Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 18:55:21

Player: Cog on my mind

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (167)     835
Value Destroyed (4276)     4276
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (643)                643
              TOTAL SCORE: 7834

 Bonus
-------
High Alert Combat Kills    643

 Cogmind 
---------
Core Integrity             0/550
Matter                     195/300
Energy                     19/100
System Corruption          9%
Temperature                Hot (243)
Movement                   Hovering (62)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
  Improved Hover Unit
  Improved Hover Unit
           Airjet
>          --- UTILITY (4) ------
  Improved Signal Interpreter
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
     Heavy Rocket Launcher
>          --- INVENTORY (5) ----
  Improved Hover Unit
  Improved Hover Unit
           Structural Scanner
     Heavy Rocket Launcher
           Power Maul

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Rocket Launcher
     Heavy Rocket Launcher
>          --- INVENTORY --------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Airjet
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
           Pulse Rifle
  Improved Light Cannon
  Improved Light Cannon
           Power Maul
[Rating: 31]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             108  | 7   4   35  21  41  
  Power                    8    | 1   1   3   1   2   
    Engine                 7    | 1   1   3   .   2   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               33   | 2   .   14  3   14  
    Treads                 5    | 2   .   .   1   2   
    Leg                    12   | .   .   7   .   5   
    Wheel                  13   | .   .   7   2   4   
    Hover                  3    | .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   
  Utility                  23   | 2   2   7   4   8   
    Device                 7    | 1   .   3   .   3   
    Storage                5    | 1   1   1   2   .   
    Processor              2    | .   .   1   .   1   
    Hackware               2    | .   .   1   .   1   
    Protection             7    | .   1   1   2   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   44   | 2   1   11  13  17  
    Energy Gun             16   | .   1   3   3   9   
    Energy Cannon          4    | .   .   2   .   2   
    Ballistic Gun          7    | 2   .   2   1   2   
    Ballistic Cannon       8    | .   .   3   5   .   
    Launcher               8    | .   .   1   3   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   2   
Parts Lost                 36   | .   3   7   5   21  
  Power                    4    | .   1   1   .   2   
  Propulsion               15   | .   1   2   2   10  
  Utility                  9    | .   1   2   1   5   
  Weapon                   8    | .   .   2   2   4   
  Highest Loss Streak      5    | .   1   3   2   5   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     88   | .   86  90  96  82  
  Engine                   7    | .   5   10  8   4   
  Core                     1    | .   .   .   .   3   
  Treads                   11   | .   27  .   6   7   
  Leg                      6    | .   .   13  .   9   
  Wheel                    11   | .   .   14  28  7   
  Device                   6    | .   4   9   9   2   
  Storage                  11   | .   14  11  9   9   
  Processor                2    | .   .   2   .   9   
  Hackware                 3    | .   .   2   7   7   
  Protection               4    | .   5   2   8   4   
  Energy Gun               7    | .   8   5   2   11  
  Energy Cannon            1    | .   .   4   2   .   
  Ballistic Gun            10   | .   19  8   4   5   
  Ballistic Cannon         2    | .   .   2   8   .   
Peak Build Rating          31   | 7   7   21  31  29  
  Average Rating           16   | 5   6   14  26  24  
  On Entrance              12   | .   7   6   21  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             45   | 14  20  27  45  40  
  Greatest Support         48   | 40  40  39  48  40  
  Greatest Overweight (x)  9    | .   .   6   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         11   | 7   9   10  15  14  
  Most Carried             15   | .   4   10  15  15  
  Average Carried          8    | .   2   8   13  14  
  Final Capacity           15   | 8   10  10  15  5   
  Final Carried            15   | .   4   10  15  5   

 Class Distribution 
--------------------
 79% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           2808 | 221  363  744  669  811  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5201 | 25   803  1437 1301 1635 
  Parts                    325  | 3    51   112  64   95   
Haulers Intercepted        15   | .    1    6    4    4    
Recyclers Shooed           3    | 1    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  101  | .   13  29  28  31  
  Guns                     54   | .   13  14  5   22  
  Cannons                  21   | .   .   11  10  .   
  AOE                      26   | .   .   4   13  9   
Classes Destroyed          14   | 1   7   3   1   2   
  Worker                   12   | .   1   8   .   3   
  Builder                  11   | .   1   3   3   4   
  Tunneler                 4    | 1   1   1   .   1   
  Hauler                   15   | .   1   6   4   4   
  Recycler                 4    | .   1   .   2   1   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 8    | .   2   3   3   .   
  Watcher                  11   | .   3   5   2   1   
  Swarmer                  21   | .   .   10  4   7   
  Grunt                    56   | .   13  12  18  13  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  3    | .   .   1   .   2   
  Sentry                   18   | .   .   6   5   7   
  Hunter                   2    | .   .   .   1   1   
Best Kill Streak           15   | 1   3   15  10  11  
  Combat Bots Only         8    | .   2   4   8   6   
Max Kills in Single Turn   5    | 1   1   5   5   3   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 4    | .   .   3   4   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        540   | .    78   138  108  216  
  Missed                   123   | .    14   32   24   53   
Damage Taken               5721  | .    799  1403 1266 2253 
  Core                     1016  | .    202  256  160  398  
  Absorbed by Shields      .     | .    .    .    .    .    
  Redirected to Shielding  41    | .    14   27   .    .    
Core Remaining (%)         51    | 100  19   36   .    .    
Volleys Fired              422   | 6    74   119  111  112  
  Largest                  2     | 2    2    2    2    2    
  Hottest                  122   | 40   70   91   91   122  
Shots Fired                754   | 12   148  201  190  203  
  Gun                      541   | 12   148  111  78   192  
  Cannon                   197   | .    .    88   105  4    
  Launcher                 16    | .    .    2    7    7    
  Special                  .     | .    .    .    .    .    
  Kinetic                  446   | 12   117  116  144  57   
  Thermal                  289   | .    31   80   39   139  
  Explosive                16    | .    .    2    7    7    
  Electromagnetic          3     | .    .    3    .    .    
  Robot Hit Streak         20    | 1    16   11   12   20   
  Robot Miss Streak        5     | 3    3    5    4    3    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        6     | .    2    .    .    4    
    Max Gunslinging Chain  1     | .    1    .    .    1    
Shots Hit Robots           488   | 3    113  119  118  135  
  Core Hits                250   | 2    47   62   68   71   
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    
  Critical Strikes         9     | .    1    3    1    4    
    Burn                   7     | .    1    2    .    4    
    Blast                  2     | .    .    1    1    .    
Melee Attacks              1     | .    .    .    1    .    
  Impact                   1     | .    .    .    1    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           11355 | 26   1342 2967 3424 3596 
  Guns                     5376  | 26   1342 940  830  2238 
  Cannons                  2580  | .    .    1116 1359 105  
  Explosions               3399  | .    .    911  1235 1253 
  Melee                    .     | .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    
  Kinetic                  4430  | 26   1000 1099 1667 638  
  Thermal                  3500  | .    342  931  522  1705 
  Explosive                3399  | .    .    911  1235 1253 
  Electromagnetic          26    | .    .    26   .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    9    
  Average Corruption       8     | .    .    .    .    8    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  42    | .    .    .    .    42   
    Message Errors         14    | .    .    .    .    14   
    Matter Fused           11    | .    .    .    .    11   
    Heat Flow Errors       4     | .    .    .    .    4    
    Energy Discharges      1     | .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    3    
    Data Loss (major)      3     | .    .    .    .    3    
    Misfires               3     | .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            230   | .    .    55   96   79   
  Projectiles              13    | .    .    2    11   .    
  Explosions               217   | .    .    53   85   79   
  Melee                    .     | .    .    .    .    .    
Knockbacks                 10    | .    .    4    6    .    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  10    | .    .    4    6    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      61    | .    .    61   .    .    
  Shots                    1     | .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        498   | .    46   294  315  498  
  Average Temperature      103   | .    18   75   92   149  
  Received Heat Transfer   2457  | .    444  465  738  810  
  Effects                  17    | .    .    2    4    11   
    Shutdowns              3     | .    .    .    .    3    
    Energy Bleed           3     | .    .    .    1    2    
    Interference           6     | .    .    2    3    1    
    Matter Decay           1     | .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    2    
    Damage (major)         1     | .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             18    | .    2    5    .    11   
  Heat Transferred         8216  | .    1036 2146 1036 3998 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  
Peak Influence             1030 | 5    241  762  1030 638  
  Initial                  430  | .    3    33   307  430  
  Average                  315  | 1    111  283  639  396  
Maximum Alert Level        3    | .    1    3    3    2    
  Low Security (%)         42   | 100  90   48   .    .    
  Level 1                  22   | .    10   21   19   44   
  Level 2                  25   | .    .    21   39   54   
  Level 3                  9    | .    .    7    40   .    
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          23   | .    4    7    6    6    
  Investigation            11   | .    2    3    3    3    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            11   | .    2    4    3    2    
  Assault                  .    | .    .    .    .    .    
  Garrison                 1    | .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           8    | .   3   4   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              151  | .   24  40  45  42  
  Peak Tracking Total      8    | .   4   4   8   7   
  Tactical Retreats        8    | .   2   4   1   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            7    | .   1   1   2   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          10   | .   .   7   2   1   
  Max in Single Turn       2    | .   .   2   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          30   | .   7   8   7   8   
  Terminals                24   | .   6   6   6   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   1   2   1   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                76   | .   18  17  19  22  
  Successful               41   | .   8   8   10  15  
  Failed                   34   | .   9   9   9   7   
    Catastrophic           8    | .   2   2   1   3   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   45   | .   9   16  12  8   
  Terminals                67   | .   17  15  18  17  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   1   2   1   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             23   | .   4   4   5   10  
  Robot Analysis           4    | .   2   .   2   .   
  Prototype ID Bank        5    | .   1   2   1   1   
  Open Door                2    | .   .   .   .   2   
  Branch Access Points     2    | .   .   1   1   .   
  Terminal Index           2    | .   .   .   1   1   
  Alert Level              2    | .   .   .   .   2   
  Unreport Threat          3    | .   .   .   .   3   
  Hauler Manifests         3    | .   1   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   
  Retrieve Components      2    | .   .   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         16   | .   4   4   5   3   
  Terminals                12   | .   3   2   4   3   
    Track                  2    | .   .   .   1   1   
    Botnet                 9    | .   3   2   2   2   
    Disrupt                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   1   2   1   .   
    Tunnel                 4    | .   1   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         25   | .   6   6   6   7   
  Full Trace Events        4    | .   .   2   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       4    | .   2   .   2   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               5746 | 110  1670 1669 1006 1291 
Spaces Moved               3131 | 53   859  1051 545  623  
  Core                     11   | 3    .    6    .    2    
  Treads                   1064 | 50   859  65   .    90   
  Legs                     612  | .    .    388  .    224  
  Wheels                   1439 | .    .    592  545  302  
  Hover                    5    | .    .    .    .    5    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  80   90   62   
  Average Speed            125  | 153  160  107  98   130  
  Slowest Speed            500  | 160  160  350  105  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       67   | 5    99   92   67   72   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     4    | .    1    2    1    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          162  | .    .    18   56   88   
  Melee                    1    | .    .    .    1    .    
  Projectile               4    | .    .    .    3    1    
  AOE                      157  | .    .    18   52   87   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  
Total                      4190 | 67   1014 1388 820  901  
  Wait                     443  | 2    72   142  118  109  
  Move                     3127 | 52   858  1050 544  623  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  37   | .    4    17   11   5    
  Fast Attach              61   | 7    3    20   11   20   
  Attach                   14   | .    .    5    1    8    
  Detach                   4    | .    .    1    1    2    
  Swap                     33   | .    1    10   9    13   
  Drop                     48   | .    2    24   13   9    
  Fire                     422  | 6    74   119  111  112  
  Melee                    1    | .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 3)
  302 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Central database locked down
  410 | -10/Materials | Discovered new exit (range 5)
  442 | -10/Materials | Discovered new exit (range 4)
  729 | -10/Materials | Discovered new exit (range 6)
 1020 | -10/Materials | Discovered new exit (range 16)
 1097 | -10/Materials | Core integrity fell below 50%
 1746 | -10/Materials | Core integrity fell below 20%
 1781 | -10/Materials | Entered another Materials area
 1781 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1946 | -9/Materials  | Lost 3 parts (1n2w)
 2029 | -9/Materials  | Discovered new exit (range 9)
 2037 | -9/Materials  | Lost 3 parts (1p1n1u)
 2247 | -9/Materials  | Discovered new exit (range 11)
 2794 | -9/Materials  | Discovered new exit (range 10)
 2840 | -9/Materials  | Core integrity fell below 50%
 3096 | -9/Materials  | Discovered new exit (range 3)
 3186 | -9/Materials  | Identified exit to Mines
 3197 | -9/Materials  | Discovered new exit (range 15)
 3450 | -9/Materials  | Entered another Materials area
 3450 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3490 | -8/Materials  | Identified exit to Storage
 4026 | -8/Materials  | Destroyed 8 combat bots
 4456 | -8/Materials  | Discovered new exit (range 15)
 4456 | -8/Materials  | Entered Storage
 4538 | -8/Storage    | Lost 4 parts (2n2u)
 4865 | -8/Storage    | Core integrity fell below 50%
 4987 | -8/Storage    | Build established: Scavenger-Mutant
 5055 | -8/Storage    | Lost 3 parts (1p2n)
 5107 | -8/Storage    | Discovered new exit (range 16)
 5356 | -8/Storage    | Core integrity fell below 20%
 5708 | -8/Storage    | Garrison activated, responded to threat
 5747 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05732_ U-05 Engineer builds a Door.
05733_ Destroyed Imp. Sensor Array.
05733_ Destroyed Imp. Hover Unit.
05733_ Destroyed Flight Unit.
05733_ S-10 Pest destroyed.
05733_ T-07 Excavator destroyed.
05734_ Overheating: Matter decay (-52).
05735_ S-10 Pest destroyed.
05735_ Destroyed Lgt. Ion Engine.
05735_ S-10 Pest destroyed.
05736_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
05738_ Particle Gun destroyed.
05739_ Aluminum Leg destroyed.
05741_ Critical hit (Burn: +37).
05742_ The unstable cave ceiling collapses.
05743_ Overheating: Airjet damaged (-14).
05743_ Dropped Lrg. Storage Unit.
05744_ Acquired 32 matter.
05746_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????#???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicMicrowarpStreamer
  Manual?         0
Play Time         00:47:51
  Cumulative      198.0 hours
  Start           2025.01.30 @ 17:56:34
  End             2025.01.30 @ 18:55:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           6/0/2/1/0/0/0/1/0
Lore%             63
Gallery%          71
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3a7716b-af1c-4e5f-818a-8c8e52112617