Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.10 @ 22:19:09 Player: Codex Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (907) 907 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1269) 1269 TOTAL SCORE: 6106 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 872 Met Imprinter 300 Was Imprinted 300 Friendly Fire -215 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- Makeshift Spear > --- INVENTORY (4) ---- Advanced Signal Interpreter Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Core Analyzer Makeshift Kinetic Plating > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Cooled Particle Cannon Barrage Gun Flak Gun Heavy Battle Rifle > --- INVENTORY -------- Makeshift Power Source Zionite Light DM Reactor Spiked Medium Treads Spiked Medium Treads Enhanced Flexi-carbon Leg Compact Wheel Compact Wheel Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Makeshift Transmission Jammer Zionite Weapon Casing Heavy Armor Plating Zionite Light Carapace Makeshift Spear [Rating: 57] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Zionite Light DM Reactor Propulsion Makeshift Leg Treads Spiked Medium Treads Leg Makeshift Leg Wheel Wheel Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Core Analyzer Protection Makeshift Kinetic Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . Utility 2 | . . . . . . 2 . . Weapon 4 | . . 2 . . . 2 . . Parts Attached 61 | . 7 10 . 5 3 19 16 1 Power 7 | . . 1 . 1 . 2 3 . Engine 6 | . . 1 . 1 . 2 2 . Core . | . . . . . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 23 | . 3 3 . 2 . 6 9 . Treads 6 | . 1 1 . . . . 4 . Leg 6 | . . . . 2 . . 4 . Wheel 11 | . 2 2 . . . 6 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | . . 2 . . . 6 3 . Device 2 | . . . . . . 2 . . Storage 2 | . . 2 . . . . . . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 5 | . . . . . . 2 3 . Artifact . | . . . . . . . . . Weapon 20 | . 4 4 . 2 3 5 1 1 Energy Gun 3 | . . . . . . 3 . . Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 13 | . 4 4 . 1 3 1 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 3 4 . Parts Lost 33 | . . 4 . . 2 12 15 . Power 6 | . . 1 . . . 2 3 . Propulsion 10 | . . 1 . . . 2 7 . Utility 4 | . . . . . . 1 3 . Weapon 13 | . . 2 . . 2 7 2 . Highest Loss Streak 8 | . . 2 . . 2 6 8 . Average Slot Usage (%) 83 | . 85 88 100 100 99 77 48 2 Engine 9 | . 14 10 11 11 11 10 3 . Leg 10 | . 14 . . 12 22 5 7 . Wheel 7 | . 10 19 22 9 . 7 3 . Device 1 | . . . . . . 4 1 . Storage 17 | . 14 17 22 22 22 13 12 . Protection 1 | . . . . . . 4 5 . Energy Cannon 3 | . . . . 9 1 . . . Ballistic Gun 27 | . 22 40 44 34 41 23 3 . Naked Turns 27 | . . . . . . . . 27 Heaviest Build 69 | 10 10 43 42 49 49 69 55 2 Greatest Support 56 | 20 26 26 20 40 40 44 56 3 Greatest Overweight (x) 5 | . . 4 2 2 1 5 2 . Average Overweight (x) 1 | . . 1 2 1 1 . . . Largest Inventory Capacity 16 | . 6 16 16 16 16 16 16 4 Average Capacity 14 | . 6 11 16 16 16 16 15 4 Most Carried 16 | . 6 6 5 16 16 16 14 4 Average Carried 10 | . 5 4 5 8 15 15 11 3 Final Capacity 16 | 6 6 16 16 16 16 16 4 4 Final Carried 16 | 6 6 5 5 16 14 15 4 3 Class Distribution -------------------- 39% | Messiah-Gunner 16% | Messiah-Mutant 11% | Messiah-Tank 11% | Scavenger-Gunner 10% | Mutant 6% | Messiah-Executioner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Matter Collected 1421 | 200 125 482 . 50 116 323 125 . Remotely . | . . . . . . . . . Salvage Created 1564 | . 163 621 . . 22 509 249 . Parts 87 | . 13 42 . . 2 19 11 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . . . . 26 . 5 . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 26 | . 4 10 . . 1 7 4 . Melee 4 | . . . . . . . 4 . Guns 19 | . 4 10 . . 1 4 . . Cannons 3 | . . . . . . 3 . . Classes Destroyed 8 | . 3 3 . . . 1 1 . Worker 6 | . 2 3 . . . 1 . . Builder 2 | . . 2 . . . . . . Recycler 3 | . . 2 . . . 1 . . Swarmer 11 | . 2 4 . . 1 4 . . Grunt 8 | . 2 2 . . . 1 3 . Duelist 1 | . . . . . . . 1 . Sentry 6 | . . 4 . . . 2 . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 6 | . 2 6 . . 1 4 2 . Combat Bots Only 6 | . 2 6 . . 1 4 2 . Max Kills in Single Turn 3 | . 1 2 . . 1 3 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Damage Taken 5426 | . 206 660 . . 344 1553 2650 13 Core 1060 | . 41 86 . . 74 121 725 13 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 83 . . . 60 . . . Volleys Fired 81 | . 18 38 . . 9 16 . . Largest 5 | . 2 4 . . 4 5 . . Hottest 184 | . 40 80 . . 126 184 . . Shots Fired 273 | . 36 139 . . 33 65 . . Gun 265 | . 36 139 . . 31 59 . . Cannon 8 | . . . . . 2 6 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 261 | . 36 139 . . 31 55 . . Thermal 10 | . . . . . . 10 . . Explosive . | . . . . . . . . . Electromagnetic 2 | . . . . . 2 . . . Robot Hit Streak 11 | . 7 11 . . 11 10 . . Robot Miss Streak 7 | . 6 3 . . 7 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 167 | . 18 77 . . 14 41 17 . Core Hits 70 | . 10 27 . . 3 20 10 . Critical Hits 2 | . . 1 . . . 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . Melee Attacks 33 | . . . . . . . 31 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 33 | . . . . . . . 31 2 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2485 | . 206 944 . . 154 736 445 . Guns 1866 | . 206 944 . . 144 572 . . Cannons 174 | . . . . . 10 164 . . Explosions . | . . . . . . . . . Melee 440 | . . . . . . . 440 . Ramming 5 | . . . . . . . 5 . Kinetic 1771 | . 206 944 . . 144 477 . . Thermal 259 | . . . . . . 259 . . Explosive . | . . . . . . . . . Electromagnetic 10 | . . . . . 10 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 440 | . . . . . . . 440 . Highest Corruption 2 | . . . . . 2 . 2 2 Average Corruption 1 | . . . . . 1 . 2 2 Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . 2 . . . Message Errors 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 331 | . . 92 . . 111 331 . . Average Temperature 54 | . . 22 . . 43 95 . . Received Heat Transfer 911 | . . 162 . . 56 171 522 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 409 | . . . . . . 409 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Peak Influence 659 | . 100 317 123 . . 659 . . Average Influence 219 | . 38 195 123 . . 284 . . Maximum Alert Level 2 | . . 1 . . . 2 . . Low Security (%) 43 | . 100 40 100 . . 26 . . Level 1 43 | . . 59 . . . 51 . . Level 2 13 | . . . . . . 22 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . . . . 5 . . Investigation . | . . . . . . . . . Extermination 2 | . . . . . . 2 . . Reinforcement 4 | . 1 . . . . 3 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Distress Signals 3 | . . 1 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 7 17 . . 10 28 12 2 Peak Tracking Total 12 | . 4 9 . . 5 12 5 . Tactical Retreats 5 | . . 1 . . . 2 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . 1 . 5 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Total Allies 10 | . . . . 6 . 4 . . Largest Group 7 | . . . . 6 6 7 . . Highest-Rated Group 407 | . . . . 342 342 407 . . Highest-Rated Ally 94 | . . . . 94 94 94 . . Zionite Dispatches 2 | . . . . . . 2 . . Light 1 | . . . . . . 1 . . Offense Resupply 1 | . . . . . . 1 . . Total Orders 2 | . . . . . . 2 . . DROP 1 | . . . . . . 1 . . EXPLORE 1 | . . . . . . 1 . . Ally Attacks 139 | . . . . . 45 94 . . Total Damage 3871 | . . . . . 1388 2483 . . Kills 24 | . . . . . 9 15 . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches 6 | . . . . . . 6 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Turns Passed 2957 | . 192 249 26 844 456 676 460 54 Spaces Moved 1941 | 1 115 99 27 627 248 441 288 95 Core 123 | . . . . . . . 28 95 Treads 19 | . 8 . . . . . 11 . Legs 873 | 1 60 . . 281 248 155 128 . Wheels 926 | . 47 99 27 346 . 286 121 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 90 90 100 100 170 90 50 50 Average Speed 126 | 120 110 98 100 131 170 126 124 50 Slowest Speed 170 | 120 160 120 100 170 170 170 160 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 2 26 17 14 60 46 17 46 19 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . 1 . . 2 1 Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 2 | . . . . . 1 . 1 . Melee 1 | . . . . . . . 1 . Projectile 1 | . . . . . 1 . . . AOE . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Total 2232 | . 151 163 26 649 264 521 358 100 Wait 39 | . . 5 . . 1 22 11 . Move 1933 | . 114 98 26 626 247 440 287 95 Hop . | . . . . . . . . . Pick Up 52 | . 6 9 . 13 2 14 8 . Fast Attach 6 | . 1 . . . . 5 . . Attach 45 | . 4 9 . 3 3 12 13 1 Detach 3 | . . . . 2 . . 1 . Swap 10 | . 2 1 . 2 . 2 3 . Drop 26 | . 6 3 . 3 2 7 3 2 Fire 81 | . 18 38 . . 9 16 . . Melee 33 | . . . . . . . 31 2 Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 3 | . . . . . . 3 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 12) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Weapon x2 416 | -9/Materials | Discovered new exit (range 15) 442 | -9/Materials | Entered Mines 464 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 468 | -9/Mines | Entered Zion 642 | -7/Zion | Build established: Scavenger-Gunner 690 | -7/Zion | Imprinted 692 | -7/Zion | Declared Zion's savior 918 | -7/Zion | Given A8's code to call for help 988 | -7/Zion | Build established: Messiah-Gunner 1013 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1018 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1281 | -7/Zion | Discovered new exit (range 14) 1312 | -7/Zion | Entered Proximity Caves 1312 | -6/Proximity Caves | Accompanied by 6 allies 1382 | -6/Proximity Caves | P-60 Hacker assimilated allied 0A-OCD(M) 1571 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1661 | -6/Proximity Caves | Learned location of 1 exit from Factory 1753 | -6/Proximity Caves | Discovered new exit (range 9) 1768 | -6/Proximity Caves | Entered Factory 1768 | -6/Factory | Accompanied by 4 allies 1768 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 1769 | -6/Factory | Identified exit to Factory 1869 | -6/Factory | Zion Offense Resupply teleported in 2024 | -6/Factory | Discovered new exit (range 12) 2137 | -6/Factory | Identified exit to Lower Caves 2280 | -6/Factory | Discovered exit to Factory (range 78) 2286 | -6/Factory | Zion Light squad teleported in 2316 | -6/Factory | Found Prototype Protection 2330 | -6/Factory | Lost 6 parts (1p1n1u3w) 2436 | -6/Factory | Lost 6 parts (1p1n4w) 2444 | -6/Factory | Entered Lower Caves 2627 | -6/Lower Caves | Lost 8 parts (2p2n2u2w) 2632 | -6/Lower Caves | Identified Zio. Weapon Casing 2694 | -6/Lower Caves | Build established: Messiah-Mutant 2698 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2730 | -6/Lower Caves | Core integrity fell below 50% 2797 | -6/Lower Caves | Encountered a Warlord checkpoint 2812 | -6/Lower Caves | Lost 5 parts (1p3n1u) 2877 | -6/Lower Caves | Core integrity fell below 20% 2901 | -6/Lower Caves | Discovered new exit (range 7) 2904 | -6/Lower Caves | Entered another Lower Caves area 2958 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02784_ Searching scrap... 02784_ Found 46 Matter. 02784_ Found Imp. Heavy Armor Plating. 02785_ Acquired 30 matter. 02787_ Acquired Imp. Heavy Armor Plating. 02797_ Y7-339(M): "This area isn't safe." 02821_ Y7-339(M) destroyed. 02856_ Spk. Medium Treads destroyed. 02874_ Slammed into S-27 Virus. 02874_ Destabilizing: System corrupted (+2). 02883_ Spk. Medium Treads destroyed. 02889_ Dropped Lrg. Storage Unit. 02901_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02904_ Dropped Enh. Flexi-carbon Leg. 02905_ Dropped Zio. Weapon Casing. 02922_ Searching scrap... 02922_ Found 34 Matter. 02922_ Found Targeting Computer. Map ----- +----------------------------------------------------+ | ???????????????????# ### #???## ####????? | | ???????????????????# #?### #?????##???????? | | ??????????????????## ##??## ##??????????????? | | ?????????????????## #???## #???????????????? | | ????????????????## #????## #??????????????? | | ????????????????# ##?????## #??????????????? | | ????????????????# #???????# ##??????????????? | | ????????????????# #???????# #???????????????? | | ???????????????## ######??# ##??????????????? | | ?????????????### #??# #??????????????? | | ????????????## #??# #??????????????? | | ????????????# #??# #??????????????? | | ????????????## ## #??? #??????????????? | | ?????????????## ##########?? ##??????????????? | | ??????????????# ##???## ##? ##??????????????? | | ??????????????# #?### ## #??????????????? | | ??????????????# ### #??????????????? | | ??????????????## ## ##??????????????? | | ???????????????### ##??????????????? | | ?????????????????## ## #??????????????? | | ??????????????????# ### #??????????????? | | ?????????????????## ##?# #??????????????? | | ?????????????????# ##??# ## #??????????????? | | ?????????????????# ###?### #?# #??????????????? | | ?????????????????####???# #?? #??????????????? | | ????????????????????????#@####??? #??????????????? | | ????????????????????????# #???????#??????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????s #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 37 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 10 Weapon Shielding 100 Evasion (%) 50 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed GuidedOpticalBooster Manual? 1 Play Time 00:21:47 Cumulative 44.0 hours Start 2020.07.10 @ 21:57:58 End 2020.07.10 @ 22:19:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 41 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 41 Gallery% 66 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73f47326-ab1c-4070-8671-b333c72eeaff