Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 19:50:39 Player: polar Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (2) 10 Value Destroyed (40) 40 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (22547) 22547 TOTAL SCORE: 30797 Bonus ------- Pacifist 2316 Entered DSFs 1000 Win 3000 Win Speed 16231 Cogmind --------- Core Integrity 1515/1600 Matter 184/300 Energy 139/150 System Corruption 6% Temperature Cool (6) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (12) -- Field Propulsion Drive Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Q-thruster > --- UTILITY (9) ------ Advanced Coolant Injector Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Advanced Transmission Jammer System Shield > --- WEAPON (2) ------- Advanced Datajack Hammer > --- INVENTORY (5) ---- Compact Battery (200) Energy Well (350) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Q-thruster > --- UTILITY ---------- Advanced Coolant Injector Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Advanced Transmission Jammer ECM Suite System Shield System Shield > --- WEAPON ----------- Advanced Datajack Hammer > --- INVENTORY -------- Compact Battery Energy Well [Rating: 141] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Field Propulsion Array Hover Unit Hover Unit Flight Unit Field Propulsion Array Utility Improved Signal Interpreter Device ECM Suite Storage Energy Well Processor Improved Signal Interpreter Hackware System Shield Weapon Hammer Special Weapon Multitool Impact Weapon Hammer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Slots Evolved 18 | . . . . . 6 2 . 2 . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 10 | . . . . . 4 1 . 1 . . 1 1 . 2 . . . Utility 7 | . . . . . 2 1 . 1 . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 57 | . 2 1 1 2 12 2 2 2 1 2 11 4 . 6 4 1 4 Power 4 | . . . . . 1 . 1 . . . 1 . . . 1 . . Engine . | . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 1 . 1 . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 21 | . 1 . 1 1 6 1 . . 1 . 5 2 . 2 1 . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . 5 . . . . . 2 . . . . . . Flight 14 | . 1 . 1 1 1 1 . . 1 . 3 2 . 2 1 . . Utility 24 | . 1 . . . 4 1 1 1 . 2 3 2 . 4 2 1 2 Device 16 | . 1 . . . 3 . 1 . . 1 2 1 . 3 2 1 1 Storage 1 | . . . . . . . . . . . . . . 1 . . . Processor 4 | . . . . . 1 1 . 1 . . . 1 . . . . . Hackware 3 | . . . . . . . . . . 1 1 . . . . . 1 Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 8 | . . 1 . 1 1 . . 1 . . 2 . . . . . 2 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . Impact Weapon 5 | . . 1 . . . . . 1 . . 1 . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . Unidentified Prototypes 6 | . . . . . 3 1 . . . . . . . 1 . 1 . Parts Lost 21 | . . . 2 3 . . 1 . . 1 6 . 3 1 . . 4 Power 2 | . . . . . . . . . . . 1 . . . . . 1 Propulsion 9 | . . . 1 2 . . . . . . 2 . 3 . . . 1 Utility 8 | . . . 1 . . . 1 . . . 3 . . 1 . . 2 Weapon 2 | . . . . 1 . . . . . 1 . . . . . . . Highest Loss Streak 5 | . . . 2 3 . . 1 . . 1 5 . 3 1 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 5 33 40 51 59 93 86 81 82 83 82 66 67 67 76 78 66 Core 4 | . . . . . 5 6 6 5 5 5 8 4 4 4 4 4 4 Hover 10 | . . . . . 23 33 33 29 29 23 22 . . . . . . Flight 16 | . . 14 14 28 . 9 13 11 11 17 16 24 25 24 28 30 25 Device 12 | . 5 14 12 . 10 16 17 12 11 12 9 14 14 13 15 17 18 Processor 6 | . . . . . 5 13 6 10 11 11 9 7 9 8 8 8 8 Hackware 3 | . . . . . . . . . . 3 8 4 4 4 4 4 4 Impact Weapon 4 | . . 5 14 14 7 6 2 3 5 3 1 4 4 4 4 4 1 Special Melee Weapon 3 | . . . . . 5 6 6 5 5 2 4 4 4 4 4 4 4 Naked Turns 36 | . 36 . . . . . . . . . . . . . . . . Heaviest Build 34 | . 1 3 3 4 13 13 11 11 11 11 16 13 13 19 34 30 31 Greatest Support 89 | 3 4 4 8 8 38 38 38 11 30 11 56 70 73 76 89 89 89 Greatest Overweight (x) 6 | . . . . . . . . . . . 3 . . 6 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 3 5 5 4 4 5 5 5 5 5 5 5 5 2 4 3 Average Carried 3 | . . 1 3 4 2 3 4 4 5 4 4 4 5 3 2 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 3 5 4 4 4 5 5 5 5 4 5 5 3 2 4 2 Class Distribution -------------------- 41% | Mutant 24% | Infiltrator-Sprinter 10% | Ninja 7% | Hacker-Ninja 7% | Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Ninja | -5/Factory Ninja | -5/Waste Ninja | -5/Factory Hacker-Ninja | -4/Factory Infiltrator-Sprinter | -3/Research Infiltrator-Sprinter | -3/DSF Mutant | -2/Research Infiltrator-Sprinter | -2/Testing Infiltrator-Sprinter | -2/Section 7 Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Matter Collected 581 | 149 . 60 18 13 . . . . . . 125 . 6 . . 100 110 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 235 | . . . 10 . . . . . . . 125 . . . . 100 . Parts 2 | . . . 2 . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . Classes Destroyed 2 | . . . 1 . . . . . . . 1 . . . . . . Recycler 2 | . . . . . . . . . . . 1 . . . . 1 . Artisan 1 | . . . 1 . . . . . . . . . . . . . . Best Kill Streak 1 | . . . . . . . . . . . 1 . . . . 1 . Combat Bots Only . | . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . . . . 1 . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Hostile Shots Fired 180 | . . 4 43 . 25 . 3 . . 3 5 . 4 30 13 . 50 Missed 97 | . . 1 17 . 15 . 1 . . 1 2 . . 21 8 . 31 Damage Taken 2085 | . . 42 280 122 72 . 91 . . 42 424 . 177 159 126 . 550 Core 511 | . . 42 169 23 19 . . . . . 57 . 68 30 18 . 85 Absorbed by Shields 37 | . . . . . . . . . . . . . 37 . . . . Core Remaining (%) 86 | 100 . . . 6 97 . 100 . . 100 95 . 94 . . 96 94 Volleys Fired . | . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 7 | . . . 1 . 1 . . . . . 3 . . . . 2 . Core Hits 1 | . . . 1 . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks 50 | . . 3 7 2 1 . . 6 . . 17 1 3 1 4 4 1 Impact 49 | . . 3 7 2 . . . 6 . . 17 1 3 1 4 4 1 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . 1 . 1 . . . . . 1 . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 306 | . . . 70 . . . . . . . 124 . . . . 112 . Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 306 | . . . 70 . . . . . . . 124 . . . . 112 . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 306 | . . . 70 . . . . . . . 124 . . . . 112 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 7 . . . . 6 6 13 . . . . . 6 Average Corruption 6 | . . . . 7 . . . . 6 6 13 . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . 1 3 . . . . . 4 Message Errors 3 | . . . . . . . . . . . 1 . . . . . 2 Matter Fused 2 | . . . . . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . 1 1 . . . . . . Misdirections 1 | . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 89 | . . . . . . . . . . . 45 . . . . 44 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 89 | . . . . . . . . . . . 45 . . . . 44 . Knockbacks 2 | . . . . . . . . . . . 1 . . . . 1 . Impact 2 | . . . . . . . . . . . 1 . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . . . . . . . . . . . 111 Shots 1 | . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 258 | . . . 258 . . . . . . . . 26 . 5 206 114 194 Average Temperature 102 | . . . 130 . . . . . . . . 18 . 5 130 50 98 Received Heat Transfer 530 | . . 15 386 . 21 . . . . 9 9 . . 9 72 . 9 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 1 . . . . 2 . Impact Corruptions 5 | . . . . . . . . . . . 3 . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Peak Influence 436 | . 15 50 . 144 78 51 35 16 50 50 63 34 29 15 38 56 436 Initial 138 | . . 5 . 138 48 37 35 12 5 35 19 17 29 . 2 21 33 Average 52 | . 11 29 . 138 67 41 26 14 24 40 28 24 14 . 9 37 169 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . 2 Low Security (%) 92 | 100 100 100 . 100 100 100 100 100 100 100 100 100 100 100 100 100 44 Level 1 7 | . . . . . . . . . . . . . . . . . 54 Level 2 . | . . . . . . . . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . 1 1 . 1 . 1 2 . . 1 1 . 2 Investigation 7 | . . . . . . 1 . 1 . 1 1 . . . 1 . 2 Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . 1 . . . . . 1 . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Distress Signals 4 | . . . . . . . . . . . 1 . . . . . 3 Communications Jammed 12 | . . . . . . . . . . . 5 . 1 . . . 6 Distress Signals 11 | . . . . . . . . . . . 5 . . . . . 6 Times Spotted 114 | . 1 4 25 . 5 . 1 . 5 4 11 . 1 14 5 5 33 Peak Tracking Total 14 | . 1 2 9 . 3 . 1 . 5 4 8 . 1 11 5 4 14 Tactical Retreats 14 | . . 1 1 . 3 . . . . . 2 . . 1 1 . 5 Traps | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Traps Triggered 7 | . . . 1 . . . 2 1 . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Machines Disabled 2 | . . . . . . . . . . . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Machines Accessed 25 | . 1 . . 2 . 2 . 1 . 1 3 2 . . 4 3 6 Terminals 23 | . 1 . . 2 . 2 . 1 . 1 2 2 . . 3 3 6 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . 1 . . Total Hacks 55 | . 2 . . 2 . 7 . 4 . 3 7 4 . . 8 8 10 Successful 11 | . 1 . . 1 . 3 . . . . 2 1 . . . 2 1 Failed 44 | . 1 . . 1 . 4 . 4 . 3 5 3 . . 8 6 9 Catastrophic 17 | . . . . 1 . 1 . . . 2 4 . . . 3 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 14 | . 2 . . 2 . 3 . . . . 3 1 . . . . 3 Terminals 50 | . 2 . . 2 . 7 . 4 . 3 5 4 . . 5 8 10 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 2 . . . 3 . . Terminal Hacks 7 | . . . . 1 . 2 . . . . . 1 . . . 2 1 Open DSF 2 | . . . . . . 1 . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . . . . . . . . 2 . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 3 | . 1 . . . . 1 . . . . 1 . . . . . . Terminals 3 | . 1 . . . . 1 . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . . 1 . 2 . 1 . 1 2 2 . . 4 3 5 Full Trace Events 7 | . . . . . . 1 . 1 . 1 1 . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Total Allies 1 | . . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . . Highest-Rated Group 10 | . . . . . . . . . . . 10 . . . . . . Highest-Rated Ally 10 | . . . . . . . . . . . 10 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Turns Passed 1412 | 10 57 110 102 56 157 17 35 78 22 42 222 65 33 87 96 48 175 Spaces Moved 3360 | 19 111 242 186 119 270 37 88 166 66 115 445 140 63 159 344 140 650 Core 186 | 19 97 . . 2 61 . . . . . 1 . . 6 . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 229 | . . . . . 209 19 1 . . . . . . . . . . Flight 2945 | . 14 242 186 117 . 18 87 166 66 115 444 140 63 153 344 140 650 Fastest Speed 19 | 50 40 40 37 37 40 34 30 34 29 34 27 22 19 25 22 22 22 Average Speed 32 | 50 48 40 39 37 46 37 32 34 29 34 34 26 26 38 22 22 24 Slowest Speed 350 | 50 50 40 40 50 56 40 40 34 30 34 200 27 32 350 25 22 29 Overloaded Moves 111 | . . . . . . . 35 . 66 . . . 10 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . 3 . . . . . . 3 . . 4 1 . 4 Cave-ins Triggered 2 | . . . . 1 . . . . . . 1 . . . . . . Exploration Rate (%) 28 | 3 29 53 15 27 9 2 92 6 79 6 14 7 82 8 48 10 21 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 . 1 . . . 1 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 15 | . . . . 2 . . . 3 . . 6 1 . . 3 . . Terrain Destroyed 32 | . . . . 2 . . . 3 . . 6 1 . . 3 . 17 Melee 15 | . . . . 2 . . . 3 . . 6 1 . . 3 . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 17 | . . . . . . . . . . . . . . . . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Was Fac Fac Res DSF Res Tes Sec Acc Total 3542 | 18 112 248 197 123 297 39 95 177 67 117 483 164 73 175 350 148 659 Wait 58 | . . . . . 10 . . . . . 3 18 7 13 . . 7 Move 3313 | 18 110 241 185 112 269 36 87 166 65 114 438 139 62 150 341 139 641 Hop 15 | . . . . 3 . . . . . . 3 . . 4 1 . 4 Pick Up 22 | . . 3 3 2 5 . 1 1 . . 3 1 . 1 . 2 . Fast Attach 31 | . 2 1 1 . 7 1 . 1 1 1 7 4 . 1 2 2 . Attach 22 | . . . . 2 5 1 1 1 . 1 4 . . 2 1 . 4 Detach 7 | . . . . . . 1 1 1 . 1 1 . . . . . 2 Swap 5 | . . . . . . . 1 . . . . . . 3 1 . . Drop 14 | . . . 1 1 . . 1 1 1 . 7 1 . . . 1 . Fire . | . . . . . . . . . . . . . . . . . . Melee 50 | . . 3 7 2 1 . . 6 . . 17 1 3 1 4 4 1 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 3 . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/DSF -2/Research -2/Testing -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 11 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 16) 68 | -10/Materials | Entered Mines 71 | -10/Mines | Discovered new exit (range 14) 93 | -10/Mines | Learned Materials security intel 130 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 171 | -10/Mines | Discovered new exit (range 4) 178 | -10/Mines | Entered Subcaves 207 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 209 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 252 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 269 | -10/Subcaves | Core integrity fell below 50% 271 | -10/Subcaves | Discovered new exit (range 16) 279 | -10/Subcaves | Core integrity fell below 20% 280 | -10/Subcaves | Entered Recycling 306 | -9/Recycling | Build established: Mutant 309 | -9/Recycling | Identified exit to Factory 334 | -9/Recycling | Crushed by falling debris 336 | -9/Recycling | Entered Factory 336 | -7/Factory | Evolved 6 slots: Propulsion x4, Utility x2 365 | -7/Factory | Lost 3 parts (2n1w) 477 | -7/Factory | Discovered new exit (range 16) 493 | -7/Factory | Entered another Factory area 493 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 510 | -6/Factory | Identified exit to DSF 510 | -6/Factory | Entered DSF 532 | -6/DSF | Additional patrols routed to DSF 534 | -6/DSF | Discovered new exit (range 15) 545 | -6/DSF | Entered Factory 545 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 623 | -5/Factory | Sucked down chute 623 | -5/Factory | Entered Waste 624 | -5/Waste | Spotted C-40 Crusher 626 | -5/Waste | Spotted C-40 Crusher 628 | -5/Waste | Spotted C-40 Crusher 638 | -5/Waste | EMP discharged 638 | -5/Waste | Spotted C-40 Crusher 638 | -5/Waste | Spotted C-40 Crusher 638 | -5/Waste | Spotted C-40 Crusher 640 | -5/Waste | Discovered new exit (range 11) 645 | -5/Waste | Identified exit to Factory 645 | -5/Waste | Entered Factory 684 | -5/Factory | Discovered new exit (range 11) 687 | -5/Factory | Identified exit to Factory 687 | -5/Factory | Entered another Factory area 687 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 782 | -4/Factory | Spotted B-86 Titan 866 | -4/Factory | Crushed by falling debris 866 | -4/Factory | System corruption reached 10% 897 | -4/Factory | Lost 5 parts (1p2n2u) 904 | -4/Factory | Discovered new exit (range 15) 909 | -4/Factory | Identified exit to Research 909 | -4/Factory | Entered Research 909 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 974 | -3/Research | Identified exit to DSF 974 | -3/Research | Entered DSF 1002 | -3/DSF | Discovered new exit (range 14) 1004 | -3/DSF | Additional patrols routed to DSF 1007 | -3/DSF | Identified exit to Research 1007 | -3/DSF | Entered Research 1007 | -2/Research | Evolved 2 slots: Propulsion x2 1028 | -2/Research | Lost 3 parts (3n) 1090 | -2/Research | Discovered new exit (range 10) 1094 | -2/Research | Identified exit to Testing 1094 | -2/Research | Entered Testing 1170 | -2/Testing | Spotted Fortress 1189 | -2/Testing | Discovered new exit (range 6) 1189 | -2/Testing | Identified exit to Section 7 1190 | -2/Testing | Entered Section 7 1203 | -2/Section 7 | Found Alien Artifact 1203 | -2/Section 7 | Identified Integrated Reactor 1203 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 1234 | -2/Section 7 | Discovered new exit (range 15) 1237 | -2/Section 7 | Identified exit to Access 1238 | -2/Section 7 | Entered Access 1238 | -1/Access | Evolved 2 slots: Utility x2 1309 | -1/Access | Energy Cycler disabled 1312 | -1/Access | Lost 3 parts (1p1n1u) 1411 | -1/Access | Discovered new exit (range 6) 1412 | -1/Access | Identified exit to Surface 1413 | *** | Escaped! Last Messages --------------- 01309_ Energy Cycler explodes. 01320_ C-30 ARC bursts open, deploying its payload. 01320_ H-88 Terminator unfolds itself. 01320_ Penetrated by Slug. 01326_ ECM Suite destroyed. 01327_ J|UA6TVFFWBFM020YJ6R#029/J7 01340_ Connecting with Terminal... 01350_ System corrupted: Matter fused (-5). 01377_ System corrupted: Matter fused (-7). 01384_ Connecting with Terminal... 01384_ ALERT: Suspicious activity at Terminal A015. Dispatching Investigation squad. 01398_ Acquired 110 matter. 01400_ OXH JERLBCDVGZ>P0<|WAMWFRVT 01404_ Connecting with Terminal... 01411_ The Access Shell folds into the floor. 01411_ EXIT=FOUND 01412_ EXIT=IDENTIFIED: SURFACE [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | =! ## # ?? ????#??######???#??#? | | ######+########+########## ##?#????? | | "" #??#?#??? | | T" #??????## | | ########################## #???????? | | ????#?????#?#???#?#?##???## ##??###### | | """""" ??##?? ????? ????#???#??# #?? | | ?""""" ???????????? ? #??#???#??# # | | ??????" ??#??? ? ?????? #?#?#????## + | | ??????" ??????????""?? ??#???#???## # "" | | ??"???" ???? ? ??"?"? ?# ?? ?? ??# #?? "" | | ??????? ? ? ???? ????????# ??????# #????"""" | | ???????????????? ? ??" ?? # ??? # #????"?"?? | | ?? ?? ???????? ?????"" ?? # ??# #?????? ?? | | ??????????#???#? ?????? ?# " # #? ??"? ?? | | ???? ??#??????# ???? ????# """ + #????????? | | ????????#?#??#??? ? ????? #? """ # #?? ? ???? | | ???? ????????#?? ??? ? ??? " ? # #????????? | | ????????????????#?#??##?????#####???## #??#?#?#?? | | ?????? ???#?#????????????#?#?####??#?# #?#??????? | | ???????#????????#???########## ####### #?????#??# | | ??????????????? ?"??" #??#?????? | | ??????????? ? ??????" #???##???? | | ?????????#? ????????" k #???#????? | | ????????????????????" ##?#???#?? | | ????????????????????" "@ #?????#??# | | ????????????????????" "" #?????#??? | | ??????? ??????? ?"??" #????????# | | ????????????????????" #??#?????? | | ?????????? ?????????" """ """ ##?#?????# | | ??????#??? ?????????" """T""" #?#??????# | | ?????????#??????#??########### ####### #????????? | | ?????????????????????#???????###????#? #????????? | | ????????????????????????#????????????? #?##?????? | | ????????????????#?????????????#???#?#? ##???????? | | ??????????????????????????????#???#??? ##?#?????? | | ???????????????????????#?#???#???????? # ????? ?? | | ????????????????#????????????#????????? #????????? | | ????????????????#????????????????????????????????? | | ??????????????????????#??###???#?#???# ?????? ???" | | ???????????????#?????????????#?#????#????????????? | | ????????????????????#???????????????????? ? ????? | | ????????????????????????????#???????????#? ??????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##?#???????????? | | ??????????????????????????????????#??????????????? | | ????????????????? ?????????????????#????? ???????? | | ???????????????????????????#??#?????#????????????? | | ?????????????????#????????????#?#????????????????? | | ?????????????????????????#???#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 45 Energy Capacity 590 Matter Stores 297 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Evasion (%) 65 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed PoweredDirtyNanoactuators Manual? 0 Play Time 00:57:25 Cumulative 235.0 hours Start 2024.07.16 @ 18:52:13 End 2024.07.16 @ 19:50:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 88 Adventurer 0 Explorer 1 Win Type 0 Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 78 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 12f794f8-08df-433a-ad54-21df6702535e