Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 20:24:43 Player: Spoodle Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (2058) 2058 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 5405 Bonus ------- High Alert Combat Kills 27 Aligned with FarCom 300 Cogmind --------- Core Integrity 91/400 Matter 272/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Medium Armor Plating Shield Generator > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Superbattery (1500) Medium Armor Plating Hardened Light Armor Plating Shield Generator Shield Generator Hacking Suite Improved Assault Rifle Improved Assault Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg High-capacity Matter Pod Improved Terrain Scanner Hardened Light Armor Plating Heavy Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 49 | 6 15 . 25 . 3 . Power 4 | 1 . . 3 . . . Engine 4 | 1 . . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 6 . 8 . 1 . Treads 11 | . 4 . 6 . 1 . Leg 6 | 2 2 . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 4 . 7 . 1 . Device 3 | . 2 . 1 . . . Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 7 | . . . 6 . 1 . Artifact . | . . . . . . . Weapon 15 | 2 5 . 7 . 1 . Energy Gun 5 | 1 3 . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 6 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 8 | . 2 . 6 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 2 | . 1 . 1 . . . Weapon 4 | . 1 . 3 . . . Highest Loss Streak 3 | . 2 . 3 . . . To Critical Strikes . | . . . . . . . Average Backups 12 | 4 9 14 14 15 14 15 Power . | . . 1 . 1 1 1 Propulsion 3 | 1 4 5 4 3 3 3 Utility 3 | . . 4 5 6 6 7 Weapon 3 | 1 4 4 3 4 4 4 Tool/Special . | . . . . . . . Unused Backups 27 | . 6 . 12 . . 9 Power 4 | . 2 . 1 . . 1 Propulsion 7 | . 1 . 4 . . 2 Utility 10 | . 1 . 5 . . 4 Weapon 6 | . 2 . 2 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 99 100 Engine 11 | . 14 14 10 11 11 11 Treads 23 | . 15 28 24 33 33 33 Leg 7 | . 12 . 8 . . . Device 11 | . 12 14 11 11 11 11 Storage 12 | . 14 14 11 11 11 11 Protection 6 | . . . 10 11 11 11 Energy Gun 7 | . 18 14 2 . . . Ballistic Gun 13 | . 6 14 17 17 15 22 Peak Build Rating 21 | 7 14 12 21 17 18 18 Average Rating 14 | 5 11 12 17 17 17 18 On Entrance 11 | . 7 12 12 17 17 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 43 | 13 32 31 43 43 43 43 Greatest Support 60 | 20 40 40 60 60 60 60 Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 15 Most Carried 15 | 7 15 14 15 15 15 15 Average Carried 12 | 4 9 14 14 15 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 7 14 14 15 15 15 15 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 2290 | 299 682 . 1155 32 122 . Remotely . | . . . . . . . Salvage Created 2895 | 179 801 . 1874 41 . . Parts 208 | 21 54 . 122 11 . . Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 4 | . 2 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 59 | . 16 . 35 8 . . Guns 36 | . 6 . 30 . . . AOE 22 | . 9 . 5 8 . . Classes Destroyed 11 | 3 5 . 3 . . . Worker 5 | 1 3 . 1 . . . Builder 4 | . 2 . 2 . . . Tunneler 7 | 5 . . 2 . . . Hauler 7 | . 2 . 5 . . . Recycler 4 | 1 2 . 1 . . . Operator 2 | . . . 2 . . . Watcher 8 | . 3 . 5 . . . Swarmer 18 | . 6 . 4 8 . . Grunt 33 | . 10 . 23 . . . Duelist 1 | . . . 1 . . . Sentry 7 | . . . 7 . . . Best Kill Streak 5 | 4 3 . 5 4 . . Combat Bots Only 4 | . 3 . 4 4 . . Max Kills in Single Turn 4 | 1 3 . 2 4 . . Gunslinging 1 | . . . 1 . . . Exploded 4 | . 3 . 2 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 227 | . 49 . 165 13 . . Missed 70 | . 13 . 55 2 . . Hits 157 | . 36 . 110 11 . . Melee 1 | . . . 1 . . . Projectile 156 | . 36 . 109 11 . . Critical Strikes 4 | . . . 4 . . . Damage Taken 2313 | . 479 . 1765 69 . . Core 408 | . 99 . 309 . . . Absorbed by Shields 186 | . . . 156 30 . . Regen/Repaired (Parts) 151 | . 151 . . . . . Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 259 | 13 102 . 139 5 . . Largest 2 | 2 2 . 2 1 . . Hottest 100 | 60 100 . 100 30 . . Shots Fired 428 | 26 141 . 256 5 . . Gun 396 | 26 127 . 243 . . . Cannon . | . . . . . . . Launcher 21 | . 9 . 7 5 . . Special 11 | . 5 . 6 . . . Kinetic 289 | 13 69 . 207 . . . Thermal 38 | 13 19 . 6 . . . Explosive 21 | . 9 . 7 5 . . Electromagnetic 80 | . 44 . 36 . . . Robot Hit Streak 10 | 5 8 . 10 4 . . Robot Miss Streak 5 | 3 5 . 4 1 . . Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 . 5 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 235 | 16 68 . 146 1 4 . Core Hits 140 | 7 39 . 83 11 . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . 1 . 2 . . . Destroy 2 | . 1 . 1 . . . Corrupt 1 | . . . 1 . . . Melee Attacks 4 | . . . . . 4 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4965 | 202 1578 . 2816 369 . . Guns 3416 | 202 952 . 2262 . . . Cannons . | . . . . . . . Explosions 1417 | . 621 . 427 369 . . Melee . | . . . . . . . Ramming 132 | . 5 . 127 . . . Kinetic 2582 | 117 538 . 1927 . . . Thermal 352 | 85 148 . 119 . . . Explosive 1228 | . 551 . 308 369 . . Electromagnetic 671 | . 336 . 335 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 61 | . 5 . 56 . . . Projectiles . | . . . . . . . Explosions 61 | . 5 . 56 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 186 | . 66 . 114 6 . . Shots 6 | . 3 . 2 1 . . Rammed 11 | . 1 1 8 . . 1 Targets Rammed 23 | . 4 1 17 . . 1 Kicked 10 | . 3 . 7 . . . Crushed 2 | . . . 2 . . . Highest Temperature 234 | . 234 . 78 . . . Average Temperature 35 | . 42 . 21 . . . Received Heat Transfer 811 | . 195 . 616 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 575 | 200 225 . 150 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 78 | 100 100 100 64 . . 100 Level 1 18 | . . . 29 99 . . Level 2 2 | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 472 | 15 140 25 472 354 . . Initial 178 | . . 25 . 178 . . Average 128 | 3 75 8 185 297 . . Influence Increases 2140 | 35 635 . 1254 216 . . Destroy 0b10 Robot/C 1180 | . 320 . 700 160 . . Destroy 0b10 Robot/NC 185 | 35 60 . 90 . . . Destroy Leader 300 | . 90 . 190 20 . . Successful Hack 39 | . 20 . 19 . . . Select Force Hacks 120 | . 60 . 60 . . . Disable Machine 105 | . 15 . 90 . . . Destroy Structure 151 | . 70 . 45 36 . . Lose Combat Pursuer 60 | . . . 60 . . . Influence Decreases 2140 | 35 570 65 797 389 284 . Entered New Map 603 | . . 40 . 279 284 . Time Decay 1307 | 35 550 25 587 110 . . Lost Part 80 | . 20 . 60 . . . Purge Threat 150 | . . . 150 . . . Squads Dispatched 11 | . 5 . 6 . . . Investigation 7 | . 3 . 4 . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 25 . 50 8 . . Peak Tracking Total 4 | . 3 . 4 4 . . Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 4 | . 3 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 7 | . 1 . 6 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 22 | . 9 . 11 . 2 . Terminals 12 | . 6 . 6 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 33 . 30 . 2 . Successful 46 | . 22 . 22 . 2 . Failed 17 | . 10 . 7 . . . Catastrophic . | . . . . . . . Database Lockouts 2 | . 1 . 1 . . . Manual 36 | . 19 . 16 . 1 . Terminals 45 | . 25 . 20 . . . Fabricators . | . . . . . . . Repair Stations 8 | . 6 . 2 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 6 . 4 . 2 . Record 1 | . . . . . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Alert Level 2 | . 2 . . . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 2 . 1 . . . Hauler Manifests 1 | . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 5 . 1 . . . Scan Component 4 | . 3 . 1 . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 23 | . 11 . 12 . . . Terminals 19 | . 9 . 10 . . . Track 1 | . . . 1 . . . Botnet 5 | . 2 . 3 . . . Operators 3 | . 2 . 1 . . . Skim 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Tunnel 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 7 . 9 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . . 4 . Non-combat 3 | . . . . . 3 . Combat 1 | . . . . . 1 . Robot Hacks Applied 4 | . . . . . 4 . parse_system 4 | . . . . . 4 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 3 Highest-Rated Group 40 | . . . . 40 40 40 Highest-Rated Ally 16 | . . . . 16 16 16 Total Orders 2 | . . . . . 2 . STAY 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 996 | . 892 . 104 . . . Terrain 996 | . 892 . 104 . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 4891 | 186 1597 98 1942 236 593 239 Spaces Moved 2513 | 84 851 61 874 140 360 143 Core 11 | 11 . . . . . . Treads 1806 | . 454 61 648 140 360 143 Legs 696 | 73 397 . 226 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 120 160 160 160 Average Speed 148 | 110 141 160 149 160 160 160 Slowest Speed 240 | 120 160 160 240 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 49 | 6 96 18 76 40 70 42 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 7 | . 3 . 3 . 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 34 | . 21 . 7 6 . . Terrain Destroyed 144 | . 64 . 41 39 . . Melee . | . . . . . . . Projectile 6 | . 3 . 3 . . . AOE 138 | . 61 . 38 39 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 3204 | 149 1085 61 1237 146 374 152 Wait 214 | 37 64 . 100 . 5 8 Move 2508 | 83 850 60 874 139 359 143 Hop . | . . . . . . . Pick Up 59 | 10 20 . 28 . 1 . Fast Attach 9 | 3 3 . 3 . . . Attach 16 | 3 5 . 7 . 1 . Detach 1 | . . . 1 . . . Swap 68 | . 27 . 36 2 3 . Drop 44 | . 10 . 33 . 1 . Fire 259 | 13 102 . 139 5 . . Melee 4 | . . . . . 4 . Ram . | . . . . . . . Kick 10 | . 3 . 7 . . . Crush 12 | . 1 1 9 . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 11) 617 | -10/Materials | Discovered new exit (range 16) 945 | -10/Materials | Central database locked down 1007 | -10/Materials | Discovered new exit (range 15) 1103 | -10/Materials | Discovered new exit (range 16) 1337 | -10/Materials | Identified exit to Subcaves 1416 | -10/Materials | Identified exit to Materials 1417 | -10/Materials | Learned location of 2 exits from Materials 1441 | -10/Materials | Learned Storage trap positions 1722 | -10/Materials | Repaired Lgt. Treads 1749 | -10/Materials | Repaired Lgt. Treads 1784 | -10/Materials | Entered Mines 1829 | -10/Mines | Learned 2 Materials zone layouts 1882 | -10/Mines | Entered Materials 1882 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1883 | -9/Materials | Identified exit to Materials 2252 | -9/Materials | Lost 3 parts (1p1u1w) 2692 | -9/Materials | Build established: Scavenger-Mutant 2854 | -9/Materials | Core integrity fell below 50% 3011 | -9/Materials | Discovered exit to Materials (range 16) 3115 | -9/Materials | Build established: Mutant 3350 | -9/Materials | Central database locked down 3585 | -9/Materials | Discovered new exit (range 11) 3698 | -9/Materials | Learned Storage security intel 3739 | -9/Materials | Crushed by falling debris 3772 | -9/Materials | Learned location of 1 exit from Storage 3808 | -9/Materials | Learned location of 1 exit from Recycling 3824 | -9/Materials | Entered Mines 3903 | -9/Mines | Discovered exit to Materials (range 7) 3986 | -9/Mines | Assembled infested the area 3994 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4052 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4052 | -9/Mines | Discovered new exit (range 5) 4060 | -9/Mines | Entered Exiles 4060 | -9/Exiles | Accompanied by 3 allies 4102 | -9/Exiles | Met 8R-AWN 4126 | -9/Exiles | Met EX-HEX 4222 | -9/Exiles | Met EX-DEC 4265 | -9/Exiles | Learned location of Zion (-7) 4298 | -9/Exiles | Met EX-BIN 4432 | -9/Exiles | Aligned with FarCom system 4433 | -9/Exiles | Given EX-Vault access code 4472 | -9/Exiles | Opened EX-Vault 4494 | -9/Exiles | Found Superbattery 4529 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4631 | -9/Exiles | Discovered new exit (range 14) 4653 | -9/Exiles | Left Exiles lab with Superbattery 4653 | -9/Exiles | Entered Mines 4653 | -8/Mines | Accompanied by 3 allies 4805 | -8/Mines | Discovered exit to Materials (range 9) 4892 | -8/Mines | Self-destructed Last Messages --------------- 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 04631_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04653_ Receiving FarCom transmissions... 04674_ T-07 Excavator is excavating. 04805_ EXIT=FOUND: MATERIALS 04876_ Slammed into T-07 Excavator. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????##########???????????????????????? | | ??????????? #???????????????????#???? | | ??????????# """ """ #????????????????? ####? | | ??????????# """ """ #??????????????? ## | | ??????????# """ """ #??????????### # | | ??????????# ########### # | | ??????????# """ """ #?????? | | ??????????# """ """ #### ###### #?????? | | ??????????# """ """ #??# #?????## ##?????? | | ??????????? #?## #???????? ##??????? | | ???????????############ ##????????##???????? | | ???????????????????## g #?????????????????? | | ???????????????????# ##????????????????? | | ???????????????????# g #####????????????? | | ???????????????????#@< """ ##???????????? | | ???????????????????# g """ #???????????? | | ???????????????????## """ #???????????? | | ???????????????????# #???????????? | | ???????????????????# #??????????? | | ???????????????????# ### ## #?????????? | | ???????????????????# #??###?# #?????????? | | ???????????????????# #???????# ##?????????? | | ?????????????????### #????????##???????????? | | ?????????????????# #?????????????????????? | | ????###??????????# ####?????????????????????? | | ???## #?????????# #????????????????????????? | | ???# #????????# #????????????????????????? | | ???# ##??????# #????????????????????????? | | ???# ##?????# #????????????????????????? | | ???# ##????# #????????????????????????? | | ????# ##???# #????????????????????????? | | ????##### ##??# #????????????????????????? | | ????????### #### #????????????????????????? | | ??????????## #????????????????????????? | | ???????????# #######????????????????????????? | | ???????????# #####??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????#### #??????????????????????????? | | ??####????????# ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 33% | -10/Materials Lgt. Treads | 58% | -10/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunImprovedArchive Manual? 0 Play Time 00:47:51 Cumulative 600.2 hours Start 2025.12.30 @ 11:09:56 End 2026.01.03 @ 20:24:43 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 229 Rogue 229 Adventurer 0 Explorer 0 Win Type - Total 24 Types 13/1/5/2/0/1/1/1/0/0 Lore% 92 Gallery% 86 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 381a8f58-0e0f-4397-baea-6e530b419102