Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 20:53:19

Player: jumpy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (5)       25
Value Destroyed (130)      130
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2155

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             471/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Warning (339)
Movement                   Flying (112) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (4) ------
     Small Storage Unit
           Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON (2) -------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY (8) ----
           Aluminum Leg
  Improved Titanium Leg
           Cesium-ion Thruster
  Improved Light Armor Plating
           Gauss Cannon
           Explosive Trap
           Explosive Trap
           Explosive Trap

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
     Small Storage Unit
           Targeting Computer
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
  Improved Titanium Leg
           Cesium-ion Thruster
           Gauss Cannon
           Explosive Trap
           Explosive Trap
           Explosive Trap
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             19   | 6   1   .   .   1   11  
  Power                    2    | 1   .   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   .   1   8   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   8   
  Utility                  4    | 1   1   .   .   .   2   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   2    | 2   .   .   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   .   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  100 100 100 81  
  Engine                   12   | .   14  14  14  14  9   
  Leg                      20   | .   28  28  28  28  .   
  Flight                   7    | .   .   .   .   .   30  
  Storage                  12   | .   14  14  14  14  9   
  Processor                12   | .   10  14  14  14  9   
  Protection               1    | .   .   .   .   .   5   
  Energy Gun               12   | .   14  14  14  14  9   
  Ballistic Gun            12   | .   14  14  14  14  9   
Peak Build Rating          26   | 6   7   7   7   11  26  
  Average Rating           10   | 4   6   7   7   9   17  
  On Entrance              6    | .   6   7   7   7   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             23   | 13  13  13  13  13  23  
  Greatest Support         30   | 20  20  20  20  30  20  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 3   2   2   2   8   8   
  Average Carried          4    | 1   2   2   2   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 2   2   2   2   8   8   

 Class Distribution 
--------------------
 80% | Mutant
 14% | Sprinter
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
 Sprinter | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           356  | 226 .   .   .   28  102 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            161  | .   .   .   .   50  111 
  Parts                    12   | .   .   .   .   7   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  5    | .   .   .   .   3   2   
  Guns                     5    | .   .   .   .   3   2   
Classes Destroyed          3    | .   .   .   .   1   2   
  Swarmer                  3    | .   .   .   .   3   .   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   .   .   .   3   1   
  Combat Bots Only         3    | .   .   .   .   3   1   
Max Kills in Single Turn   1    | .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        61   | .   .   .   .   17  44  
  Missed                   17   | .   .   .   .   7   10  
Damage Taken               602  | .   .   .   .   86  516 
  Core                     95   | .   .   .   .   16  79  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         96   | 100 .   .   .   93  .   
Volleys Fired              18   | .   .   .   .   5   13  
  Largest                  2    | .   .   .   .   2   2   
  Hottest                  70   | .   .   .   .   70  70  
Shots Fired                36   | .   .   .   .   10  26  
  Gun                      36   | .   .   .   .   10  26  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  18   | .   .   .   .   5   13  
  Thermal                  18   | .   .   .   .   5   13  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         7    | .   .   .   .   3   7   
  Robot Miss Streak        2    | .   .   .   .   1   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   1   .   
    Max Gunslinging Chain  1    | .   .   .   .   1   .   
Shots Hit Robots           27   | .   .   .   .   7   20  
  Core Hits                15   | .   1   .   .   4   10  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           285  | .   5   1   .   87  192 
  Guns                     273  | .   .   .   .   81  192 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  12   | .   5   1   .   6   .   
  Kinetic                  98   | .   .   .   .   19  79  
  Thermal                  175  | .   .   .   .   62  113 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             9    | .   4   4   .   1   .   
  Kicked                   9    | .   4   4   .   1   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        342  | .   .   .   .   90  342 
  Average Temperature      65   | .   .   .   .   49  72  
  Received Heat Transfer   261  | .   .   .   .   .   261 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         518  | .   .   .   .   185 333 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             228  | .   .   .   .   85  228 
  Initial                  33   | .   .   .   .   .   33  
  Average                  62   | .   .   .   .   82  110 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         92   | 100 100 100 .   100 74  
  Level 1                  7    | .   .   .   .   .   25  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   1   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              19   | .   .   .   .   3   16  
  Peak Tracking Total      9    | .   .   .   .   3   9   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          2    | .   .   .   1   1   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   .   .   23  1   .   
  Successful               24   | .   .   .   23  1   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             24   | .   .   .   23  1   .   
  Record                   23   | .   .   .   23  .   .   
  Open Door                1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1038 | 68  90  126 205 297 252 
Spaces Moved               870  | 57  70  101 171 217 254 
  Core                     16   | 16  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     600  | 41  70  101 171 217 .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   254  | .   .   .   .   .   254 
  Fastest Speed            26   | 50  120 120 120 120 26  
  Average Speed            96   | 100 120 120 120 123 40  
  Slowest Speed            280  | 120 120 120 120 125 280 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 3   19  27  54  58  28  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1030 | 66  74  105 171 238 376 
  Wait                     98   | .   .   1   .   2   95  
  Move                     863  | 56  69  100 170 216 252 
  Hop                      1    | .   .   .   .   .   1   
  Pick Up                  14   | 4   .   .   .   9   1   
  Fast Attach              10   | 4   1   .   .   .   5   
  Attach                   4    | 2   .   .   .   .   2   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     5    | .   .   .   .   1   4   
  Drop                     6    | .   .   .   .   4   2   
  Fire                     18   | .   .   .   .   5   13  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     9    | .   4   4   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  144 | -10/Materials | Discovered new exit (range 12)
  159 | -10/Materials | Entered Mines
  279 | -10/Mines     | Assembled infested the area
  279 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  280 | -10/Mines     | Discovered new exit (range 5)
  285 | -10/Mines     | Entered Exiles
  313 | -10/Exiles    | Build established: Mutant
  314 | -10/Exiles    | Met 8R-AWN
  335 | -10/Exiles    | Met EX-HEX
  406 | -10/Exiles    | Met EX-DEC
  441 | -10/Exiles    | Learned location of Zion (-7)
  477 | -10/Exiles    | Discovered new exit (range 14)
  490 | -10/Exiles    | Entered Mines
  539 | -9/Mines      | Found a hidden stash of uninstalled traps
  582 | -9/Mines      | Met a Derelict shopkeep closing up shop
  767 | -9/Mines      | Discovered new exit (range 8)
  773 | -9/Mines      | Learned location of Recycling (-8)
  787 | -9/Mines      | Entered Materials
  787 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  868 | -8/Materials  | Lost 3 parts (3n)
 1039 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00934_ Acquired Imp. Light Armor Plating.
00946_ O-16 Technician sends out distress signal.
00946_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00947_ K-01 Serf collects debris.
00948_ O-16 Technician uses terminal to summon reinforcements.
00948_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M009.
00948_ O-16 Technician locks terminal.
00955_ Acquired 72 matter.
01016_ K-01 Serf collects debris. <x3>
01025_ Hadron Collector disabled.
01025_ Critical hit (Burn: +37).
01027_ K-01 Serf collects debris. <x2>
01033_ Cesium-ion Thruster destroyed.
01033_ Critical hit (Burn: +37).
01034_ K-01 Serf collects debris.
01035_ Cesium-ion Thruster destroyed.
01036_ Critical hit (Burn: +37).
01037_ K-01 Serf collects debris.
01039_ Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                ?????     ???????????#         #    |
|                ????      ???????????#  %  """ /    |
|                ????       ??#####???#     "Y" #    |
|                ???        #?#"""#???#         #    |
|                ??#        ###"T"######+########    |
|                ??#                 ### ##     #    |
|                ??#                      #  "" #    |
|                ??#             ""       + ""S #    |
|                ??#             T"  ###### ""  +    |
|                ??#             ""  #????#     #    |
|                ??#  """  """       #????#     #    |
|                ??#  """  """       #????#     #    |
|                ??#  """  """       #????#  !  #    |
|                ??#                 #????#######    |
|                ??#                 ####???????#    |
|                ??#                         ???#    |
|                ??#                         #??#    |
|                ??#                         #??#    |
|                ??#                         ???#    |
|                ###+#########               #??#    |
|                #          ##               ???#    |
|                #          ##   """  """    ???#    |
|                #      b g ##   """  """    ???#    |
|                #     """"g##   """  ""??  ????#    |
|                #     """" ##          ???????????? |
|                #     """k@##      ?   ???????????? |
|                #      ggg ##   ""????"???????????? |
|                ############?   ""????????????????? |
|                ?????????????   "?????????????????? |
|                ?????????????    ?????????????????? |
|                ?????????????? ???????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              DeepTowerMantle
  Manual?         0
Play Time         00:11:29
  Cumulative      10.5 hours
  Start           2025.01.04 @ 20:43:33
  End             2025.01.04 @ 20:53:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e82001f1-1c88-492a-a56c-a636b5e5448c