Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.30 @ 00:35:44

Player: Timeslice

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (89)      445
Value Destroyed (3438)     3438
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (3235)               3235
              TOTAL SCORE: 12238

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      497
Entered Garrisons          400
Used RIF Installer         2000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
  Improved Propulsion Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Transmission Jammer
           ECM Suite
           Hacking Suite
           System Shield
           System Restoration Module

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
      Light Fission Core
      Micro Fission Core
>           --- PROPULSION -------
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
   Improved Cesium-ion Thruster
            Nuclear Pulse Thruster
>           --- UTILITY ----------
   Advanced Heat Sink
      Small Storage Unit
   Advanced Weight Redist. System
   Improved Signal Interpreter
            Transmission Jammer
>           --- WEAPON -----------
     Cooled Particle Cannon
  Precision Assault Rifle
>           --- INVENTORY --------
      Micro Nuclear Core
            ECM Suite
   Improved Propulsion Shielding
            Hacking Suite
            System Restoration Module
  Precision Assault Rifle
[Rating: 65]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Precision Assault Rifle
  Energy Gun               Force Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   .   1   .   .   
  Utility                  3    | .   .   1   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             155  | 6   10  7   6   1   5   20  15  16  28  5   3   33  
  Power                    35   | 1   3   1   2   .   .   4   3   7   2   1   1   10  
    Engine                 16   | 1   2   1   2   .   .   3   2   1   .   .   .   4   
    Core                   19   | .   1   .   .   .   .   1   1   6   2   1   1   6   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   2   1   2   .   4   6   3   4   9   2   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 37   | .   2   1   2   .   4   6   3   4   9   2   .   4   
  Utility                  59   | 1   4   1   2   1   .   9   7   4   13  2   2   13  
    Device                 49   | .   3   1   2   1   .   7   6   4   11  2   2   10  
    Storage                3    | 1   .   .   .   .   .   1   .   .   .   .   .   1   
    Processor              5    | .   1   .   .   .   .   1   .   .   2   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   4   .   .   1   1   2   1   4   .   .   6   
    Energy Gun             5    | 1   .   1   .   .   .   .   1   .   .   .   .   2   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   .   1   .   .   2   
    Ballistic Gun          11   | 1   .   3   .   .   1   1   .   1   2   .   .   2   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   .   1   1   .   .   .   .   3   
Parts Lost                 39   | .   1   1   1   .   .   2   .   4   .   .   2   28  
  Power                    14   | .   .   1   .   .   .   1   .   1   .   .   .   11  
  Propulsion               12   | .   1   .   1   .   .   .   .   2   .   .   2   6   
  Utility                  5    | .   .   .   .   .   .   .   .   1   .   .   .   4   
  Weapon                   8    | .   .   .   .   .   .   1   .   .   .   .   .   7   
  Highest Loss Streak      10   | .   1   1   1   .   .   2   .   2   .   .   2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  98  99  98  100 98  99  94  98  85  97  76  
  Engine                   5    | .   13  .   11  11  11  17  7   2   .   .   .   3   
  Core                     10   | .   .   10  .   .   .   .   7   12  15  13  20  13  
  Wheel                    2    | .   24  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   22   | .   .   33  32  33  33  34  30  27  30  25  30  13  
  Device                   18   | .   9   21  22  21  22  17  15  19  21  20  20  17  
  Storage                  5    | .   14  .   .   .   .   .   7   7   7   6   6   5   
  Processor                6    | .   .   11  11  11  11  9   7   7   7   6   6   6   
  Energy Gun               4    | .   14  11  11  11  11  8   .   .   .   .   .   3   
  Energy Cannon            3    | .   .   .   .   .   .   .   6   7   7   6   6   2   
  Ballistic Gun            6    | .   .   10  11  11  11  9   7   7   7   6   6   5   
  Ballistic Cannon         1    | .   13  .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 11  16  11  9   10  10  18  27  26  39  36  37  41  
  Greatest Support         39   | 32  32  12  12  12  13  27  27  27  33  39  39  27  
  Greatest Overweight (x)  5    | 1   .   .   1   .   .   .   .   1   1   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   7   5   5   5   5   5   8   8   8   8   8   7   
  Most Carried             8    | 4   8   5   5   5   5   8   8   8   8   8   7   8   
  Average Carried          6    | 2   7   3   4   4   4   4   7   7   7   7   6   7   
  Final Capacity           8    | 8   5   5   5   5   5   8   8   8   8   8   8   5   
  Final Carried            8    | 4   5   3   5   5   5   8   8   8   8   6   7   5   

 Class Distribution 
--------------------
 41% | Scavenger-Sprinter
 26% | Mutant
 25% | Scavenger-Mutant
  6% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
 Scavenger-Sprinter | -8/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Garrison
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory
           Sprinter | -6/Garrison
   Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  
Matter Collected           2357 | 217  313  39   42   .    84   231  159  257  167  .    154  694  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3669 | .    517  121  110  .    44   328  109  454  227  .    291  1468 
  Parts                    209  | .    30   10   1    .    4    26   5    17   22   .    20   74   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    2    .    1    .    .    .    .    .    .    .    .    4    
Parts Field Recycled       8    | .    .    .    .    .    .    .    .    .    8    .    .    .    
  Retrieved Matter         219  | .    .    .    .    .    .    .    .    .    219  .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac 
Combat Hostiles Destroyed  67   | .   14  2   1   .   3   2   2   9   4   .   5   25  
  Guns                     38   | .   4   2   1   .   3   2   1   3   .   .   1   21  
  Cannons                  27   | .   10  .   .   .   .   .   1   4   4   .   4   4   
Classes Destroyed          13   | .   5   1   .   .   .   2   1   2   .   .   .   2   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   1   .   .   1   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  14   | .   3   1   .   .   .   4   1   .   3   .   .   2   
  Swarmer                  19   | .   3   .   1   .   3   .   .   5   2   .   .   5   
  Grunt                    24   | .   11  .   .   .   .   1   1   .   .   .   .   11  
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   8    | .   .   2   .   .   .   .   .   2   .   .   2   2   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   .   2   .   
  Programmer               10   | .   .   .   .   .   .   .   1   .   2   .   1   6   
Best Kill Streak           6    | .   4   1   2   .   3   2   2   3   2   .   2   6   
  Combat Bots Only         6    | .   4   1   1   .   3   1   1   3   2   .   2   6   
Max Kills in Single Turn   2    | .   1   1   1   .   2   1   1   1   1   .   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  
Hostile Shots Fired        717  | .    52   15   5    .    5    30   7    137  27   .    122  317  
  Missed                   275  | .    17   8    2    .    2    13   2    56   17   .    56   102  
Damage Taken               4585 | .    298  75   18   .    16   231  57   650  95   .    510  2635 
  Core                     1143 | .    66   .    5    .    .    45   .    122  36   .    115  754  
  Absorbed by Shields      73   | .    .    .    .    .    .    .    .    .    .    .    73   .    
  Redirected to Shielding  59   | .    .    .    .    .    .    .    .    .    .    .    .    59   
  Ignored by Resistances   1362 | .    94   23   6    .    6    66   17   200  26   .    176  748  
  Regen/Repaired (Parts)   164  | .    .    .    .    .    .    22   .    .    .    12   .    130  
Core Remaining (%)         87   | 100  73   .    .    .    98   91   .    .    77   .    .    .    
Volleys Fired              360  | .    42   14   4    .    4    43   7    63   30   .    29   124  
  Largest                  2    | .    2    2    2    .    2    2    2    2    2    .    2    2    
  Hottest                  160  | .    85   76   76   .    76   76   88   96   58   .    118  160  
Shots Fired                638  | .    83   28   8    .    8    82   14   109  45   .    49   212  
  Gun                      417  | .    41   28   8    .    8    82   7    46   15   .    21   161  
  Cannon                   221  | .    42   .    .    .    .    .    7    63   30   .    28   51   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  298  | .    42   14   4    .    4    43   7    46   15   .    21   102  
  Thermal                  331  | .    41   14   4    .    4    39   7    63   30   .    28   101  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    .    .    .    .    .    .    .    9    
  Robot Hit Streak         26   | .    26   9    10   .    3    8    12   20   7    .    14   22   
  Robot Miss Streak        3    | .    3    3    1    .    2    3    .    3    1    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    1    .    1    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           468  | .    62   20   7    .    4    56   12   82   19   .    30   176  
  Core Hits                229  | .    29   9    3    .    3    27   6    18   7    .    10   117  
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Strikes         14   | .    6    .    .    .    .    1    .    .    .    .    .    7    
    Burn                   5    | .    2    .    .    .    .    .    .    .    .    .    .    3    
    Destroy                5    | .    .    .    .    .    .    1    .    .    .    .    .    4    
    Blast                  4    | .    4    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9224 | .    970  237  83   .    47   602  223  1469 474  .    691  4428 
  Guns                     5697 | .    391  237  83   .    47   602  55   463  202  .    279  3338 
  Cannons                  3517 | .    579  .    .    .    .    .    168  1006 272  .    412  1080 
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  10   | .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  3980 | .    579  76   24   .    16   246  55   463  202  .    279  2040 
  Thermal                  5066 | .    391  161  59   .    31   356  168  1006 272  .    412  2210 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          168  | .    .    .    .    .    .    .    .    .    .    .    .    168  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    .    2    2    2    .    1    1    
  Average Corruption       1    | .    1    .    .    .    .    .    1    2    1    .    1    1    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    2    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    6    .    .    .    .    .    1    8    2    .    1    7    
    Message Errors         5    | .    2    .    .    .    .    .    .    1    .    .    .    2    
    Matter Fused           3    | .    1    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    1    1    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    2    .    .    .    1    
    Data Loss (major)      3    | .    2    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               2    | .    1    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             9    | .    .    .    .    .    .    .    .    .    .    .    9    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Heat Surge             1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            71   | .    .    .    .    .    .    .    .    .    13   .    18   40   
  Projectiles              71   | .    .    .    .    .    .    .    .    .    13   .    18   40   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    9    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    8    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        428  | .    258  40   31   .    .    82   309  247  204  12   222  428  
  Average Temperature      62   | .    67   17   17   .    .    20   104  52   51   7    43   120  
  Received Heat Transfer   1218 | .    153  45   .    .    .    63   36   165  12   .    114  630  
  Effects                  5    | .    2    .    .    .    .    .    .    .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3    | .    2    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Melted             8    | .    1    .    .    .    .    1    .    2    1    .    .    3    
  Heat Transferred         9028 | .    1295 407  148  .    74   888  259  1813 333  .    555  3256 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac 
Peak Influence             609  | .   305 130 132 .   86  232 71  609 381 50  270 200 
  Initial                  276  | .   .   2   42  .   .   .   31  18  276 50  30  122 
  Average                  108  | .   103 47  86  .   63  78  17  352 158 50  107 62  
Maximum Alert Level        2    | .   1   .   .   .   .   1   .   2   1   .   1   1   
  Low Security (%)         86   | 100 86  100 100 .   100 95  100 30  73  100 85  99  
  Level 1                  8    | .   13  .   .   .   .   4   .   14  26  .   14  .   
  Level 2                  5    | .   .   .   .   .   .   .   .   55  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   4   1   .   .   .   1   5   .   7   .   .   17  
  Investigation            17   | .   4   1   .   .   .   .   3   .   4   .   .   5   
  Extermination            8    | .   .   .   .   .   .   .   1   .   2   .   .   5   
  Reinforcement            6    | .   .   .   .   .   .   1   .   .   1   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   1   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac 
Distress Signals           7    | .   3   1   .   .   .   1   1   .   1   .   .   .   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
Times Spotted              159  | .   22  12  4   .   3   18  5   21  21  .   8   45  
  Peak Tracking Total      8    | .   5   7   4   .   3   5   3   7   8   .   5   8   
  Tactical Retreats        24   | .   4   2   .   .   .   2   .   4   5   .   2   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac 
Traps Triggered            21   | .   5   .   .   .   .   1   1   8   .   .   5   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac 
Machines Disabled          6    | .   .   .   .   .   .   1   .   1   1   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   1   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac 
Machines Accessed          62   | .   6   2   .   2   .   8   9   1   12  5   1   16  
  Terminals                36   | .   6   1   .   .   .   6   5   1   6   2   1   8   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   1   .   .   1   
  Repair Stations          6    | .   .   .   .   .   .   1   1   .   1   1   .   2   
  Recycling Units          3    | .   .   1   .   .   .   .   .   .   .   1   .   1   
  Scanalyzers              7    | .   .   .   .   .   .   1   1   .   3   .   .   2   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   1   .   2   
Total Hacks                181  | .   21  11  .   5   .   26  23  2   31  8   1   53  
  Successful               94   | .   11  9   .   5   .   13  10  1   12  4   .   29  
  Failed                   85   | .   9   2   .   .   .   12  13  1   19  4   1   24  
    Catastrophic           15   | .   1   .   .   .   .   2   1   1   2   1   1   6   
  Database Lockouts        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   63   | .   14  2   .   1   .   16  3   .   9   3   1   14  
  Terminals                100  | .   21  5   .   .   .   18  13  2   17  3   1   20  
  Fabricators              10   | .   .   .   .   .   .   .   4   .   3   .   .   3   
  Repair Stations          19   | .   .   .   .   .   .   4   2   .   2   2   .   9   
  Recycling Units          10   | .   .   6   .   .   .   .   .   .   .   2   .   2   
  Scanalyzers              32   | .   .   .   .   .   .   4   3   .   8   .   .   17  
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   1   .   2   
Terminal Hacks             32   | .   10  2   .   5   .   4   3   1   5   .   .   2   
  Record                   4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   1   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   2   1   .   .   .   1   1   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     3    | .   1   1   .   .   .   .   .   .   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   .   1   .   .   1   
  Load Schematic           3    | .   .   .   .   .   .   .   1   .   1   .   .   1   
Repair Station Hacks       10   | .   .   .   .   .   .   4   1   .   .   2   .   3   
  Scan Component           6    | .   .   .   .   .   .   2   1   .   .   1   .   2   
  Repair                   4    | .   .   .   .   .   .   2   .   .   .   1   .   1   
Recycling Unit Hacks       8    | .   .   6   .   .   .   .   .   .   .   1   .   1   
  Recycle Component        3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   1   .   .   .   .   .   .   .   1   .   1   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 26   | .   .   .   .   .   .   4   3   .   4   .   .   15  
  Insert Component         14   | .   .   .   .   .   .   2   2   .   3   .   .   7   
  Analyze                  12   | .   .   .   .   .   .   2   1   .   1   .   .   8   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   1   1   .   2   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
Unauthorized Hacks         10   | .   1   1   .   .   .   1   1   .   1   .   .   5   
  Terminals                10   | .   1   1   .   .   .   1   1   .   1   .   .   5   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   1   .   .   4   
    Operators              5    | .   1   1   .   .   .   1   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   5   2   .   .   .   8   8   1   11  4   1   14  
  Full Trace Events        18   | .   2   1   .   .   .   2   3   1   4   .   .   5   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   2   1   .   1   .   .   5   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   2   .   .   .   1   .   1   
  Time                     121  | .   .   .   .   .   .   64  .   .   .   44  .   13  
Parts Recycled             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          117  | .   .   117 .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         117  | .   .   117 .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   .   .   .   2   1   .   2   .   .   6   
  Part Schematics Acquired 8    | .   .   .   .   .   .   2   1   .   .   .   .   5   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   .   .   .   .   2   .   .   2   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  
Total Allies               7    | .    .    .    3    .    .    .    .    2    1    .    .    1    
  Largest Group            3    | .    .    .    3    3    3    3    .    2    1    .    .    1    
  Highest-Rated Group      190  | .    .    .    40   40   40   40   .    190  26   .    .    26   
  Highest-Rated Ally       95   | .    .    .    16   16   16   16   .    95   26   .    .    26   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               76   | .    .    .    7    .    .    43   .    26   .    .    .    .    
  Total Damage             1805 | .    .    .    61   .    .    480  .    1264 .    .    .    .    
  Kills                    21   | .    .    .    3    .    .    8    .    10   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac 
Robot Analysis Total       4    | .   2   .   .   .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  
Turns Passed               9912 | 74   814  136  164  343  422  612  797  901  1501 156  738  3254 
Spaces Moved               9379 | 42   570  210  248  664  592  815  1107 897  1941 181  492  1620 
  Core                     28   | 6    .    .    .    .    .    .    .    .    .    .    .    22   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   589  | 36   553  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8762 | .    17   210  248  664  592  815  1107 897  1941 181  492  1598 
  Fastest Speed            26   | 50   37   34   34   34   32   27   27   26   26   27   27   32   
  Average Speed            52   | 94   98   34   36   34   32   27   27   26   28   28   40   132  
  Slowest Speed            300  | 100  100  34   117  34   34   29   27   109  105  29   107  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            37   | .    .    .    2    .    9    8    2    2    5    7    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    62   24   48   92   95   63   19   77   25   6    51   33   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    1    1    1    1    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    1    .    2    .    .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    .    .    .    6    .    4    .    
Terrain Destroyed          15   | .    .    .    .    .    .    .    .    .    6    .    5    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    .    .    .    .    6    .    5    4    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  
Total                      13741 | 73   746  249  309  782  807  1120 1589 1459 2840 280  979  2508 
  Wait                     3521  | 22   106  10   50   113  210  229  452  320  805  93   397  714  
  Move                     9300  | 41   569  209  243  663  574  799  1103 892  1930 170  491  1616 
  Hop                      32    | .    .    .    2    .    8    7    2    2    5    4    .    2    
  Pick Up                  62    | 4    8    6    2    2    .    7    3    7    10   3    .    10   
  Fast Attach              45    | 6    3    .    2    .    1    5    4    3    4    2    .    15   
  Attach                   34    | .    2    5    .    1    .    5    5    1    7    1    .    7    
  Detach                   26    | .    1    1    .    1    1    5    4    .    10   .    .    3    
  Swap                     76    | .    5    2    4    .    4    10   6    12   17   2    3    11   
  Drop                     81    | .    10   2    2    2    5    10   3    15   22   5    .    5    
  Fire                     360   | .    42   14   4    .    4    43   7    63   30   .    29   124  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            203   | .    .    .    .    .    .    .    .    144  .    .    59   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison
-6/Factory (discovered 5 exits: *Fac x4 / *Low)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 15)
  269 | -10/Materials | Discovered new exit (range 7)
  305 | -10/Materials | Build established: Mutant
  545 | -10/Materials | Central database locked down
  744 | -10/Materials | Discovered new exit (range 8)
  889 | -10/Materials | Identified exit to Materials
  889 | -10/Materials | Entered another Materials area
  889 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1018 | -9/Materials  | Discovered new exit (range 16)
 1025 | -9/Materials  | Identified exit to Mines
 1025 | -9/Materials  | Entered Mines
 1029 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1074 | -9/Mines      | Discovered new exit (range 10)
 1077 | -9/Mines      | Identified exit to Materials
 1126 | -9/Mines      | Learned location of Zion (-7)
 1158 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1159 | -9/Mines      | Found Prototype Device
 1159 | -9/Mines      | Identified Exp. Sensor Array
 1177 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1177 | -9/Mines      | Discovered new exit (range 5)
 1178 | -9/Mines      | Identified exit to Exiles
 1183 | -9/Mines      | Build established: Scavenger-Mutant
 1189 | -9/Mines      | Entered Exiles
 1189 | -9/Exiles     | Accompanied by 3 allies
 1195 | -9/Exiles     | Discovered new exit (range 14)
 1199 | -9/Exiles     | Identified exit to Mines
 1205 | -9/Exiles     | Met 8R-AWN
 1230 | -9/Exiles     | Met EX-HEX
 1261 | -9/Exiles     | Met EX-DEC
 1299 | -9/Exiles     | Visited The Gauntlet
 1370 | -9/Exiles     | Discovered exit to Mines (range 14)
 1402 | -9/Exiles     | Met EX-BIN
 1406 | -9/Exiles     | Aligned with FarCom system
 1407 | -9/Exiles     | Given EX-Vault access code
 1423 | -9/Exiles     | Opened EX-Vault
 1431 | -9/Exiles     | Found Potential Leg
 1433 | -9/Exiles     | Found Potential Leg
 1441 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1532 | -9/Exiles     | Left Exiles lab with Potential Leg
 1532 | -9/Exiles     | Entered Mines
 1532 | -8/Mines      | Accompanied by 3 allies
 1548 | -8/Mines      | Discovered exit to Materials (range 10)
 1837 | -8/Mines      | Discovered exit to Materials (range 10)
 1917 | -8/Mines      | Build established: Scavenger-Sprinter
 1954 | -8/Mines      | Entered Materials
 1954 | -8/Materials  | Accompanied by 3 allies
 1954 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2140 | -8/Materials  | Central database locked down
 2190 | -8/Materials  | Repaired Flight Unit
 2230 | -8/Materials  | Repaired Cesium-ion Thruster
 2343 | -8/Materials  | Discovered new exit (range 5)
 2344 | -8/Materials  | Identified exit to Factory
 2475 | -8/Materials  | Discovered exit to Factory (range 4)
 2566 | -8/Materials  | Entered Factory
 2566 | -7/Factory    | Evolved 2 slots: Utility x2
 3329 | -7/Factory    | Garrison activated, responded to threat
 3363 | -7/Factory    | Identified exit to Garrison
 3363 | -7/Factory    | Entered Garrison
 3433 | -7/Garrison   | Triggered checkpoint
 3442 | -7/Garrison   | Discovered new exit (range 14)
 3446 | -7/Garrison   | Identified exit to Factory
 3607 | -7/Garrison   | Triggered checkpoint
 3608 | -7/Garrison   | Found embedded Infiltrators
 3634 | -7/Garrison   | Garrison Relay disabled
 4001 | -7/Garrison   | Discovered exit to Factory (range 13)
 4004 | -7/Garrison   | Discovered exit to Factory (range 12)
 4004 | -7/Garrison   | Discovered exit to Factory (range 82)
 4004 | -7/Garrison   | Discovered exit to Factory (range 90)
 4060 | -7/Garrison   | Installed Relay Interface Framework
 4260 | -7/Garrison   | Expanded RIF knowledge: Hotswap
 4264 | -7/Garrison   | Entered Factory
 5743 | -7/Factory    | Discovered new exit (range 15)
 5765 | -7/Factory    | Identified exit to Factory
 5765 | -7/Factory    | Entered another Factory area
 5765 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5823 | -6/Factory    | Repaired Xenon Bombardment Thruster
 5912 | -6/Factory    | Discovered new exit (range 16)
 5916 | -6/Factory    | Identified exit to Lower Caves
 5921 | -6/Factory    | Identified exit to Garrison
 5921 | -6/Factory    | Entered Garrison
 5973 | -6/Garrison   | Triggered checkpoint
 6011 | -6/Garrison   | Triggered checkpoint
 6213 | -6/Garrison   | Build established: Sprinter
 6253 | -6/Garrison   | Triggered checkpoint
 6328 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
 6341 | -6/Garrison   | Expanded RIF knowledge: Alert ID Control
 6527 | -6/Garrison   | Triggered checkpoint
 6554 | -6/Garrison   | Discovered new exit (range 15)
 6609 | -6/Garrison   | Identified exit to Factory
 6659 | -6/Garrison   | Entered Factory
 6804 | -6/Factory    | Build established: Mutant
 6808 | -6/Factory    | Discovered new exit (range 16)
 6839 | -6/Factory    | Identified exit to Factory
 7636 | -6/Factory    | Garrison activated, responded to threat
 8234 | -6/Factory    | Discovered exit to Lower Caves (range 16)
 8380 | -6/Factory    | Build established: Scavenger-Mutant
 8654 | -6/Factory    | Repaired Sml. Storage Unit
 9340 | -6/Factory    | Core integrity fell below 50%
 9364 | -6/Factory    | Lost 3 parts (1p2w)
 9804 | -6/Factory    | Lost 3 parts (1p1u1w)
 9874 | -6/Factory    | Core integrity fell below 20%
 9913 | -6/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
09875_ Overheating: System interference.
09875_ Phase Cannon temporarily disabled.
09877_ VTOL Module destroyed.
09880_ Penetrated by Slug.
09880_ Faulty Cld. Cesium-ion Thruster destroyed.
09880_ Phase Cannon destroyed.
09881_ M-28 Smith repairs X-72 Disruptor.
09883_ M-28 Smith repairs Imp. Arc Projector.
09889_ Penetrated by Slug.
09889_ Adv. Weight Redist. System destroyed.
09892_ X-72 Disruptor misfires.
09892_ Slug penetrates Nuclear Reactor.
09892_ Lgt. Deuterium Engine destroyed.
09893_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
09896_ System corrupted: Matter fused (-5).
09905_ Acquired 5 matter.
09906_ H-61 Shepherd IFF system glitched.
09911_ Mic. Nuclear Core destroyed.
09913_ Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| #######+#####????????????????????????????????????? |
| ####      T #????????????????????????????????????? |
|    #   !    #????????????????????????????????????? |
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|  #??#  """#???????#        # """ T#??????????????? |
|  #??#! """#???????#    """ # """ "#??????????????? |
| +#??#  """#???????#    """ # """ "#??????????????? |
| ????#!  ""#???????#  ! """ /     "#????????#?????? |
| ????#   ""###+###?#   %    #h     #????   !#?????? |
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| ???#      """"  #????????????????????????????????? |
| ??        """"  #????????????????????????????????? |
| # #####   """"  #????????????????????????????????? |
| #?????# ^ """"  #????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          41
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                71
Offensive Hacking          20

 Item Schematics 
-----------------
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
        Cesium-ion Thruster | -8/Materials | Scanalyzed
        Transmission Jammer | -7/Factory   | Scanalyzed
 Xenon Bombardment Thruster | -7/Factory   | Hacked
          Mic. Fission Core | -6/Factory   | Scanalyzed
  Imp. Propulsion Shielding | -6/Factory   | Scanalyzed
  System Restoration Module | -6/Factory   | Scanalyzed
                  ECM Suite | -6/Factory   | Scanalyzed
              Hacking Suite | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodePortableGuard
  Manual?         0
Play Time         03:42:36
  Cumulative      118.5 hours
  Start           2024.06.29 @ 20:47:23
  End             2024.06.30 @ 00:35:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           0
  Adventurer      15
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             42
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 460e3f28-acb8-47c6-8b36-59c9289f7815