Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 21:06:38

Player: Ether

Result: Destroyed by as-26741 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (434)      434
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 954

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     295/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Ion Engine
           Signal Interpreter
  Improved Terrain Scanner
           ECM Suite
    Medium Laser
     Small Laser
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Targeting Computer
>          --- WEAPON -----------
    Medium Laser
     Small Laser
>          --- INVENTORY --------
           Ion Engine
           Signal Interpreter
  Improved Terrain Scanner
           ECM Suite
           EM Pulse Gun
           EM Pulse Gun
           Datajack
           Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 7   9   7   
  Power                    6    | 1   4   1   
    Engine                 5    | 1   4   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   3   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   1   .   
    Device                 1    | 1   .   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   1   4   
    Energy Gun             5    | 1   .   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  96  
  Engine                   13   | .   14  4   
  Leg                      28   | .   28  28  
  Device                   4    | .   4   .   
  Storage                  14   | .   14  14  
  Processor                9    | .   9   14  
  Energy Gun               14   | .   14  21  
  Ballistic Gun            13   | .   13  3   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 13  14  14  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | 3   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          7    | 3   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           620  | 279 273 68  
  Remotely                 .    | .   .   .   
Salvage Created            787  | 96  600 91  
  Parts                    55   | 5   42  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   12  2   
  Guns                     14   | .   12  2   
Classes Destroyed          6    | 2   4   .   
  Worker                   3    | .   3   .   
  Tunneler                 1    | 1   .   .   
  Recycler                 3    | 1   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   6   2   
Best Kill Streak           4    | 1   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        123  | .    68   55   
  Missed                   40   | .    20   20   
Damage Taken               1006 | .    498  508  
  Core                     254  | .    147  107  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   76   | .    76   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              72   | 10   54   8    
  Largest                  2    | 2    2    2    
  Hottest                  80   | 70   70   80   
Shots Fired                143  | 20   107  16   
  Gun                      143  | 20   107  16   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  70   | 10   54   6    
  Thermal                  69   | 10   53   6    
  Explosive                .    | .    .    .    
  Electromagnetic          4    | .    .    4    
  Robot Hit Streak         10   | 4    10   10   
  Robot Miss Streak        3    | 2    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    3    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           90   | 12   67   11   
  Core Hits                40   | 3    30   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    3    .    
    Burn                   3    | .    3    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1158 | 162  849  147  
  Guns                     1158 | 162  849  147  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  596  | 99   423  74   
  Thermal                  528  | 63   426  39   
  Explosive                .    | .    .    .    
  Electromagnetic          34   | .    .    34   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        141  | 54   141  138  
  Average Temperature      36   | 24   30   70   
  Received Heat Transfer   388  | .    204  184  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    4    .    
  Heat Transferred         1776 | 185  1480 111  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             261  | 10  261 77  
  Initial                  27   | .   6   27  
  Average                  95   | 3   108 68  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         88   | 100 86  100 
  Level 1                  11   | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              41   | .   20  21  
  Peak Tracking Total      19   | .   3   19  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          10   | .   10  .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                28   | .   28  .   
  Successful               17   | .   17  .   
  Failed                   11   | .   11  .   
    Catastrophic           5    | .   5   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                21   | .   21  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   10  .   
  Record                   1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       2    | .   2   .   
  Patrol Status            1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       5    | .   5   .   
  Process                  1    | .   1   .   
  Report Inventory         3    | .   3   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          10   | .   10  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1707 | 182  1431 94   
Spaces Moved               1170 | 110  1011 49   
  Core                     16   | 16   .    .    
  Treads                   .    | .    .    .    
  Legs                     1154 | 94   1011 49   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            120  | 123  120  120  
  Slowest Speed            200  | 200  190  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 5    94   12   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1327 | 133  1126 68   
  Wait                     31   | .    31   .    
  Move                     1168 | 109  1010 49   
  Hop                      .    | .    .    .    
  Pick Up                  17   | 7    10   .    
  Fast Attach              5    | 4    1    .    
  Attach                   4    | 3    .    1    
  Detach                   .    | .    .    .    
  Swap                     14   | .    8    6    
  Drop                     16   | .    12   4    
  Fire                     72   | 10   54   8    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  183 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 13)
  495 | -10/Materials | Discovered new exit (range 16)
  853 | -10/Materials | Discovered new exit (range 13)
  898 | -10/Materials | Repaired Assault Rifle
 1111 | -10/Materials | Discovered new exit (range 15)
 1279 | -10/Materials | Core integrity fell below 50%
 1459 | -10/Materials | Discovered new exit (range 5)
 1614 | -10/Materials | Entered Mines
 1635 | -10/Mines     | Met a Derelict bent on vengeance
 1675 | -10/Mines     | Assembled infested the area
 1697 | -10/Mines     | Core integrity fell below 20%
 1708 | -10/Mines     | Destroyed by as-26741 with Assembled Heavy Rifle

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
01620_ G-34 Mercenary destroyed.
01620_ Switching to secondary target: G-47
  Trooper.
01629_ G-47 Trooper destroyed.
01632_ Acquired 18 matter.
01635_ Dropped Med. Laser.
01636_ Dropped Assault Rifle.
01638_ Acquired 20 matter.
01650_ Dropped Aluminum Leg. <x2>
01654_ Acquired 4 matter.
01657_ Acquired 26 matter.
01675_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
01695_ EM Pulse Gun destroyed. <x2>
01701_ as-53180 destroyed.
01705_ as-69614 destroyed.
01705_ Aluminum Leg destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationMolecularLattice
  Manual?         0
Play Time         00:23:39
  Cumulative      14.7 hours
  Start           2024.03.24 @ 20:44:11
  End             2024.03.24 @ 21:06:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b35b0f5-9612-4a0b-a369-35a69da87a73