Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.02 @ 18:30:03 Player: HabNab Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (31) 155 Value Destroyed (912) 912 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8287 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 77/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Antigrav Array Combat Linear Gravjet Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced ECM Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Spear > --- INVENTORY -------- Antigrav Array Xenon Bombardment Thruster Nuclear Pulse Array Impulse Thruster Q-thruster Improved Stasis Canceller [Rating: 127] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Spear Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Special Weapon Stasis Projector Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 . 2 2 Power 3 | . . . 1 . . . 1 . . 1 . . . Propulsion 4 | . . . 1 . . . . . 1 . . . 2 Utility 10 | . . 2 . 1 . . 1 2 1 1 . 2 . Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 151 | 6 10 5 17 9 . 42 4 17 14 8 5 2 12 Power 14 | 1 2 . 1 . . 4 1 . . 1 2 . 2 Engine 8 | 1 2 . 1 . . 2 1 . . 1 . . . Core 2 | . . . . . . 2 . . . . . . . Reactor 4 | . . . . . . . . . . . 2 . 2 Propulsion 36 | 2 1 1 5 1 . 8 . 3 5 2 . . 8 Treads 13 | 2 1 1 5 1 . 2 . 1 . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . . 3 . . 1 . . . . Flight 19 | . . . . . . 3 . 2 4 2 . . 8 Utility 63 | 1 5 2 7 6 . 14 3 8 7 5 1 2 2 Device 35 | . . 2 5 3 . 8 2 4 5 4 . 1 1 Storage 9 | 1 5 . . . . 1 1 . . 1 . . . Processor 8 | . . . 2 . . 3 . 1 . . . 1 1 Hackware 4 | . . . . . . 1 . 1 1 . 1 . . Protection 7 | . . . . 3 . 1 . 2 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 2 2 4 2 . 16 . 6 2 . 2 . . Energy Gun 11 | 1 1 2 2 . . 5 . . . . . . . Energy Cannon 6 | . . . . 1 . 3 . 1 1 . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . . 1 . . Launcher 6 | . . . . . . 2 . 3 1 . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . 1 . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . Piercing Weapon 2 | . . . . . . 2 . . . . . . . Special Melee Weapon 4 | . . . 1 . . 1 . 2 . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 34 | . 2 2 . . 4 1 . . . 2 . . 23 Power 7 | . 1 . . . 1 . . . . 1 . . 4 Propulsion 10 | . . . . . 1 . . . . . . . 9 Utility 13 | . . . . . 2 1 . . . 1 . . 9 Weapon 4 | . 1 2 . . . . . . . . . . 1 Highest Loss Streak 20 | . 1 2 . . 4 1 . . . 2 . . 20 Average Slot Usage (%) 88 | . 99 99 99 99 55 86 100 92 91 80 75 78 70 Engine 8 | . 14 11 18 15 7 2 6 5 5 8 4 4 2 Core 5 | . . . . . . 12 13 11 10 9 5 4 3 Treads 10 | . 28 22 27 23 11 3 . . . . . . . Hover 1 | . . . . . . 9 . . . . . . . Flight 6 | . . . . . . 8 20 17 18 9 9 8 11 Device 16 | . . 22 17 15 10 15 17 17 24 23 19 21 17 Storage 7 | . 27 22 12 7 3 1 2 . . 3 4 4 3 Processor 6 | . . . 5 7 7 8 13 13 7 4 4 8 8 Hackware 6 | . . . . . . 5 6 9 14 14 17 17 15 Energy Gun 7 | . 19 21 17 15 7 2 6 2 . . . . . Energy Cannon 1 | . . . . 4 . 5 . . . . . . . Piercing Weapon 2 | . . . . . . 1 6 5 5 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 80 | 12 46 49 54 60 60 42 29 30 33 54 54 51 80 Greatest Support 83 | 40 40 40 66 66 64 42 30 32 46 63 54 63 83 Greatest Overweight (x) 2 | . 1 1 1 . 2 2 . 1 1 . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 4 4 4 4 10 10 10 10 Average Capacity 8 | 5 9 12 12 12 8 4 4 4 4 9 10 10 9 Most Carried 12 | 2 10 12 12 12 12 4 2 4 4 10 10 9 10 Average Carried 7 | 1 8 8 11 11 8 3 1 3 3 8 9 8 6 Final Capacity 12 | 6 12 12 12 12 4 4 4 4 4 10 10 10 4 Final Carried 12 | 2 10 11 12 12 4 3 1 4 4 10 10 9 3 Class Distribution -------------------- 33% | Mutant 27% | Hacker-Ninja 13% | Scavenger-Mutant 10% | Scavenger-Skirmisher 4% | Hacker-Mutant 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Armory Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Matter Collected 1770 | 225 300 76 211 116 . 277 . 227 31 204 . . 103 Remotely . | . . . . . . . . . . . . . . Salvage Created 1531 | . 554 175 268 26 . 165 . 128 31 184 . . . Parts 71 | . 22 7 12 1 . 12 . 7 3 7 . . . Haulers Intercepted 3 | . 2 . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 15 | . 7 4 4 . . . . . . . . . . Guns 12 | . 7 2 3 . . . . . . . . . . AOE 3 | . . 2 1 . . . . . . . . . . Classes Destroyed 8 | . 4 1 1 . . 1 . . . 1 . . . Tunneler 1 | . . . . . . . . . . 1 . . . Hauler 3 | . 2 . . . . . . 1 . . . . . Recycler 3 | . 1 . . . . 1 . . . 1 . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 8 | . 1 . 1 1 . 2 . 1 1 1 . . . Grunt 12 | . 7 3 2 . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . Sentry 2 | . . . 2 . . . . . . . . . . Best Kill Streak 4 | . 3 4 2 1 . 2 . 1 1 2 . . . Combat Bots Only 4 | . 2 4 2 . . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 1 1 . 1 . 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Damage Taken 4412 | . 332 139 175 . 193 261 . 22 . 239 . . 3051 Core 1906 | . 27 32 15 . 86 102 . . . 30 . . 1614 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 89 92 97 . . 73 100 100 100 . 97 100 . Volleys Fired 68 | . 34 9 14 1 7 3 . . . . . . . Largest 3 | . 2 2 2 3 3 3 . . . . . . . Hottest 225 | . 105 105 90 138 138 225 . . . . . . . Shots Fired 146 | . 67 18 28 3 21 9 . . . . . . . Gun 129 | . 67 18 28 2 14 . . . . . . . . Cannon 17 | . . . . 1 7 9 . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 32 | . 24 . . 1 7 . . . . . . . . Thermal 21 | . 9 3 . . . 9 . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 93 | . 34 15 28 2 14 . . . . . . . . Robot Hit Streak 12 | . 9 11 7 1 8 12 . . . . . . . Robot Miss Streak 4 | . 3 2 4 2 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 118 | . 48 14 19 1 18 6 . 3 2 7 . . . Core Hits 56 | . 20 8 9 1 5 4 . 2 1 4 . . 2 Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 57 | . . . . . . 3 . 3 6 20 1 13 11 Impact . | . . . . . . . . . . . . . . Slashing 3 | . . . . . . 3 . . . . . . . Piercing 54 | . . . . . . . . 3 6 20 1 13 11 Sneak Attacks 3 | . . . . . . . . 1 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2359 | . 685 268 319 30 159 190 . 183 92 416 . . 17 Guns 1104 | . 622 177 294 . 11 . . . . . . . . Cannons 290 | . . . . 30 148 112 . . . . . . . Explosions 179 | . 63 91 25 . . . . . . . . . . Melee 769 | . . . . . . 78 . 183 92 416 . . . Ramming 17 | . . . . . . . . . . . . . 17 Kinetic 354 | . 176 . . 30 148 . . . . . . . . Thermal 414 | . 140 137 25 . . 112 . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 805 | . 369 131 294 . 11 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 78 | . . . . . . 78 . . . . . . . Piercing 691 | . . . . . . . . 183 92 416 . . . Highest Corruption 4 | . . . . . . . . . . . . . 4 Average Corruption 1 | . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 117 | . . 46 . . . 30 . . . 41 . . . Projectiles 18 | . . . . . . 18 . . . . . . . Explosions 46 | . . 46 . . . . . . . . . . . Melee 53 | . . . . . . 12 . . . 41 . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . 34 78 . . . . . . . . . . 7 Shots 3 | . 1 2 . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 342 | . 159 33 4 33 163 342 . . 2 1 . . 190 Average Temperature 66 | . 61 12 4 16 81 135 . . 1 1 . . 46 Received Heat Transfer 546 | . 168 15 90 . . 30 . . . 54 . . 189 Effects 1 | . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . 1 . 4 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 544 | . 235 161 . . . 148 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 2 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Peak Influence 373 | . 274 112 263 133 15 147 40 124 140 314 137 86 373 Initial 119 | . . 5 46 119 12 10 12 19 60 73 92 71 51 Average 94 | . 71 28 151 109 9 71 21 43 94 168 102 73 120 Maximum Alert Level 1 | . 1 . 1 . . . . . . 1 . . 1 Low Security (%) 91 | 100 89 100 67 100 100 100 100 100 100 69 100 100 88 Level 1 8 | . 10 . 32 . . . . . . 30 . . 11 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 1 . . . 2 . 1 . 2 . 1 4 Investigation 2 | . . . . . . . . 1 . . . . 1 Extermination 3 | . . . . . . 1 . . . 1 . . 1 Reinforcement 7 | . 1 1 . . . 1 . . . 1 . 1 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Distress Signals 7 | . . . 1 . . . . 1 1 2 . . 2 Communications Jammed 15 | . . . . . . . . . . 10 . . 5 Distress Signals 15 | . . . . . . . . . . 10 . . 5 Times Spotted 126 | . 18 7 9 1 5 16 1 9 5 15 2 1 37 Peak Tracking Total 17 | . 4 2 5 1 5 6 1 9 2 4 2 1 17 Tactical Retreats 28 | . 5 . 3 . . 4 . 2 1 7 . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Traps Triggered 9 | . . . . 1 . 6 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Machines Disabled 2 | . . . . . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Machines Accessed 28 | . 2 1 2 3 . 7 1 2 2 1 . 2 5 Terminals 24 | . 1 1 2 3 . 6 1 1 1 1 . 2 5 Fabricators 2 | . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 70 | . 4 4 4 7 . 12 6 5 13 5 . 2 8 Successful 32 | . 3 2 2 3 . 4 3 1 8 1 . 1 4 Failed 38 | . 1 2 2 4 . 8 3 4 5 4 . 1 4 Catastrophic 7 | . 1 1 1 1 . 1 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . . . . . . 1 5 . 7 . . 1 2 Terminals 63 | . 2 4 4 7 . 11 6 3 11 5 . 2 8 Fabricators 3 | . . . . . . 1 . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 26 | . 1 2 2 3 . 4 3 . 6 1 . 1 3 Record 2 | . . . . 1 . 1 . . . . . . . Prototype ID Bank 3 | . . . 1 . . . 1 . 1 . . . . Open Door 4 | . . . . . . . . . . . . 1 3 Level Access Points 2 | . . . . . . . 1 . 1 . . . . Terminal Index 3 | . . . . 1 . . 1 . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . Patrol Status 2 | . . 1 . . . . . . 1 . . . . Investigation Status 1 | . . . . . . 1 . . . . . . . Zone Layout 7 | . . 1 1 1 . 2 . . 1 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . 1 . . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 1 . . . 1 Terminals 2 | . . . . . . . . . 1 . . . 1 Assimilate 2 | . . . . . . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 1 1 2 3 . 7 1 2 2 1 . 1 2 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . . . . Matter 285 | . . . . . . . . 285 . . . . . Time 152 | . . . . . . . . 152 . . . . . Total Robot Build Rating 10 | . . . . . . . . 10 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Total Allies 4 | . . . . . . . . 2 1 . . . 1 Largest Group 2 | . . . . . . . . 2 1 . . . 1 Highest-Rated Group 28 | . . . . . . . . 28 10 . . . 26 Highest-Rated Ally 26 | . . . . . . . . 14 10 . . . 26 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Turns Passed 4590 | 70 499 301 365 479 89 937 34 236 343 587 81 112 457 Spaces Moved 5675 | 37 200 135 169 301 98 1419 82 543 641 1046 149 207 648 Core 137 | 5 . . . . 84 14 . . . . . . 34 Treads 984 | 32 200 135 169 301 14 133 . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 594 | . . . . . . 593 . . 1 . . . . Flight 3960 | . . . . . . 679 82 543 640 1046 149 207 614 Fastest Speed 31 | 50 160 180 145 145 50 34 34 34 31 34 37 37 34 Average Speed 58 | 145 164 180 162 147 65 52 34 34 32 36 37 37 35 Slowest Speed 210 | 160 180 180 180 153 210 200 34 117 120 37 37 37 114 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 2 2 2 1 . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 48 19 22 10 72 45 4 17 23 23 17 7 20 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 22 | . . . . . . . . . 4 6 . 5 7 Terrain Destroyed 43 | . 6 10 . . . 5 . . 4 6 . 5 7 Melee 22 | . . . . . . . . . 4 6 . 5 7 Projectile 5 | . . . . . . 5 . . . . . . . AOE 16 | . 6 10 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Arm Res Acc Total 6705 | 50 305 175 235 336 106 1592 87 587 764 1218 172 222 856 Wait 489 | 6 45 21 8 7 1 3 . . 85 127 11 . 175 Move 5639 | 36 199 134 168 301 97 1418 81 538 636 1041 146 206 638 Hop 12 | . . . . . . . . 2 2 2 1 . 5 Pick Up 81 | 2 10 5 9 8 . 14 . 7 6 11 2 1 6 Fast Attach 86 | 6 2 . 7 4 . 33 2 16 10 1 4 . 1 Attach 39 | . 2 4 3 3 . 6 2 . 2 4 1 2 10 Detach 9 | . 1 . 2 . . 3 . 1 . 1 1 . . Swap 26 | . 6 1 7 2 . 3 . 1 2 3 . . 1 Drop 122 | . 6 1 17 10 1 34 2 19 15 8 5 . 4 Fire 68 | . 34 9 14 1 7 3 . . . . . . . Melee 57 | . . . . . . 3 . 3 6 20 1 13 11 Ram 5 | . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . 72 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Armory -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access (discovered 1 exit: *Com) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 4) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Utility x2 837 | -9/Materials | Discovered new exit (range 9) 871 | -9/Materials | Entered another Materials area 871 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1198 | -8/Materials | Discovered new exit (range 3) 1202 | -8/Materials | Identified exit to Factory 1236 | -8/Materials | Entered Factory 1236 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1671 | -7/Factory | Discovered new exit (range 12) 1688 | -7/Factory | Identified exit to Factory 1715 | -7/Factory | Sucked down chute 1715 | -7/Factory | Entered Waste 1732 | -7/Waste | Spotted C-40 Crusher 1740 | -7/Waste | Build established: Scavenger-Skirmisher 1753 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1756 | -7/Waste | Spotted C-40 Crusher 1758 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1761 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1765 | -7/Waste | Spotted C-40 Crusher 1772 | -7/Waste | Spotted C-40 Crusher 1779 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1779 | -7/Waste | Spotted C-40 Crusher 1793 | -7/Waste | Spotted C-40 Crusher 1799 | -7/Waste | Discovered new exit (range 10) 1803 | -7/Waste | Identified exit to Factory 1804 | -7/Waste | Entered Factory 1810 | -7/Factory | Lost 4 parts (1p1n2u) 2099 | -7/Factory | Discovered new exit (range 12) 2107 | -7/Factory | Identified exit to Lower Caves 2333 | -7/Factory | Build established: Scavenger-Mutant 2542 | -7/Factory | Discovered exit to Lower Caves (range 15) 2692 | -7/Factory | Build established: Mutant 2740 | -7/Factory | Discovered exit to Factory (range 4) 2741 | -7/Factory | Entered another Factory area 2741 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2758 | -6/Factory | Identified exit to Factory 2775 | -6/Factory | Entered another Factory area 2775 | -5/Factory | Evolved 2 slots: Utility x2 2929 | -5/Factory | Fabricated E-15 Imp? 3008 | -5/Factory | Discovered new exit (range 9) 3010 | -5/Factory | Identified exit to Factory 3011 | -5/Factory | Entered another Factory area 3011 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3108 | -4/Factory | Identified exit to Research 3354 | -4/Factory | Entered Research 3354 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3507 | -3/Research | Build established: Hacker-Ninja 3588 | -3/Research | Discovered new exit (range 14) 3607 | -3/Research | Identified exit to Armory 3941 | -3/Research | Entered Armory 4021 | -3/Armory | Discovered new exit (range 3) 4021 | -3/Armory | Identified exit to Research 4022 | -3/Armory | Entered Research 4022 | -2/Research | Evolved 2 slots: Utility x2 4076 | -2/Research | Discovered new exit (range 23) 4126 | -2/Research | Discovered new exit (range 13) 4128 | -2/Research | Identified exit to Quarantine 4134 | -2/Research | Identified exit to Access 4134 | -2/Research | Entered Access 4134 | -1/Access | Evolved 2 slots: Propulsion x2 4410 | -1/Access | Spotted B-99 Colossus 4438 | -1/Access | Discovered new exit (range 8) 4440 | -1/Access | Identified exit to Command 4532 | -1/Access | Spotted B-99 Colossus 4575 | -1/Access | System Shield fried by hacking feedback 4580 | -1/Access | Core integrity fell below 50% 4585 | -1/Access | Core integrity fell below 20% 4591 | -1/Access | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 04566_ Slug penetrates Wall. 04569_ Lrn. Terrain Scanner destroyed. 04571_ Imp. Hacking Suite destroyed. 04571_ Q-thruster destroyed. 04571_ Field Propulsion Drive destroyed. 04575_ Connecting with Terminal... Feedback: System Shield fried. 04575_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 04578_ Slug penetrates S-43 Plague. 04578_ S-43 Plague destroyed. 04580_ Acquired 35 matter. 04581_ Slammed into S-43 Plague. 04581_ Penetrated by Slug. 04582_ Slammed into S-43 Plague. 04582_ Penetrated by Slug. 04583_ Slammed into S-43 Plague. 04583_ Destabilizing: System corrupted (+1). 04584_ Slammed into S-43 Plague. 04588_ Slug penetrates Wall. 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"????? | | ???????????#???????????# """ """"????????????"??? | | ???????????????????????# "?????"?"?""?? | | ???????????????????????# "??"? ????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 73 Energy Capacity 740 Matter Stores 429 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 15 Evasion (%) 77 Launcher Accuracy 30 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ E-15 Imp | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed LegSegregatorTrap Manual? 0 Play Time 02:10:17 Cumulative 16.8 hours Start 2021.07.01 @ 22:18:49 End 2021.07.02 @ 18:30:03 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d7b02c1-284f-42fc-965b-0b72079a4c42