Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.09 @ 11:17:07 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (30) 150 Value Destroyed (645) 645 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1695 Bonus ------- None Cogmind --------- Core Integrity 205/400 Matter 285/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Core (1500) Ox29 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Structural Scanner > --- WEAPON (4) ------- Mace > --- INVENTORY (25) --- Light Ion Engine Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg VSS Leg VSS Leg Wheel Heat Sink Medium Battery (150) Targeting Computer Recoil Stabilizer Hacking Suite Tractor Beam Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Assault Rifle Mace > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg VSS Leg VSS Leg Wheel Heat Sink Medium Battery Targeting Computer Recoil Stabilizer Hacking Suite Tractor Beam Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Hammer [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Mace Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 36 | . 27 9 Power 6 | . 4 2 Engine 6 | . 4 2 Core . | . . . Reactor . | . . . Propulsion 8 | . 8 . Treads 2 | . 2 . Leg . | . . . Wheel 6 | . 6 . Hover . | . . . Flight . | . . . Utility 4 | . 4 . Device 1 | . 1 . Storage 3 | . 3 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 18 | . 11 7 Energy Gun 5 | . . 5 Energy Cannon . | . . . Ballistic Gun 8 | . 8 . Ballistic Cannon 3 | . 3 . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . . 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 15 | . 5 10 Power 3 | . 1 2 Propulsion 4 | . 2 2 Utility . | . . . Weapon 8 | . 2 6 Highest Loss Streak 9 | . 2 9 Average Slot Usage (%) 92 | . 96 73 Engine 12 | . 12 10 Wheel 23 | . 25 16 Device 4 | . 2 11 Storage 22 | . 25 11 Ballistic Gun 17 | . 17 16 Ballistic Cannon 8 | . 10 . Naked Turns . | . . . Heaviest Build 96 | 10 93 96 Greatest Support 32 | 20 32 32 Greatest Overweight (x) 31 | . 5 31 Average Overweight (x) 2 | . 3 2 Largest Inventory Capacity 25 | . 25 25 Average Capacity 24 | . 24 25 Most Carried 25 | . 25 25 Average Carried 20 | . 19 23 Final Capacity 25 | 8 25 25 Final Carried 25 | 6 25 20 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 987 | 200 656 131 Remotely . | . . . Salvage Created 926 | . 588 338 Parts 57 | . 39 18 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 22 | . 15 7 Guns 17 | . 12 5 Cannons 3 | . 3 . AOE 2 | . . 2 Classes Destroyed 8 | . 7 1 Worker 1 | . 1 . Builder 2 | . 1 1 Hauler 2 | . 2 . Recycler 1 | . 1 . Operator 2 | . 2 . Swarmer 8 | . 8 . Grunt 13 | . 7 6 Duelist 1 | . . 1 Best Kill Streak 5 | . 3 5 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1484 | . 680 804 Core 308 | . 113 195 Absorbed by Shields . | . . . Core Remaining (%) 77 | 100 54 . Volleys Fired 102 | . 79 23 Largest 3 | . 2 3 Hottest 135 | . 78 135 Shots Fired 212 | . 157 55 Gun 174 | . 119 55 Cannon 38 | . 38 . Launcher . | . . . Special . | . . . Kinetic 189 | . 157 32 Thermal . | . . . Explosive . | . . . Electromagnetic 23 | . . 23 Robot Hit Streak 12 | . 12 10 Robot Miss Streak 5 | . 5 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 131 | . 91 40 Core Hits 48 | . 35 13 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Blast 2 | . 2 . Melee Attacks 2 | . . 2 Impact 2 | . . 2 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1940 | . 1262 678 Guns 1296 | . 755 541 Cannons 462 | . 462 . Explosions 137 | . . 137 Melee . | . . . Ramming 45 | . 45 . Kinetic 1482 | . 1217 265 Thermal 137 | . . 137 Explosive . | . . . Electromagnetic 276 | . . 276 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Effects 1 | . 1 . Energy Discharges 1 | . 1 . Overload Shots . | . . . Overflow Damage 45 | . 45 . Projectiles 42 | . 42 . Explosions . | . . . Melee 3 | . 3 . Knockbacks 5 | . 5 . Impact . | . . . Kinetic 5 | . 5 . Secondary . | . . . Self-Inflicted Damage 61 | . 22 39 Shots 1 | . . 1 Rammed 2 | . 2 . Targets Rammed 2 | . 2 . Kicked . | . . . Crushed . | . . . Highest Temperature 404 | . 72 404 Average Temperature 82 | . 18 159 Received Heat Transfer 588 | . 204 384 Effects 2 | . . 2 Shutdowns 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions 1 | . 1 . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 200 | . . 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 245 | . 245 229 Initial 103 | . . 103 Average 119 | . 110 162 Maximum Alert Level 1 | . 1 1 Low Security (%) 85 | . 85 83 Level 1 14 | . 14 16 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 5 1 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 49 | . 37 12 Peak Tracking Total 5 | . 4 5 Tactical Retreats 6 | . 4 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 4 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 11 3 Successful 7 | . 5 2 Failed 7 | . 6 1 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 11 | . 10 1 Terminals 12 | . 9 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 3 2 Robot Analysis 3 | . 2 1 Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 3 | . 2 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1901 | . 1581 320 Spaces Moved 1049 | 1 925 123 Core 3 | . . 3 Treads . | . . . Legs 44 | 1 43 . Wheels 1002 | . 882 120 Hover . | . . . Flight . | . . . Fastest Speed 95 | 120 95 130 Average Speed 140 | 120 137 164 Slowest Speed 1600 | 120 175 1600 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 2 94 9 Regions Visited 2 Branch Regions . Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 2 | . . 2 Terrain Destroyed 7 | . 2 5 Melee 2 | . . 2 Projectile 2 | . 2 . AOE 3 | . . 3 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1278 | . 1082 196 Wait 47 | . 30 17 Move 1047 | . 924 123 Hop . | . . . Pick Up 27 | . 15 12 Fast Attach 9 | . 9 . Attach 12 | . 5 7 Detach 2 | . 2 . Swap 15 | . 13 2 Drop 13 | . 3 10 Fire 102 | . 79 23 Melee 2 | . . 2 Ram 2 | . 2 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 4) 678 | -10/Materials | Discovered new exit (range 8) 920 | -10/Materials | Discovered new exit (range 10) 1582 | -10/Materials | Entered another Materials area 1582 | -9/Materials | Evolved 2 slots: Weapon x2 1897 | -9/Materials | Lost 9 parts (1p2n6w) 1902 | -9/Materials | Self-destructed Last Messages --------------- 01846_ U-05 Engineer lays Concrete. 01846_ Destroyed Heat Sink. 01847_ U-05 Engineer lays Concrete. 01849_ Hvy. EM Pulse Gun destroyed. 01849_ U-05 Engineer lays Concrete. 01850_ G-34 Mercenary destroyed. 01850_ Switching to secondary target: G-34 Mercenary. 01851_ U-05 Engineer lays Concrete. 01852_ Power failure, Ion Engine shutdown. 01852_ U-05 Engineer lays Concrete. 01860_ Overheating: Energy bleed (-8). 01861_ U-05 Engineer lays Concrete. 01862_ Hvy. EM Pulse Gun destroyed. 01862_ U-05 Engineer lays Concrete. 01863_ U-05 Engineer builds a Wall. 01865_ U-05 Engineer builds a Door. 01866_ Hvy. EM Pulse Gun destroyed. 01866_ U-05 Engineer builds a Wall. 01868_ U-05 Engineer lays Concrete. 01870_ G-34 Mercenary misfires. 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