Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.29 @ 08:33:53 Player: VikingFarmer Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (26) 130 Value Destroyed (724) 724 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4334 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 254/300 Energy 289/290 System Corruption 3% Temperature Cool (2) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Gravmag System Gravmag System > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Cold Fusion Reactor Armored Wheel Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Improved Hover Unit Airjet Gravmag System Improved Gravmag System > --- UTILITY ---------- Structural Scanner Visual Processing Unit Improved Sensor Array Terrain Scan Processor ECM Suite Core Shielding Improved Propulsion Shielding > --- WEAPON ----------- Force Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Improved Deuterium Engine Armored Wheel [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Visual Processing Unit Device Structural Scanner Processor Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . Utility 5 | . . 2 . . 1 . 2 Weapon . | . . . . . . . . Parts Attached 52 | 5 5 4 . 15 2 4 17 Power 14 | 1 1 . . 4 . 1 7 Engine 10 | 1 . . . 4 . 1 4 Core 3 | . 1 . . . . . 2 Reactor 1 | . . . . . . . 1 Propulsion 17 | 2 2 . . 5 . 2 6 Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel 1 | . . . . . . . 1 Hover 13 | . 2 . . 5 . 2 4 Flight 1 | . . . . . . . 1 Utility 12 | . 2 3 . 3 1 1 2 Device 5 | . 1 2 . 1 . . 1 Storage . | . . . . . . . . Processor 2 | . 1 . . . 1 . . Hackware 1 | . . . . 1 . . . Protection 4 | . . 1 . 1 . 1 1 Artifact . | . . . . . . . . Weapon 9 | 2 . 1 . 3 1 . 2 Energy Gun 3 | 1 . . . 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 27 | . . . . 5 . 7 15 Power 5 | . . . . 1 . 2 2 Propulsion 10 | . . . . 2 . 2 6 Utility 6 | . . . . . . 1 5 Weapon 6 | . . . . 2 . 2 2 Highest Loss Streak 12 | . . . . 3 . 4 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 87 90 77 75 90 90 62 Engine 7 | . 7 . . 12 15 14 3 Core 4 | . 6 11 11 1 . . 4 Leg 1 | . 11 . . . . . . Hover 19 | . 16 22 22 19 23 23 14 Device 12 | . 5 18 11 10 15 15 14 Processor 10 | . 10 11 11 9 13 15 8 Hackware 2 | . . . . 6 7 3 . Protection 3 | . . 6 . 4 . 3 8 Energy Gun 3 | . 14 7 . 1 . . 2 Ballistic Gun 7 | . 14 14 22 4 . . 2 Launcher 1 | . . . . . 7 6 . Impact Weapon 1 | . . . . 5 5 . . Naked Turns 24 | . . . . . . . 24 Heaviest Build 32 | 7 10 13 11 15 15 18 32 Greatest Support 34 | 20 20 12 12 23 22 30 34 Greatest Overweight (x) 2 | . . 1 . 2 . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 4 4 5 5 5 5 Average Carried 3 | 1 2 2 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 4 5 5 4 4 Class Distribution -------------------- 69% | Scavenger-Mutant 25% | Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Sto Fac Matter Collected 939 | 230 130 . 70 158 48 100 203 Remotely . | . . . . . . . . Salvage Created 740 | . 215 . 50 166 . 36 273 Parts 62 | . 15 . 8 17 . 4 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 18 | . 4 . 4 6 . . 4 Melee 1 | . . . . 1 . . . Guns 17 | . 4 . 4 5 . . 4 Classes Destroyed 8 | . 3 . 1 1 . . 3 Worker 1 | . . . . . . . 1 Builder 1 | . . . . . . . 1 Operator 3 | . 1 . . . . 2 . Watcher 3 | . 2 . . 1 . . . Swarmer 8 | . . . 4 4 . . . Grunt 5 | . 4 . . . . . 1 Sentry 4 | . . . . 2 . . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . 5 . 3 5 . 1 3 Combat Bots Only 5 | . 2 . 3 5 . . 1 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Sto Fac Damage Taken 3074 | . 238 56 101 320 . 565 1794 Core 1322 | . 119 14 14 104 . 211 860 Absorbed by Shields 18 | . . . . . . . 18 Redirected to Shielding 151 | . . . . 3 . 52 96 Regen/Repaired (Parts) 15 | . . 15 . . . . . Core Remaining (%) 79 | 100 52 . 93 81 . 69 . Volleys Fired 69 | . 20 1 7 13 . 8 20 Largest 2 | . 2 2 2 2 . 1 2 Hottest 108 | . 60 60 43 43 . 30 108 Shots Fired 116 | . 40 2 14 16 . 8 36 Gun 108 | . 40 2 14 16 . . 36 Cannon . | . . . . . . . . Launcher 8 | . . . . . . 8 . Special . | . . . . . . . . Kinetic 67 | . 20 1 14 16 . . 16 Thermal 20 | . . . . . . . 20 Explosive 8 | . . . . . . 8 . Electromagnetic 21 | . 20 1 . . . . . Robot Hit Streak 7 | . 7 1 3 5 . 3 7 Robot Miss Streak 8 | . 3 1 5 3 . . 8 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 74 | . 25 1 7 12 . 4 25 Core Hits 53 | . 11 . 4 9 . 5 24 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . 2 . . . Smash 2 | . . . . 2 . . . Melee Attacks 3 | . . . . 2 . 1 . Impact 2 | . . . . 2 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1531 | . 441 12 119 216 . 167 576 Guns 1130 | . 360 12 97 176 . . 485 Cannons . | . . . . . . . . Explosions 305 | . 75 . . . . 167 63 Melee 40 | . . . . 40 . . . Ramming 56 | . 6 . 22 . . . 28 Kinetic 660 | . 183 12 97 176 . . 192 Thermal 368 | . 75 . . . . . 293 Explosive 167 | . . . . . . 167 . Electromagnetic 240 | . 177 . . . . . 63 Impact 40 | . . . . 40 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 1 3 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . 2 4 Message Errors 2 | . . . . . . 1 1 Energy Discharges 2 | . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . . . . . 6 Projectiles . | . . . . . . . . Explosions 6 | . . . . . . . 6 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 193 | . . . 11 . . 100 82 Shots 6 | . . . . . . 4 2 Rammed 7 | . . . 1 . . . 6 Targets Rammed 8 | . 1 . 1 . . . 6 Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 442 | . 129 3 . . . 16 442 Average Temperature 117 | . 51 2 . . . 12 172 Received Heat Transfer 531 | . 129 9 . 63 . 126 204 Effects 6 | . . . . . . . 6 Shutdowns 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 544 | . 100 . . . . . 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Peak Influence 342 | . 155 38 119 206 96 290 342 Initial 122 | . . 8 14 46 93 43 122 Average 108 | . 51 19 109 151 93 119 191 Maximum Alert Level 1 | . . . . 1 . 1 1 Low Security (%) 83 | 100 100 100 100 79 100 76 50 Level 1 16 | . . . . 20 . 23 49 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 1 . . . 1 3 Investigation 2 | . 1 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 6 | . 2 1 . . . 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Sto Fac Distress Signals 3 | . . . . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 8 2 5 10 . 13 23 Peak Tracking Total 9 | . 2 2 4 5 . 7 9 Tactical Retreats 8 | . . 1 1 . . 3 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Traps Triggered 4 | . 1 1 . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Sto Fac Machines Disabled 6 | . . . . . . 4 2 Max in Single Turn 2 | . . . . . . 2 2 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Sto Fac Machines Accessed 17 | . 6 1 1 3 5 . 1 Terminals 11 | . 4 . 1 2 3 . 1 Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 15 3 3 9 7 . 3 Successful 32 | . 10 2 3 9 5 . 3 Failed 8 | . 5 1 . . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 25 | . 9 . 3 5 5 . 3 Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . . 3 . . . . . Recycling Units 6 | . 6 . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 6 . 3 5 4 . 3 Record 7 | . 2 . 2 . 1 . 2 Prototype ID Bank 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 3 | . . . . 1 1 . 1 Alert Level 4 | . 2 . . 1 1 . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . Dispatch Records 2 | . 1 . 1 . . . . Transport Status 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 1 1 1 5 . 1 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . 7 . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Sto Fac Turns Passed 2394 | 72 373 272 264 214 374 260 565 Spaces Moved 3304 | 55 421 310 432 264 607 461 754 Core 175 | 6 . . . . . . 169 Treads . | . . . . . . . . Legs 143 | 49 94 . . . . . . Wheels 36 | . . . . . . . 36 Hover 2923 | . 327 310 432 264 607 461 522 Flight 27 | . . . . . . . 27 Fastest Speed 40 | 50 56 56 56 52 52 48 40 Average Speed 60 | 112 70 79 56 56 52 51 59 Slowest Speed 180 | 120 120 116 56 180 52 52 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 40 21 91 22 14 64 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 15 | . . . . . . 15 . Terrain Destroyed 63 | . 6 . . . . 57 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 63 | . 6 . . . . 57 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Sto Fac Total 3581 | 65 459 335 439 308 664 474 837 Wait 85 | . . 16 . . 53 . 16 Move 3292 | 54 420 309 431 263 606 460 749 Hop 2 | . . . . . . . 2 Pick Up 38 | 6 8 2 . 9 1 1 11 Fast Attach 11 | . . . . 6 2 2 1 Attach 36 | 5 4 4 . 7 . 2 14 Detach 11 | . 2 2 . 1 . . 6 Swap 5 | . 1 . . 2 . . 2 Drop 12 | . 3 1 . 5 2 . 1 Fire 69 | . 20 1 7 13 . 8 20 Melee 3 | . . . . 2 . 1 . Ram 7 | . . . 1 . . . 6 Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 16) 73 | -11/Junkyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 17) 346 | -10/Materials | Discovered new exit (range 16) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x2 582 | -9/Materials | Build established: Scavenger-Mutant 589 | -9/Materials | Repaired Structural Scanner 668 | -9/Materials | Discovered new exit (range 18) 718 | -9/Materials | Entered Mines 725 | -9/Mines | Discovered new exit (range 8) 757 | -9/Mines | Discovered new exit (range 8) 817 | -9/Mines | Learned Materials terminal intel 982 | -9/Mines | Entered Materials 982 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 983 | -8/Materials | Loaded intel: 12 terminal locations 1049 | -8/Materials | Lost 3 parts (1p1n1w) 1184 | -8/Materials | Discovered new exit (range 9) 1196 | -8/Materials | Entered Factory 1196 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -7/Factory | Discovered new exit (range 17) 1570 | -7/Factory | Entered Storage 1727 | -7/Storage | Learned location of Armory (-4) 1730 | -7/Storage | Lost 3 parts (1p1n1u) 1822 | -7/Storage | Discovered new exit (range 15) 1830 | -7/Storage | Entered Factory 1830 | -6/Factory | Evolved 2 slots: Utility x2 1848 | -6/Factory | Lost 4 parts (1p1n2w) 2261 | -6/Factory | Lost 12 parts (2p4n4u2w) 2279 | -6/Factory | Core integrity fell below 50% 2330 | -6/Factory | Core integrity fell below 20% 2395 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02381_ Triggered Stasis Trap. 02381_ A bubble of rippling energy engulfs the area. 02381_ Field strength at 90. 02383_ Identified Cold Fusion Reactor. 02384_ Field strength at 83. 02385_ Field strength at 76. 02386_ Field strength at 69. 02387_ Field strength at 62. 02388_ Field strength at 55. 02389_ Penetrated by Slug. 02390_ Field strength at 43. 02391_ Field strength at 35. 02392_ Penetrated by Slug. 02392_ Field strength at 14. 02393_ Field strength at 6. 02394_ Stasis field depleted. 02394_ Slug penetrates Wall. 02395_ Wall collapses. 02395_ Penetrated by Slug. 02395_ Slug penetrates Wall. 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Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionSpectralConstruct Manual? 0 Play Time 00:47:53 Cumulative 17.3 hours Start 2024.01.29 @ 07:46:01 End 2024.01.29 @ 08:33:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f650fc9b-b15e-41e3-b372-9cc15bf7e8b7