Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 01:09:30 Player: j.a.c.k Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (2313) 2313 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 4134 Bonus ------- High Alert Combat Kills 221 Cogmind --------- Core Integrity 0/400 Matter 170/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Treading (480) Ox4 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (2) ------ Heat Sink Huge Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (25) --- Weight Redist. System Sensor Array Recoil Stabilizer Hardened Light Armor Plating Hardlight Generator Hardlight Generator Shield Generator EM Pulse Gun Beam Rifle Particle Gun EM Pulse Cannon Particle Cannon Particle Cannon Particle Cannon Advanced Beam Cannon Ion Cannon Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Light Cannon Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Hardlight Generator > --- WEAPON ----------- EM Pulse Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Heat Sink Medium Battery High-capacity Matter Pod Weight Redist. System Sensor Array Recoil Stabilizer Recoil Stabilizer Hardlight Generator Shield Generator High-powered Tractor Beam EM Pulse Gun Beam Rifle Particle Gun Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Light Cannon Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mining Laser [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Weapon Shotgun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 86 | 6 32 39 9 Power 10 | 1 6 2 1 Engine 9 | 1 5 2 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 16 | 2 6 5 3 Treads 10 | . 2 5 3 Leg 4 | 2 2 . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 14 | . 6 7 1 Device 7 | . 1 5 1 Storage 5 | . 3 2 . Processor 2 | . 2 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 46 | 3 14 25 4 Energy Gun 19 | 2 10 7 . Energy Cannon 5 | . . 4 1 Ballistic Gun 10 | 1 4 5 . Ballistic Cannon 4 | . . 4 . Launcher 8 | . . 5 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . 6 3 2 Power 4 | . 2 1 1 Propulsion 5 | . 2 2 1 Utility 1 | . 1 . . Weapon 1 | . 1 . . Highest Loss Streak 4 | . 4 2 2 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 95 98 98 Engine 11 | . 11 11 10 Treads 26 | . 20 32 32 Leg 3 | . 6 . . Device 7 | . 8 6 11 Storage 14 | . 12 15 11 Processor 1 | . 4 . . Energy Gun 9 | . 12 7 . Energy Cannon 7 | . . 11 31 Ballistic Gun 11 | . 15 9 . Ballistic Cannon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 107 | 6 95 107 103 Greatest Support 75 | 20 46 75 69 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 5 25 25 25 Average Capacity 21 | 5 18 25 25 Most Carried 25 | 5 12 25 25 Average Carried 11 | 2 6 15 24 Final Capacity 25 | 5 25 25 25 Final Carried 25 | 4 8 25 24 Class Distribution -------------------- 44% | Mutant 39% | Gunner 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1814 | 272 616 768 158 Remotely . | . . . . Salvage Created 2551 | 43 780 1153 575 Parts 168 | 2 52 82 32 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 63 | 1 16 34 12 Guns 36 | 1 16 19 . Cannons 14 | . . 6 8 AOE 13 | . . 9 4 Classes Destroyed 11 | 1 4 4 2 Worker 6 | . . 5 1 Builder 3 | . 1 2 . Hauler 1 | . . 1 . Recycler 2 | . 1 . 1 Mechanic 2 | . 1 1 . Watcher 7 | . 3 4 . Swarmer 12 | . . 12 . Grunt 39 | 1 16 17 5 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 10 | . . 5 5 Best Kill Streak 8 | 1 6 8 5 Combat Bots Only 5 | 1 5 5 5 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 325 | 6 83 178 58 Missed 85 | 3 17 44 21 Damage Taken 3168 | 34 840 1669 625 Core 569 | . 161 313 95 Absorbed by Shields 57 | . . 53 4 Regen/Repaired (Parts) 35 | . 28 7 . Core Remaining (%) 67 | 100 35 . . Volleys Fired 172 | 4 74 70 24 Largest 3 | 2 2 3 3 Hottest 196 | 60 105 183 196 Shots Fired 410 | 8 131 206 65 Gun 251 | 8 131 112 . Cannon 131 | . . 77 54 Launcher 28 | . . 17 11 Special . | . . . . Kinetic 166 | 4 57 105 . Thermal 176 | 4 69 49 54 Explosive 28 | . . 17 11 Electromagnetic 40 | . 5 35 . Robot Hit Streak 13 | 2 13 9 8 Robot Miss Streak 4 | 1 3 4 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 230 | 4 90 101 35 Core Hits 133 | 2 41 70 20 Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 9 | . 4 5 . Burn 4 | . 2 2 . Destroy 3 | . 2 1 . Blast 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5362 | 42 1277 2724 1319 Guns 2298 | 42 1275 981 . Cannons 1472 | . . 701 771 Explosions 1582 | . . 1042 540 Melee . | . . . . Ramming 10 | . 2 . 8 Kinetic 1567 | 22 598 947 . Thermal 1941 | 20 647 503 771 Explosive 1540 | . . 1000 540 Electromagnetic 304 | . 30 274 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 36 | . . 24 12 Projectiles 3 | . . . 3 Explosions 33 | . . 24 9 Melee . | . . . . Knockbacks 5 | . . 4 1 Impact 1 | . . . 1 Kinetic 4 | . . 4 . Secondary . | . . . . Self-Inflicted Damage 195 | . . 99 96 Shots 8 | . . 5 3 Rammed 1 | . 1 . . Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 364 | 6 364 359 278 Average Temperature 89 | 6 103 76 110 Received Heat Transfer 1355 | 18 498 588 251 Effects 12 | . 8 3 1 Shutdowns 1 | . 1 . . Energy Bleed 1 | . 1 . . Interference 8 | . 4 3 1 Matter Decay 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . 4 3 2 Heat Transferred 4296 | 50 1828 1086 1332 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 727 | 20 200 691 727 Initial 291 | . 13 18 291 Average 222 | 3 80 341 427 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 64 | 100 94 42 . Level 1 7 | . 5 3 43 Level 2 28 | . . 53 54 Level 3 . | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 6 7 3 Investigation 5 | . 3 2 . Extermination . | . . . . Reinforcement 7 | . 3 4 . Assault 1 | . . 1 . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 86 | 1 29 43 13 Peak Tracking Total 6 | 1 5 6 6 Tactical Retreats 4 | . 2 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 5 | . 4 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 7 | . . 6 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 14 | . 4 8 2 Terminals 8 | . 2 4 2 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 45 | . 17 23 5 Successful 34 | . 13 17 4 Failed 11 | . 4 6 1 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 26 | . 9 12 5 Fabricators . | . . . . Repair Stations 7 | . 4 3 . Recycling Units 7 | . 4 3 . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 18 | . 5 9 4 Record 10 | . 3 5 2 Prototype ID Bank 2 | . . 1 1 Alert Level 2 | . . 2 . Dispatch Records 2 | . 1 . 1 Surveillance Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 4 2 . Scan Component 3 | . 2 1 . Repair 2 | . 1 1 . Refit 1 | . 1 . . Recycling Unit Hacks 6 | . 4 2 . Recycle Component 4 | . 2 2 . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 6 1 Full Trace Events 6 | . 2 4 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 64 | . 32 32 . Parts Recycled 4 | . 2 2 . Recycled Matter 158 | . 158 . . Retrieved Matter 158 | . 158 . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 5049 | 99 2288 2282 380 Spaces Moved 1968 | 70 994 788 116 Core 41 | 19 22 . . Treads 1504 | . 600 788 116 Legs 399 | 51 348 . . Wheels 24 | . 24 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 240 240 Average Speed 212 | 101 195 240 241 Slowest Speed 320 | 120 320 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 6 72 58 23 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 170 | . . 112 58 Melee . | . . . . Projectile 9 | . . 7 2 AOE 161 | . . 105 56 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 2472 | 90 1207 1010 165 Wait 128 | . 49 74 5 Move 1965 | 69 993 787 116 Hop . | . . . . Pick Up 86 | 10 39 32 5 Fast Attach . | . . . . Attach 30 | 5 16 7 2 Detach 2 | . 1 1 . Swap 56 | 1 16 32 7 Drop 31 | 1 18 7 5 Fire 172 | 4 74 70 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 1 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sto) -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 13) 319 | -10/Materials | Build established: Mutant 443 | -10/Materials | Repaired Particle Gun? 586 | -10/Materials | Core integrity fell below 50% 645 | -10/Materials | Lost 4 parts (1p2n1w) 1738 | -10/Materials | Discovered new exit (range 5) 2388 | -10/Materials | Entered another Materials area 2388 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2694 | -9/Materials | Build established: Gunner 3043 | -9/Materials | Discovered new exit (range 16) 3124 | -9/Materials | Repaired Weight Redist. System 3526 | -9/Materials | Core integrity fell below 50% 3620 | -9/Materials | Discovered new exit (range 12) 4038 | -9/Materials | Discovered new exit (range 3) 4161 | -9/Materials | Discovered new exit (range 4) 4388 | -9/Materials | First assault squad dispatched 4455 | -9/Materials | Build established: Tank 4670 | -9/Materials | Entered Storage 4805 | -9/Storage | Garrison activated, responded to threat 4818 | -9/Storage | Core integrity fell below 20% 5050 | -9/Storage | Destroyed self with Mini Grenade Launcher Last Messages --------------- Retrieving dispatch records... Found 20 active squads: 10x Security 2x Surveillance 1x Patrol 6x Transport 1x Garrison Y-45 Defender destroyed. Critical hit (Burn: +37). B-36 Bruiser destroyed. G-34 Mercenary destroyed. Terminal disabled. Lgt. Treads severed. Mni. Grenade Launcher severed. Lgt. Ion Engine destroyed. L-31 Rogue destroyed. G-47 Trooper destroyed. The unstable cave ceiling collapses. Critical hit (Burn: +37). Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????##+#????????????????????????????? | | ??????+ #????????????????????????????? | | ??????# #??""""??????????????????????? | | ??????# #?## #??????????????????????? | | ??????# #?#T ##?????????????????????? | | ??????# #??# @ #?????????????????????? | | ??????+ # =# ""??????????????????? | | ??????# # % ??????????????? | | ??????# # = #????????????? | | ??????# * ##????????????? | | ??????#! #######????????????? | | ????? ! Y ?????????? | | ???? #%!! ?????????? | | ???# ##% ###+## ??????????? | | ???####= ?????????????????? | | ???# ![!# "????????????????? | | ???# [# ""???????????????? | | ???# # ""???????????????? | | ???# % # a ## ?????????????????? | | ???# ^^# #???????????????????? | | ???# #? ?????????????????????? | | ???# #?? ?????????????????????? | | ???# #? ?????????????????????????? | | ???# ##+#??##??????????????????????? | | ??## ## ???????????????????????? | | ??#" + ?????????????????????????? | | ??#T #??????????????????????????? | | ??#" #??????????????????????????? | | ??## #??????????????????????????? | | ???# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 415 Matter Stores 484 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Loot Pinata One Hack Too Far Part-time Mechanic Risk Taker Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed PhasingMassHumpback Manual? 0 Play Time 01:17:38 Cumulative 2.1 hours Start 2024.04.11 @ 23:49:57 End 2024.04.12 @ 01:09:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 200f9b21-2bf6-4a3d-b9e3-190c8fab77fa