Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 19:43:22 Player: kasaphescent Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (174) 870 Value Destroyed (6547) 6547 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2457) 2457 TOTAL SCORE: 14074 Bonus ------- High Alert Combat Kills 1838 Follower Combat Kills 619 Cogmind --------- Core Integrity 0/1000 Matter 268/300 Energy 600/600 System Corruption 6% Temperature Cool (18) Movement Rolling (145) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core Enhanced Fission Core > --- PROPULSION (4) --- Heavy Treads Armored Huge Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Precision Matter Filter Hacking Suite > --- WEAPON (4) ------- Heavy Gatling Laser Heavy Gatling Laser Mass Driver Mass Driver > --- INVENTORY (20) --- Neutrino Core Light Antimatter Reactor Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Advanced Cooling System Advanced Cooling System Improved Matter Compressor (300) Advanced Signal Interpreter Improved Actuator Array Improved Transmission Jammer Heavy Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser Improved KE Penetrator > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Compact Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Advanced Cooling System Advanced Cooling System Improved Matter Compressor Advanced Signal Interpreter Improved Actuator Array Improved Transmission Jammer Heavy Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle [Rating: 97] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 5 | . . . 2 . . 1 2 Weapon 2 | . . 2 . . . . . Parts Attached 174 | 6 4 9 9 7 13 35 91 Power 25 | 1 . 1 1 1 1 6 14 Engine 21 | 1 . 1 1 1 . 6 11 Core 3 | . . . . . 1 . 2 Reactor 1 | . . . . . . . 1 Propulsion 47 | 2 . 4 1 . 5 9 26 Treads 10 | . . 1 . . 2 3 4 Leg 4 | 2 . . . . . . 2 Wheel 33 | . . 3 1 . 3 6 20 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 46 | 1 3 1 2 2 5 12 20 Device 20 | . . 1 . . 1 8 10 Storage 5 | 1 2 . . . . 1 1 Processor 5 | . . . 1 . 1 1 2 Hackware 1 | . . . . . . . 1 Protection 15 | . 1 . 1 2 3 2 6 Artifact . | . . . . . . . . Weapon 56 | 2 1 3 5 4 2 8 31 Energy Gun 8 | 2 . 2 . . . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | . 1 . 2 1 . . 4 Ballistic Cannon 16 | . . . . . 1 2 13 Launcher 5 | . . . 1 . . . 4 Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . 1 2 1 2 . Slashing Weapon 10 | . . 1 1 1 . 2 5 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 2 | . . . . . . 2 . Unidentified Prototypes 15 | . . 1 2 2 2 1 7 Corrupted Parts 1 | . . . . . . 1 . System Corruption 8 | . . . . . . 8 . Parts Lost 72 | . . 2 . 3 1 11 55 Power 11 | . . . . . . 3 8 Propulsion 24 | . . 1 . 1 . 4 18 Utility 20 | . . 1 . 2 1 2 14 Weapon 17 | . . . . . . 2 15 Highest Loss Streak 23 | . . 1 . 3 1 2 23 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 85 98 99 100 98 83 Engine 6 | . 14 11 9 9 1 7 5 Core 2 | . . . . . 5 3 2 Treads 6 | . . 4 9 9 7 7 5 Leg 1 | . 28 . . . . . . Wheel 14 | . . 16 9 9 23 17 10 Device 9 | . . 5 9 9 2 10 12 Storage 6 | . 14 11 9 9 7 6 5 Processor 6 | . . . 7 9 7 6 7 Hackware 1 | . . . . . . . 3 Protection 7 | . 12 3 9 8 12 7 5 Energy Gun 4 | . 16 16 9 . . . 5 Ballistic Gun 2 | . 11 11 9 . . . 2 Ballistic Cannon 3 | . . . . . 5 5 3 Impact Weapon 7 | . . . 8 17 15 13 2 Slashing Weapon 5 | . . 4 8 17 9 6 2 Naked Turns . | . . . . . . . . Heaviest Build 108 | 12 50 58 65 65 73 88 108 Greatest Support 70 | 20 20 32 16 16 36 42 70 Greatest Overweight (x) 13 | 2 2 3 4 4 2 3 13 Average Overweight (x) 2 | . . 1 3 3 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 9 20 20 20 20 20 20 Most Carried 20 | 6 9 17 20 20 20 20 20 Average Carried 16 | 4 7 12 18 19 18 18 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 8 17 20 19 20 18 20 Class Distribution -------------------- 61% | Mutant 12% | Scavenger-Mutant 11% | Scavenger-Gladiator 6% | Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 3268 | 260 58 149 107 91 201 415 1987 Remotely . | . . . . . . . . Salvage Created 6694 | 62 106 392 221 715 572 1584 3042 Parts 253 | 1 6 19 16 18 18 50 125 Haulers Intercepted 8 | . 2 . 2 2 . . 2 Recyclers Shooed 8 | . . 1 . 2 . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 124 | . . 7 8 11 7 30 61 Melee 37 | . . 2 1 9 3 10 12 Guns 37 | . . 5 4 . . . 28 Cannons 10 | . . . . . 2 2 6 AOE 15 | . . . 3 . . . 12 Classes Destroyed 17 | 1 2 3 2 1 2 5 1 Worker 15 | . . 2 1 . 2 2 8 Builder 3 | . . . . . 1 . 2 Tunneler 3 | . . . . . . 1 2 Hauler 8 | . 2 . 2 2 . . 2 Recycler 10 | 1 . 1 . 2 1 1 4 Mechanic 2 | . . . . . . 1 1 Operator 1 | . . . . . . 1 . Watcher 8 | . 1 . . . 3 1 3 Swarmer 34 | . . . 7 . . 8 19 Grunt 39 | . . 6 . 7 3 12 11 Brawler 3 | . . . . 2 . 1 . Duelist 4 | . . 1 . 1 . 1 1 Protector 1 | . . . . . . 1 . Sentry 10 | . . . 1 1 3 2 3 Specialist 2 | . . . . . . . 2 Hunter 16 | . . . . . . 2 14 Programmer 15 | . . . . . 1 3 11 Best Kill Streak 9 | 1 1 3 5 5 2 5 9 Combat Bots Only 9 | . . 3 4 5 2 5 9 Max Kills in Single Turn 4 | 1 1 2 2 1 1 1 4 Gunslinging 1 | . . 1 . . . . 1 Exploded 4 | . . . 2 . . . 4 Melee 1 | . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 11548 | . 16 497 130 702 463 2086 7654 Core 1595 | . 16 93 . 141 37 304 1004 Absorbed by Shields 527 | . . . . . . 527 . Reduced by Siege Mode 51 | . . . . . . . 51 Regen/Repaired (Parts) 209 | . . . . . . 112 97 Core Remaining (%) 83 | 100 93 76 . 74 94 64 . Volleys Fired 208 | 2 6 23 10 . 3 12 152 Largest 4 | 2 2 2 2 . 1 1 4 Hottest 333 | 100 70 85 121 . 48 48 333 Shots Fired 389 | 4 12 45 18 . 4 12 294 Gun 281 | 4 12 45 16 . . . 204 Cannon 96 | . . . . . 4 12 80 Launcher 12 | . . . 2 . . . 10 Special . | . . . . . . . . Kinetic 213 | . 6 23 4 . 4 12 164 Thermal 164 | 4 6 22 12 . . . 120 Explosive 12 | . . . 2 . . . 10 Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 3 4 10 6 . 9 5 23 Robot Miss Streak 5 | . 3 5 4 . . 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . 2 . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 565 | 3 6 43 15 46 43 119 290 Core Hits 235 | 2 5 21 9 10 10 21 157 Critical Kills 10 | . . . . 1 1 1 7 Critical Parts Destroyed 29 | . . . . 3 3 13 10 Critical Strikes 63 | 1 . 1 . 5 6 19 31 Burn 2 | 1 . 1 . . . . . Destroy 9 | . . . . . . . 9 Blast 10 | . . . . . . . 10 Smash 33 | . . . . 4 5 15 9 Sever 9 | . . . . 1 1 4 3 Melee Attacks 369 | . . 11 6 65 57 160 70 Impact 212 | . . . 5 45 30 100 32 Slashing 156 | . . 11 1 20 27 60 37 Piercing 1 | . . . . . . . 1 Sneak Attacks 29 | . . 5 3 6 5 6 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks 75 | . . . . 15 15 32 13 Damage Inflicted 20867 | 38 75 872 643 2029 1413 4463 11334 Guns 6036 | 38 75 432 111 . . . 5380 Cannons 1955 | . . . . . 85 264 1606 Explosions 1805 | . . . 243 . . . 1562 Melee 11071 | . . 440 289 2029 1328 4199 2786 Ramming . | . . . . . . . . Kinetic 4055 | . 26 192 34 . 85 264 3454 Thermal 4045 | 38 49 240 77 . . . 3641 Explosive 1696 | . . . 243 . . . 1453 Electromagnetic . | . . . . . . . . Impact 6320 | . . . 289 1649 649 2585 1148 Slashing 4721 | . . 440 . 380 679 1614 1608 Piercing 30 | . . . . . . . 30 Highest Corruption 13 | . . . . 2 3 9 13 Average Corruption 4 | . . . . 2 2 4 4 Corruption Purged 11 | . . . . . . 4 7 Corruption Blocked . | . . . . . . . . Effects 88 | . . . . 1 9 26 52 Message Errors 22 | . . . . 1 3 8 10 Matter Fused 19 | . . . . . 3 5 11 Heat Flow Errors 12 | . . . . . 1 4 7 Energy Discharges 11 | . . . . . 1 3 7 Parts Rejected 3 | . . . . . . 1 2 Data Loss (minor) 11 | . . . . . . 4 7 Data Loss (major) 4 | . . . . . . . 4 Misfires 2 | . . . . . 1 . 1 Alerts 2 | . . . . . . 1 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 2540 | . . 95 104 424 249 892 776 Projectiles 78 | . . . . . . 22 56 Explosions 86 | . . . 38 . . . 48 Melee 2376 | . . 95 66 424 249 870 672 Knockbacks 50 | . . . . 6 1 13 30 Impact 19 | . . . . 6 . 10 3 Kinetic 29 | . . . . . 1 3 25 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 38 | . . . . . . . 38 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 278 | 78 54 198 180 186 272 278 264 Average Temperature 78 | 46 22 74 89 96 87 82 82 Received Heat Transfer 2157 | . . 222 36 216 165 475 1043 Siege Activations 6 | . . . . . . . 6 Total Turns 109 | . . . . . . . 109 Longest Duration 28 | . . . . . . . 28 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 31 | . . . 1 5 4 19 2 Impact Corruptions 72 | . . . 3 15 10 33 11 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . 1 . . . . 11 Heat Transferred 6511 | 185 148 594 124 . . . 5460 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 1344 | 5 39 181 270 508 530 748 1344 Initial 366 | . 3 16 27 113 193 176 366 Average 516 | . 20 58 161 330 414 465 846 Maximum Alert Level 4 | . . . 1 2 2 3 4 Low Security (%) 17 | 100 100 100 64 13 3 1 . Level 1 25 | . . . 35 70 37 40 7 Level 2 26 | . . . . 16 59 50 15 Level 3 23 | . . . . . . 8 60 Level 4 6 | . . . . . . . 16 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . . 1 . 3 5 9 12 Investigation 2 | . . . . . 1 1 . Extermination 6 | . . . . . 1 1 4 Reinforcement 12 | . . 1 . 1 1 4 5 Assault 8 | . . . . 2 1 2 3 Garrison 2 | . . . . . 1 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 9 | . . 1 . 3 1 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 218 | . 2 15 8 30 15 46 102 Peak Tracking Total 12 | . 1 3 4 12 3 6 10 Tactical Retreats 15 | . . 4 . . 1 6 4 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered 5 | . 1 . . 1 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts 63 | . . . . . . 63 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 12 | . . . . . 6 6 . Reused 3 | . . . . . . 3 . Traps Extracted 6 | . . . . . 6 . . Installed 2 | . . . . . . 2 . Triggered 3 | . . . . . . 3 . Most Traps Carried 6 | . . . . . 6 6 4 Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 11 | . . . . 1 1 2 7 Max in Single Turn 3 | . . . . 1 . 1 3 Garrison Access 4 | . . . . . 1 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 20 | . 1 . . 1 6 6 6 Terminals 9 | . 1 . . 1 2 2 3 Fabricators 3 | . . . . . 1 1 1 Repair Stations 5 | . . . . . 3 1 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 2 1 Total Hacks 36 | . 1 . . 1 9 9 16 Successful 14 | . . . . 1 2 4 7 Failed 22 | . 1 . . . 7 5 9 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 12 | . . . . . 3 1 8 Terminals 17 | . 1 . . 1 4 2 9 Fabricators 5 | . . . . . 1 1 3 Repair Stations 10 | . . . . . 4 3 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 3 1 Terminal Hacks 3 | . . . . 1 1 1 . Open Door 1 | . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . Reprogram Traps 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . . . 1 2 3 Scan Component 3 | . . . . . 1 1 1 Repair 2 | . . . . . . 1 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks 2 | . . . . . . . 2 Terminals 2 | . . . . . . . 2 Botnet 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 15 | . 1 . . . 5 4 5 Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 152 | . . . . . . . 152 Total Robot Build Rating 10 | . . . . . . . 10 Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 Time 88 | . . . . . . 38 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 2 2 . Machine Destruction 4 | . . . . . 2 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies 15 | . . . . 12 1 . 2 Largest Group 10 | . . . . 10 2 . 2 Highest-Rated Group 174 | . . . . 174 52 . 82 Highest-Rated Ally 41 | . . . . 31 31 . 41 Total Orders . | . . . . . . . . Ally Attacks 118 | . . . . 82 18 . 18 Total Damage 2123 | . . . . 1191 295 . 637 Kills 22 | . . . . 12 4 . 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 6812 | 64 252 560 333 586 947 1593 2477 Spaces Moved 3527 | 37 150 326 167 254 669 844 1080 Core 13 | 10 . . . . . . 3 Treads 88 | . . . . . . . 88 Legs 177 | 27 150 . . . . . . Wheels 3249 | . . 326 167 254 669 844 989 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 115 145 145 101 108 101 Average Speed 126 | 116 133 128 152 145 107 117 137 Slowest Speed 700 | 190 260 145 160 160 116 135 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 37 33 20 49 20 24 31 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 36 | . . . 26 1 1 2 6 Terrain Destroyed 97 | . . . 27 1 1 3 65 Melee 5 | . . . . 1 1 1 2 Projectile 35 | . . . 1 . . 2 32 AOE 57 | . . . 26 . . . 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 5080 | 51 192 406 224 394 833 1297 1683 Wait 640 | 1 25 15 9 83 76 198 233 Move 3520 | 36 149 325 166 253 668 843 1080 Hop . | . . . . . . . . Pick Up 95 | 6 2 15 12 4 10 12 34 Fast Attach 76 | 6 2 4 5 1 3 10 45 Attach 53 | . . 1 1 2 4 11 34 Detach 20 | . 1 1 . . 2 3 13 Swap 46 | . 2 4 3 4 6 14 13 Drop 75 | . 3 7 13 6 9 11 26 Fire 208 | 2 6 23 10 . 3 12 152 Melee 265 | . . 11 5 41 37 118 53 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire 9 | . 2 . . . 7 . . Trap 65 | . . . . . . 65 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Ext]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Weapon x2 810 | -9/Materials | Discovered new exit (range 16) 877 | -9/Materials | Entered another Materials area 877 | -8/Materials | Evolved 2 slots: Utility x2 1186 | -8/Materials | Discovered new exit (range 7) 1210 | -8/Materials | Entered Storage 1530 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1712 | -8/Storage | Discovered new exit (range 7) 1725 | -8/Storage | Met a pair of Derelict thieves 1796 | -8/Storage | Entered Factory 1796 | -7/Factory | Accompanied by 1 ally 1796 | -7/Factory | Evolved 2 slots: Propulsion x2 1826 | -7/Factory | Lost 3 parts (1n2u) 1887 | -7/Factory | Garrison activated, responded to threat 2548 | -7/Factory | Discovered new exit (range 15) 2743 | -7/Factory | Entered another Factory area 2743 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2890 | -6/Factory | Repaired Hrd. Medium Armor Plating 3339 | -6/Factory | Garrison activated, responded to threat 3793 | -6/Factory | First assault squad dispatched 4205 | -6/Factory | Build established: Scavenger-Mutant 4320 | -6/Factory | Discovered new exit (range 15) 4336 | -6/Factory | Entered another Factory area 4336 | -5/Factory | Evolved 2 slots: Utility x2 4505 | -5/Factory | Fabricated H-66 Slayer? 4669 | -5/Factory | Build established: Scavenger-Gladiator 4766 | -5/Factory | Lost 3 parts (1n2u) 4780 | -5/Factory | Destroyed 7 combat bots 4933 | -5/Factory | Destroyed 9 combat bots 4936 | -5/Factory | First assault squad dispatched 4943 | -5/Factory | Lost 5 parts (1p2n1u1w) 5048 | -5/Factory | Lost 3 parts (1p1u1w) 5338 | -5/Factory | Spotted B-75 Beast 5409 | -5/Factory | Cargo convoy interrupted 5486 | -5/Factory | Core integrity fell below 50% 5532 | -5/Factory | Lost 23 parts (4p9n3u7w) 5644 | -5/Factory | Lost 3 parts (1n2w) 5787 | -5/Factory | Lost 4 parts (1p1u2w) 5878 | -5/Factory | Repaired Drone Bay 6038 | -5/Factory | Discovered new exit (range 16) 6066 | -5/Factory | Core integrity fell below 20% 6066 | -5/Factory | System corruption reached 10% 6810 | -5/Factory | Discovered new exit (range 5) 6813 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 06698_ Dropped Gauss Rifle. 06701_ Acquired Mass Driver. 06722_ Acquired 30 matter. 06728_ System corrupted: Matter fused (-6). 06742_ U-05 Engineer builds a Wall. 06742_ U-05 Engineer destroyed. 06744_ System corrupted: Substantial component data lost. 06744_ Megafabricator disabled. 06760_ Acquired Prototype Device. 06760_ Identified Prc. Matter Filter. 06761_ U-05 Engineer builds a Wall. 06769_ Acquired 28 matter. 06788_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06799_ System corrupted: Matter fused (-9). 06810_ Slug penetrates Wall. 06810_ EXIT=FOUND 06812_ Adv. Cooling System destroyed. 06812_ Imp. Medium Armor Plating destroyed. 06812_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????? ?????????????? | | ?????????????????????????????? ?????????????? | | ?????????????????????????????# ?????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# +????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ???????????#######+########### #????????????? | | ??????????? #????????????? | | ?????????? #????????????? | | ?????????? ############## | | ?????????? = | | ???????????? x #############+ | | ???????????????# #x#######+######??????# | | ???????????????# # [ ! #??????# | | ???????????????# ; #??????# | | ???????????????# ;@ """ """ """ #??????# | | ???????????????+ H # """ """ """ #??????# | | ???????????????# #% """ """ """ #??????# | | ???????????????# ?# #??????#### | | ???????????????####+##?################?????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 750 Resistance: KI 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Matter Filtering 50 Salvage Targeting 2 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullSwarmCapacitor Manual? 0 Play Time 01:06:29 Cumulative 230.5 hours Start 2022.04.09 @ 18:27:32 End 2022.04.09 @ 19:43:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 78 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad52695d-d034-4106-8e63-eea0c7b4828b