Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 22:25:00 Player: moep Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (190) 190 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1150 Bonus ------- None Cogmind --------- Core Integrity 362/400 Matter 140/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Location -9/Materials Parts ------- Power (2) Light Ion Engine Light Ion Engine Propulsion (2) Aluminum Leg Aluminum Leg Utility (3) Small Storage Unit Small Storage Unit Shield Generator Weapon (2) Particle Gun Assault Rifle Inventory (8) Peak State ------------ Power Ion Engine Light Ion Engine Propulsion Aluminum Leg Aluminum Leg Utility Small Storage Unit Small Storage Unit Shield Generator Weapon Particle Gun Assault Rifle Inventory Light Treads Light Treads EM Pulse Gun Particle Gun Grenade Launcher [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 24 | 7 11 6 Power 6 | 2 1 3 Engine 6 | 2 1 3 Core . | . . . Reactor . | . . . Propulsion 8 | 2 6 . Treads 4 | 2 2 . Leg 4 | . 4 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 5 | 1 3 1 Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 93 | . 94 92 Engine 17 | . 14 22 Treads 1 | . 1 . Leg 24 | . 25 22 Device 1 | . . 4 Storage 24 | . 25 22 Energy Gun 16 | . 18 13 Ballistic Gun 7 | . 7 7 Naked Turns . | . . . Heaviest Build 23 | 12 16 23 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 2 | 1 2 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 8 8 Average Capacity 7 | 5 7 8 Most Carried 7 | 4 7 7 Average Carried 4 | 2 5 5 Final Capacity 8 | 6 8 8 Final Carried 7 | 4 7 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 362 | 225 89 48 Remotely . | . . . Salvage Created 255 | 23 89 143 Parts 23 | 3 10 10 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 3 6 Guns 9 | . 3 6 Classes Destroyed 4 | 1 2 1 Tunneler 1 | 1 . . Watcher 2 | . 2 . Swarmer 7 | . 3 4 Grunt 2 | . . 2 Best Kill Streak 5 | 1 4 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 412 | . 55 357 Core 48 | . 10 38 Absorbed by Shields 11 | . . 11 Core Remaining (%) 98 | 100 96 . Volleys Fired 44 | 1 13 30 Largest 2 | 2 2 2 Hottest 105 | 60 80 105 Shots Fired 62 | 2 22 38 Gun 62 | 2 22 38 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 29 | 1 7 21 Thermal 27 | 1 9 17 Explosive . | . . . Electromagnetic 6 | . 6 . Robot Hit Streak 6 | 1 3 6 Robot Miss Streak 6 | . 5 6 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 31 | 1 9 21 Core Hits 16 | 1 6 9 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 369 | 12 117 240 Guns 369 | 12 117 240 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 152 | 12 20 120 Thermal 164 | . 44 120 Explosive . | . . . Electromagnetic 53 | . 53 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 403 | . 90 403 Average Temperature 178 | . 49 221 Received Heat Transfer 96 | . . 96 Effects 4 | . . 4 Shutdowns 2 | . . 2 Energy Bleed 1 | . . 1 Interference 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 386 | . 100 286 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 175 | 5 109 175 Average Influence 57 | . 34 121 Maximum Alert Level . | . . . Low Security (%) 100 | . . . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 11 | . 5 6 Peak Tracking Total 5 | . 4 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 2 | . 2 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 1 | . 1 . Transport Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 454 | 71 237 146 Spaces Moved 225 | 35 145 45 Core 7 | 6 1 . Treads 35 | 29 6 . Legs 183 | . 138 45 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 129 | 145 122 139 Slowest Speed 160 | 160 160 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 12 | 5 28 4 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 322 | 50 180 92 Wait 10 | 4 3 3 Move 223 | 34 144 45 Hop . | . . . Pick Up 13 | 4 9 . Fast Attach 8 | 6 1 1 Attach 9 | . 6 3 Detach 1 | . . 1 Swap 7 | 1 4 2 Drop 7 | . . 7 Fire 44 | 1 13 30 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 455 | -9/Materials | Self-destructed Last Messages --------------- 00362_ Switching to secondary target: S-10 Pest. 00364_ Overheating: System interference. 00364_ Particle Gun temporarily disabled. 00365_ Power failure, Lgt. Ion Engine shutdown. 00365_ K-01 Serf collects debris. 00366_ Power failure, Ion Engine shutdown. 00367_ K-01 Serf collects debris. 00372_ Overheating: Energy bleed (-30). 00377_ S-10 Pest destroyed. 00379_ K-01 Serf collects debris. 00379_ S-10 Pest destroyed. 00382_ K-01 Serf collects debris. 00392_ Acquired Shield Generator. 00404_ S-10 Pest destroyed. 00415_ Dropped Ion Engine. 00450_ Dropped Grenade Launcher. 00451_ Dropped Lgt. Ion Engine. 00451_ Dropped Particle Gun. 00452_ Dropped EM Pulse Gun. 00452_ Dropped Lgt. Treads. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ????????????????????????######## #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# +???????????? | | ????????????????????????# [[[ #???????????? | | ????????????????????????+ [[ #???????????? | | ????????????????????????# [[ %!#???????????? | | ????????????????????????# % =%#???????????? | | ?????????????????######## "#???????????? | | ?????????????????# ????????????? | | ?????????????????# %#??????????????????? | | ?????????????????# %*#??????????????????? | | ?????????????????# #####+####????????????????? | | ?????????????????# ## ==!%* #????????????????? | | ?????????????????# ## * = #????????????????? | | ?????????????##### ## #????????????????? | | ?????????????# ##=*"""""#????????????????? | | ?????????????# ##[]"""""#????????????????? | | ?????????????# ##@["""""#????????????????? | | ?????????????########## """""#????????????????? | | ??????????????????????# """""#????????????????? | | ??????????????????????# """""#????????????????? | | ??????????????????????# """""#????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????#########????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 252 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationRocketSuperbattery Manual? 0 Play Time 00:14:01 Cumulative 3.9 hours Start 2019.11.09 @ 22:10:20 End 2019.11.09 @ 22:25:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 2 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92e1c043-589b-4ed2-92b8-b51ea9aaefbd