Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 19:31:00 Player: MrWaffler Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (4105) 4105 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9640 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 56/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Advanced Signal Interpreter Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Targeting Computer Improved Targeting Computer Core Analyzer Phase Shifter > --- WEAPON ----------- Heavy Phase Cannon Gauss Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Light Nuclear Core Flexi-carbon Leg Improved Signal Interpreter Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Weapon Cycler Reaction Control System High-powered Tractor Beam Heavy Phase Cannon [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Makeshift Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 7 | . . 1 2 1 . . . . 1 . . 2 Weapon 2 | . . . . 1 . . . . 1 . . . Parts Attached 145 | 8 7 14 26 1 5 11 10 . 13 3 1 46 Power 18 | 2 1 1 4 . . . 2 . 2 . . 6 Engine 6 | 2 1 1 1 . . . . . 1 . . . Core 11 | . . . 3 . . . 2 . 1 . . 5 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 34 | 2 . 4 9 . 3 1 1 . 3 . 1 10 Treads 9 | . . . 6 . . 1 1 . . . . 1 Leg 24 | 2 . 4 2 . 3 . . . 3 . 1 9 Wheel 1 | . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 39 | 1 3 1 7 . . 7 1 . 5 2 . 12 Device 18 | . 2 1 2 . . 5 . . 2 1 . 5 Storage 5 | 1 1 . . . . 1 . . . . . 2 Processor 13 | . . . 4 . . 1 . . 2 1 . 5 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . 1 . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 54 | 3 3 8 6 1 2 3 6 . 3 1 . 18 Energy Gun 8 | 2 . . 1 . . . 1 . . . . 4 Energy Cannon 3 | . . . . . . 1 . . . . . 2 Ballistic Gun 22 | 1 2 2 2 1 . . 2 . 3 . . 9 Ballistic Cannon 9 | . . 5 2 . . . 1 . . . . 1 Launcher 7 | . 1 . 1 . 2 1 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . 1 . . . 1 . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . 2 Parts Lost 88 | . . 1 22 . 6 1 6 . 3 4 2 43 Power 13 | . . 1 2 . 1 . 2 . 1 . . 6 Propulsion 24 | . . . 8 . 2 1 2 . . . 1 10 Utility 17 | . . . 4 . . . . . 1 2 . 10 Weapon 34 | . . . 8 . 3 . 2 . 1 2 1 17 Highest Loss Streak 19 | . . 1 7 . 6 1 4 . 3 4 2 19 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Backups 9 | . 7 14 12 13 9 3 8 10 9 9 7 8 Power . | . 1 . . 1 1 . . 1 . . . . Propulsion 1 | . . . 1 4 3 . . . . 3 2 1 Utility 5 | . 3 6 6 4 2 1 4 5 5 3 3 5 Weapon 2 | . 1 6 3 3 2 1 3 3 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . . 3 2 . 5 . . . 1 . . 11 Power 2 | . . . 1 . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . Utility 14 | . . 2 . . 4 . . . 1 . . 7 Weapon 6 | . . 1 1 . 1 . . . . . . 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 98 94 98 63 84 97 84 87 99 99 96 Engine 2 | . 14 9 1 7 4 . . . 3 . . . Core 4 | . . . 6 . . 7 6 7 2 6 6 4 Treads 6 | . . . 10 23 9 16 20 7 4 . . . Leg 13 | . 28 32 10 . 2 . . . 5 20 20 16 Device 11 | . 10 22 14 7 4 11 11 7 9 12 13 8 Storage 7 | . 14 11 9 7 4 1 7 7 6 6 6 4 Processor 22 | . . . 20 23 23 23 23 23 20 20 26 36 Protection 1 | . . . 1 7 3 . 2 7 6 5 . . Energy Gun 1 | . 8 . 1 . . . 1 . . . . . Energy Cannon 1 | . . . . . . 5 . . . . . 4 Ballistic Gun 11 | . 18 7 10 13 . 6 3 15 10 19 19 15 Ballistic Cannon 2 | . . 13 5 . . . . . . . . . Launcher 3 | . . . 1 7 11 1 6 . 9 6 6 . Slashing Weapon 1 | . . . . . . . 4 7 4 . . . Special Melee Weapon 1 | . . . . . . 6 4 . . . . . Peak Build Rating 70 | 6 8 12 25 28 32 29 28 24 49 54 54 70 Average Rating 34 | 4 7 10 18 27 19 23 25 24 35 49 53 62 On Entrance 23 | . 6 8 12 25 28 6 23 24 24 49 54 49 Avg Prop Armor Cover (%) 4 | . . . 2 . . . . . 7 . . 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 50 | 12 28 31 37 41 47 32 34 27 41 37 36 50 Greatest Support 65 | 20 20 30 65 65 65 63 60 20 55 55 55 56 Greatest Overweight (x) 11 | 3 1 1 3 . 8 . 1 1 2 . . 11 Average Overweight (x) . | . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 Average Capacity 11 | 7 12 15 15 15 10 6 10 10 10 10 10 9 Most Carried 15 | 1 13 15 15 14 13 7 10 10 10 10 9 10 Average Carried 9 | . 7 14 12 13 9 3 8 10 9 9 7 8 Final Capacity 15 | 8 15 15 15 15 5 10 10 10 10 10 10 5 Final Carried 15 | 1 13 15 15 13 5 6 10 10 10 7 8 2 Class Distribution -------------------- 30% | Scavenger-Gunner 27% | Scavenger-Mutant 19% | Mutant 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Assassin | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Matter Collected 4029 | 230 206 305 923 . . 109 610 . 162 126 53 1305 Remotely . | . . . . . . . . . . . . . Salvage Created 4422 | . 246 350 1386 . . 110 151 . 183 74 . 1922 Parts 274 | . 15 25 77 . . 13 12 . 13 4 . 115 Haulers Intercepted 4 | . 1 . 1 . . 1 . . . . . 1 Recyclers Shooed 11 | . 1 1 2 . . . . . . . . 7 Parts Field Recycled 3 | . . . . . . 3 . . . . . . Retrieved Matter 38 | . . . . . . 38 . . . . . . Parts Self-Destructed 8 | . . . . . . . 5 . . 3 . . Prevented 1 | . . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 96 | . 6 12 29 . . 5 12 . 4 3 . 25 Melee 1 | . . . . . . 1 . . . . . . Guns 33 | . 3 1 10 . . 1 1 . 2 2 . 13 Cannons 25 | . . 5 8 . . . 1 . . . . 11 AOE 36 | . 3 6 11 . . 3 10 . 2 1 . . Classes Destroyed 14 | . 6 . 1 . . 1 1 . 2 . . 3 Worker 8 | . 1 2 1 . . . . . 1 . . 3 Builder 2 | . . . . . . . . . . . . 2 Hauler 4 | . 1 . 1 . . 1 . . . . . 1 Recycler 10 | . 1 2 2 . . . . . . . . 5 Operator 1 | . . . . . . . . . 1 . . . Watcher 2 | . 1 1 . . . . . . . . . . Swarmer 44 | . 3 7 6 . . 4 12 . . 3 . 9 Grunt 26 | . 3 5 15 . . . . . 3 . . . Sentry 9 | . . . 8 . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . 1 Hunter 7 | . . . . . . . . . 1 . . 6 Programmer 8 | . . . . . . 1 . . . . . 7 Behemoth 1 | . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . 1 . . . . . Best Kill Streak 10 | . 3 8 10 . . 4 4 . 4 3 . 6 Combat Bots Only 10 | . 3 5 10 . . 4 4 . 3 3 . 5 Max Kills in Single Turn 4 | . 3 3 2 . . 3 3 . 1 2 . 4 Gunslinging 2 | . . . . . . . . . . . . 2 Exploded 3 | . 2 3 2 . . 3 3 . 1 1 . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Hostile Shots Fired 909 | . 25 43 212 . 6 39 23 . 45 28 6 482 Missed 264 | . 10 16 56 . . 9 5 . 12 7 1 148 Hits 645 | . 15 27 156 . 6 30 18 . 33 21 5 334 Melee 6 | . . . . . 6 . . . . . . . Projectile 639 | . 15 27 156 . . 30 18 . 33 21 5 334 AOE 3 | . . . . . . . . . . . . 3 Critical Strikes 23 | . . . 6 . 4 . 1 . 2 . . 10 Damage Taken 11319 | . 362 364 2419 . 354 398 332 . 813 326 93 5858 Core 1874 | . 135 48 363 . 89 92 43 . 68 35 . 1001 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 43 | . . . . . . . . . 25 18 . . Regen/Repaired (Parts) 323 | . . . . . . . . . . . . 323 Core Remaining (%) 70 | 100 46 88 34 . . . . 68 . . 87 . Volleys Fired 249 | . 17 25 85 . 3 7 10 . 13 5 . 84 Largest 4 | . 2 2 2 . 2 2 2 . 4 4 . 4 Hottest 188 | . 70 60 79 . 72 92 72 . 125 122 . 188 Shots Fired 586 | . 34 49 169 . 5 13 18 . 34 18 . 246 Gun 388 | . 30 14 101 . . 5 7 . 21 15 . 195 Cannon 142 | . . 31 53 . . 2 1 . 5 . . 50 Launcher 56 | . 4 4 15 . 5 6 10 . 8 3 . 1 Special . | . . . . . . . . . . . . . Kinetic 445 | . 16 45 137 . . 5 6 . 26 15 . 195 Thermal 65 | . . . 17 . . . 2 . . . . 46 Explosive 35 | . 4 4 3 . . 6 10 . 8 . . . Electromagnetic 41 | . 14 . 12 . 5 2 . . . 3 . 5 Robot Hit Streak 20 | . 12 10 20 . 3 4 2 . 5 6 . 19 Robot Miss Streak 5 | . 4 3 4 . 1 2 4 . 4 1 . 5 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 . . . . . . . . . . 2 Max Gunslinging Chain 2 | . 1 . . . . . . . . . . 2 Shots Hit Robots 331 | . 19 24 114 . 3 8 9 . 17 10 . 127 Core Hits 214 | . 16 26 61 . . 7 14 . 19 4 . 67 Critical Kills 4 | . . . . . . . 1 . 1 . . 2 Critical Parts Destroyed 4 | . . . . . . . . . 1 . . 3 Critical Strikes 14 | . . . 3 . . . 1 . 2 . . 8 Burn 1 | . . . 1 . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 8 | . . . . . . . 1 . 2 . . 5 Blast 4 | . . . 2 . . . . . . . . 2 Melee Attacks 34 | . . . . . . 2 11 . 4 . . 17 Impact 2 | . . . . . . . . . . . . 2 Slashing 24 | . . . . . . . 6 . 4 . . 14 Piercing 1 | . . . . . . . . . . . . 1 Sneak Attacks 5 | . . . . . . 2 1 . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9953 | . 743 850 2681 . 7 371 847 . 677 264 . 3513 Guns 3840 | . 214 98 1106 . . 31 20 . 166 189 . 2016 Cannons 2001 | . . 301 615 . . . 21 . 45 . . 1019 Explosions 3886 | . 529 449 949 . 7 333 806 . 466 75 . 272 Melee 191 | . . . . . . . . . . . . 191 Ramming 35 | . . 2 11 . . 7 . . . . . 15 Kinetic 4442 | . 100 399 1519 . . 31 41 . 211 189 . 1952 Thermal 1898 | . 345 . 288 . . . . . . . . 1265 Explosive 2504 | . 184 449 266 . . 333 806 . 466 . . . Electromagnetic 883 | . 114 . 597 . 7 . . . . 75 . 90 Impact . | . . . . . . . . . . . . . Slashing 191 | . . . . . . . . . . . . 191 Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . 2 . 15 17 17 17 . . . 8 Average Corruption 9 | . . . 1 . 12 15 17 17 . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 154 | . . . 3 . 6 19 77 6 . . . 43 Message Errors 35 | . . . 1 . 2 3 17 2 . . . 10 Matter Fused 30 | . . . 1 . 3 3 16 1 . . . 6 Heat Flow Errors 22 | . . . 1 . 1 2 10 2 . . . 6 Energy Discharges 21 | . . . . . . 5 10 . . . . 6 Parts Rejected 2 | . . . . . . 1 . . . . . 1 Parts Fused 2 | . . . . . . 1 . 1 . . . . Data Loss (minor) 18 | . . . . . . 1 10 . . . . 7 Data Loss (major) 7 | . . . . . . . 4 . . . . 3 Misfires 9 | . . . . . . 1 6 . . . . 2 Alerts 5 | . . . . . . 1 3 . . . . 1 Weapon Failures 3 | . . . . . . 1 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 343 | . 27 35 59 . . . 113 . . . . 109 Projectiles 8 | . . . . . . . . . . . . 8 Explosions 288 | . 27 35 59 . . . 113 . . . . 54 Melee 47 | . . . . . . . . . . . . 47 Knockbacks 10 | . . 3 4 . . . . . 2 . . 1 Impact . | . . . . . . . . . . . . . Kinetic 9 | . . 3 3 . . . . . 2 . . 1 Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 849 | . 213 66 225 . 93 11 55 . 179 5 . 2 Shots 25 | . 5 1 8 . 4 1 1 . 4 1 . . Rammed 7 | . . . 2 . . 2 . . . . . 3 Targets Rammed 12 | . . 1 3 . . 3 . . . . . 5 Kicked 4 | . . 1 1 . . . . . . . . 2 Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 400 | . 48 6 219 . 195 182 253 138 69 30 . 400 Average Temperature 76 | . 25 3 26 . 110 52 92 72 29 18 . 107 Received Heat Transfer 2025 | . 48 114 1017 . . 12 . . 180 . . 654 Effects 3 | . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . 2 . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 3 | . . . . . . . . . . . . 3 Heat Transferred 2482 | . 300 . 742 . . . . . . . . 1440 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Maximum Alert Level 1 | . 1 . 1 . . . . . . . . 1 Low Security (%) 92 | 100 92 100 88 100 100 100 . . 100 . . 87 Level 1 7 | . 7 . 11 . . . . . . . . 12 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 338 | . 219 162 334 140 38 125 . . 120 . . 338 Initial 140 | . . 38 21 140 38 . . . . . . 13 Average 68 | . 79 98 83 129 9 22 . . 24 . . 69 Influence Increases 3555 | . 298 404 914 . . 170 285 . 260 220 . 1004 Destroy 0b10 Robot/C 1920 | . 120 240 580 . . 100 240 . 80 60 . 500 Destroy 0b10 Robot/NC 135 | . 20 25 20 . . 5 . . 10 . . 55 Destroy Leader 412 | . 34 32 142 . . 22 30 . 20 10 . 122 Successful Hack 15 | . . 5 . . . . . . 5 . . 5 Disable Machine 405 | . 60 45 60 . . . . . 90 . . 150 Destroy Structure 368 | . 64 27 52 . . 43 . . 40 . . 142 Partial Spotted 15 | . . . . . . . . . 15 . . . Lose Combat Pursuer 285 | . . 30 60 . . . 15 . . 150 . 30 Influence Decreases 3345 | . 206 444 656 200 110 63 334 58 173 155 130 816 Entered New Map 452 | . . 54 31 170 72 . 41 12 . 33 30 9 Time Decay 2239 | . 206 380 432 30 38 53 263 46 143 102 80 466 Lost Part 654 | . . 10 193 . . 10 30 . 30 20 20 341 Squads Dispatched 24 | . 2 1 7 . . 2 . . 2 . . 10 Investigation 5 | . . 1 1 . . 1 . . . . . 2 Extermination 6 | . . . . . . 1 . . . . . 5 Reinforcement 9 | . 2 . 2 . . . . . 2 . . 3 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . 4 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Distress Signals 8 | . . 1 4 . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 154 | . 9 19 39 . 5 8 12 . 9 11 2 40 Peak Tracking Total 9 | . 4 6 5 . 5 4 4 . 3 9 2 5 Tactical Retreats 14 | . . 2 3 . . . 1 . . 4 . 4 ECM-based Alert Blocks 2 | . . . . . . . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Traps Triggered 2 | . . . 1 1 . . . . . . . . Indirectly 1 | . . . 1 . . . . . . . . . Trap Hack Attempts 3 | . . 3 . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Machines Disabled 27 | . 4 3 4 . . . . . 6 . . 10 Max in Single Turn 5 | . 3 2 1 . . . . . 4 . . 5 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Machines Accessed 14 | . . 2 3 . . 1 . . 1 1 . 6 Terminals 9 | . . 2 2 . . 1 . . 1 . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 30 | . . 5 5 . . 4 . . 2 1 . 13 Successful 13 | . . 1 1 . . . . . 1 1 . 9 Failed 17 | . . 4 4 . . 4 . . 1 . . 4 Catastrophic 6 | . . 1 2 . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 21 | . . 5 4 . . 4 . . 2 . . 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 3 Garrison Access 1 | . . . 1 . . . . . . . . . Terminal Hacks 8 | . . 1 1 . . . . . 1 1 . 4 Record 3 | . . . . . . . . . . . . 3 Open Door 1 | . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . . . 1 . . 1 Alert Level 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . . 1 2 . . 1 . . . . . 5 Full Trace Events 4 | . . 1 . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 Time 100 | . . . . . . . . . . . . 100 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 1 . . . . . Non-combat 2 | . . . . . . 1 1 . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 2 1 . . . . . parse_system 2 | . . . . . . 1 1 . . . . . find_dsf 1 | . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Active Infowar (turns) 9598 | . 595 839 1337 61 200 426 1724 176 607 694 162 2777 Optics 8161 | . . . 1334 61 200 426 1724 176 607 694 162 2777 Sensors 3660 | . . . 924 . . . . . 431 594 . 1711 Structural 2603 | . 444 839 1144 61 115 . . . . . . . Seismic 992 | . 151 839 2 . . . . . . . . . Machine Analysis 1920 | . . . . . . . . . . 75 162 1683 Triangulation 1249 | . . . . . . . . . 65 694 162 328 ECM 631 | . . . . . . 164 119 . . . . 348 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Turns Passed 9915 | 61 802 888 1337 61 200 426 1724 176 607 694 162 2777 Spaces Moved 4942 | 42 325 402 457 39 189 223 954 74 265 557 133 1282 Core 197 | 15 . . . . 167 . . . . . . 15 Treads 1729 | . . . 287 39 16 223 954 74 128 . . 8 Legs 3013 | 27 325 402 167 . 6 . . . 137 557 133 1259 Wheels 3 | . . . 3 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 155 50 160 160 240 120 120 120 50 Average Speed 149 | 116 169 177 184 155 65 160 167 240 195 120 120 121 Slowest Speed 600 | 200 190 190 330 155 450 160 240 240 320 120 120 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . . 7 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 36 | 4 58 43 47 2 93 5 96 11 8 71 13 27 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 6 | . . . . . . . 4 . . 1 1 . Spaces Dug 35 | . . . . . . . 4 . 2 . . 29 Terrain Destroyed 386 | . 59 26 53 . . 38 82 . 44 . . 84 Melee 18 | . . . . . . . 4 . 2 . . 12 Projectile 33 | . . . . . . . 1 . 1 . . 31 AOE 335 | . 59 26 53 . . 38 77 . 41 . . 41 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Total 6927 | 50 540 523 772 41 256 274 1060 73 323 572 135 2308 Wait 1368 | . 174 53 164 . 57 15 63 . 11 3 . 828 Move 4930 | 41 324 401 456 39 188 222 953 73 264 556 132 1281 Hop . | . . . . . . . . . . . . . Pick Up 82 | 1 13 10 17 . . 6 8 . 7 2 2 16 Fast Attach 59 | 6 1 1 10 . . 8 2 . 4 1 . 26 Attach 58 | . . 2 17 2 3 6 3 . 5 3 1 16 Detach 3 | . . . 1 . . 1 . . . . . 1 Swap 84 | 2 8 18 12 . 5 2 9 . 10 . . 18 Drop 44 | . 3 9 7 . . 2 1 . 5 2 . 15 Fire 249 | . 17 25 85 . 3 7 10 . 13 5 . 84 Melee 34 | . . . . . . 2 11 . 4 . . 17 Ram 3 | . . . . . . . . . . . . 3 Kick 4 | . . 1 1 . . . . . . . . 2 Crush 5 | . . . 2 . . 3 . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 521 | -10/Materials | Core integrity fell below 50% 773 | -10/Materials | Discovered new exit (range 15) 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1335 | -9/Materials | Discovered new exit (range 13) 1717 | -9/Materials | Discovered new exit (range 5) 1752 | -9/Materials | Entered another Materials area 1752 | -8/Materials | Evolved 2 slots: Utility x2 1987 | -8/Materials | Garrison activated, responded to threat 2142 | -8/Materials | Garrison activated, responded to threat 2344 | -8/Materials | Lost 7 parts (4n3w) 2550 | -8/Materials | Lost 3 parts (1n1u1w) 2704 | -8/Materials | Lost 3 parts (1n1u1w) 2708 | -8/Materials | Core integrity fell below 50% 2948 | -8/Materials | Build established: Scavenger-Mutant 2980 | -8/Materials | Destroyed 10 combat bots 3014 | -8/Materials | Discovered new exit (range 10) 3044 | -8/Materials | Identified exit to Factory 3089 | -8/Materials | Entered Factory 3089 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3150 | -7/Factory | Sucked down chute 3150 | -7/Factory | Entered Waste 3162 | -7/Waste | Spotted C-40 Crusher 3165 | -7/Waste | EMP discharged 3165 | -7/Waste | System corruption reached 10% 3228 | -7/Waste | Spotted C-40 Crusher 3239 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3253 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3256 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3259 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3262 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3265 | -7/Waste | EMP discharged 3265 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3275 | -7/Waste | Spotted C-40 Crusher 3296 | -7/Waste | Lost 6 parts (1p2n3w) 3303 | -7/Waste | Spotted C-40 Crusher 3303 | -7/Waste | Spotted C-40 Crusher 3336 | -7/Waste | Spotted C-40 Crusher 3344 | -7/Waste | Discovered new exit (range 11) 3349 | -7/Waste | Identified exit to Factory 3350 | -7/Waste | Entered Factory 3758 | -7/Factory | Discovered new exit (range 3) 3762 | -7/Factory | Identified exit to Lower Caves 3776 | -7/Factory | Entered Lower Caves 3981 | -7/Lower Caves | Entered a destroyed Warlord outpost 4101 | -7/Lower Caves | Encountered a Warlord checkpoint 4147 | -7/Lower Caves | Learned 8 Factory zone layouts 5335 | -7/Lower Caves | Lost 4 parts (2n2w) 5366 | -7/Lower Caves | Discovered new exit (range 9) 5390 | -7/Lower Caves | Identified exit to Lower Caves 5500 | -7/Lower Caves | Entered another Lower Caves area 5510 | -7/Lower Caves | Discovered new exit (range 12) 5601 | -7/Lower Caves | Identified exit to Factory 5676 | -7/Lower Caves | Entered Factory 5676 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5677 | -6/Factory | Identified exit to Lower Caves 6183 | -6/Factory | Lost 3 parts (1p1u1w) 6283 | -6/Factory | Entered Lower Caves 6343 | -6/Lower Caves | Identified exit to Lower Caves 6429 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6908 | -6/Lower Caves | Lost 4 parts (2u2w) 6914 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6977 | -6/Lower Caves | Entered another Lower Caves area 7048 | -6/Lower Caves | Discovered new exit (range 5) 7054 | -6/Lower Caves | Learned Factory trap positions 7101 | -6/Lower Caves | Identified exit to Factory 7139 | -6/Lower Caves | Entered Factory 7139 | -5/Factory | Evolved 2 slots: Utility x2 7140 | -5/Factory | Loaded intel: 100 trap records 7181 | -5/Factory | Build established: Scavenger-Gunner 7464 | -5/Factory | Spotted B-75 Beast 7469 | -5/Factory | Destroyed B-75 Beast 7556 | -5/Factory | Lost 12 parts (1p3n3u5w) 8779 | -5/Factory | Repaired Arm. Leg 8822 | -5/Factory | Crushed by falling debris 9469 | -5/Factory | Repaired Phase Shifter 9636 | -5/Factory | Lost 7 parts (1p1n2u3w) 9876 | -5/Factory | Core integrity fell below 50% 9902 | -5/Factory | Core integrity fell below 20% 9916 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09895_ Tesla Rifle destroyed. 09896_ Penetrated by Slug. 09897_ Slammed into P-70 Sage. 09898_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 09898_ Penetrated by Slug. 09900_ P-70 Sage resets X-77 Beamer, system corruption cleaned. 09900_ Acquired Gatling Laser. 09904_ Penetrated by Slug. 09904_ Gatling Laser destroyed. 09904_ Antimatter Reactor destroyed. 09906_ Slammed into X-77 Beamer. 09907_ Y-64 Sentinel misfires. 09907_ Slug penetrates Wall. 09908_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 09908_ Imp. Weapon Cycler destroyed. 09910_ System corrupted: Energy discharge (-40). 09914_ Acquired Hvy. Pick. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????^?? | | ????????????????????????????????????????????????^? | | ????????????????????????????????????????????^?^??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ????????????????????????#] !#?????????????????? | | ???????????????????????## #?????????????????? | | ???????????????????????#;@ """ #?????????????????? | | ???????????????????????## R" #?????????????????? | | ????????????????????????# p""" #?????????????????? | | ??????????#######???????# p #?????????????????? | | ??????????# #???????####p###?????????????????? | | ??????????# #####????# ######## ??????? | | ??????##### #= ###### ?????? | | / +%% ?????? | | #^ =# !!###### ! ?????^ | | " " " ???# "# ##????# ######## ?????^ | | ?? "??????# ## #?????###+###?????????? ??????? | | ??????????####+### #?????????????????????????????? | | ?????????????# ??# #?????????????????????????????? | | ?????????????# ??# #?????????????????????????????? | | ?????????????# ??# #?????????????????????????????? | | ?????????????# ??# #?????????????????????????????? | | ?????????????# ??# #?????????????????????????????? | | ????????????? ### ###???????????????????????????? | | ?????????????### #???????????????????????????? | | ##/#+####+###### #???????????????????????????? | | [ +???????????????????????????? | | #???????????????????????????? | | "" """ #???????????????????????????? | | "F " """ #????????????^??????????????? | | """ #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Resistance: KI 30 Utility Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 17 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Leg | 12% | -5/Factory Phase Shifter | 5% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Gunslinger Junior Dev Challenges ------------ None Game ------ Seed StormArcRegenerator Manual? 0 Play Time 02:52:03 Cumulative 20.5 hours Start 2026.02.20 @ 10:52:55 End 2026.02.20 @ 19:31:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 10 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17901d1f-a5a0-4e7d-9c27-bf50844ef464