Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 17:14:24 Player: Changeling Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (126) 630 Value Destroyed (4707) 4707 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (853) 853 TOTAL SCORE: 11130 Bonus ------- High Alert Combat Kills 168 Entered DSFs 500 Acquired ECA 300 Friendly Fire -115 Cogmind --------- Core Integrity 0/1000 Matter 213/300 Energy 160/160 System Corruption 2% Temperature Cool (9) Movement Flying (120) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (3) --- Nuclear Pulse Array > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Targeting Computer Target Analyzer Core Analyzer System Shield > --- WEAPON (4) ------- KE Penetrator KE Penetrator > --- INVENTORY (5) ---- Light Angular Momentum Engine Huge Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Compact Wheel Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Core Analyzer Improved Transmission Jammer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Wave Gun Heavy Particle Cannon Phase Cannon Phase Cannon > --- INVENTORY -------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Huge Storage Unit Compact Battery Encrypted Comm Array Improved Targeting Computer Target Analyzer Core Analyzer Improved Kinecellerator Improved Focal Shield Hacking Suite System Shield System Shield [Rating: 74] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Phase Cannon Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . 2 . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 6 | . . 2 . 1 . . . 2 . . 1 Weapon 2 | . . . 1 . . . . . . . 1 Parts Attached 153 | 6 12 5 40 6 4 2 12 10 9 24 23 Power 15 | 1 2 . 2 1 . 1 2 2 . 2 2 Engine 9 | 1 2 . 2 1 . 1 1 . . 1 . Core 6 | . . . . . . . 1 2 . 1 2 Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 4 . 13 . 2 . 3 . 1 5 4 Treads 25 | 2 4 . 12 . . . 3 . 1 3 . Leg . | . . . . . . . . . . . . Wheel 5 | . . . . . 2 . . . . 2 1 Hover 1 | . . . . . . . . . . . 1 Flight 3 | . . . 1 . . . . . . . 2 Utility 64 | 1 4 3 13 4 . . 2 4 7 13 13 Device 24 | . . 2 4 1 . . 1 . 4 5 7 Storage 15 | 1 3 1 3 1 . . . . . 5 1 Processor 9 | . 1 . 1 2 . . 1 . . 1 3 Hackware 4 | . . . 1 . . . . 2 . . 1 Protection 12 | . . . 4 . . . . 2 3 2 1 Artifact . | . . . . . . . . . . . . Weapon 40 | 2 2 2 12 1 2 1 5 4 1 4 4 Energy Gun 8 | 1 . . 5 . . . . 1 . . 1 Energy Cannon 16 | . . . 4 . 1 1 3 3 . 4 . Ballistic Gun 7 | 1 2 2 . . . . . . . . 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 7 | . . . 2 1 1 . 2 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 6 | . . . 4 . . 1 . 1 . . . Parts Lost 56 | . . . 16 1 1 . 3 . 3 13 19 Power 8 | . . . 2 . . . 1 . . 2 3 Propulsion 13 | . . . 5 . . . . . . 4 4 Utility 19 | . . . 6 1 . . . . 2 3 7 Weapon 16 | . . . 3 . 1 . 2 . 1 4 5 Highest Loss Streak 18 | . . . 5 1 1 . 1 . 3 5 18 To Critical Strikes 2 | . . . . . . . 1 . . . 1 Average Slot Usage (%) 93 | . 93 97 94 95 92 92 95 92 92 91 90 Engine 5 | . 14 11 8 11 15 15 9 . . 3 4 Core 6 | . . . . . . . 4 13 13 7 4 Treads 18 | . 28 22 26 23 9 . 16 20 20 8 . Wheel 1 | . . . . . 7 15 3 . . 5 12 Device 6 | . . 20 6 6 7 7 7 6 6 5 7 Storage 9 | . 14 11 9 7 7 7 7 6 6 16 12 Processor 12 | . 10 11 8 15 15 15 15 13 13 13 12 Hackware 4 | . . . 2 7 7 7 7 6 6 6 5 Protection 3 | . . . 4 . . . . 5 5 2 4 Energy Cannon 13 | . . . 16 15 13 23 21 20 13 17 15 Ballistic Gun 3 | . 24 21 1 . . . . . . . . Launcher 3 | . . . 6 5 7 . . . 5 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 14 19 34 61 77 74 77 79 95 92 92 100 Greatest Support 71 | 40 46 40 69 69 69 40 63 63 71 71 36 Greatest Overweight (x) 28 | . . . 2 1 1 1 5 1 1 28 20 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 3 2 Largest Inventory Capacity 25 | 8 25 15 25 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 12 15 17 20 20 20 20 20 20 18 Most Carried 20 | 6 10 11 15 20 18 15 20 20 20 20 20 Average Carried 15 | 4 8 10 13 16 16 14 18 17 18 13 17 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 11 15 19 14 15 20 20 19 16 2 Class Distribution -------------------- 42% | Gunner 18% | Scavenger-Gunner 16% | Mutant 9% | Tank 9% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Matter Collected 2727 | 233 288 160 707 171 18 . 376 184 128 257 205 Remotely 252 | . . 160 92 . . . . . . . . Salvage Created 5381 | . 388 331 1930 289 607 . 564 276 73 527 396 Parts 272 | . 29 19 124 10 7 . 25 14 3 19 22 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed 8 | . 1 . 6 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 3 19 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 104 | . 14 8 40 6 2 . 11 4 4 8 7 Guns 40 | . 14 8 12 . . . . . . . 6 Cannons 41 | . . . 14 3 . . 8 4 3 8 1 AOE 22 | . . . 14 3 2 . 2 . 1 . . Classes Destroyed 17 | . 3 2 8 2 1 . 1 . . . . Worker 4 | . . . 3 . . . . . . . 1 Builder 2 | . . . 2 . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . Recycler 4 | . . . 3 . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . . Watcher 9 | . 3 . 4 . . . . 2 . . . Swarmer 21 | . 9 . 4 . . . . . 4 . 4 Grunt 45 | . 5 6 20 4 . . 6 . . 4 . Brawler 4 | . . 1 2 1 . . . . . . . Duelist 4 | . . . 1 . . . 1 . . 1 1 Protector 1 | . . . 1 . . . . . . . . Sentry 14 | . . 1 10 . . . . 2 . 1 . Specialist 2 | . . . . . . . 2 . . . . Hunter 4 | . . . 1 . . . 1 . . 2 . Programmer 5 | . . . . 1 . . . 2 . . 2 Heavy 2 | . . . 1 . . . 1 . . . . Compactor 2 | . . . . . 2 . . . . . . Best Kill Streak 13 | . 4 3 13 3 2 . 3 2 3 2 3 Combat Bots Only 8 | . 3 3 8 3 2 . 3 2 3 2 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 . 1 1 2 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 2 1 . 1 . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Hostile Shots Fired 984 | . 89 39 211 25 1 . 70 74 41 220 214 Missed 268 | . 24 17 50 1 . . 21 22 4 60 69 Damage Taken 10352 | . 547 186 2793 381 35 . 1149 437 516 1922 2386 Core 2312 | . 103 44 389 132 . . 306 43 56 239 1000 Absorbed by Shields 624 | . . 70 221 129 . . 16 . 46 142 . Ignored by Resistances 170 | . . . . . . . . . . . 170 Regen/Repaired (Parts) 141 | . . 68 . 73 . . . . . . . Core Remaining (%) 62 | 100 58 89 29 . . . 37 . . 60 . Volleys Fired 343 | . 51 24 126 20 13 . 29 15 7 33 25 Largest 4 | . 2 2 3 3 3 . 3 3 3 3 4 Hottest 293 | . 60 43 210 186 186 . 245 245 245 255 293 Shots Fired 752 | . 89 48 259 42 35 . 79 45 19 72 64 Gun 271 | . 89 48 119 . . . . . . . 15 Cannon 436 | . . . 113 40 25 . 75 45 18 71 49 Launcher 45 | . . . 27 2 10 . 4 . 1 1 . Special . | . . . . . . . . . . . . Kinetic 216 | . 83 48 63 . . . . . . . 22 Thermal 485 | . . . 169 40 25 . 75 45 18 71 42 Explosive 43 | . . . 25 2 10 . 4 . 1 1 . Electromagnetic 8 | . 6 . 2 . . . . . . . . Robot Hit Streak 28 | . 9 8 28 10 11 . 9 4 4 4 5 Robot Miss Streak 9 | . 5 2 3 3 3 . 3 5 5 9 9 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . 2 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 434 | . 46 34 164 26 24 . 50 20 9 35 26 Core Hits 237 | . 23 16 107 14 12 . 20 8 4 14 19 Critical Kills 3 | . . . 1 . . . 1 . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 4 | . . . 1 . . . 1 . . . 2 Meltdown 1 | . . . . . . . 1 . . . . Destroy 3 | . . . 1 . . . . . . . 2 Melee Attacks 1 | . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13383 | . 513 378 4736 861 1913 . 1753 623 383 1156 1067 Guns 2340 | . 513 378 1128 . . . . . . . 321 Cannons 6755 | . . . 1493 661 500 . 1389 623 295 1156 638 Explosions 4251 | . . . 2115 200 1413 . 364 . 88 . 71 Melee . | . . . . . . . . . . . . Ramming 37 | . . . . . . . . . . . 37 Kinetic 1790 | . 489 378 610 . . . . . . . 313 Thermal 7281 | . . . 2011 661 500 . 1389 623 295 1156 646 Explosive 4086 | . . . 2021 200 1413 . 364 . 88 . . Electromagnetic 189 | . 24 . 94 . . . . . . . 71 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 30 | . 1 . . 1 30 30 30 . . . 2 Average Corruption 10 | . 1 . . 1 15 30 30 . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . 7 . . . 13 3 23 . . . 1 Message Errors 11 | . 2 . . . 2 . 7 . . . . Matter Fused 7 | . 1 . . . 2 2 2 . . . . Heat Flow Errors 7 | . 2 . . . 1 . 4 . . . . Energy Discharges 4 | . . . . . 1 1 2 . . . . Parts Rejected 3 | . . . . . 1 . 1 . . . 1 Data Loss (minor) 4 | . 2 . . . . . 2 . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . Misfires 1 | . . . . . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . . Misdirections 3 | . . . . . 2 . 1 . . . . Weapon Failures 5 | . . . . . 1 . 4 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 337 | . . . 117 24 . . 35 . 11 87 63 Projectiles 152 | . . . 18 24 . . 4 . 11 54 41 Explosions 163 | . . . 99 . . . 31 . . 33 . Melee 22 | . . . . . . . . . . . 22 Knockbacks 3 | . . . . . . . . . . . 3 Impact 1 | . . . . . . . . . . . 1 Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 251 | . . . 80 66 . . . 42 . 45 18 Shots 7 | . . . 3 2 . . . 1 . 1 . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1089 | . 252 7 530 452 276 . 1089 532 541 724 619 Average Temperature 175 | . 23 3 155 198 111 . 206 178 333 235 223 Received Heat Transfer 2284 | . 54 80 1070 97 . . 315 54 . 398 216 Effects 85 | . . . 15 5 . . 18 3 11 17 16 Shutdowns 24 | . . . 1 3 . . 3 3 4 3 7 Energy Bleed 12 | . . . 2 2 . . 2 . 1 3 2 Interference 19 | . . . 8 . . . 3 . 1 5 2 Matter Decay 5 | . . . . . . . 3 . . 1 1 Short Circuit 5 | . . . . . . . 3 . . 2 . Damage (minor) 6 | . . . . . . . 2 . 1 2 1 Damage (major) 12 | . . . 4 . . . . . 4 1 3 Damage (core) 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 9 | . . . . . . . 2 5 . 2 . Heat Transferred 10538 | . . . 3515 925 740 . 2065 740 370 1406 777 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Peak Influence 819 | . 189 137 819 501 89 53 292 258 . . 124 Initial 356 | . . 32 . 356 59 48 37 153 . . . Average 231 | . 105 62 397 321 66 48 200 146 . . 20 Maximum Alert Level 3 | . . . 3 2 . . 1 1 . . . Low Security (%) 64 | 100 100 100 39 19 100 100 62 79 . . 100 Level 1 14 | . . . 11 53 . . 37 20 . . . Level 2 15 | . . . 33 26 . . . . . . . Level 3 5 | . . . 16 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Squads Dispatched 19 | . 2 2 7 1 . . 2 2 . . 3 Investigation 3 | . 1 . 1 . . . . . . . 1 Extermination 4 | . . . . 1 . . . 2 . . 1 Reinforcement 8 | . 1 2 2 . . . 2 . . . 1 Assault 1 | . . . 1 . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Distress Signals 10 | . 2 1 6 . . . . . . . 1 Communications Jammed 1 | . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . 1 Times Spotted 152 | . 19 8 58 7 5 . 11 6 3 13 22 Peak Tracking Total 13 | . 4 3 7 3 4 . 4 3 3 4 13 Tactical Retreats 6 | . 1 . 2 . . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Traps Triggered 9 | . 1 . . 2 . . 4 . . . 2 Indirectly 2 | . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Machines Disabled 10 | . . . 7 . . . . 1 . . 2 Max in Single Turn 1 | . . . 1 . . . . 1 . . 1 Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Machines Accessed 29 | . 5 4 7 5 . 1 . 2 1 1 3 Terminals 20 | . 3 3 5 3 . 1 . 1 1 . 3 Fabricators 2 | . . . . 1 . . . 1 . . . Repair Stations 4 | . 1 1 1 1 . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 56 | . 10 10 17 8 . 1 . 4 1 1 4 Successful 30 | . 4 6 8 4 . 1 . 2 1 1 3 Failed 26 | . 6 4 9 4 . . . 2 . . 1 Catastrophic 3 | . 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . 1 . . . . . . . 1 . . Terminals 40 | . 4 8 15 4 . 1 . 3 1 . 4 Fabricators 2 | . . . . 1 . . . 1 . . . Repair Stations 9 | . 3 2 1 3 . . . . . . . Recycling Units 4 | . 3 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . 1 4 7 2 . 1 . 1 1 1 3 Record 7 | . . . 4 1 . . . . 1 . 1 Prototype ID Bank 4 | . 1 2 1 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Open DSF 3 | . . . . . . 1 . 1 . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . 1 Assault Status 2 | . . 1 . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks 5 | . 1 2 . 2 . . . . . . . Scan Component 3 | . 1 1 . 1 . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 4 2 3 3 . . . 1 . . 2 Full Trace Events 2 | . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . Time 45 | . . 26 . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . . . . 14 . . . . . . Total Damage 166 | . . . . . 166 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Turns Passed 15453 | 126 1016 803 3110 999 223 73 432 716 4555 2488 912 Spaces Moved 7047 | 77 477 402 1509 467 123 63 138 259 1812 1089 631 Core 31 | 14 . . . . . . . . . 14 3 Treads 5497 | 63 477 402 1509 467 32 . 102 259 1812 374 . Legs . | . . . . . . . . . . . . Wheels 1423 | . . . . . 91 63 36 . . 701 532 Hover . | . . . . . . . . . . . . Flight 96 | . . . . . . . . . . . 96 Fastest Speed 40 | 50 160 160 160 160 110 110 110 246 246 140 40 Average Speed 192 | 140 160 160 162 183 143 110 208 246 248 215 118 Slowest Speed 1450 | 160 160 160 320 240 240 110 410 246 249 1450 1050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 5 70 22 84 6 80 2 86 6 97 80 12 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 7 | . 1 1 1 . . 1 . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . 2 3 . Spaces Dug 2 | . . . 2 . . . . . . . . Terrain Destroyed 393 | . . . 187 35 64 . 23 12 17 37 18 Melee . | . . . . . . . . . . . . Projectile 98 | . . . 33 1 1 . . 12 6 27 18 AOE 295 | . . . 154 34 63 . 23 . 11 10 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Total 8297 | 96 652 523 1936 572 139 66 223 309 1850 1171 760 Wait 438 | . 82 77 159 55 . . 4 6 10 5 40 Move 7035 | 76 476 401 1508 467 122 62 137 258 1811 1088 629 Hop 1 | . . . . . . . . . . . 1 Pick Up 189 | 13 18 10 61 15 . 1 17 11 6 12 25 Fast Attach . | . . . . . . . . . . . . Attach 118 | 6 4 4 24 4 4 1 10 8 8 22 23 Detach 18 | . . . . 1 . 1 3 . 4 7 2 Swap 35 | . 8 1 16 2 . 1 2 2 1 2 . Drop 104 | 1 13 6 41 8 . . 7 9 3 2 14 Fire 343 | . 51 24 126 20 13 . 29 15 7 33 25 Melee 1 | . . . 1 . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . 14 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 15) 723 | -10/Materials | Identified exit to Mines 779 | -10/Materials | Discovered new exit (range 16) 1131 | -10/Materials | Discovered new exit (range 7) 1141 | -10/Materials | Identified exit to Materials 1143 | -10/Materials | Entered another Materials area 1143 | -9/Materials | Evolved 2 slots: Utility x2 1185 | -9/Materials | Repaired Lgt. Assault Rifle 1713 | -9/Materials | Discovered new exit (range 16) 1764 | -9/Materials | Identified exit to Materials 1946 | -9/Materials | Entered another Materials area 1946 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2148 | -8/Materials | Lost 5 parts (2n2u1w) 2215 | -8/Materials | Lost 3 parts (1p2w) 2685 | -8/Materials | Build established: Tank 3319 | -8/Materials | Garrison activated, responded to threat 3336 | -8/Materials | Core integrity fell below 50% 3364 | -8/Materials | Lost 5 parts (1p1n3u) 3368 | -8/Materials | Destroyed 8 combat bots 3386 | -8/Materials | Discovered new exit (range 15) 3457 | -8/Materials | Identified exit to Factory 3974 | -8/Materials | Build established: Scavenger-Tank 4555 | -8/Materials | Discovered exit to Factory (range 3) 5056 | -8/Materials | Entered Factory 5056 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5245 | -7/Factory | Repaired Missile Launcher 5540 | -7/Factory | Build established: Gunner 6055 | -7/Factory | Sucked down chute 6055 | -7/Factory | Entered Waste 6056 | -7/Waste | Met a frightened Derelict 6070 | -7/Waste | EMP discharged 6070 | -7/Waste | System corruption reached 10% 6107 | -7/Waste | Spotted C-40 Crusher 6114 | -7/Waste | Destroyed C-40 Crusher 6114 | -7/Waste | Spotted C-40 Crusher 6117 | -7/Waste | Destroyed C-40 Crusher 6125 | -7/Waste | Spotted C-40 Crusher 6132 | -7/Waste | Spotted C-40 Crusher 6143 | -7/Waste | Spotted C-40 Crusher 6163 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6170 | -7/Waste | EMP discharged 6261 | -7/Waste | Discovered new exit (range 13) 6270 | -7/Waste | EMP discharged 6270 | -7/Waste | System corruption reached 30% 6277 | -7/Waste | Identified exit to Factory 6278 | -7/Waste | Entered Factory 6348 | -7/Factory | Identified exit to DSF 6351 | -7/Factory | Entered DSF 6376 | -7/DSF | Additional patrols routed to DSF 6622 | -7/DSF | Sterilization system engaged 6642 | -7/DSF | Ambient heat levels rising (+10) 6657 | -7/DSF | Ambient heat levels rising (+10) 6672 | -7/DSF | Ambient heat levels rising (+10) 6687 | -7/DSF | Ambient heat levels rising (+10) 6702 | -7/DSF | Ambient heat levels rising (+10) 6717 | -7/DSF | Ambient heat levels rising (+10) 6732 | -7/DSF | Ambient heat levels rising (+10) 6736 | -7/DSF | Build established: Scavenger-Gunner 6744 | -7/DSF | Discovered new exit (range 16) 6747 | -7/DSF | Ambient heat levels rising (+10) 6762 | -7/DSF | Ambient heat levels rising (+10) 6777 | -7/DSF | Ambient heat levels rising (+10) 6780 | -7/DSF | Core integrity fell below 50% 6781 | -7/DSF | Identified exit to Factory 6783 | -7/DSF | Entered Factory 6783 | -6/Factory | Evolved 2 slots: Utility x2 7449 | -6/Factory | Discovered new exit (range 5) 7497 | -6/Factory | Identified exit to Lower Caves 7499 | -6/Factory | Entered Lower Caves 7533 | -6/Lower Caves | Met a Warlord Commander 7534 | -6/Lower Caves | Learned location of Warlord (-5) 7535 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7535 | -6/Lower Caves | Found Encrypted Comm Array 7547 | -6/Lower Caves | Lost 3 parts (2u1w) 7768 | -6/Lower Caves | Build established: Gunner 8009 | -6/Lower Caves | Learned Factory terminal intel 8589 | -6/Lower Caves | Identified exit to Lower Caves 9231 | -6/Lower Caves | Spotted B-75 Beast 12054 | -6/Lower Caves | Entered another Lower Caves area 12067 | -6/Lower Caves | Learned Factory trap positions 12210 | -6/Lower Caves | Lost 3 parts (1p1u1w) 12304 | -6/Lower Caves | Spotted B-75 Beast 12784 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 12861 | -6/Lower Caves | Lost 4 parts (2n1u1w) 13100 | -6/Lower Caves | Build established: Scavenger-Gunner 13297 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14472 | -6/Lower Caves | Discovered new exit (range 5) 14479 | -6/Lower Caves | Identified exit to Factory 14542 | -6/Lower Caves | Entered Factory 14542 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14543 | -5/Factory | Loaded intel: 101 trap records 14544 | -5/Factory | Loaded intel: 28 terminal locations 14834 | -5/Factory | Build established: Scavenger-Skirmisher 15389 | -5/Factory | Core integrity fell below 50% 15421 | -5/Factory | Core integrity fell below 20% 15431 | -5/Factory | Lost 18 parts (3p3n7u5w) 15454 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 15442_ Slug penetrates Wall. 15444_ Slug penetrates S-27 Virus. 15444_ S-27 Virus destroyed. 15444_ Slug penetrates S-27 Virus. 15444_ S-27 Virus destroyed. 15444_ Destroyed VTOL Module. [Achievement: Please Form A Line] 15447_ Slug penetrates Manufacturing Mainframe. 15447_ Slug penetrates S-27 Virus. 15447_ S-27 Virus suffers critical hit (Destroy). 15447_ S-27 Virus destroyed. 15448_ Penetrated by Slug. 15450_ Slug penetrates Y-64 Sentinel. 15451_ Penetrated by Slug. 15453_ Slug penetrates Y-64 Sentinel. 15453_ Y-64 Sentinel suffers critical hit (Destroy). 15453_ Destroyed Adv. Heat Sink. 15454_ Penetrated by Slug. 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F? | | ????????????????????#Y """ ###+####???????"? | | ???????????????????# """" ## #????????? | | ??????????????????#;# ## #????????? | | #######??????????# ################ #????????? | | #??????????############?????# #????????? | | #???????????# #?????#"" #????????? | | #???????????# #?????#"" #????????? | | #???????????# #?????#""" #????????? | | #???????????# ! #?????#""" #????????? | | #???????????# #?????#""" #????????? | | #???????????# #?????# #???^????? | | #???????????# #?????# #?^^?????? | | #???????????# #?????# #???^?? | | #???????????##/##/#############+### | | ############## | | + | | #################### | | ???????????????????####################### ##### | | ???????????????????????????????????????????#?????? | | ??T??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 25 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed DeepDeuteriumRedistributor Manual? 0 Play Time 01:54:20 Cumulative 10.7 hours Start 2024.07.31 @ 18:59:52 End 2024.08.01 @ 17:14:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74f094fd-eaa1-4bd9-a7cd-efe8ee42f5a4