Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 14:10:52 Player: Infomantis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (381) 381 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2306 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Disposable Heat Sink Small Storage Unit Targeting Computer > --- WEAPON (2) ------- Medium Laser Shotgun > --- INVENTORY (8) ---- Light Ion Engine Compact Wheel Cargo Storage Unit Visual Processing Unit Shotgun Shotgun Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Compact Wheel Cargo Storage Unit Targeting Computer Medium Laser Mining Laser [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 26 | 8 . 3 15 . Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 1 9 . Treads . | . . . . . Leg 10 | 2 . 1 7 . Wheel 1 | . . . 1 . Hover 1 | . . . 1 . Flight . | . . . . . Utility 5 | 2 . . 3 . Device 3 | 1 . . 2 . Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 3 . 1 3 . Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 100 90 81 Engine 12 | . 14 14 11 9 Leg 21 | . 28 28 15 27 Wheel 3 | . . . 6 . Hover 1 | . . . 2 . Device 12 | . 14 14 11 9 Storage 12 | . 14 14 11 9 Processor 5 | . . . 10 9 Energy Gun 11 | . 14 14 10 9 Ballistic Gun 12 | . 14 14 11 9 Naked Turns . | . . . . . Heaviest Build 18 | 15 15 18 18 18 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 1 | 1 . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 7 8 8 8 8 Average Carried 7 | 4 7 7 7 8 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 7 8 8 8 8 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 568 | 292 . 78 198 . Remotely . | . . . . . Salvage Created 497 | 67 . 235 195 . Parts 38 | 5 . 12 21 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 12 | . . 6 6 . Guns 12 | . . 6 6 . Classes Destroyed 7 | 2 . 3 2 . Worker 1 | 1 . . . . Tunneler 2 | 2 . . . . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 5 | . . 2 3 . Grunt 4 | . . 2 2 . Sentry 3 | . . 2 1 . Best Kill Streak 3 | 2 . 2 3 . Combat Bots Only 3 | . . 2 3 . Max Kills in Single Turn 1 | 1 . 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 442 | . . 288 154 . Core 100 | . . 62 38 . Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 . 75 90 . Volleys Fired 34 | 4 . 16 14 . Largest 2 | 2 . 2 2 . Hottest 73 | 70 . 73 73 . Shots Fired 67 | 8 . 32 27 . Gun 67 | 8 . 32 27 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 34 | 4 . 16 14 . Thermal 33 | 4 . 16 13 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 5 . 11 14 . Robot Miss Streak 2 | 1 . 2 2 . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 53 | 6 . 24 23 . Core Hits 25 | 3 . 11 11 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 4 . Burn 3 | . . . 3 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 737 | 68 . 324 345 . Guns 729 | 68 . 324 337 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . . . 8 . Kinetic 427 | 43 . 175 209 . Thermal 302 | 25 . 149 128 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . 4 . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 2 | 1 . . 1 . Kicked 1 | 1 . . . . Crushed . | . . . . . Highest Temperature 188 | 18 . 188 38 . Average Temperature 38 | 8 . 58 17 . Received Heat Transfer 159 | . . 129 30 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 1 . Heat Transferred 1110 | 74 . 444 592 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 335 | 15 47 188 335 56 Initial 72 | . 9 18 72 56 Average 136 | 3 29 102 227 56 Maximum Alert Level 1 | . . . 1 . Low Security (%) 70 | 100 100 100 33 100 Level 1 29 | . . . 66 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . 2 7 13 . Peak Tracking Total 4 | . 2 3 4 . Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . . . 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 5 | . 3 . 2 . Terminals 5 | . 3 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 11 . 7 . Successful 8 | . 7 . 1 . Failed 10 | . 4 . 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 7 . 3 . Terminals 18 | . 11 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 . 1 . Part Schematic 1 | . 1 . . . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Track 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 937 | 118 112 262 424 21 Spaces Moved 575 | 65 72 163 259 16 Core 5 | 5 . . . . Treads . | . . . . . Legs 504 | 60 72 163 193 16 Wheels 66 | . . . 66 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 115 120 Average Speed 126 | 115 120 120 134 120 Slowest Speed 190 | 120 120 120 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 22 32 33 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 716 | 95 97 201 306 17 Wait 54 | 11 25 10 7 1 Move 572 | 65 71 162 258 16 Hop . | . . . . . Pick Up 14 | 7 1 3 3 . Fast Attach 15 | 7 . . 8 . Attach 2 | . . . 2 . Detach 1 | . . . 1 . Swap 9 | 1 . 3 5 . Drop 14 | . . 7 7 . Fire 34 | 4 . 16 14 . Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 13) 201 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Entered Mines 269 | -10/Mines | Met a Derelict bent on vengeance 285 | -10/Mines | Learned Materials terminal intel 301 | -10/Mines | Build established: Mutant 336 | -10/Mines | Learned location of Zion (-7) 455 | -10/Mines | Discovered new exit (range 5) 493 | -10/Mines | Entered Materials 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 494 | -9/Materials | Loaded intel: 12 terminal locations 901 | -9/Materials | Discovered new exit (range 4) 917 | -9/Materials | Entered another Materials area 917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 938 | -8/Materials | Self-destructed Last Messages --------------- 00763_ G-34 Mercenary destroyed. 00767_ Dropped Aluminum Leg. 00768_ Dropped Hover Unit. 00769_ Acquired 46 matter. 00776_ Acquired 35 matter. 00779_ Acquired Aluminum Leg. 00800_ O-16 Technician suffers critical hit (Burn). 00803_ O-16 Technician destroyed. 00855_ W-16 Scout sends out distress signal. 00884_ Acquired 51 matter. 00901_ EXIT=FOUND 00903_ Dropped Aluminum Leg. 00911_ Dropped Lgt. Treads. 00912_ Acquired Aluminum Leg. 00916_ Acquired 30 matter. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 00938_ Connecting with Terminal... 00938_ Current location identified: Materials Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????########???????????????? | | ???????????????????????#### #???????????????? | | ???????????????????????#""" #???????????????? | | ???????????????????????#"R """" #???????????????? | | ?????????????????????????"" """" #???????????????? | | ??????????????????????????# """" #???????????????? | | ??????????????######??????# #???????????????? | | ?????????##+### ##########+####??????????????? | | ???????? #??????????????? | | ???????? #??????????????? | | ???????? #??????????????? | | ??????????????# ###+###########??????????????? | | ???????????????#????# #?????????????????????? | | ????????????????????# """@"#?????????????????????? | | ????????????????????# """ T#?????????????????????? | | ????????????????????# """ "#?????????????????????? | | ????????????????????# """ #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryLegDatajack Manual? 0 Play Time 00:14:56 Cumulative 117.1 hours Start 2022.04.06 @ 13:46:35 End 2022.04.06 @ 14:10:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 70 Adventurer 6 Explorer 11 Win Type - Total 8 Types 5/0/1/1/0/0/1/0/0 Lore% 71 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 621f4485-6780-49ef-9ba9-b6e76c1e895d