Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.11 @ 23:39:15

Player: Noxul

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (34)      170
Value Destroyed (1165)     1165
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (304)                304
              TOTAL SCORE: 5739

 Bonus
-------
High Alert Combat Kills    4
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             579/1000
Matter                     58/300
Energy                     170/170
System Corruption          7%
Temperature                Cool (9)
Location                   -5/Factory

 Parts 
-------
Power (2)
  Micro Fission Core
Propulsion (4)
Utility (7)
  Large Storage Unit
Weapon (4)
Inventory (10)
  Cooling System
  Coolant Injector
  Large Matter Pod (150)
  Advanced Weight Redist. System
  Long-range Sensor Array
  Improved Medium Armor Plating

 Peak State 
------------
Power
  Deuterium Engine
  Improved Deuterium Engine
Propulsion
  Compact Wheel
  Armored Huge Wheel
Utility
  Cooling System
  Large Storage Unit
  Advanced Weight Redist. System
  Advanced Targeting Computer
  Hardened Medium Armor Plating
  Focal Shield
Weapon
  Heavy Ion Cannon
  Flak Gun
  Flak Cannon
  Enhanced Gauss Cannon
Inventory
  Heat Sink
  Coolant Injector
  Large Matter Pod
  Long-range Sensor Array
  Improved Medium Armor Plating
  Improved Grenade Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   
  Utility                  5    | .   .   .   .   .   3   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   
Parts Attached             35   | 7   .   .   1   .   12  8   3   4   
  Power                    6    | 1   .   .   .   .   2   2   .   1   
    Engine                 4    | 1   .   .   .   .   2   1   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   .   2   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   .   .   2   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   .   .   1   .   6   1   3   1   
    Device                 7    | .   .   .   .   .   4   .   2   1   
    Storage                3    | 1   .   .   1   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 3   .   .   .   .   2   4   .   2   
    Energy Gun             5    | 3   .   .   .   .   1   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   2   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 16   | .   .   .   .   .   1   2   .   13  
  Power                    2    | .   .   .   .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   1   .   .   2   
  Utility                  4    | .   .   .   .   .   .   .   .   4   
  Weapon                   7    | .   .   .   .   .   .   2   .   5   
  Highest Loss Streak      8    | .   .   .   .   .   1   2   .   8   
Average Slot Usage (%)     86   | .   85  85  85  85  91  95  86  70  
  Engine                   11   | .   14  14  14  14  9   12  13  8   
  Wheel                    21   | .   28  28  28  28  22  20  13  7   
  Device                   11   | .   .   .   .   .   20  15  18  15  
  Storage                  12   | .   14  14  14  14  18  7   6   5   
  Processor                3    | .   .   .   .   .   3   7   6   4   
  Protection               2    | .   .   .   .   .   .   6   7   4   
  Energy Gun               12   | .   28  28  28  28  9   3   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   4   6   3   
  Ballistic Gun            1    | .   .   .   .   .   .   4   6   4   
  Ballistic Cannon         5    | .   .   .   .   .   8   7   6   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 13  13  13  25  25  39  61  69  72  
  Greatest Support         53   | 32  32  32  32  32  51  53  53  53  
  Greatest Overweight (x)  14   | 1   .   .   .   .   1   1   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 12   | 6   6   6   12  10  10  10  10  10  
  Average Capacity         8    | 5   6   6   6   10  10  10  10  10  
  Most Carried             7    | 4   .   1   2   2   7   6   7   7   
  Average Carried          3    | 1   .   .   1   2   4   4   5   6   
  Final Capacity           10   | 6   6   6   10  10  10  10  10  10  
  Final Carried            6    | .   .   1   2   2   5   6   6   6   

 Class Distribution 
--------------------
 67% | Mutant
 17% | Tank
 15% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory
       Tank | -6/Factory
       Tank | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Matter Collected           783  | 222 30  18  10  .   342 100 .   61  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1011 | .   .   50  .   .   644 64  .   253 
  Parts                    58   | .   .   1   .   .   49  3   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  30   | .   .   1   .   .   20  1   .   8   
  Guns                     12   | .   .   1   .   .   10  1   .   .   
  Cannons                  13   | .   .   .   .   .   10  .   .   3   
  AOE                      5    | .   .   .   .   .   .   .   .   5   
Classes Destroyed          8    | .   .   1   .   .   6   .   .   1   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  10   | .   .   .   .   .   10  .   .   .   
  Grunt                    10   | .   .   1   .   .   4   .   .   5   
  Sentry                   8    | .   .   .   .   .   6   1   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           7    | .   .   1   .   .   5   1   .   7   
  Combat Bots Only         7    | .   .   1   .   .   5   1   .   7   
Max Kills in Single Turn   2    | .   .   1   .   .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Damage Taken               2748 | .    .    .    .    .    530  213  .    2005 
  Core                     603  | .    .    .    .    .    159  23   .    421  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    .    .    100  71   96   100  .    
Volleys Fired              72   | .    .    4    .    .    44   3    .    21   
  Largest                  4    | .    .    2    .    .    2    2    .    4    
  Hottest                  194  | .    .    100  .    .    107  113  .    194  
Shots Fired                140  | .    .    8    .    .    88   6    .    38   
  Gun                      61   | .    .    8    .    .    44   3    .    6    
  Cannon                   71   | .    .    .    .    .    44   3    .    24   
  Launcher                 8    | .    .    .    .    .    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  71   | .    .    .    .    .    44   3    .    24   
  Thermal                  61   | .    .    8    .    .    44   3    .    6    
  Explosive                8    | .    .    .    .    .    .    .    .    8    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    .    6    .    .    16   6    .    14   
  Robot Miss Streak        7    | .    .    1    .    .    7    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           105  | .    .    7    .    .    67   5    .    26   
  Core Hits                82   | .    .    3    .    .    50   3    .    26   
  Critical Hits            6    | .    .    .    .    .    .    .    .    6    
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2542 | .    .    84   .    .    1007 74   .    1377 
  Guns                     676  | .    .    84   .    .    504  40   .    48   
  Cannons                  1045 | .    .    .    .    .    503  34   .    508  
  Explosions               821  | .    .    .    .    .    .    .    .    821  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1012 | .    .    .    .    .    503  34   .    475  
  Thermal                  709  | .    .    84   .    .    504  40   .    81   
  Explosive                821  | .    .    .    .    .    .    .    .    821  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    7    
  Average Corruption       6    | .    .    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    .    .    2    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    .    .    .    .    22   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               22   | .    .    .    .    .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    .    11   .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    .    11   .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      277  | .    .    .    .    .    .    .    .    277  
  Shots                    8    | .    .    .    .    .    .    .    .    8    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        202  | .    .    136  .    .    15   14   .    202  
  Average Temperature      76   | .    .    76   .    .    10   10   .    95   
  Received Heat Transfer   651  | .    .    .    .    .    108  42   .    501  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    .    .    
  Heat Transferred         1739 | .    .    259  .    .    1295 74   .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             432  | .   15  25  .   .   432 231 9   181 
  Average Influence        100  | .   10  21  .   .   179 172 9   31  
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   
  Low Security (%)         75   | .   .   .   .   .   .   .   .   .   
  Level 1                  22   | .   .   .   .   .   .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   .   7   1   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   1   
  Reinforcement            4    | .   2   .   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   6   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           5    | .   .   .   .   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              46   | .   1   7   .   .   24  2   .   12  
  Peak Tracking Total      7    | .   1   4   .   .   6   1   .   7   
  Tactical Retreats        2    | .   .   2   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          5    | .   .   .   4   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   .   .   48  .   1   .   .   .   
  Successful               49   | .   .   .   48  .   1   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             49   | .   .   .   48  .   1   .   .   .   
  Record                   48   | .   .   .   48  .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Turns Passed               2927 | 68  110 232 536 135 738 505 151 452 
Spaces Moved               2258 | 64  103 174 533 108 407 463 132 274 
  Core                     38   | 26  .   .   .   .   .   .   .   12  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   2220 | 38  103 174 533 108 407 463 132 262 
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 100 93  93  110 110 
  Average Speed            103  | 84  100 100 100 100 96  103 110 125 
  Slowest Speed            750  | 100 100 100 100 100 110 110 110 750 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   22  43  91  30  34  19  4   12  
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          42   | .   .   .   .   .   .   .   .   42  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   .   .   .   5   
  AOE                      37   | .   .   .   .   .   .   .   .   37  

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Total                      2721 | 76  110 224 536 135 664 486 138 352 
  Wait                     310  | .   8   46  .   28  178 .   1   49  
  Move                     2250 | 63  102 173 532 107 406 462 131 274 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  35   | 5   .   1   2   .   16  8   1   2   
  Fast Attach              2    | 2   .   .   .   .   .   .   .   .   
  Attach                   26   | 4   .   .   1   .   8   6   3   4   
  Detach                   6    | .   .   .   .   .   1   1   2   2   
  Swap                     7    | 1   .   .   .   .   4   2   .   .   
  Drop                     13   | 1   .   .   1   .   7   4   .   .   
  Fire                     72   | .   .   4   .   .   44  3   .   21  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 12)
  166 | -10/Materials | Met 8R-AWN
  179 | -10/Materials | Entered Mines
  180 | -10/Mines     | Followed 8R-AWN into the Mines
  199 | -10/Mines     | Discovered new exit (range 14)
  317 | -10/Mines     | Build established: Mutant
  407 | -10/Mines     | Discovered new exit (range 5)
  411 | -10/Mines     | Entered Exiles
  428 | -10/Exiles    | Discovered new exit (range 15)
  439 | -10/Exiles    | Welcomed by 8R-AWN
  461 | -10/Exiles    | Met EX-HEX
  509 | -10/Exiles    | Met EX-DEC
  553 | -10/Exiles    | Visited The Gauntlet
  674 | -10/Exiles    | Learned location of Zion (-7)
  694 | -10/Exiles    | Met EX-BIN
  723 | -10/Exiles    | Aligned with FarCom system
  724 | -10/Exiles    | Given EX-Vault access code
  919 | -10/Exiles    | Discovered new exit (range 12)
  947 | -10/Exiles    | Entered Mines
 1073 | -9/Mines      | Discovered new exit (range 9)
 1082 | -9/Mines      | Entered Materials
 1082 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1455 | -8/Materials  | Garrison activated, responded to threat
 1815 | -8/Materials  | Discovered new exit (range 4)
 1820 | -8/Materials  | Entered Factory
 1820 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2309 | -7/Factory    | Discovered new exit (range 15)
 2323 | -7/Factory    | Build established: Skirmisher
 2325 | -7/Factory    | Entered another Factory area
 2325 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2444 | -6/Factory    | Discovered new exit (range 11)
 2476 | -6/Factory    | Entered another Factory area
 2476 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2629 | -5/Factory    | Build established: Tank
 2682 | -5/Factory    | Discovered new exit (range 4)
 2882 | -5/Factory    | Destroyed 7 combat bots
 2891 | -5/Factory    | Lost 8 parts (2p1n2u3w)
 2928 | -5/Factory    | Self-destructed

 Last Messages 
---------------
02855_ System corrupted: Enh. Gauss Cannon targeting data glitched.
02855_ P-70 Sage suffers critical hit.
02855_ Destroyed Antigrav System.
02857_ P-70 Sage suffers critical hit.
02857_ Destroyed Antigrav System.
02858_ Critical hit.
02860_ The unstable cave ceiling collapses. <x2>
02860_ Arm. Huge Wheel destroyed.
02860_ M-13 Machinist fits Backup Propulsion I on P-70 Sage.
02861_ P-70 Sage suffers critical hit.
02861_ P-70 Sage destroyed.
02864_ The unstable cave ceiling collapses. <x5>
02872_ R-10 Processor collects Mic. Fission Core.
02877_ System corrupted: Matter fused (-5).
02886_ The unstable cave ceiling collapses. <x2>
02891_ Hrd. Medium Armor Plating destroyed.
02894_ Enh. Gauss Cannon destroyed.
02896_ Imp. Grenade Launcher destroyed.
02900_ Focal Shield destroyed.
02902_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          25
Energy Capacity            465
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             20
Evasion (%)                50
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
More Dakka Please
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ModifiedFluxWings
  Manual?         0
Play Time         00:42:32
  Cumulative      7.4 hours
  Start           2019.11.11 @ 22:51:55
  End             2019.11.11 @ 23:39:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          15
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed4d556a-a1e8-4a07-a238-aecdac7b707e