Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 01:53:19

Player: NoNeedToExplain

Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (169)     845
Value Destroyed (5575)     5575
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (393)                393
              TOTAL SCORE: 12173

 Bonus
-------
Follower Combat Kills      93
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     174/300
Energy                     300/300
System Corruption          26%
Temperature                Cool (0)
Movement                   Walking (105)
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                Angular Momentum Engine
>               --- PROPULSION (6) ---
         Spiked Medium Treads
                Carbon-fiber Leg
                VSS Leg
        Armored Leg
       Improved VSS Leg
>               --- UTILITY (4) ------
       Advanced Sensor Array
       Advanced Signal Interpreter
        Layered Medium Armor Plating
>               --- WEAPON (4) -------
                Powered Hammer
      Makeshift Sword
                Carbide Saw
                Spear
>               --- INVENTORY (5) ----
         Spiked Medium Treads
  High-capacity Storage Unit
          Large Matter Pod (150)
       Improved Reaction Control System
     Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
         Medium Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
       Improved VSS Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Actuator Array
>               --- WEAPON -----------
                Impact Mace
                Power Sword
                Power Sword
                Spear
>               --- INVENTORY --------
                Angular Momentum Engine
                Fission Core
         Medium Treads
         Medium Treads
                Carbon-fiber Leg
                VSS Leg
       Improved Carbon-fiber Leg
       Improved VSS Leg
          Large Matter Pod
       Improved Sensor Array
       Improved Reaction Control System
       Improved Reaction Control System
       Improved Hacking Suite
       Improved System Shield
                Drone Bay
                Phasing AFG
          Heavy Rocket Launcher
     Long-range Missile Launcher
                Powered Hammer
                Carbide Saw
[Rating: 79]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Flail
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             192  | 6   15  1   18  .   10  28  8   4   7   6   58  8   21  .   2   
  Power                    23   | 1   2   .   5   .   2   4   .   1   .   .   5   1   2   .   .   
    Engine                 15   | 1   2   .   2   .   1   3   .   1   .   .   4   .   1   .   .   
    Core                   7    | .   .   .   3   .   1   1   .   .   .   .   .   1   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               65   | 2   6   .   4   .   5   10  .   1   1   1   27  1   7   .   .   
    Treads                 8    | .   .   .   .   .   .   .   .   .   1   .   3   1   3   .   .   
    Leg                    39   | .   5   .   4   .   5   6   .   1   .   .   14  .   4   .   .   
    Wheel                  18   | 2   1   .   .   .   .   4   .   .   .   1   10  .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | 1   4   .   2   .   3   5   5   .   5   .   11  1   9   .   .   
    Device                 24   | .   1   .   .   .   .   4   3   .   1   .   6   1   8   .   .   
    Storage                4    | 1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             15   | .   2   .   2   .   2   .   2   .   4   .   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   3   1   7   .   .   9   3   2   1   5   15  5   3   .   2   
    Energy Gun             2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   2   .   3   .   .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Gun          3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   .   .   .   2   2   .   .   2   4   3   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          23   | .   .   .   4   .   .   6   .   2   .   3   4   2   1   .   1   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   1   .   4   .   2   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   7   .   .   .   .   .   2   .   .   .   .   
Parts Lost                 51   | .   .   .   .   .   2   11  2   1   .   1   20  1   12  .   1   
  Power                    9    | .   .   .   .   .   1   2   .   .   .   .   4   .   2   .   .   
  Propulsion               22   | .   .   .   .   .   .   5   1   1   .   .   9   .   5   .   1   
  Utility                  10   | .   .   .   .   .   1   2   1   .   .   .   4   .   2   .   .   
  Weapon                   10   | .   .   .   .   .   .   2   .   .   .   1   3   1   3   .   .   
  Highest Loss Streak      9    | .   .   .   .   .   1   3   1   1   .   1   9   1   8   .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     94   | .   98  100 99  100 99  89  93  89  84  91  92  100 97  100 99  
  Engine                   5    | .   14  14  1   .   4   4   7   7   7   7   4   5   .   6   6   
  Core                     2    | .   .   .   9   11  4   2   .   .   .   .   .   .   5   .   .   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   7   6   5   6   6   6   
  Leg                      23   | .   16  28  22  22  27  15  27  27  23  20  20  33  32  33  32  
  Wheel                    3    | .   10  .   .   .   .   11  .   .   .   2   7   .   .   .   .   
  Device                   4    | .   .   14  3   .   .   7   8   .   .   .   6   13  11  6   6   
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   5   
  Processor                4    | .   .   .   .   .   6   7   7   7   7   7   5   6   6   6   6   
  Protection               5    | .   12  .   7   11  11  2   3   7   7   7   2   .   .   6   6   
  Energy Cannon            2    | .   8   14  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   13  14  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            18   | .   .   .   31  44  36  27  21  30  29  24  8   5   6   6   5   
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   .   .   4   14  13  11  13  13  
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 12  32  31  40  40  46  58  70  62  62  70  72  72  73  72  72  
  Greatest Support         99   | 26  26  20  20  20  45  58  53  58  40  40  99  87  87  74  74  
  Greatest Overweight (x)  6    | .   3   1   1   1   2   2   1   1   1   6   5   .   1   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   1   1   2   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  
  Average Capacity         15   | 5   14  15  15  15  15  15  15  15  15  15  16  20  20  20  19  
  Most Carried             20   | 5   15  15  15  15  15  15  15  15  15  15  20  20  20  19  19  
  Average Carried          15   | 2   12  14  14  15  14  14  14  14  14  14  15  19  19  19  18  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  20  20  20  20  5   
  Final Carried            20   | 5   15  15  15  15  15  15  15  15  15  14  20  20  19  19  5   

 Class Distribution 
--------------------
 40% | Gladiator
 29% | Mutant
 15% | Scavenger-Mutant
 10% | Derelict-Gladiator

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
          Gladiator | -8/Materials
          Gladiator | -7/Factory
          Gladiator | -7/Lower Caves
          Gladiator | -7/Lower Caves
          Gladiator | -7/Zion
 Derelict-Gladiator | -6/Proximity Caves
             Mutant | -6/Factory
          Gladiator | -6/Lower Caves
   Scavenger-Mutant | -6/Lower Caves
             Mutant | -6/Data Miner
             Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Matter Collected           2974 | 177  312  86   241  .    85   312  147  69   70   244  788  203  155  .    85   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7152 | .    389  33   949  22   720  1510 330  178  .    227  1940 416  389  .    49   
  Parts                    220  | .    26   .    33   .    24   34   8    3    .    6    59   13   14   .    .    
Haulers Intercepted        14   | .    2    .    3    .    1    4    .    .    .    .    4    .    .    .    .    
Recyclers Shooed           4    | .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    .    .    8    2    3    4    .    10   8    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    1    .    1    .    1    3    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Combat Hostiles Destroyed  121  | .   11  2   15  .   14  22  8   4   .   5   21  10  8   .   1   
  Melee                    46   | .   .   .   3   .   6   9   1   3   .   2   10  3   8   .   1   
  Guns                     9    | .   8   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  13   | .   3   2   8   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   .   .   .   .   .   3   4   .   .   3   7   7   .   .   .   
Classes Destroyed          16   | .   4   .   3   1   2   3   .   .   .   1   .   1   1   .   .   
  Worker                   8    | .   1   .   .   .   1   2   .   .   .   .   4   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   3   .   1   4   .   .   .   .   4   .   .   .   .   
  Recycler                 12   | .   .   .   1   .   1   4   .   .   .   .   6   .   .   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Operator                 3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   1   .   2   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  27   | .   6   2   .   .   4   .   .   .   .   .   4   7   4   .   .   
  Grunt                    56   | .   5   .   10  .   7   16  5   3   .   1   7   2   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Duelist                  5    | .   .   .   .   .   1   .   2   1   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   .   5   .   2   1   1   .   .   .   4   .   1   .   1   
  Hunter                   6    | .   .   .   .   .   .   2   .   .   .   2   2   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   3   .   .   .   1   4   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   5   2   5   1   5   4   4   4   .   2   7   4   5   .   1   
  Combat Bots Only         5    | .   5   2   5   .   5   4   4   4   .   2   4   4   5   .   1   
Max Kills in Single Turn   3    | .   1   1   1   1   1   2   2   1   .   1   3   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   2   .   .   1   3   2   .   .   .   
  Melee                    2    | .   .   .   1   .   1   1   1   1   .   1   1   1   2   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        976   | .    46   10   64   .    57   183  79   16   .    62   280  19   139  .    21   
  Missed                   271   | .    6    1    16   .    15   55   25   2    .    12   86   5    46   .    2    
Damage Taken               11179 | .    386  76   628  .    589  1821 527  269  .    921  3236 307  1448 .    971  
  Core                     1576  | .    67   22   123  .    53   334  63   14   .    13   441  32   115  .    299  
  Absorbed by Shields      93    | .    .    .    .    .    .    28   65   .    .    .    .    .    .    .    .    
  Redirected to Shielding  96    | .    2    .    .    .    94   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   751   | .    .    .    .    .    .    .    .    .    751  .    .    .    .    .    .    
Core Remaining (%)         72    | 100  .    64   .    69   90   .    .    .    .    39   .    .    .    .    .    
Volleys Fired              109   | .    50   2    20   .    .    2    2    .    .    8    15   7    .    .    3    
  Largest                  4     | .    2    2    4    .    .    2    2    .    .    2    2    1    .    .    1    
  Hottest                  200   | .    80   80   200  .    .    78   78   .    .    78   85   39   .    .    39   
Shots Fired                232   | .    100  4    78   .    .    4    4    .    .    16   17   6    .    .    3    
  Gun                      108   | .    86   2    20   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   81    | .    14   2    58   .    .    .    .    .    .    .    7    .    .    .    .    
  Launcher                 43    | .    .    .    .    .    .    4    4    .    .    16   10   6    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  72    | .    50   2    20   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  117   | .    50   2    58   .    .    .    .    .    .    .    7    .    .    .    .    
  Explosive                43    | .    .    .    .    .    .    4    4    .    .    16   10   6    .    .    3    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10    | .    6    2    10   .    .    10   .    .    .    4    1    3    .    .    .    
  Robot Miss Streak        4     | .    4    1    4    .    .    .    .    .    .    4    2    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           388   | .    52   2    68   2    35   78   12   7    .    17   63   13   33   .    6    
  Core Hits                149   | .    21   3    19   .    7    16   9    1    .    18   30   12   12   .    1    
  Critical Kills           3     | .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 47    | .    .    .    5    .    9    13   1    3    .    1    10   1    3    .    1    
  Critical Strikes         60    | .    .    .    6    .    10   14   3    3    .    1    14   1    7    .    1    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  53    | .    .    .    5    .    10   14   3    3    .    1    11   1    4    .    1    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Melee Attacks              464   | .    .    .    31   2    68   125  19   9    2    20   114  16   45   .    13   
  Impact                   373   | .    .    .    31   2    68   125  19   9    2    14   65   8    22   .    8    
  Slashing                 67    | .    .    .    .    .    .    .    .    .    .    6    43   4    10   .    4    
  Piercing                 24    | .    .    .    .    .    .    .    .    .    .    .    6    4    13   .    1    
  Sneak Attacks            56    | .    .    .    8    2    4    17   .    .    .    5    15   3    2    .    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    
  Follow-up Attacks        102   | .    .    .    13   1    13   21   2    2    .    5    21   4    17   .    3    
Damage Inflicted           19140 | .    582  42   1903 245  1651 4917 872  331  .    1460 4336 1392 1222 .    187  
  Guns                     502   | .    437  7    58   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  839   | .    139  35   665  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2993  | .    .    .    .    .    .    347  348  .    .    723  965  610  .    .    .    
  Melee                    14793 | .    .    .    1173 245  1651 4570 524  331  .    737  3371 782  1222 .    187  
  Ramming                  13    | .    6    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  260   | .    195  7    58   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1081  | .    381  35   665  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2993  | .    .    .    .    .    .    347  348  .    .    723  965  610  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   12842 | .    .    .    1173 245  1651 4570 524  331  .    396  2464 608  767  .    113  
  Slashing                 1519  | .    .    .    .    .    .    .    .    .    .    341  853  73   178  .    74   
  Piercing                 432   | .    .    .    .    .    .    .    .    .    .    .    54   101  277  .    .    
Highest Corruption         26    | .    .    .    .    .    7    3    3    3    3    2    7    7    26   26   26   
  Average Corruption       8     | .    .    .    .    .    7    1    3    3    3    1    5    7    25   26   26   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  157   | .    .    .    .    .    .    8    7    12   2    7    45   12   41   5    18   
    Message Errors         42    | .    .    .    .    .    .    3    .    2    1    3    18   3    6    1    5    
    Matter Fused           42    | .    .    .    .    .    .    1    2    3    .    3    9    4    14   .    6    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    1    2    .    .    2    .    7    1    1    
    Energy Discharges      18    | .    .    .    .    .    .    2    2    3    1    .    6    .    3    .    1    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    
    Data Loss (minor)      26    | .    .    .    .    .    .    2    1    1    .    .    8    3    7    1    3    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    1    .    .    1    1    .    1    .    
    Alerts                 6     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            5161  | .    .    .    345  178  582  1673 128  143  .    269  1200 345  259  .    39   
  Projectiles              5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Explosions               43    | .    .    .    .    .    .    .    .    .    .    .    15   28   .    .    .    
  Melee                    5113  | .    .    .    345  178  582  1668 128  143  .    269  1185 317  259  .    39   
Knockbacks                 53    | .    .    .    1    .    9    24   5    2    .    3    7    2    .    .    .    
  Impact                   51    | .    .    .    1    .    8    23   5    2    .    3    7    2    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      193   | .    .    .    .    .    .    .    30   .    .    37   39   72   .    .    15   
  Shots                    8     | .    .    .    .    .    .    .    1    .    .    1    3    2    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   4     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324   | .    285  .    324  .    .    31   216  270  .    216  113  .    215  160  266  
  Average Temperature      86    | .    72   .    129  .    .    14   78   115  .    82   26   .    88   113  141  
  Received Heat Transfer   2784  | .    135  .    258  .    261  681  161  117  .    180  862  27   102  .    .    
  Effects                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              60    | .    .    .    6    1    8    19   5    6    .    .    12   2    1    .    .    
  Impact Corruptions       160   | .    .    .    10   5    24   57   6    5    .    8    31   6    7    .    1    
Robots Melted              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    2    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2326  | .    846  74   1406 .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Peak Influence             379  | .   269 55  374 24  310 247 .   .   .   .   379 .   .   .   .   
  Initial                  12   | .   .   5   .   12  9   6   .   .   .   .   .   .   .   .   .   
  Average                  102  | .   81  13  106 20  89  102 .   .   .   .   151 .   .   .   .   
Maximum Alert Level        1    | .   1   .   1   .   1   1   .   .   .   .   1   .   .   .   .   
  Low Security (%)         81   | 100 89  100 82  100 94  87  .   .   .   .   63  .   .   .   .   
  Level 1                  18   | .   10  .   17  .   5   12  .   .   .   .   36  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   1   .   3   7   .   .   .   .   6   .   .   .   .   
  Investigation            6    | .   2   .   1   .   1   .   .   .   .   .   2   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   2   4   .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Distress Signals           14   | .   .   .   3   .   1   .   .   .   .   .   2   .   .   .   8   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   16  3   25  .   21  30  8   4   .   6   29  11  8   .   5   
  Peak Tracking Total      8    | .   5   3   8   .   5   5   4   4   .   3   4   3   7   .   4   
  Tactical Retreats        12   | .   1   .   2   .   2   2   .   .   .   1   1   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Traps Triggered            8    | .   3   .   .   .   1   .   .   .   .   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                17   | .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Machines Accessed          39   | .   6   1   4   1   7   5   .   .   .   .   10  .   1   4   .   
  Terminals                28   | .   6   .   4   1   5   4   .   .   .   .   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Total Hacks                128  | .   14  1   16  1   27  13  .   .   .   .   25  .   1   30  .   
  Successful               81   | .   4   1   10  1   19  4   .   .   .   .   11  .   1   30  .   
  Failed                   47   | .   10  .   6   .   8   9   .   .   .   .   14  .   .   .   .   
    Catastrophic           10   | .   1   .   1   .   1   4   .   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   7   .   15  1   12  11  .   .   .   .   12  .   .   .   .   
  Terminals                77   | .   14  .   16  1   15  9   .   .   .   .   22  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             51   | .   3   1   5   1   6   .   .   .   .   .   4   .   1   30  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           11   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   1   .   1   .   .   .   .   .   2   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   1   .   5   .   4   4   .   .   .   .   6   .   .   .   .   
  Terminals                16   | .   1   .   5   .   4   1   .   .   .   .   5   .   .   .   .   
    Track                  6    | .   .   .   1   .   2   .   .   .   .   .   3   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   1   .   2   .   2   1   .   .   .   .   2   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   6   .   2   1   6   4   .   .   .   .   9   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   .   1   4   .   .   .   15  .   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Total Allies               4    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            2    | .   .   2   2   1   1   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   45  45  31  31  .   .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   31  31  31  31  .   .   .   .   .   .   .   .   .   96  
Total Orders               14   | .   .   .   .   .   .   9   .   .   .   .   .   .   5   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  11   | .   .   .   .   .   .   9   .   .   .   .   .   .   2   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               38   | .   .   .   10  .   5   15  .   .   .   .   .   .   .   .   8   
  Total Damage             465  | .   .   .   85  .   104 .   .   .   .   .   .   .   .   .   276 
  Kills                    3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   3   .   1   .   .   .   1   1   1   .   1   1   .   1   
Drone Launches             18   | .   .   .   .   .   .   16  .   .   .   .   .   .   2   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Turns Passed               14268 | 55   952  772  1287 279  863  1507 609  680  1621 1049 2569 551  895  83   496  
Spaces Moved               7796  | 46   495  399  536  146  434  976  292  333  819  520  1380 308  640  77   395  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6294  | .    273  399  536  146  434  467  292  333  819  339  836  308  640  77   395  
  Wheels                   1497  | 41   222  .    .    .    .    509  .    .    .    181  544  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   190  190  190  120  95   120  190  196  170  86   114  108  108  105  
  Average Speed            148   | 85   149  190  190  190  153  110  150  193  196  186  125  114  113  108  107  
  Slowest Speed            330   | 90   330  190  190  190  260  190  190  196  196  196  196  114  187  108  108  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    88   96   47   44   45   45   49   48   81   61   35   50   92   68   58   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    2    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Known Exits Taken        7     | .    .    1    1    .    1    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    .    .    1    .    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             22    | .    .    1    .    1    .    .    2    11   3    2    .    1    1    .    .    
Spaces Dug                 187   | .    .    .    1    .    8    12   55   .    .    .    28   22   .    .    61   
Terrain Destroyed          407   | .    .    .    1    .    8    43   55   .    .    140  45   54   .    .    61   
  Melee                    46    | .    .    .    1    .    8    12   2    .    .    .    19   .    .    .    4    
  Projectile               7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  AOE                      354   | .    .    .    .    .    .    31   53   .    .    140  19   54   .    .    57   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total                      9788 | 59   621  412  735  146  564  1246 430  361  835  565  2058 481  753  76   446  
  Wait                     1115 | 2    21   5    104  .    61   126  106  .    .    1    455  151  48   .    35   
  Move                     7781 | 45   494  398  535  145  433  975  291  332  818  519  1379 307  639  76   395  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  132  | 6    20   2    14   .    9    15   4    9    1    3    35   .    13   .    1    
  Fast Attach              61   | 5    5    .    8    .    2    11   1    1    5    .    18   .    5    .    .    
  Attach                   57   | 1    4    .    5    .    4    8    2    .    2    2    18   1    10   .    .    
  Detach                   14   | .    3    .    1    .    .    2    .    .    3    .    5    .    .    .    .    
  Swap                     74   | .    6    1    5    .    4    9    5    3    .    4    22   7    6    .    2    
  Drop                     124  | .    16   4    24   .    8    16   4    10   5    2    27   .    6    .    2    
  Fire                     109  | .    50   2    20   .    .    2    2    .    .    8    15   7    .    .    3    
  Melee                    290  | .    .    .    17   1    43   82   15   6    1    9    74   8    26   .    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     17   | .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / [*Low x2])
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    56 | -11/Scrapyard      | Entered Materials
   216 | -10/Materials      | Discovered new exit (range 11)
   304 | -10/Materials      | Build established: Mutant
   611 | -10/Materials      | Discovered new exit (range 16)
   678 | -10/Materials      | Discovered new exit (range 9)
   873 | -10/Materials      | Discovered new exit (range 12)
   957 | -10/Materials      | Discovered new exit (range 16)
  1008 | -10/Materials      | Entered Mines
  1150 | -10/Mines          | Found the Drone Emporium
  1158 | -10/Mines          | Found Prototype Device
  1192 | -10/Mines          | Identified exit to Materials
  1210 | -10/Mines          | Learned location of Zion (-7)
  1325 | -10/Mines          | Learned location of Storage (-9)
  1520 | -10/Mines          | Discovered exit to Materials (range 6)
  1746 | -10/Mines          | Learned Materials security intel
  1780 | -10/Mines          | Entered Materials
  1780 | -9/Materials       | Accompanied by 2 allies
  1780 | -9/Materials       | Evolved 2 slots: Weapon x2
  1785 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2017 | -9/Materials       | Discovered new exit (range 10)
  2487 | -9/Materials       | Identified exit to Mines
  2487 | -9/Materials       | Identified exit to Storage
  2508 | -9/Materials       | Discovered new exit (range 16)
  2855 | -9/Materials       | Build established: Scavenger-Mutant
  3067 | -9/Materials       | Entered Mines
  3068 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3272 | -9/Mines           | Learned 2 Materials zone layouts
  3331 | -9/Mines           | Discovered new exit (range 8)
  3333 | -9/Mines           | Assembled infested the area
  3335 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3346 | -9/Mines           | Entered Materials
  3346 | -8/Materials       | Accompanied by 1 ally
  3346 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3347 | -8/Materials       | Identified exit to Factory
  3427 | -8/Materials       | Identified Bomb Drone Bay
  3929 | -8/Materials       | Build established: Gladiator
  4188 | -8/Materials       | Discovered exit to Factory (range 3)
  4209 | -8/Materials       | Entered Factory
  4209 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4698 | -7/Factory         | Lost 3 parts (2n1u)
  4874 | -7/Factory         | Discovered new exit (range 70)
  4897 | -7/Factory         | Discovered new exit (range 78)
  5134 | -7/Factory         | Lost 3 allies
  5260 | -7/Factory         | Lost 3 allies
  5649 | -7/Factory         | Discovered new exit (range 3)
  5716 | -7/Factory         | Entered Lower Caves
  5749 | -7/Lower Caves     | Spotted B-75 Beast
  5941 | -7/Lower Caves     | Core integrity fell below 50%
  6035 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6239 | -7/Lower Caves     | Discovered new exit (range 8)
  6325 | -7/Lower Caves     | Entered another Lower Caves area
  6722 | -7/Lower Caves     | Learned Factory garrison access intel
  6962 | -7/Lower Caves     | Discovered new exit (range 8)
  7005 | -7/Lower Caves     | Entered Zion
  7092 | -7/Zion            | System corruption cleaned by Quarantine Array
  7145 | -7/Zion            | Found Prototype Device
  7165 | -7/Zion            | Identified Phasing AFG
  7214 | -7/Zion            | Discovered new exit (range 15)
  7674 | -7/Zion            | Learned location of 1 exit from Lower Caves
  8023 | -7/Zion            | Given A8's code to call for help
  8208 | -7/Zion            | Visited the Megawrench Repair Shop
  8208 | -7/Zion            | Megawrench repaired 10 parts
  8626 | -7/Zion            | Entered Proximity Caves
  8717 | -6/Proximity Caves | Build established: Derelict-Gladiator
  9535 | -6/Proximity Caves | Discovered new exit (range 15)
  9675 | -6/Proximity Caves | Entered Factory
  9675 | -6/Factory         | Evolved 2 slots: Propulsion x2
  9676 | -6/Factory         | Identified exit to Extension
  9677 | -6/Factory         | Loaded intel: 4 garrison access locations
 10283 | -6/Factory         | Build established: Gladiator
 10393 | -6/Factory         | Lost 9 parts (1p5n2u1w)
 10444 | -6/Factory         | Lost 3 parts (1p1u1w)
 10783 | -6/Factory         | Build established: Scavenger-Mutant
 10840 | -6/Factory         | Cargo convoy interrupted
 11205 | -6/Factory         | Spotted B-75 Beast
 11287 | -6/Factory         | Lost 4 parts (1p2n1w)
 11602 | -6/Factory         | Build established: Mutant
 11926 | -6/Factory         | Core integrity fell below 50%
 12065 | -6/Factory         | Found Launcher Loader
 12241 | -6/Factory         | Discovered new exit (range 3)
 12243 | -6/Factory         | Identified exit to Lower Caves
 12244 | -6/Factory         | Entered Lower Caves
 12245 | -6/Lower Caves     | Identified exit to Lower Caves
 12436 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12446 | -6/Lower Caves     | Build established: Gladiator
 12795 | -6/Lower Caves     | Entered another Lower Caves area
 12795 | -6/Lower Caves     | Discovered new exit (range 7)
 12797 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12823 | -6/Lower Caves     | System corruption reached 10%
 12879 | -6/Lower Caves     | Identified exit to Factory
 12892 | -6/Lower Caves     | Lost 8 parts (1p3n1u3w)
 13234 | -6/Lower Caves     | Build established: Scavenger-Mutant
 13537 | -6/Lower Caves     | Spotted B-75 Beast
 13563 | -6/Lower Caves     | Destroyed B-75 Beast
 13585 | -6/Lower Caves     | Lost 4 parts (1p2n1u)
 13681 | -6/Lower Caves     | Discovered new exit (range 8)
 13689 | -6/Lower Caves     | Identified exit to Data Miner
 13690 | -6/Lower Caves     | Entered Data Miner
 13690 | -6/Data Miner      | Discovered new exit (range 6)
 13696 | -6/Data Miner      | Identified exit to Proximity Caves
 13711 | -6/Data Miner      | Met Data Miner
 13729 | -6/Data Miner      | Learned location of Section 7 (-2)
 13729 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13749 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13773 | -6/Data Miner      | Entered Proximity Caves
 13821 | -5/Proximity Caves | Build established: Mutant
 13880 | -5/Proximity Caves | Spotted B-75 Beast
 13882 | -5/Proximity Caves | Escorted by Enhanced Grunt
 13940 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14255 | -5/Proximity Caves | Core integrity fell below 20%
 14269 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Last Messages 
---------------
14028_ System corrupted: Energy discharge (-117).
14043_ System corrupted: Heat flow error (+281).
14062_ System corrupted: Component data lost. <x2>
14092_ Acquired 5 matter.
14093_ Acquired 25 matter.
14094_ Acquired 2 matter.
14102_ Acquired 4 matter.
14124_ System corrupted: IFF burst signal emitted.
14162_ X#YNHEQQDHA4Z5P#O&T8DJI10IGF
14196_ LO:C&UQTKQJT KB2TPKQ&CTHSVQ
14211_ System corrupted: Matter fused (-10).
14240_ System corrupted: Matter fused (-5).
14243_ The unstable cave ceiling collapses.
14245_ Enhanced Grunt destroyed.
14250_ Arm. Leg destroyed.
14250_ Dropped Hcp. Storage Unit.
14251_ Dropped Dirty Bomb Trap.
14251_ Acquired Hcp. Storage Unit.
14257_ Target Drone destroyed.
14259_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????     ?????????????????????? |
| ?????????????????????         ???????????????????? |
| ????????????????????#           C????????????????? |
| ????????????????+####           C????????????????? |
| ??????????????"   "             C????????????????? |
| ?????????????                   ?????????????????? |
| ?????????????                  #?????????????????? |
| ????????????                   #?????????????????? |
| ????????????                   #?????????????????? |
| ???????????                    #?????????????????? |
| ???????????                    #?????????????????? |
| ???????????                    #?????????????????? |
| ??????????                     #?????????????????? |
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| ?????????                   ?????????????????????? |
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| ?????????                 #??????????????????????? |
| ?????????                 #??????????????????????? |
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| ????????? "               #??????????????????????? |
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| ??????????                #??????????????????????? |
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| ??????????                     #?????????????????? |
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| ??????????         d      =    #?????????????????? |
| ??????????                =    #?????????????????? |
| ???????????              =  !  #?????????????????? |
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| ??????????                     #?????????????????? |
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| ???????????    #########  ######?????????????????? |
| ???????????????????????# =#??????????????????????? |
| ???????????????????????#!%#??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                60
Melee Accuracy             5
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
               Hcp. Storage Unit | -9/Mines      | Hacked
                   System Shield | -8/Materials  | Scanalyzed
              Signal Interpreter | -8/Materials  | Scanalyzed
               Imp. Sensor Array | -8/Materials  | Scanalyzed
           Mni. Grenade Launcher | -8/Materials  | Scanalyzed
    Imp. Reaction Control System | -7/Zion       | Archive
       Imp. Melee Analysis Suite | -7/Zion       | Archive
                Hpw. Shock Rifle | -7/Zion       | Archive
                        Flak Gun | -7/Zion       | Archive
           Lrn. Missile Launcher | -7/Zion       | Archive
                 Hvy. Ion Cannon | -7/Zion       | Archive
                    System Guard | -7/Zion       | Archive
                        Mak. Axe | -7/Zion       | Archive
                        Coil Gun | -7/Zion       | Archive
        Mak. Light Armor Plating | -7/Zion       | Archive
        Imp. Transmission Jammer | -7/Zion       | Archive
               Hyp. Gauss Cannon | -7/Zion       | Archive
 Mak. Salvage Targeting Computer | -7/Zion       | Archive
                Hvy. Flak Cannon | -7/Zion       | Archive
               Mak. Shrapnel Gun | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
                Enh. Armored Leg | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
             Tesla Bomb Launcher | -6/Data Miner | Free
                      Myomer Leg | -6/Data Miner | Free
                  Graphene Brace | -6/Data Miner | Free
           Hvy. Disruptor Cannon | -6/Data Miner | Free
                     Tesla Rifle | -6/Data Miner | Free
         Lgt. Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion       | Archive
  H-55 Commando | -7/Zion       | Archive
 B-48 Gladiator | -7/Zion       | Archive
 X-82 Rainmaker | -7/Zion       | Archive
   L-41 Fighter | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous

 Challenges 
------------
None

 Game 
------
Seed              SeismicGravmagThruster
  Manual?         0
Play Time         02:09:10
  Cumulative      163.3 hours
  Start           2024.04.07 @ 20:15:49
  End             2024.04.08 @ 01:53:19
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          71
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ab79d68-c3d3-46bb-9a23-1f6892fec986