Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 22:04:40 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (1783) 1783 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 4117 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 52/550 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (305) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Advanced Treads Aluminum Leg VSS Leg > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Scythe > --- INVENTORY (20) --- Wheel Improved Heat Sink Huge Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Structural Scanner Sensor Array Signal Interpreter Improved Terrain Scanner Transport Network Coupler Light Armor Plating Hardened Light Armor Plating Reactive Plating Hardlight Generator Thief Drone Bay (2/3) Particle Gun Heavy Assault Rifle Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Thief Drone Bay > --- WEAPON ----------- Gauss Rifle Assault Cannon Scythe > --- INVENTORY -------- Aluminum Leg Wheel Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Sensor Array Signal Interpreter Improved Terrain Scanner Transport Network Coupler Hardened Light Armor Plating Reactive Plating Hardlight Generator Particle Gun Assault Cannon Grenade Launcher Datajack [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Targeting Computer Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 56 | . 15 10 3 28 Power 10 | . 2 3 . 5 Engine 10 | . 2 3 . 5 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | . 3 5 1 9 Treads 2 | . . . . 2 Leg 16 | . 3 5 1 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 4 1 . 6 Device 4 | . . . . 4 Storage 4 | . 3 1 . . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | . 6 1 2 8 Energy Gun 1 | . . . . 1 Energy Cannon 1 | . 1 . . . Ballistic Gun 9 | . 4 1 2 2 Ballistic Cannon 3 | . . . . 3 Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 23 | . 4 1 1 17 Power 4 | . . 1 . 3 Propulsion 9 | . 2 . . 7 Utility 2 | . . . . 2 Weapon 8 | . 2 . 1 5 Highest Loss Streak 5 | . 2 1 1 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 98 100 99 86 Engine 10 | . 14 11 11 6 Leg 34 | . 27 44 44 29 Device 2 | . . . . 8 Storage 11 | . 14 11 11 9 Processor 10 | . 13 11 11 7 Energy Gun 4 | . 10 . . 2 Ballistic Gun 15 | . 14 22 21 10 Ballistic Cannon 1 | . . . . 4 Launcher 1 | . 3 . . 1 Slashing Weapon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 61 | 12 29 50 51 61 Greatest Support 59 | 20 26 52 52 59 Greatest Overweight (x) 2 | . 1 . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | . 15 20 20 20 Average Capacity 15 | . 9 16 20 20 Most Carried 20 | . 14 20 20 20 Average Carried 15 | . 9 15 19 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 6 14 20 20 20 Class Distribution -------------------- 77% | Mutant 11% | Scavenger-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2050 | 198 231 599 213 809 Remotely . | . . . . . Salvage Created 2607 | . 514 588 274 1231 Parts 173 | . 28 45 15 85 Haulers Intercepted 7 | . 2 2 . 3 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 60 | . 8 13 13 26 Melee 4 | . . . . 4 Guns 36 | . 5 13 13 5 Cannons 8 | . . . . 8 AOE 12 | . 3 . . 9 Classes Destroyed 12 | . 4 3 3 2 Worker 6 | . . 1 . 5 Builder 4 | . 1 . . 3 Tunneler 1 | . . . 1 . Hauler 7 | . 2 2 . 3 Recycler 2 | . . . 1 1 Operator 1 | . . . . 1 Watcher 4 | . 2 2 . . Swarmer 21 | . . 6 6 9 Grunt 24 | . 8 5 . 11 Sentry 7 | . . 2 . 5 Hunter 1 | . . . . 1 Assembled 7 | . . . 7 . Best Kill Streak 8 | . 5 6 6 8 Combat Bots Only 6 | . 4 6 6 5 Max Kills in Single Turn 3 | . 2 1 1 3 Gunslinging . | . . . . . Exploded 3 | . 1 . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 376 | . 56 69 44 207 Missed 116 | . 15 25 13 63 Damage Taken 3331 | . 555 465 339 1972 Core 662 | . 35 33 96 498 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 86 . 67 . Volleys Fired 196 | . 42 53 37 64 Largest 3 | . 2 2 2 3 Hottest 106 | . 106 40 43 93 Shots Fired 359 | . 80 106 74 99 Gun 308 | . 73 106 74 55 Cannon 44 | . 4 . . 40 Launcher 7 | . 3 . . 4 Special . | . . . . . Kinetic 269 | . 18 106 74 71 Thermal 30 | . 30 . . . Explosive 7 | . 3 . . 4 Electromagnetic 53 | . 29 . . 24 Robot Hit Streak 17 | . 13 17 13 13 Robot Miss Streak 5 | . 5 2 4 5 Penetration Max 1 | . . . . 1 Secondary Targets 7 | . 1 4 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 253 | . 53 68 43 89 Core Hits 133 | . 24 31 24 54 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 1 1 2 Burn 1 | . 1 . . . Destroy 2 | . . 1 1 . Sever 2 | . . . . 2 Melee Attacks 25 | . . . . 25 Impact . | . . . . . Slashing 25 | . . . . 25 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5142 | . 930 733 446 3033 Guns 2661 | . 638 733 446 844 Cannons 793 | . 70 . . 723 Explosions 998 | . 222 . . 776 Melee 687 | . . . . 687 Ramming 3 | . . . . 3 Kinetic 2449 | . 122 733 446 1148 Thermal 611 | . 343 . . 268 Explosive 674 | . 166 . . 508 Electromagnetic 718 | . 299 . . 419 Impact . | . . . . . Slashing 687 | . . . . 687 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 118 | . . . . 118 Projectiles 12 | . . . . 12 Explosions 84 | . . . . 84 Melee 22 | . . . . 22 Knockbacks 8 | . . . . 8 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary 2 | . . . . 2 Self-Inflicted Damage 204 | . 4 . . 200 Shots 6 | . 1 . . 5 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 467 | . 467 9 19 72 Average Temperature 114 | . 179 4 18 24 Received Heat Transfer 1304 | . 294 162 20 828 Effects 9 | . 9 . . . Shutdowns 3 | . 3 . . . Interference 4 | . 4 . . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 4 . . . Heat Transferred 1225 | . 1025 . . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 . . 3 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 471 | . 182 305 228 471 Initial 87 | . . . 87 10 Average 132 | . 45 140 71 254 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 75 | . 100 74 97 39 Level 1 17 | . . 25 2 39 Level 2 6 | . . . . 21 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 1 1 5 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 14 22 17 35 Peak Tracking Total 5 | . 3 4 5 5 Tactical Retreats 6 | . . 1 3 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 7 | . 3 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . . . . 6 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 4 3 1 . Terminals 7 | . 4 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 9 7 1 . Successful 9 | . 4 4 1 . Failed 8 | . 5 3 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . 2 . . Terminals 16 | . 9 7 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 4 3 1 . Record 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 1 . . Open Door 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 2 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . 1 2 . Largest Group 2 | . . 1 2 1 Highest-Rated Group 44 | . . 10 44 13 Highest-Rated Ally 31 | . . 10 31 13 Total Orders . | . . . . . Ally Attacks 15 | . . . 5 10 Total Damage 157 | . . . 106 51 Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches 3 | . . . . 3 Drone Recoveries 2 | . . . . 2 Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3264 | . 1072 698 516 978 Spaces Moved 1844 | 1 670 437 375 361 Core . | . . . . . Treads 24 | . . . . 24 Legs 1820 | 1 670 437 375 337 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 120 120 105 105 105 Average Speed 132 | 120 133 114 105 177 Slowest Speed 305 | 120 190 120 185 305 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 2 80 40 75 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 93 | . 23 . . 70 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 86 | . 23 . . 63 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2311 | . 771 542 436 562 Wait 100 | . 12 19 11 58 Move 1840 | . 669 436 374 361 Hop . | . . . . . Pick Up 49 | . 19 13 5 12 Fast Attach 18 | . 4 1 . 13 Attach 18 | . 4 2 1 11 Detach 5 | . 1 . . 4 Swap 20 | . 7 7 2 4 Drop 39 | . 13 11 6 9 Fire 196 | . 42 53 37 64 Melee 25 | . . . . 25 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 8) 151 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Build established: Mutant 752 | -10/Materials | Discovered new exit (range 4) 1005 | -10/Materials | Discovered new exit (range 15) 1073 | -10/Materials | Entered another Materials area 1073 | -9/Materials | Evolved 2 slots: Propulsion x2 1373 | -9/Materials | Discovered new exit (range 11) 1430 | -9/Materials | Discovered new exit (range 16) 1771 | -9/Materials | Entered Mines 1813 | -9/Mines | Found the Drone Emporium 1817 | -9/Mines | Found Prototype Device 1892 | -9/Mines | Learned location of Storage (-9) 1942 | -9/Mines | Assembled infested the area 1947 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2116 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2167 | -9/Mines | Discovered new exit (range 7) 2217 | -9/Mines | Discovered new exit (range 5) 2287 | -9/Mines | Entered Materials 2287 | -8/Materials | Accompanied by 1 ally 2287 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2627 | -8/Materials | Build established: Scavenger-Gunner 2720 | -8/Materials | Garrison activated, responded to threat 2728 | -8/Materials | Lost 5 parts (1p3n1w) 2736 | -8/Materials | Identified Thief Drone Bay 2771 | -8/Materials | Lost 5 parts (1n1u3w) 2813 | -8/Materials | Core integrity fell below 50% 3111 | -8/Materials | Core integrity fell below 20% 3265 | -8/Materials | Self-destructed Last Messages --------------- 03209_ U-05 Engineer lays Concrete. 03212_ Acquired Imp. Ion Engine. 03212_ U-05 Engineer lays Concrete. 03213_ Acquired 10 matter. 03215_ U-05 Engineer builds a Wall. 03218_ Acquired Hvy. Assault Rifle. 03219_ U-05 Engineer builds a Wall. 03228_ U-05 Engineer lays Concrete. 03229_ U-05 Engineer builds a Wall. 03243_ U-05 Engineer lays Concrete. 03249_ Triggered Blade Trap. 03249_ Massive razor-sharp blades shoot up from within the floor. 03249_ Lgt. Treads severed. 03249_ Assault Cannon severed. 03255_ Acquired Assault Cannon. 03256_ Triggered Blade Trap. 03256_ Massive razor-sharp blades shoot up from within the floor. 03256_ Grenade Launcher severed. 03256_ Assault Cannon severed. 03261_ U-05 Engineer lays Concrete. 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