Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 17:55:33 Player: Lazz Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (3711) 3711 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1255) 1255 TOTAL SCORE: 11621 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 164 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 2/300 Energy 74/100 System Corruption 1% Temperature Cool (2) Movement Flying (40) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Active Sensor Suite Targeting Computer > --- WEAPON ----------- Minigun Minigun Gauss Rifle > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Advanced Heat Sink Small Matter Pod Enhanced Autogun Gauss Rifle Flak Cannon Rocket Launcher Heavy Flail [Rating: 74] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Surge Thruster Utility Targeting Computer Device Active Sensor Suite Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Improved Arc Projector Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 . . . 4 2 2 2 . Power 2 | . . . . . . . 1 . . 1 . Propulsion 4 | . . 1 1 . . . . 1 . 1 . Utility 7 | . . . 1 . . . 3 1 2 . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 113 | 7 4 20 15 2 1 6 34 14 5 2 3 Power 15 | 1 . 3 1 . . 1 6 1 1 1 . Engine 10 | 1 . 3 1 . . 1 4 . . . . Core 5 | . . . . . . . 2 1 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 50 | 2 2 9 8 1 . 2 15 5 2 1 3 Treads 5 | 2 . . 1 . . . . . 2 . . Leg 37 | . 2 9 7 1 . 2 13 3 . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 8 | . . . . . . . 2 2 . 1 3 Utility 18 | 2 . 1 3 . . 2 6 3 1 . . Device 7 | 1 . . 1 . . . 3 2 . . . Storage 3 | 1 . . . . . 1 . . 1 . . Processor 4 | . . 1 2 . . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . . 3 1 . . . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 2 7 3 1 1 1 7 5 1 . . Energy Gun 2 | . . . . . . . . 2 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 20 | 2 1 7 1 1 1 . 5 2 . . . Ballistic Cannon 4 | . . . 1 . . 1 . 1 1 . . Launcher 2 | . . . 1 . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . . Parts Lost 66 | . . 8 12 . . . 27 12 3 . 4 Power 10 | . . 2 1 . . . 4 1 2 . . Propulsion 25 | . . 2 5 . . . 8 6 . . 4 Utility 12 | . . 1 1 . . . 7 3 . . . Weapon 19 | . . 3 5 . . . 8 2 1 . . Highest Loss Streak 20 | . . 2 9 . . . 20 10 3 . 4 To Critical Strikes 2 | . . . . . . . 2 . . . . Average Backups 8 | 3 6 7 5 6 6 6 13 3 4 4 3 Power . | . . . . . . . . . . . . Propulsion 2 | 1 2 1 2 1 1 1 3 1 1 2 2 Utility 2 | . 1 2 2 3 3 2 3 1 . 1 1 Weapon 3 | 1 2 3 1 1 2 3 6 . 1 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . 1 . . 1 . 1 2 2 . 1 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . . . 1 . 1 . 2 . 1 1 Weapon 3 | . 1 . . . . . 2 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 96 77 90 90 99 81 48 26 9 7 Engine 7 | . 14 9 4 9 9 9 7 4 . . . Core 1 | . . . . . . . 2 . 8 1 . Treads 1 | . 24 . . . . . . . 9 4 . Leg 26 | . 3 32 32 36 36 36 25 17 . . . Device 3 | . 14 2 1 . . . 7 6 . . . Storage 7 | . 14 11 9 9 9 9 5 . 4 2 . Processor 9 | . . 8 12 18 18 18 6 . . . . Protection 1 | . . . . . . . 3 3 . . . Ballistic Gun 16 | . 26 32 11 9 13 18 16 1 . . . Ballistic Cannon 3 | . . . 5 9 4 8 2 2 2 . . Peak Build Rating 74 | 7 7 11 29 30 30 43 74 53 32 25 24 Average Rating 36 | 5 7 9 19 29 28 37 64 39 27 12 21 On Entrance 17 | . 7 7 11 29 30 28 43 14 14 15 17 Avg Prop Armor Cover (%) 12 | . . . 10 . . . 18 12 . . . Naked Turns 62 | . . . . . . . 6 . . 53 3 Heaviest Build 62 | 13 13 14 27 27 27 42 62 37 39 25 . Greatest Support 70 | 40 40 33 52 52 52 67 70 66 54 54 23 Greatest Overweight (x) 6 | . . . . . . . . 1 . 6 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 5 15 15 5 Average Capacity 10 | 7 8 8 8 8 8 10 14 5 14 10 5 Most Carried 15 | 5 8 8 8 8 8 15 15 5 6 6 4 Average Carried 8 | 3 6 7 7 7 8 8 13 3 4 4 3 Final Capacity 15 | 8 8 8 8 8 8 15 5 5 15 5 5 Final Carried 15 | 5 7 8 8 8 8 15 4 1 6 3 1 Class Distribution -------------------- 24% | Commander-Skirmisher 24% | Commander-Gunner 17% | Mutant 12% | Gunner 8% | Scavenger-Gunner 5% | Tank 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Commander-Mutant | -8/Recycling Commander-Gunner | -8/Scraptown Commander-Skirmisher | -6/Factory Tank | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Matter Collected 3311 | 376 128 565 281 152 88 60 1443 189 6 14 9 Remotely . | . . . . . . . . . . . . Salvage Created 4222 | 156 167 1364 332 251 136 . 1685 131 . . . Parts 229 | 19 5 90 23 13 4 . 66 9 . . . Haulers Intercepted 4 | . . 4 . . . . . . . . . Recyclers Shooed 6 | 1 . . . 1 . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Combat Hostiles Destroyed 83 | . 2 34 8 6 3 . 28 2 . . . Guns 60 | . 2 34 2 . 3 . 19 . . . . Cannons 16 | . . . 6 6 . . 3 1 . . . AOE 6 | . . . . . . . 5 1 . . . Classes Destroyed 15 | 3 1 5 1 . 1 . 4 . . . . Worker 7 | 2 . . . . . . 2 2 1 . . Builder 2 | . . . . . . . 1 1 . . . Tunneler 4 | 3 . 1 . . . . . . . . . Hauler 4 | . . 4 . . . . . . . . . Recycler 4 | 1 1 . 1 . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 2 | . . 1 . . . . 1 . . . . Swarmer 16 | . . 13 3 . . . . . . . . Grunt 43 | . 2 16 2 3 . . 20 . . . . Brawler 1 | . . . . . 1 . . . . . . Sentry 13 | . . 5 2 3 2 . 1 . . . . Hunter 4 | . . . . . . . 3 1 . . . Programmer 4 | . . . . . . . 3 1 . . . Heavy 1 | . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | 4 2 6 4 3 2 . 4 2 1 . . Combat Bots Only 5 | . 2 5 4 3 2 . 4 1 . . . Max Kills in Single Turn 3 | 1 1 2 1 1 1 . 3 1 1 . . Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . . . . 2 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Hostile Shots Fired 1113 | . 21 167 58 15 22 . 401 190 93 48 98 Missed 393 | . 5 41 15 5 5 . 138 77 24 22 61 Hits 720 | . 16 126 43 10 17 . 263 113 69 26 37 Melee 7 | . . . . . . . 7 . . . . Projectile 713 | . 16 126 43 10 17 . 256 113 69 26 37 Critical Strikes 31 | . . 2 1 . 1 . 18 2 4 2 1 Part Disruptions 2 | . . . . . . . 2 . . . . Damage Taken 12584 | . 211 1354 1015 160 238 . 4774 1949 1332 694 857 Core 3240 | . 26 188 196 33 55 . 812 328 289 601 712 Absorbed by Shields 16 | . . . . . 16 . . . . . . Core Remaining (%) 62 | 100 89 53 . . . 48 4 67 74 . . Volleys Fired 290 | 11 15 98 40 11 6 . 97 9 3 . . Largest 3 | 2 2 3 3 2 2 . 3 3 1 . . Hottest 193 | 40 100 60 75 75 75 . 90 193 47 . . Shots Fired 740 | 22 28 290 67 22 12 . 283 13 3 . . Gun 674 | 22 26 290 58 11 7 . 256 4 . . . Cannon 58 | . . . 9 11 5 . 21 9 3 . . Launcher 6 | . . . . . . . 6 . . . . Special 2 | . 2 . . . . . . . . . . Kinetic 730 | 22 26 290 67 22 12 . 277 11 3 . . Thermal 3 | . 2 . . . . . . 1 . . . Explosive 6 | . . . . . . . 6 . . . . Electromagnetic 1 | . . . . . . . . 1 . . . Robot Hit Streak 42 | 4 6 42 14 9 8 . 19 5 3 . . Robot Miss Streak 4 | 4 2 3 2 1 1 . 4 2 1 . . Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 10 | . . 8 . . . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . Shots Hit Robots 553 | 10 18 214 53 17 9 . 222 8 2 . . Core Hits 260 | 7 7 87 17 7 3 . 126 6 . . . Critical Kills 2 | . . 1 . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . . Critical Strikes 9 | . . 1 1 2 . . 4 1 . . . Destroy 4 | . . 1 . . . . 3 . . . . Blast 4 | . . . 1 2 . . . 1 . . . Smash 1 | . . . . . . . 1 . . . . Melee Attacks 4 | . . . . . . . 4 . . . . Impact 4 | . . . . . . . 4 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9602 | 186 216 1804 830 647 240 . 5206 382 91 . . Guns 6543 | 186 216 1804 418 125 133 . 3619 42 . . . Cannons 1721 | . . . 412 522 107 . 406 207 67 . . Explosions 1248 | . . . . . . . 1135 113 . . . Melee 43 | . . . . . . . 43 . . . . Ramming 47 | . . . . . . . 3 20 24 . . Kinetic 8247 | 186 216 1804 830 647 240 . 4025 232 67 . . Thermal 260 | . . . . . . . 147 113 . . . Explosive 596 | . . . . . . . 596 . . . . Electromagnetic 409 | . . . . . . . 392 17 . . . Impact 43 | . . . . . . . 43 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . 16 2 . . 1 Average Corruption 2 | . . . . . . . 2 2 . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 13 | . . . . . . . 13 . . . . Message Errors 2 | . . . . . . . 2 . . . . Matter Fused 2 | . . . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . Energy Discharges 4 | . . . . . . . 4 . . . . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 244 | . . . 65 39 51 . 37 52 . . . Projectiles 155 | . . . 65 39 51 . . . . . . Explosions 67 | . . . . . . . 15 52 . . . Melee 22 | . . . . . . . 22 . . . . Knockbacks 10 | . . . 1 2 . . 4 1 2 . . Impact . | . . . . . . . . . . . . Kinetic 10 | . . . 1 2 . . 4 1 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 330 | . . . . . . . 254 76 . . . Shots 9 | . . . . . . . 8 1 . . . Rammed 4 | . . . . . . . . . 4 . . Targets Rammed 8 | . . . . . . . 2 1 5 . . Kicked 3 | . . . . . . . 2 1 . . . Crushed 1 | . . . . . . . . . 1 . . Highest Temperature 354 | . 40 166 20 27 36 . 354 96 . . . Average Temperature 54 | . 11 27 10 16 20 . 88 38 . . . Received Heat Transfer 3054 | . 120 420 144 72 36 . 1554 288 297 72 51 Effects 4 | . . . . . . . 4 . . . . Energy Bleed 2 | . . . . . . . 2 . . . . Interference 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 2 | . . . . . . . 2 . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 175 | . . . . . . . 125 50 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Maximum Alert Level 3 | . . 2 1 . . . 3 2 1 . . Low Security (%) 49 | 100 100 32 91 100 100 . 34 . 16 100 100 Level 1 18 | . . 31 8 . . . 12 35 83 . . Level 2 30 | . . 36 . . . . 46 64 . . . Level 3 2 | . . . . . . . 5 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 928 | 10 50 493 205 108 85 . 928 583 242 81 23 Initial 454 | . . . 195 59 42 . . 454 242 81 23 Average 231 | 1 19 277 118 51 38 . 310 430 212 42 6 Influence Increases 4049 | 30 70 949 236 194 281 . 1645 539 45 45 15 Destroy 0b10 Robot/C 1740 | . 40 680 160 120 140 . 560 40 . . . Destroy 0b10 Robot/NC 130 | 30 5 35 5 . 10 . 25 15 5 . . Destroy Leader 382 | . 10 140 50 30 . . 132 20 . . . Allied During Kill 38 | . . . . . 32 . 6 . . . . Successful Hack 87 | . . 4 5 28 6 . 36 2 6 . . Select Force Hacks 90 | . . . . . 90 . . . . . . Disable Machine 390 | . 15 . . 15 . . 240 120 . . . Destroy Structure 147 | . . . 1 1 3 . 66 72 4 . . Lose Combat Pursuer 645 | . . 90 15 . . . 180 270 30 45 15 Active Sensor Use 400 | . . . . . . . 400 . . . . Influence Decreases 4049 | 30 70 486 558 227 381 8 717 972 383 156 61 Entered New Map 1250 | . . . 268 82 66 8 . 474 253 76 23 Time Decay 1862 | 30 70 406 170 60 198 . 447 278 100 80 23 Search Patrol Dispatched 100 | . . . . . . . . 100 . . . Lost Part 635 | . . 80 120 . . . 270 120 30 . 15 Lost Ally 40 | . . . . . 40 . . . . . . Purge Threat 162 | . . . . 85 77 . . . . . . Squads Dispatched 39 | . 1 5 2 1 . . 21 5 1 . 3 Investigation 22 | . . 3 . . . . 12 3 1 . 3 Extermination 5 | . . . . . . . 4 1 . . . Reinforcement 7 | . 1 1 2 1 . . 1 1 . . . Assault 3 | . . 1 . . . . 2 . . . . Garrison 2 | . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . Construction Impeded 2 | . . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 4 | . . . . . . . 4 . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Distress Signals 7 | . . 1 1 . . . 3 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 200 | . 5 45 12 7 6 . 56 29 5 16 19 Peak Tracking Total 20 | . 2 6 4 3 3 . 13 18 3 13 20 Tactical Retreats 19 | . . 5 1 . . . 4 5 2 1 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Traps Triggered 6 | . . 1 . 1 . . 1 2 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Machines Disabled 26 | . 1 . . 1 . . 16 8 . . . Max in Single Turn 8 | . 1 . . 1 . . 6 8 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Machines Accessed 40 | . . 4 1 3 6 3 12 4 1 2 4 Terminals 17 | . . 2 1 3 3 . 4 . 1 1 2 Fabricators 4 | . . . . . . . 2 . . 1 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 12 | . . 1 . . 3 . 4 3 . . 1 Scanalyzers 4 | . . 1 . . . . 2 1 . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 108 | . . 12 3 14 15 11 29 10 4 3 7 Successful 43 | . . 4 1 6 9 11 6 4 1 1 . Failed 63 | . . 7 2 8 6 . 22 6 3 2 7 Catastrophic 10 | . . 1 . 1 2 . 2 . . 1 3 Database Lockouts 2 | . . 1 . . . . 1 . . . . Manual 29 | . . 1 . 5 4 . 10 5 2 . 2 Terminals 51 | . . 5 3 14 12 . 8 . 4 1 4 Fabricators 9 | . . . . . . . 6 . . 2 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 24 | . . 3 . . 3 . 8 8 . . 2 Scanalyzers 13 | . . 4 . . . . 7 2 . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 26 | . . . 1 6 6 11 . . 1 1 . Record 5 | . . . . . . 5 . . . . . Part Schematic 2 | . . . . 1 1 . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 6 | . . . . 1 . 5 . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . . . Terminal Index 2 | . . . . 1 . . . . 1 . . Unreport Threat 4 | . . . . 1 3 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . Process 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer 7 | . . 2 . . . . 3 2 . . . Insert Component 1 | . . 1 . . . . . . . . . Retrieve Study 6 | . . 1 . . . . 3 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . 3 . 3 2 . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . . 3 . 3 2 . . . Tunnel 3 | . . . . . 3 . . . . . . Fedlink 5 | . . . . . . . 3 2 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 30 | . . 4 1 4 3 . 9 3 1 1 4 Full Trace Events 17 | . . 4 1 . 3 . 4 1 1 . 3 Feedback Events 2 | . . . . . . . 1 . . . 1 Corruption 2 | . . . . . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 6 | . . 1 . . . . 3 2 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 57 | . . 57 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 11 | . . . . . 11 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Total Allies 11 | . . . . . 11 . . . . . . Largest Group 10 | . . . . . 10 7 7 . . . . Highest-Rated Group 161 | . . . . . 161 135 135 . . . . Highest-Rated Ally 27 | . . . . . 27 27 27 . . . . Initial UFD Resources 62 | . . . . . . . 23 41 58 62 62 Total Orders 3 | . . . . . . 1 2 . . . . STAY 1 | . . . . . . . 1 . . . . DROP 2 | . . . . . . 1 1 . . . . Ally Attacks 32 | . . . . . 32 . . . . . . Total Damage 638 | . . . . . 638 . . . . . . Kills 5 | . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Active Infowar (turns) 2605 | 83 222 264 38 . . . 1819 179 . . . Sensors 217 | . . . 38 . . . . 179 . . . A.S.S. 1819 | . . . . . . . 1819 . . . . Seismic 569 | 83 222 264 . . . . . . . . . Robot Analysis Total 6 | . . . . 1 . 5 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Turns Passed 7035 | 177 222 1034 345 179 502 1539 1918 610 205 173 131 Spaces Moved 4849 | 83 103 534 165 103 301 1293 1117 529 112 213 296 Core 142 | 3 . . . . . . 12 20 . 101 6 Treads 313 | 80 83 . 4 . . . . . 104 42 . Legs 3732 | . 20 534 161 103 301 1293 1022 298 . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 662 | . . . . . . . 83 211 8 70 290 Fastest Speed 24 | 50 120 120 90 112 112 112 24 30 32 45 40 Average Speed 108 | 156 152 120 112 112 112 115 108 94 160 77 42 Slowest Speed 350 | 160 160 120 170 112 112 122 122 175 170 350 50 Overloaded Moves 204 | . . . . . . . 80 124 . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . 2 . . 2 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 24 45 18 22 57 90 29 17 3 10 27 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 3 . 1 . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . . . 1 1 1 1 . Scrap Searched 5 | . . . . . . 5 . . . . . Spaces Dug 11 | . . . . . . . 11 . . . . Terrain Destroyed 127 | . . . . 2 4 . 72 47 2 . . Melee 3 | . . . . . . . 3 . . . . Projectile 13 | . . . . 2 4 . . 5 2 . . AOE 111 | . . . . . . . 69 42 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Arm Total 6122 | 105 136 757 270 144 453 1343 1642 620 130 222 300 Wait 639 | . 5 94 37 25 53 30 344 50 . . 1 Move 4830 | 82 102 533 164 102 300 1292 1116 524 111 212 292 Hop 4 | . . . . . . . . 2 . . 2 Pick Up 50 | 5 5 1 5 1 . 9 13 4 4 2 1 Fast Attach 48 | 7 . 3 8 1 1 1 8 14 4 . 1 Attach 48 | . . 7 7 . . . 19 8 1 3 3 Detach 7 | . . . 1 . . . . 3 2 1 . Swap 53 | . 5 14 4 1 1 5 23 . . . . Drop 50 | . 4 7 4 3 1 6 16 5 . 4 . Fire 290 | 11 15 98 40 11 6 . 97 9 3 . . Melee 4 | . . . . . . . 4 . . . . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . 2 1 . . . Crush 5 | . . . . . . . . . 5 . . Escape Stasis . | . . . . . . . . . . . . Rewire 91 | . . . . . 91 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 178 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 435 | -9/Materials | Central database locked down 706 | -9/Materials | Build established: Gunner 1033 | -9/Materials | Discovered new exit (range 16) 1200 | -9/Materials | First assault squad dispatched 1434 | -9/Materials | Entered another Materials area 1434 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1540 | -8/Materials | Lost 9 parts (1p3n1u4w) 1555 | -8/Materials | Found Prototype Device 1590 | -8/Materials | Lost 3 parts (2n1w) 1701 | -8/Materials | Discovered new exit (range 10) 1711 | -8/Materials | Identified exit to Storage 1779 | -8/Materials | Entered Storage 1954 | -8/Storage | Used back door to open Recycling access 1954 | -8/Storage | Discovered new exit (range 5) 1957 | -8/Storage | Identified exit to Recycling 1958 | -8/Storage | Entered Recycling 2196 | -8/Recycling | Core integrity fell below 50% 2320 | -8/Recycling | Lost 3 allies 2395 | -8/Recycling | Scanned before Scraplab entrance 2412 | -8/Recycling | Entered Scraplab 2421 | -8/Recycling | Discovered new exit (range 2) 2421 | -8/Recycling | Identified exit to Scraptown 2460 | -8/Recycling | Entered Scraptown 2460 | -8/Scraptown | Accompanied by 7 allies 2733 | -8/Scraptown | Visited Assassins FH 2760 | -8/Scraptown | Visited SPCMW 2778 | -8/Scraptown | Build established: Commander-Gunner 2823 | -8/Scraptown | Visited Spacefarers 2997 | -8/Scraptown | Visited Shadow of the Wyrm 3022 | -8/Scraptown | Visited Science Testing Area 3036 | -8/Scraptown | Visited Junk Repository 3093 | -8/Scraptown | Discovered new exit (range 13) 3208 | -8/Scraptown | Visited UFD Registry 3217 | -8/Scraptown | Registered with UFD as "Wavecutter" 3259 | -8/Scraptown | Visited Scrapoid Research Area 3289 | -8/Scraptown | Visited Observation Area 3316 | -8/Scraptown | Visited Infowarlord's Domain 3316 | -8/Scraptown | Identified Active Sensor Suite 3321 | -8/Scraptown | Found Exp. Signal Interpreter 3373 | -8/Scraptown | Visited Curators Association 3422 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3432 | -8/Scraptown | Found DCF Scrap (31 items) 3465 | -8/Scraptown | Visited Analyses Database 3630 | -8/Scraptown | Visited Abandonware Association 3638 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 3643 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 3643 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 3678 | -8/Scraptown | Visited Science Guys 3717 | -8/Scraptown | Visited Scrap Suit Storage 3906 | -8/Scraptown | Met Optimus 3906 | -8/Scraptown | Accepted into 0bPrime 3973 | -8/Scraptown | Discovered new exit (range 5) 3977 | -8/Scraptown | Identified exit to Factory 3999 | -8/Scraptown | Entered Factory 3999 | -6/Factory | Accompanied by 7 allies 3999 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 4307 | -6/Factory | Build established: Commander-Skirmisher 4492 | -6/Factory | Loaded intel: 8 recycling unit locations 4840 | -6/Factory | Spotted B-75 Beast 4873 | -6/Factory | Destroyed B-75 Beast 4887 | -6/Factory | Learned location of Protoforge (-3) 4901 | -6/Factory | Lost 3 parts (1p1u1w) 5308 | -6/Factory | Central database locked down 5378 | -6/Factory | Cargo convoy interrupted 5749 | -6/Factory | First assault squad dispatched 5776 | -6/Factory | Garrison activated, responded to threat 5855 | -6/Factory | Core integrity fell below 50% 5856 | -6/Factory | System corruption reached 10% 5870 | -6/Factory | Released all parts (3) 5873 | -6/Factory | Core integrity fell below 20% 5900 | -6/Factory | Lost 20 parts (3p7n4u6w) 5903 | -6/Factory | Discovered new exit (range 14) 5917 | -6/Factory | Entered another Factory area 5917 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6315 | -5/Factory | Build established: Tank 6403 | -5/Factory | Loaded intel: 8 recycling unit locations 6492 | -5/Factory | Lost 10 parts (1p6n1u2w) 6517 | -5/Factory | Search patrols dispatched 6519 | -5/Factory | Discovered new exit (range 16) 6527 | -5/Factory | Entered another Factory area 6527 | -4/Factory | Evolved 2 slots: Utility x2 6684 | -4/Factory | Build established: Mutant 6714 | -4/Factory | Discovered new exit (range 10) 6732 | -4/Factory | Entered Research 6732 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6753 | -3/Research | Lost 3 parts (2p1w) 6902 | -3/Research | Discovered new exit (range 8) 6905 | -3/Research | Entered Armory 6966 | -3/Armory | Core integrity fell below 50% 7032 | -3/Armory | Core integrity fell below 20% 7036 | -3/Armory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07023_ Slug penetrates H-77 Assassin. 07023_ Slug penetrates Wall. 07023_ Slug penetrates H-77 Assassin. 07023_ H-77 Assassin suffers critical hit (Destroy). 07023_ L-61 Swordsman suffers critical hit (Blast). 07023_ L-61 Swordsman knocked back. 07024_ Penetrated by Slug. 07025_ Slug penetrates L-61 Swordsman. 07029_ Q-thruster destroyed. 07029_ Critical hit (Blast). 07029_ Knocked back. 07029_ Slug penetrates Wall. 07031_ Penetrated by Slug. 07031_ Knocked back. 07032_ Acquired 9 matter. 07033_ Slug penetrates L-61 Swordsman. 07034_ Penetrated by Slug. 07035_ Impulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ???????????????????? ???? | | ???????????????####### ??????????????????? ???? | | ???????????????? ?????????????????? ???? | | ????????????????? ????????????????? ????? | | ????????????????? ??????????????? ??????? | | ????????????????? """ ????########?? ???????? | | ??????????????"" """ ????# ###+########## | | ???????????? """ """ ##### | | ?????????? [ g g g % | | ?????????? @g H % | | ????????????????#"" """####### ll | | ??????????????????"??????????#% #"#/##+####### | | ?????????????????????????????######## # | | ????????????????????????????????????# ]]] # | | ????????????????????????????????????# ]]] # | | ????????????????????????????????????# ]]] # | | ????????????????????????????????????# # | | ????????????????????????????????????############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 65 Targeting Accuracy 11 Recoil Reduction 2 Item Schematics ----------------- Kinecellerator | -8/Storage | Hacked Arm. Treads | -8/Recycling | Hacked Robot Schematics ------------------ H-55 Commando | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Carbon-fiber Leg | -6/Factory | Hacked Minigun | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Imp. Surge Thruster | -5/Factory | Hacked Titanium Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionOpticalForcegen Manual? 0 Play Time 01:14:37 Cumulative 147.8 hours Start 2026.04.03 @ 15:16:56 End 2026.04.03 @ 17:55:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a95fe7ad-75f1-4749-94e2-895619e4864b