIN.C activated Command garrisons 13161 | -1/Command | Allies destroyed MAIN.C 13240 | -1/Command | Spotted B-75 Beast 13255 | -1/Command | Found Prototype Ballistic Cannon 13255 | -1/Command | Identified Omega Cannon 13259 | -1/Command | Found Prototype Device 13259 | -1/Command | Identified Exp. Cloaking Device 13261 | -1/Command | Found Prototype Device 13261 | -1/Command | Identified Exp. Hardlight Generator 13264 | -1/Command | Found Prototype Device 13264 | -1/Command | Identified Femtoactuators 13266 | -1/Command | Found Exp. Hardlight Generator 13269 | -1/Command | Found Prototype Processor 13269 | -1/Command | Identified Exp. Target Analyzer 13355 | -1/Command | System corruption reached 30% 13436 | -1/Command | Discovered new exit (range 12) 13981 | -1/Command | Found Prototype Reactor 13981 | -1/Command | Identified Vortex Chain Reactor 14011 | -1/Command | Found Zero-point Reactor 14279 | -1/Command | Build established: Generator-Mutant 14660 | -1/Command | Spotted B-99 Colossus 14693 | -1/Command | Destroyed B-99 Colossus 14904 | -1/Command | Build established: Scavenger-Mutant 20051 | -1/Command | Found Zio. Shade Armor 20125 | -1/Command | Found Exp. Targeting Computer 20662 | -1/Command | Discovered new exit (range 16) 20890 | -1/Command | Warped through subspace to slip node 20890 | -1/Command | Discovered new exit (range 4) 20918 | -1/Command | Entered Access_0 20919 | -1/Access_0 | Sensed 3 artifacts in vicinity 20920 | -1/Access_0 | Met Architect 20921 | -1/Access_0 | Architect warped through subspace 20945 | -1/Access_0 | Destroyed A8 20984 | -1/Access_0 | Architect warped through subspace 21047 | -1/Access_0 | Architect warped through subspace 21118 | -1/Access_0 | Architect warped through subspace 21180 | -1/Access_0 | Architect warped through subspace 21225 | -1/Access_0 | A6 warped into view 21231 | -1/Access_0 | Destroyed A6 21233 | -1/Access_0 | Subspace Access Node disabled 21236 | -1/Access_0 | Architect warped through subspace 21262 | -1/Access_0 | Found Vortex Chain Reactor 21290 | -1/Access_0 | Architect warped through subspace 21338 | -1/Access_0 | Architect warped through subspace 21362 | -1/Access_0 | Architect warped through subspace 21390 | -1/Access_0 | Warped through subspace to slip node 21390 | -1/Access_0 | Discovered new exit (range 8) 21604 | -1/Access_0 | Architect warped through subspace 21625 | -1/Access_0 | Architect warped through subspace 21626 | -1/Access_0 | Subspace Access Node disabled 21647 | -1/Access_0 | Architect warped through subspace 21676 | -1/Access_0 | Architect warped through subspace 21693 | -1/Access_0 | Architect warped through subspace 21716 | -1/Access_0 | A5 warped into view 21734 | -1/Access_0 | Destroyed A5 21753 | -1/Access_0 | Architect warped through subspace 21791 | -1/Access_0 | Architect warped through subspace 21810 | -1/Access_0 | Architect warped through subspace 21837 | -1/Access_0 | Architect warped through subspace 21861 | -1/Access_0 | Lost 4 parts (4u) 21862 | -1/Access_0 | Architect warped through subspace 21894 | -1/Access_0 | Architect warped through subspace 21905 | -1/Access_0 | Architect warped through subspace 21915 | -1/Access_0 | Architect warped through subspace 21927 | -1/Access_0 | Architect warped through subspace 21957 | -1/Access_0 | Architect warped through subspace 21964 | -1/Access_0 | Architect warped through subspace 21977 | -1/Access_0 | Architect warped through subspace 21992 | -1/Access_0 | Subspace Access Node disabled 22000 | -1/Access_0 | Architect warped through subspace 22073 | -1/Access_0 | Crushed by falling debris 22079 | -1/Access_0 | Subspace Access Node disabled 22108 | -1/Access_0 | Destroyed Architect 22109 | -1/Access_0 | Architect triggered a singularity event 22110 | -1/Access_0 | Released all parts (15) 22112 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 22112 | -1/Access_0 | Warped through subspace to slip node 22113 | -1/Access_0 | Core integrity fell below 50% 22117 | *** | Escaped singularity! Last Messages --------------- 22110_ Released Zio. Shade Armor. 22110_ Released Zero-point Reactor. 22110_ Released Hdn. Centrium Heavy Treads. 22110_ Acquired 12 matter. 22111_ A0_COM: 9. 22111_ Penetrated by HV Slug. 22111_ Knocked back. 22111_ Penetrated by HV Slug. 22111_ Knocked back. 22111_ Penetrated by HV Slug. 22111_ Acquired 2 matter. 22111_ Acquired 95 matter. 22112_ A0_COM: 8. 22112_ Acquired Hpw. Transdimensional Reconstructor. 22112_ Warped through subspace, drawn to slip node. 22113_ A0_COM: 7. 22114_ A0_COM: 6. 22115_ A0_COM: 5. 22116_ A0_COM: 4. 22117_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????#; "#?????????????????????? | | ??????????????????????#;;###?????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ;#???????????????????????? | | ?????????????????????##" ###?????????????????????? | | ????????????????????## #?????????????????????? | | ????????????????????# ##????????????????????? | | ????????????????????## #????????????????????? | | ????????????????????## ##????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????## #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 186 Coolant Potential 50 Energy Generation 89 Energy Capacity 3050 Matter Stores 668 Matter Capacity 800 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 18 Terrain Scan Density 60 ECM Strength 2 Jamming Range 22 Cloak Strength 4 Additional Mass Support 6 Corruption Prevention 12 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 10 Core Analysis 15 Armor Integrity Analysis 45 Recoil Reduction 8 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ K-01 Serf | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel Fabricated ------------ Hvy. Flak Cannon | x2 | -7/Factory | Preloaded Gyrokinetic Inverter | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Spacefold Activator High-powered Transdimensional Reconstructor Transdimensional Reconstructor Core Expander LRC Boosters LRC Armor LRC Storage Core Reset Matrix Matter Drive Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed CoilFieldCore Manual? 0 Play Time 03:01:18 Cumulative 1978.2 hours Start 2021.05.04 @ 19:30:18 End 2021.05.04 @ 23:55:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2588 Rogue 2580 Adventurer 0 Explorer 8 Win Type 6 Total 220 Types 44/28/85/3/3/5/49/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52061dd7-e145-476e-a0e9-e9bfb10fd202