Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 14:04:20 Player: Somberlain Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (1838) 1838 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1257) 1257 TOTAL SCORE: 7795 Bonus ------- Follower Combat Kills 157 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Experimental Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Experimental Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (59) Relay Coupler [Programmer] (80) Relay Coupler [Programmer] (74) Relay Coupler [Programmer] (62) Botcube Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Makeshift Heat Sink Large Storage Unit Spectral Analyzer 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Experimental Armor Integrity Analyzer Makeshift Transmission Jammer > --- WEAPON ----------- Gatling Laser Thermic Laser > --- INVENTORY -------- Improved Carbon-fiber Leg Advanced Heat Sink Experimental Terrain Scan Processor Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Thermic Laser Thermic Laser Rocket Launcher Rocket Launcher Plasma Cutter CPS Tube CPS Tube Maul Botcube [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Maul Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Slots Evolved 8 | . . . 2 . . . 6 . . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 6 | . . . 2 . . . 4 . . . Weapon . | . . . . . . . . . . . Parts Attached 76 | 6 5 1 8 20 . 3 17 1 14 1 Power 11 | 1 1 . 3 2 . 1 2 . 1 . Engine 7 | 1 . . 3 2 . 1 . . . . Core 4 | . 1 . . . . . 2 . 1 . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 2 . 1 6 . . 5 . 2 . Treads . | . . . . . . . . . . . Leg 17 | 2 2 . 1 5 . . 5 . 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . Utility 26 | 1 . 1 2 3 . 1 6 . 11 1 Device 9 | . . . 1 1 . . 4 . 2 1 Storage 3 | 1 . . 1 . . 1 . . . . Processor 11 | . . 1 . . . . 1 . 9 . Hackware . | . . . . . . . . . . . Protection 3 | . . . . 2 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 2 . 2 9 . 1 4 1 . . Energy Gun 16 | 2 2 . 1 6 . . 4 1 . . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 4 . . . . 4 . Parts Lost 21 | . 2 . 3 4 . . . 2 10 . Power 3 | . . . 1 1 . . . . 1 . Propulsion 5 | . . . 1 1 . . . . 3 . Utility 6 | . . . . . . . . 2 4 . Weapon 7 | . 2 . 1 2 . . . . 2 . Highest Loss Streak 5 | . 1 . 2 3 . . . 2 5 . To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | . 3 6 9 11 15 13 12 13 13 4 Power . | . 1 2 1 . 1 1 . 1 . . Propulsion 1 | . 1 2 1 1 2 2 1 2 1 . Utility 1 | . . . 1 . 1 2 2 1 5 4 Weapon 5 | . . 1 3 7 10 6 5 6 4 . Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 2 . . 3 . 6 3 . 8 4 Power 1 | . 1 . . . . . . . . . Propulsion 3 | . 1 . . 1 . . 1 . . . Utility 7 | . . . . 1 . . . . 2 4 Weapon 9 | . . . . 1 . 2 2 . 4 . Tool/Special 6 | . . . . . . 4 . . 2 . Average Slot Usage (%) 88 | . 82 95 84 93 100 93 93 93 90 21 Engine 7 | . 4 . 7 10 11 11 3 . . . Core 4 | . 9 14 3 . . . 8 13 12 . Leg 21 | . 28 28 21 21 22 22 19 20 18 . Device 9 | . . . 8 11 11 11 14 13 15 1 Storage 9 | . 14 14 11 11 11 11 6 6 5 . Processor 11 | . . 9 11 11 11 11 12 13 19 20 Protection 6 | . . . . 6 11 11 12 13 4 . Energy Gun 11 | . 25 28 20 17 11 . 12 13 10 . Special Weapon 2 | . . . . . . 7 . . . . Impact Weapon 3 | . . . . 3 11 8 . . . . Peak Build Rating 82 | 6 8 9 12 20 19 24 65 66 82 32 Average Rating 25 | 4 7 8 10 15 19 20 53 60 66 27 On Entrance 22 | . 6 8 9 12 19 19 24 65 60 26 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 14 14 13 33 39 39 43 61 60 58 3 Greatest Support 54 | 20 20 20 20 26 26 26 54 54 54 3 Greatest Overweight (x) 3 | . . . 1 3 1 1 1 1 1 . Average Overweight (x) . | . . . . 1 1 1 1 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 8 14 15 15 15 15 15 14 5 Most Carried 15 | 1 8 7 11 15 15 15 15 15 15 5 Average Carried 11 | . 3 6 9 11 15 14 13 14 14 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 1 6 7 9 15 15 15 15 14 5 5 Class Distribution -------------------- 87% | Mutant 8% | Commander-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Matter Collected 1072 | 260 50 . 140 267 . 77 73 147 13 45 Remotely . | . . . . . . . . . . . Salvage Created 2269 | . 634 . 571 819 . . 73 172 . . Parts 126 | . 37 . 37 40 . . 2 10 . . Haulers Intercepted 4 | . 2 . . 2 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 10 2 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Combat Hostiles Destroyed 51 | . 10 . 17 15 . . 1 8 . . Guns 41 | . 8 . 11 14 . . . 8 . . AOE 7 | . 2 . 5 . . . . . . . Classes Destroyed 8 | . 5 . 3 . . . . . . . Worker 1 | . 1 . . . . . . . . . Hauler 4 | . 2 . . 2 . . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 3 | . 2 . . 1 . . . . . . Watcher 7 | . 2 . 3 2 . . . . . . Swarmer 19 | . . . 7 4 . . . 8 . . Grunt 21 | . 10 . 7 4 . . . . . . Sentry 12 | . . . 3 8 . . 1 . . . Best Kill Streak 8 | . 3 . 8 4 . . 1 4 . . Combat Bots Only 7 | . 3 . 7 4 . . 1 4 . . Max Kills in Single Turn 4 | . 2 . 4 1 . . 1 1 . . Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . 2 . 3 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Hostile Shots Fired 465 | . 46 . 72 77 . . 9 66 178 17 Missed 167 | . 12 . 25 16 . . 3 14 93 4 Hits 298 | . 34 . 47 61 . . 6 52 85 13 Melee 4 | . . . . . . . . . 4 . Projectile 294 | . 34 . 47 61 . . 6 52 81 13 Critical Strikes 8 | . . . 2 3 . . . . 3 . Part Disruptions 2 | . . . . . . . . . 2 . Damage Taken 4127 | . 485 . 540 807 . . 51 767 1311 166 Core 1371 | . 164 . 98 249 . . . 89 605 166 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 49 | 100 . 34 . . . 13 . . . . Volleys Fired 171 | . 50 . 40 58 . . 3 20 . . Largest 2 | . 2 . 2 2 . . 2 2 . . Hottest 170 | . 90 . 100 121 . . 170 170 . . Shots Fired 273 | . 73 . 70 96 . . 6 28 . . Gun 269 | . 73 . 66 96 . . 6 28 . . Cannon . | . . . . . . . . . . . Launcher 4 | . . . 4 . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 237 | . 41 . 66 96 . . 6 28 . . Explosive 4 | . . . 4 . . . . . . . Electromagnetic 32 | . 32 . . . . . . . . . Robot Hit Streak 34 | . 15 . 34 11 . . 5 4 . . Robot Miss Streak 4 | . 4 . 2 3 . . 1 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 192 | . 48 . 56 66 . . 5 17 . . Core Hits 100 | . 27 . 29 28 . . 2 14 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 20 | . 4 . 7 7 . . 1 1 . . Burn 19 | . 3 . 7 7 . . 1 1 . . Corrupt 1 | . 1 . . . . . . . . . Melee Attacks 3 | . . . . 3 . . . . . . Impact 3 | . . . . 3 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3501 | . 809 . 1242 984 . . 98 368 . . Guns 2789 | . 630 . 709 984 . . 98 368 . . Cannons . | . . . . . . . . . . . Explosions 712 | . 179 . 533 . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 2699 | . 540 . 709 984 . . 98 368 . . Explosive 533 | . . . 533 . . . . . . . Electromagnetic 269 | . 269 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . 1 1 1 . . 13 13 Average Corruption 2 | . . . . 1 1 1 . . 5 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 40 | . . . . 2 1 16 . . 12 9 Message Errors 6 | . . . . 1 1 3 . . . 1 Matter Fused 13 | . . . . 1 . 6 . . 3 3 Heat Flow Errors 5 | . . . . . . 2 . . . 3 Energy Discharges 5 | . . . . . . 3 . . 2 . Data Loss (minor) 7 | . . . . . . 2 . . 3 2 Alerts 1 | . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 12 | . . . 12 . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 12 | . . . 12 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 313 | . 305 . 198 200 . 125 234 313 43 229 Average Temperature 90 | . 92 . 71 78 . 58 102 163 15 103 Received Heat Transfer 1127 | . 261 . 207 309 . . 18 . 332 . Effects 1 | . 1 . . . . . . . . . Interference 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . 1 1 . . 1 . . . Combat Hostiles 3 | . . . 1 1 . . 1 . . . Parts Melted 22 | . 4 . 4 10 . . 2 2 . . Heat Transferred 8232 | . 1559 . 2482 2866 . . 350 975 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 97 | 100 100 100 86 100 100 . 100 . . . Level 1 2 | . . . 13 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 236 | . 89 . 236 165 61 . 32 . . . Initial 89 | . . . . 89 61 . . . . . Average 54 | . 32 . 74 88 16 . 1 . . . Influence Increases 1914 | . 361 . 488 793 . . 32 225 . 15 Destroy 0b10 Robot/C 1120 | . 200 . 340 400 . . 20 160 . . Destroy 0b10 Robot/NC 80 | . 35 . 20 25 . . . . . . Destroy Leader 332 | . 58 . 76 168 . . 10 20 . . Allied During Kill 74 | . . . . 72 . . 2 . . . Successful Hack 65 | . 32 . 15 18 . . . . . . Disable Machine 45 | . 15 . 15 15 . . . . . . Destroy Structure 33 | . 6 . 22 5 . . . . . . Lose Combat Pursuer 165 | . 15 . . 90 . . . 45 . 15 Influence Decreases 1914 | . 361 . 276 846 159 . 32 150 75 15 Entered New Map 296 | . . . . 123 98 . . . 75 . Time Decay 1392 | . 341 . 236 577 61 . 32 130 . 15 Lost Part 110 | . 20 . 30 40 . . . 20 . . Lost Ally 116 | . . . 10 106 . . . . . . Squads Dispatched 6 | . 2 . 1 2 . . 1 . . . Investigation 2 | . 1 . . 1 . . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 3 | . 1 . 1 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Distress Signals 6 | . 2 . 1 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 18 . 25 25 . . 3 11 48 9 Peak Tracking Total 26 | . 3 . 7 5 . . 1 4 26 5 Tactical Retreats 16 | . 1 . . 6 . . . 1 7 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Traps Triggered 5 | . 2 . . 3 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Machines Disabled 4 | . 1 . 2 1 . . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Machines Accessed 20 | . 7 . 3 8 1 . 1 . . . Terminals 20 | . 7 . 3 8 1 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 48 | . 23 . 10 12 1 . 2 . . . Successful 26 | . 13 . 7 4 1 . 1 . . . Failed 22 | . 10 . 3 8 . . 1 . . . Catastrophic 4 | . 1 . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 41 | . 21 . 10 7 1 . 2 . . . Terminals 48 | . 23 . 10 12 1 . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 5 . 2 2 1 . . . . . Robot Analysis 4 | . 3 . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 16 | . 8 . 5 2 . . 1 . . . Terminals 16 | . 8 . 5 2 . . 1 . . . Assimilate 4 | . 2 . 2 . . . . . . . Botnet 9 | . 5 . 2 1 . . 1 . . . Operators 3 | . 1 . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 7 . 3 7 1 . 1 . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Total Allies 11 | . . . 1 10 . . . . . . Largest Group 10 | . . . 1 10 1 1 1 1 . . Highest-Rated Group 88 | . . . 10 88 16 16 16 16 . . Highest-Rated Ally 16 | . . . 10 16 16 16 16 16 . . Initial UFD Resources 26 | . . . . . . . 22 22 22 26 Total Orders 3 | . . . . . . . . . . 3 EXPLORE 2 | . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . 1 Ally Attacks 52 | . . . . 51 . . . 1 . . Total Damage 558 | . . . . 543 . . . 15 . . Kills 5 | . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Active Infowar (turns) 961 | . . . . . . . . . 691 270 Optics 273 | . . . . . . . . . 273 . Decoding 720 | . . . . . . . . . 450 270 Jamming 654 | . . . . . . . . . 654 . Robot Analysis Total 4 | . 3 . . . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . 2 Drone Launches 4 | . . . . . . . . . . 4 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Turns Passed 8314 | 73 926 97 738 1768 259 2369 633 267 914 270 Spaces Moved 4564 | 47 567 79 302 721 137 1214 311 107 630 449 Core 527 | 4 . . . . . . . . 74 449 Treads . | . . . . . . . . . . . Legs 4037 | 43 567 79 302 721 137 1214 311 107 556 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 190 190 50 50 Average Speed 158 | 114 120 120 185 190 190 190 190 190 138 50 Slowest Speed 330 | 120 120 120 190 330 190 190 190 190 190 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 70 25 32 97 31 86 10 18 65 78 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . 2 . . . . . . . 1 Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 12 | . . 1 . . . 10 . . . 1 Spaces Dug 2 | . . . . 2 . . . . . . Terrain Destroyed 30 | . 6 . 21 2 . . . 1 . . Melee 2 | . . . . 2 . . . . . . Projectile 1 | . . . . . . . . 1 . . AOE 27 | . 6 . 21 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Total 5390 | 63 739 80 410 1014 136 1282 354 140 678 494 Wait 422 | 10 106 . 49 166 . 35 1 12 . 43 Move 4554 | 46 566 78 301 720 136 1213 310 106 629 449 Hop . | . . . . . . . . . . . Pick Up 52 | 1 8 1 6 12 . 11 7 . 6 . Fast Attach 45 | 6 1 1 4 14 . 2 6 . 10 1 Attach 17 | . 1 . 3 3 . 2 5 1 2 . Detach 13 | . . . . 2 . 3 1 . 7 . Swap 30 | . 3 . 3 11 . 1 8 1 3 . Drop 72 | . 4 . 4 15 . 14 13 . 21 1 Fire 171 | . 50 . 40 58 . . 3 20 . . Melee 3 | . . . . 3 . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 9) 500 | -10/Materials | Discovered new exit (range 3) 529 | -10/Materials | Discovered new exit (range 4) 724 | -10/Materials | Core integrity fell below 50% 1000 | -10/Materials | Entered Mines 1041 | -10/Mines | Met a Derelict bent on vengeance 1052 | -10/Mines | Learned location of Storage (-9) 1087 | -10/Mines | Discovered new exit (range 5) 1097 | -10/Mines | Entered Materials 1097 | -9/Materials | Evolved 2 slots: Utility x2 1332 | -9/Materials | Identified exit to Mines 1332 | -9/Materials | Identified exit to Storage 1433 | -9/Materials | Destroyed 7 combat bots 1784 | -9/Materials | Destroyed 7 combat bots 1835 | -9/Materials | Entered Storage 2060 | -9/Storage | Core integrity fell below 50% 2090 | -9/Storage | Lost 3 parts (1p2w) 2718 | -9/Storage | Discovered new exit (range 5) 2891 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3175 | -9/Storage | Build established: Commander-Mutant 3219 | -9/Storage | Core integrity fell below 20% 3585 | -9/Storage | Used back door to open Recycling access 3585 | -9/Storage | Discovered new exit (range 5) 3603 | -9/Storage | Entered Recycling 3603 | -9/Recycling | Accompanied by 1 ally 3814 | -9/Recycling | Scanned before Scraplab entrance 3841 | -9/Recycling | Entered Scraplab 3858 | -9/Recycling | Discovered new exit (range 3) 3862 | -9/Recycling | Entered Scraptown 3862 | -9/Scraptown | Accompanied by 1 ally 3886 | -9/Scraptown | Build established: Mutant 4276 | -9/Scraptown | Visited Shadow of the Wyrm 4305 | -9/Scraptown | Visited Fellowship of the Rings 4598 | -9/Scraptown | Visited UFD Registry 4598 | -9/Scraptown | Registered with UFD as "Lasersourcer" 4645 | -9/Scraptown | Visited Bundlers 4770 | -9/Scraptown | Visited SPCMW 4781 | -9/Scraptown | Visited Awakened 4956 | -9/Scraptown | Discovered new exit (range 9) 5171 | -9/Scraptown | Visited Chapter 10 5201 | -9/Scraptown | Visited Observation Area 5286 | -9/Scraptown | Visited Derelict Rescue Squad 5397 | -9/Scraptown | Visited Infowarlord's Domain 5409 | -9/Scraptown | Found Exp. Terrain Scan Processor 5451 | -9/Scraptown | Visited Scrap Suit Storage 5474 | -9/Scraptown | Visited Botcube Research 5494 | -9/Scraptown | Found Botcube 5526 | -9/Scraptown | Visited Scrapoid Research Area 5554 | -9/Scraptown | Visited Research Penetration Think Tank 5934 | -9/Scraptown | Discovered new exit (range 5) 6026 | -9/Scraptown | Visited A0-MCA Data Center 6037 | -9/Scraptown | Given a B rating by A0-MCA 6041 | -9/Scraptown | Found A0-MCA's Component Scanner 6109 | -9/Scraptown | Met Optimus 6109 | -9/Scraptown | Accepted into 0bPrime 6231 | -9/Scraptown | Entered Factory 6231 | -6/Factory | Accompanied by 1 ally 6231 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6821 | -6/Factory | Discovered new exit (range 11) 6864 | -6/Factory | Entered Lower Caves 6864 | -6/Lower Caves | Accompanied by 1 ally 7113 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7131 | -6/Lower Caves | Entered Zion 7178 | -6/Zion | Found Relay Coupler [Programmer] 7186 | -6/Zion | Found Relay Coupler [Programmer] 7191 | -6/Zion | Found Relay Coupler [Programmer] 7380 | -6/Zion | Discovered new exit (range 16) 7645 | -6/Zion | Found Prototype Processor 7645 | -6/Zion | Identified Exp. Core Analyzer 7648 | -6/Zion | Found Prototype Processor 7648 | -6/Zion | Identified Exp. Melee Analysis Suite 7652 | -6/Zion | Found Prototype Processor 7652 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7656 | -6/Zion | Found Prototype Processor 7656 | -6/Zion | Identified Exp. Targeting Computer 7664 | -6/Zion | Found Spectral Analyzer 7676 | -6/Zion | Found Prototype Hackware 7834 | -6/Zion | Turned away by Imprinter 7856 | -6/Zion | Attempted to imprint without authorization 7856 | -6/Zion | Attacked by Zionites 7898 | -6/Zion | Build established: Derelict-Mutant 7930 | -6/Zion | System corruption reached 10% 7968 | -6/Zion | Lost 5 parts (4u1w) 8018 | -6/Zion | AD-0RF came to Zion's defense 8019 | -6/Zion | Spotted TT-L7R(B) 8021 | -6/Zion | Spotted 7G-0RL(B) 8023 | -6/Zion | Core integrity fell below 50% 8032 | -6/Zion | Core integrity fell below 20% 8036 | -6/Zion | Lost 4 parts (1p3n) 8045 | -6/Zion | Entered Proximity Caves 8212 | -5/Proximity Caves | Build established: Mutant 8220 | -5/Proximity Caves | Learned 4 Factory zone layouts 8315 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Bay. 08178_ Slug penetrates Wall. 08179_ Acquired derelict log, extracted data. World map updated: -6/Factory. 08181_ System corrupted: Heat flow error (+222). 08183_ Mapping Drone retrieved by Mapping Drone Bay (no repairs). 08185_ Mapping Drone released from Mapping Drone Bay. 08189_ Slug penetrates Wall. 08195_ Acquired 4 matter. 08220_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 08221_ System corrupted: Heat flow error (+266). 08243_ Mapping Drone destroyed. 08252_ Dropped Mapping Drone Bay. 08252_ >> Lost connection to Mapping Drone. 08262_ System corrupted: Matter fused (-6). 08284_ System corrupted: Component data lost. 08301_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ## #######?# ## ## ## ## | | ## #?###### ## ##### # # | | ## #?# ### ##??## | | #### ### ######?## ##??## | | # ##?# ### #?######## ##?## # | | ## ##?# ### ###??#???## ##?## #? # | | #####?## ### #?######### #?#?# ##? #? | | ?####### ### ########??# ##?## ### #? | | ?## ### #??##?## ##### #? | | ## ########## #?###### #### #? | | ######### ###?#### ### ## | | ## ###### #?### ### | | ## ###### #??# ### ####% | | ## #?# #?## #### ##?### | | #? #?# #??# s #?### #####??# | | ## #### ##### ##### ## #??# | | #### #####?# #####sss ### | | #?## ##?#### ## s #?#? | | ##?# ##??## ## ##??? | | #?? ??### ### #### ####???? | | ### ???##??##### ##### #????????? | | #?# #?#?#?#???## ##?## ##????? ???? | | #?# ####?###?#???## ##??## #####?????????? | | #?## ##?##?##?## ## ###### ##??#?????#????? | | ##?# #???##???# #####??#??##?#????? | | ##???# ###???????# @ #????##??#?????##?? | | ##??#?##??#???????# ## ##????#?#??#???????? | | ?#?????##?????????##?##########???????###?###????? | | ?#????????????????#???????##?????????###?????????? | | ??????????????????#?#?#?#???#?#?##??????#????????? | | ???????????????????????????#?#???#???#??#????????? | | ???????????????????#?#?#???????##????????????????? | | ?????????????????????????#????#??????????????????? | | ??????????????????????????????#?##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 28 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 1010 Jamming Range 14 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 12 Armor Integrity Analysis 50 Particle Charging 15 Item Schematics ----------------- Wave Gun | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive W-25 Informer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonLobotomyPropulsion Manual? 0 Play Time 00:43:12 Cumulative 155.4 hours Start 2026.09.22 @ 11:53:58 End 2026.09.22 @ 14:04:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb1708e7-99d2-4e23-90c2-2afa70c0f3a8